summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-11 15:10:07 +0000
committerrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-11 15:10:07 +0000
commitaa2704d3cc98ef565a24f3e59d6f8ee3bffcbfe7 (patch)
treed4138ae2654f476f6d7674c94d5bfd263ab06f17
parenta673d5b975c6e2fa3fc2984dcaa833b17e0e0dfe (diff)
downloadhercules-aa2704d3cc98ef565a24f3e59d6f8ee3bffcbfe7.tar.gz
hercules-aa2704d3cc98ef565a24f3e59d6f8ee3bffcbfe7.tar.bz2
hercules-aa2704d3cc98ef565a24f3e59d6f8ee3bffcbfe7.tar.xz
hercules-aa2704d3cc98ef565a24f3e59d6f8ee3bffcbfe7.zip
Fixed bugreport:6178 where SR_CRESCENTELBOW doesn't work with skills and WM_POEMOFNETHERWORLD should now work with single target and show proper animation.
Fixed bugreport:6182 Cloaking skills should now be reveal by AOE skills and additional to that is TF_HIDING should now be only reveal by ground skills(earth) and revealing skills. Fixed bugreport:6188 Leech End should now show flinching damage and updated its damage formula Fixed Guillotine Cross poisons where the effect should not stack to each other, updated Oblivion Curse status def formula and Pyrexia's blinding effect. Fixed Fighting spirit's ASPD bonus thanks to Igniz for pointing it out.. Fixed WM_REVERBERATION display animation when triggers and activated by WM_DOMINION_IMPULSE. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16399 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--db/const.txt191
-rw-r--r--db/pre-re/skill_cast_db.txt4
-rw-r--r--db/pre-re/skill_unit_db.txt4
-rw-r--r--db/re/skill_cast_db.txt4
-rw-r--r--db/re/skill_unit_db.txt4
-rw-r--r--src/map/battle.c29
-rw-r--r--src/map/skill.c84
-rw-r--r--src/map/status.c49
-rw-r--r--src/map/status.h43
9 files changed, 208 insertions, 204 deletions
diff --git a/db/const.txt b/db/const.txt
index ebb125812..650d714ef 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -1117,101 +1117,102 @@ SC_MELODYOFSINK 408
SC_BEYONDOFWARCRY 409
SC_UNLIMITEDHUMMINGVOICE 410
SC_SITDOWN_FORCE 411
-SC_CRESCENTELBOW 412
-SC_CURSEDCIRCLE_ATKER 413
-SC_CURSEDCIRCLE_TARGET 414
-SC_LIGHTNINGWALK 415
-SC_RAISINGDRAGON 416
-SC_GT_ENERGYGAIN 417
-SC_GT_CHANGE 418
-SC_GT_REVITALIZE 419
-SC_GN_CARTBOOST 420
-SC_THORNSTRAP 421
-SC_BLOODSUCKER 422
-SC_SMOKEPOWDER 423
-SC_TEARGAS 424
-SC_MANDRAGORA 425
-SC_STOMACHACHE 426
-SC_MYSTERIOUS_POWDER 427
-SC_MELON_BOMB 428
-SC_BANANA_BOMB 429
-SC_BANANA_BOMB_SITDOWN 430
-SC_SAVAGE_STEAK 431
-SC_COCKTAIL_WARG_BLOOD 432
-SC_MINOR_BBQ 433
-SC_SIROMA_ICE_TEA 434
-SC_DROCERA_HERB_STEAMED 435
-SC_PUTTI_TAILS_NOODLES 436
-SC_BOOST500 437
-SC_FULL_SWING_K 438
-SC_MANA_PLUS 439
-SC_MUSTLE_M 440
-SC_LIFE_FORCE_F 441
-SC_EXTRACT_WHITE_POTION_Z 442
-SC_VITATA_500 443
-SC_EXTRACT_SALAMINE_JUICE 444
-SC__REPRODUCE 445
-SC__AUTOSHADOWSPELL 446
-SC__SHADOWFORM 447
-SC__BODYPAINT 448
-SC__INVISIBILITY 449
-SC__DEADLYINFECT 450
-SC__ENERVATION 451
-SC__GROOMY 452
-SC__IGNORANCE 453
-SC__LAZINESS 454
-SC__UNLUCKY 455
-SC__WEAKNESS 456
-SC__STRIPACCESSORY 457
-SC__MANHOLE 458
-SC__BLOODYLUST 459
-SC_CIRCLE_OF_FIRE 460
-SC_CIRCLE_OF_FIRE_OPTION 461
-SC_FIRE_CLOAK 462
-SC_FIRE_CLOAK_OPTION 463
-SC_WATER_SCREEN 464
-SC_WATER_SCREEN_OPTION 465
-SC_WATER_DROP 466
-SC_WATER_DROP_OPTION 467
-SC_WATER_BARRIER 468
-SC_WIND_STEP 469
-SC_WIND_STEP_OPTION 470
-SC_WIND_CURTAIN 471
-SC_WIND_CURTAIN_OPTION 472
-SC_ZEPHYR 473
-SC_SOLID_SKIN 474
-SC_SOLID_SKIN_OPTION 475
-SC_STONE_SHIELD 476
-SC_STONE_SHIELD_OPTION 477
-SC_POWER_OF_GAIA 478
-SC_PYROTECHNIC 479
-SC_PYROTECHNIC_OPTION 480
-SC_HEATER 481
-SC_HEATER_OPTION 482
-SC_TROPIC 483
-SC_TROPIC_OPTION 484
-SC_AQUAPLAY 485
-SC_AQUAPLAY_OPTION 486
-SC_COOLER 487
-SC_COOLER_OPTION 488
-SC_CHILLY_AIR 489
-SC_CHILLY_AIR_OPTION 490
-SC_GUST 491
-SC_GUST_OPTION 492
-SC_BLAST 493
-SC_BLAST_OPTION 494
-SC_WILD_STORM 495
-SC_WILD_STORM_OPTION 496
-SC_PETROLOGY 497
-SC_PETROLOGY_OPTION 498
-SC_CURSED_SOIL 499
-SC_CURSED_SOIL_OPTION 500
-SC_UPHEAVAL 501
-SC_UPHEAVAL_OPTION 502
-SC_TIDAL_WEAPON 503
-SC_TIDAL_WEAPON_OPTION 504
-SC_ROCK_CRUSHER 505
-SC_ROCK_CRUSHER_ATK 506
+SC_NETHERWORLD 412
+SC_CRESCENTELBOW 413
+SC_CURSEDCIRCLE_ATKER 414
+SC_CURSEDCIRCLE_TARGET 415
+SC_LIGHTNINGWALK 416
+SC_RAISINGDRAGON 417
+SC_GT_ENERGYGAIN 418
+SC_GT_CHANGE 419
+SC_GT_REVITALIZE 420
+SC_GN_CARTBOOST 421
+SC_THORNSTRAP 422
+SC_BLOODSUCKER 423
+SC_SMOKEPOWDER 424
+SC_TEARGAS 425
+SC_MANDRAGORA 426
+SC_STOMACHACHE 427
+SC_MYSTERIOUS_POWDER 428
+SC_MELON_BOMB 429
+SC_BANANA_BOMB 430
+SC_BANANA_BOMB_SITDOWN 431
+SC_SAVAGE_STEAK 432
+SC_COCKTAIL_WARG_BLOOD 433
+SC_MINOR_BBQ 434
+SC_SIROMA_ICE_TEA 435
+SC_DROCERA_HERB_STEAMED 436
+SC_PUTTI_TAILS_NOODLES 437
+SC_BOOST500 438
+SC_FULL_SWING_K 439
+SC_MANA_PLUS 440
+SC_MUSTLE_M 441
+SC_LIFE_FORCE_F 442
+SC_EXTRACT_WHITE_POTION_Z 443
+SC_VITATA_500 444
+SC_EXTRACT_SALAMINE_JUICE 445
+SC__REPRODUCE 446
+SC__AUTOSHADOWSPELL 447
+SC__SHADOWFORM 448
+SC__BODYPAINT 449
+SC__INVISIBILITY 450
+SC__DEADLYINFECT 451
+SC__ENERVATION 452
+SC__GROOMY 453
+SC__IGNORANCE 454
+SC__LAZINESS 455
+SC__UNLUCKY 456
+SC__WEAKNESS 457
+SC__STRIPACCESSORY 458
+SC__MANHOLE 459
+SC__BLOODYLUST 460
+SC_CIRCLE_OF_FIRE 461
+SC_CIRCLE_OF_FIRE_OPTION 462
+SC_FIRE_CLOAK 463
+SC_FIRE_CLOAK_OPTION 464
+SC_WATER_SCREEN 465
+SC_WATER_SCREEN_OPTION 466
+SC_WATER_DROP 467
+SC_WATER_DROP_OPTION 468
+SC_WATER_BARRIER 469
+SC_WIND_STEP 470
+SC_WIND_STEP_OPTION 471
+SC_WIND_CURTAIN 472
+SC_WIND_CURTAIN_OPTION 473
+SC_ZEPHYR 474
+SC_SOLID_SKIN 475
+SC_SOLID_SKIN_OPTION 476
+SC_STONE_SHIELD 477
+SC_STONE_SHIELD_OPTION 478
+SC_POWER_OF_GAIA 479
+SC_PYROTECHNIC 480
+SC_PYROTECHNIC_OPTION 481
+SC_HEATER 482
+SC_HEATER_OPTION 483
+SC_TROPIC 484
+SC_TROPIC_OPTION 485
+SC_AQUAPLAY 486
+SC_AQUAPLAY_OPTION 487
+SC_COOLER 488
+SC_COOLER_OPTION 489
+SC_CHILLY_AIR 490
+SC_CHILLY_AIR_OPTION 491
+SC_GUST 492
+SC_GUST_OPTION 493
+SC_BLAST 494
+SC_BLAST_OPTION 495
+SC_WILD_STORM 496
+SC_WILD_STORM_OPTION 497
+SC_PETROLOGY 498
+SC_PETROLOGY_OPTION 499
+SC_CURSED_SOIL 450
+SC_CURSED_SOIL_OPTION 501
+SC_UPHEAVAL 502
+SC_UPHEAVAL_OPTION 503
+SC_TIDAL_WEAPON 504
+SC_TIDAL_WEAPON_OPTION 505
+SC_ROCK_CRUSHER 506
+SC_ROCK_CRUSHER_ATK 507
e_gasp 0
e_what 1
diff --git a/db/pre-re/skill_cast_db.txt b/db/pre-re/skill_cast_db.txt
index 88d92da1e..8fd503a03 100644
--- a/db/pre-re/skill_cast_db.txt
+++ b/db/pre-re/skill_cast_db.txt
@@ -1120,8 +1120,8 @@
2025,0,500,0,0,0,0
//-- GC_ANTIDOTE
2026,0,0,0,0,0,0
-//-- GC_POISONINGWEAPON -- VenomBleed Note : As poison says 15 seconds, on kRO is doing 300 seconds.
-2027,0,1000,0,60000:120000:180000:240000:300000,300000:300000:300000:300000:0:300000:300000:300000:300000:0,0
+//-- GC_POISONINGWEAPON
+2027,0,1000,0,60000:120000:180000:240000:300000,300000,0
//-- GC_WEAPONBLOCKING
2028,0,2000,0,180000,0,0
//-- GC_COUNTERSLASH
diff --git a/db/pre-re/skill_unit_db.txt b/db/pre-re/skill_unit_db.txt
index 89fd3ba5d..724370952 100644
--- a/db/pre-re/skill_unit_db.txt
+++ b/db/pre-re/skill_unit_db.txt
@@ -124,9 +124,9 @@
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
-2414,0xda, , 0, 1,1000,enemy, 0x008 //WM_REVERBERATION
+2414,0xda, , 0, 0,1000,enemy, 0x008 //WM_REVERBERATION
2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
-2419,0xde, , 0, 1,1000,enemy, 0x010 //WM_POEMOFNETHERWORLD
+2419,0xde, , 0, 1,1000,all, 0x014 //WM_POEMOFNETHERWORLD
2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt
index 95f8cec95..e44713807 100644
--- a/db/re/skill_cast_db.txt
+++ b/db/re/skill_cast_db.txt
@@ -1121,8 +1121,8 @@
2025,0,500,0,0,0,0,0
//-- GC_ANTIDOTE
2026,0,0,0,0,0,0,0
-//-- GC_POISONINGWEAPON -- VenomBleed Note : As poison says 15 seconds, on kRO is doing 300 seconds.
-2027,0,1000,0,60000:120000:180000:240000:300000,300000:300000:300000:300000:0:300000:300000:300000:300000:0,0,0
+//-- GC_POISONINGWEAPON
+2027,0,1000,0,60000:120000:180000:240000:300000,300000,0,0
//-- GC_WEAPONBLOCKING
2028,0,2000,0,180000,0,0,0
//-- GC_COUNTERSLASH
diff --git a/db/re/skill_unit_db.txt b/db/re/skill_unit_db.txt
index 33e47e249..5d260298f 100644
--- a/db/re/skill_unit_db.txt
+++ b/db/re/skill_unit_db.txt
@@ -124,9 +124,9 @@
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
-2414,0xda, , 0, 1,1000,enemy, 0x008 //WM_REVERBERATION
+2414,0xda, , 0, 0,1000,enemy, 0x008 //WM_REVERBERATION
2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
-2419,0xde, , 0, 1,1000,enemy, 0x010 //WM_POEMOFNETHERWORLD
+2419,0xde, , 0, 1,1000,all, 0x014 //WM_POEMOFNETHERWORLD
2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
diff --git a/src/map/battle.c b/src/map/battle.c
index 20b8fa3dc..0857de951 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -784,7 +784,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
}
}
if( sc->data[SC_POISONINGWEAPON] && skill_num != GC_VENOMPRESSURE && (flag&BF_WEAPON) && damage > 0 && rnd()%100 < sc->data[SC_POISONINGWEAPON]->val3 )
- sc_start(bl,sc->data[SC_POISONINGWEAPON]->val2,100,sc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON,sc->data[SC_POISONINGWEAPON]->val1));
+ sc_start(bl,sc->data[SC_POISONINGWEAPON]->val2,100,sc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON, 1));
if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 )
status_change_spread(src, bl);
}
@@ -4218,7 +4218,18 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int
int max_damage = status_get_max_hp(bl) * status_get_lv(bl) / 100;
rdamage = (*dmg) * sc->data[SC_REFLECTDAMAGE]->val2 / 100;
if( rdamage > max_damage ) rdamage = max_damage;
- } else if (flag & BF_SHORT) {//Bounces back part of the damage.
+ }else if( sc && sc->data[SC_CRESCENTELBOW] && !is_boss(src) && rnd()%100 < sc->data[SC_CRESCENTELBOW]->val2 ){
+ //ATK [{(Target’s HP / 100) x Skill Level} x Caster’s Base Level / 125] % + [Received damage x {1 + (Skill Level x 0.2)}]
+ int ratio = (status_get_hp(src) / 100) * sc->data[SC_CRESCENTELBOW]->val1 * status_get_lv(bl) / 125;
+ if (ratio > 5000) ratio = 5000; // Maximum of 5000% ATK
+ rdamage = rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10;
+ clif_damage(src, bl, gettick(), status_get_amotion(src)+1000, 0, status_damage(src, bl, rdamage/10, 0, 0, 1), 1, 0, 0);
+ skill_blown(bl, src, skill_get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit_getdir(src), 0);
+ clif_skill_damage(bl, src, gettick(), status_get_amotion(src), 0, status_damage(src, bl, rdamage, 0, 0, 1),
+ 1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, 6); // This is how official does
+ status_change_end(bl, SC_CRESCENTELBOW, INVALID_TIMER);
+ return 0; // Just put here to minimize redundancy
+ }else if (flag & BF_SHORT) {//Bounces back part of the damage.
if ( sd && sd->bonus.short_weapon_damage_return ) {
rdamage += damage * sd->bonus.short_weapon_damage_return / 100;
if(rdamage < 1) rdamage = 1;
@@ -4241,11 +4252,6 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int
if (rdamage < 1) rdamage = 1;
}
}
- if( sc && sc->data[SC_CRESCENTELBOW] && !(flag&BF_SKILL) && !is_boss(src) && rnd()%100 < sc->data[SC_CRESCENTELBOW]->val2 )
- { // Stimated formula from test
- rdamage += (int)((*dmg) + (*dmg) * status_get_hp(src) * 2.15 / 100000);
- if( rdamage < 1 ) rdamage = 1;
- }
}
} else {
if (sd && sd->bonus.long_weapon_damage_return) {
@@ -4532,15 +4538,8 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if( rdamage > 0 ) {
if( tsc && tsc->data[SC_REFLECTDAMAGE] ) {
if( src != target )// Don't reflect your own damage (Grand Cross)
- map_foreachinshootrange(battle_damage_area,target,skill_get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd.amotion,wd.dmotion,rdamage,tstatus->race,0);
+ map_foreachinshootrange(battle_damage_area,target,skill_get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd.amotion,wd.dmotion,rdamage,tstatus->race,0);
} else {
- if( tsc && tsc->data[SC_CRESCENTELBOW] ) { // Deal rdamage to src and 10% damage back to target.
- clif_skill_nodamage(target,target,SR_CRESCENTELBOW_AUTOSPELL,tsc->data[SC_CRESCENTELBOW]->val1,1);
- skill_blown(target,src,skill_get_blewcount(SR_CRESCENTELBOW_AUTOSPELL,tsc->data[SC_CRESCENTELBOW]->val1),unit_getdir(src),0);
- status_damage(NULL,target,rdamage/10,0,0,1);
- clif_damage(target, target, tick, wd.amotion, wd.dmotion, rdamage/10, wd.div_ , wd.type, wd.damage2);
- status_change_end(target, SC_CRESCENTELBOW, INVALID_TIMER);
- }
rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0);
//Use Reflect Shield to signal this kind of skill trigger. [Skotlex]
skill_additional_effect(target,src,CR_REFLECTSHIELD,1,BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick);
diff --git a/src/map/skill.c b/src/map/skill.c
index 122a3fb8d..98bb181a3 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2620,7 +2620,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
battle_delay_damage(tick, dmg.amotion,bl,src,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,0);
else
status_fix_damage(bl,src,rdamage,0);
- clif_damage(src,src,tick, dmg.amotion,0,rdamage,dmg.div_>1?dmg.div_:1,4,0);
+ clif_damage(src,src,tick, dmg.amotion,0,rdamage,1,4,0); // in aegis damage reflected is shown in single hit.
//Use Reflect Shield to signal this kind of skill trigger. [Skotlex]
if( tsd && src != bl )
battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src));
@@ -2638,7 +2638,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
case GC_VENOMPRESSURE: {
struct status_change *ssc = status_get_sc(src);
if( ssc && ssc->data[SC_POISONINGWEAPON] && rnd()%100 < 70 + 5*skilllv ) {
- sc_start(bl,ssc->data[SC_POISONINGWEAPON]->val2,100,ssc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON,ssc->data[SC_POISONINGWEAPON]->val1));
+ sc_start(bl,ssc->data[SC_POISONINGWEAPON]->val2,100,ssc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON, 1));
status_change_end(src,SC_POISONINGWEAPON,INVALID_TIMER);
clif_skill_nodamage(src,bl,skillid,skilllv,1);
}
@@ -3234,9 +3234,8 @@ static int skill_ative_reverberation( struct block_list *bl, va_list ap) {
if( bl->type != BL_SKILL )
return 0;
if( su->alive && (sg = su->group) && sg->skill_id == WM_REVERBERATION ) {
- clif_changetraplook(bl, UNT_USED_TRAPS);
map_foreachinrange(skill_trap_splash, bl, skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, bl, gettick());
- su->limit=DIFF_TICK(gettick(),sg->tick)+1500;
+ su->limit=DIFF_TICK(gettick(),sg->tick);
sg->unit_id = UNT_USED_TRAPS;
}
return 0;
@@ -3388,7 +3387,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case NPC_HELLPOWER:
case RK_SONICWAVE:
case RK_HUNDREDSPEAR:
- case RK_WINDCUTTER:
case AB_DUPLELIGHT_MELEE:
case RA_AIMEDBOLT:
case NC_AXEBOOMERANG:
@@ -3402,7 +3400,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case LG_RAGEBURST:
case LG_RAYOFGENESIS:
case LG_HESPERUSLIT:
- case SR_SKYNETBLOW:
case SR_FALLENEMPIRE:
case SR_CRESCENTELBOW_AUTOSPELL:
case SR_GATEOFHELL:
@@ -3423,7 +3420,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case NC_COLDSLOWER:
case NC_ARMSCANNON:
if (sd) pc_overheat(sd,1);
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
+ case RK_WINDCUTTER:
+ skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag|SD_ANIMATION);
break;
case LK_JOINTBEAT: // decide the ailment first (affects attack damage and effect)
@@ -3620,6 +3618,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case WL_SOULEXPANSION:
case WL_CRIMSONROCK:
case WL_COMET:
+ case WL_JACKFROST:
case RA_ARROWSTORM:
case RA_WUGDASH:
case NC_SELFDESTRUCTION:
@@ -3630,6 +3629,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case LG_EARTHDRIVE:
case SR_TIGERCANNON:
case SR_RAMPAGEBLASTER:
+ case SR_SKYNETBLOW:
case SR_WINDMILL:
case SR_RIDEINLIGHTNING:
case WM_SOUND_OF_DESTRUCTION:
@@ -3666,7 +3666,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
break;
case NPC_EARTHQUAKE://FIXME: Isn't EarthQuake a ground skill after all?
skill_addtimerskill(src,tick+250,src->id,0,0,skillid,skilllv,2,flag|BCT_ENEMY|SD_SPLASH|1);
- break;
default:
break;
}
@@ -3678,6 +3677,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
skill_area_temp[4] = bl->x;
skill_area_temp[5] = bl->y;
}
+ if( skillid == WM_REVERBERATION_MELEE || skillid == WM_REVERBERATION_MAGIC )
+ skill_area_temp[1] = 0;
// if skill damage should be split among targets, count them
//SD_LEVEL -> Forced splash damage for Auto Blitz-Beat -> count targets
//special case: Venom Splasher uses a different range for searching than for splashing
@@ -4185,24 +4186,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
}
break;
case WL_FROSTMISTY:
- {
- struct status_change *tsc = status_get_sc(bl);
- if( tsc && (tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) || tsc->data[SC__INVISIBILITY]) )
- break; // Doesn't hit/cause Freezing to invisible enemy
// Causes Freezing status through walls.
sc_start(bl,status_skill2sc(skillid),20+12*skilllv+(sd ? sd->status.job_level : 50)/5,skilllv,skill_get_time(skillid,skilllv));
// Doesn't deal damage through non-shootable walls.
if( path_search(NULL,src->m,src->x,src->y,bl->x,bl->y,1,CELL_CHKWALL) )
- skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
- }
- break;
-
- case WL_JACKFROST: {
- struct status_change *tsc = status_get_sc(bl);
- if( tsc && (tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) || tsc->data[SC__INVISIBILITY]) )
- break; // Do not hit invisible enemy
- skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, flag);
- }
+ skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag|SD_ANIMATION);
break;
case WL_HELLINFERNO:
skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
@@ -4325,7 +4313,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
status_change_end(bl, SC_MELODYOFSINK, INVALID_TIMER);
status_change_end(bl, SC_BEYONDOFWARCRY, INVALID_TIMER);
status_change_end(bl, SC_UNLIMITEDHUMMINGVOICE, INVALID_TIMER);
- skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
+ skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag|SD_ANIMATION);
break;
case SR_EARTHSHAKER:
@@ -9579,7 +9567,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
}
clif_skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skillid,skilllv,6);
skill_unitsetting(src, skillid, skilllv, x, y, flag);
- status_change_end(src,SC_POISONINGWEAPON,INVALID_TIMER);
+ //status_change_end(src,SC_POISONINGWEAPON,INVALID_TIMER); // 08/31/2011 - When using poison smoke, you no longer lose the poisoning weapon effect.
break;
/**
* Arch Bishop
@@ -10312,7 +10300,6 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
case GC_POISONSMOKE:
if( !(sc && sc->data[SC_POISONINGWEAPON]) )
return NULL;
- val1 = sc->data[SC_POISONINGWEAPON]->val1; // Level of Poison, to determine poisoning time
val2 = sc->data[SC_POISONINGWEAPON]->val2; // Type of Poison
limit = 4000 + 2000 * skilllv;
break;
@@ -11161,7 +11148,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
**/
case UNT_POISONSMOKE:
if( battle_check_target(ss,bl,BCT_ENEMY) > 0 && !(tsc && tsc->data[sg->val2]) && rnd()%100 < 20 )
- sc_start(bl,sg->val2,100,sg->val1,skill_get_time2(GC_POISONINGWEAPON,sg->val1));
+ sc_start(bl,sg->val2,100,sg->val1,skill_get_time2(GC_POISONINGWEAPON, 1));
break;
case UNT_EPICLESIS:
@@ -11209,7 +11196,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case UNT_REVERBERATION:
clif_changetraplook(&src->bl,UNT_USED_TRAPS);
map_foreachinrange(skill_trap_splash,&src->bl, skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick);
- sg->limit = DIFF_TICK(tick,sg->tick) + 1500;
+ sg->limit = DIFF_TICK(tick,sg->tick)+1000;
sg->unit_id = UNT_USED_TRAPS;
break;
@@ -11218,9 +11205,12 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
skill_attack(BF_WEAPON,ss,&src->bl,bl,WM_SEVERE_RAINSTORM_MELEE,sg->skill_lv,tick,0);
break;
case UNT_NETHERWORLD:
- if( !(status_get_mode(bl)&MD_BOSS) ) {
- if( !(tsc && tsc->data[type]) )
+ if( !(status_get_mode(bl)&MD_BOSS) && ss != bl && battle_check_target(&src->bl, bl, BCT_PARTY) ) {
+ if( !(tsc && tsc->data[type]) ){
sc_start(bl, type, 100, sg->skill_lv, skill_get_time2(sg->skill_id,sg->skill_lv));
+ sg->limit = DIFF_TICK(tick,sg->tick);
+ sg->unit_id = UNT_USED_TRAPS;
+ }
}
break;
case UNT_THORNS_TRAP:
@@ -12317,9 +12307,10 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
if( !(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_DRAGONCOMBO) )
return 0;
break;
+
case SR_CRESCENTELBOW:
if( sc && sc->data[SC_CRESCENTELBOW] ) {
- clif_skill_fail(sd,skill,0,0);
+ clif_skill_fail(sd, skill, USESKILL_FAIL_DUPLICATE, 0);
return 0;
}
break;
@@ -14037,8 +14028,8 @@ static int skill_trap_splash (struct block_list *bl, va_list ap)
clif_skill_damage(src,bl,tick,0,0,-30000,1,sg->skill_id,sg->skill_lv,5);
break;
case UNT_REVERBERATION:
- skill_addtimerskill(ss,tick+50,bl->id,0,0,WM_REVERBERATION_MELEE,sg->skill_lv,BF_WEAPON,SD_LEVEL); // for proper skill delay animation when use with Dominion Impulse
- skill_addtimerskill(ss,tick+250,bl->id,0,0,WM_REVERBERATION_MAGIC,sg->skill_lv,BF_MAGIC,SD_LEVEL);
+ skill_addtimerskill(ss,tick+50,bl->id,0,0,WM_REVERBERATION_MELEE,sg->skill_lv,BF_WEAPON,0); // for proper skill delay animation when use with Dominion Impulse
+ skill_addtimerskill(ss,tick+250,bl->id,0,0,WM_REVERBERATION_MAGIC,sg->skill_lv,BF_MAGIC,0);
break;
case UNT_SEVERE_RAINSTORM:
skill_attack(BF_WEAPON,ss,ss,bl,WM_SEVERE_RAINSTORM_MELEE,sg->skill_lv,tick,0);
@@ -14687,8 +14678,8 @@ static int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap)
}
clif_changetraplook(bl,UNT_USED_TRAPS);
map_foreachinrange(skill_trap_splash, bl, skill_get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick);
- group->limit = DIFF_TICK(tick,group->tick) + 1500;
- unit->limit = DIFF_TICK(tick,group->tick) + 1500;
+ group->limit = DIFF_TICK(tick,group->tick)+1000;
+ unit->limit = DIFF_TICK(tick,group->tick)+1000;
group->unit_id = UNT_USED_TRAPS;
break;
@@ -14753,8 +14744,8 @@ static int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap)
if( unit->val1 <= 0 ){
clif_changetraplook(bl,UNT_USED_TRAPS);
map_foreachinrange(skill_trap_splash, bl, skill_get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick);
- group->limit = DIFF_TICK(tick,group->tick) + 1500;
- unit->limit = DIFF_TICK(tick,group->tick) + 1500;
+ group->limit = DIFF_TICK(tick,group->tick)+1000;
+ unit->limit = DIFF_TICK(tick,group->tick)+1000;
group->unit_id = UNT_USED_TRAPS;
}
break;
@@ -15668,7 +15659,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid)
}
int skill_poisoningweapon( struct map_session_data *sd, int nameid) {
sc_type type;
- int t_lv = 0, chance, i;
+ int chance, i;
nullpo_ret(sd);
if( nameid <= 0 || (i = pc_search_inventory(sd,nameid)) < 0 || pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) {
clif_skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0);
@@ -15676,21 +15667,22 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) {
}
switch( nameid )
{ // t_lv used to take duration from skill_get_time2
- case PO_PARALYSE: type = SC_PARALYSE; t_lv = 1; break;
- case PO_PYREXIA: type = SC_PYREXIA; t_lv = 2; break;
- case PO_DEATHHURT: type = SC_DEATHHURT; t_lv = 3; break;
- case PO_LEECHESEND: type = SC_LEECHESEND; t_lv = 4; break;
- case PO_VENOMBLEED: type = SC_VENOMBLEED; t_lv = 6; break;
- case PO_TOXIN: type = SC_TOXIN; t_lv = 7; break;
- case PO_MAGICMUSHROOM: type = SC_MAGICMUSHROOM; t_lv = 8; break;
- case PO_OBLIVIONCURSE: type = SC_OBLIVIONCURSE; t_lv = 9; break;
+ case PO_PARALYSE: type = SC_PARALYSE; break;
+ case PO_PYREXIA: type = SC_PYREXIA; break;
+ case PO_DEATHHURT: type = SC_DEATHHURT; break;
+ case PO_LEECHESEND: type = SC_LEECHESEND; break;
+ case PO_VENOMBLEED: type = SC_VENOMBLEED; break;
+ case PO_TOXIN: type = SC_TOXIN; break;
+ case PO_MAGICMUSHROOM: type = SC_MAGICMUSHROOM; break;
+ case PO_OBLIVIONCURSE: type = SC_OBLIVIONCURSE; break;
default:
clif_skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0);
return 0;
}
chance = 2 + 2 * sd->menuskill_val; // 2 + 2 * skill_lv
- sc_start4(&sd->bl,SC_POISONINGWEAPON,100,t_lv,type,chance,0,skill_get_time(GC_POISONINGWEAPON,sd->menuskill_val));
+ sc_start4(&sd->bl, SC_POISONINGWEAPON, 100, pc_checkskill(sd, GC_RESEARCHNEWPOISON), //in Aegis it store the level of GC_RESEARCHNEWPOISON in val1
+ type, chance, 0, skill_get_time(GC_POISONINGWEAPON, sd->menuskill_val));
return 0;
}
diff --git a/src/map/status.c b/src/map/status.c
index 80e27844a..5bd894336 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -640,7 +640,7 @@ void initChangeTables(void) {
set_sc( MI_RUSH_WINDMILL , SC_RUSHWINDMILL , SI_RUSHWINDMILL , SCB_BATK );
set_sc( MI_ECHOSONG , SC_ECHOSONG , SI_ECHOSONG , SCB_DEF2 );
set_sc( MI_HARMONIZE , SC_HARMONIZE , SI_HARMONIZE , SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK );
- set_sc( WM_POEMOFNETHERWORLD , SC_STOP , SI_NETHERWORLD , SCB_NONE );
+ set_sc_with_vfx( WM_POEMOFNETHERWORLD , SC_NETHERWORLD , SI_NETHERWORLD , SCB_NONE );
set_sc( WM_VOICEOFSIREN , SC_VOICEOFSIREN , SI_VOICEOFSIREN , SCB_NONE );
set_sc( WM_LULLABY_DEEPSLEEP , SC_DEEPSLEEP , SI_DEEPSLEEP , SCB_NONE );
set_sc( WM_SIRCLEOFNATURE , SC_SIRCLEOFNATURE , SI_SIRCLEOFNATURE , SCB_NONE );
@@ -980,6 +980,7 @@ void initChangeTables(void) {
StatusChangeStateTable[SC_CURSEDCIRCLE_ATKER] |= SCS_NOMOVE;
StatusChangeStateTable[SC_CURSEDCIRCLE_TARGET] |= SCS_NOMOVE;
StatusChangeStateTable[SC_CRYSTALIZE] |= SCS_NOMOVE|SCS_NOMOVECOND;
+ StatusChangeStateTable[SC_NETHERWORLD] |= SCS_NOMOVE;
/* StatusChangeState (SCS_) NOPICKUPITEMS */
StatusChangeStateTable[SC_HIDING] |= SCS_NOPICKITEM;
@@ -1645,6 +1646,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
if(sc->option&OPTION_MOUNTING)
return 0;//New mounts can't attack nor use skills in the client; this check makes it cheat-safe [Ind]
}
+
if (target == NULL || target == src) //No further checking needed.
return 1;
@@ -1668,7 +1670,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
//You cannot hide from ground skills.
if( skill_get_ele(skill_num,1) == ELE_EARTH ) //TODO: Need Skill Lv here :/
hide_flag &= ~OPTION_HIDE;
-
+
switch( target->type ) {
case BL_PC: {
struct map_session_data *sd = (TBL_PC*) target;
@@ -1681,8 +1683,6 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
return 0;
if( tsc->data[SC_CAMOUFLAGE] && !(is_boss || is_detect) && !skill_num )
return 0;
- if( tsc->data[SC_CLOAKINGEXCEED] && !is_boss )
- return 0;
if( tsc->data[SC_STEALTHFIELD] && !is_boss )
return 0;
}
@@ -5118,7 +5118,7 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, s
if( sc->data[SC_HALLUCINATIONWALK_POSTDELAY] )
skills2 -= 50;
if( sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2 )
- skills2 += sc->data[SC_FIGHTINGSPIRIT]->val2;
+ skills2 += 4;
if( sc->data[SC_PARALYSE] )
skills2 -= 10;
if( sc->data[SC__BODYPAINT] )
@@ -6036,8 +6036,9 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
tick -= 1000 * ((status->vit + status->dex) / 20);
tick = max(tick,10000); // Minimum Duration 10s.
break;
- case SC_OBLIVIONCURSE:
- sc_def = status->int_*4/5; //FIXME: info said this is the formula of status chance. Check again pls. [Jobbie]
+ case SC_OBLIVIONCURSE: // 100% - (100 - 0.8 x INT)
+ sc_def = 100 - ( 100 - status->int_* 8 / 10 );
+ sc_def = max(sc_def, 5); // minimum of 5%
break;
case SC_ELECTRICSHOCKER:
case SC_BITE: {
@@ -6494,6 +6495,20 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
}
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
break;
+ case SC_TOXIN:
+ case SC_PARALYSE:
+ case SC_VENOMBLEED:
+ case SC_MAGICMUSHROOM:
+ case SC_DEATHHURT:
+ case SC_PYREXIA:
+ case SC_OBLIVIONCURSE:
+ case SC_LEECHESEND:
+ { // it doesn't stack or even renewed
+ int i = SC_TOXIN;
+ for(; i<= SC_LEECHESEND; i++)
+ if(sc->data[i]) return 0;
+ }
+ break;
}
//Check for BOSS resistances
@@ -7761,6 +7776,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
tick_time = 4000; // [GodLesZ] tick time
break;
case SC_PYREXIA:
+ status_change_start(bl,SC_BLIND,10000,val1,0,0,0,30000,11); // Blind status that last for 30 seconds
val4 = tick / 3000;
tick_time = 4000; // [GodLesZ] tick time
break;
@@ -8246,6 +8262,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_CURSEDCIRCLE_ATKER:
case SC_CURSEDCIRCLE_TARGET:
case SC_FEAR:
+ case SC_NETHERWORLD:
unit_stop_walking(bl,1);
break;
case SC_HIDING:
@@ -9677,11 +9694,9 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_PYREXIA:
if( --(sce->val4) >= 0 ) {
map_freeblock_lock();
- clif_damage(bl,bl,tick,status_get_amotion(bl),0,100,0,0,0);
+ clif_damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,100,0,0,0);
status_fix_damage(NULL,bl,100,0);
if( sc->data[type] ) {
- if( sce->val4 == 10 )
- sc_start(bl,SC_BLIND,100,sce->val1,30000); // Blind status for the final 30 seconds
sc_timer_next(3000+tick,status_change_timer,bl->id,data);
}
map_freeblock_unlock();
@@ -9691,16 +9706,11 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_LEECHESEND:
if( --(sce->val4) >= 0 ) {
- int damage = status->max_hp/100;
- if( sd && (sd->status.class_ == JOB_GUILLOTINE_CROSS || sd->status.class_ == JOB_GUILLOTINE_CROSS_T ) )
- damage += 3 * status->vit;
- else
- damage += 7 * status->vit;
-
- unit_skillcastcancel(bl,0);
-
+ int damage = status->max_hp/100; // {Target VIT x (New Poison Research Skill Level - 3)} + (Target HP/100)
+ damage += status->vit * (sce->val1 - 3);
+ unit_skillcastcancel(bl,0);
map_freeblock_lock();
- status_zap(bl,damage,0);
+ status_damage(bl, bl, damage, 0, clif_damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,damage,1,0,0), 1);
if( sc->data[type] ) {
sc_timer_next(1000 + tick, status_change_timer, bl->id, data );
}
@@ -10287,6 +10297,7 @@ int status_change_clear_buffs (struct block_list* bl, int type)
case SC_BURNING:
case SC_FEAR:
case SC_MAGNETICFIELD:
+ case SC_NETHERWORLD:
if (!(type&2))
continue;
break;
diff --git a/src/map/status.h b/src/map/status.h
index 532eb8d13..b5a00b91e 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -478,13 +478,14 @@ typedef enum sc_type {
SC_BEYONDOFWARCRY,
SC_UNLIMITEDHUMMINGVOICE,//410
SC_SITDOWN_FORCE,
+ SC_NETHERWORLD,
/**
* Sura
**/
SC_CRESCENTELBOW,
SC_CURSEDCIRCLE_ATKER,
SC_CURSEDCIRCLE_TARGET,
- SC_LIGHTNINGWALK,//415
+ SC_LIGHTNINGWALK,//416
SC_RAISINGDRAGON,
SC_GT_ENERGYGAIN,
SC_GT_CHANGE,
@@ -492,27 +493,27 @@ typedef enum sc_type {
/**
* Genetic
**/
- SC_GN_CARTBOOST,//420
+ SC_GN_CARTBOOST,//427
SC_THORNSTRAP,
SC_BLOODSUCKER,
SC_SMOKEPOWDER,
SC_TEARGAS,
- SC_MANDRAGORA,//425
+ SC_MANDRAGORA,//426
SC_STOMACHACHE,
SC_MYSTERIOUS_POWDER,
SC_MELON_BOMB,
SC_BANANA_BOMB,
- SC_BANANA_BOMB_SITDOWN,//430
+ SC_BANANA_BOMB_SITDOWN,//431
SC_SAVAGE_STEAK,
SC_COCKTAIL_WARG_BLOOD,
SC_MINOR_BBQ,
SC_SIROMA_ICE_TEA,
- SC_DROCERA_HERB_STEAMED,//435
+ SC_DROCERA_HERB_STEAMED,//436
SC_PUTTI_TAILS_NOODLES,
SC_BOOST500,
SC_FULL_SWING_K,
SC_MANA_PLUS,
- SC_MUSTLE_M,//440
+ SC_MUSTLE_M,//441
SC_LIFE_FORCE_F,
SC_EXTRACT_WHITE_POTION_Z,
SC_VITATA_500,
@@ -520,21 +521,21 @@ typedef enum sc_type {
/**
* Shadow Chaser
**/
- SC__REPRODUCE,//445
+ SC__REPRODUCE,//446
SC__AUTOSHADOWSPELL,
SC__SHADOWFORM,
SC__BODYPAINT,
SC__INVISIBILITY,
- SC__DEADLYINFECT,//450
+ SC__DEADLYINFECT,//451
SC__ENERVATION,
SC__GROOMY,
SC__IGNORANCE,
SC__LAZINESS,
- SC__UNLUCKY,//455
+ SC__UNLUCKY,//456
SC__WEAKNESS,
SC__STRIPACCESSORY,
SC__MANHOLE,
- SC__BLOODYLUST,//459
+ SC__BLOODYLUST,//460
/**
* Elemental Spirits
**/
@@ -542,53 +543,53 @@ typedef enum sc_type {
SC_CIRCLE_OF_FIRE_OPTION,
SC_FIRE_CLOAK,
SC_FIRE_CLOAK_OPTION,
- SC_WATER_SCREEN,//464
+ SC_WATER_SCREEN,//465
SC_WATER_SCREEN_OPTION,
SC_WATER_DROP,
SC_WATER_DROP_OPTION,
SC_WATER_BARRIER,
- SC_WIND_STEP,//469
+ SC_WIND_STEP,//470
SC_WIND_STEP_OPTION,
SC_WIND_CURTAIN,
SC_WIND_CURTAIN_OPTION,
SC_ZEPHYR,
- SC_SOLID_SKIN,//474
+ SC_SOLID_SKIN,//475
SC_SOLID_SKIN_OPTION,
SC_STONE_SHIELD,
SC_STONE_SHIELD_OPTION,
SC_POWER_OF_GAIA,
- SC_PYROTECHNIC,//479
+ SC_PYROTECHNIC,//480
SC_PYROTECHNIC_OPTION,
SC_HEATER,
SC_HEATER_OPTION,
SC_TROPIC,
- SC_TROPIC_OPTION,//484
+ SC_TROPIC_OPTION,//485
SC_AQUAPLAY,
SC_AQUAPLAY_OPTION,
SC_COOLER,
SC_COOLER_OPTION,
- SC_CHILLY_AIR,//489
+ SC_CHILLY_AIR,//490
SC_CHILLY_AIR_OPTION,
SC_GUST,
SC_GUST_OPTION,
SC_BLAST,
- SC_BLAST_OPTION,//494
+ SC_BLAST_OPTION,//495
SC_WILD_STORM,
SC_WILD_STORM_OPTION,
SC_PETROLOGY,
SC_PETROLOGY_OPTION,
- SC_CURSED_SOIL,//499
+ SC_CURSED_SOIL,//500
SC_CURSED_SOIL_OPTION,
SC_UPHEAVAL,
SC_UPHEAVAL_OPTION,
SC_TIDAL_WEAPON,
- SC_TIDAL_WEAPON_OPTION,//504
+ SC_TIDAL_WEAPON_OPTION,//505
SC_ROCK_CRUSHER,
SC_ROCK_CRUSHER_ATK,
/* Guild Aura */
SC_LEADERSHIP,
SC_GLORYWOUNDS,
- SC_SOULCOLD, //509
+ SC_SOULCOLD, //508
SC_HAWKEYES,
/* ... */
SC_ODINS_POWER,
@@ -596,7 +597,7 @@ typedef enum sc_type {
/* Sorcerer .extra */
SC_FIRE_INSIGNIA,
SC_WATER_INSIGNIA,
- SC_WIND_INSIGNIA, //515
+ SC_WIND_INSIGNIA, //516
SC_EARTH_INSIGNIA,
/* new pushcart */
SC_PUSH_CART,