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authorshennetsind <ind@henn.et>2014-02-02 16:50:03 -0200
committershennetsind <ind@henn.et>2014-02-02 16:50:03 -0200
commit00ef66fb9261a50e6761cf77c11e7f468494c95f (patch)
treec1bc879e76ecaaf619366d6392c13a72bb5640b9
parentd33469689ea8e671fa0d525d54bce6932dfe9107 (diff)
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Fixed item combo bypassing disabled item restrictions
Special Thanks to Mhalicot! Also improves the overall memory usage of the item combo feature Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r--src/map/itemdb.c94
-rw-r--r--src/map/itemdb.h7
-rw-r--r--src/map/pc.c70
-rw-r--r--src/map/pc.h15
-rw-r--r--src/map/status.c27
-rw-r--r--src/map/unit.c8
6 files changed, 115 insertions, 106 deletions
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index 6db503214..527972516 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -1449,8 +1449,7 @@ void itemdb_read_combos() {
} else {
int items[MAX_ITEMS_PER_COMBO];
int v = 0, retcount = 0;
- struct item_data * id = NULL;
- int idx = 0;
+ struct item_combo *combo = NULL;
if((retcount = itemdb->combo_split_atoi(str[0], items)) < 2) {
ShowError("itemdb_read_combos: line %d of \"%s\" doesn't have enough items to make for a combo (min:2), skipping.\n", lines, filepath);
@@ -1467,33 +1466,23 @@ void itemdb_read_combos() {
/* failed at some item */
if( v < retcount )
continue;
-
- id = itemdb->exists(items[0]);
-
- idx = id->combos_count;
- /* first entry, create */
- if( id->combos == NULL ) {
- CREATE(id->combos, struct item_combo*, 1);
- id->combos_count = 1;
- } else {
- RECREATE(id->combos, struct item_combo*, ++id->combos_count);
- }
+ RECREATE(itemdb->combos, struct item_combo*, ++itemdb->combo_count);
- CREATE(id->combos[idx],struct item_combo,1);
+ CREATE(combo, struct item_combo, 1);
- id->combos[idx]->nameid = aMalloc( retcount * sizeof(unsigned short) );
- id->combos[idx]->count = retcount;
- id->combos[idx]->script = script->parse(str[1], filepath, lines, 0);
- id->combos[idx]->id = count;
- id->combos[idx]->isRef = false;
+ combo->count = retcount;
+ combo->script = script->parse(str[1], filepath, lines, 0);
+ combo->id = itemdb->combo_count - 1;
/* populate ->nameid field */
for( v = 0; v < retcount; v++ ) {
- id->combos[idx]->nameid[v] = items[v];
+ combo->nameid[v] = items[v];
}
- /* populate the children to refer to this combo */
- for( v = 1; v < retcount; v++ ) {
+ itemdb->combos[itemdb->combo_count - 1] = combo;
+
+ /* populate the items to refer to this combo */
+ for( v = 0; v < retcount; v++ ) {
struct item_data * it;
int index;
@@ -1501,19 +1490,9 @@ void itemdb_read_combos() {
index = it->combos_count;
- if( it->combos == NULL ) {
- CREATE(it->combos, struct item_combo*, 1);
- it->combos_count = 1;
- } else {
- RECREATE(it->combos, struct item_combo*, ++it->combos_count);
- }
-
- CREATE(it->combos[index],struct item_combo,1);
+ RECREATE(it->combos, struct item_combo*, ++it->combos_count);
- /* we copy previously alloc'd pointers and just set it to reference */
- memcpy(it->combos[index],id->combos[idx],sizeof(struct item_combo));
- /* we flag this way to ensure we don't double-dealloc same data */
- it->combos[index]->isRef = true;
+ it->combos[index] = combo;
}
}
@@ -2076,6 +2055,15 @@ void itemdb_read(bool minimal) {
itemdb->uid_load();
}
+/**
+ * retrieves item_combo data by combo id
+ **/
+struct item_combo * itemdb_id2combo( unsigned short id ) {
+ if( id > itemdb->combo_count )
+ return NULL;
+ return itemdb->combos[id];
+}
+
/*==========================================
* Initialize / Finalize
*------------------------------------------*/
@@ -2092,17 +2080,8 @@ void destroy_item_data(struct item_data* self, int free_self)
script->free_code(self->equip_script);
if( self->unequip_script )
script->free_code(self->unequip_script);
- if( self->combos_count ) {
- int i;
- for( i = 0; i < self->combos_count; i++ ) {
- if( !self->combos[i]->isRef ) {
- aFree(self->combos[i]->nameid);
- script->free_code(self->combos[i]->script);
- }
- aFree(self->combos[i]);
- }
+ if( self->combos )
aFree(self->combos);
- }
#if defined(DEBUG)
// trash item
memset(self, 0xDD, sizeof(struct item_data));
@@ -2169,6 +2148,16 @@ void itemdb_clear(bool total) {
itemdb->packages = NULL;
itemdb->package_count = 0;
+ for(i = 0; i < itemdb->combo_count; i++) {
+ script->free_code(itemdb->combos[i]->script);
+ aFree(itemdb->combos[i]);
+ }
+ if( itemdb->combos )
+ aFree(itemdb->combos);
+
+ itemdb->combos = NULL;
+ itemdb->combo_count = 0;
+
if( total )
return;
@@ -2225,18 +2214,15 @@ void itemdb_reload(void) {
pc->setinventorydata(sd);
if( battle_config.item_check )
sd->state.itemcheck = 1;
- pc->checkitem(sd);
/* clear combo bonuses */
- if( sd->combos.count ) {
- aFree(sd->combos.bonus);
- aFree(sd->combos.id);
- sd->combos.bonus = NULL;
- sd->combos.id = NULL;
- sd->combos.count = 0;
+ if( sd->combo_count ) {
+ aFree(sd->combos);
+ sd->combos = NULL;
+ sd->combo_count = 0;
if( pc->load_combo(sd) > 0 )
status_calc_pc(sd,SCO_FORCE);
}
-
+ pc->checkitem(sd);
}
mapit->free(iter);
}
@@ -2286,6 +2272,9 @@ void itemdb_defaults(void) {
itemdb->packages = NULL;
itemdb->package_count = 0;
/* */
+ itemdb->combos = NULL;
+ itemdb->combo_count = 0;
+ /* */
itemdb->names = NULL;
/* */
/* itemdb->array is cleared on itemdb->init() */
@@ -2352,4 +2341,5 @@ void itemdb_defaults(void) {
itemdb->destroy_item_data = destroy_item_data;
itemdb->final_sub = itemdb_final_sub;
itemdb->clear = itemdb_clear;
+ itemdb->id2combo = itemdb_id2combo;
}
diff --git a/src/map/itemdb.h b/src/map/itemdb.h
index 74ced13e0..c399a0442 100644
--- a/src/map/itemdb.h
+++ b/src/map/itemdb.h
@@ -400,10 +400,9 @@ struct item_data {
struct item_combo {
struct script_code *script;
- unsigned short *nameid;/* nameid array */
+ unsigned short nameid[MAX_ITEMS_PER_COMBO];/* nameid array */
unsigned char count;
unsigned short id;/* id of this combo */
- bool isRef;/* whether this struct is a reference or the master */
};
struct item_group {
@@ -509,6 +508,9 @@ struct itemdb_interface {
/* */
struct item_package *packages;
unsigned short package_count;
+ /* list of item combos loaded */
+ struct item_combo **combos;
+ unsigned short combo_count;
/* */
DBMap *names;
/* */
@@ -576,6 +578,7 @@ struct itemdb_interface {
void (*destroy_item_data) (struct item_data *self, int free_self);
int (*final_sub) (DBKey key, DBData *data, va_list ap);
void (*clear) (bool total);
+ struct item_combo * (*id2combo) (unsigned short id);
};
struct itemdb_interface *itemdb;
diff --git a/src/map/pc.c b/src/map/pc.c
index b6c354189..12a49faa8 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -8410,17 +8410,19 @@ int pc_cleareventtimer(struct map_session_data *sd)
/* called when a item with combo is worn */
int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) {
int i, j, k, z;
- int index, idx, success = 0;
+ int index, success = 0;
+ struct pc_combos *combo;
for( i = 0; i < data->combos_count; i++ ) {
/* ensure this isn't a duplicate combo */
- if( sd->combos.bonus != NULL ) {
+ if( sd->combos != NULL ) {
int x;
- ARR_FIND( 0, sd->combos.count, x, sd->combos.id[x] == data->combos[i]->id );
+
+ ARR_FIND( 0, sd->combo_count, x, sd->combos[x].id == data->combos[i]->id );
/* found a match, skip this combo */
- if( x < sd->combos.count )
+ if( x < sd->combo_count )
continue;
}
@@ -8437,7 +8439,7 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) {
if(!sd->inventory_data[index])
continue;
-
+
if ( itemdb_type(id) != IT_CARD ) {
if ( sd->inventory_data[index]->nameid != id )
continue;
@@ -8471,22 +8473,13 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) {
/* we got here, means all items in the combo are matching */
- idx = sd->combos.count;
-
- if( sd->combos.bonus == NULL ) {
- CREATE(sd->combos.bonus, struct script_code *, 1);
- CREATE(sd->combos.id, unsigned short, 1);
- sd->combos.count = 1;
- } else {
- RECREATE(sd->combos.bonus, struct script_code *, ++sd->combos.count);
- RECREATE(sd->combos.id, unsigned short, sd->combos.count);
- }
-
- /* we simply copy the pointer */
- sd->combos.bonus[idx] = data->combos[i]->script;
- /* save this combo's id */
- sd->combos.id[idx] = data->combos[i]->id;
-
+ RECREATE(sd->combos, struct pc_combos, ++sd->combo_count);
+
+ combo = &sd->combos[sd->combo_count - 1];
+
+ combo->bonus = data->combos[i]->script;
+ combo->id = data->combos[i]->id;
+
success++;
}
return success;
@@ -8496,26 +8489,30 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) {
int pc_removecombo(struct map_session_data *sd, struct item_data *data ) {
int i, retval = 0;
- if( sd->combos.bonus == NULL )
+ if( !sd->combos )
return 0;/* nothing to do here, player has no combos */
+
for( i = 0; i < data->combos_count; i++ ) {
/* check if this combo exists in this user */
int x = 0, cursor = 0, j;
- ARR_FIND( 0, sd->combos.count, x, sd->combos.id[x] == data->combos[i]->id );
+
+ ARR_FIND( 0, sd->combo_count, x, sd->combos[x].id == data->combos[i]->id );
/* no match, skip this combo */
- if( !(x < sd->combos.count) )
+ if( !(x < sd->combo_count) )
continue;
- sd->combos.bonus[x] = NULL;
- sd->combos.id[x] = 0;
+ sd->combos[x].bonus = NULL;
+ sd->combos[x].id = 0;
+
retval++;
- for( j = 0, cursor = 0; j < sd->combos.count; j++ ) {
- if( sd->combos.bonus[j] == NULL )
+
+ for( j = 0, cursor = 0; j < sd->combo_count; j++ ) {
+ if( sd->combos[j].bonus == NULL )
continue;
if( cursor != j ) {
- sd->combos.bonus[cursor] = sd->combos.bonus[j];
- sd->combos.id[cursor] = sd->combos.id[j];
+ sd->combos[cursor].bonus = sd->combos[j].bonus;
+ sd->combos[cursor].id = sd->combos[j].id;
}
cursor++;
@@ -8526,11 +8523,10 @@ int pc_removecombo(struct map_session_data *sd, struct item_data *data ) {
continue;
/* it's empty, we can clear all the memory */
- if( (sd->combos.count = cursor) == 0 ) {
- aFree(sd->combos.bonus);
- aFree(sd->combos.id);
- sd->combos.bonus = NULL;
- sd->combos.id = NULL;
+ if( (sd->combo_count = cursor) == 0 ) {
+ aFree(sd->combos);
+ sd->combos = NULL;
+
return retval; /* we also can return at this point for we have no more combos to check */
}
@@ -8953,7 +8949,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
*------------------------------------------*/
int pc_checkitem(struct map_session_data *sd)
{
- int i,id,calc_flag = 0;
+ int i, id, calc_flag = 0;
nullpo_ret(sd);
@@ -9019,7 +9015,7 @@ int pc_checkitem(struct map_session_data *sd)
}
}
-
+
if( calc_flag && sd->state.active ) {
pc->checkallowskill(sd);
status_calc_pc(sd,SCO_NONE);
diff --git a/src/map/pc.h b/src/map/pc.h
index 03b3ddca0..f106631e7 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -116,6 +116,12 @@ enum npc_timeout_type {
NPCT_MENU = 1,
NPCT_WAIT = 2,
};
+
+struct pc_combos {
+ struct script_code *bonus;/* the script of the combo */
+ unsigned short id;/* this combo id */
+};
+
struct map_session_data {
struct block_list bl;
struct unit_data ud;
@@ -468,12 +474,9 @@ struct map_session_data {
enum npc_timeout_type npc_idle_type;
#endif
- struct {
- struct script_code **bonus;/* the script */
- unsigned short *id;/* array of combo ids */
- unsigned char count;
- } combos;
-
+ struct pc_combos *combos;
+ unsigned char combo_count;
+
/**
* Guarantees your friend request is legit (for bugreport:4629)
**/
diff --git a/src/map/status.c b/src/map/status.c
index 6cc3269e5..2b0aee97b 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2598,12 +2598,29 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) {
}
/* we've got combos to process */
- if( sd->combos.count ) {
- for( i = 0; i < sd->combos.count; i++ ) {
- script->run(sd->combos.bonus[i],0,sd->bl.id,0);
- if (!calculating) //Abort, script->run retriggered this.
- return 1;
+ for( i = 0; i < sd->combo_count; i++ ) {
+ struct item_combo *combo = itemdb->id2combo(sd->combos[i].id);
+ unsigned char j;
+
+ /**
+ * ensure combo usage is allowed at this location
+ **/
+ for(j = 0; j < combo->count; j++) {
+ for(k = 0; k < map->list[sd->bl.m].zone->disabled_items_count; k++) {
+ if( map->list[sd->bl.m].zone->disabled_items[k] == combo->nameid[j] ) {
+ break;
+ }
+ }
+ if( k != map->list[sd->bl.m].zone->disabled_items_count )
+ break;
}
+
+ if( j != combo->count )
+ continue;
+
+ script->run(sd->combos[i].bonus,0,sd->bl.id,0);
+ if (!calculating) //Abort, script->run retriggered this.
+ return 1;
}
//Store equipment script bonuses
diff --git a/src/map/unit.c b/src/map/unit.c
index 7b37be266..320649a6c 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -2363,11 +2363,11 @@ int unit_free(struct block_list *bl, clr_type clrtype) {
sd->st = NULL;
sd->npc_id = 0;
}
- if( sd->combos.count ) {
- aFree(sd->combos.bonus);
- aFree(sd->combos.id);
- sd->combos.count = 0;
+ if( sd->combos ) {
+ aFree(sd->combos);
+ sd->combos = NULL;
}
+ sd->combo_count = 0;
/* [Ind/Hercules] */
if( sd->sc_display_count ) {
for(i = 0; i < sd->sc_display_count; i++) {