diff options
author | Haru <haru@dotalux.com> | 2017-11-12 01:46:40 +0100 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2017-11-12 01:46:40 +0100 |
commit | ab1c84c8586b18ebb194d2f67120df7307399712 (patch) | |
tree | 35dc8320db48da8d26ba7c9aee9bfeef04933f80 | |
parent | 82da003c98d1525b6302cb7c753959a3b3e8c10d (diff) | |
download | hercules-ab1c84c8586b18ebb194d2f67120df7307399712.tar.gz hercules-ab1c84c8586b18ebb194d2f67120df7307399712.tar.bz2 hercules-ab1c84c8586b18ebb194d2f67120df7307399712.tar.xz hercules-ab1c84c8586b18ebb194d2f67120df7307399712.zip |
Add type constants for the getiteminfo()/setiteminfo() buildins
Replacements are as follows:
0 => ITEMINFO_BUYPRICE
1 => ITEMINFO_SELLPRICE
2 => ITEMINFO_TYPE
3 => ITEMINFO_MAXCHANCE
4 => ITEMINFO_SEX
5 => ITEMINFO_LOC
6 => ITEMINFO_WEIGHT
7 => ITEMINFO_ATK
8 => ITEMINFO_DEF
9 => ITEMINFO_RANGE
10 => ITEMINFO_SLOTS
11 (Subtype, for weapons and ammunitions) => ITEMINFO_SUBTYPE
11 (ViewSprite, for other item types) => ITEMINFO_VIEWSPRITE (NOT AVAILABLE YET)
12 => ITEMINFO_ELV
13 => ITEMINFO_WLV
14 => ITEMINFO_VIEWID
15 => ITEMINFO_MATK (NOT AVAILABLE YET - this was documented but never implemented)
Calls to getiteminfo() and setiteminfo() have been replaced with the
newly introduced constants. Other constants (such as W_ weapon subtypes)
in related code have been replaced as well, to improve code readability.
This fixes an issue in the Eden Tutorial script "Tutorial Goal", where
ITEMINFO_ATK was accidentally used instead of ITEMINFO_WEIGHT.
Note: calls to getiteminfo or setiteminfo with numeric type arguments in
third party scripts must be replaced with the respective constants. The
use of numeric literals is no longer recommended, and those values may
change in the future without notice. See the getiteminfo documentation
for details.
Signed-off-by: Haru <haru@dotalux.com>
-rw-r--r-- | doc/sample/getiteminfo.txt | 19 | ||||
-rw-r--r-- | doc/sample/npc_test_setitemx.txt | 11 | ||||
-rw-r--r-- | doc/script_commands.txt | 48 | ||||
-rw-r--r-- | npc/custom/item_signer.txt | 2 | ||||
-rw-r--r-- | npc/custom/itembind.txt | 12 | ||||
-rw-r--r-- | npc/custom/quests/quest_shop.txt | 8 | ||||
-rw-r--r-- | npc/merchants/socket_enchant.txt | 9 | ||||
-rw-r--r-- | npc/merchants/socket_enchant2.txt | 4 | ||||
-rw-r--r-- | npc/other/Global_Functions.txt | 97 | ||||
-rw-r--r-- | npc/other/monster_race.txt | 2 | ||||
-rw-r--r-- | npc/quests/cooking_quest.txt | 4 | ||||
-rw-r--r-- | npc/re/merchants/coin_exchange.txt | 2 | ||||
-rw-r--r-- | npc/re/merchants/enchan_mal.txt | 42 | ||||
-rw-r--r-- | npc/re/quests/eden/eden_tutorial.txt | 6 | ||||
-rw-r--r-- | npc/re/quests/quests_dewata.txt | 2 | ||||
-rw-r--r-- | src/map/script.c | 82 | ||||
-rw-r--r-- | src/map/script.h | 23 |
17 files changed, 216 insertions, 157 deletions
diff --git a/doc/sample/getiteminfo.txt b/doc/sample/getiteminfo.txt index 89f9a66b5..35dd9e27c 100644 --- a/doc/sample/getiteminfo.txt +++ b/doc/sample/getiteminfo.txt @@ -16,8 +16,21 @@ prontera,156,179,6 script test_getiteminfo 4_F_KAFRA1,{ // ^nItemID^XXXX -> Item Name mes "Item ID: "+.@value+" ^nItemID^"+.@value; - mes "Current item info:"; - for (.@id = 0; .@id < 14; ++.@id) - mes " getiteminfo("+.@value+","+.@id+") = "+getiteminfo(.@value,.@id); + mes("Current item info:"); + mesf("Buy Price: %d", getiteminfo(.@value, ITEMINFO_BUYPRICE)); + mesf("Sell Price: %d", getiteminfo(.@value, ITEMINFO_SELLPRICE)); + mesf("Type: %d", getiteminfo(.@value, ITEMINFO_TYPE)); + mesf("Max drop chance: %d.%02d", getiteminfo(.@value, ITEMINFO_MAXCHANCE) / 100, getiteminfo(.@value, ITEMINFO_MAXCHANCE) % 100); + mesf("Sex: %d", getiteminfo(.@value, ITEMINFO_SEX)); + mesf("Equip location: %d", getiteminfo(.@value, ITEMINFO_LOC)); + mesf("Weight: %d.%d", getiteminfo(.@value, ITEMINFO_WEIGHT) / 10, getiteminfo(.@value, ITEMINFO_WEIGHT) % 10); + mesf("Attack: %d", getiteminfo(.@value, ITEMINFO_ATK)); + mesf("Defense: %d", getiteminfo(.@value, ITEMINFO_DEF)); + mesf("Range: %d", getiteminfo(.@value, ITEMINFO_RANGE)); + mesf("Slots: %d", getiteminfo(.@value, ITEMINFO_SLOTS)); + mesf("Subtype: %d", getiteminfo(.@value, ITEMINFO_SUBTYPE)); + mesf("Equip Level: %d", getiteminfo(.@value, ITEMINFO_ELV)); + mesf("Weapon Level: %d", getiteminfo(.@value, ITEMINFO_WLV)); + mesf("View ID: %d", getiteminfo(.@value, ITEMINFO_VIEWID)); close; } diff --git a/doc/sample/npc_test_setitemx.txt b/doc/sample/npc_test_setitemx.txt index a06f0dc9f..990c09bae 100644 --- a/doc/sample/npc_test_setitemx.txt +++ b/doc/sample/npc_test_setitemx.txt @@ -14,15 +14,14 @@ prontera,164,161,5 script Lupus WOLF,{ switch (select("Make Knife[3] Edible", "Make Apple Equippable", "Edible Knife = Full SP", "Knife = Weapon + 3 Notes")) { case 1: mes "Ok. We made Knife[3] edible."; - setiteminfo(Knife, 2, IT_HEALING); //type = 0 : potion + setiteminfo(Knife, ITEIMINFO_TYPE, IT_HEALING); setitemscript(Knife, "{dispbottom \"* You used Knife[3]\";}"); break; case 2: mes "Ok. We made Apple equippable."; - setiteminfo(Apple, 2, IT_ARMOR); //item type -> headgear (type = 5 -> IT_ARMOR) - setiteminfo(Apple, 5, 512); //where to equip to (equip = 512) - setiteminfo(Apple, 11, 256); //set as headgear location (loc = 256) - setiteminfo(Apple, 14, 85); //set Headgear Sprite ID (view id = 85) + setiteminfo(Apple, ITEMINFO_TYPE, IT_ARMOR); + setiteminfo(Apple, ITEMINFO_LOC, EQP_HEAD_MID); //where to equip to (equip = 512) + //setiteminfo(Apple, 14, 85); //set Headgear Sprite ID (view id = 85) setitemscript(Apple, "{dispbottom \"* Other item's changed\";}", 0); setitemscript(Apple, "{dispbottom \"* Equipped\";}", 1); setitemscript(Apple, "{dispbottom \"* Unequipped\";}", 2); @@ -34,7 +33,7 @@ prontera,164,161,5 script Lupus WOLF,{ break; case 4: mes "Ok. We made Knife a weapon, but added 3 notes."; - setiteminfo(Knife, 2, IT_WEAPON); //type = 4 -> IT_WEAPON + setiteminfo(Knife, ITEIMINFO_TYPE, IT_WEAPON); setitemscript(Knife, "{dispbottom \"* 1 Used\";}", 0); setitemscript(Knife, "{dispbottom \"* 2 Equipped\";}", 1); setitemscript(Knife, "{dispbottom \"* 3 Unequipped\";}", 2); diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 940302982..c8496d227 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -3176,23 +3176,43 @@ Example: --------------------------------------- *getiteminfo(<item ID>, <type>) +*setiteminfo(<item ID>, <type>, <value>) This function will look up the item with the specified ID number in the database and return the info set by TYPE argument. It will return -1 if there is no such item. Valid types are: - 0 - Buy Price; 1 - Sell Price; 2 - Item Type; - 3 - maxchance (Max drop chance of this item e.g. 1 = 0.01% , etc.. + + ITEMINFO_BUYPRICE - Buy Price + ITEMINFO_SELLPRICE - Sell Price + ITEMINFO_TYPE - Item Type + ITEMINFO_MAXCHANCE - Max drop chance of this item e.g. 1 = 0.01% , etc.. if = 0, then monsters don't drop it at all (rare or a quest item) if = 10000, then this item is sold in NPC shops only - 4 - sex; 5 - equip; 6 - weight; 7 - atk; 8 - def; 9 - range; - 10 - slot; 11 - subtype; 12 - elv; 13 - wlv; 14 - view id + ITEMINFO_SEX - Sex + ITEMINFO_LOC - Equip location + ITEMINFO_WEIGHT - Weight (note: 1/10 of unit) + ITEMINFO_ATK - Attack + ITEMINFO_DEF - Defense + ITEMINFO_RANGE - Range + ITEMINFO_SLOTS - Slots + ITEMINFO_SUBTYPE - Item subtype + ITEMINFO_ELV - Equip min. level + ITEMINFO_WLV - Weapon level + ITEMINFO_VIEWID - View ID ("Sprite" field in the Item DB) If RENEWAL is defined, 15 - matk Check sample in doc/sample/getiteminfo.txt +The setiteminfo function will, instead, set the item's parameters. It returns +the new value on success, or -1 on failure (item_id not found). + +Example: + + setiteminfo(Stone, ITEMINFO_WEIGHT, 9990); // Stone now weighs 999.0 + --------------------------------------- *getequipisenableopt(<equipment slot>) @@ -8296,26 +8316,6 @@ Example: --------------------------------------- -*setiteminfo(<item id>, <type>, <value>) - -This function will set some value of an item. -Returns the new value on success, or -1 on fail (item_id not found or -invalid type). - -Valid types are: - 0 - Buy Price; 1 - Sell Price; 2 - Item Type; - 3 - maxchance (Max drop chance of this item e.g. 1 = 0.01% , etc.. - if = 0, then monsters don't drop it at all (rare or a quest item) - if = 10000, then this item is sold in NPC shops only - 4 - sex; 5 - equip; 6 - weight; 7 - atk; 8 - def; 9 - range; - 10 - slot; 11 - subtype; 12 - elv; 13 - wlv; 14 - view id - -Example: - -setiteminfo Stone, 6, 9990; // Stone now weighs 999.0 - ---------------------------------------- - *setitemscript(<item id>, <"{ new item script }">{, <type>}) Set a new script bonus to the Item. Very useful for game events. diff --git a/npc/custom/item_signer.txt b/npc/custom/item_signer.txt index a0097bb55..6c12926e5 100644 --- a/npc/custom/item_signer.txt +++ b/npc/custom/item_signer.txt @@ -78,7 +78,7 @@ prt_in,24,61,7 script Perchik 1_M_01,{ emotion e_hmm; close; } - if (getiteminfo(.@id,10)) { + if (getiteminfo(.@id, ITEMINFO_SLOTS) > 0) { mes "Sorry, I don't sign slotted items."; emotion e_sry; close; diff --git a/npc/custom/itembind.txt b/npc/custom/itembind.txt index 8c51ad24d..7d95afdfc 100644 --- a/npc/custom/itembind.txt +++ b/npc/custom/itembind.txt @@ -35,14 +35,10 @@ prontera,144,174,4 script Bound Items 4_M_JP_MID,{ //Allows equipment (default) or non-rental item if (@inventorylist_bound[.@i] || @inventorylist_expire[.@i]) continue; - if (((.allowbind & 1) && (getiteminfo(@inventorylist_id[.@i], 2) == IT_WEAPON || getiteminfo(@inventorylist_id[.@i], 2) == IT_ARMOR)) || - ((.allowbind & 2) && - (getiteminfo(@inventorylist_id[.@i], 2) == IT_HEALING || getiteminfo(@inventorylist_id[.@i], 2) == IT_USABLE || - getiteminfo(@inventorylist_id[.@i], 2) == IT_DELAYCONSUME || getiteminfo(@inventorylist_id[.@i], 2) == IT_CASH)) || - ((.allowbind & 4) && - (getiteminfo(@inventorylist_id[.@i], 2) == IT_ETC || getiteminfo(@inventorylist_id[.@i], 2) == IT_CARD || - getiteminfo(@inventorylist_id[.@i], 2) == IT_PETEGG || getiteminfo(@inventorylist_id[.@i], 2) == IT_PETARMOR || - getiteminfo(@inventorylist_id[.@i], 2) == IT_AMMO)) + .@itemtype = getiteminfo(@inventorylist_id[.@i], ITEMINFO_TYPE); + if (((.allowbind & 1) != 0 && (.@itemtype == IT_WEAPON || .@itemtype == IT_ARMOR)) + || ((.allowbind & 2) != 0 && (.@itemtype == IT_HEALING || .@itemtype == IT_USABLE || .@itemtype == IT_DELAYCONSUME || .@itemtype == IT_CASH)) + || ((.allowbind & 4) != 0 && (.@itemtype == IT_ETC || .@itemtype == IT_CARD || .@itemtype == IT_PETEGG || .@itemtype == IT_PETARMOR || .@itemtype == IT_AMMO)) ) { set .@bindlist$, .@bindlist$ + ":" + getitemname(@inventorylist_id[.@i]) + " - " + @inventorylist_id[.@i]; set .@bindlist[.@j],.@i; diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt index 6805220f7..739b53c02 100644 --- a/npc/custom/quests/quest_shop.txt +++ b/npc/custom/quests/quest_shop.txt @@ -121,8 +121,8 @@ OnBuyItem: if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; - setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); - if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) + setarray @qe[1], getiteminfo(.@q[0], ITEMINFO_LOC), getiteminfo(.@q[0], ITEMINFO_VIEWSPRITE); + if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT))) set .@preview,1; addtimer 1000, strnpcinfo(NPC_NAME)+"::OnEnd"; while(1) { @@ -135,7 +135,7 @@ OnBuyItem: } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; - mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; + mes "^FF0000You need "+(((.@q[2] * getiteminfo(.@q[0], ITEMINFO_WEIGHT)) + Weight - MaxWeight) / 10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) Zeny -= (.@q[4]*.@q[1]); @@ -198,7 +198,7 @@ function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; - case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; + case 2: if (getiteminfo(getarg(0), ITEMINFO_TYPE) == IT_WEAPON || getiteminfo(getarg(0), ITEMINFO_TYPE) == IT_ARMOR) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt index 279aaf0ba..599d41564 100644 --- a/npc/merchants/socket_enchant.txt +++ b/npc/merchants/socket_enchant.txt @@ -268,17 +268,16 @@ function script Func_Socket { mes "Ah, and don't forget to bring that " + getitemname(getarg(0)) + "!"; next; mes "[Seiyablem]"; - if (getiteminfo(getarg(0),5)&2) // EQP_HAND_R = 2, it's a weapon - { + if (getiteminfo(getarg(0), ITEMINFO_LOC) & EQP_HAND_R) { + // EQP_HAND_R = 2, it's a weapon mes "I can try to add a slot now if you have the required items and zeny."; mes "However, you should know that there's a chance that I might fail."; mes "Therefore, I need to give you a fair warning..."; next; mes "[Seiyablem]"; mes "If this attempt to add a Slot to your Weapon fails, then the ^FF0000Weapon^000000, ^FF0000and any Cards compounded to it will be destroyed^000000."; - } - else // armor - { + } else { + // armor mes "If you have all the required materials, my zeny service fee and the Armor, then we can go ahead with the Slot Addition attempt."; mes "But before that, I must warn you of the risk."; next; diff --git a/npc/merchants/socket_enchant2.txt b/npc/merchants/socket_enchant2.txt index 98d33b01c..29573970d 100644 --- a/npc/merchants/socket_enchant2.txt +++ b/npc/merchants/socket_enchant2.txt @@ -425,8 +425,8 @@ function script Func_Socket2 { mes "[Leablem]"; mes "Did you already bring all of them?"; mes "For your information, if you fail to create a slot,"; - mes "you will lose all the item requirement as well as the target " + (getiteminfo(getarg(0),5)&2 ? "weapon" : "armor") + "."; // EQP_HAND_R = 2, it's a weapon, otherwise armor - mes "Also remember, if the " + (getiteminfo(getarg(0),5)&2 ? "weapon" : "armor") + " has been upgraded, and has been inserted with a card,"; + mes "you will lose all the item requirement as well as the target " + ((getiteminfo(getarg(0), ITEMINFO_LOC) & EQP_HAND_R) ? "weapon" : "armor") + "."; // EQP_HAND_R = 2, it's a weapon, otherwise armor + mes "Also remember, if the " + ((getiteminfo(getarg(0), ITEMINFO_LOC) & EQP_HAND_R) ? "weapon" : "armor") + " has been upgraded, and has been inserted with a card,"; mes "you will lose them even if you succeed in creating a slot."; next; switch(select("Ask for slot creation.", "Try next time.")) diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index 5a15ff1d2..cb41abcd7 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -235,31 +235,31 @@ function script F_Load2Skills { } //== Function F_GetWeaponType ============================== -// Determines weapon type by view +// Determines weapon type by subtype function script F_GetWeaponType { - switch(getiteminfo(getarg(0),11)) { - case 1: return "Dagger"; break; - case 2: return "One-handed Sword"; break; - case 3: return "Two-handed Sword"; break; - case 4: return "One-handed Spear"; break; - case 5: return "Two-handed Spear"; break; - case 6: return "One-handed Axe"; break; - case 7: return "Two-handed Axe"; break; - case 8: return "Mace"; break; - //case 9: return "Unused"; break; - case 10: return "Staff"; break; - case 11: return "Bow"; break; - case 12: return "Knuckle"; break; - case 13: return "Instrument"; break; - case 14: return "Whip"; break; - case 15: return "Book"; break; - case 16: return "Katar"; break; - case 17: return "Revolver"; break; - case 18: return "Rifle"; break; - case 19: return "Gatling gun"; break; - case 20: return "Shotgun"; break; - case 21: return "Grenade Launcher"; break; - case 22: return "Shuriken"; break; + switch (getiteminfo(getarg(0), ITEMINFO_SUBTYPE)) { + case W_DAGGER: return "Dagger"; break; + case W_1HSWORD: return "One-handed Sword"; break; + case W_2HSWORD: return "Two-handed Sword"; break; + case W_1HSPEAR: return "One-handed Spear"; break; + case W_2HSPEAR: return "Two-handed Spear"; break; + case W_1HAXE: return "One-handed Axe"; break; + case W_2HAXE: return "Two-handed Axe"; break; + case W_MACE: return "Mace"; break; + //case W_2HMACE: return "Two-handed Mace"; break; // Unused + case W_STAFF: return "Staff"; break; + case W_BOW: return "Bow"; break; + case W_KNUCKLE: return "Knuckle"; break; + case W_MUSICAL: return "Instrument"; break; + case W_WHIP: return "Whip"; break; + case W_BOOK: return "Book"; break; + case W_KATAR: return "Katar"; break; + case W_REVOLVER: return "Revolver"; break; + case W_RIFLE: return "Rifle"; break; + case W_GATLING: return "Gatling gun"; break; + case W_SHOTGUN: return "Shotgun"; break; + case W_GRENADE: return "Grenade Launcher"; break; + case W_HUUMA: return "Shuriken"; break; default: return "Unable to Determine Equip Type"; break; } end; @@ -268,30 +268,31 @@ function script F_GetWeaponType { //== Function F_GetArmorType =============================== // Determines equipment type by equip location function script F_GetArmorType { - switch(getiteminfo(getarg(0),5)) { - case 1: return "Lower Headgear"; break; - case 2: return callfunc("F_GetWeaponType", getarg(0)); break; - case 4: return "Garment"; break; - case 8: return "Accessory"; break; - case 16: return "Armor"; break; - case 32: return "Shield"; break; - case 64: return "Shoes"; break; - case 128: return "Accessory"; break; - case 136: return "Accessory"; break; - case 256: return "Upper Headgear"; break; - case 512: return "Middle Headgear"; break; - case 1024: return "Costume Upper Headgear"; break; - case 2048: return "Costume Midle Headgear"; break; - case 4096: return "Costume Lower Headgear"; break; - case 8192: return "Costume Garment"; break; - case 32768: return "Ammo"; break; - case 65536: return "Shadow Armor"; break; - case 131072: return "Shadow Weapon"; break; - case 262144: return "Shadow Shield"; break; - case 524288: return "Shadow Shoes"; break; - case 1048576: return "Shadow Accessory"; break; - case 2097152: return "Shadow Accessory"; break; - case 3145728: return "Shadow Accessory"; break; + switch (getiteminfo(getarg(0), ITEMINFO_LOC)) { + // FIXME + case EQP_HEAD_LOW: return "Lower Headgear"; break; + case EQP_HAND_R: return callfunc("F_GetWeaponType", getarg(0)); break; + case EQP_GARMENT: return "Garment"; break; + case EQP_ACC_L: return "Accessory"; break; + case EQP_ARMOR: return "Armor"; break; + case EQP_HAND_L: return "Shield"; break; + case EQP_SHOES: return "Shoes"; break; + case EQP_ACC_R: return "Accessory"; break; + case EQP_ACC: return "Accessory"; break; + case EQP_HEAD_TOP: return "Upper Headgear"; break; + case EQP_HEAD_MID: return "Middle Headgear"; break; + case EQP_COSTUME_HEAD_TOP: return "Costume Upper Headgear"; break; + case EQP_COSTUME_HEAD_MID: return "Costume Middle Headgear"; break; + case EQP_COSTUME_HEAD_LOW: return "Costume Lower Headgear"; break; + case EQP_COSTUME_GARMENT: return "Costume Garment"; break; + case EQP_AMMO: return "Ammo"; break; + case EQP_SHADOW_ARMOR: return "Shadow Armor"; break; + case EQP_SHADOW_WEAPON: return "Shadow Weapon"; break; + case EQP_SHADOW_SHIELD: return "Shadow Shield"; break; + case EQP_SHADOW_SHOES: return "Shadow Shoes"; break; + case EQP_SHADOW_ACC_R: return "Shadow Accessory"; break; + case EQP_SHADOW_ACC_L: return "Shadow Accessory"; break; + case EQP_SHADOW_ACC: return "Shadow Accessory"; break; default: return "Unknown Equip Type"; break; } end; diff --git a/npc/other/monster_race.txt b/npc/other/monster_race.txt index 9ddafeef5..9e938c663 100644 --- a/npc/other/monster_race.txt +++ b/npc/other/monster_race.txt @@ -2635,7 +2635,7 @@ S_BonusReward: mes "me a reward later?"; next; mes "[Ei'felle]"; - if (!getiteminfo(.@arg1,13)) { //use item level to determine if the item is armor (no weapon level) + if (!getiteminfo(.@arg1, ITEMINFO_WLV)) { // use item level to determine if the item is armor (no weapon level) mes "Of course, of course."; mes "Remember, if you donate"; mes "more medals to me, then"; diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt index ad0306b2c..505561f52 100644 --- a/npc/quests/cooking_quest.txt +++ b/npc/quests/cooking_quest.txt @@ -2069,8 +2069,8 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{ close; S_SellSets: - .@item_cost = getiteminfo(getarg(0),0); - .@item_weight = getiteminfo(getarg(0),6); + .@item_cost = getiteminfo(getarg(0), ITEMINFO_BUYPRICE); + .@item_weight = getiteminfo(getarg(0), ITEMINFO_WEIGHT); mes "[Madeleine Chu]"; mes "How many " + (getarg(0)==12125 ? "Outdoor":"Indoor"); mes "Cooking Kits would"; diff --git a/npc/re/merchants/coin_exchange.txt b/npc/re/merchants/coin_exchange.txt index be9f1dbee..f35c722f7 100644 --- a/npc/re/merchants/coin_exchange.txt +++ b/npc/re/merchants/coin_exchange.txt @@ -569,7 +569,7 @@ function script F_mal_coin { mes "I'm sorry, you need more "+.@str$+"."; close; } - if (MaxWeight - Weight < getiteminfo(getarg(3),6)) { + if (MaxWeight - Weight < getiteminfo(getarg(3), ITEMINFO_WEIGHT)) { mes getarg(1); mes "Sorry, you've purchased too many."; mes "You need to make more space in your inventory. Please come back later."; diff --git a/npc/re/merchants/enchan_mal.txt b/npc/re/merchants/enchan_mal.txt index bea4c6e03..e921a7336 100644 --- a/npc/re/merchants/enchan_mal.txt +++ b/npc/re/merchants/enchan_mal.txt @@ -84,11 +84,11 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{ close; } @mal_equip_id = getequipid(EQI_HAND_R); - .@equip_type = getiteminfo(@mal_equip_id,11); + .@equip_type = getiteminfo(@mal_equip_id, ITEMINFO_SUBTYPE); //callsub L_Socket,<cost multiplier>,<4-x enchants possible>; switch(.@equip_type) { // Check weapon type first to speed up the checks. - case 1: // Daggers + case W_DAGGER: // Daggers switch(@mal_equip_id) { case 1224: callsub L_Socket,1,2; //Sword_Breaker case 1225: callsub L_Socket,1,2; //Mail_Breaker @@ -114,7 +114,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{ case 13062: callsub L_Socket,4,2; //Ancient_Dagger } break; - case 16: // Katars + case W_KATAR: // Katars switch(@mal_equip_id) { case 1271: callsub L_Socket,1,2; //Blood_Tears case 1263: callsub L_Socket,1,2; //Unholy_Touch @@ -128,13 +128,13 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{ case 1266: callsub L_Socket,4,2; //Infiltrator_ } break; - case 6: // 1-H Axes + case W_1HAXE: // 1-H Axes switch(@mal_equip_id) { case 1305: callsub L_Socket,1,2; //Cleaver case 1311: callsub L_Socket,1,2; //Vecer_Axe } break; - case 7: // 2-H Axes + case W_2HAXE: // 2-H Axes switch(@mal_equip_id) { case 1364: callsub L_Socket,1,2; //Great_Axe case 1365: callsub L_Socket,1,2; //Sabbath @@ -151,7 +151,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{ case 1371: callsub L_Socket,4,2; //Doom_Slayer_ } break; - case 2: // 1-H Swords + case W_1HSWORD: // 1-H Swords switch(@mal_equip_id) { case 1131: callsub L_Socket,1,2; //Ice_Falchon case 1133: callsub L_Socket,1,2; //Fire_Brand @@ -170,7 +170,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{ case 1132: callsub L_Socket,4,2; //Edge } break; - case 3: // 2-H Swords + case W_2HSWORD: // 2-H Swords switch(@mal_equip_id) { case 1164: callsub L_Socket,1,2; //Muramasa case 1166: callsub L_Socket,1,2; //Dragon_Slayer @@ -194,7 +194,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{ case 1186: callsub L_Socket,4,2; //Death_Guidance } break; - case 4: // 1-H Spears + case W_1HSPEAR: // 1-H Spears switch(@mal_equip_id) { case 1420: callsub L_Socket,1,2; //Long_Horn case 1413: callsub L_Socket,1,2; //Gungnir @@ -207,7 +207,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{ case 1422: callsub L_Socket,4,2; //Hunting_Spear } break; - case 5: // 2-H Spears + case W_2HSPEAR: // 2-H Spears switch(@mal_equip_id) { case 1466: callsub L_Socket,1,2; //Crescent_Scythe case 1467: callsub L_Socket,1,2; //Bill_Guisarme @@ -224,7 +224,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{ case 1484: callsub L_Socket,2,2; //Cardo } break; - case 10: // Staves + case W_STAFF: // Staves switch(@mal_equip_id) { case 1616: callsub L_Socket,1,2; //Staff_Of_Wing case 1629: callsub L_Socket,1,2; //Walking_Stick @@ -236,7 +236,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{ case 1473: callsub L_Socket,1,2; //Wizardy_Staff } break; - case 23: // New 2-H Staves + case W_2HSTAFF: // New 2-H Staves switch(@mal_equip_id) { case 2004: callsub L_Socket,1,2; //Kronos case 2005: callsub L_Socket,1,2; //Dea_Staff @@ -244,7 +244,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{ case 2000: callsub L_Socket,4,2; //Destruction_Rod } break; - case 8: // Maces + case W_MACE: // Maces switch(@mal_equip_id) { case 1524: callsub L_Socket,1,2; //Golden_Mace case 1525: callsub L_Socket,1,2; //Long_Mace @@ -261,7 +261,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{ case 1540: callsub L_Socket,4,2; //Grand_Cross_ } break; - case 15: // Books + case W_BOOK: // Books switch(@mal_equip_id) { case 1557: callsub L_Socket,1,2; //Book_Of_The_Apocalypse case 1558: callsub L_Socket,1,2; //Girls_Diary @@ -271,7 +271,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{ case 1565: callsub L_Socket,4,2; //Death_Note } break; - case 12: // Knuckles + case W_KNUCKLE: // Knuckles switch(@mal_equip_id) { case 1813: callsub L_Socket,1,2; //Kaiser_Knuckle case 1814: callsub L_Socket,1,2; //Berserk @@ -280,7 +280,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{ case 1830: callsub L_Socket,2,2; //Sura_Rampage } break; - case 11: // Bows + case W_BOW: // Bows switch(@mal_equip_id) { case 1719: callsub L_Socket,1,2; //Bow_Of_Roguemaster case 1722: callsub L_Socket,1,2; //Balistar @@ -295,7 +295,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{ case 1720: callsub L_Socket,2,2; //Bow_Of_Rudra } break; - case 13: // Musical Instruments + case W_MUSICAL: // Musical Instruments switch(@mal_equip_id) { case 1913: callsub L_Socket,1,2; //Electronic_Guitar case 1918: callsub L_Socket,1,2; //Oriental_Lute @@ -305,7 +305,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{ case 1930: callsub L_Socket,2,2; //Green_Whistle } break; - case 14: // Whips + case W_WHIP: // Whips switch(@mal_equip_id) { case 1962: callsub L_Socket,1,2; //Lariat case 1963: callsub L_Socket,1,2; //Rapture_Rose @@ -321,6 +321,14 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{ case 1985: callsub L_Socket,4,2; //Rosebine } break; + case W_2HMACE: + case W_REVOLVER: + case W_RIFLE: + case W_GATLING: + case W_SHOTGUN: + case W_GRENADE: + case W_HUUMA: + break; } mes "[Mayomayo]"; if (@mal_enchant_select == 1) diff --git a/npc/re/quests/eden/eden_tutorial.txt b/npc/re/quests/eden/eden_tutorial.txt index 45d7c6f1e..902db7945 100644 --- a/npc/re/quests/eden/eden_tutorial.txt +++ b/npc/re/quests/eden/eden_tutorial.txt @@ -290,7 +290,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{ close; } else if (questprogress(9168) == 1) { if (checkweight(Yggdrasilberry,1) == 0) { - if (MaxWeight - Weight < getiteminfo(607,6)) { + if (MaxWeight - Weight < getiteminfo(Yggdrasilberry, ITEMINFO_WEIGHT)) { mes "[Tutorial Instructor]"; mes "You seemed to be sluggish with a lot of items"; mes "in your inventory making you heavy..."; @@ -492,7 +492,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{ } } if (checkweight(Yggdrasilberry,6) == 0) { - if (MaxWeight - Weight < getiteminfo(607,6)) { + if (MaxWeight - Weight < getiteminfo(Yggdrasilberry, ITEMINFO_WEIGHT)) { mes "[Tutorial Instructor]"; mes "Your inventory seems to be really full"; mes "with various stuff... Do you think"; @@ -591,7 +591,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{ moc_para01,32,179,4 script Tutorial Goal 4_F_KHELLY,{ if (checkweight(Seed_Of_Yggdrasil,7) == 0) { - if (MaxWeight - Weight < getiteminfo(608,7)) { + if (MaxWeight - Weight < getiteminfo(Seed_Of_Yggdrasil, ITEMINFO_WEIGHT)) { mes "[Tutorial Goal]"; mes "You seem to be overweight with items. Go put some stuff away then come back."; close; diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt index ef1352e1e..1b57e4397 100644 --- a/npc/re/quests/quests_dewata.txt +++ b/npc/re/quests/quests_dewata.txt @@ -191,7 +191,7 @@ dew_in01,22,48,3 script Sage Kasyapa#dew 4_M_DEWZATIMAN,{ mes "Please, it would honor us if you would take it."; next; if (checkweight(Cendrawasih_SF,1) == 0) { - if (Weight + getiteminfo(6406,6) > MaxWeight) { + if (Weight + getiteminfo(Cendrawasih_SF, ITEMINFO_WEIGHT) > MaxWeight) { mes "[Sage Kasyapa]"; mes "You are carrying too much weight over the limit."; mes "I cannot get you your reward unless you reduce the amount of weighty items you are carrying."; diff --git a/src/map/script.c b/src/map/script.c index 5773457a7..72c33dc5d 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -14081,53 +14081,55 @@ BUILDIN(getiteminfo) } switch (n) { - case 0: + case ITEMINFO_BUYPRICE: script_pushint(st, it->value_buy); break; - case 1: + case ITEMINFO_SELLPRICE: script_pushint(st, it->value_sell); break; - case 2: + case ITEMINFO_TYPE: script_pushint(st, it->type); break; - case 3: + case ITEMINFO_MAXCHANCE: script_pushint(st, it->maxchance); break; - case 4: + case ITEMINFO_SEX: script_pushint(st, it->sex); break; - case 5: + case ITEMINFO_LOC: script_pushint(st, it->equip); break; - case 6: + case ITEMINFO_WEIGHT: script_pushint(st, it->weight); break; - case 7: + case ITEMINFO_ATK: script_pushint(st, it->atk); break; - case 8: + case ITEMINFO_DEF: script_pushint(st, it->def); break; - case 9: + case ITEMINFO_RANGE: script_pushint(st, it->range); break; - case 10: + case ITEMINFO_SLOTS: script_pushint(st, it->slot); break; - case 11: + case ITEMINFO_SUBTYPE: script_pushint(st, it->subtype); break; - case 12: + case ITEMINFO_ELV: script_pushint(st, it->elv); break; - case 13: + case ITEMINFO_WLV: script_pushint(st, it->wlv); break; - case 14: + case ITEMINFO_VIEWID: script_pushint(st, it->view_id); break; default: + ShowError("buildin_getiteminfo: Invalid item type %d.\n", n); script_pushint(st,-1); + return false; } return true; } @@ -14339,54 +14341,55 @@ BUILDIN(setiteminfo) } switch (n) { - case 0: + case ITEMINFO_BUYPRICE: it->value_buy = value; break; - case 1: + case ITEMINFO_SELLPRICE: it->value_sell = value; break; - case 2: + case ITEMINFO_TYPE: it->type = value; break; - case 3: + case ITEMINFO_MAXCHANCE: it->maxchance = value; break; - case 4: + case ITEMINFO_SEX: it->sex = value; break; - case 5: + case ITEMINFO_LOC: it->equip = value; break; - case 6: + case ITEMINFO_WEIGHT: it->weight = value; break; - case 7: + case ITEMINFO_ATK: it->atk = value; break; - case 8: + case ITEMINFO_DEF: it->def = value; break; - case 9: + case ITEMINFO_RANGE: it->range = value; break; - case 10: + case ITEMINFO_SLOTS: it->slot = value; break; - case 11: + case ITEMINFO_SUBTYPE: it->subtype = value; break; - case 12: + case ITEMINFO_ELV: it->elv = value; break; - case 13: + case ITEMINFO_WLV: it->wlv = value; break; - case 14: + case ITEMINFO_VIEWID: it->view_id = value; break; default: + ShowError("buildin_setiteminfo: invalid type %d.\n", n); script_pushint(st,-1); - return true; + return false; } script_pushint(st,value); return true; @@ -24811,6 +24814,23 @@ void script_hardcoded_constants(void) script->set_constant("MAPINFO_SIZE_Y", MAPINFO_SIZE_Y, false, false); script->set_constant("MAPINFO_ZONE", MAPINFO_ZONE, false, false); + script->constdb_comment("set/getiteminfo options"); + script->set_constant("ITEMINFO_BUYPRICE", ITEMINFO_BUYPRICE, false, false); + script->set_constant("ITEMINFO_SELLPRICE", ITEMINFO_SELLPRICE, false, false); + script->set_constant("ITEMINFO_TYPE", ITEMINFO_TYPE, false, false); + script->set_constant("ITEMINFO_MAXCHANCE", ITEMINFO_MAXCHANCE, false, false); + script->set_constant("ITEMINFO_SEX", ITEMINFO_SEX, false, false); + script->set_constant("ITEMINFO_LOC", ITEMINFO_LOC, false, false); + script->set_constant("ITEMINFO_WEIGHT", ITEMINFO_WEIGHT, false, false); + script->set_constant("ITEMINFO_ATK", ITEMINFO_ATK, false, false); + script->set_constant("ITEMINFO_DEF", ITEMINFO_DEF, false, false); + script->set_constant("ITEMINFO_RANGE", ITEMINFO_RANGE, false, false); + script->set_constant("ITEMINFO_SLOTS", ITEMINFO_SLOTS, false, false); + script->set_constant("ITEMINFO_SUBTYPE", ITEMINFO_SUBTYPE, false, false); + script->set_constant("ITEMINFO_ELV", ITEMINFO_ELV, false, false); + script->set_constant("ITEMINFO_WLV", ITEMINFO_WLV, false, false); + script->set_constant("ITEMINFO_VIEWID", ITEMINFO_VIEWID, false, false); + script->constdb_comment("Renewal"); #ifdef RENEWAL script->set_constant("RENEWAL", 1, false, false); diff --git a/src/map/script.h b/src/map/script.h index b2ab7510c..3fd62a3f8 100644 --- a/src/map/script.h +++ b/src/map/script.h @@ -429,6 +429,29 @@ enum script_unit_data_types { }; /** + * Item Info types. + */ +enum script_iteminfo_types { + ITEMINFO_BUYPRICE = 0, + ITEMINFO_SELLPRICE, + ITEMINFO_TYPE, + ITEMINFO_MAXCHANCE, + ITEMINFO_SEX, + ITEMINFO_LOC, + ITEMINFO_WEIGHT, + ITEMINFO_ATK, + ITEMINFO_DEF, + ITEMINFO_RANGE, + ITEMINFO_SLOTS, + ITEMINFO_SUBTYPE, + ITEMINFO_ELV, + ITEMINFO_WLV, + ITEMINFO_VIEWID, + + ITEMINFO_MAX +}; + +/** * Structures **/ |