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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-19 16:28:24 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-19 16:28:24 +0000
commit2bb0a3ba3259bc2db64d080ad4d450d7d9b99f74 (patch)
treeecd21447049e571b94c2375e21c4a5ab61387d73
parente65bb67b4b56419f1bcc4fe0579b2ede42891879 (diff)
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Set proper limits to drop rates to prevent integer overflow.
Minor details cleanup. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11043 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--doc/script_commands.txt13
-rw-r--r--npc/sample/monster_controller.txt2
-rw-r--r--src/map/battle.c26
-rw-r--r--src/map/mob.c5
5 files changed, 21 insertions, 26 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index db503d293..906c5a021 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/08/19
+ * Set proper limits to drop rates, prevents int overflow during calc
* Cleaned/clarified some #include relationships between headers
- TODO: pc_read_gm_account() still accessses the RFIFO directly!
* Again removed the IG_ list from itemdb.h (see r10100 and r10113)
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index dd9c2449b..24450c4e0 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -9,7 +9,7 @@
//= Maeki Rika - A section on general concepts and lots of
//= other updates and additions.
//===== Version ===========================================
-//= 3.05.20070423
+//= 3.05.20070819
//=========================================================
//= 1.0 - First release, filled will as much info as I could
//= remember or figure out, most likely there are errors,
@@ -76,6 +76,8 @@
//= 3.05.20070423
//= menu/select/prompt produce consistent results for grouped and empty
//= options [FlavioJS]
+//= 3.05.20070819
+//= Removed the messy 'unitdeadsit' command reference [ultramage]
//===== Description =======================================
//= A reference manual for the eAthena scripting language,
//= sorted out depending on their functionality.
@@ -4672,18 +4674,9 @@ Example(s):
* unitstop <GID>;
* unittalk <GID>,<Text>;
* unitemote <GID>,<Emote>;
-* unitdeadsit <GID>,<Action?>;
Okay, these commands should be fairly self explaining.
-
For the emotions, you can look in db/const.txt for prefixes with e_
-The unitdeadsit uses an action, not exactly sure why it's named unitdeadsit...
-
-Anyhoo: actions are
-0: normal attack
-1: pick stone like
-2: normal sit
-3: nothing?
---------------------------------------
diff --git a/npc/sample/monster_controller.txt b/npc/sample/monster_controller.txt
index 4a8f7211c..a5f84776d 100644
--- a/npc/sample/monster_controller.txt
+++ b/npc/sample/monster_controller.txt
@@ -144,7 +144,7 @@ L_MainMenu:
}
L_AttackMenu:
- switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Callback","Back","Sit")){
+ switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Callback","Back")){
case 1: // Walk
set .@src, make_menu();
input .@x;
diff --git a/src/map/battle.c b/src/map/battle.c
index a0ca94e75..a8ba51b69 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3571,19 +3571,19 @@ static const struct _battle_data {
{ "item_drop_add_max", &battle_config.item_drop_adddrop_max, 10000, 1, 10000, },
{ "item_drop_treasure_min", &battle_config.item_drop_treasure_min, 1, 1, 10000, },
{ "item_drop_treasure_max", &battle_config.item_drop_treasure_max, 10000, 1, 10000, },
- { "item_rate_mvp", &battle_config.item_rate_mvp, 100, 0, INT_MAX, },
- { "item_rate_common", &battle_config.item_rate_common, 100, 0, INT_MAX, },
- { "item_rate_common_boss", &battle_config.item_rate_common_boss, 100, 0, INT_MAX, },
- { "item_rate_equip", &battle_config.item_rate_equip, 100, 0, INT_MAX, },
- { "item_rate_equip_boss", &battle_config.item_rate_equip_boss, 100, 0, INT_MAX, },
- { "item_rate_card", &battle_config.item_rate_card, 100, 0, INT_MAX, },
- { "item_rate_card_boss", &battle_config.item_rate_card_boss, 100, 0, INT_MAX, },
- { "item_rate_heal", &battle_config.item_rate_heal, 100, 0, INT_MAX, },
- { "item_rate_heal_boss", &battle_config.item_rate_heal_boss, 100, 0, INT_MAX, },
- { "item_rate_use", &battle_config.item_rate_use, 100, 0, INT_MAX, },
- { "item_rate_use_boss", &battle_config.item_rate_use_boss, 100, 0, INT_MAX, },
- { "item_rate_adddrop", &battle_config.item_rate_adddrop, 100, 0, INT_MAX, },
- { "item_rate_treasure", &battle_config.item_rate_treasure, 100, 0, INT_MAX, },
+ { "item_rate_mvp", &battle_config.item_rate_mvp, 100, 0, 10000, },
+ { "item_rate_common", &battle_config.item_rate_common, 100, 0, 10000, },
+ { "item_rate_common_boss", &battle_config.item_rate_common_boss, 100, 0, 10000, },
+ { "item_rate_equip", &battle_config.item_rate_equip, 100, 0, 10000, },
+ { "item_rate_equip_boss", &battle_config.item_rate_equip_boss, 100, 0, 10000, },
+ { "item_rate_card", &battle_config.item_rate_card, 100, 0, 10000, },
+ { "item_rate_card_boss", &battle_config.item_rate_card_boss, 100, 0, 10000, },
+ { "item_rate_heal", &battle_config.item_rate_heal, 100, 0, 10000, },
+ { "item_rate_heal_boss", &battle_config.item_rate_heal_boss, 100, 0, 10000, },
+ { "item_rate_use", &battle_config.item_rate_use, 100, 0, 10000, },
+ { "item_rate_use_boss", &battle_config.item_rate_use_boss, 100, 0, 10000, },
+ { "item_rate_adddrop", &battle_config.item_rate_adddrop, 100, 0, 10000, },
+ { "item_rate_treasure", &battle_config.item_rate_treasure, 100, 0, 10000, },
{ "prevent_logout", &battle_config.prevent_logout, 10000, 0, 60000, },
{ "alchemist_summon_reward", &battle_config.alchemist_summon_reward, 1, 0, 2, },
{ "drops_by_luk", &battle_config.drops_by_luk, 0, 0, INT_MAX, },
diff --git a/src/map/mob.c b/src/map/mob.c
index c9b77475e..086c85380 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3170,8 +3170,9 @@ static unsigned int mob_drop_adjust(int rate, int rate_adjust, unsigned short ra
//Equation: Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
//x is the normal Droprate, y is the Modificator.
rate = (int)(rate * pow((5.0 - log10(rate)), (log(rate_adjust/100.) / log(5.0))) + 0.5);
- else //Classical linear rate adjustment.
- rate = rate*rate_adjust/100;
+ else
+ //Classical linear rate adjustment.
+ rate = rate * rate_adjust/100;
return cap_value(rate,rate_min,rate_max);
}