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authorAnnieRuru <jeankofannie2@gmail.com>2019-02-26 17:51:04 +0800
committerAnnieRuru <jeankofannie2@gmail.com>2019-02-26 17:51:04 +0800
commit76a336eea15b0af70ebe4d3dd13b25f1f503e03c (patch)
treefa9cde2b060fde15950cd9b49a56a2bc01bdfc20
parentd496d8963fb4c2eb9015a2911a88299e29644681 (diff)
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Add missing documentation for disable battleground respawn
- fix a minor bug that bg_create_team should return -1, as mentioned in doc/script_commands.txt
-rw-r--r--doc/script_commands.txt7
-rw-r--r--src/map/script.c2
2 files changed, 8 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index db851128f..b74a231d3 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -9616,6 +9616,11 @@ is run when they relog.
<On Death Event> refers to an NPC label that attaches to the character and
is run when they die. Can be "" for empty.
+If "-" is supplied for <mapname>, this will remove the 1 second automatic
+respawn on the battleground map. This allows for better manipulation of
+<On Death Event>. The player will have to be warped to desired location
+at the end of <On Death Event>.
+
Unlike the prior command, the latter will attach a GROUP in a waiting room
to the battleground, and sets the array $@arenamembers[0] where 0 holds
the IDs of the first group, and 1 holds the IDs of the second.
@@ -9747,6 +9752,8 @@ mapflag%TAB%<map_name>%TAB%battleground%TAB%2
This command will create a new BG Team.
When player dies, they will be respawned map_name,X,Y as mentioned.
+If "-" is supplied for the map name, this will remove the 1 second automatic
+respawn on the battleground map.
Command will return -1 if BG Creation is failed,
else it will return the BG ID(Also known as TeamID).
diff --git a/src/map/script.c b/src/map/script.c
index 7578fcdcc..8096ec471 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -23687,7 +23687,7 @@ static BUILDIN(bg_create_team)
if( strcmp(map_name,"-") != 0 ) {
map_index = script->mapindexname2id(st,map_name);
if( map_index == 0 ) { // Invalid Map
- script_pushint(st,0);
+ script_pushint(st, -1);
return true;
}
}