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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-16 04:52:39 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-16 04:52:39 +0000
commitbbb0b19e8c0e88836ee24b4945c4d64a4bf4c5da (patch)
tree419a708efcd17a2bc3d6bf8f1ecfd81fb53eeb66
parent9aec6f94e0c2da439ad9ea1133bc2e38fe385563 (diff)
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8774 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt4
-rw-r--r--npc/airports/airships.txt373
-rw-r--r--npc/quests/quests_ein.txt37
3 files changed, 207 insertions, 207 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 336677d98..2a6d9502a 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -32,6 +32,8 @@ Playtester
Date Added
======
+09/16
+ * fixed apple dice game in Airship, fixed missing } in Einbech quests [Lupus]
09/15
* Ein.Town Pollution fix [Lupus]
09/14
@@ -41,7 +43,7 @@ Date Added
thanks to cbmaster & $ephiroth
- Fixed Guild Defence / Economy underflow, thanks to kyoki
- Zoc's fix to keep number of unopened boxes on reboot
- - Now each castle spawns 1st/2nd Treasuer Box type as 50%/50% w/o random
+ - Now each castle spawns 1st/2nd Treasure Box type as 50%/50% w/o random
- Fixed Momotaro Quest, thanks to .~Abism0~.
09/11
* Moved custom Umbalian quests to custom folder [Lupus]
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt
index f0a822261..db00a9c89 100644
--- a/npc/airports/airships.txt
+++ b/npc/airports/airships.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
-//= 0.5a
+//= 0.5b
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
@@ -17,7 +17,7 @@
//= 0.3 Implemented some more NPCs [MasterOfMuppets]
//= 0.4 Implemented two mini games scripted by Dj-Yhn [MasterOfMuppets]
//= 0.5 Removed Duplicates [Silent]
-//= 0.5aFixed a typo [Evera]
+//= 0.5aFixed a typo [Evera] 0.5b Fixed appledice bugs [Lupus]
//============================================================
//============================================================
@@ -855,63 +855,64 @@ function script applegamble {
mes "to wager some Apples";
mes "in a friendly game of Dice?";
next;
- switch(select("Play Dice Game:Learn Dice Game Rules:Cancel")) {
- case 3:
- mes "["+getarg(0)+"]";
- mes "I'm up for a game of";
- mes "dice whenever you feel";
- mes "like it. Just talk to me if";
- mes "you ever get hit with the";
- mes "sudden urge to gamle, kay?";
- close;
- case 2:
- mes "["+getarg(0)+"]";
- mes "The rules for the Dice game";
- mes "are pretty simple. First, you";
- mes "place a bet by wagering Apples.";
- mes "You can bet a maximum of 50";
- mes "Apples at a time. To keep things";
- mes "legal, I can only accept Apples.";
- next;
- mes "["+getarg(0)+"]";
- mes "But hey, if all that zeny";
- mes "is burning a hole in your";
- mes "pocket, head over to Fruitz";
- mes "and you can buy as many";
- mes "Apples as you want, playah~";
- next;
- mes "["+getarg(0)+"]";
- mes "Now, we begin with me";
- mes "rolling wto 6-sided dice.";
- mes "When it's your turn, you'll";
- mes "roll two 6-sided dice. After";
- mes "that, both of us will have the";
- mes "option of rolling a third die.";
- next;
- mes "["+getarg(0)+"]";
- mes "Now here's the important";
- mes "thing. If your total is higher";
- mes "than 12, you'll bust, meaning";
- mes "that you lose. Otherwise, the";
- mes "person with the higher total";
- mes "is the winner. Got it?";
- next;
- mes "["+getarg(0)+"]";
- mes "Now, you'll be the first";
- mes "to decide whether or not";
- mes "you'll roll the third die. Then,";
- mes "depending on your result, I'll";
- mes "roll my third die... Or maybe not.";
- next;
- mes "["+getarg(0)+"]";
- mes "When you win, you'll";
- mes "receive twice as many";
- mes "Apples as you wagered.";
- mes "But if we happen to tie, you";
- mes "get the Apples that you bet";
- mes "returned to you. Fair, right?";
- close;
- case 1:
+ switch(select("Play Dice Game:Learn Dice Game Rules:Cancel")){
+ case 3:
+ mes "["+getarg(0)+"]";
+ mes "I'm up for a game of";
+ mes "dice whenever you feel";
+ mes "like it. Just talk to me if";
+ mes "you ever get hit with the";
+ mes "sudden urge to gamle, kay?";
+ close;
+ case 2:
+ mes "["+getarg(0)+"]";
+ mes "The rules for the Dice game";
+ mes "are pretty simple. First, you";
+ mes "place a bet by wagering Apples.";
+ mes "You can bet a maximum of 50";
+ mes "Apples at a time. To keep things";
+ mes "legal, I can only accept Apples.";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "But hey, if all that zeny";
+ mes "is burning a hole in your";
+ mes "pocket, head over to Fruitz";
+ mes "and you can buy as many";
+ mes "Apples as you want, playah~";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Now, we begin with me";
+ mes "rolling wto 6-sided dice.";
+ mes "When it's your turn, you'll";
+ mes "roll two 6-sided dice. After";
+ mes "that, both of us will have the";
+ mes "option of rolling a third die.";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Now here's the important";
+ mes "thing. If your total is higher";
+ mes "than 12, you'll bust, meaning";
+ mes "that you lose. Otherwise, the";
+ mes "person with the higher total";
+ mes "is the winner. Got it?";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Now, you'll be the first";
+ mes "to decide whether or not";
+ mes "you'll roll the third die. Then,";
+ mes "depending on your result, I'll";
+ mes "roll my third die... Or maybe not.";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "When you win, you'll";
+ mes "receive twice as many";
+ mes "Apples as you wagered.";
+ mes "But if we happen to tie, you";
+ mes "get the Apples that you bet";
+ mes "returned to you. Fair, right?";
+ close;
+ case 1:
+ break;
}
mes "["+getarg(0)+"]";
mes "Ooh, so you'll play with";
@@ -923,31 +924,29 @@ function script applegamble {
next;
L_Input:
input @amount;
- if (@amount == 0) {
+ if(@amount == 0) {
mes "["+getarg(0)+"]";
mes "Changed your mind?";
mes "I understand. Well then,";
mes "I hope we can play sometime.";
close;
}
- if (@amount > 50) set @amount,50;
+ if(@amount > 50) set @amount,50;
mes "["+getarg(0)+"]";
mes "So you'll be";
mes "betting ^FF0000"+@amount+"^000000 Apples.";
mes "Is that right?";
next;
- switch(select("Yes:No")) {
- case 2:
- mes "["+getarg(0)+"]";
- mes "Mm, made a mistake?";
- mes "Alright, please enter the";
- mes "number of Apples you";
- mes "wish to place in this bet";
- next;
- goto L_Input;
- case 1:
+ if(select("Yes:No")==2){
+ mes "["+getarg(0)+"]";
+ mes "Mm, made a mistake?";
+ mes "Alright, please enter the";
+ mes "number of Apples you";
+ mes "wish to place in this bet";
+ next;
+ goto L_Input;
}
- if (countitem(512) < @amount) {
+ if(countitem(512)<@amount){
//more apples then in inventory
//-Improvised-
mes "["+getarg(0)+"]";
@@ -955,7 +954,7 @@ L_Input:
mes "You don't have that";
mes "much Apples with you,";
mes "now do you?";
- close;
+ close;
}
delitem 512,@amount;
mes "["+getarg(0)+"]";
@@ -974,6 +973,7 @@ L_Input:
mes strcharinfo(0)+".";
next;
menu "Roll Dice.",-;
+
mes "^0000FF*Rolling and rumbling*";
set @player1,rand(1,6);
set @player2,rand(1,6);
@@ -984,123 +984,120 @@ L_Input:
mes "you rolled a "+@player1+" and a "+@player2+",";
mes "giving you a total of ^FF0000"+@playersub+"^000000.";
next;
- mes "["+getarg(0)+"]";
+ mes "["+getarg(0)+"]";
if(@playersub == @tablesub) {
- mes "Well, well, well.";
- mes "Both of us have a total";
- mes "of "+@playersub+". Well, the ball's in";
- mes "your court. Are you going";
- mes "to roll your third die,";
- mes strcharinfo(0)+"?";
- } else if (@playersub > @tablesub) {
- mes "Since my total is only ^0000FF"+@tablesub+"^000000,";
- mes "you have the advantage for";
- mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
- mes "you wanna roll one more die?";
- mes "Remember, you'll bust if all three";
- mes "of your dice total more than 12.";
- } else if (@tablesub > @playersub) {
+ mes "Well, well, well.";
+ mes "Both of us have a total";
+ mes "of "+@playersub+". Well, the ball's in";
+ mes "your court. Are you going";
+ mes "to roll your third die,";
+ mes strcharinfo(0)+"?";
+ } else if(@playersub > @tablesub) {
+ mes "Since my total is only ^0000FF"+@tablesub+"^000000,";
+ mes "you have the advantage for";
+ mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
+ mes "you wanna roll one more die?";
+ mes "Remember, you'll bust if all three";
+ mes "of your dice total more than 12.";
+ } else if(@tablesub > @playersub) {
mes "Since my total is ^0000FF"+@tablesub+"^000000,";
- mes "I have the advantage for";
- mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
- mes "you wanna roll one more die?";
- mes "Remember, you'll bust if all three";
- mes "of your dice total more than 12.";
+ mes "I have the advantage for";
+ mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
+ mes "you wanna roll one more die?";
+ mes "Remember, you'll bust if all three";
+ mes "of your dice total more than 12.";
}
next;
- switch(select("Roll another die.:Don't Roll.")) {
- case 2:
- mes "["+getarg(0)+"]";
- mes "Not gonna roll, huh?";
- if (@tablesub == @playersub) {
- mes "You better hope I roll";
- mes "too high and bust, or";
- mes "I'll beat you for sure!";
- mes "Okay, here goes nothing...";
- next;
- goto L_Table3;
- } else if (@tablesub < @playersub) {
- next;
- mes "["+getarg(0)+"]";
- mes "Alright, I see that you";
- mes "don't want to risk rolling";
- mes "higher than 12 and busting.";
- mes "I'll go ahead and roll then.";
- next;
- goto L_Table3;
- } else if (@tablesub > @playersub) {
- //you have a lower sub total then table, and do not roll 3th
- //-Improvised-
- mes "["+getarg(0)+"]";
- mes "Not gonna roll, huh?";
- mes "Well, then I'm not";
- mes "gonna roll either.";
- next;
- mes "["+getarg(0)+"]";
- mes "That means that I";
- mes "have a total of ^0000FF"+@tablesub+"^000000";
- mes "wich beats your ^FF0000"+@playersub+"^000000.";
- mes "I'm sorry, but you lose";
- mes "this game, "+strcharinfo(0)+". Better";
- mes "luck next time.";
- close;
- }
- case 1:
- mes "^0000FF*Rolling and rumbling*";
- set @player3,rand(1,6);
- set @playersub,@playersub+@player3;
- if (@playersub > 12) {
- //player bust
- //--Improvised--
- next;
- mes "["+getarg(0)+"]";
- mes "Oh my... You rolled a ^FF000"+@player3+"^000000,";
- mes "making your total ^FF0000"+@playersub+"^000000.";
- mes "That's more then 12, meaning you bust.";
- mes "Sorry, but you lose this";
- mes "game, "+strcharinfo(0)+".";
- close;
- }
- next;
+ if(select("Roll another dice.:Don't Roll.")==2){
mes "["+getarg(0)+"]";
- mes "Oh hey! You rolled";
- if(@playersub >= @tablesub) {
- mes "a ^FF0000"+@player3+"^000000, giving you a total";
- mes "of ^FF0000"+@playersub+"^000000. Now, if I don't";
- mes "roll, I'll lose for sure!";
- mes "I'm gonna go for it...";
+ mes "Not gonna roll, huh?";
+ if(@tablesub == @playersub) {
+ mes "You better hope I roll";
+ mes "too high and bust, or";
+ mes "I'll beat you for sure!";
+ mes "Okay, here goes nothing...";
+ next;
+ goto L_Table3;
+ } else if(@tablesub < @playersub) {
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Alright, I see that you";
+ mes "don't want to risk rolling";
+ mes "higher than 12 and busting.";
+ mes "I'll go ahead and roll then.";
next;
goto L_Table3;
- } else if (@playersub < @tablesub) {
- //player's sub together with 3th die is still too low
- //--Improvised--
- mes "a ^FF0000"+@player3+"^000000, giving";
- mes "you a total of ^FF0000"+@playersub+"^000000.";
- mes "Wich still isn't enough";
- mes "to beat my ^0000FF"+@tablesub+"^000000.";
- mes "Sorry, but you lose this";
- mes "game, "+strcharinfo(0)+". Them's";
- mes "the breaks, I suppose...";
- close;
+ } else if(@tablesub > @playersub) {
+ //you have a lower sub total then table, and do not roll 3th -Improvised-
+ mes "["+getarg(0)+"]";
+ mes "Not gonna roll, huh?";
+ mes "Well, then I'm not";
+ mes "gonna roll either.";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "That means that I";
+ mes "have a total of ^0000FF"+@tablesub+"^000000";
+ mes "wich beats your ^FF0000"+@playersub+"^000000.";
+ mes "I'm sorry, but you lose";
+ mes "this game, "+strcharinfo(0)+". Better";
+ mes "luck next time.";
}
- L_Table3:
+ close;
+ }
+ mes "^0000FF*Rolling and rumbling*";
+ set @player3,rand(1,6);
+ set @playersub,@playersub+@player3;
+ if(@playersub > 12) {
+ //player bust --Improvised--
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Oh my... You rolled a ^FF000"+@player3+"^000000,";
+ mes "making your total ^FF0000"+@playersub+"^000000.";
+ mes "That's more then 12, meaning you bust.";
+ mes "Sorry, but you lose this";
+ mes "game, "+strcharinfo(0)+".";
+ close;
+ }
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Oh hey! You rolled";
+ if(@playersub >= @tablesub) {
+ mes "a ^FF0000"+@player3+"^000000, giving you a total";
+ mes "of ^FF0000"+@playersub+"^000000. Now, if I don't";
+ mes "roll, I'll lose for sure!";
+ mes "I'm gonna go for it...";
+ next;
+ goto L_Table3;
+ } else if(@playersub < @tablesub) {
+ //player's sub together with 3th die is still too low
+ //--Improvised--
+ mes "a ^FF0000"+@player3+"^000000, giving";
+ mes "you a total of ^FF0000"+@playersub+"^000000.";
+ mes "Wich still isn't enough";
+ mes "to beat my ^0000FF"+@tablesub+"^000000.";
+ mes "Sorry, but you lose this";
+ mes "game, "+strcharinfo(0)+". Them's";
+ mes "the breaks, I suppose...";
+ close;
+ }
+L_Table3:
mes "^0000FF*Rolling and rumbling*";
set @table3,rand(1,6);
set @tablesub,@tablesub+@table3;
next;
- if (@tablesub > 12) {
- mes "["+getarg(0)+"]";
- mes "Eh? I rolled a ^0000FF"+@table3+"^000000, making";
- mes "my total ^0000FF"+@tablesub+"^000000. I hate to say";
- mes "it, but I gambled and lost.";
- mes "Take your winnings before";
- mes "I cry, "+strcharinfo(0)+"~!";
- close2;
- getitem 512,@amount*2;
- end;
+ if(@tablesub > 12) {
+ mes "["+getarg(0)+"]";
+ mes "Eh? I rolled a ^0000FF"+@table3+"^000000, making";
+ mes "my total ^0000FF"+@tablesub+"^000000. I hate to say";
+ mes "it, but I gambled and lost.";
+ mes "Take your winnings before";
+ mes "I cry, "+strcharinfo(0)+"~!";
+ close2;
+ getitem 512,@amount*2;
+ end;
}
mes "["+getarg(0)+"]";
- if (@tablesub < @playersub) {
+ if(@tablesub < @playersub) {
mes "I rolled a "+@table3+", which";
mes "gives me a total of ^0000FF"+@tablesub+"^000000.";
mes "But... It's still not enough";
@@ -1110,23 +1107,23 @@ L_Input:
close2;
getitem 512,@amount*2;
end;
- } else if (@tablesub > @playersub) {
- mes "I rolled a ^0000FF"+@table3+"^000000, giving";
- mes "me a total of ^0000FF"+@tablesub+"^000000 which";
- mes "beats your total of ^FF0000"+@playersub+"^000000.";
- mes "Sorry, but you lose this";
- mes "game, "+strcharinfo(0)+". Them's";
- mes "the breaks, I suppose...";
- close;
- } else if (@tablesub == @playersub) {
+ } else if(@tablesub > @playersub) {
+ mes "I rolled a ^0000FF"+@table3+"^000000, giving";
+ mes "me a total of ^0000FF"+@tablesub+"^000000 which";
+ mes "beats your total of ^FF0000"+@playersub+"^000000.";
+ mes "Sorry, but you lose this";
+ mes "game, "+strcharinfo(0)+". Them's";
+ mes "the breaks, I suppose...";
+ close;
+ } else if(@tablesub == @playersub) {
//Result = tie, --Improvised--
mes "I rolled a ^0000FF"+@table3+"^000000, giving";
mes "me a total of ^0000FF"+@tablesub+"^000000, which";
mes "is the same as your total.";
mes "Well, this game didn't have a";
mes "winner or loser, "+strcharinfo(0)+".";
- close2;
- getitem 512,@amount;
- end;
+ close2;
+ getitem 512,@amount;
+ end;
}
}
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt
index 64bf09577..cec5eb8a0 100644
--- a/npc/quests/quests_ein.txt
+++ b/npc/quests/quests_ein.txt
@@ -889,30 +889,31 @@ L_Apples:
set @kaci,rand(2,12);
set @man,rand(2,12);
if(@man == @kaci){
- if(rand(2)){
- if(@man != 12)
- set @man,@man+1;
- else
- set @man,@man-1;
- }else{
- if(@man != 2)
- set @man,@man-1;
- else
- set @man,@man+1;
+ if(rand(2)){
+ if(@man != 12)
+ set @man,@man+1;
+ else
+ set @man,@man-1;
+ }else{
+ if(@man != 2)
+ set @man,@man-1;
+ else
+ set @man,@man+1;
+ }
}
mes "[Kaci]";
mes "Oooh...";
mes "I got a total of ^FF0000"+@kaci+"^000000,";
mes "and you have a total of ^FF0000"+@man+"^000000.";
if(@man < @kaci){
- mes "I'm sorry, but you lose";
- mes "again. Better luck next time...";
- donpcevent "Kaci::OnLose";
- next;
- mes "[Drunken Man]";
- mes "Waaaaaahhhhhhhhhhhh!";
- mes "Waaaaaaaahhhhhhh!";
- close;
+ mes "I'm sorry, but you lose";
+ mes "again. Better luck next time...";
+ donpcevent "Kaci::OnLose";
+ next;
+ mes "[Drunken Man]";
+ mes "Waaaaaahhhhhhhhhhhh!";
+ mes "Waaaaaaaahhhhhhh!";
+ close;
}
mes "Congratulations, you won!";
mes "Let me give you your winning";