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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-12 21:06:49 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-12 21:06:49 +0000
commit0c1406c5703dfa5584b8128468a78692c3869cab (patch)
tree7581accd7919990ba7764d67236a98f80adc282e
parent2164720f551bc4516cf60d794ca26f8796860515 (diff)
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Added error reporting to buildin_warp when it fails.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11727 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/pc.c4
-rw-r--r--src/map/script.c30
3 files changed, 20 insertions, 16 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 95ceffaa2..b81aeff04 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2007/11/14
+ * Added error reporting to buildin_warp when it fails [ultramage]
2007/11/13
* Fixed homunculus skills having unlimited range instead of being
capped to view_distance+1 (for details see bugreport:376) [ultramage]
diff --git a/src/map/pc.c b/src/map/pc.c
index e50d6c57c..5ce0cae1f 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -3443,16 +3443,12 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target)
return 0;
}
-//
-//
-//
/*==========================================
* Set's a player position.
* Return values:
* 0 - Success.
* 1 - Invalid map index.
* 2 - Map not in this map-server, and failed to locate alternate map-server.
- * 3 - Failed to warp player because it was in transition between maps.
*------------------------------------------*/
int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, uint8 clrtype)
{
diff --git a/src/map/script.c b/src/map/script.c
index 13352e192..374ed3d7b 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -4267,23 +4267,29 @@ BUILDIN_FUNC(rand)
*------------------------------------------*/
BUILDIN_FUNC(warp)
{
+ int ret;
int x,y;
- const char *str;
- TBL_PC *sd=script_rid2sd(st);
+ const char* str;
+ TBL_PC* sd = script_rid2sd(st);
nullpo_retr(0, sd);
- str=script_getstr(st,2);
- x=script_getnum(st,3);
- y=script_getnum(st,4);
+ str = script_getstr(st,2);
+ x = script_getnum(st,3);
+ y = script_getnum(st,4);
+
if(strcmp(str,"Random")==0)
- pc_randomwarp(sd,3);
- else if(strcmp(str,"SavePoint")==0){
- pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
- }else if(strcmp(str,"Save")==0){
- pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
- }else
- pc_setpos(sd,mapindex_name2id(str),x,y,0);
+ ret = pc_randomwarp(sd,3);
+ else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0)
+ ret = pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
+ else
+ ret = pc_setpos(sd,mapindex_name2id(str),x,y,0);
+
+ if( ret ) {
+ ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y);
+ script_reportsrc(st);
+ }
+
return 0;
}
/*==========================================