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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-20 14:53:23 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-20 14:53:23 +0000
commitd797656909b641d32ad5e419987e6ec63a47929c (patch)
treed999bda1fb180e4135bd9cf87c91f80b666b0645
parent37a2acc73fd02ebfda500a08e1c0a520504e4303 (diff)
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* Some more updates to the skill unit code
- renamed SKILLUNITTIMER_INVERVAL to SKILLUNITTIMER_INTERVAL - Heat now depends on the interval settings rather than firewall_hits_on_undead - if you want Heat to do more or less hits you can now change the interval value in the skill_unit_db.txt (official+default: 20ms) - Icewall doesn't break anymore when the SKILLUNITTIMER_INTERVAL gets changed git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11526 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt5
-rw-r--r--db/Changelog.txt3
-rw-r--r--db/skill_unit_db.txt6
-rw-r--r--src/map/skill.c12
4 files changed, 17 insertions, 9 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 48c6cc7cd..f9035fa5f 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,11 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2007/10/20
+ * Some more updates to the skill unit code [Playtester]
+ - renamed SKILLUNITTIMER_INVERVAL to SKILLUNITTIMER_INTERVAL
+ - Heat now depends on the interval settings rather than firewall_hits_on_undead
+ - Icewall doesn't break anymore when the SKILLUNITTIMER_INTERVAL gets changed
2007/10/19
* Added bonusautoscript and bonusautoscript2. These are used to attach a
script to a player which gets executed on attack (or when attacked). This
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 3459601aa..017680eaf 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -32,6 +32,9 @@
13034 Desert_Twilight Small chance to activate max Attack Speed for 7 seconds.
=======================
+10/20
+ * Changed interval of Heat to 20ms [Playtester]
+ - you can change this now if you want Heat to do more or less hits
10/19
* Updated some new cards for testing purposes [Playtester]
* Fixed some typos and updated Atroce Card [Playtester]
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt
index 12aa8fa92..edde3c7df 100644
--- a/db/skill_unit_db.txt
+++ b/db/skill_unit_db.txt
@@ -83,9 +83,9 @@
405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
-428,0x86, , 0, 1, 1,enemy, 0x000 //SG_SUN_WARM
-429,0x86, , 0, 1, 1,enemy, 0x000 //SG_MOON_WARM
-430,0x86, , 0, 1, 1,enemy, 0x000 //SG_STAR_WARM
+428,0x86, , 0, 1, 20,enemy, 0x000 //SG_SUN_WARM
+429,0x86, , 0, 1, 20,enemy, 0x000 //SG_MOON_WARM
+430,0x86, , 0, 1, 20,enemy, 0x000 //SG_STAR_WARM
484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
516,0xba, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
diff --git a/src/map/skill.c b/src/map/skill.c
index ab9368820..587197ecb 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -36,7 +36,7 @@
#include <time.h>
-#define SKILLUNITTIMER_INVERVAL 100
+#define SKILLUNITTIMER_INTERVAL 100
//Guild Skills are shifted to these to make them stick into the skill array.
#define GD_SKILLRANGEMIN 900
#define GD_SKILLRANGEMAX GD_SKILLRANGEMIN+MAX_GUILDSKILL
@@ -7399,7 +7399,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
int count=0;
int x = bl->x, y = bl->y;
//If target isn't knocked back it should hit every 20ms [Playtester]
- while (count++ < battle_config.firewall_hits_on_undead && x == bl->x && y == bl->y && !status_isdead(bl)){
+ while (count++ < SKILLUNITTIMER_INTERVAL/sg->interval && x == bl->x && y == bl->y && !status_isdead(bl)){
if (!status_charge(ss, 0, 2)){ //should end when out of sp.
sg->limit=DIFF_TICK(tick,sg->tick);
break;
@@ -10332,8 +10332,8 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
switch( group->unit_id )
{
case UNT_ICEWALL:
- // icewall loses 50 hp every second (and this executes every 100ms, so...)
- unit->val1 -= 5; // trap's hp
+ // icewall loses 50 hp every second
+ unit->val1 -= SKILLUNITTIMER_INTERVAL/20; // trap's hp
if( unit->val1 <= 0 && unit->limit + group->tick > tick + 700 )
unit->limit = DIFF_TICK(tick+700,group->tick);
break;
@@ -10354,7 +10354,7 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
return 0;
}
/*==========================================
- * Executes on all skill units every SKILLUNITTIMER_INVERVAL miliseconds.
+ * Executes on all skill units every SKILLUNITTIMER_INTERVAL miliseconds.
*------------------------------------------*/
int skill_unit_timer (int tid, unsigned int tick, int id, int data)
{
@@ -11856,7 +11856,7 @@ int do_init_skill (void)
add_timer_func_list(skill_timerskill,"skill_timerskill");
add_timer_func_list(skill_blockpc_end, "skill_blockpc_end");
- add_timer_interval(gettick()+SKILLUNITTIMER_INVERVAL,skill_unit_timer,0,0,SKILLUNITTIMER_INVERVAL);
+ add_timer_interval(gettick()+SKILLUNITTIMER_INTERVAL,skill_unit_timer,0,0,SKILLUNITTIMER_INTERVAL);
return 0;
}