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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-02-01 00:07:20 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-02-01 00:07:20 +0000 |
commit | a72edd6f4b1c74d9766e4d8428c0952fbe748ee6 (patch) | |
tree | bf2fc32825058caca683097c8e62c430fd4323d1 | |
parent | 49f192f82cc0026f73bd5b0d1e924cc3ab9ec04c (diff) | |
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Updated Lighthalzen Town NPCs and Speed Potion quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12155 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/cities/lighthalzen.txt | 3111 | ||||
-rw-r--r-- | npc/merchants/inn.txt | 50 | ||||
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 612 |
4 files changed, 2102 insertions, 1673 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 4f6fa4f65..d55d9427f 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,7 @@ Date Added ====== +2008/01/31 + * Rev. 12155 Updated Lighthalzen Town NPCs and Speed Potion quest. [L0ne_W0lf] 2008/01/20 * Corrected one setcastledata call that I missed in r11915 2008/01/19 diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt index 1d7d23b36..981eebeab 100644 --- a/npc/cities/lighthalzen.txt +++ b/npc/cities/lighthalzen.txt @@ -3,9 +3,9 @@ //===== By: ================================================== //= erKURITA, Au{R}oN (Translated by Alan), $ephiroth //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== -//= eAthena 1.0 +//= eAthena SVN //===== Description: ========================================= //= Lighthalzen NPCs (Temporal names for now) [erKURITA] //===== Additional Comments: ================================== @@ -27,10 +27,15 @@ //= 1.3 Moved some other NPCs for quests purposes. [SinSloth] //= 1.4 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf] //= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] +//= 1.6 Massive NPC clean up, includes corrected dialogs and [L0ne_W0lf] +//= added missing dialogs, fixed indentation, corrected some NPC +//= facing positions, NPC names are more unique now. Removed +//= whitespace (empty lines after header and before end curly) +//= reduced usage of the command "goto", grammatical corrections. +//= Added additional missing NPCs. //============================================================= -lighthalzen,198,285,5 script Jiwon 862,{ - +lighthalzen,198,285,5 script Jiwon#zen5 862,{ mes "[Jiwon]"; mes "I think we're really"; mes "fortunate to be able to"; @@ -47,11 +52,9 @@ lighthalzen,198,285,5 script Jiwon 862,{ close; } - -lighthalzen,220,244,3 script Samnang 863,{ - +lighthalzen,220,244,3 script Samnang#zen2 863,{ mes "[Samnang]"; - mes "*Sigh...*"; + mes "^333333*Sigh...*^000000"; mes "It gets harder for me"; mes "to move around as I get"; mes "older. That's understandable"; @@ -68,16 +71,14 @@ lighthalzen,220,244,3 script Samnang 863,{ mes "[Samnang]"; mes "They punched me."; mes "Right in the womb!"; - mes "I know that i'm not"; + mes "I know that I'm not"; mes "pregnant, but that's"; mes "besides the point. Never hit"; mes "a lady, especially an old one!"; close; } - -lighthalzen,261,112,3 script Ruth 862,{ - +lighthalzen,261,112,3 script Ruth#zen4 862,{ mes "[Ruth]"; mes "Sweety, isn't it"; mes "nice to be together"; @@ -89,7 +90,7 @@ lighthalzen,261,112,3 script Ruth 862,{ mes "I'm so happy to be"; mes "with you. I feel like"; mes "I'm just melting with"; - mes "happiness. Ohm I love"; + mes "happiness. Oh, I love"; mes "you so much, Oyoung."; next; mes "[" + strcharinfo(0) + "]"; @@ -100,9 +101,7 @@ lighthalzen,261,112,3 script Ruth 862,{ close; } - -lighthalzen,259,108,7 script Oyoung 869,{ - +lighthalzen,259,108,7 script Oyoung#zen14 869,{ mes "[Oyoung]"; mes "Girl, you look like"; mes "you're comin' down with"; @@ -116,7 +115,7 @@ lighthalzen,259,108,7 script Oyoung 869,{ mes "vitamin O-YOUNG."; mes "And your lips look like"; mes "they got vitamin deficiency."; - mes "i better take care of that~"; + mes "I better take care of that~"; next; mes "[" + strcharinfo(0) + "]"; mes "Sweet Sister!"; @@ -128,29 +127,27 @@ lighthalzen,259,108,7 script Oyoung 869,{ close; } -lighthalzen,233,121,4 script Kariya 72,{ - +lighthalzen,233,121,3 script Kariya#li_01 72,{ mes "[Kariya]"; - mes "I think \"Lighthalzen\" is"; - mes "supposed to mean \"crest of"; - mes "light\", though i hear that this"; + mes "I think ''Lighthalzen'' is"; + mes "supposed to mean ''crest of"; + mes "light,'' though I hear that this"; mes "city was actually named after"; mes "somebody. Who knows for sure?"; next; mes "[Kariya]"; - mes "Still, It's a fitting"; + mes "Still, it's a fitting"; mes "name for the wealthiest"; mes "and most luxurious city in"; - mes "all the Schwarzwald Republic."; + mes "all the Schwaltzvalt Republic."; mes "So how do you like this place?"; close; } -lighthalzen,233,82,4 script Sung 716,{ - +lighthalzen,233,82,5 script Sung#A 716,{ mes "[Sung]"; - mes "When i grow up, I want"; + mes "When I grow up, I want"; mes "to become such a great"; mes "person that they'll make"; mes "a statue of me, just like"; @@ -158,24 +155,22 @@ lighthalzen,233,82,4 script Sung 716,{ next; mes "[Sung]"; mes "Then people would be like,"; - mes "\"Hey yo. That statue. That"; - mes "guy must have been great!\""; + mes "''Hey yo. That statue. That"; + mes "guy must have been great!''"; mes "Just thinking about that"; mes "makes me feel so good!"; next; mes "[Sung]"; mes "That's it. I'm gonna"; - mes "grow up as soon as i can."; - mes "Ooh, and i better grow tall"; + mes "grow up as soon as I can."; + mes "Ooh, and I better grow tall"; mes "and handsome so my statue"; mes "will be even more awesome."; mes "Yeah. Yeah, good idea, Sung..."; close; } - -lighthalzen,89,73,4 script Sameer 854,{ - +lighthalzen,89,73,3 script Sameer#zen15 854,{ mes "[Sameer]"; mes "There are too many"; mes "loving couples in this city."; @@ -185,7 +180,7 @@ lighthalzen,89,73,4 script Sameer 854,{ next; mes "[Sameer]"; mes "I can't believe the"; - mes "indencenct I see everyday"; + mes "indecency I see everyday"; mes "near my own home. Don't"; mes "they know better than to be"; mes "so affectionate in places"; @@ -193,7 +188,7 @@ lighthalzen,89,73,4 script Sameer 854,{ next; mes "[Sameer]"; mes "Fortunately for the"; - mes "world, i'm a bulwark"; + mes "world, I'm a bulwark"; mes "of morality. In fact, I have"; mes "no need for a woman. All"; mes "I need are my ship models,"; @@ -203,18 +198,15 @@ lighthalzen,89,73,4 script Sameer 854,{ mes "I'm a completely well"; mes "adjusted individual, which"; mes "is why the authorities should"; - mes "listen to me when i tell them"; + mes "listen to me when I tell them"; mes "to arrest couples for indecency!"; - mes "Hand holding. Have they no shame!?"; + mes "Hand holding. Have they no shame?!"; close; } - - -lighthalzen,45,59,8 script Janice 863,{ - +lighthalzen,45,59,7 script Janice#zen03 863,{ mes "[Janice]"; - mes "Oh no, I think i got"; + mes "Oh no, I think I got"; mes "lost again. The roads"; mes "here are so confusing!"; mes "I've lived here for such"; @@ -223,15 +215,13 @@ lighthalzen,45,59,8 script Janice 863,{ close; } - -lighthalzen,66,94,5 script Elmer Keays 866,{ - +lighthalzen,66,94,3 script Elmer Keays#li_03 866,{ mes "[Elmer Keays]"; mes "Walking side by side"; mes "with you like this reminds"; mes "me of the old days. Back"; mes "then, everyone was jealous"; - mes "that i had such a beautiful"; + mes "that I had such a beautiful"; mes "woman by my side. Heh heh~"; next; mes "[Elmer Keays]"; @@ -239,11 +229,12 @@ lighthalzen,66,94,5 script Elmer Keays 866,{ mes "precious sight to these"; mes "old eyes, my dear. I'm"; mes "really lucky to be with you."; + emotion e_kis; + emotion e_kis2; close; } -lighthalzen,65,94,4 script Margie Keays 863,{ - +lighthalzen,65,94,5 script Margie Keays#li_02 863,{ mes "[Margie Keays]"; mes "Oh darling, the"; mes "weather is so nice"; @@ -254,19 +245,18 @@ lighthalzen,65,94,4 script Margie Keays 863,{ close; } -lighthalzen,78,120,3 script Maivi 862,{ - +lighthalzen,78,120,3 script Maivi#zen1 862,{ mes "[Maivi]"; mes "..."; next; mes "[Maivi]"; mes "..."; - mes "....."; + mes "......"; next; mes "[Maivi]"; mes "Ah..."; mes "I just had the nicest"; - mes "nap, This nice weather"; + mes "nap. This nice weather"; mes "never fails to relax me."; mes "The air here is so clean,"; mes "not like that Einbroch~"; @@ -281,7 +271,6 @@ lighthalzen,78,120,3 script Maivi 862,{ close; } - lighthalzen,226,210,3 script Nannan 86,{ mes "[Nannan]"; @@ -310,8 +299,7 @@ lighthalzen,226,210,3 script Nannan 86,{ close; } -lighthalzen,230,182,4 script Klaubis 866,{ - +lighthalzen,230,182,4 script Klaubis#zen3 866,{ mes "[Klaubis]"; mes "Excuse me, but are you"; mes "a tourist? Well, welcome"; @@ -320,54 +308,47 @@ lighthalzen,230,182,4 script Klaubis 866,{ mes "but it can be a little too"; mes "quiet and uneventful here."; next; - menu "Have you lived in here long?",live,"I agree.",agree,"Have you heard about the serial killer?",killer; - - -live: - mes "[Klaubis]"; - mes "Yes, our family has"; - mes "lived in this city for a"; - mes "long time, starting with"; - mes "my great grandfather. Let's"; - mes "see, my family's been here"; - mes "for about two hundred years."; - next; - mes "[Klaubis]"; - mes "You'd be surprised how"; - mes "many people stay in their"; - mes "hometowns. Even if you do"; - mes "leave, though, you can always"; - mes "come back. It wouldn't be your"; - mes "hometown if you couldn't, right?"; - close; - -agree: - mes "[Klaubis]"; - mes "Yes, the atmosphere"; - mes "can get pretty listless"; - mes "around here. But still,"; - mes "there are plenty of nice"; - mes "sights to enjoy here in"; - mes "Lighthalzen, so look around~"; - close; - -killer: - mes "[Klaubis]"; - mes "You mean the Serial"; - mes "Axe Murderer? I thought"; - mes "that was an old ghost story."; - mes "Hm. I think that lady inside"; - mes "the Weapon Shop would"; - mes "know more about that tale..."; - close; - + switch(select("Have you lived in here long?:I agree.:Have you heard about the serial killer?")) { + case 1: + mes "[Klaubis]"; + mes "Yes, our family has"; + mes "lived in this city for a"; + mes "long time, starting with"; + mes "my great grandfather. Let's"; + mes "see, my family's been here"; + mes "for about two hundred years."; + next; + mes "[Klaubis]"; + mes "You'd be surprised how"; + mes "many people stay in their"; + mes "hometowns. Even if you do"; + mes "leave, though, you can always"; + mes "come back. It wouldn't be your^FFFFFF ^000000 hometown if you couldn't, right?"; + close; + case 2: + mes "[Klaubis]"; + mes "Yes, the atmosphere"; + mes "can get pretty listless"; + mes "around here. But still,"; + mes "there are plenty of nice"; + mes "sights to enjoy here in"; + mes "Lighthalzen, so look around~"; + close; + case 3: + mes "[Klaubis]"; + mes "You mean the Serial"; + mes "Axe Murderer? I thought"; + mes "that was an old ghost story."; + mes "Hm. I think that lady inside"; + mes "the Weapon Shop would"; + mes "know more about that tale..."; + close; + } } - -lighthalzen,232,156,4 script Sigmund 866,{ - +lighthalzen,232,156,3 script Sigmund#zen3 869,{ mes "[Sigmund Ting]"; - mes "You know what i noticed?"; + mes "You know what I noticed?"; mes "The guards at the border"; mes "to the slum seem distracted"; mes "sometimes. I made use of one"; @@ -375,43 +356,34 @@ lighthalzen,232,156,4 script Sigmund 866,{ mes "and basically jumped the fence!"; next; mes "[Sigmund Ting]"; - mes "But once i was in the"; - mes "Slums, I was pretty bored."; + mes "But once I was in the "; + mes "slums, I was pretty bored."; mes "There really isn't much to"; mes "do there. Which makes me"; - mes "Wonder... Why guard it?"; - close; - + mes "wonder... Why guard it?"; + close; } -lighthalzen,190,134,5 script Joyce 862,{ - +lighthalzen,190,134,5 script Joyce#zen 862,{ mes "[Joyce]"; mes "I can sense your"; mes "longing look within"; mes "the depths of my heart,"; mes "beating faster and faster"; mes "with a feverish passion~"; - close; - + close; } - -lighthalzen,191,134,5 script Dan Song 869,{ - +lighthalzen,191,134,3 script Dan Song#zen2 869,{ mes "[Dan Song]"; mes "Those eyes of yours..."; mes "So pure and so deep,"; mes "like glimmering pools"; mes "of light. So, so beautiful..."; - close; - + close; } - - -lighthalzen,115,159,5 script Collins 866,{ - +lighthalzen,115,159,3 script Collins#zen1 866,{ mes "[Collins]"; mes "I really wish that my"; mes "son will be able to join"; @@ -423,30 +395,23 @@ lighthalzen,115,159,5 script Collins 866,{ mes "Although they're a large,"; mes "major corporation, it's"; mes "almost impossible to get"; - mes "emplyed by them. How"; + mes "employed by them. How"; mes "do people get hired there"; mes "in the first place anyway?"; - close; - + close; } - - -lighthalzen,77,157,5 script Villagomez 866,{ - +lighthalzen,77,157,5 script Villagomez#li_01 866,{ mes "[Villagomez]"; mes "I just step out to get"; - mes "a haircut and now i'm"; + mes "a haircut and now I'm"; mes "lost. Boy oh boy, I hope"; - mes "i don't keep my family"; - mes "waiting. *Sigh...*"; - close; - + mes "I don't keep my family"; + mes "waiting. ^333333*Sigh...*^000000"; + close; } - -lighthalzen,125,68,5 script Kemp 97,{ - +lighthalzen,125,68,5 script Kemp#zen13 97,{ mes "[Kemp]"; mes "Have you ever seen the"; mes "people who work in that big"; @@ -459,56 +424,46 @@ lighthalzen,125,68,5 script Kemp 97,{ mes "myself, but something"; mes "strange is happening with"; mes "all the people who work there."; - close; - + close; } - -lighthalzen,138,50,8 script Mauro 847,{ - +lighthalzen,138,50,7 script Mauro#zen3 847,{ mes "[Mauro]"; mes "The youth in this city"; mes "have no appreciation for"; - mes "their elders. i've worked"; + mes "their elders. I've worked"; mes "so hard to help build this"; mes "city for so many years and"; - mes "this is the thanks i get?"; + mes "this is the thanks I get?"; next; mes "[Mauro]"; mes "Bah! If it weren't for"; mes "us, Lighthalzen wouldn't"; - mes "be as prosperous as it is"; + mes "be as properous as it is"; mes "today! Those kids don't"; mes "know that they owe their"; mes "lives of luxury to us..."; - close; - + close; } - -lighthalzen,132,103,5 script Sefith 734,{ - +lighthalzen,132,103,5 script Sefith#li_01 734,{ mes "[Sefith]"; mes "Good looks. Intelligence."; mes "Excellent manners. A strong,"; mes "manly chin and overpowering,"; - mes "piercing eyes. Perfectly balanced"; - mes "passion and charisma. All the"; + mes "piercing eyes. Perfectly balanced^FFFFFF ^000000 passion and charimsma. All the"; mes "good things that ladies want."; next; mes "[Sefith]"; - mes "But Enough about me. Let's"; - mes "discuss how sorry i should"; + mes "But enough about me. Let's"; + mes "discuss how sorry I should"; mes "feel for any other man living"; mes "in Lighthalzen. They don't hold"; mes "a candle to my studliness~"; - close; - + close; } - -lighthalzen,239,64,5 script Jade 862,{ - +lighthalzen,239,64,5 script Jade#zen2 862,{ mes "[Jade]"; mes "I've heard that there's a"; mes "strange kingdom out there"; @@ -531,12 +486,10 @@ lighthalzen,239,64,5 script Jade 862,{ mes "where you came from."; mes "It sounds so fantastic"; mes "and romantic in a way..."; - close; - + close; } -lighthalzen,205,208,3 script Greedy Looking Man 853,{ - +lighthalzen,205,208,4 script Greedy Looking Man#li_01 853,{ mes "[Khramptd]"; mes "The land around here"; mes "is some pretty expensive"; @@ -545,11 +498,9 @@ lighthalzen,205,208,3 script Greedy Looking Man 853,{ mes "I don't have enough funds at the"; mes "moment, but the day will come~"; close; - } -lhz_in02,34,213,4 script Maggie 91,{ - +lhz_in02,34,212,4 script Maggie#05 91,{ mes "[Maggie]"; mes "Sure, I sell a lot"; mes "of flowers here, but"; @@ -563,18 +514,16 @@ lhz_in02,34,213,4 script Maggie 91,{ mes "amount for the lease and the"; mes "laws here won't let me raise"; mes "the price of my flowers. Why"; - mes "are the city officials so greedy?"; + mes "are the city officals so greedy?"; close; - } -lighthalzen,202,94,5 script Wallace 847,{ - +lighthalzen,202,94,5 script Wallace#zen2 847,{ mes "[Wallace]"; - mes "....."; + mes "......"; mes "That lady, working"; - mes "for that one company"; - mes "Kafra, Mafra or whatever"; + mes "for that one company,"; + mes "Kafra, Mafra or whatever."; mes "She certainly is very charming."; next; mes "[Wallace]"; @@ -584,88 +533,106 @@ lighthalzen,202,94,5 script Wallace 847,{ mes "man. I could ask her out now."; mes "Hm? What's that look for?"; close; - } -lighthalzen,182,102,3 script Lucius 866,{ - - mes "[Lucius]"; - mes "Hello youngster~"; - mes "Would you like to"; - mes "make a donation"; - mes "to help the hungry?"; - next; - menu "Sure.",s_Sure,"No, thanks.",-; - - mes "[Lucius]"; -s_Cancel: - mes "I understand. Still,"; - mes "keep in mind that when"; - mes "you give from your heart,"; - mes "you will be rewarded tenfold."; - mes "Though I admit, the benefits"; - mes "aren't always readily apparent."; - close; - -s_Sure: - mes "[Lucius]"; - mes "Now, you can donate 1 to"; - mes "30,000 zeny that will be used"; - mes "to support the poor and feed"; - mes "starving children. If you wish"; - mes "to cancel, please enter '0'."; - next; - input @zenydonate; - mes "[Lucius]"; - if(!@zenydonate)goto s_Cancel; - if(@zenydonate > 30000){ - mes "I'm sorry but you can't"; - mes "donate more than 30,000"; - mes "zeny. Please choose another"; - mes "number."; - close; - } - if(Zeny < @zenydonate){ - mes "I'm sorry but you do"; - mes "not have as much zeny"; - mes "as you wish to donate."; - mes "Please come back when you"; - mes "do!"; +lighthalzen,182,102,3 script Lucius#zen5 866,{ + if (Zeny < 90000) { + mes "[Lucius]"; + mes "Hello youngster~"; + mes "Would you like to"; + mes "make a donation"; + mes "to help the hungry?"; + next; + if (select("Sure.:No, thanks.") == 1) { + mes "[Lucius]"; + mes "Now, you can donate 1 to"; + mes "30,000 zeny that will be used"; + mes "to support the poor and feed"; + mes "starving children. If you wish"; + mes "to cancel, please enter ''0.''"; + next; + input .@input; + if (.@input > 30000) { + mes "[Lucius]"; + mes "Please enter a value"; + mes "from 1 to 30,000 in"; + mes "order to make a donation"; + mes "to the needy, youngster."; + close; + } + else if (.@input == 0) { + mes "[Lucius]"; + mes "How disappointing,"; + mes "but I'm sure you have"; + mes "your reasons. Well, when"; + mes "you can afford to give to"; + mes "the needy, you're welcome"; + mes "to come back at any time."; + close; + } + mes "[Lucius]"; + mes "Thank you so much"; + mes "for your " + .@input + " zeny donation."; + mes "I promise that your money"; + mes "will be put to good use in"; + mes "benefiting the poor and needy."; + next; + if (Zeny < .@input) { + mes "[Lucius]"; + mes "Still, I'm just a little"; + mes "disappointed. An adventurer"; + mes "like you should be donating"; + mes "as much as you possibly can..."; + close; + } + set zeny,zeny-.@input; + set $donatedzeny,$donatedzeny + .@input; + mes "[Lucius]"; + mes "So far, I've received"; + mes "a total of " + $donatedzeny + " zeny in"; + mes "donations. I'm glad to see"; + mes "that there are still kind and"; + mes "generous people in the world."; + close; + if ($donatedzeny < 260000) { + mes "[Lucius]"; + mes "This should be enough"; + mes "to send to the Poor Relief"; + mes "Organization. Please accept"; + mes "this small gift as a token of"; + mes "my gratitude, adventurer. Bless"; + mes "you, youngster and take care."; + set $donatedzeny,0; + getitem 603,1; //Old_Blue_Box + getitem 12016,1; //Speed_Up_Potion + close; + } + } + mes "[Lucius]"; + mes "I understand. Still,"; + mes "keep in mind that when"; + mes "you give from your heart,"; + mes "you will be rewarded tenfold."; + mes "Though I admit, the benefits"; + mes "aren't always readily apparent."; close; } - set Zeny,Zeny - @zenydonate; - set $donatedzeny,$donatedzeny + @zenydonate; - mes "Thank you so much"; - mes "for your " + @zenydonate + " zeny donation."; - mes "I promise that your money"; - mes "will be put to good use in"; - mes "benefiting the poor and needy."; + mes "[Lucius]"; + mes "Hello youngster~"; + mes "You seem to be fairly"; + mes "well-off. Money is good"; + mes "to have, but be careful not"; + mes "to become obssessed with it."; next; mes "[Lucius]"; - mes "So far, I've received"; - mes "a total of " + $donatedzeny + " zeny in"; - mes "donations. I'm glad to see"; - mes "that there are still kinda and"; - mes "generous people in the world."; - if($donatedzeny > 259999){ - next; - mes "[Lucius]"; - mes "This should be enough"; - mes "to send to the Poor Relief"; - mes "Organization. Please accpet"; - mes "this small gift as a token of"; - mes "my gratitude, adventurer. Bless"; - mes "you, youngster and take care."; - getitem 603,1; - getitem 12016,1; - set $donatedzeny,0; - } + mes "When you have the chance,"; + mes "please show your generosity"; + mes "towards others who may be"; + mes "much less fortunate than you."; close; - } -lighthalzen,147,105,3 script Laqumet 869,{ - +lighthalzen,147,105,3 script Laqumet#li_02 869,{ mes "[Laqumet]"; mes "Sure, manliness is quite"; mes "attractive, but I think women"; @@ -681,59 +648,15 @@ lighthalzen,147,105,3 script Laqumet 869,{ mes "my honesty and loyalty will"; mes "help me find someone good."; close; - } -lhz_in02,230,284,4 script Hotel Employee#01 86,{ - +lhz_in02,242,172,1 script Hotel Employee#zen3 868,{ mes "[Hotel Employee]"; - mes "Welcome to"; - mes "the Royal Dragon,"; - mes "where you can find the"; - mes "finest accomodations"; - mes "and the best service."; + mes "If you are experiencing"; + mes "any sort of inconvenience,"; + mes "please do not hesitate and"; + mes "let us know right away."; next; - menu "Save Point",s_Save,"Rest - 5,000 zeny",s_Rest,"Cancel",-; - - mes "[Hotel Employee]"; - mes "Thank you and"; - mes "have a nice day."; - close; - -s_Save: - savepoint "lhz_in02",209,275; - mes "[Hotel Employee]"; - mes "Thank you, your"; - mes "Respawn Point has"; - mes "been saved here in"; - mes "the Royal Dragon."; - close; - -s_Rest: - if(Zeny < 5000)goto s_NEnoughZ; - set Zeny,Zeny - 5000; - mes "[Hotel Employee]"; - mes "Thank you~"; - mes "I hope you enjoy"; - mes "your stay in the"; - mes "Royal Dragon."; - close2; - warp "lhz_in02",219,150; - percentheal 100,100; - sc_start SC_BLESSING,240000,10; - skilleffect AL_BLESSING,0; - end; - -s_NEnoughZ: - mes "[Hotel Employee]"; - mes "I'm sorry but you do not"; - mes "have enough zeny, please"; - mes "come back when you do!"; - close; -} - -lhz_in02,241,172,8 script Hotel Employee#02 868,{ - mes "[Hotel Employee]"; mes "Please use the stairs"; mes "at the northern end to"; @@ -742,30 +665,26 @@ lhz_in02,241,172,8 script Hotel Employee#02 868,{ mes "Thank you and I hope that"; mes "you enjoy your stay here."; close; - } -lhz_in02,210,189,2 script Christopher Michael 849,{ - +lhz_in02,210,189,3 script Christopher Michael#zen 849,{ mes "[Christopher Michael]"; mes "OoooOoh~"; - mes "Soooo comfortable"; + mes "Soooo comfortable."; mes "Don't want to wake up."; mes "Don't want to get up."; mes "Ever again. OoOoooh..."; close; - } -lhz_in02,201,181,6 script Safwat Fahmy 853,{ - +lhz_in02,201,181,7 script Safwat Fahmy 853,{ mes "[Safwat Fahmy]"; mes "This hotel is nice"; mes "and comfortable, but"; mes "to be quite frank, the"; mes "drinks here are horrible."; - mes "They're unfit for being"; - mes "drunk by men such as myself."; + mes "They're unfit for drinking"; + mes "men such as myself."; next; mes "[Safwat Fahmy]"; mes "If this is the best hotel,"; @@ -778,15 +697,13 @@ lhz_in02,201,181,6 script Safwat Fahmy 853,{ mes "[Safwat Fahmy]"; mes "It looks like that"; mes "today I'll be heading"; - mes "out ot to the bar again..."; + mes "out to the bar again..."; mes "I just wish there were"; - mes "some place quieter to drink."; + mes "someplace quieter to drink."; close; - } -lhz_in02,251,212,2 script Hotel Employee#03 868,{ - +lhz_in02,251,212,3 script Hotel Employee#zen2 868,{ mes "[Hotel Employee]"; mes "This is the Couple Suite."; mes "A single can also check"; @@ -794,16 +711,14 @@ lhz_in02,251,212,2 script Hotel Employee#03 868,{ mes "prioritize couples when"; mes "assigning this room."; close; - } -lhz_in02,229,217,2 script Tanoue 863,{ - +lhz_in02,229,217,3 script Tanoue#zen04 863,{ mes "[Tanoue]"; mes "This chair looks"; mes "very nice, but it really"; mes "chills my bottom. Brr...!"; - mes "It's mighty uncomfortable!"; + mes "It's a might uncomfortable!"; next; mes "[Tanoue]"; mes "You know what the"; @@ -812,11 +727,9 @@ lhz_in02,229,217,2 script Tanoue 863,{ mes "plush and have electronic"; mes "massage and heating controls..."; close; - } -lhz_in02,209,277,4 script Ben Allen 84,{ - +lhz_in02,209,277,5 script Ben Allen#zen11 84,{ mes "[Ben Allen]"; mes "Aaahhh Oooooh~"; mes "It's sooooo comfy~"; @@ -831,11 +744,9 @@ lhz_in02,209,277,4 script Ben Allen 84,{ mes "After a night's sleep over"; mes "here, I feel like a new man!"; close; - } -lhz_in02,221,276,4 script Harp 869,{ - +lhz_in02,221,276,1 script Harp#zen8 869,{ mes "[Harp]"; mes "Oh sweet jiminy..."; mes "That Kafra Lady is so hot."; @@ -850,24 +761,20 @@ lhz_in02,221,276,4 script Harp 869,{ mes "looking at her makes me feel"; mes "so happy! Praise be to Kafra!"; close; - } -lhz_in02,238,275,4 script Hotel Employee#04 869,{ - +lhz_in02,238,275,5 script Hotel Employee#zen1 869,{ mes "[Hotel Employee]"; - mes "\"Hospitality with a smile"; + mes "''Hospitality with a smile"; mes "and total devotion to your"; - mes "comfort.\" That's our motto"; + mes "comfort.'' That's our motto"; mes "in the Royal Dragon Hotel."; mes "Please inquire at the front"; mes "desk if you wish to check in."; close; - } -lhz_in02,247,275,4 script Hotel Employee#05 868,{ - +lhz_in02,247,275,1 script Hotel Employee#zen4 868,{ mes "[Hotel Employee]"; mes "Welcome to the"; mes "Royal Dragon Hotel Bar."; @@ -882,11 +789,9 @@ lhz_in02,247,275,4 script Hotel Employee#05 868,{ mes "Alcohol certainly is the"; mes "grease for social gears."; close; - } -lhz_in02,271,281,2 script Citizen#01 47,{ - +lhz_in02,271,281,2 script Citizen#amano09 47,{ mes "[Hachi]"; mes "Oh yeah. I love-love-love"; mes "bars. If I don't come here"; @@ -901,31 +806,27 @@ lhz_in02,271,281,2 script Citizen#01 47,{ mes "Oh well, back to schmoozin'"; mes "with all the hot chicks~"; close; - } -lhz_in02,277,285,4 script Bartender 61,{ - +lhz_in02,277,285,4 script Bartender#amano07 61,{ mes "[Duff]"; mes "Hey, you're from"; - mes "Rune-Midgard, right?"; + mes "Rune-Midgarts, right?"; mes "Please make yourself"; mes "at home while you're here"; mes "in Lighthalzen and have"; mes "yourself a good time."; close; - } -lhz_in02,281,280,6 script Customer#01 816,{ - +lhz_in02,281,280,6 script Customer#amano13 816,{ mes "[Rona]"; mes "I hate it when guys"; mes "just sidle up and sort"; mes "of just skip Steps One"; mes "and Two. And before you"; mes "get all weird, Step Three"; - mes "is \"Ask for my phone number.\""; + mes "is ''Ask for my phone number.''"; next; mes "[Rona]"; mes "I would just really"; @@ -933,14 +834,12 @@ lhz_in02,281,280,6 script Customer#01 816,{ mes "nice boy would just"; mes "talk to me for real."; close; - } -lhz_in02,287,282,4 script Customer#02 853,{ - +lhz_in02,287,282,4 script Customer#amano10 853,{ mes "[Greenfield]"; mes "I don't believe it..."; - mes "This unluck streak"; + mes "This unlucky streak"; mes "will never end, will it?"; mes "I lost all my Apples"; mes "playing Dice today."; @@ -954,11 +853,52 @@ lhz_in02,287,282,4 script Customer#02 853,{ mes "the way the odds work, right?"; mes "Even when they're against me..."; close; +} +lhz_in02,287,273,3 script Customer#amano11 50,{ + mes "[Terry]"; + mes "I'm not big on drinking,"; + mes "but the atmosphere in this"; + mes "place is really nice. The"; + mes "music they play is always"; + mes "smooth and relaxing..."; + next; + mes "[Terry]"; + mes "Yeah, this is a real cozy"; + mes "joint. I recommend it to"; + mes "all you tourists, acutally."; + mes "Now why don't you kick"; + mes "back and chill with me?"; + close; } -lighthalzen,123,212,4 script Merpi 700,{ +lhz_in02,283,276,4 script Customer#amano12 815,{ + mes "[Sei]"; + mes "You see that guy?"; + mes "That guy over there is"; + mes "always looking at me."; + mes "I wonder... Does he want"; + mes "to ask me out or something?"; + next; + mes "[Sei]"; + if (Sex == 1) { + mes "Well, if he does,"; + mes "shouldn't he have"; + mes "more guts? Or are "; + mes "you boys much more"; + mes "shy than I think you are?"; + } + else { + mes "Well, he is sort of"; + mes "cute. Geez, this would"; + mes "be so much easier if he"; + mes "would just come up and"; + mes "start talking to me..."; + } + close; +} +lighthalzen,123,212,4 script Merpi#zen2 700,{ mes "[Merpi]"; mes "Isn't the weather nice"; mes "today? All this sunlight"; @@ -973,210 +913,358 @@ lighthalzen,123,212,4 script Merpi 700,{ mes "If you have any questions,"; mes "feel free to ask me anything."; next; - menu "Well, I have nothing to ask...",-,"Any news or rumors?",L_rumors,"I like laundry too.",L_laundry; - mes "[Merpi]"; - mes "Oh, really?"; - mes "Well, if you've traveled"; - mes "all over the world, maybe"; - mes "you've found a place just"; - mes "like Lighthalzen, so maybe"; - mes "you're already comfortable?"; - close; - -L_rumors: - mes "[Merpi]"; - mes "Well, things have"; - mes "been pretty peaceful"; - mes "for the past few years."; - mes "The only rumor floating"; - mes "around is about some"; - mes "weird axe murderer..."; - close; - -L_laundry: - mes "[Merpi]"; - mes "Oh, that's wonderful!"; - mes "I so love doing hand"; - mes "laundry, though I'm not"; - mes "quite sure why. Oh well~"; - close; -} - -// --------------------------------------------------------------------------- - -lighthalzen,297,239,3 script Pilia 818,{ - - mes "[Pilia]"; - mes "Hmm? Oh, I'm sorry,"; - mes "but my little brother"; - mes "just won't stop crying."; - mes "I'm sorry if we're loud..."; - close; + switch(select("Well, I have nothing to ask...:Any news or rumors?:I like laundry too.")) { + case 1: + mes "[Merpi]"; + mes "Oh, really?"; + mes "Well, if you've traveled"; + mes "all over the world, maybe"; + mes "you've found a place just"; + mes "like Lighthalzen, so maybe"; + mes "you're already comfortable?"; + close; + case 2: + mes "[Merpi]"; + mes "Well, things have"; + mes "been pretty peaceful"; + mes "for the past few years."; + mes "The only rumor floating"; + mes "around is about some"; + mes "weird axe murderer..."; + close; + case 3: + mes "[Merpi]"; + mes "Oh, that's wonderful!"; + mes "I so love doing hand"; + mes "laundry, though I'm not"; + mes "quite sure why. Oh well~"; + close; + } } -// --------------------------------------------------------------------------- - -lighthalzen,296,239,3 script Berru 706,{ - - mes "[Berru]"; - mes "Daddy...! Waaaaah~!"; - mes "I wanna see my daddy!"; - emotion e_sob; - next; - mes "[Pilia]"; - mes "Berru, I don't"; - mes "think Daddy's coming"; - mes "home tonight. Come on,"; - mes "we should go to bed."; - next; - mes "[Berru]"; - mes "No, I'm not gonna"; - mes "sleep 'til Daddy gets"; - mes "home! He said he'll"; - mes "bring us candy tonight!"; - mes "You go sleep first, Pilia!"; - emotion e_ag; - next; - mes "[Pilia]"; - mes "*Sigh...*"; - mes "Where's out Daddy?"; - mes "He said he found a"; - mes "good job, but we haven't"; - mes "heard from him since then..."; - close; +lighthalzen,296,239,3 script Berru#lhz_01::childlhz 706,{ + switch(rand(1,3)) { + case 1: + mes "[Berru]"; + mes "Daddy...! Waaaaah~!"; + mes "I wanna see my Daddy!"; + emotion e_sob; + next; + mes "[Pilia]"; + mes "Berru, I don't "; + mes "think Daddy's coming"; + mes "home tonight. Come on,"; + mes "we should go to bed."; + next; + mes "[Berru]"; + mes "No, I'm not gonna"; + mes "sleep till Daddy gets"; + mes "home! He said he'll"; + mes "bring us candy tonight!"; + mes "You go sleep first, Pilia!"; + emotion e_ag; + next; + mes "[Pilia]"; + mes "^333333*Sigh...*^000000"; + mes "Where's our Daddy?"; + mes "He said he found a"; + mes "good job, but we haven't"; + mes "heard from him since then..."; + emotion e_dots; + close; + case 2: + mes "[Pilia]"; + mes "What's taking him"; + mes "so long? I hope Daddy"; + mes "comes back home soon."; + mes "Come on, Berru, don't cry."; + emotion e_dots; + next; + mes "[Berru]"; + mes "^333333*Sob...*^000000"; + mes "But I'm hungry"; + mes "and I miss Daddy!"; + next; + mes "[Pilia]"; + mes "Uncle Togii from"; + mes "next door hasn't"; + mes "come back either..."; + close; + case 3: + mes "[Pilia]"; + mes "Hmm? Oh, I'm sorry,"; + mes "but my little brother"; + mes "just won't stop crying."; + mes "I'm sorry if we're loud..."; + emotion e_what; + next; + mes "[Pilia]"; + mes "Our daddy goes to work"; + mes "somewhere far away. He"; + mes "finally has a good job, but"; + mes "sometimes we don't hear"; + mes "from him for days. We get"; + mes "really worried about him."; + next; + mes "[Pilia]"; + mes "My brother Berru always"; + mes "misses him a lot. I don't"; + mes "know how to make him"; + mes "stop crying! What do I do?"; + emotion e_swt2; + close; + } } -// --------------------------------------------------------------------------- +lighthalzen,297,239,3 duplicate(childlhz) Pilia#lhz_01 818 -lighthalzen,312,234,2 script Beggar 777,{ +lighthalzen,312,233,3 script Beggar#lhz_02 777,3,1,{ + end; +OnTouch: mes "[Beggar]"; mes "Please..."; mes "My child is starving..."; mes "Would you give me"; mes "some money?"; next; - if(select("Give him some money.:Ignore him.")==2){ + if (select("Give him some money.:Ignore him.") == 1) { + if (Zeny < 50) { + mes "[Beggar]"; + mes "I appreciate your"; + mes "kindness, but it also"; + mes "looks like you're in need"; + mes "of zeny, too. Would you"; + mes "like to join me?"; + emotion e_heh; + close; + } mes "[" + strcharinfo(0) + "]"; - mes "..."; - mes "......"; - close; - } - if(Zeny < 50){ + mes "Here you go,"; + mes "take this."; + set zeny,zeny-50; + next; mes "[Beggar]"; - mes "You don't seem to have"; - mes "enough zeny."; - close; + mes "Thank you so much."; + mes "I have nothing to offer you"; + mes "in exchange, but I can share"; + mes "a story with you and impart"; + mes "some of the wisdom I've"; + mes "learned over the years."; + emotion e_thx; + next; + switch(rand(1,3)) { + case 1: + mes "[Beggar]"; + mes "Everyone's been in"; + mes "a situation where you"; + mes "sometimes you feel that"; + mes "you have to make a choice"; + mes "between doing the right thing"; + mes "and doing what you want, right?"; + next; + mes "[Beggar]"; + mes "You may feel trapped."; + mes "Well, let me tell you, when"; + mes "it comes to a problem, all"; + mes "the solutions available to"; + mes "you aren't always obvious."; + mes "So just calm down and think."; + next; + mes "[Beggar]"; + mes "What you can see and"; + mes "understand might not match"; + mes "with reality. Like the stars that^FFFFFF ^000000 are always there, but not visible"; + mes "during the day, we'll always have^FFFFFF ^000000 hope, even if we can't see it."; + next; + mes "[" + strcharinfo(0) + "]"; + emotion e_dots,1; + mes ". . . . . . . . . . . ."; + next; + mes "[" + strcharinfo(0) + "]"; + emotion e_dots,1; + mes ". . . . . . . . . . . ."; + mes ". . . . . . . . . . . ."; + next; + mes "[" + strcharinfo(0) + "]"; + emotion e_dots,1; + mes ". . . . . . . . . . . ."; + mes ". . . . . . . . . . . ."; + mes ". . . . . . . . . . . ."; + next; + mes "[Beggar]"; + emotion e_what; + mes "Hmm...?"; + mes "You seem surprised~"; + close; + case 2: + mes "[Beggar]"; + mes "I sort of believe in fate and"; + mes "sort of don't. Let me explain"; + mes "it this way. I take life day by"; + mes "day, with each day covering its"; + mes "own spectrum with miracle on^FFFFFF ^000000 one end and tragedy on the other."; + next; + mes "[Beggar]"; + mes "So each day has the capacity"; + mes "for experiences that can be"; + mes "good, bad or both. I believe"; + mes "each person can take an "; + mes "active role in shaping their"; + mes "destiny, day by day."; + next; + mes "[Beggar]"; + mes "Now, there may be certain"; + mes "things that you can't control,"; + mes "but even a pessimist might"; + mes "be able to agree that this"; + mes "is a world that not only has"; + mes "tragedy, but miracles as well."; + next; + mes "[Beggar]"; + mes "Stand up when you're down"; + mes "and live your life with passion.^FFFFFF ^000000 The capacity for miracles will"; + mes "always be there and know that"; + mes "you can be someone else's"; + mes "miracle. Isn't that wonderful?"; + next; + mes "[" + strcharinfo(0) + "]"; + emotion e_dots,1; + mes ". . . . . . . . . . . ."; + next; + mes "[" + strcharinfo(0) + "]"; + emotion e_dots,1; + mes ". . . . . . . . . . . ."; + mes ". . . . . . . . . . . ."; + next; + mes "[" + strcharinfo(0) + "]"; + emotion e_dots,1; + mes ". . . . . . . . . . . ."; + mes ". . . . . . . . . . . ."; + mes ". . . . . . . . . . . ."; + next; + mes "[Beggar]"; + emotion e_what; + mes "Don't believe me?"; + mes "Well, you'll see for"; + mes "yourself, youngster."; + mes "There's much good in you."; + close; + case 3: + mes "[Beggar]"; + mes "Anger. People deal with"; + mes "it in different ways. Some"; + mes "suppress it. Some relish it."; + mes "Some fear being angry. Now,"; + mes "to be simple, let's say there"; + mes "are two kinds of anger."; + next; + mes "[Beggar]"; + mes "The first is the kind that"; + mes "isn't so productive. More of"; + mes "a frustration that you can let"; + mes "go. Someone cut you off on the"; + mes "freeway or a friend innocently^FFFFFF ^000000 forgot your birthday? No biggie."; + next; + mes "[Beggar]"; + mes "Don't let this kind of"; + mes "anger get to you or you'll"; + mes "look like a loser. Think of"; + mes "the big picture and if you're"; + mes "still upset, vent appropriately.^FFFFFF ^000000 Be honest without hurting anyone."; + next; + mes "[Beggar]"; + mes "The second kind of anger"; + mes "is righteous anger. You've"; + mes "been wronged and need "; + mes "some form of retribution. "; + mes "Just don't misdirect your anger"; + mes "and respond appropriately."; + next; + mes "[Beggar]"; + mes "The second kind of anger is"; + mes "righteous anger. You've been"; + mes "wronged and need some form"; + mes "of retribution. Remember to"; + mes "make appropriate confrontations"; + mes "and don't misdirect your rage."; + next; + mes "[Beggar]"; + mes "Getting into a fight with"; + mes "righteous anger, say to protect"; + mes "someone dear to you, will make"; + mes "you a hero. Fighting with anger"; + mes "born of frustration will make you^FFFFFF ^000000 a bully. Know the difference."; + next; + mes "[" + strcharinfo(0) + "]"; + emotion e_dots,1; + mes ". . . . . . . . . . . ."; + next; + mes "[" + strcharinfo(0) + "]"; + emotion e_dots,1; + mes ". . . . . . . . . . . ."; + mes ". . . . . . . . . . . ."; + next; + mes "[" + strcharinfo(0) + "]"; + emotion e_dots,1; + mes ". . . . . . . . . . . ."; + mes ". . . . . . . . . . . ."; + mes ". . . . . . . . . . . ."; + next; + mes "[Beggar]"; + emotion e_what; + mes "What's wrong?"; + mes "It might be a lot"; + mes "to take in, I know."; + close; + } } - set Zeny,Zeny-50; mes "[" + strcharinfo(0) + "]"; - mes "Here you go,"; - mes "take this."; - next; - mes "[Beggar]"; - mes "Thank you so much."; - mes "I have nothing to offer you"; - mes "in exchange, but I can share"; - mes "a story with you and impart"; - mes "some of the wisdom I've"; - mes "learned over the years."; - emotion e_thx; - next; - mes "[Beggar]"; - mes "Anger. People deal with"; - mes "it in different ways. Some"; - mes "suppress it. Some relish it."; - mes "Some fear being angry. Now,"; - mes "to be simple, let's say there"; - mes "are two kinds of anger."; - next; - mes "[Beggar]"; - mes "The first is the kind that"; - mes "isn't so productive. More of"; - mes "a frustration that you can let"; - mes "go. Someone cut you off on the"; - mes "freeway or a friend innocently"; - mes "forgot your birthday? No Biggie."; - next; - mes "[Beggar]"; - mes "Don't let this kind of"; - mes "anger get to you or you'll"; - mes "look like a looser. Think of"; - mes "the big picture and if you're"; - mes "still upset, vent appropriatly."; - mes "Be honest without hurting anyone."; - next; - mes "[Beggar]"; - mes "The second kind of anger is"; - mes "righteous anger. You've been"; - mes "wronged and need some form"; - mes "of retribution. Remember to"; - mes "make appropriate confontrations"; - mes "and don't misdirect your rage."; - next; - mes "[Beggar]"; - mes "Getting into a fight with"; - mes "righteous anger, say to protect"; - mes "someone dear to you, will make"; - mes "you a hero. Fighting with anger"; - mes "born of frustration will make you"; - mes "a bully. Know the difference."; - next; - mes "[" + strcharinfo(0) + "]"; - mes ". . . . . . . . . . . ."; - next; - mes "[" + strcharinfo(0) + "]"; - mes ". . . . . . . . . . . ."; - mes ". . . . . . . . . . . ."; - next; - mes "[" + strcharinfo(0) + "]"; - mes ". . . . . . . . . . . ."; - mes ". . . . . . . . . . . ."; - mes ". . . . . . . . . . . ."; - next; - mes "[Beggar]"; - mes "What's wrong?"; - mes "It might be a lot"; - mes "to take in, I know."; + mes "..."; + mes "......"; close; - } -// --------------------------------------------------------------------------- - -lighthalzen,311,194,3 script Reuben 870,{ - - mes "[Reuben]"; - mes "Someday..."; - mes "Someday I just gotta"; - mes "become a train conductor"; - mes "and just get outta here.!"; - mes "I really hate this place!"; - next; +lighthalzen,311,194,3 script Reuben#lhz_02 870,{ + if (rand(1,2)) { + mes "[Reuben]"; + mes "Someday..."; + mes "Someday I just gotta"; + mes "become a train conductor"; + mes "and just get outta here!"; + mes "I really hate this place!"; + emotion e_ag; + next; + mes "[Reuben]]"; + mes "Wh-whoa...!"; + mes "Did you just hear"; + mes "me talk to myself?"; + mes "Crud! Don't be so nosy!"; + emotion e_an; + close; + } mes "[Reuben]"; - mes "Wh-whoa...!"; - mes "Did you just hear"; - mes "me talk to myself?"; - mes "Crud! Don't be so nosy!"; - emotion e_an; + mes "Hey. What are"; + mes "you doing just"; + mes "looking at me?"; + mes "I don't know you"; + mes "from Adam, so get lost~"; + emotion e_rock; close; } -// --------------------------------------------------------------------------- - -lighthalzen,306,324,3 script Shengwen 870,{ - +lighthalzen,306,324,3 script Shengwen#zen7 870,{ mes "[Shengwen]"; mes "Am I just getting"; mes "paranoid? I really"; mes "think that some of"; mes "the people I know"; - mes "are dissapearing"; + mes "are disappearing"; mes "for no good reason!"; next; mes "[Shengwen]"; mes "I mean, all of my close"; - mes "friend are all right,"; + mes "friends are all alright,"; mes "but I'm starting not to see"; mes "certain acquaintances and"; mes "familiar faces. Maybe I'm"; @@ -1184,25 +1272,19 @@ lighthalzen,306,324,3 script Shengwen 870,{ close; } -// --------------------------------------------------------------------------- - -lhz_in03,26,167,4 script Shayna 850,{ - +lhz_in03,26,167,5 script Shayna#li 850,{ mes "[Shayna]"; - mes "*Sigh...*"; + mes "^333333*Sigh...*^000000"; mes "Oh, you poor"; mes "darling girl..."; close; } -// --------------------------------------------------------------------------- - -lhz_in01,134,45,2 script Cenku Dekdam#Cenku 869,{ - +lhz_in01,134,45,3 script Cenku Dekdam#delic 869,{ mes "[Cenku Dekdam]"; mes "Man, if you were"; mes "gonna take this whole"; - mes "city and sell it, what"; + mes "city and then sell it, what"; mes "do you think Lighthalzen's"; mes "price tag would be, eh?"; next; @@ -1215,10 +1297,7 @@ lhz_in01,134,45,2 script Cenku Dekdam#Cenku 869,{ close; } -// --------------------------------------------------------------------------- - -lighthalzen,330,276,3 script Nun 79,{ - +lighthalzen,330,276,3 script Nun#light 79,{ mes "[Angela]"; mes "Greetings, adventurer."; mes "I'm Angela, a social"; @@ -1242,41 +1321,38 @@ lighthalzen,330,276,3 script Nun 79,{ close; } -// --------------------------------------------------------------------------- - lighthalzen,337,296,3 script Employee 867,{ - - mes "[Rekenber Employee]"; - mes "Greetings. As part of our"; - mes "effort to relieve the poor,"; - mes "Rekenber is providing job"; - mes "opportunities targeted for"; - mes "citizens of the slum areas."; - next; - mes "[Rekenber Employee]"; - mes "You can choose to work"; - mes "from home, or undergo a"; - mes "little bit of training for more"; - mes "professional positions. This"; - mes "is a great chance to make a"; - mes "difference... and some money~"; - emotion e_no1; - close; + if (hg_tre > 54) { + mes "[Rekenber Employee]"; + mes "Greetings. As part of our"; + mes "effort to relieve the poor,"; + mes "Rekenber is providing job"; + mes "opportunities targeted for"; + mes "citizens of the slum areas."; + next; + mes "[Rekenber Employee]"; + mes "You can choose to work"; + mes "from home, or undergo a"; + mes "little bit of training for more"; + mes "professional positions. This"; + mes "is a great chance to make a"; + mes "difference... and some money~"; + emotion e_no1; + close; + } + end; } -// --------------------------------------------------------------------------- - -lhz_in01,134,38,2 script Bankri Kun#Bankri_Kun 86,{ - +lhz_in01,134,38,3 script Bankri Kun#kagun 798,{ mes "[Bankri Kun]"; mes "Must work..."; mes "Must focus..."; mes "Resist sleepiness..."; mes "Why do I keep coming"; - mes "here? ugh, h-horrible."; + mes "here? Ugh, h-horrible."; next; mes "[Bankri Kun]"; - mes "hey youngster. You wanted"; + mes "Hey youngster. You wanted"; mes "adventuring advice? Okay."; mes "Um. Hm. Always. Brush."; mes "Your teeth. Brush them"; @@ -1293,21 +1369,17 @@ lhz_in01,134,38,2 script Bankri Kun#Bankri_Kun 86,{ close; } -// --------------------------------------------------------------------------- - -lhz_in01,139,40,2 script Enoz 53,{ - +lhz_in01,139,40,7 script Enoz#oz 53,{ mes "[Enoz]"; mes "So, the novel I ordered from"; mes "the Rune-Midgarts Kingdom"; - mes "just recently arrived. It's real"; - mes "good, by the guy who wrote"; - mes "\"Roda Frog Adventure\""; + mes "just recently arrived. It's real^FFFFFF ^000000 good, by the guy who wrote"; + mes "''Roda Frog Adventure''"; mes "years ago. Remember?"; next; mes "[Enoz]"; mes "Anyway, this new book,"; - mes "\"Where the Red Plant Grows\""; + mes "''Where the Red Plant Grows''"; mes "is up for the Yggdrasilberry"; mes "Award. I... I don't know why"; mes "I was compelled to share that"; @@ -1315,10 +1387,7 @@ lhz_in01,139,40,2 script Enoz 53,{ close; } -// --------------------------------------------------------------------------- - -lhz_in01,124,28,2 script Ellette 66,{ - +lhz_in01,124,28,3 script Ellette#tre 66,{ mes "[Ellette]"; mes "..."; next; @@ -1355,27 +1424,23 @@ lhz_in01,124,28,2 script Ellette 66,{ close; } -// --------------------------------------------------------------------------- - -lhz_in01,125,40,2 script Dowbow Ryuei#Dowbow 843,{ - +lhz_in01,125,40,3 script Dowbow Ryuei#ryusei 843,{ mes "[Dowbow Ryuei]"; mes "Just out of, oh I dunno,"; mes "curiosity, which word do"; - mes "you like better?\"Uber-Cool\""; - mes "or \"Reality?\" Pick one~"; - next; - menu "Uber-Cool",-,"Reality",L_reality; - mes "[Dowbow Ryuei]"; - mes "Oh yeah? Me too!"; - mes "Yeah, we got the same"; - mes "outlook on life. If you don't"; - mes "mind, I'd like to shake"; - mes "your hand, adventurer."; - emotion e_no1; - close; - -L_reality: + mes "you like better? ''Uber-Cool''"; + mes "or ''Reality?'' Pick one~"; + next; + if (select("Uber-Cool:Reality") == 1) { + mes "[Dowbow Ryuei]"; + mes "Oh yeah? Me too!"; + mes "Yeah, we got the same"; + mes "outlook on life. If you don't"; + mes "mind, I'd like to shake"; + mes "your hand, adventurer."; + emotion e_no1; + close; + } mes "[Dowbow Ryuei]"; mes "Reality, eh?"; mes "Well, I agree that"; @@ -1384,10 +1449,7 @@ L_reality: close; } -// --------------------------------------------------------------------------- - -lhz_in01,125,46,2 script Leekal 849,{ - +lhz_in01,125,46,3 script Leekal#lackee 849,{ mes "[Leekal]"; mes "So... Very broke."; mes "Why did I spend so much"; @@ -1400,29 +1462,23 @@ lhz_in01,125,46,2 script Leekal 849,{ mes "That's what happens"; mes "when you're irresponsible"; mes "with your money. You really"; - mes "should read this \"Anybody"; - mes "Can Be Rich\" book."; + mes "should read this ''Anybody"; + mes "Can Be Rich'' book."; close; } -// --------------------------------------------------------------------------- - -lhz_in01,116,53,6 script Ninjose 841,{ - +lhz_in01,116,53,7 script Ninjose#nina 841,{ mes "[Ninjose]"; mes "At long last, I've finally"; mes "bought my own home. You"; mes "should invest your money for"; mes "your future too! Read this,"; - mes "\"Anybody Can Be Rich!\""; - mes "It's such a great book."; + mes "''Anybody Can Be Rich!''"; + mes "It's such a great book!"; close; } -// --------------------------------------------------------------------------- - -lhz_in01,116,39,6 script Kejulle Rekenber#Kejulle 822,{ - +lhz_in01,116,39,7 script Kejulle Rekenber#reken 822,{ mes "[Kejulle Rekenber]"; mes "Hm? Sure, my last name"; mes "is Rekenber and that's the"; @@ -1433,10 +1489,8 @@ lhz_in01,116,39,6 script Kejulle Rekenber#Kejulle 822,{ close; } -// --------------------------------------------------------------------------- -lhz_in01,110,40,2 script Jorjerro 89,{ - - mes "^0000AAThis man here"; +lhz_in01,110,40,3 script Jorjerro#fhero 89,{ + mes "^3355FFThis man here"; mes "is motionless,"; mes "and for all intents"; mes "and purposes, is"; @@ -1444,10 +1498,7 @@ lhz_in01,110,40,2 script Jorjerro 89,{ close; } -// --------------------------------------------------------------------------- - -lhz_in01,116,45,6 script Joshua 704,{ - +lhz_in01,116,45,7 script Joshua#aya 704,{ mes "[Joshua]"; mes "What am I doing here?"; mes "Waiting for my dream"; @@ -1464,10 +1515,7 @@ lhz_in01,116,45,6 script Joshua 704,{ close; } -// --------------------------------------------------------------------------- - -lighthalzen,326,249,5 script Grinnel 870,{ - +lighthalzen,326,249,5 script Grinnel#zen6 870,{ mes "[Grinnel]"; mes "You know the men in"; mes "black suits? Boy, did"; @@ -1493,10 +1541,7 @@ lighthalzen,326,249,5 script Grinnel 870,{ close; } -// --------------------------------------------------------------------------- - -lhz_in03,192,19,2 script Haggar 855,{ - +lhz_in03,192,19,3 script Haggar#zen1 855,{ mes "[Haggar]"; mes "Whiskey!"; mes "I need me some"; @@ -1506,16 +1551,18 @@ lhz_in03,192,19,2 script Haggar 855,{ mes "Wha--? I didn't"; mes "order this stinkin'"; mes "rum! I want a man's"; - mes "drink! Gimme whisky!"; - Close; + mes "drink! Gimme whiskey!"; + close; } -// --------------------------------------------------------------------------- - -lhz_in03,193,25,2 script Bartender#01 61,{ - +lhz_in03,193,25,2 script Bartender#12 61,{ mes "[Tony]"; - mes "Hey man, I know this"; + if (Sex) { + mes "Hey man, I know this"; + } + else { + mes "Hey lady, I know this"; + } mes "joint is a dive, pretty much"; mes "on the verge of bein' totally"; mes "ghetto, but we're proud to"; @@ -1536,14 +1583,11 @@ lhz_in03,193,25,2 script Bartender#01 61,{ mes "this. Our rum has the"; mes "sweet sweet flavor of"; mes "loneliness. You really"; - mes "oughta try it when you can ."; + mes "oughta try it when you can."; close; } -// --------------------------------------------------------------------------- - -lhz_in03,185,20,6 script Bad Drunk#Bad_Drunk 869,{ - +lhz_in03,185,20,6 script Bad Drunk#amano06 869,2,2,{ mes "[Garry]"; mes "Hey! Hey you...!"; mes "D'you wanna, you"; @@ -1556,21 +1600,18 @@ lhz_in03,185,20,6 script Bad Drunk#Bad_Drunk 869,{ mes "the cat and th--"; mes "No! No, damn it!"; mes "That's a song!"; - mes "No, wait, that's"; + mes "No, wait, that's"; mes "not a song either..."; close; } -// --------------------------------------------------------------------------- - -lhz_in03,186,29,6 script Bad Drunk#Bad_Drunk2 869,{ - +lhz_in03,186,29,7 script Bad Drunk#12 869,{ mes "[Bonse]"; mes "*Hiccup* I loooove"; mes "this rum! I caught a cold"; mes "once and one glass made"; mes "it go away! 'Course, I slept"; - mes "for a week too, but that doesn't"; + mes "for a week too, but that don't"; mes "matter! Pshaw! Science..."; next; mes "[Bonse]"; @@ -1583,14 +1624,12 @@ lhz_in03,186,29,6 script Bad Drunk#Bad_Drunk2 869,{ close; } -// --------------------------------------------------------------------------- - -lhz_in03,192,93,2 script City Girl#City_Girl 862,{ +lhz_in03,192,93,3 script City Girl#amano05 862,{ mes "[Lanko]"; mes "Oh, I'm only here"; mes "working as a waitress"; - mes "to help my father."; + mes "to help out my father."; mes "This job is so tiring, but"; mes "it's nice to see people so"; mes "relaxed and having a good time."; @@ -1605,10 +1644,7 @@ lhz_in03,192,93,2 script City Girl#City_Girl 862,{ close; } -// --------------------------------------------------------------------------- - -lhz_in03,189,87,4 script Drunken Man#04 869,{ - +lhz_in03,189,87,5 script Drunken Man#amano01 869,{ mes "[Enku]"; mes "*Sob* I just got"; mes "dumped! Yeah, I thought"; @@ -1618,19 +1654,15 @@ lhz_in03,189,87,4 script Drunken Man#04 869,{ next; mes "[Enku]"; mes "I usually don't care for"; - mes "drinking, especiallys stuff"; + mes "drinking, especially stuff"; mes "like gin or rum, but today,"; mes "this stuff tastes just like"; mes "my misery. This is all the"; mes "comfort I need, you hear?!"; close; - } -// --------------------------------------------------------------------------- - -lhz_in03,183,82,6 script Drunken Man#05 870,{ - +lhz_in03,183,82,7 script Drunken Man#amano02 870,{ mes "[Linus]"; mes "After ten years"; mes "of marriage. My"; @@ -1644,13 +1676,9 @@ lhz_in03,183,82,6 script Drunken Man#05 870,{ mes "today. Like, it's the flavor"; mes "of relaxing, joyous relief~"; close; - } -// --------------------------------------------------------------------------- - -lhz_in03,180,83,6 script Citizen#02 86,{ - +lhz_in03,180,83,6 script Citizen#amano03 86,{ mes "[Mitchell]"; mes "You know, everyone"; mes "is different, but I think"; @@ -1660,7 +1688,7 @@ lhz_in03,180,83,6 script Citizen#02 86,{ next; mes "[Mitchell]"; mes "Sure, a rich person might"; - mes "have different problem than"; + mes "have different problems than"; mes "a poor person, but the point"; mes "is, they've both got problems!"; mes "Pain, pleasure, sadness, joy."; @@ -1672,13 +1700,9 @@ lhz_in03,180,83,6 script Citizen#02 86,{ mes "who's not. We all need"; mes "somebody to be with, right?"; close; - } -// --------------------------------------------------------------------------- - -lhz_in03,176,85,4 script Citizen#Citizen2 869,{ - +lhz_in03,176,85,5 script Citizen#amano04 869,{ mes "[Dique]"; mes "One of the things I look"; mes "forward to during my day"; @@ -1694,14 +1718,9 @@ lhz_in03,176,85,4 script Citizen#Citizen2 869,{ mes "case, pubs and bars are"; mes "all I happen to need~"; close; - } - -// --------------------------------------------------------------------------- - -lhz_in03,184,38,2 script Loudmouth 55,{ - +lhz_in03,184,38,3 script Loudmouth 55,{ mes "[Loudmouth]"; mes "Do you know who I am?!"; mes "Just look at this peg leg."; @@ -1714,12 +1733,9 @@ lhz_in03,184,38,2 script Loudmouth 55,{ mes "look for? What, you"; mes "don't believe me?!"; close; - } -// --------------------------------------------------------------------------- lhz_in01,173,28,4 script Guard#01::LhzRekGuard 868,{ - mes "[Guard]"; mes "This is a"; mes "restricted area."; @@ -1728,13 +1744,11 @@ lhz_in01,173,28,4 script Guard#01::LhzRekGuard 868,{ mes "special authorization."; mes "Thank you for your cooperating."; close; - } lhz_in01,180,28,4 duplicate(LhzRekGuard) Guard#03 868 -lhz_in01,72,209,4 script Guide#01 862,{ - +lhz_in01,72,209,5 script Guide#lt0 862,{ mes "[Lasoei]"; mes "Oh phooey."; mes "The same customers"; @@ -1748,11 +1762,9 @@ lhz_in01,72,209,4 script Guide#01 862,{ mes "C-can I help you"; mes "with anything?"; close; - } -lhz_in01,72,195,8 script Guide#02 90,{ - +lhz_in01,72,195,0 script Guide#lt1 90,{ mes "[Geonuii]"; mes "Greetings. This path"; mes "leads to the Library and"; @@ -1761,78 +1773,174 @@ lhz_in01,72,195,8 script Guide#02 90,{ mes "are restricted from access"; mes "by the general public."; close; - } -lhz_in01,73,188,4 script Guide#03 862,{ - +lhz_in01,73,188,0 script Guide#lt2 862,{ mes "[Bonnie]"; mes "Oh no..."; mes "Where did I put it?"; close; - } -lhz_in01,34,226,4 script Rekenber Guard#01 867,{ - - if(isequipped(2241) && isequipped(2243)) goto s_Staff; +lhz_in01,35,226,5 script Rekenber Guard#li01 867,{ + if (isequipped(2241) && isequipped(2243)) { + mes "[Rekenber Guard]"; + mes "^3355FF(Whoa, it's a member"; + mes "of the staff!)^000000 Good day!"; + close2; + warp "lhz_in01",37,225; + end; + } mes "[Rekenber Guard]"; mes "This is a restricted"; mes "area! Please show"; mes "some ID immediately!"; next; - menu "ID?",s_ID,"Cancel",-; - + if (select("ID?:Cancel") == 1) { + mes "[Rekenber Guard]"; + mes "I don't know how you"; + mes "adventurers do things in"; + mes "Rune-Midgarts, but over here"; + mes "we have laws about trespassing!"; + close; + } mes "[Rekenber Guard]"; mes "Unless you have special"; mes "authorization, nobody is"; mes "allowed into the Underground"; mes "Laboratory for security reasons."; close; - -s_ID: - mes "[Rekenber Guard]"; - mes "I don't know how you"; - mes "adventurers do things in"; - mes "Rune-Midgard, but over here"; - mes "we have laws about trespassing!"; - close; - -s_Staff: - mes "[Rekenber Guard]"; - mes "^3131FF(Whoa, it's a member"; - mes "of the staff)^000000 Good day!"; - close2; - warp "lhz_in01",37,225; - end; - } -lhz_in01,19,129,0 script LhzHiddenTrg1::LhzTrig -1,1,1,{ +lhz_in01,23,132,3 script Rekenber Guard#li02 867,5,5,{ OnTouch: - mes "[Rekenber Guard]"; - if(isequipped(2241) && isequipped(2243)){ + if (isequipped(2241) && isequipped(2243)) { + mes "[Rekenber Guard]"; mes "Keep your eyes open."; mes "I've heard rumors that some"; - mes "adventurers from Rune-Midgard"; + mes "adventurers from Rune-Midgarts"; mes "are trying to sneak into here!"; mes "I know the security here is"; - mes "pretty much failsafe, but..."; + mes "pretty much fail sure, but..."; close; } - mes "This area is restricted"; - mes "to the public! Who are you"; - mes "and how did you get in here?!"; - mes "Hey, I need backup right away!"; - close2; - warp "lhz_in01",34,224; + else { + mes "[Rekenber Guard]"; + mes "This area is restricted"; + mes "to the public! Who are you"; + mes "and how did you get in here?!"; + mes "Hey, I need backup right away!"; + close2; + warp "lhz_in01",33,224; + } end; +} +lhz_in01,217,121,3 script Repairman#li_01 851,{ + if (isequipped(2241) && isequipped(2243)) { + mes "[Repairman]"; + mes "No wonder these things"; + mes "break all the time! These"; + mes "machines have been totally"; + mes "abused! Ugh, there's no"; + mes "appreciation for all of this"; + mes "convenient technology..."; + next; + mes "[Repairman]"; + mes "Yeah, all of this lab"; + mes "equipment is really sensitive,"; + mes "not to mention expensive. If"; + mes "you ever handle this stuff, you"; + mes "need to be extra cautious."; + close; + } + else { + mes "[Repairman]"; + mes "Hey, you don't work--"; + mes "G-guards! Hurry! There's"; + mes "somebody over here!"; + emotion e_gasp; + close2; + warp "lhz_in01",33,224; + end; + } } -lhz_in01,23,137,0 duplicate(LhzTrig) LhzHiddenTrg2 139,1,1 +lhz_in01,203,123,3 script Scientist#li_02 750,{ + if (isequipped(2241) && isequipped(2243)) { + mes "[Scientist]"; + mes "Alright. Pull one test"; + mes "tube out of the machine,"; + mes "replace the other test"; + mes "tube over here and then"; + mes "clean the first test tube?"; + next; + mes "[Scientist]"; + mes "Or do I clean the test tube,"; + mes "put it into the machine and"; + mes "then replace the other one?"; + mes "I'm so confused with this"; + mes "procedure! If only I didn't"; + mes "lose the instructions..."; + close; + } + mes "[Scientist]"; + mes "Alright. Pull one test"; + mes "tube out of the machine,"; + mes "replace th--hey. You're"; + mes "not Ralphie. Wait. Guaaards!"; + mes "Help me, there's some weirdo!"; + emotion e_gasp; + close2; + warp "lhz_in01",33,224; + end; +} + +lhz_in01,199,137,3 script Scientist#li_03 865,{ + if (isequipped(2241) && isequipped(2243)) { + mes "[Scientist]"; + mes "Whoa whoa~!"; + mes "Please! Don't"; + mes "touch anything!"; + mes "I'm dealing with highly"; + mes "volatile chemicals here!"; + close; + } + mes "[Scientist]"; + mes "Guards! Hurry,"; + mes "there's someone"; + mes "here, and I think"; + mes "it's one of those crazy"; + mes "stalkers! Why, why me?!"; + emotion e_gasp; + close2; + warp "lhz_in01",33,224; + end; +} -lhz_in01,24,131,2 duplicate(LhzTrig) Rekenber Guard#02 867 +lhz_in01,46,125,3 script Rekenber Guard#li03 867,5,5,{ +OnTouch: + if (isequipped(2241) && isequipped(2243)) { + mes "[Rekenber Guard]"; + mes "......................"; + next; + if (select("Nice day, huh?:Cancel") == 1) { + mes "[Rekenber Guard]"; + mes "..."; + emotion e_an; + close; + } + mes "[Rekenber Guard]"; + mes "..."; + close; + } + mes "[Rekenber Guard]"; + mes "...!"; + emotion e_gasp; + close2; + warp "lhz_in01",33,224; + end; +} lhz_in01,25,141,4 script Regenschirm Guard 868,{ @@ -1873,8 +1981,7 @@ lhz_in01,25,141,4 script Regenschirm Guard 868,{ // Lighthalzen Bank Area ------------------------------------------------------ -lhz_in02,34,41,7 script Arthur 849,{ - +lhz_in02,34,41,1 script Arthur#zen16 849,{ mes "[Arthur]"; mes "The chairs here are"; mes "so not ergonomic. And"; @@ -1885,38 +1992,35 @@ lhz_in02,34,41,7 script Arthur 849,{ close; } -lhz_in02,28,39,3 script Helen 703,{ - +lhz_in02,28,39,3 script Helen#zen6 703,{ mes "[Helen]"; mes "You know, maybe when"; - mes "I grow up, i'll be a bank"; + mes "I grow up, I'll be a bank"; mes "clerk. That sounds like a"; mes "really nice job, don't you"; mes "think? It's laid back and posh..."; close; } -lhz_in02,31,34,3 script Tadem 847,{ - +lhz_in02,31,34,3 script Tadem#zen6 847,{ mes "[Tadem]"; mes "I do so enjoy the"; mes "architectural structure"; mes "of this bank. It's quite"; mes "artistic with both classical"; mes "and modern elements. Would"; - mes "you not agree? Fascinating"; + mes "you not agree? Fascinating..."; close; } -lhz_in02,31,33,3 script Gracie 863,{ - +lhz_in02,31,33,3 script Gracie#5 863,{ mes "[Gracie]"; mes "Oh, it's so comfortable"; - mes "in there~Though, why are"; + mes "in here~ Though, why are"; mes "we inside the bank when"; mes "the bank services aren't even"; mes "working? Yes, we're standing,"; - mes "but we're doing it in comfort"; + mes "but we're doing it in comfort."; next; mes "[Gracie]"; mes "In fact, it's so"; @@ -1928,99 +2032,91 @@ lhz_in02,31,33,3 script Gracie 863,{ close; } -lhz_in02,34,22,8 script Bank Clerk::1_st 755,{ - +lhz_in02,21,38,7 script Bank Clerk#1::BankClerk 86,{ mes "[Bank Clerk]"; mes "Due to some critical system"; mes "errors, all of the bank services"; mes "have been temporarily stopped."; - mes "We apologize for any inconvenience."; - mes "and appreciate your understanding."; + mes "We apologize for any inconvenience and appreciate your understanding."; close; } -lhz_in02,21,25,9 duplicate(1_st) Bank Clerk::2_nd 86 -lhz_in02,21,38,9 duplicate(1_st) Bank Clerk::3_th 86 +lhz_in02,21,25,7 duplicate(BankClerk) Bank Clerk#2 86 +lhz_in02,34,22,1 duplicate(BankClerk) Bank Clerk#3 755 // Lightalzen Prison Area ------------------------------------------------------------- -lhz_in02,145,179,7 script Togii::d1 849,{ - +lhz_in02,145,177,0 script Togii#07 849,{ mes "[Togii]"; - mes "Ooo yeah"; - mes "Goeas down smooth."; + mes "Oooh yeah..."; + mes "Goes down smooth."; mes "Morroc whiskey's the best!"; - mes "*Hiccup*Whoam, this stuff"; + mes "^333333*Hiccup*^000000 Whoa, this stuff"; mes "really works fast! Heh heh~"; close; } -lhz_in02,157,198,8 script Healthy Looking Guy 85,{ - +lhz_in02,159,198,7 script Healthy Looking Guy#hol 85,{ mes "[Healthy Looking Guy]"; - mes "Grrrrr! Leave me alone!"; + mes "Grrrrrr! Leave me alone!"; mes "How many times do I have"; mes "to keep telling you? I've never"; mes "hoarded item upgrade materials!"; - mes "I swear that i'm innocent!"; + mes "I swear that I'm innocent!"; close; } -lhz_in02,155,201,7 script Hinkley::d2 870,{ - +lhz_in02,157,201,6 script Hinkley#06 870,{ mes "[Hinkley]"; mes "Meh heh heh..."; - mes "*Hiccup* Believe"; + mes "^333333*Hiccup*^000000 Believe"; mes "it or notsh, I'm..."; - mes "walkin on a...Air...."; + mes "walkin on a... Air..."; mes "Nevah thought I could"; mes "b-be sho freee-eeee-eee~"; next; - mes "[Hinkley]"; - mes "This guy"; - mes "Is completely"; + mes "^3355FFThis guy"; + mes "is completely"; mes "hammered out"; - mes "of his mind!"; + mes "of his mind!^000000"; close; } -lhz_in02,153,206,6 script Milette::d3 853,{ - - mes "[Milette]"; +lhz_in02,153,206,4 script Millette#05 853,{ + mes "[Millette]"; mes "Let me go!"; - mes "Let me GO!!!"; + mes "Let me GO!!"; mes "LET ME GO!!!"; mes "I didn't do nuthin'"; mes "wrong! I'm innocent!"; - mes "*Hic-Hic-Hiccup...*"; + mes "^333333*Hic-Hic-Hiccup...*^000000"; next; - mes "[Milette]"; + mes "[Millette]"; mes "What's wrong with"; mes "drinking and singing"; mes "in the street, huh?"; mes "Is it a crime to have"; - mes " a beautiful tenor vice?!"; + mes "a beautiful tenor voice?!"; mes "Get me outta this joint!"; close; } -lhz_in02,147,222,4 script Officer Guo::off_guo 85,{ - +lhz_in02,147,222,3 script Officer Guo#06::off_guo 85,{ mes "[Officer Guo]"; mes "Tell me...!"; mes "TELL ME...!!"; - mes "Admit you did it!!!"; + mes "Admit you did it!!"; next; mes "[Suspect]"; mes "Damn it!"; mes "I keep telling"; - mes "you I'm not a guilty!"; + mes "you I'm not guilty!"; next; mes "[Officer Guo]"; - mes "*Sigh...*"; + mes "^333333*Sigh...*^000000"; next; mes "[Suspect]"; - mes "You are wasting your"; + mes "You're wasting your"; mes "time. Just let me go."; next; mes "[Officer Guo]"; @@ -2030,7 +2126,7 @@ lhz_in02,147,222,4 script Officer Guo::off_guo 85,{ mes "[Suspect]"; mes "That's none of"; mes "your business!"; - mes "She's fine, i guess."; + mes "She's fine, I guess."; next; mes "[Officer Guo]"; mes "When was the last"; @@ -2039,7 +2135,7 @@ lhz_in02,147,222,4 script Officer Guo::off_guo 85,{ mes "[Suspect]"; mes "I just told you,"; mes "that's none of"; - mes "your business....!"; + mes "your business...!"; next; mes "[Officer Guo]"; mes "You know, mothers"; @@ -2047,7 +2143,7 @@ lhz_in02,147,222,4 script Officer Guo::off_guo 85,{ mes "kingdom instinctively"; mes "care for their young."; mes "Humans are no exception."; - mes "Yours must be worreid to death"; + mes "Yours must be worried to death."; next; mes "[Suspect]"; mes "..."; @@ -2056,7 +2152,7 @@ lhz_in02,147,222,4 script Officer Guo::off_guo 85,{ mes "to weird me out."; next; mes "[Officer Guo]"; - mes "Funny yhing about humans,"; + mes "Funny thing about humans,"; mes "though. It seems to be their"; mes "nature to lie, even when they"; mes "know they'll be caught. But"; @@ -2064,7 +2160,7 @@ lhz_in02,147,222,4 script Officer Guo::off_guo 85,{ mes "instinctively fear pain..."; next; mes "[Suspect]"; - mes "N-no,no..."; + mes "N-no, no..."; mes "You gotta be..."; mes "You're bluffing."; mes "Right?"; @@ -2072,13 +2168,13 @@ lhz_in02,147,222,4 script Officer Guo::off_guo 85,{ mes "[Officer Guo]"; mes "NO."; mes "You're bluffing."; - mes "Tell me..."; - mes "TELL ME...!!!"; + mes "Tell me...!"; + mes "TELL ME...!!"; mes "Admit you did it!!"; close; } -lhz_in02,142,221,8 duplicate(off_guo) Suspect::susp_guo 870 +lhz_in02,142,222,6 duplicate(off_guo) Suspect#6 870 // Auction ----------------------------------------------------------------------- @@ -2129,675 +2225,604 @@ auction_02,43,17,0 warp auc_light01 1,1,lighthalzen,209,169 // New ----------------------------------------------------------------------- lhz_in01,14,28,3 script Banquet Staff 109,{ + mes "[Banquet Staff]"; + mes "This Banquet Hall is used"; + mes "to hold events such as dinner"; + mes "parties with partners, clients"; + mes "and other associates, and press"; + mes "conferences. Of course, there's"; + mes "nothing going on right now."; + next; + mes "[Banquet Staff]"; + mes "Sometimes peace and quiet"; + mes "is a welcome change of pace,"; + mes "but right now I'm feeling quite"; + mes "bored. I think I would rather"; + mes "be busy than twiddling my"; + mes "thumbs, to tell the truth."; + close; +} + +lhz_in01,43,52,3 script Luccet#li_party 703,{ + mes "[Luccet]"; + mes "Shhhh! Hey, my brother's"; + mes "''it,'' so I gotta find a place"; + mes "to hide! Wait, would you just"; + mes "stand really still? I could"; + mes "just hide behind you! No?"; + mes "Nuts! Olly olly oxen free!"; + close; +} + +lhz_in01,28,33,7 script Hanccet#li_party 706,{ + mes "[Hanccet]"; + mes "Man... I hate being ''it!''"; + mes "I'm horrible at this game!"; + mes "Alright, okay, if I were my"; + mes "sister Luccet, where would"; + mes "I think I would not look for"; + mes "me? Of course...! The sewers!"; + close; +} -mes "[Banquet Staff]"; -mes "This Banquet Hall is used"; -mes "to hold events such as dinner"; -mes "parties with partners, clients"; -mes "and other associates, and press"; -mes "conferences. Of course, there's"; -mes "nothing going on right now."; -next; -mes "[Banquet Staff]"; -mes "Sometimes peace and quiet"; -mes "is a welcome change of pace,"; -mes "but right now I'm feeling quite"; -mes "bored. I think I would rather"; -mes "be busy than twiddling my"; -mes "thumbs, to tell the truth."; -close; +lhz_in01,21,50,7 script Annette#li_party 91,{ + mes "[Annette]"; + mes "I've heard that the"; + mes "Rekenber Banquet Hall"; + mes "is also used to hold weddings."; + mes "That must be so wonderful~"; + next; + mes "[Annette]"; + mes "Even if it is more expensive,"; + mes "I'd want to have my wedding"; + mes "here. Marriage is only once"; + mes "in a lifetime, ideally, so I'd"; + mes "want to make mine the most"; + mes "memorable experience."; + close; } -// --------------------------------------------------------------------------- - -lhz_in01,43,52,3 script Luccet#party 703,{ - -mes "[Luccet]"; -mes "Shhhh! Hey, my brother's"; -mes "'it,' so I gotta find a place"; -mes "to hide! Wait, would you just"; -mes "stand really silly? I could"; -mes "just hide behind you! No?"; -mes "Nuts! Olly olly oxen free!"; -close; +lhz_in01,129,54,1 script Mereth#erem 869,{ + mes "^3355FF*Shhhhhhzzzz*"; + mes "*Shhhhhhzzzz*^000000"; + next; + mes "[Mereth]"; + mes "Shhhhh...."; + mes "Aaaaaaaahhh..."; + next; + mes "^3355FFThe employee turned his"; + mes "head and peered into your"; + mes "eyes through the black mask"; + mes "on his face. Mereth stared"; + mes "wordlessly for a moment and"; + mes "then began to dance a lively,"; + mes "creepily jovial jig.^000000"; + close; } -// --------------------------------------------------------------------------- +lhz_in01,108,53,3 script #horri 111,{ + mes "^3355FFThis is simply a pile"; + mes "of files, a smattering of"; + mes "books and a family portrait.^000000"; + close; +} -lhz_in01,28,33,7 script Hanccet#party 706,{ - -mes "[Hanccet]"; -mes "Man... I hate being ''it!"; -mes "I'm horrible at this game!"; -mes "Alright, okay, if I were my"; -mes "sister Luccet, where would"; -mes "I think I would not look for"; -mes "me? Of course...! The sewers!"; -close; -} +lhz_in01,108,47,3 script #never 111,{ + mes "^3355FFThis desk is very"; + mes "neat and well organized"; + mes "in comparison to the other"; + mes "desks you've seen in your"; + mes "time. You take a moment to"; + mes "fully marvel at its tidiness.^000000"; + close; +} -// --------------------------------------------------------------------------- +lhz_in01,166,55,3 script #crazy4u 111,{ + mes "^3355FFThis desk has a bookshelf"; + mes "that is crammed with all sorts"; + mes "of books. Out of curiosity, you"; + mes "decide to pick one out.^000000"; + next; + mes "^3355FFHowever, the book you"; + mes "happen to touch contains"; + mes "an amazing amount of dark"; + mes "power, causing you to drop it.^000000"; + specialeffect 196; //"#crazy4u" EF_CURSEATTACK + close; +} + +lhz_in01,148,45,3 script Noama#amano 97,{ + mes "[Noama]"; + mes "Hee hee~!"; + mes "You wanna hear"; + mes "something funny?"; + mes "I heard there's a bar in"; + mes "Prontera where this guy"; + mes "sneaks singles into Jawa--"; + next; + mes "[Mazwon]"; + mes "Noama...!"; + mes "These machines are"; + mes "acting up again! Get"; + mes "over here right now!"; + next; + mes "[Noama]"; + mes "What?!"; + mes "Stop bugging me,"; + mes "I didn't do anything!"; + close; +} -lhz_in01,21,50,6 script Annette#party 91,{ +lhz_in01,147,40,1 script Mazwon#minus1 828,{ + mes "[Mazwon]"; + mes "Crap. Crap! Crap"; + mes "crap crap crap crap!"; + mes "These desk machines aren't"; + mes "supposed to work like this!"; + next; + mes "[Mazwon]"; + mes "Noama...!"; + mes "These machines are"; + mes "acting up again! Get"; + mes "over here right now!"; + next; + mes "[Noama]"; + mes "What?!"; + mes "Stop bugging me,"; + mes "I didn't do anything!"; + close; +} -mes "[Annette]"; -mes "I've heard that the"; -mes "Rekenber Banquet Hall"; -mes "is also used to hold weddings."; -mes "That must be so wonderful~"; -next; -mes "[Annette]"; -mes "Even if it is more expensive,"; -mes "I'd want to have my wedding"; -mes "here. Marriage is only once"; -mes "in a lifetime, ideally, so I'd"; -mes "want to make mine the most"; -mes "memorable experience."; -close; -} - -// --------------------------------------------------------------------------- - -lhz_in01,129,54,1 script Mereth 869,{ - -mes "^3131ff*Shhhhhhzzzz*"; -mes "*Shhhhhhzzzz*"; -next; -mes "[Mereth]"; -mes "Shhhh..."; -mes "Aaaaaahhh..."; -next; -mes "^3131ffThe employee turned his"; -mes "head and peered into your eyes"; -mes "through the black mask on his face."; -mes "Mereth stared wordlessly for a moment"; -mes "and then began to dance lively, creepily jovial jig."; -close; -} - -// --------------------------------------------------------------------------- - -lhz_in01,108,53,0 script #horri 111,{ - -mes "^3131ffThis is simply a pile"; -mes "of files, a smattering of"; -mes "books and a family portrait."; -close; -} - -// --------------------------------------------------------------------------- +lhz_in01,157,47,1 script Mareth#seram 797,{ + mes "[Mareth]"; + mes "Yoo hoo hoo~"; + mes "Oh, how I love"; + mes "love love chocolate!"; + emotion e_lv; + next; + mes "[Mareth]"; + mes "Eat it up..."; + mes "Or just melt it."; + mes "Slather it all over me."; + mes "Booyah. New life aspiration."; + close; +} -lhz_in01,108,47,0 script #never 111,{ - -mes "^3131ffThis desk is very well"; -mes "neat and well organized in"; -mes "comparison to the other desks"; -mes "you've seen in your time."; -mes "You take a moment to fully"; -mes "marvel at its tidiness."; -close; -} - -// --------------------------------------------------------------------------- - -lhz_in01,166,56,1 script #crazy4u 111,{ - -mes "^3131ffThis desk has a bookshelf"; -mes "that is crammed with all sorts of books."; -mes "Out of curiosity, you decide to pick one out."; -next; -mes "^3131ffHowever, the book you happen"; -mes "to touch contains an"; -mes "amazing amount of dark"; -mes "power, causing you to drop it."; -misceffect 196; -close; -} - -// --------------------------------------------------------------------------- - -lhz_in01,148,45,2 script Noama 97,{ - -mes "[Noama]"; -mes "Hee hee~!"; -mes "You wanna hear something funny?"; -mes "I heard there's a bar in Prontera where this guy sneaks singles into Jawa--"; -next; -mes "[Mazwon]"; -mes "Noama....!"; -mes "These machines are acting up again!"; -mes "Get over here right now!"; -next; -mes "[Noama]"; -mes "What?!"; -mes "Stop bugging me, I didn't do anything!"; -close; -} - -// -------------------------------------------------------------------------- - -lhz_in01,147,40,0 script Mazwon 828,{ - -mes "[Mazwon]"; -mes "Crap. Crap! Crap crap crap crap crap!"; -mes "These desk machines aren't supposed to work like this!"; -next; -mes "[Mazwon]"; -mes "Noama...!"; -mes "These machines are acting up again!"; -mes "Get over here right now!"; -next; -mes "[Noama]"; -mes "What?!"; -mes "Stop bugging me, I didn't do anything!"; -close; -} - -// --------------------------------------------------------------------------- - -lhz_in01,157,47,1 script Mareth 797,{ - -mes "[Mareth]"; -mes "Yoo hoo hoo~"; -mes "Oh, how I love"; -mes "love love chocolate!"; -close; -} - -// --------------------------------------------------------------------------- - -lhz_in01,164,45,2 script Eiya 91,{ - -mes "[Eiya]"; -mes "Jorje seems so cranky"; -mes "recently. He's usually"; -mes "more laid back than this."; -mes "Oh well, I hope that he"; -mes "feels better."; -next; -mes "[Eiya]"; -mes "Ooh, would you like?"; -mes "to look at my miniature"; -mes "doll collection? I love"; -mes "collecting cute dolls!"; -close; -} - -// --------------------------------------------------------------------------- - -lhz_in01,135,57,3 script Blackboard#l 111,{ - -mes "^3131ffYou found a blackboard filled with scribbling."; -mes "You can only read some of the messages that have been quickly scrawled on it.^000000"; -next; -mes "''Make sure everything is complete by XX 00.''"; -mes "- Jorje"; -next; -mes "Late Fee: 59,990 zeny"; -next; -mes "''I want to have %%%.''"; -mes "- Ellete"; -mes "''I want $$$ too!''"; -mes "- Enoz"; -mes "''How about @@@?''"; -mes "- Ellette"; -next; -mes "''I wanna buy [#@$].''"; -mes "- Ninjose"; -mes "''Go buy it!''"; -mes "- Senyu"; -mes "''Working hard and buying hard is the best employee attitude.''"; -mes "- Mazwon"; -close; -} - -// --------------------------------------------------------------------------- - -lhz_in03,100,18,3 script Rocky#house 81,{ - -mes "[Rocky]"; -mes "Woof woof!"; -mes "Grrrrrrr..."; -close; -} - -// --------------------------------------------------------------------------- - -lhz_in03,130,41,5 script Jay#house 706,{ - -mes "[Jay]"; -mes "My mommy and daddy"; -mes "always come home late."; -mes "So I eat dinner alone."; -mes "All by myself. Everyday."; -next; -mes "[Jay]"; -mes "Food doesn't taste as"; -mes "good when you're not"; -mes "eating with anybody."; -mes "Maybe I'm just lonely."; -close; -} - -// -------------------------------------------------------------------------- - -lhz_in03,129,22,7 script Housemaid Jane#house 850,{ - -mes "[Housemaid Jane]"; -mes "This house is enormous..."; -mes "It's clearly much too big"; -mes "for a regularly sized family."; -mes "And it takes me forever to"; -mes "make sure that it stays clean!"; -next; -mes "[Housemaid Jane]"; -mes "It's not easy keeping"; -mes "things neat and tidy when"; -mes "you're responsible for acres"; -mes "of indoor living space. Being"; -mes "a maid can be pretty hard..."; -close; -} - -// --------------------------------------------------------------------------- - -lhz_in03,124,117,2 script Housemaid Brenda#house 74,{ - -mes "[Housemaid Brenda]"; -mes "I better dust extra"; -mes "gently around this vase."; -mes "It's worth ten million zeny"; -mes "and if it were to-- No. No!"; -mes "I'm not even going to think it!"; -close; -} - -// --------------------------------------------------------------------------- - -lighthalzen,159,222,1 script Rekenber Employee 109,{ - -mes "[Benauth]"; -mes "Down there, the repairman"; -mes "is just finishing manteinance"; -mes "on our chairman's private"; -mes "Airship. Can you imagine"; -mes "having one of those of your"; -mes "very own to fly around in?"; -next; -mes "[Benauth]"; -mes "Yeah, the chairman of"; -mes "the Rekenber Corporation..."; -mes "He's really powerful person."; -mes "It's almost scary what he can"; -mes "do with his money, you know?"; -close; -} - -// -------------------------------------------------------------------------- - -lighthalzen,162,304,7 script Rekenber Guard Drew 868,{ - -mes "[Rekenber Guard Drew]"; -mes "Dude, check it out~"; -mes "Official glossy photos"; -mes "of the Kafra Ladies. Now..."; -mes "With 20% more garter belts!"; -emotion 23; -next; -mes "[Rekenber Guard Tan]"; -mes "So they're all wearing"; -mes "garter belts in these?"; -mes "Whoa, that means they"; -mes "event got the glasses chick"; -mes "to wear 'em too? That's the"; -mes "best news I've heard all day!"; -next; -mes "[Rekenber Guard Drew]"; -mes "Okay man, you know these"; -mes "are limited edition collector's"; -mes "items, so each one is worth"; -mes "300,000 zeny. I mean, I have"; -mes "an extra set, but I don't know"; -mes "if you'd wanna buy them off--"; -next; -emotion 23; -mes "[Rekenber Guard Tan]"; -mes "I'll take them all."; -mes "Wait, all of them except"; -mes "for that young kid. Just the"; -mes "idea of having her glamour"; -mes "photo around strikes me as..."; -mes "Yeah. Yeah, it's no good."; -emotion 2; -close; -} - -// -------------------------------------------------------------------------- - -lighthalzen,163,306,3 script Rekenber Guard Tan 867,{ - -mes "[Rekenber Guard Tan]"; -mes "Whoa, whoa. Now this..."; -mes "This is art. The lighting,"; -mes "the angle, the... the..."; -mes "subject matter. Oh yes."; -next; -mes "[Rekenber Guard Drew]"; -mes "Man, these officialy licensed"; -mes "Kafra Lady glossies... They're"; -mes "worth every zeny we paid. Say"; -mes "goodbye Swimsuit Calendar,"; -mes "and hellooooo Kafra Leilah~"; -next; -mes "[Rekenber Guard Tan]"; -mes "Leilah? Oh, you mean"; -mes "the glasses chick? Dude..."; -mes "Dude. She's my favourite too!"; -close; -} - -// -------------------------------------------------------------------------- - -lighthalzen,70,227,4 script Delna 102,{ - -mes "[Delna]"; -mes "Sometimes the simple"; -mes "pleasures can give you"; -mes "the most happiness. For me"; -mes "going outside and basking in"; -mes "the sun os the greatest thing~"; -next; -mes "[Delna]"; -mes "Yes, sunbathing in a quiet"; -mes "and relaxing place can be"; -mes "so refreshing. And if you're"; -mes "careful about not getting a"; -mes "sunborn or a tan, a little sun"; -mes "can be really good for you."; -close; -} - -// -------------------------------------------------------------------------- - -lhz_in02,289,277,3 script Martial Artist#l 753,{ - -mes "[Martial Artist]"; -mes "Curses..."; -mes "I've come to the"; -mes "wrong place to seek"; -mes "out a challenge. No"; -mes "one here is really all"; -mes "that mightly or competitive!"; -next; -mes "[Martial Artist]"; -mes "This whole city thinks"; -mes "it can buy power and safety"; -mes "wih money. They don't know"; -mes "the value of a nice, friendly"; -mes "brawl. Hopefully, I'll find a"; -mes "rival around here soon..."; -close; -} - -// -------------------------------------------------------------------------- - -lighthalzen,107,107,3 script Kosit 869,{ - -mes "[Kosit]"; -mes "This city might have"; -mes "more guards and rules"; -mes "than other places, but"; -mes "I still don't know if it's"; -mes "really safe to live here."; -next; -mes "[Kosit]"; -mes "I mean, the reason we have"; -mes "these rules is because of all"; -mes "the unruly gangsters that can"; -mes "sometimes get into the city."; -mes "I mean, it's relatively peaceful"; -mes "and all. But these rules..."; -next; -mes "[Kosit]"; -mes "It's good to be safe,"; -mes "but I don't know if it's"; -mes "a good idea to sacrifice"; -mes "our freedoms or standard"; -mes "of living, you know?"; -close; -} - -// -------------------------------------------------------------------------- - -lhz_in03,32,99,3 script Sopheap 863,{ - -mes "[Sopheap]"; -mes "Oh, you youngsters."; -mes "Always traveling around"; -mes "and having adventures and"; -mes "fighting monsters. I certainly"; -mes "had my fill of excitement back"; -mes "when I was your age, long ago."; -next; -mes "[Sopheap]"; -mes "Sure, I miss doing all"; -mes "of that, but now I'm content"; -mes "with just relaxing and resting."; -mes "Still, there are a lot of old folk"; -mes "who refuse to sit still like this~"; -close; -} - -// -------------------------------------------------------------------------- - -lhz_in03,25,105,5 script Gopal 869,{ - -mes "[Gopal]"; -mes "Granny may be happy"; -mes "just sitting around and"; -mes "enjoying the peaceful life,"; -mes "but I'm not! I'm too young"; -mes "to just lay down and let"; -mes "these days just pass by!"; -next; -mes "[Gopal]"; -mes "I wanna make something"; -mes "of myself. Maybe someday,"; -mes "I'll found a company as big"; -mes "as the Rekenber Corporation!"; -close; -} - -// -------------------------------------------------------------------------- - -lighthalzen,176,65,5 script Kimmy 862,{ - -mes "[Kimmy]"; -mes "Unlike most places,"; -mes "Lighthalzen has many"; -mes "beautiful clothing and"; -mes "accessory shops. This"; -mes "place is heaven to a"; -mes "trendsetter like me~!"; -next; -mes "[Kimmy]"; -mes "I don't know if you"; -mes "adventurers are interested"; -mes "in fashion, but you can thrash"; -mes "your old clothes and get some"; -mes "new, unique and trendy gear"; -mes "over here in Lighthalzen~"; -close; -} - -// -------------------------------------------------------------------------- - -lighthalzen,364,282,3 script Bodger 870,{ - -mes "[Bodger]"; -mes "Another hungry day..."; -mes "and even if I did, there's"; -mes "no place that sells food"; -mes "I'd actually eat. Oh, man."; -mes "I'm barely living as it is."; -next; -mes "[Bodger]"; -mes "I hear that the people"; -mes "who live Uptown eat totally"; -mes "delicious, gourmet food eight"; -mes "times a day! Hopefully it's just"; -mes "an exaggeration. 'Cuz if it"; -mes "wasn't, I'd be so mad..."; -close; -} - -// -------------------------------------------------------------------------- - -lhz_in03,239,38,3 script Avetis 849,{ - -mes "[Avetis]"; -mes "A-ack..."; -mes "*Cough cough*"; -mes "Would you give me"; -mes "some m-medicine?!"; -mes "*Cough cough haaack*"; -mes "Sweet Christmas, it hurts..."; -next; -mes "[Avetis]"; -mes "I sk-skipped work"; -mes "because I've been too"; -mes "sick t-to go. *Cough*"; -mes "But now I don't have"; -mes "the money to *Haack*"; -mes "buy med-medicine..."; -close; -} - -// -------------------------------------------------------------------------- - -lhz_in02,267,25,4 script Diana 747,{ - -mes "[Diana]"; -mes "Oh wow, that weapon"; -mes "is fantastic! But I'm sure"; -mes "that it must be really"; -mes "expensive. Huh..."; -next; -mes "[Shop Assistant]"; -mes "Ma'am, are you talking"; -mes "about this Stilleto? You"; -mes "certainly have an eye for"; -mes "quality weapons. If you"; -mes "don't mind me asking,"; -mes "where are you from?"; -next; -mes "[Diana]"; -mes "Oh, I was born"; -mes "and raised in Morroc."; -next; -mes "[Shop Assistant]"; -mes "Ah yes, I've heard many"; -mes "good things about that town."; -mes "You've certainly proven that"; -mes "people from Morroc truly have"; -mes "good taste. Now, this Stilleto"; -mes "is a steal at 39,800 zeny..."; -next; -emotion 23; -mes "[Diana]"; -mes "Huh...?!"; -mes "That's ridiculous!"; -mes "Never mind that, let"; -mes "me take a look at that"; -mes "Gladius in the corner."; -next; -mes "[Shop Assistant]"; -mes "The Gladius?"; -mes "Ah, that would be"; -mes "39,800 zeny, ma'am."; -next; -mes "[Diana]"; -mes "Oh, that's a really"; -mes "good price. I'll take it!"; -next; -mes "[Shop Assistant]"; -mes "Yes, this replica really"; -mes "does look just like an"; -mes "actual Gladius, does it"; -mes "not? Although not a true"; -mes "weapon, it's quite capable of"; -mes "opening the toughest envelopes."; -next; -mes "[Diana]"; -mes "..."; -mes "......"; -mes "I take that back."; -mes "This shop really sucks."; -close; -} - -// --------------------------------------------------------------------------- - -lhz_in02,267,22,1 script Shop Assistant 91,{ - -mes "[Shop Assistant]"; -mes "Welcome to our"; -mes "store where we offer"; -mes "many unique products that"; -mes "you can't find anywhere else."; -next; -mes "[Shop Assistant]"; -mes "However, shopping is only available"; -mes "to our members. There's an annual"; -mes "membership fee that's waived when"; -mes "you spend a certain amount every"; -mes "month on our store. If you invite"; -mes "your friends, you'll receive spe--"; -next; -mes "[" + strcharinfo(0) + "]"; -mes "N-no thank you!"; -mes "I'm not interested!"; -close; -} - -// --------------------------------------------------------------------------- - -lighthalzen,192,63,4 script Sergei 92,{ - -mes "[Sergei]"; -mes "You know, there's an"; -mes "interesting story about"; -mes "the axe that's hanging"; -mes "over there. Would you"; -mes "like me to tell you?"; -next; -menu "Sure",-,"No, thank's.",M_NO; - -Yes: -mes "[Sergei]"; -mes "This previous owner of"; -mes "this Weapon Shop was"; -mes "a convicted serial killer."; -mes "Each night, he'd take that"; -mes "axe and cruelly murder"; -mes "beautiful ladies like me."; -next; -mes "[Sergei]"; -mes "When he was finally"; -mes "caught, they beheaded"; -mes "him with his own axe."; -mes "Since then, they say that"; -mes "his ghost still lingers and"; -mes "sharpens this axe at night."; -next; -mes "[Sergei]"; -mes "Just thinking about"; -mes "it gives me goosebumps!"; -mes "And I'm supposed to work"; -mes "here! It's so creepy!"; -close; +lhz_in01,164,45,3 script Eiya#iaiai 91,{ + mes "[Eiya]"; + mes "Jorje seems so cranky"; + mes "recently. He's usually"; + mes "more laid back than this."; + mes "Oh well, I hope that he"; + mes "feels better."; + next; + mes "[Eiya]"; + mes "Ooh, would you like"; + mes "to look at my miniature"; + mes "doll collection? I love"; + mes "collecting cute dolls!"; + close; +} -M_NO: +lhz_in01,135,57,3 script Blackboard#li 111,{ + mes "^3355FFYou found a blackboard"; + mes "filled with scribbling. You"; + mes "can only read some of the"; + mes "messages that have been"; + mes "quickly scrawled on it.^000000"; + next; + mes "''Make sure everything"; + mes "is complete by XX 00.''"; + mes "- Jorje"; + next; + mes "Late Fee: 59, 990 zeny"; + next; + mes "''I want to have''"; + mes "- Ellette"; + mes "''I want $$$ too!''"; + mes "- Enoz"; + mes "''How about @@@?''"; + mes "- Ellette"; + next; + mes "''I wanna buy [#@$].''"; + mes "- Ninjose"; + mes "''Go buy it!''"; + mes "- Senyu"; + mes "''Working hard and buying hard"; + mes "is the best employee attitude.''"; + mes "- Mazwon"; + close; +} + +lhz_in03,100,18,3 script Rocky#li_house 81,{ + if (rand(1,2) == 1) { + mes "[Rocky]"; + mes "Woof woof!"; + close; + } + mes "[Rocky]"; + mes "Grrrrrrr..."; + close; +} + +lhz_in03,130,41,5 script Jay#li_house 706,{ + mes "[Jay]"; + mes "My mommy and daddy"; + mes "always come home late."; + mes "So I eat dinner alone."; + mes "All by myself. Everyday."; + next; + mes "[Jay]"; + mes "Food doesn't taste as"; + mes "good when you're not"; + mes "eating with anybody."; + mes "Maybe I'm just lonely."; + close; +} + +lhz_in03,129,22,7 script Housemaid Jane#li_house1 850,{ + mes "[Housemaid Jane]"; + mes "This house is enormous..."; + mes "It's clearly much too big"; + mes "for a regularly sized family."; + mes "And it takes me forever to"; + mes "make sure that it stays clean!"; + next; + mes "[Housemaid Jane]"; + mes "It's not easy keeping"; + mes "things neat and tidy when"; + mes "you're responsible for acres"; + mes "of indoor living space. Being"; + mes "a maid can be pretty hard..."; + close; +} + +lhz_in03,124,117,1 script Housemaid Brenda#li 74,{ + mes "[Housemaid Brenda]"; + mes "I better dust extra"; + mes "gently around this vase."; + mes "It's worth ten million zeny"; + mes "and if it were to-- No. No!"; + mes "I'm not even going to think it!"; + close; +} + +lighthalzen,159,222,1 script Rekenber Employee#li 109,{ + mes "[Benatuth]"; + mes "Down there, the repairman"; + mes "is just finishing maintenance"; + mes "on our chairman's private"; + mes "Airship. Can you imagine"; + mes "having one of those of your"; + mes "very own to fly around in?"; + next; + mes "[Benatuth]"; + mes "Yeah, the chairman of"; + mes "the Rekenber Corporation..."; + mes "He's a really powerful person."; + mes "It's almost scary what he can"; + mes "do with his money, you know?"; + close; +} + +lighthalzen,162,304,7 script Rekenber Guard Drew#li 868,{ + mes "[Rekenber Guard Drew]"; + mes "Dude, check it out~"; + mes "Official glossy photos"; + mes "of the Kafra Ladies. Now..."; + mes "With 20% more garter belts!"; + emotion e_ho; + next; + mes "[Rekenber Guard Tan]"; + mes "So they're all wearing"; + mes "garter belts in these?"; + mes "Whoa, that means they"; + mes "even got the glasses chick"; + mes "to wear 'em too? That's the"; + mes "best news I've heard all day!"; + emotion e_omg; + next; + mes "[Rekenber Guard Drew]"; + mes "Okay man, you know these"; + mes "are limited edition collector's"; + mes "items, so each one is worth"; + mes "300,000 zeny. I mean, I have"; + mes "an extra set, but I don't know"; + mes "if you'd wanna buy them off--"; + next; + mes "[Rekenber Guard Tan]"; + mes "I'll take them all."; + mes "Wait, all of them except"; + mes "for that young kid. Just the"; + mes "idea of having her glamour"; + mes "photo around strikes me as..."; + mes "Yeah. Yeah, it's no good."; + close; +} + +lighthalzen,163,306,3 script Rekenber Guard Tan#li 867,{ + mes "[Rekenber Guard Tan]"; + mes "Whoa, whoa. Now this..."; + mes "This is art. The lighting,"; + mes "the angle, the... the..."; + mes "subject matter. Oh yes."; + emotion e_swt2; + next; + mes "[Rekenber Guard Drew]"; + mes "Man, these officially licensed"; + mes "Kafra Lady glossies... They're"; + mes "worth every zeny we paid. Say"; + mes "goodbye Swimsuit Calendar,"; + mes "and hellooooo Kafra Leilah~"; + next; + mes "[Rekenber Guard Tan]"; + mes "Leilah? Oh, you mean"; + mes "the glasses chick? Dude..."; + mes "Dude. She's my favorite too!"; + close; +} + +lighthalzen,70,227,4 script Delna#li_reken 102,{ + mes "[Delna]"; + mes "Sometimes the simple"; + mes "pleasures can give you"; + mes "the most happiness. For me,"; + mes "going outside and basking in"; + mes "the sun is the greatest thing~"; + next; + mes "[Delna]"; + mes "Yes, sunbathing in a quiet"; + mes "and relaxing place can be"; + mes "so refreshing. And if you're"; + mes "careful about not getting a"; + mes "sunburn or a tan, a little sun"; + mes "can be really good for you."; + close; +} + +lhz_in02,289,277,3 script Martial Artist#1 753,{ + mes "[Martial Artist]"; + mes "Curses..."; + mes "I've come to the"; + mes "wrong place to seek"; + mes "out a challenge. No"; + mes "one here is really all"; + mes "that mighty or competitive!"; + next; + mes "[Martial Artist]"; + mes "This whole city thinks"; + mes "it can buy power and safety"; + mes "with money. They don't know"; + mes "the value of a nice, friendly"; + mes "brawl. Hopefully, I'll find a"; + mes "rival around here soon..."; + close; +} + +lighthalzen,107,107,3 script Kosit#zen1 869,{ + mes "[Kosit]"; + mes "This city might have"; + mes "more guards and rules"; + mes "than other places, but"; + mes "I still don't know if it's"; + mes "really safe to live here."; + next; + mes "[Kosit]"; + mes "I mean, the reason we have"; + mes "these rules is because of all"; + mes "the unruly gangsters that can"; + mes "sometimes get into the city."; + mes "I mean, it's relatively peaceful^FFFFFF ^000000 and all. But these rules..."; + next; + mes "[Kosit]"; + mes "It's good to be safe,"; + mes "but I don't know if it's"; + mes "a good idea to sacrifice"; + mes "our freedoms or standard"; + mes "of living, you know?"; + close; +} + +lhz_in03,32,99,3 script Sopheap#zen1 863,{ + mes "[Sopheap]"; + mes "Oh, you youngsters."; + mes "Always traveling around"; + mes "and having adventures and"; + mes "fighting monsters. I certainly"; + mes "had my fill of excitement back"; + mes "when I was your age, long ago."; + next; + mes "[Sopheap]"; + mes "Sure, I miss doing all"; + mes "of that, but now I'm content"; + mes "with just relaxing and resting."; + mes "Still, there are a lot of old folk who refuse to sit still like this~"; + close; +} + +lhz_in03,25,105,5 script Gopal#zen4 869,{ + mes "[Gopal]"; + mes "Granny may be happy"; + mes "just sitting around and"; + mes "enjoying the peaceful life,"; + mes "but I'm not! I'm too young"; + mes "to just lay down and let"; + mes "these days just pass by!"; + next; + mes "[Gopal]"; + mes "I wanna make something"; + mes "of myself. Maybe someday,"; + mes "I'll found a company as big"; + mes "as the Rekenber Corporation!"; + close; +} + +lighthalzen,176,65,5 script Kimmy#zen3 862,{ + mes "[Kimmy]"; + mes "Unlike most places,"; + mes "Lighthalzen has many"; + mes "beautiful clothing and"; + mes "accessory shops. This"; + mes "place is heaven to a"; + mes "trendsetter like me~!"; + next; + mes "[Kimmy]"; + mes "I don't know if you"; + mes "adventurers are interested"; + mes "in fashion, but you can trash"; + mes "your old clothes and get some"; + mes "new, unique and trendy gear"; + mes "over here in Lighthalzen~"; + close; +} + +lighthalzen,364,282,3 script Bodger#zen5 870,{ + mes "[Bodger]"; + mes "Another hungry day..."; + mes "I don't have any money"; + mes "and even if I did, there's"; + mes "no place that sells food"; + mes "I'd actually eat. Oh, man."; + mes "I'm barely living as it is."; + next; + mes "[Bodger]"; + mes "I hear that the people"; + mes "who live Uptown eat totally"; + mes "delicious, gourmet food eight"; + mes "times a day! Hopefully it's just^FFFFFF ^000000 an exaggeration. 'Cuz if it"; + mes "wasn't, I'd be so mad..."; + close; +} + +lhz_in03,239,38,3 script Avetis#zen10 849,{ + mes "[Avetis]"; + mes "A-ack..."; + mes "^333333*Cough cough*^000000"; + mes "Would you give me"; + mes "some m-medicine?!"; + mes "^333333*Cough cough haack*^000000"; + mes "Sweet Christmas, it hurts..."; + next; + mes "[Avetis]"; + mes "I sk-skipped work"; + mes "because I've been too"; + mes "sick t-to go. ^333333*Cough*^000000"; + mes "But now I don't have"; + mes "the money to ^333333*Haack*^000000"; + mes "buy med-medicine... "; + close; +} + +lhz_in02,267,25,4 script Diana#npc 747,{ + mes "[Diana]"; + mes "Oh wow, that weapon"; + mes "is fantastic! But I'm sure"; + mes "that it must be really"; + mes "expensive. Huh..."; + next; + mes "[Shop Assistant]"; + mes "Ma'am, are you talking"; + mes "about this Stiletto? You"; + mes "certainly have an eye for"; + mes "quality weapons. If you"; + mes "don't mind me asking,"; + mes "where are you from?"; + next; + mes "[Diana]"; + mes "Oh, I was born"; + mes "and raised in Morroc."; + next; + mes "[Shop Assistant]"; + mes "Ah yes, I've heard many"; + mes "good things about that town."; + mes "You've certainly proven that"; + mes "people from Morroc truly have"; + mes "good taste. Now, this Stiletto"; + mes "is a steal at 39,800 zeny..."; + next; + emotion e_omg; + mes "[Diana]"; + mes "Huh...?!"; + mes "That's ridiculous!"; + mes "Never mind that, let"; + mes "me take a look at that"; + mes "Gladius in the corner."; + next; + mes "[Shop Assistant]"; + mes "The Gladius?"; + mes "Ah, that would be"; + mes "39,800 zeny, ma'am."; + next; + mes "[Diana]"; + mes "Oh, that's a really"; + mes "good price. I'll take it!"; + next; + mes "[Shop Assistant]"; + mes "Yes, this replica really"; + mes "does look just like an"; + mes "actual Gladius, does it"; + mes "not? Although not a true"; + mes "weapon, it's quite capable of"; + mes "opening the toughest envelopes."; + next; + mes "[Diana]"; + mes "..."; + mes "......"; + mes "I take that back."; + mes "This shop really sucks."; + close; +} + +lhz_in02,267,22,1 script Shop Assistant#cobo 91,{ + mes "[Shop Assistant]"; + mes "Welcome to our"; + mes "store where we offer"; + mes "many unique products that"; + mes "you can't find anywhere else."; + next; + mes "[Shop Assistant]"; + mes "However, shopping is only available to our members. There's an annual"; + mes "membership fee that's waived when you spend a certain amount every"; + mes "month in our store. If you invite your friends, you'll receive spe--"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "N-no thank you!"; + mes "I'm not interested!"; + close; +} + +lighthalzen,192,63,4 script Sergei#zen1 92,{ + mes "[Sergei]"; + mes "You know, there's an"; + mes "interesting story about"; + mes "the axe that's hanging"; + mes "over there. Would you"; + mes "like me to tell you?"; + next; + if (select("Sure.:No, thanks.") == 1) { + mes "[Sergei]"; + mes "This previous owner of"; + mes "this Weapon Shop was"; + mes "a convicted serial killer."; + mes "Each night, he'd take that"; + mes "axe and cruelly murder"; + mes "beautiful ladies like me."; + next; + mes "[Sergei]"; + mes "When he was finally"; + mes "caught, they beheaded"; + mes "him with his own axe."; + mes "Since then, they say that"; + mes "his ghost still lingers and"; + mes "sharpens this axe at night."; + next; + mes "[Sergei]"; + mes "Just thinking about"; + mes "it gives me goosebumps!"; + mes "And I'm supposed to work"; + mes "here! It's so creepy!"; + close; + } mes "[Sergei]"; mes "Oh, how disappointing~"; mes "It's the perfect story for"; @@ -2807,47 +2832,213 @@ M_NO: close; } -// --------------------------------------------------------------------------- +lighthalzen,258,223,3 script Srinivas#zen4 866,{ + mes "[Srinivas]"; + mes "Those rundown buildings"; + mes "in the slums are an eyesore"; + mes "that offend the entire city!"; + mes "I just wish they would wreck"; + mes "them down. What do I care"; + mes "about the poor and needy?"; + close; +} -lighthalzen,258,223,3 script Srinivas 866,{ +lighthalzen,77,203,3 script Victor Perfecto#zen9 869,{ + mes "[Victor Perfecto]"; + mes "I've heard that the"; + mes "Rekenber Corporation"; + mes "actually created the"; + mes "environment in Lighthalzen"; + mes "through artificial means."; + next; + mes "[Victor Perfecto]"; + mes "It seems like it'd take"; + mes "a lot of investment, but"; + mes "artificially creating an"; + mes "environment isn't impossible"; + mes "with the means available to"; + mes "the Rekenber Corporation."; + next; + mes "[Victor Perfecto]"; + mes "^333333*Sigh...*^000000"; + mes "Still, it's pretty"; + mes "depressing to think"; + mes "that the beauty of nature"; + mes "can be manmade and"; + mes "equated to zeny, you know?"; + close; +} + +lighthalzen,40,107,4 script Vergil#zen4 869,{ + mes "[Vergil]"; + mes "The weather is so"; + mes "nice today, like always."; + mes "I just want to ditch work,"; + mes "run outside and work out."; + next; + switch(select("Where do you want to go?:But shouldn't you go to work?:Have you heard about the serial killer?")) { + case 1: + mes "[Vergil]"; + mes "Well, those guys in"; + mes "black suits, not to mention"; + mes "the ruffians that manage to"; + mes "invade town, sometimes sort"; + mes "of make it kind of unsafe to"; + mes "go out all by yourself."; + next; + mes "[Vergil]"; + mes "But me and a buddy are"; + mes "planning to head to the"; + mes "Al De Baran Turbo Track"; + mes "one of these days. Boy,"; + mes "the last time we went,"; + mes "he wasted a lot of zeny."; + next; + mes "[Vergil]"; + mes "He actually won some"; + mes "kind of potion as a prize"; + mes "and let me have it. I drank"; + mes "it and it made me move really"; + mes "slowly. Now what kind of prize"; + mes "is that supposed to be?!"; + next; + mes "[Vergil]"; + mes "I think my buddy"; + mes "was totally scammed."; + mes "That, or I was totally"; + mes "tricked by him to drink it."; + mes "How they came up with such a ridiculous idea for a prize!"; + close; + case 2: + mes "[Vergil]"; + mes "Wha--?! I didn't say"; + mes "I was going to ditch work,"; + mes "I just said I wanted to!"; + mes "But just to spite you, maybe"; + mes "just maybe, I won't go today!"; + next; + mes "[Vergil]"; + mes "Then again, I don't"; + mes "think I can slack on"; + mes "this project. Curses..."; + mes "The weekend certainly"; + mes "doesn't come fast enough!"; + close; + case 3: + mes "[Vergil]"; + mes "What, you mean that"; + mes "axe murderer from a long"; + mes "time ago? Well, I heard a"; + mes "rumor that it actually wasn't"; + mes "like that. Let's see, how"; + mes "did the story go?"; + next; + mes "[Vergil]"; + mes "I heard that some hat"; + mes "maker, the one who makes"; + mes "the Smokie Hat, accidentally"; + mes "made a Person Headgear"; + mes "instead of, like, a hat made"; + mes "of monsters. Don't ask me how."; + next; + mes "[Vergil]"; + mes "Yeah, I think relatives"; + mes "of that Airship Captain..."; + mes "They were totally made into"; + mes "a hat on accident. Supposedly,"; + mes "it looks like a Reindeer Head,"; + mes "but now that's just too weird."; + close; + } +} -mes "[Srinivas]"; -mes "Those rundown buildings"; -mes "in the slums are an eyesore"; -mes "that offend the entire city!"; -mes "I just wish they would wreck"; -mes "them down. What do I care"; -mes "about the poor and needy?"; -close; +lhz_in01,144,53,3 script Jorje#zero 98,1,1,{ +OnTouch: + switch(rand(1,3)) { + case 1: + mes "[Jorje]"; + mes "Arrrgh, I don't"; + mes "have any time for"; + mes "talking! I'm in the"; + mes "middle of an important"; + mes "task! H-hold on a second!"; + close; + case 2: + mes "[Jorje]"; + mes "D-don't come any"; + mes "closer! Anyone who"; + mes "comes near me might"; + mes "just screw me up! Back off!"; + close; + case 3: + mes "[Jorje]"; + mes "Oh man..."; + mes "I've been working so"; + mes "hard and haven't taken"; + mes "any breaks. I think I'll"; + mes "reward myself and buy"; + mes "something like maybe--"; + next; + mes "[Jorje]"; + mes "No! No, I'm not"; + mes "gonna buy anything!"; + mes "I've got my future wife"; + mes "to think about! Must..."; + mes "Save... More... Money!"; + close; + } + end; } -// --------------------------------------------------------------------------- -lighthalzen,77,203,3 script Victor Perfecto 869,{ +lhz_in01,139,48,7 script Leimi#mimir 73,{ + mes "[Leimi]"; + mes "..."; + mes "......"; + next; + mes "[Leimi]"; + mes "Oh...!"; + mes "Good heavens!"; + mes "Um, may I help you?"; + emotion e_omg; + if (BaseJob == Job_Assassin) { + if (Sex) { + next; + mes "[Leimi]"; + mes "Oh, you're an Assassin!"; + mes "Oh, you boys are soooo cute!"; + mes "And so cool and so mysterious^FFFFFF ^000000 all at the same time! I love you!"; + } + else { + next; + mes "[Leimi]"; + mes "An Assassin...?"; + mes "Oh, you wouldn't happen"; + mes "to know any Assassin boys"; + mes "that might be single, do you?"; + mes "Oh-my-god, they're hunky-hot~"; + } + } + close; +} -mes "[Victor Perfecto]"; -mes "I've heard that the"; -mes "Rekenber Corporation"; -mes "actually created the"; -mes "environment in Lighthalzen"; -mes "through artificial means."; -next; -mes "[Victor Perfecto]"; -mes "It seems like it'd take"; -mes "a lot of investment, but"; -mes "artificially creating an"; -mes "environment isn't impossible"; -mes "with the means avalaible to"; -mes "the Rekenber Corporation."; -next; -mes "[Victor Perfecto]"; -mes "*Sigh...*"; -mes "Still, it's pretty"; -mes "depressing to think"; -mes "that the beauty of nature"; -mes "can be manmade and"; -mes "equated to zeny, you know?"; -close; +lhz_in01,138,47,0 script #mimir_camera -1,2,2,{ +OnTouch: + if (BaseJob == Job_Assassin) { + if (Sex) { + mes "^3355FF*Click*^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "What the...?"; + mes "That sound. Did..."; + mes "Did someone just"; + mes "take my picture?"; + close; + } + } + end; } -// --------------------------------------------------------------------------- +// Lighthalzen Mushroom. +// Don't really understand why it's there, but it's funny regardless. +lhz_in01,157,54,0,0 monster Red Mushroom 1085,1,120000,100000,0 diff --git a/npc/merchants/inn.txt b/npc/merchants/inn.txt index 5b96481c5..ae8098f3f 100644 --- a/npc/merchants/inn.txt +++ b/npc/merchants/inn.txt @@ -37,6 +37,7 @@ //= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 2.1a Corrected a little Typo error. (bugreport:536 & 537) [Samuray22] //= 2.2 Small update to Vein's Inn Master. [L0ne_W0lf] +//= 2.3 Added Lighthalzen Inn from Lighthalzen town file. [L0ne_W0lf] //============================================================ @@ -111,6 +112,55 @@ ra_in01,376,69,4 script Inn Keeper#Annie 931,{ warp "ra_in01",384,128; end; } +//====================== Lighthalzen ================================= +lhz_in02,230,284,4 script Hotel Employee#01 86,{ + + mes "[Hotel Employee]"; + mes "Welcome to"; + mes "the Royal Dragon,"; + mes "where you can find the"; + mes "finest accomodations"; + mes "and the best service."; + next; + menu "Save Point",s_Save,"Rest - 5,000 zeny",s_Rest,"Cancel",-; + + mes "[Hotel Employee]"; + mes "Thank you and"; + mes "have a nice day."; + close; + +s_Save: + savepoint "lhz_in02",209,275; + mes "[Hotel Employee]"; + mes "Thank you, your"; + mes "Respawn Point has"; + mes "been saved here in"; + mes "the Royal Dragon."; + close; + +s_Rest: + if(Zeny < 5000)goto s_NEnoughZ; + set Zeny,Zeny - 5000; + mes "[Hotel Employee]"; + mes "Thank you~"; + mes "I hope you enjoy"; + mes "your stay in the"; + mes "Royal Dragon."; + close2; + warp "lhz_in02",219,150; + percentheal 100,100; + sc_start SC_BLESSING,240000,10; + skilleffect AL_BLESSING,0; + end; + +s_NEnoughZ: + mes "[Hotel Employee]"; + mes "I'm sorry but you do not"; + mes "have enough zeny, please"; + mes "come back when you do!"; + close; +} + //======================== Hugel ==================================== hu_in01,246,107,3 script Inn Maid#Receptionist 53,{ diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 744e1fc4d..6a8f5fea5 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -4,7 +4,7 @@ //= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets, //= Lupus, Lord Gywall //===== Current Version: ===================================== -//= 3.9 +//= 4.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -62,6 +62,7 @@ //= since its symbol depends on the time. [SinSloth] //= 3.8 Removed bio ethic quest definition from header. [L0ne_W0lf] //= 3.9 Added Rekenber Job quest. Don't know why it hasn't been there before though. [SinSloth] +//= 4.0 Updated several NPCs to Official (iRO) dialog, and restrucured. [L0ne_W0lf] //============================================================ lighthalzen,1,1,7 script sneakAddSuber -1,{ @@ -107,7 +108,7 @@ OnTimer10000: MakeMob: if($@lhz_alert == 1) goto ChkEnd; set $@mobcount, $@mob; - mapannounce "lighthalzen","Maintenance Organization of the Public Order: Currently the security of the city has been compromized, We ask the citizens to be more careful. I repeat. We ask the citizens to be more careful.", 1; + mapannounce "lighthalzen","Attention, citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!", 1; for( set $@i, 0; $@i < $@mob; set $@i, $@i + 1 ) { monster "lighthalzen",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled"; @@ -121,7 +122,7 @@ MakeMob: ClearMob: if($@lhz_alert == 0) goto ChkEnd; set $@mobcount, 0; - mapannounce "lighthalzen","Maintenance organization of the Public Order: We were able to get rid of all the trouble makers in the city. You may relax now.", 1; + mapannounce "lighthalzen","Attention, citizens. Our law enforcement department has successfully contained the situation. Alert status has been canceled.", 1; killmonster "lighthalzen","AlertChk::OnMobKilled"; set $@lhz_alert, 0; set $@sneakguard, 0; @@ -139,118 +140,112 @@ ChkEnd: end; } -lighthalzen,267,200,3 script Security Guard#01 868,{ - - if(countitem(7350)>0) goto Lhzpass1; - if($@lhz_alert == 1) goto Lhzstop; - if((gettime(2)>00 && gettime(2)<10)) goto LhzTalk2; - if((gettime(2)>30 && gettime(2)<40)) goto LhzTalk2; - set @LhzTalk,rand(1,10); - if(@LhzTalk < 2 ) goto LhzTalk1; - -LhzTalk: - mes "[Guard]"; - mes "Hey! Where do you think you are going?"; - mes "I can not send nobody to the slum district!"; - mes "If we let suspecious people like you pass,"; - mes "there is no point in peace keeping!"; - close; - -LhzTalk1: - mes "-Looks like the guard is doing something else"; - mes "Now is a good time to sneak by.-"; - next; - warp "lighthalzen",297,227; - set $@sneakguard, $@sneakguard + 1; - close; - -LhzTalk2: - set @LhzTalk,rand(1,10); - if(@LhzTalk < 2 ) goto LhzTalk; - mes "[Guard]"; - mes "zzZ... zzZ... zzZ..."; - mes "hmm. hmm... zzZ..."; - next; - mes "-Looks like the guard is sleeping"; - mes "Now is a good time to sneak by.-"; - next; - warp "lighthalzen",297,227; - close; - -Lhzpass1: - mes "[Guard]"; - mes "Who are you! ...Hmm? You have a pass?"; - mes "I'm sorry. You look like an adventurer,"; - mes "but I guess you got the authority."; - mes "You may pass."; - next; - warp "lighthalzen",297,227; - close; - -Lhzstop: - mes "[Guard]"; - mes "Recently, there were too many people sneaking pass us,"; - mes "so we raised the security level."; - mes "Who sneak past us anyway?"; - mes "It's troublesome..."; - close; +lighthalzen,267,200,3 script Guard#lhz01 868,{ + if(countitem(7350)>0) { + mes "[Guard]"; + mes "Hold it right th--!"; + mes "Oh. I'm sorry. I didn't"; + mes "realize you were carrying"; + mes "a pass and had authorization."; + close2; + warp "lighthalzen",303,229; + end; + } + else if($@lhz_alert == 1) { + mes "[Guard]"; + mes "Recently too many people"; + mes "have been traveling between"; + mes "Uptown and the ghetto, so"; + mes "we've heightened security"; + mes "around here. But how can"; + mes "so many sneak through us?"; + close; + } + else if ((gettime(2)>00 && gettime(2)<10) || (gettime(2)>30 && gettime(2)<40)) { + if(rand(1,10) < 2) { + mes "[Guard]"; + mes "Hold it right there!"; + mes "I can't permit anyone"; + mes "to enter the slums."; + mes "Go back to where you"; + mes "came from, adventurer!"; + close; + } + mes "[Guard]"; + mes "Zzzz... Zzz..."; + mes "ZZZzzzzzzzzzz..."; + next; + mes "^3355FFThis guard is"; + mes "dozing off, so this is"; + mes "the perfect opportunity"; + mes "to sneak past him.^000000"; + close2; + warp "lighthalzen",303,229; + end; + } + else if(rand(1,10) < 2) { + mes "^3355FFThe guard seems distracted"; + mes "and is looking elsewhere. Now's"; + mes "your chance to sneak past him!^000000"; + close2; + warp "lighthalzen",297,227; + set $@sneakguard, $@sneakguard + 1; + end; + } } -lighthalzen,294,223,7 script Security Guard#02 868,{ - - if(countitem(7350)>0) goto Lhzpass1; - if($@lhz_alert == 1) goto Lhzstop; - if((gettime(2)>00 && gettime(2)<10)) goto LhzTalk2; - if((gettime(2)>30 && gettime(2)<40)) goto LhzTalk2; - set @LhzTalk,rand(1,10); - if(@LhzTalk < 2 ) goto LhzTalk1; - -LhzTalk: - mes "[Guard]"; - mes "Hey! Where do you think you are going?"; - mes "I can not send nobody to the slum district!"; - mes "If we let suspecious people like you pass,"; - mes "there is no point in peace keeping!"; - close; - -LhzTalk1: - mes "-Looks like the guard is doing something else"; - mes "Now is a good time to sneak by.-"; - next; - warp "lighthalzen",264,200; - set $@sneakguard, $@sneakguard + 1; - close; - -LhzTalk2: - set @LhzTalk,rand(1,10); - if(@LhzTalk < 2 ) goto LhzTalk; - mes "[Guard]"; - mes "zzZ... zzZ... zzZ..."; - mes "hmm. hmm... zzZ..."; - next; - mes "-Looks like the guard is sleeping"; - mes "Now is a good time to sneak by.-"; - next; - warp "lighthalzen",264,200; - close; - -Lhzpass1: - mes "[Guard]"; - mes "Who are you! ...Hmm? You have a pass?"; - mes "I'm sorry. You look like an adventurer,"; - mes "but I guess you got the authority."; - mes "You may pass."; - next; - warp "lighthalzen",264,200; - close; - -Lhzstop: - mes "[Guard]"; - mes "Recently, there were too many people sneaking pass us,"; - mes "so we raised the security level."; - mes "Who sneak past us anyway?"; - mes "It's troublesome..."; - close; +lighthalzen,294,223,7 script Guard#lhz02 868,{ + if(countitem(7350)>0) { + mes "[Guard]"; + mes "Hold it right th--!"; + mes "Oh. I'm sorry. I didn't"; + mes "realize you were carrying"; + mes "a pass and had authorization."; + close2; + warp "lighthalzen",260,199; + end; + } + if($@lhz_alert == 1) { + mes "[Guard]"; + mes "Recently too many people"; + mes "have been traveling between"; + mes "Uptown and the ghetto, so"; + mes "we've heightened security"; + mes "around here. But how can"; + mes "so many sneak through us?"; + close; + } + if((gettime(2)>00 && gettime(2)<10) || (gettime(2)>30 && gettime(2)<40)) { + if(rand(1,10) < 2) { + mes "[Guard]"; + mes "Hold it right there!"; + mes "I can't permit anyone to"; + mes "enter Uptown Lighthalzen!"; + mes "If you don't have a pass,"; + mes "then move on out of here!"; + close; + } + mes "[Guard]"; + mes "Zzzz... Zzz..."; + mes "ZZZzzzzzzzzzz..."; + next; + mes "^3355FFThis guard is"; + mes "dozing off, so this is"; + mes "the perfect opportunity"; + mes "to sneak past him.^000000"; + close2; + warp "lighthalzen",264,200; + end; + } + else if(rand(1,10) < 2) { + mes "^3355FFThe guard seems distracted"; + mes "and is looking elsewhere. Now's"; + mes "your chance to sneak past him!^000000"; + close2; + warp "lighthalzen",264,200; + set $@sneakguard, $@sneakguard + 1; + end; + } } //============================================================ @@ -1249,117 +1244,308 @@ L_DONE: // Lighthalzen Pickpocket Mini-Quest //============================================================ -lighthalzen,240,216,4 script Man#Pickpocket1 870,2,2,{ +lighthalzen,240,216,4 script Suspicious Guy#lhz_01 870,2,2,{ end; + OnTouch: - callfunc "F_LHZPick",33,1; - close; + switch(rand(1,3)) { + case 1: + mes "^3355FF*SHHHHHHUK!*^000000"; + specialeffect 18; //"Suspicious Guy#lhz_01" EF_STEAL + set zeny,zeny-100; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + mes "I sense something..."; + mes "No. It might just"; + mes "be my imagination."; + next; + mes "[?????]"; + mes "^333333Heh heh heh heh...^000000"; + close; + case 2: + mes "^3355FF*SHHHHHHUK!*^000000"; + specialeffect 18; //"Suspicious Guy#lhz_01" EF_STEAL + set zeny,zeny-200; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + mes "I could have sworn"; + mes "that these pockets full"; + mes "of zeny were heavier"; + mes "just a second ago..."; + next; + mes "[?????]"; + mes "^333333Heh heh heh heh...^000000"; + close; + case 3: + mes "^3355FF*SHHHHHHUK!*^000000"; + specialeffect 18; //EF_STEAL + set zeny,zeny-10; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + mes "What the?!"; + mes "That guy, did he just...?"; + mes "He did! Hey! That guy"; + mes "stole some of my money!"; + next; + mes "[Suspicious Guy]"; + mes "Oh crap!"; + mes "Gotta scram!"; + mes "Eat my dust, good guy!"; + next; + if (rand(1,4) == 1) { + enablenpc "Suspicious Guy#lhz_03"; + disablenpc "Suspicious Guy#lhz_01"; + } + else { + enablenpc"Suspicious Guy#lhz_02"; + disablenpc "Suspicious Guy#lhz_01"; + } + close; + } } -lighthalzen,220,169,4 script Man#Pickpocket2 870,2,2,{ +lighthalzen,220,169,3 script Suspicious Guy#lhz_02 870,2,2,{ + end; + +OnInit: + disablenpc "Suspicious Guy#lhz_02"; end; + OnTouch: - callfunc "F_LHZPick",33,2; - close; + switch(rand(1,3)) { + case 1: + mes "^3355FF*SHHHHHHUK!*^000000"; + specialeffect 18; //"Suspicious Guy#lhz_02" EF_STEAL + set zeny,zeny-100; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + mes "I sense something..."; + mes "No. It might just"; + mes "be my imagination."; + next; + mes "[?????]"; + mes "^333333Heh heh heh heh...^000000"; + close; + case 2: + mes "^3355FF*SHHHHHHUK!*^000000"; + specialeffect 18; //"Suspicious Guy#lhz_02" EF_STEAL + set zeny,zeny-200; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + mes "I could have sworn"; + mes "that these pockets full"; + mes "of zeny were heavier"; + mes "just a second ago..."; + next; + mes "[?????]"; + mes "^333333Heh heh heh heh...^000000"; + close; + case 3: + mes "^3355FF*SHHHHHHUK!*^000000"; + specialeffect 18; //EF_STEAL + set zeny,zeny-10; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + mes "What the?!"; + mes "That guy, did he just...?"; + mes "He did! Hey! That guy"; + mes "stole some of my money!"; + next; + mes "[Suspicious Guy]"; + mes "Oh crap!"; + mes "Gotta scram!"; + mes "Eat my dust, good guy!"; + if (rand(1,4) == 1) { + enablenpc "Suspicious Guy#lhz_03"; + disablenpc "Suspicious Guy#lhz_02"; + } + else { + enablenpc "Suspicious Guy#lhz_01"; + disablenpc "Suspicious Guy#lhz_02"; + } + close; + } } -lighthalzen,164,127,4 script Man#Pickpocket3 870,2,2,{ +lighthalzen,164,127,4 script Suspicious Guy#lhz_03 870,2,2,{ end; -OnTouch: - callfunc "F_LHZPick",20,3; - if(@caught!=1) close; - mes "[Strange Man]"; - mes "Ayee! I'm trapped."; - mes "If you will forgive me,"; - mes "I can give you something good."; - mes "["+strcharinfo(0)+"]"; - mes "You're forgiven, now what is this"; - mes "good thing you mentioned?"; - next; - mes "[Strange Man]"; - mes "The lower part of your body,"; - mes "will produce a strong power"; - mes "once you've taken the secret potion."; - mes "It's very useful"; - mes "when you want to run quickly"; - next; - mes "[Strange Man]"; - mes "I will sell you them for a bargin"; - mes "price of 15,000 zeny to a maximum"; - mes "of three potions."; - mes "How many do you want?"; - next; - input @number; - if(@number>3) set @number,3; - set @cost,15000*@number; - if(Zeny<@cost) goto L_Zeny; - //please check that you add the script to it. - set Zeny,zeny-@cost; - getitem 12016,@number; //Speed Potion - mes "[Strange Man]"; - mes "Thanks for your money."; - if(rand(1,2)==1) goto L_Reset; - disablenpc "Man#Pickpocket3"; - enablenpc "Man#Pickpocket2"; - close; -L_Reset: - disablenpc "Man#Pickpocket3"; - enablenpc "Man#Pickpocket1"; - close; -L_Zeny: - mes "[Strange Man]"; - mes "Too bad."; - mes "No zeny makes you a poor man."; - close; + OnInit: - disablenpc "Man#Pickpocket2"; - disablenpc "Man#Pickpocket3"; -} + disablenpc "Suspicious Guy#lhz_03"; + end; -function script F_LHZPick { - if(Zeny<100) set Zeny,0; - if(Zeny>=100) set Zeny,zeny-100; - mes "Pickpocket"; - next; - if(rand(0,100)<getarg(0)) goto L_Caught; - mes "Hehehehe...."; - return; -L_Caught: - mes "(You notice the man put his"; - mes "hand in your pocket!)"; - mes "["+strcharinfo(0)+"]"; - mes "Eh!? What are you doing!"; - mes "You are!! Stealing my money?!"; - mes "[Strange Man]"; - mes "Ah! I'm caught!"; - mes "["+strcharinfo(0)+"]"; - mes "You're a pickpocket?!?"; - mes "[Strange Man]"; - mes "Hehehehe...."; - next; - set @rand,rand(1,4); - if(getarg(1)==1 && @rand<4) goto L_MoveB; - if(getarg(1)==2 && @rand<4) goto L_MoveA; - if(getarg(1)==1 && @rand==4) goto L_MoveC1; - if(getarg(1)==2 && @rand==4) goto L_MoveC2; - set @caught,1; - return; -L_MoveA: - disablenpc "Man#Pickpocket2"; - enablenpc "Man#Pickpocket1"; - return; -L_MoveB: - disablenpc "Man#Pickpocket1"; - enablenpc "Man#Pickpocket2"; - return; -L_MoveC1: - disablenpc "Man#Pickpocket1"; - enablenpc "Man#Pickpocket3"; - return; -L_MoveC2: - disablenpc "Man#Pickpocket2"; - enablenpc "Man#Pickpocket3"; - return; +OnTouch: + switch(rand(1,5)) { + case 1: + case 2: + mes "^3355FF*SHHHHHHUK!*^000000"; + specialeffect 18; //EF_STEAL + set zeny,zeny-100; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + mes "I sense something..."; + mes "No. It might just"; + mes "be my imagination."; + next; + mes "[?????]"; + mes "^333333Heh heh heh heh...^000000"; + close; + case 3: + case 4: + mes "^3355FF*SHHHHHHUK!*^000000"; + specialeffect 18; //EF_STEAL + set zeny,zeny-200; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + mes "I could have sworn"; + mes "that these pockets full"; + mes "of zeny were heavier"; + mes "just a second ago..."; + next; + mes "[?????]"; + mes "^333333Heh heh heh heh...^000000"; + close; + case 5: + mes "^3355FF*SHHHHHHUK!*^000000"; + specialeffect 18; //"Suspicious Guy#lhz_03" EF_STEAL + set zeny,zeny-10; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + mes "What the?!"; + mes "That guy, did he just...?"; + mes "He did! Hey! That guy"; + mes "stole some of my money!"; + next; + mes "[Suspicious Guy]"; + mes "Oh crap!"; + mes "Gotta scram!"; + mes "Eat my dust, good gu--!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Oh no, you don't!"; + mes "I'm turning you in,"; + mes "you pickpocket!"; + next; + mes "[Suspicious Guy]"; + mes "No...! I'm sorry!"; + mes "I'll give you back"; + mes "your money, just "; + mes "let me go! Crap!"; + emotion e_sob; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Alright, fine,"; + mes "but you better quit"; + mes "this life of crime!"; + next; + mes "[Suspicious Guy]"; + mes "You're right, that was"; + mes "wrong of me. Thanks"; + mes "for letting me go. Since"; + mes "you did me a favor, I'll"; + mes "sell you some tonic that"; + mes "I use to run really fast."; + next; + mes "[Suspicious Guy]"; + mes "I can only sell up to"; + mes "three of my secret tonic"; + mes "to you since that's all"; + mes "I have. Each one will"; + mes "cost 15,000 zeny. So"; + mes "what do you say?"; + next; + switch(select("Give me 1.:Give me 2.:Give me 3.:No, I'm fine.")) { + case 1: set .@number,1; set .@price,15000*1; break; + case 2: set .@number,2; set .@price,15000*2; break; + case 3: set .@number,3; set .@price,15000*3; break; + case 4: + mes "[Suspicious Guy]"; + mes "Well..."; + mes "You're just gonna"; + mes "let me go, then?"; + mes "That's awful generous."; + mes "Thanks, I appreciate it."; + next; + mes "[Suspicious Guy]"; + mes "Anyway, I'm gonna"; + mes "get back to work."; + mes "Heh heh heh~"; + } + if (.@number) { + if (Zeny < .@price) { + mes "[Suspicious Guy]"; + mes "Er, since I'm quitting"; + mes "pickpocketing, I need"; + mes "to make cash legitimately"; + mes "as a business person. I'm"; + mes "real sorry pal, but I can't just^FFFFFF ^000000 give these tonics away!"; + next; + mes "[Suspicious Guy]"; + mes "Anyway, I'm gonna"; + mes "get back to work."; + mes "Heh heh heh~"; + } + else { + if ((MaxWeight-Weight) < 400) { + mes "[Suspicious Guy]"; + mes "Eh, I'm sorry, but you"; + mes "don't have enough room"; + mes "in your inventory to even"; + mes "hold these tonics. Sorry"; + mes "pal, but this deal's off."; + next; + mes "[Suspicious Guy]"; + mes "Anyway, I'm gonna"; + mes "get back to work."; + mes "Heh heh heh~"; + } + else { + mes "[Suspicious Guy]"; + if (.@number == 1) { + mes "Only one? Alright, you"; + mes "might be a cheapskate,"; + mes "but I do owe you. Just"; + mes "take this and I hope we never"; + mes "bump into each other again!"; + } + else if (.@number == 2) { + mes "Two, huh? I can dig it."; + mes "Now take these and I hope"; + mes "we never see each other"; + mes "ever again! Ciao, baby~"; + } + else { + mes "You want all three?"; + mes "Heh, you're much smarter"; + mes "than I thought! Alright, take"; + mes "these with my compliments,"; + mes "but I hope we never bump"; + mes "into each other ever again!"; + } + set zeny,zeny-.@price; + getitem 12016,.@number; //Speed_Up_Potion + } + } + } + if (rand(1,2) == 1) { + enablenpc "Suspicious Guy#lhz_01"; + disablenpc "Suspicious Guy#lhz_03"; + } + else { + enablenpc "Suspicious Guy#lhz_02"; + disablenpc "Suspicious Guy#lhz_03"; + } + close; + } } //============================================================== |