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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-01 00:07:20 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-01 00:07:20 +0000
commita72edd6f4b1c74d9766e4d8428c0952fbe748ee6 (patch)
treebf2fc32825058caca683097c8e62c430fd4323d1
parent49f192f82cc0026f73bd5b0d1e924cc3ab9ec04c (diff)
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Updated Lighthalzen Town NPCs and Speed Potion quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12155 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/cities/lighthalzen.txt3111
-rw-r--r--npc/merchants/inn.txt50
-rw-r--r--npc/quests/quests_lighthalzen.txt612
4 files changed, 2102 insertions, 1673 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 4f6fa4f65..d55d9427f 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,7 @@
Date Added
======
+2008/01/31
+ * Rev. 12155 Updated Lighthalzen Town NPCs and Speed Potion quest. [L0ne_W0lf]
2008/01/20
* Corrected one setcastledata call that I missed in r11915
2008/01/19
diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt
index 1d7d23b36..981eebeab 100644
--- a/npc/cities/lighthalzen.txt
+++ b/npc/cities/lighthalzen.txt
@@ -3,9 +3,9 @@
//===== By: ==================================================
//= erKURITA, Au{R}oN (Translated by Alan), $ephiroth
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
-//= eAthena 1.0
+//= eAthena SVN
//===== Description: =========================================
//= Lighthalzen NPCs (Temporal names for now) [erKURITA]
//===== Additional Comments: ==================================
@@ -27,10 +27,15 @@
//= 1.3 Moved some other NPCs for quests purposes. [SinSloth]
//= 1.4 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
+//= 1.6 Massive NPC clean up, includes corrected dialogs and [L0ne_W0lf]
+//= added missing dialogs, fixed indentation, corrected some NPC
+//= facing positions, NPC names are more unique now. Removed
+//= whitespace (empty lines after header and before end curly)
+//= reduced usage of the command "goto", grammatical corrections.
+//= Added additional missing NPCs.
//=============================================================
-lighthalzen,198,285,5 script Jiwon 862,{
-
+lighthalzen,198,285,5 script Jiwon#zen5 862,{
mes "[Jiwon]";
mes "I think we're really";
mes "fortunate to be able to";
@@ -47,11 +52,9 @@ lighthalzen,198,285,5 script Jiwon 862,{
close;
}
-
-lighthalzen,220,244,3 script Samnang 863,{
-
+lighthalzen,220,244,3 script Samnang#zen2 863,{
mes "[Samnang]";
- mes "*Sigh...*";
+ mes "^333333*Sigh...*^000000";
mes "It gets harder for me";
mes "to move around as I get";
mes "older. That's understandable";
@@ -68,16 +71,14 @@ lighthalzen,220,244,3 script Samnang 863,{
mes "[Samnang]";
mes "They punched me.";
mes "Right in the womb!";
- mes "I know that i'm not";
+ mes "I know that I'm not";
mes "pregnant, but that's";
mes "besides the point. Never hit";
mes "a lady, especially an old one!";
close;
}
-
-lighthalzen,261,112,3 script Ruth 862,{
-
+lighthalzen,261,112,3 script Ruth#zen4 862,{
mes "[Ruth]";
mes "Sweety, isn't it";
mes "nice to be together";
@@ -89,7 +90,7 @@ lighthalzen,261,112,3 script Ruth 862,{
mes "I'm so happy to be";
mes "with you. I feel like";
mes "I'm just melting with";
- mes "happiness. Ohm I love";
+ mes "happiness. Oh, I love";
mes "you so much, Oyoung.";
next;
mes "[" + strcharinfo(0) + "]";
@@ -100,9 +101,7 @@ lighthalzen,261,112,3 script Ruth 862,{
close;
}
-
-lighthalzen,259,108,7 script Oyoung 869,{
-
+lighthalzen,259,108,7 script Oyoung#zen14 869,{
mes "[Oyoung]";
mes "Girl, you look like";
mes "you're comin' down with";
@@ -116,7 +115,7 @@ lighthalzen,259,108,7 script Oyoung 869,{
mes "vitamin O-YOUNG.";
mes "And your lips look like";
mes "they got vitamin deficiency.";
- mes "i better take care of that~";
+ mes "I better take care of that~";
next;
mes "[" + strcharinfo(0) + "]";
mes "Sweet Sister!";
@@ -128,29 +127,27 @@ lighthalzen,259,108,7 script Oyoung 869,{
close;
}
-lighthalzen,233,121,4 script Kariya 72,{
-
+lighthalzen,233,121,3 script Kariya#li_01 72,{
mes "[Kariya]";
- mes "I think \"Lighthalzen\" is";
- mes "supposed to mean \"crest of";
- mes "light\", though i hear that this";
+ mes "I think ''Lighthalzen'' is";
+ mes "supposed to mean ''crest of";
+ mes "light,'' though I hear that this";
mes "city was actually named after";
mes "somebody. Who knows for sure?";
next;
mes "[Kariya]";
- mes "Still, It's a fitting";
+ mes "Still, it's a fitting";
mes "name for the wealthiest";
mes "and most luxurious city in";
- mes "all the Schwarzwald Republic.";
+ mes "all the Schwaltzvalt Republic.";
mes "So how do you like this place?";
close;
}
-lighthalzen,233,82,4 script Sung 716,{
-
+lighthalzen,233,82,5 script Sung#A 716,{
mes "[Sung]";
- mes "When i grow up, I want";
+ mes "When I grow up, I want";
mes "to become such a great";
mes "person that they'll make";
mes "a statue of me, just like";
@@ -158,24 +155,22 @@ lighthalzen,233,82,4 script Sung 716,{
next;
mes "[Sung]";
mes "Then people would be like,";
- mes "\"Hey yo. That statue. That";
- mes "guy must have been great!\"";
+ mes "''Hey yo. That statue. That";
+ mes "guy must have been great!''";
mes "Just thinking about that";
mes "makes me feel so good!";
next;
mes "[Sung]";
mes "That's it. I'm gonna";
- mes "grow up as soon as i can.";
- mes "Ooh, and i better grow tall";
+ mes "grow up as soon as I can.";
+ mes "Ooh, and I better grow tall";
mes "and handsome so my statue";
mes "will be even more awesome.";
mes "Yeah. Yeah, good idea, Sung...";
close;
}
-
-lighthalzen,89,73,4 script Sameer 854,{
-
+lighthalzen,89,73,3 script Sameer#zen15 854,{
mes "[Sameer]";
mes "There are too many";
mes "loving couples in this city.";
@@ -185,7 +180,7 @@ lighthalzen,89,73,4 script Sameer 854,{
next;
mes "[Sameer]";
mes "I can't believe the";
- mes "indencenct I see everyday";
+ mes "indecency I see everyday";
mes "near my own home. Don't";
mes "they know better than to be";
mes "so affectionate in places";
@@ -193,7 +188,7 @@ lighthalzen,89,73,4 script Sameer 854,{
next;
mes "[Sameer]";
mes "Fortunately for the";
- mes "world, i'm a bulwark";
+ mes "world, I'm a bulwark";
mes "of morality. In fact, I have";
mes "no need for a woman. All";
mes "I need are my ship models,";
@@ -203,18 +198,15 @@ lighthalzen,89,73,4 script Sameer 854,{
mes "I'm a completely well";
mes "adjusted individual, which";
mes "is why the authorities should";
- mes "listen to me when i tell them";
+ mes "listen to me when I tell them";
mes "to arrest couples for indecency!";
- mes "Hand holding. Have they no shame!?";
+ mes "Hand holding. Have they no shame?!";
close;
}
-
-
-lighthalzen,45,59,8 script Janice 863,{
-
+lighthalzen,45,59,7 script Janice#zen03 863,{
mes "[Janice]";
- mes "Oh no, I think i got";
+ mes "Oh no, I think I got";
mes "lost again. The roads";
mes "here are so confusing!";
mes "I've lived here for such";
@@ -223,15 +215,13 @@ lighthalzen,45,59,8 script Janice 863,{
close;
}
-
-lighthalzen,66,94,5 script Elmer Keays 866,{
-
+lighthalzen,66,94,3 script Elmer Keays#li_03 866,{
mes "[Elmer Keays]";
mes "Walking side by side";
mes "with you like this reminds";
mes "me of the old days. Back";
mes "then, everyone was jealous";
- mes "that i had such a beautiful";
+ mes "that I had such a beautiful";
mes "woman by my side. Heh heh~";
next;
mes "[Elmer Keays]";
@@ -239,11 +229,12 @@ lighthalzen,66,94,5 script Elmer Keays 866,{
mes "precious sight to these";
mes "old eyes, my dear. I'm";
mes "really lucky to be with you.";
+ emotion e_kis;
+ emotion e_kis2;
close;
}
-lighthalzen,65,94,4 script Margie Keays 863,{
-
+lighthalzen,65,94,5 script Margie Keays#li_02 863,{
mes "[Margie Keays]";
mes "Oh darling, the";
mes "weather is so nice";
@@ -254,19 +245,18 @@ lighthalzen,65,94,4 script Margie Keays 863,{
close;
}
-lighthalzen,78,120,3 script Maivi 862,{
-
+lighthalzen,78,120,3 script Maivi#zen1 862,{
mes "[Maivi]";
mes "...";
next;
mes "[Maivi]";
mes "...";
- mes ".....";
+ mes "......";
next;
mes "[Maivi]";
mes "Ah...";
mes "I just had the nicest";
- mes "nap, This nice weather";
+ mes "nap. This nice weather";
mes "never fails to relax me.";
mes "The air here is so clean,";
mes "not like that Einbroch~";
@@ -281,7 +271,6 @@ lighthalzen,78,120,3 script Maivi 862,{
close;
}
-
lighthalzen,226,210,3 script Nannan 86,{
mes "[Nannan]";
@@ -310,8 +299,7 @@ lighthalzen,226,210,3 script Nannan 86,{
close;
}
-lighthalzen,230,182,4 script Klaubis 866,{
-
+lighthalzen,230,182,4 script Klaubis#zen3 866,{
mes "[Klaubis]";
mes "Excuse me, but are you";
mes "a tourist? Well, welcome";
@@ -320,54 +308,47 @@ lighthalzen,230,182,4 script Klaubis 866,{
mes "but it can be a little too";
mes "quiet and uneventful here.";
next;
- menu "Have you lived in here long?",live,"I agree.",agree,"Have you heard about the serial killer?",killer;
-
-
-live:
- mes "[Klaubis]";
- mes "Yes, our family has";
- mes "lived in this city for a";
- mes "long time, starting with";
- mes "my great grandfather. Let's";
- mes "see, my family's been here";
- mes "for about two hundred years.";
- next;
- mes "[Klaubis]";
- mes "You'd be surprised how";
- mes "many people stay in their";
- mes "hometowns. Even if you do";
- mes "leave, though, you can always";
- mes "come back. It wouldn't be your";
- mes "hometown if you couldn't, right?";
- close;
-
-agree:
- mes "[Klaubis]";
- mes "Yes, the atmosphere";
- mes "can get pretty listless";
- mes "around here. But still,";
- mes "there are plenty of nice";
- mes "sights to enjoy here in";
- mes "Lighthalzen, so look around~";
- close;
-
-killer:
- mes "[Klaubis]";
- mes "You mean the Serial";
- mes "Axe Murderer? I thought";
- mes "that was an old ghost story.";
- mes "Hm. I think that lady inside";
- mes "the Weapon Shop would";
- mes "know more about that tale...";
- close;
-
+ switch(select("Have you lived in here long?:I agree.:Have you heard about the serial killer?")) {
+ case 1:
+ mes "[Klaubis]";
+ mes "Yes, our family has";
+ mes "lived in this city for a";
+ mes "long time, starting with";
+ mes "my great grandfather. Let's";
+ mes "see, my family's been here";
+ mes "for about two hundred years.";
+ next;
+ mes "[Klaubis]";
+ mes "You'd be surprised how";
+ mes "many people stay in their";
+ mes "hometowns. Even if you do";
+ mes "leave, though, you can always";
+ mes "come back. It wouldn't be your^FFFFFF ^000000 hometown if you couldn't, right?";
+ close;
+ case 2:
+ mes "[Klaubis]";
+ mes "Yes, the atmosphere";
+ mes "can get pretty listless";
+ mes "around here. But still,";
+ mes "there are plenty of nice";
+ mes "sights to enjoy here in";
+ mes "Lighthalzen, so look around~";
+ close;
+ case 3:
+ mes "[Klaubis]";
+ mes "You mean the Serial";
+ mes "Axe Murderer? I thought";
+ mes "that was an old ghost story.";
+ mes "Hm. I think that lady inside";
+ mes "the Weapon Shop would";
+ mes "know more about that tale...";
+ close;
+ }
}
-
-lighthalzen,232,156,4 script Sigmund 866,{
-
+lighthalzen,232,156,3 script Sigmund#zen3 869,{
mes "[Sigmund Ting]";
- mes "You know what i noticed?";
+ mes "You know what I noticed?";
mes "The guards at the border";
mes "to the slum seem distracted";
mes "sometimes. I made use of one";
@@ -375,43 +356,34 @@ lighthalzen,232,156,4 script Sigmund 866,{
mes "and basically jumped the fence!";
next;
mes "[Sigmund Ting]";
- mes "But once i was in the";
- mes "Slums, I was pretty bored.";
+ mes "But once I was in the ";
+ mes "slums, I was pretty bored.";
mes "There really isn't much to";
mes "do there. Which makes me";
- mes "Wonder... Why guard it?";
- close;
-
+ mes "wonder... Why guard it?";
+ close;
}
-lighthalzen,190,134,5 script Joyce 862,{
-
+lighthalzen,190,134,5 script Joyce#zen 862,{
mes "[Joyce]";
mes "I can sense your";
mes "longing look within";
mes "the depths of my heart,";
mes "beating faster and faster";
mes "with a feverish passion~";
- close;
-
+ close;
}
-
-lighthalzen,191,134,5 script Dan Song 869,{
-
+lighthalzen,191,134,3 script Dan Song#zen2 869,{
mes "[Dan Song]";
mes "Those eyes of yours...";
mes "So pure and so deep,";
mes "like glimmering pools";
mes "of light. So, so beautiful...";
- close;
-
+ close;
}
-
-
-lighthalzen,115,159,5 script Collins 866,{
-
+lighthalzen,115,159,3 script Collins#zen1 866,{
mes "[Collins]";
mes "I really wish that my";
mes "son will be able to join";
@@ -423,30 +395,23 @@ lighthalzen,115,159,5 script Collins 866,{
mes "Although they're a large,";
mes "major corporation, it's";
mes "almost impossible to get";
- mes "emplyed by them. How";
+ mes "employed by them. How";
mes "do people get hired there";
mes "in the first place anyway?";
- close;
-
+ close;
}
-
-
-lighthalzen,77,157,5 script Villagomez 866,{
-
+lighthalzen,77,157,5 script Villagomez#li_01 866,{
mes "[Villagomez]";
mes "I just step out to get";
- mes "a haircut and now i'm";
+ mes "a haircut and now I'm";
mes "lost. Boy oh boy, I hope";
- mes "i don't keep my family";
- mes "waiting. *Sigh...*";
- close;
-
+ mes "I don't keep my family";
+ mes "waiting. ^333333*Sigh...*^000000";
+ close;
}
-
-lighthalzen,125,68,5 script Kemp 97,{
-
+lighthalzen,125,68,5 script Kemp#zen13 97,{
mes "[Kemp]";
mes "Have you ever seen the";
mes "people who work in that big";
@@ -459,56 +424,46 @@ lighthalzen,125,68,5 script Kemp 97,{
mes "myself, but something";
mes "strange is happening with";
mes "all the people who work there.";
- close;
-
+ close;
}
-
-lighthalzen,138,50,8 script Mauro 847,{
-
+lighthalzen,138,50,7 script Mauro#zen3 847,{
mes "[Mauro]";
mes "The youth in this city";
mes "have no appreciation for";
- mes "their elders. i've worked";
+ mes "their elders. I've worked";
mes "so hard to help build this";
mes "city for so many years and";
- mes "this is the thanks i get?";
+ mes "this is the thanks I get?";
next;
mes "[Mauro]";
mes "Bah! If it weren't for";
mes "us, Lighthalzen wouldn't";
- mes "be as prosperous as it is";
+ mes "be as properous as it is";
mes "today! Those kids don't";
mes "know that they owe their";
mes "lives of luxury to us...";
- close;
-
+ close;
}
-
-lighthalzen,132,103,5 script Sefith 734,{
-
+lighthalzen,132,103,5 script Sefith#li_01 734,{
mes "[Sefith]";
mes "Good looks. Intelligence.";
mes "Excellent manners. A strong,";
mes "manly chin and overpowering,";
- mes "piercing eyes. Perfectly balanced";
- mes "passion and charisma. All the";
+ mes "piercing eyes. Perfectly balanced^FFFFFF ^000000 passion and charimsma. All the";
mes "good things that ladies want.";
next;
mes "[Sefith]";
- mes "But Enough about me. Let's";
- mes "discuss how sorry i should";
+ mes "But enough about me. Let's";
+ mes "discuss how sorry I should";
mes "feel for any other man living";
mes "in Lighthalzen. They don't hold";
mes "a candle to my studliness~";
- close;
-
+ close;
}
-
-lighthalzen,239,64,5 script Jade 862,{
-
+lighthalzen,239,64,5 script Jade#zen2 862,{
mes "[Jade]";
mes "I've heard that there's a";
mes "strange kingdom out there";
@@ -531,12 +486,10 @@ lighthalzen,239,64,5 script Jade 862,{
mes "where you came from.";
mes "It sounds so fantastic";
mes "and romantic in a way...";
- close;
-
+ close;
}
-lighthalzen,205,208,3 script Greedy Looking Man 853,{
-
+lighthalzen,205,208,4 script Greedy Looking Man#li_01 853,{
mes "[Khramptd]";
mes "The land around here";
mes "is some pretty expensive";
@@ -545,11 +498,9 @@ lighthalzen,205,208,3 script Greedy Looking Man 853,{
mes "I don't have enough funds at the";
mes "moment, but the day will come~";
close;
-
}
-lhz_in02,34,213,4 script Maggie 91,{
-
+lhz_in02,34,212,4 script Maggie#05 91,{
mes "[Maggie]";
mes "Sure, I sell a lot";
mes "of flowers here, but";
@@ -563,18 +514,16 @@ lhz_in02,34,213,4 script Maggie 91,{
mes "amount for the lease and the";
mes "laws here won't let me raise";
mes "the price of my flowers. Why";
- mes "are the city officials so greedy?";
+ mes "are the city officals so greedy?";
close;
-
}
-lighthalzen,202,94,5 script Wallace 847,{
-
+lighthalzen,202,94,5 script Wallace#zen2 847,{
mes "[Wallace]";
- mes ".....";
+ mes "......";
mes "That lady, working";
- mes "for that one company";
- mes "Kafra, Mafra or whatever";
+ mes "for that one company,";
+ mes "Kafra, Mafra or whatever.";
mes "She certainly is very charming.";
next;
mes "[Wallace]";
@@ -584,88 +533,106 @@ lighthalzen,202,94,5 script Wallace 847,{
mes "man. I could ask her out now.";
mes "Hm? What's that look for?";
close;
-
}
-lighthalzen,182,102,3 script Lucius 866,{
-
- mes "[Lucius]";
- mes "Hello youngster~";
- mes "Would you like to";
- mes "make a donation";
- mes "to help the hungry?";
- next;
- menu "Sure.",s_Sure,"No, thanks.",-;
-
- mes "[Lucius]";
-s_Cancel:
- mes "I understand. Still,";
- mes "keep in mind that when";
- mes "you give from your heart,";
- mes "you will be rewarded tenfold.";
- mes "Though I admit, the benefits";
- mes "aren't always readily apparent.";
- close;
-
-s_Sure:
- mes "[Lucius]";
- mes "Now, you can donate 1 to";
- mes "30,000 zeny that will be used";
- mes "to support the poor and feed";
- mes "starving children. If you wish";
- mes "to cancel, please enter '0'.";
- next;
- input @zenydonate;
- mes "[Lucius]";
- if(!@zenydonate)goto s_Cancel;
- if(@zenydonate > 30000){
- mes "I'm sorry but you can't";
- mes "donate more than 30,000";
- mes "zeny. Please choose another";
- mes "number.";
- close;
- }
- if(Zeny < @zenydonate){
- mes "I'm sorry but you do";
- mes "not have as much zeny";
- mes "as you wish to donate.";
- mes "Please come back when you";
- mes "do!";
+lighthalzen,182,102,3 script Lucius#zen5 866,{
+ if (Zeny < 90000) {
+ mes "[Lucius]";
+ mes "Hello youngster~";
+ mes "Would you like to";
+ mes "make a donation";
+ mes "to help the hungry?";
+ next;
+ if (select("Sure.:No, thanks.") == 1) {
+ mes "[Lucius]";
+ mes "Now, you can donate 1 to";
+ mes "30,000 zeny that will be used";
+ mes "to support the poor and feed";
+ mes "starving children. If you wish";
+ mes "to cancel, please enter ''0.''";
+ next;
+ input .@input;
+ if (.@input > 30000) {
+ mes "[Lucius]";
+ mes "Please enter a value";
+ mes "from 1 to 30,000 in";
+ mes "order to make a donation";
+ mes "to the needy, youngster.";
+ close;
+ }
+ else if (.@input == 0) {
+ mes "[Lucius]";
+ mes "How disappointing,";
+ mes "but I'm sure you have";
+ mes "your reasons. Well, when";
+ mes "you can afford to give to";
+ mes "the needy, you're welcome";
+ mes "to come back at any time.";
+ close;
+ }
+ mes "[Lucius]";
+ mes "Thank you so much";
+ mes "for your " + .@input + " zeny donation.";
+ mes "I promise that your money";
+ mes "will be put to good use in";
+ mes "benefiting the poor and needy.";
+ next;
+ if (Zeny < .@input) {
+ mes "[Lucius]";
+ mes "Still, I'm just a little";
+ mes "disappointed. An adventurer";
+ mes "like you should be donating";
+ mes "as much as you possibly can...";
+ close;
+ }
+ set zeny,zeny-.@input;
+ set $donatedzeny,$donatedzeny + .@input;
+ mes "[Lucius]";
+ mes "So far, I've received";
+ mes "a total of " + $donatedzeny + " zeny in";
+ mes "donations. I'm glad to see";
+ mes "that there are still kind and";
+ mes "generous people in the world.";
+ close;
+ if ($donatedzeny < 260000) {
+ mes "[Lucius]";
+ mes "This should be enough";
+ mes "to send to the Poor Relief";
+ mes "Organization. Please accept";
+ mes "this small gift as a token of";
+ mes "my gratitude, adventurer. Bless";
+ mes "you, youngster and take care.";
+ set $donatedzeny,0;
+ getitem 603,1; //Old_Blue_Box
+ getitem 12016,1; //Speed_Up_Potion
+ close;
+ }
+ }
+ mes "[Lucius]";
+ mes "I understand. Still,";
+ mes "keep in mind that when";
+ mes "you give from your heart,";
+ mes "you will be rewarded tenfold.";
+ mes "Though I admit, the benefits";
+ mes "aren't always readily apparent.";
close;
}
- set Zeny,Zeny - @zenydonate;
- set $donatedzeny,$donatedzeny + @zenydonate;
- mes "Thank you so much";
- mes "for your " + @zenydonate + " zeny donation.";
- mes "I promise that your money";
- mes "will be put to good use in";
- mes "benefiting the poor and needy.";
+ mes "[Lucius]";
+ mes "Hello youngster~";
+ mes "You seem to be fairly";
+ mes "well-off. Money is good";
+ mes "to have, but be careful not";
+ mes "to become obssessed with it.";
next;
mes "[Lucius]";
- mes "So far, I've received";
- mes "a total of " + $donatedzeny + " zeny in";
- mes "donations. I'm glad to see";
- mes "that there are still kinda and";
- mes "generous people in the world.";
- if($donatedzeny > 259999){
- next;
- mes "[Lucius]";
- mes "This should be enough";
- mes "to send to the Poor Relief";
- mes "Organization. Please accpet";
- mes "this small gift as a token of";
- mes "my gratitude, adventurer. Bless";
- mes "you, youngster and take care.";
- getitem 603,1;
- getitem 12016,1;
- set $donatedzeny,0;
- }
+ mes "When you have the chance,";
+ mes "please show your generosity";
+ mes "towards others who may be";
+ mes "much less fortunate than you.";
close;
-
}
-lighthalzen,147,105,3 script Laqumet 869,{
-
+lighthalzen,147,105,3 script Laqumet#li_02 869,{
mes "[Laqumet]";
mes "Sure, manliness is quite";
mes "attractive, but I think women";
@@ -681,59 +648,15 @@ lighthalzen,147,105,3 script Laqumet 869,{
mes "my honesty and loyalty will";
mes "help me find someone good.";
close;
-
}
-lhz_in02,230,284,4 script Hotel Employee#01 86,{
-
+lhz_in02,242,172,1 script Hotel Employee#zen3 868,{
mes "[Hotel Employee]";
- mes "Welcome to";
- mes "the Royal Dragon,";
- mes "where you can find the";
- mes "finest accomodations";
- mes "and the best service.";
+ mes "If you are experiencing";
+ mes "any sort of inconvenience,";
+ mes "please do not hesitate and";
+ mes "let us know right away.";
next;
- menu "Save Point",s_Save,"Rest - 5,000 zeny",s_Rest,"Cancel",-;
-
- mes "[Hotel Employee]";
- mes "Thank you and";
- mes "have a nice day.";
- close;
-
-s_Save:
- savepoint "lhz_in02",209,275;
- mes "[Hotel Employee]";
- mes "Thank you, your";
- mes "Respawn Point has";
- mes "been saved here in";
- mes "the Royal Dragon.";
- close;
-
-s_Rest:
- if(Zeny < 5000)goto s_NEnoughZ;
- set Zeny,Zeny - 5000;
- mes "[Hotel Employee]";
- mes "Thank you~";
- mes "I hope you enjoy";
- mes "your stay in the";
- mes "Royal Dragon.";
- close2;
- warp "lhz_in02",219,150;
- percentheal 100,100;
- sc_start SC_BLESSING,240000,10;
- skilleffect AL_BLESSING,0;
- end;
-
-s_NEnoughZ:
- mes "[Hotel Employee]";
- mes "I'm sorry but you do not";
- mes "have enough zeny, please";
- mes "come back when you do!";
- close;
-}
-
-lhz_in02,241,172,8 script Hotel Employee#02 868,{
-
mes "[Hotel Employee]";
mes "Please use the stairs";
mes "at the northern end to";
@@ -742,30 +665,26 @@ lhz_in02,241,172,8 script Hotel Employee#02 868,{
mes "Thank you and I hope that";
mes "you enjoy your stay here.";
close;
-
}
-lhz_in02,210,189,2 script Christopher Michael 849,{
-
+lhz_in02,210,189,3 script Christopher Michael#zen 849,{
mes "[Christopher Michael]";
mes "OoooOoh~";
- mes "Soooo comfortable";
+ mes "Soooo comfortable.";
mes "Don't want to wake up.";
mes "Don't want to get up.";
mes "Ever again. OoOoooh...";
close;
-
}
-lhz_in02,201,181,6 script Safwat Fahmy 853,{
-
+lhz_in02,201,181,7 script Safwat Fahmy 853,{
mes "[Safwat Fahmy]";
mes "This hotel is nice";
mes "and comfortable, but";
mes "to be quite frank, the";
mes "drinks here are horrible.";
- mes "They're unfit for being";
- mes "drunk by men such as myself.";
+ mes "They're unfit for drinking";
+ mes "men such as myself.";
next;
mes "[Safwat Fahmy]";
mes "If this is the best hotel,";
@@ -778,15 +697,13 @@ lhz_in02,201,181,6 script Safwat Fahmy 853,{
mes "[Safwat Fahmy]";
mes "It looks like that";
mes "today I'll be heading";
- mes "out ot to the bar again...";
+ mes "out to the bar again...";
mes "I just wish there were";
- mes "some place quieter to drink.";
+ mes "someplace quieter to drink.";
close;
-
}
-lhz_in02,251,212,2 script Hotel Employee#03 868,{
-
+lhz_in02,251,212,3 script Hotel Employee#zen2 868,{
mes "[Hotel Employee]";
mes "This is the Couple Suite.";
mes "A single can also check";
@@ -794,16 +711,14 @@ lhz_in02,251,212,2 script Hotel Employee#03 868,{
mes "prioritize couples when";
mes "assigning this room.";
close;
-
}
-lhz_in02,229,217,2 script Tanoue 863,{
-
+lhz_in02,229,217,3 script Tanoue#zen04 863,{
mes "[Tanoue]";
mes "This chair looks";
mes "very nice, but it really";
mes "chills my bottom. Brr...!";
- mes "It's mighty uncomfortable!";
+ mes "It's a might uncomfortable!";
next;
mes "[Tanoue]";
mes "You know what the";
@@ -812,11 +727,9 @@ lhz_in02,229,217,2 script Tanoue 863,{
mes "plush and have electronic";
mes "massage and heating controls...";
close;
-
}
-lhz_in02,209,277,4 script Ben Allen 84,{
-
+lhz_in02,209,277,5 script Ben Allen#zen11 84,{
mes "[Ben Allen]";
mes "Aaahhh Oooooh~";
mes "It's sooooo comfy~";
@@ -831,11 +744,9 @@ lhz_in02,209,277,4 script Ben Allen 84,{
mes "After a night's sleep over";
mes "here, I feel like a new man!";
close;
-
}
-lhz_in02,221,276,4 script Harp 869,{
-
+lhz_in02,221,276,1 script Harp#zen8 869,{
mes "[Harp]";
mes "Oh sweet jiminy...";
mes "That Kafra Lady is so hot.";
@@ -850,24 +761,20 @@ lhz_in02,221,276,4 script Harp 869,{
mes "looking at her makes me feel";
mes "so happy! Praise be to Kafra!";
close;
-
}
-lhz_in02,238,275,4 script Hotel Employee#04 869,{
-
+lhz_in02,238,275,5 script Hotel Employee#zen1 869,{
mes "[Hotel Employee]";
- mes "\"Hospitality with a smile";
+ mes "''Hospitality with a smile";
mes "and total devotion to your";
- mes "comfort.\" That's our motto";
+ mes "comfort.'' That's our motto";
mes "in the Royal Dragon Hotel.";
mes "Please inquire at the front";
mes "desk if you wish to check in.";
close;
-
}
-lhz_in02,247,275,4 script Hotel Employee#05 868,{
-
+lhz_in02,247,275,1 script Hotel Employee#zen4 868,{
mes "[Hotel Employee]";
mes "Welcome to the";
mes "Royal Dragon Hotel Bar.";
@@ -882,11 +789,9 @@ lhz_in02,247,275,4 script Hotel Employee#05 868,{
mes "Alcohol certainly is the";
mes "grease for social gears.";
close;
-
}
-lhz_in02,271,281,2 script Citizen#01 47,{
-
+lhz_in02,271,281,2 script Citizen#amano09 47,{
mes "[Hachi]";
mes "Oh yeah. I love-love-love";
mes "bars. If I don't come here";
@@ -901,31 +806,27 @@ lhz_in02,271,281,2 script Citizen#01 47,{
mes "Oh well, back to schmoozin'";
mes "with all the hot chicks~";
close;
-
}
-lhz_in02,277,285,4 script Bartender 61,{
-
+lhz_in02,277,285,4 script Bartender#amano07 61,{
mes "[Duff]";
mes "Hey, you're from";
- mes "Rune-Midgard, right?";
+ mes "Rune-Midgarts, right?";
mes "Please make yourself";
mes "at home while you're here";
mes "in Lighthalzen and have";
mes "yourself a good time.";
close;
-
}
-lhz_in02,281,280,6 script Customer#01 816,{
-
+lhz_in02,281,280,6 script Customer#amano13 816,{
mes "[Rona]";
mes "I hate it when guys";
mes "just sidle up and sort";
mes "of just skip Steps One";
mes "and Two. And before you";
mes "get all weird, Step Three";
- mes "is \"Ask for my phone number.\"";
+ mes "is ''Ask for my phone number.''";
next;
mes "[Rona]";
mes "I would just really";
@@ -933,14 +834,12 @@ lhz_in02,281,280,6 script Customer#01 816,{
mes "nice boy would just";
mes "talk to me for real.";
close;
-
}
-lhz_in02,287,282,4 script Customer#02 853,{
-
+lhz_in02,287,282,4 script Customer#amano10 853,{
mes "[Greenfield]";
mes "I don't believe it...";
- mes "This unluck streak";
+ mes "This unlucky streak";
mes "will never end, will it?";
mes "I lost all my Apples";
mes "playing Dice today.";
@@ -954,11 +853,52 @@ lhz_in02,287,282,4 script Customer#02 853,{
mes "the way the odds work, right?";
mes "Even when they're against me...";
close;
+}
+lhz_in02,287,273,3 script Customer#amano11 50,{
+ mes "[Terry]";
+ mes "I'm not big on drinking,";
+ mes "but the atmosphere in this";
+ mes "place is really nice. The";
+ mes "music they play is always";
+ mes "smooth and relaxing...";
+ next;
+ mes "[Terry]";
+ mes "Yeah, this is a real cozy";
+ mes "joint. I recommend it to";
+ mes "all you tourists, acutally.";
+ mes "Now why don't you kick";
+ mes "back and chill with me?";
+ close;
}
-lighthalzen,123,212,4 script Merpi 700,{
+lhz_in02,283,276,4 script Customer#amano12 815,{
+ mes "[Sei]";
+ mes "You see that guy?";
+ mes "That guy over there is";
+ mes "always looking at me.";
+ mes "I wonder... Does he want";
+ mes "to ask me out or something?";
+ next;
+ mes "[Sei]";
+ if (Sex == 1) {
+ mes "Well, if he does,";
+ mes "shouldn't he have";
+ mes "more guts? Or are ";
+ mes "you boys much more";
+ mes "shy than I think you are?";
+ }
+ else {
+ mes "Well, he is sort of";
+ mes "cute. Geez, this would";
+ mes "be so much easier if he";
+ mes "would just come up and";
+ mes "start talking to me...";
+ }
+ close;
+}
+lighthalzen,123,212,4 script Merpi#zen2 700,{
mes "[Merpi]";
mes "Isn't the weather nice";
mes "today? All this sunlight";
@@ -973,210 +913,358 @@ lighthalzen,123,212,4 script Merpi 700,{
mes "If you have any questions,";
mes "feel free to ask me anything.";
next;
- menu "Well, I have nothing to ask...",-,"Any news or rumors?",L_rumors,"I like laundry too.",L_laundry;
- mes "[Merpi]";
- mes "Oh, really?";
- mes "Well, if you've traveled";
- mes "all over the world, maybe";
- mes "you've found a place just";
- mes "like Lighthalzen, so maybe";
- mes "you're already comfortable?";
- close;
-
-L_rumors:
- mes "[Merpi]";
- mes "Well, things have";
- mes "been pretty peaceful";
- mes "for the past few years.";
- mes "The only rumor floating";
- mes "around is about some";
- mes "weird axe murderer...";
- close;
-
-L_laundry:
- mes "[Merpi]";
- mes "Oh, that's wonderful!";
- mes "I so love doing hand";
- mes "laundry, though I'm not";
- mes "quite sure why. Oh well~";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lighthalzen,297,239,3 script Pilia 818,{
-
- mes "[Pilia]";
- mes "Hmm? Oh, I'm sorry,";
- mes "but my little brother";
- mes "just won't stop crying.";
- mes "I'm sorry if we're loud...";
- close;
+ switch(select("Well, I have nothing to ask...:Any news or rumors?:I like laundry too.")) {
+ case 1:
+ mes "[Merpi]";
+ mes "Oh, really?";
+ mes "Well, if you've traveled";
+ mes "all over the world, maybe";
+ mes "you've found a place just";
+ mes "like Lighthalzen, so maybe";
+ mes "you're already comfortable?";
+ close;
+ case 2:
+ mes "[Merpi]";
+ mes "Well, things have";
+ mes "been pretty peaceful";
+ mes "for the past few years.";
+ mes "The only rumor floating";
+ mes "around is about some";
+ mes "weird axe murderer...";
+ close;
+ case 3:
+ mes "[Merpi]";
+ mes "Oh, that's wonderful!";
+ mes "I so love doing hand";
+ mes "laundry, though I'm not";
+ mes "quite sure why. Oh well~";
+ close;
+ }
}
-// ---------------------------------------------------------------------------
-
-lighthalzen,296,239,3 script Berru 706,{
-
- mes "[Berru]";
- mes "Daddy...! Waaaaah~!";
- mes "I wanna see my daddy!";
- emotion e_sob;
- next;
- mes "[Pilia]";
- mes "Berru, I don't";
- mes "think Daddy's coming";
- mes "home tonight. Come on,";
- mes "we should go to bed.";
- next;
- mes "[Berru]";
- mes "No, I'm not gonna";
- mes "sleep 'til Daddy gets";
- mes "home! He said he'll";
- mes "bring us candy tonight!";
- mes "You go sleep first, Pilia!";
- emotion e_ag;
- next;
- mes "[Pilia]";
- mes "*Sigh...*";
- mes "Where's out Daddy?";
- mes "He said he found a";
- mes "good job, but we haven't";
- mes "heard from him since then...";
- close;
+lighthalzen,296,239,3 script Berru#lhz_01::childlhz 706,{
+ switch(rand(1,3)) {
+ case 1:
+ mes "[Berru]";
+ mes "Daddy...! Waaaaah~!";
+ mes "I wanna see my Daddy!";
+ emotion e_sob;
+ next;
+ mes "[Pilia]";
+ mes "Berru, I don't ";
+ mes "think Daddy's coming";
+ mes "home tonight. Come on,";
+ mes "we should go to bed.";
+ next;
+ mes "[Berru]";
+ mes "No, I'm not gonna";
+ mes "sleep till Daddy gets";
+ mes "home! He said he'll";
+ mes "bring us candy tonight!";
+ mes "You go sleep first, Pilia!";
+ emotion e_ag;
+ next;
+ mes "[Pilia]";
+ mes "^333333*Sigh...*^000000";
+ mes "Where's our Daddy?";
+ mes "He said he found a";
+ mes "good job, but we haven't";
+ mes "heard from him since then...";
+ emotion e_dots;
+ close;
+ case 2:
+ mes "[Pilia]";
+ mes "What's taking him";
+ mes "so long? I hope Daddy";
+ mes "comes back home soon.";
+ mes "Come on, Berru, don't cry.";
+ emotion e_dots;
+ next;
+ mes "[Berru]";
+ mes "^333333*Sob...*^000000";
+ mes "But I'm hungry";
+ mes "and I miss Daddy!";
+ next;
+ mes "[Pilia]";
+ mes "Uncle Togii from";
+ mes "next door hasn't";
+ mes "come back either...";
+ close;
+ case 3:
+ mes "[Pilia]";
+ mes "Hmm? Oh, I'm sorry,";
+ mes "but my little brother";
+ mes "just won't stop crying.";
+ mes "I'm sorry if we're loud...";
+ emotion e_what;
+ next;
+ mes "[Pilia]";
+ mes "Our daddy goes to work";
+ mes "somewhere far away. He";
+ mes "finally has a good job, but";
+ mes "sometimes we don't hear";
+ mes "from him for days. We get";
+ mes "really worried about him.";
+ next;
+ mes "[Pilia]";
+ mes "My brother Berru always";
+ mes "misses him a lot. I don't";
+ mes "know how to make him";
+ mes "stop crying! What do I do?";
+ emotion e_swt2;
+ close;
+ }
}
-// ---------------------------------------------------------------------------
+lighthalzen,297,239,3 duplicate(childlhz) Pilia#lhz_01 818
-lighthalzen,312,234,2 script Beggar 777,{
+lighthalzen,312,233,3 script Beggar#lhz_02 777,3,1,{
+ end;
+OnTouch:
mes "[Beggar]";
mes "Please...";
mes "My child is starving...";
mes "Would you give me";
mes "some money?";
next;
- if(select("Give him some money.:Ignore him.")==2){
+ if (select("Give him some money.:Ignore him.") == 1) {
+ if (Zeny < 50) {
+ mes "[Beggar]";
+ mes "I appreciate your";
+ mes "kindness, but it also";
+ mes "looks like you're in need";
+ mes "of zeny, too. Would you";
+ mes "like to join me?";
+ emotion e_heh;
+ close;
+ }
mes "[" + strcharinfo(0) + "]";
- mes "...";
- mes "......";
- close;
- }
- if(Zeny < 50){
+ mes "Here you go,";
+ mes "take this.";
+ set zeny,zeny-50;
+ next;
mes "[Beggar]";
- mes "You don't seem to have";
- mes "enough zeny.";
- close;
+ mes "Thank you so much.";
+ mes "I have nothing to offer you";
+ mes "in exchange, but I can share";
+ mes "a story with you and impart";
+ mes "some of the wisdom I've";
+ mes "learned over the years.";
+ emotion e_thx;
+ next;
+ switch(rand(1,3)) {
+ case 1:
+ mes "[Beggar]";
+ mes "Everyone's been in";
+ mes "a situation where you";
+ mes "sometimes you feel that";
+ mes "you have to make a choice";
+ mes "between doing the right thing";
+ mes "and doing what you want, right?";
+ next;
+ mes "[Beggar]";
+ mes "You may feel trapped.";
+ mes "Well, let me tell you, when";
+ mes "it comes to a problem, all";
+ mes "the solutions available to";
+ mes "you aren't always obvious.";
+ mes "So just calm down and think.";
+ next;
+ mes "[Beggar]";
+ mes "What you can see and";
+ mes "understand might not match";
+ mes "with reality. Like the stars that^FFFFFF ^000000 are always there, but not visible";
+ mes "during the day, we'll always have^FFFFFF ^000000 hope, even if we can't see it.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ emotion e_dots,1;
+ mes ". . . . . . . . . . . .";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ emotion e_dots,1;
+ mes ". . . . . . . . . . . .";
+ mes ". . . . . . . . . . . .";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ emotion e_dots,1;
+ mes ". . . . . . . . . . . .";
+ mes ". . . . . . . . . . . .";
+ mes ". . . . . . . . . . . .";
+ next;
+ mes "[Beggar]";
+ emotion e_what;
+ mes "Hmm...?";
+ mes "You seem surprised~";
+ close;
+ case 2:
+ mes "[Beggar]";
+ mes "I sort of believe in fate and";
+ mes "sort of don't. Let me explain";
+ mes "it this way. I take life day by";
+ mes "day, with each day covering its";
+ mes "own spectrum with miracle on^FFFFFF ^000000 one end and tragedy on the other.";
+ next;
+ mes "[Beggar]";
+ mes "So each day has the capacity";
+ mes "for experiences that can be";
+ mes "good, bad or both. I believe";
+ mes "each person can take an ";
+ mes "active role in shaping their";
+ mes "destiny, day by day.";
+ next;
+ mes "[Beggar]";
+ mes "Now, there may be certain";
+ mes "things that you can't control,";
+ mes "but even a pessimist might";
+ mes "be able to agree that this";
+ mes "is a world that not only has";
+ mes "tragedy, but miracles as well.";
+ next;
+ mes "[Beggar]";
+ mes "Stand up when you're down";
+ mes "and live your life with passion.^FFFFFF ^000000 The capacity for miracles will";
+ mes "always be there and know that";
+ mes "you can be someone else's";
+ mes "miracle. Isn't that wonderful?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ emotion e_dots,1;
+ mes ". . . . . . . . . . . .";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ emotion e_dots,1;
+ mes ". . . . . . . . . . . .";
+ mes ". . . . . . . . . . . .";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ emotion e_dots,1;
+ mes ". . . . . . . . . . . .";
+ mes ". . . . . . . . . . . .";
+ mes ". . . . . . . . . . . .";
+ next;
+ mes "[Beggar]";
+ emotion e_what;
+ mes "Don't believe me?";
+ mes "Well, you'll see for";
+ mes "yourself, youngster.";
+ mes "There's much good in you.";
+ close;
+ case 3:
+ mes "[Beggar]";
+ mes "Anger. People deal with";
+ mes "it in different ways. Some";
+ mes "suppress it. Some relish it.";
+ mes "Some fear being angry. Now,";
+ mes "to be simple, let's say there";
+ mes "are two kinds of anger.";
+ next;
+ mes "[Beggar]";
+ mes "The first is the kind that";
+ mes "isn't so productive. More of";
+ mes "a frustration that you can let";
+ mes "go. Someone cut you off on the";
+ mes "freeway or a friend innocently^FFFFFF ^000000 forgot your birthday? No biggie.";
+ next;
+ mes "[Beggar]";
+ mes "Don't let this kind of";
+ mes "anger get to you or you'll";
+ mes "look like a loser. Think of";
+ mes "the big picture and if you're";
+ mes "still upset, vent appropriately.^FFFFFF ^000000 Be honest without hurting anyone.";
+ next;
+ mes "[Beggar]";
+ mes "The second kind of anger";
+ mes "is righteous anger. You've";
+ mes "been wronged and need ";
+ mes "some form of retribution. ";
+ mes "Just don't misdirect your anger";
+ mes "and respond appropriately.";
+ next;
+ mes "[Beggar]";
+ mes "The second kind of anger is";
+ mes "righteous anger. You've been";
+ mes "wronged and need some form";
+ mes "of retribution. Remember to";
+ mes "make appropriate confrontations";
+ mes "and don't misdirect your rage.";
+ next;
+ mes "[Beggar]";
+ mes "Getting into a fight with";
+ mes "righteous anger, say to protect";
+ mes "someone dear to you, will make";
+ mes "you a hero. Fighting with anger";
+ mes "born of frustration will make you^FFFFFF ^000000 a bully. Know the difference.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ emotion e_dots,1;
+ mes ". . . . . . . . . . . .";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ emotion e_dots,1;
+ mes ". . . . . . . . . . . .";
+ mes ". . . . . . . . . . . .";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ emotion e_dots,1;
+ mes ". . . . . . . . . . . .";
+ mes ". . . . . . . . . . . .";
+ mes ". . . . . . . . . . . .";
+ next;
+ mes "[Beggar]";
+ emotion e_what;
+ mes "What's wrong?";
+ mes "It might be a lot";
+ mes "to take in, I know.";
+ close;
+ }
}
- set Zeny,Zeny-50;
mes "[" + strcharinfo(0) + "]";
- mes "Here you go,";
- mes "take this.";
- next;
- mes "[Beggar]";
- mes "Thank you so much.";
- mes "I have nothing to offer you";
- mes "in exchange, but I can share";
- mes "a story with you and impart";
- mes "some of the wisdom I've";
- mes "learned over the years.";
- emotion e_thx;
- next;
- mes "[Beggar]";
- mes "Anger. People deal with";
- mes "it in different ways. Some";
- mes "suppress it. Some relish it.";
- mes "Some fear being angry. Now,";
- mes "to be simple, let's say there";
- mes "are two kinds of anger.";
- next;
- mes "[Beggar]";
- mes "The first is the kind that";
- mes "isn't so productive. More of";
- mes "a frustration that you can let";
- mes "go. Someone cut you off on the";
- mes "freeway or a friend innocently";
- mes "forgot your birthday? No Biggie.";
- next;
- mes "[Beggar]";
- mes "Don't let this kind of";
- mes "anger get to you or you'll";
- mes "look like a looser. Think of";
- mes "the big picture and if you're";
- mes "still upset, vent appropriatly.";
- mes "Be honest without hurting anyone.";
- next;
- mes "[Beggar]";
- mes "The second kind of anger is";
- mes "righteous anger. You've been";
- mes "wronged and need some form";
- mes "of retribution. Remember to";
- mes "make appropriate confontrations";
- mes "and don't misdirect your rage.";
- next;
- mes "[Beggar]";
- mes "Getting into a fight with";
- mes "righteous anger, say to protect";
- mes "someone dear to you, will make";
- mes "you a hero. Fighting with anger";
- mes "born of frustration will make you";
- mes "a bully. Know the difference.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes ". . . . . . . . . . . .";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes ". . . . . . . . . . . .";
- mes ". . . . . . . . . . . .";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes ". . . . . . . . . . . .";
- mes ". . . . . . . . . . . .";
- mes ". . . . . . . . . . . .";
- next;
- mes "[Beggar]";
- mes "What's wrong?";
- mes "It might be a lot";
- mes "to take in, I know.";
+ mes "...";
+ mes "......";
close;
-
}
-// ---------------------------------------------------------------------------
-
-lighthalzen,311,194,3 script Reuben 870,{
-
- mes "[Reuben]";
- mes "Someday...";
- mes "Someday I just gotta";
- mes "become a train conductor";
- mes "and just get outta here.!";
- mes "I really hate this place!";
- next;
+lighthalzen,311,194,3 script Reuben#lhz_02 870,{
+ if (rand(1,2)) {
+ mes "[Reuben]";
+ mes "Someday...";
+ mes "Someday I just gotta";
+ mes "become a train conductor";
+ mes "and just get outta here!";
+ mes "I really hate this place!";
+ emotion e_ag;
+ next;
+ mes "[Reuben]]";
+ mes "Wh-whoa...!";
+ mes "Did you just hear";
+ mes "me talk to myself?";
+ mes "Crud! Don't be so nosy!";
+ emotion e_an;
+ close;
+ }
mes "[Reuben]";
- mes "Wh-whoa...!";
- mes "Did you just hear";
- mes "me talk to myself?";
- mes "Crud! Don't be so nosy!";
- emotion e_an;
+ mes "Hey. What are";
+ mes "you doing just";
+ mes "looking at me?";
+ mes "I don't know you";
+ mes "from Adam, so get lost~";
+ emotion e_rock;
close;
}
-// ---------------------------------------------------------------------------
-
-lighthalzen,306,324,3 script Shengwen 870,{
-
+lighthalzen,306,324,3 script Shengwen#zen7 870,{
mes "[Shengwen]";
mes "Am I just getting";
mes "paranoid? I really";
mes "think that some of";
mes "the people I know";
- mes "are dissapearing";
+ mes "are disappearing";
mes "for no good reason!";
next;
mes "[Shengwen]";
mes "I mean, all of my close";
- mes "friend are all right,";
+ mes "friends are all alright,";
mes "but I'm starting not to see";
mes "certain acquaintances and";
mes "familiar faces. Maybe I'm";
@@ -1184,25 +1272,19 @@ lighthalzen,306,324,3 script Shengwen 870,{
close;
}
-// ---------------------------------------------------------------------------
-
-lhz_in03,26,167,4 script Shayna 850,{
-
+lhz_in03,26,167,5 script Shayna#li 850,{
mes "[Shayna]";
- mes "*Sigh...*";
+ mes "^333333*Sigh...*^000000";
mes "Oh, you poor";
mes "darling girl...";
close;
}
-// ---------------------------------------------------------------------------
-
-lhz_in01,134,45,2 script Cenku Dekdam#Cenku 869,{
-
+lhz_in01,134,45,3 script Cenku Dekdam#delic 869,{
mes "[Cenku Dekdam]";
mes "Man, if you were";
mes "gonna take this whole";
- mes "city and sell it, what";
+ mes "city and then sell it, what";
mes "do you think Lighthalzen's";
mes "price tag would be, eh?";
next;
@@ -1215,10 +1297,7 @@ lhz_in01,134,45,2 script Cenku Dekdam#Cenku 869,{
close;
}
-// ---------------------------------------------------------------------------
-
-lighthalzen,330,276,3 script Nun 79,{
-
+lighthalzen,330,276,3 script Nun#light 79,{
mes "[Angela]";
mes "Greetings, adventurer.";
mes "I'm Angela, a social";
@@ -1242,41 +1321,38 @@ lighthalzen,330,276,3 script Nun 79,{
close;
}
-// ---------------------------------------------------------------------------
-
lighthalzen,337,296,3 script Employee 867,{
-
- mes "[Rekenber Employee]";
- mes "Greetings. As part of our";
- mes "effort to relieve the poor,";
- mes "Rekenber is providing job";
- mes "opportunities targeted for";
- mes "citizens of the slum areas.";
- next;
- mes "[Rekenber Employee]";
- mes "You can choose to work";
- mes "from home, or undergo a";
- mes "little bit of training for more";
- mes "professional positions. This";
- mes "is a great chance to make a";
- mes "difference... and some money~";
- emotion e_no1;
- close;
+ if (hg_tre > 54) {
+ mes "[Rekenber Employee]";
+ mes "Greetings. As part of our";
+ mes "effort to relieve the poor,";
+ mes "Rekenber is providing job";
+ mes "opportunities targeted for";
+ mes "citizens of the slum areas.";
+ next;
+ mes "[Rekenber Employee]";
+ mes "You can choose to work";
+ mes "from home, or undergo a";
+ mes "little bit of training for more";
+ mes "professional positions. This";
+ mes "is a great chance to make a";
+ mes "difference... and some money~";
+ emotion e_no1;
+ close;
+ }
+ end;
}
-// ---------------------------------------------------------------------------
-
-lhz_in01,134,38,2 script Bankri Kun#Bankri_Kun 86,{
-
+lhz_in01,134,38,3 script Bankri Kun#kagun 798,{
mes "[Bankri Kun]";
mes "Must work...";
mes "Must focus...";
mes "Resist sleepiness...";
mes "Why do I keep coming";
- mes "here? ugh, h-horrible.";
+ mes "here? Ugh, h-horrible.";
next;
mes "[Bankri Kun]";
- mes "hey youngster. You wanted";
+ mes "Hey youngster. You wanted";
mes "adventuring advice? Okay.";
mes "Um. Hm. Always. Brush.";
mes "Your teeth. Brush them";
@@ -1293,21 +1369,17 @@ lhz_in01,134,38,2 script Bankri Kun#Bankri_Kun 86,{
close;
}
-// ---------------------------------------------------------------------------
-
-lhz_in01,139,40,2 script Enoz 53,{
-
+lhz_in01,139,40,7 script Enoz#oz 53,{
mes "[Enoz]";
mes "So, the novel I ordered from";
mes "the Rune-Midgarts Kingdom";
- mes "just recently arrived. It's real";
- mes "good, by the guy who wrote";
- mes "\"Roda Frog Adventure\"";
+ mes "just recently arrived. It's real^FFFFFF ^000000 good, by the guy who wrote";
+ mes "''Roda Frog Adventure''";
mes "years ago. Remember?";
next;
mes "[Enoz]";
mes "Anyway, this new book,";
- mes "\"Where the Red Plant Grows\"";
+ mes "''Where the Red Plant Grows''";
mes "is up for the Yggdrasilberry";
mes "Award. I... I don't know why";
mes "I was compelled to share that";
@@ -1315,10 +1387,7 @@ lhz_in01,139,40,2 script Enoz 53,{
close;
}
-// ---------------------------------------------------------------------------
-
-lhz_in01,124,28,2 script Ellette 66,{
-
+lhz_in01,124,28,3 script Ellette#tre 66,{
mes "[Ellette]";
mes "...";
next;
@@ -1355,27 +1424,23 @@ lhz_in01,124,28,2 script Ellette 66,{
close;
}
-// ---------------------------------------------------------------------------
-
-lhz_in01,125,40,2 script Dowbow Ryuei#Dowbow 843,{
-
+lhz_in01,125,40,3 script Dowbow Ryuei#ryusei 843,{
mes "[Dowbow Ryuei]";
mes "Just out of, oh I dunno,";
mes "curiosity, which word do";
- mes "you like better?\"Uber-Cool\"";
- mes "or \"Reality?\" Pick one~";
- next;
- menu "Uber-Cool",-,"Reality",L_reality;
- mes "[Dowbow Ryuei]";
- mes "Oh yeah? Me too!";
- mes "Yeah, we got the same";
- mes "outlook on life. If you don't";
- mes "mind, I'd like to shake";
- mes "your hand, adventurer.";
- emotion e_no1;
- close;
-
-L_reality:
+ mes "you like better? ''Uber-Cool''";
+ mes "or ''Reality?'' Pick one~";
+ next;
+ if (select("Uber-Cool:Reality") == 1) {
+ mes "[Dowbow Ryuei]";
+ mes "Oh yeah? Me too!";
+ mes "Yeah, we got the same";
+ mes "outlook on life. If you don't";
+ mes "mind, I'd like to shake";
+ mes "your hand, adventurer.";
+ emotion e_no1;
+ close;
+ }
mes "[Dowbow Ryuei]";
mes "Reality, eh?";
mes "Well, I agree that";
@@ -1384,10 +1449,7 @@ L_reality:
close;
}
-// ---------------------------------------------------------------------------
-
-lhz_in01,125,46,2 script Leekal 849,{
-
+lhz_in01,125,46,3 script Leekal#lackee 849,{
mes "[Leekal]";
mes "So... Very broke.";
mes "Why did I spend so much";
@@ -1400,29 +1462,23 @@ lhz_in01,125,46,2 script Leekal 849,{
mes "That's what happens";
mes "when you're irresponsible";
mes "with your money. You really";
- mes "should read this \"Anybody";
- mes "Can Be Rich\" book.";
+ mes "should read this ''Anybody";
+ mes "Can Be Rich'' book.";
close;
}
-// ---------------------------------------------------------------------------
-
-lhz_in01,116,53,6 script Ninjose 841,{
-
+lhz_in01,116,53,7 script Ninjose#nina 841,{
mes "[Ninjose]";
mes "At long last, I've finally";
mes "bought my own home. You";
mes "should invest your money for";
mes "your future too! Read this,";
- mes "\"Anybody Can Be Rich!\"";
- mes "It's such a great book.";
+ mes "''Anybody Can Be Rich!''";
+ mes "It's such a great book!";
close;
}
-// ---------------------------------------------------------------------------
-
-lhz_in01,116,39,6 script Kejulle Rekenber#Kejulle 822,{
-
+lhz_in01,116,39,7 script Kejulle Rekenber#reken 822,{
mes "[Kejulle Rekenber]";
mes "Hm? Sure, my last name";
mes "is Rekenber and that's the";
@@ -1433,10 +1489,8 @@ lhz_in01,116,39,6 script Kejulle Rekenber#Kejulle 822,{
close;
}
-// ---------------------------------------------------------------------------
-lhz_in01,110,40,2 script Jorjerro 89,{
-
- mes "^0000AAThis man here";
+lhz_in01,110,40,3 script Jorjerro#fhero 89,{
+ mes "^3355FFThis man here";
mes "is motionless,";
mes "and for all intents";
mes "and purposes, is";
@@ -1444,10 +1498,7 @@ lhz_in01,110,40,2 script Jorjerro 89,{
close;
}
-// ---------------------------------------------------------------------------
-
-lhz_in01,116,45,6 script Joshua 704,{
-
+lhz_in01,116,45,7 script Joshua#aya 704,{
mes "[Joshua]";
mes "What am I doing here?";
mes "Waiting for my dream";
@@ -1464,10 +1515,7 @@ lhz_in01,116,45,6 script Joshua 704,{
close;
}
-// ---------------------------------------------------------------------------
-
-lighthalzen,326,249,5 script Grinnel 870,{
-
+lighthalzen,326,249,5 script Grinnel#zen6 870,{
mes "[Grinnel]";
mes "You know the men in";
mes "black suits? Boy, did";
@@ -1493,10 +1541,7 @@ lighthalzen,326,249,5 script Grinnel 870,{
close;
}
-// ---------------------------------------------------------------------------
-
-lhz_in03,192,19,2 script Haggar 855,{
-
+lhz_in03,192,19,3 script Haggar#zen1 855,{
mes "[Haggar]";
mes "Whiskey!";
mes "I need me some";
@@ -1506,16 +1551,18 @@ lhz_in03,192,19,2 script Haggar 855,{
mes "Wha--? I didn't";
mes "order this stinkin'";
mes "rum! I want a man's";
- mes "drink! Gimme whisky!";
- Close;
+ mes "drink! Gimme whiskey!";
+ close;
}
-// ---------------------------------------------------------------------------
-
-lhz_in03,193,25,2 script Bartender#01 61,{
-
+lhz_in03,193,25,2 script Bartender#12 61,{
mes "[Tony]";
- mes "Hey man, I know this";
+ if (Sex) {
+ mes "Hey man, I know this";
+ }
+ else {
+ mes "Hey lady, I know this";
+ }
mes "joint is a dive, pretty much";
mes "on the verge of bein' totally";
mes "ghetto, but we're proud to";
@@ -1536,14 +1583,11 @@ lhz_in03,193,25,2 script Bartender#01 61,{
mes "this. Our rum has the";
mes "sweet sweet flavor of";
mes "loneliness. You really";
- mes "oughta try it when you can .";
+ mes "oughta try it when you can.";
close;
}
-// ---------------------------------------------------------------------------
-
-lhz_in03,185,20,6 script Bad Drunk#Bad_Drunk 869,{
-
+lhz_in03,185,20,6 script Bad Drunk#amano06 869,2,2,{
mes "[Garry]";
mes "Hey! Hey you...!";
mes "D'you wanna, you";
@@ -1556,21 +1600,18 @@ lhz_in03,185,20,6 script Bad Drunk#Bad_Drunk 869,{
mes "the cat and th--";
mes "No! No, damn it!";
mes "That's a song!";
- mes "No, wait, that's";
+ mes "No, wait, that's";
mes "not a song either...";
close;
}
-// ---------------------------------------------------------------------------
-
-lhz_in03,186,29,6 script Bad Drunk#Bad_Drunk2 869,{
-
+lhz_in03,186,29,7 script Bad Drunk#12 869,{
mes "[Bonse]";
mes "*Hiccup* I loooove";
mes "this rum! I caught a cold";
mes "once and one glass made";
mes "it go away! 'Course, I slept";
- mes "for a week too, but that doesn't";
+ mes "for a week too, but that don't";
mes "matter! Pshaw! Science...";
next;
mes "[Bonse]";
@@ -1583,14 +1624,12 @@ lhz_in03,186,29,6 script Bad Drunk#Bad_Drunk2 869,{
close;
}
-// ---------------------------------------------------------------------------
-
-lhz_in03,192,93,2 script City Girl#City_Girl 862,{
+lhz_in03,192,93,3 script City Girl#amano05 862,{
mes "[Lanko]";
mes "Oh, I'm only here";
mes "working as a waitress";
- mes "to help my father.";
+ mes "to help out my father.";
mes "This job is so tiring, but";
mes "it's nice to see people so";
mes "relaxed and having a good time.";
@@ -1605,10 +1644,7 @@ lhz_in03,192,93,2 script City Girl#City_Girl 862,{
close;
}
-// ---------------------------------------------------------------------------
-
-lhz_in03,189,87,4 script Drunken Man#04 869,{
-
+lhz_in03,189,87,5 script Drunken Man#amano01 869,{
mes "[Enku]";
mes "*Sob* I just got";
mes "dumped! Yeah, I thought";
@@ -1618,19 +1654,15 @@ lhz_in03,189,87,4 script Drunken Man#04 869,{
next;
mes "[Enku]";
mes "I usually don't care for";
- mes "drinking, especiallys stuff";
+ mes "drinking, especially stuff";
mes "like gin or rum, but today,";
mes "this stuff tastes just like";
mes "my misery. This is all the";
mes "comfort I need, you hear?!";
close;
-
}
-// ---------------------------------------------------------------------------
-
-lhz_in03,183,82,6 script Drunken Man#05 870,{
-
+lhz_in03,183,82,7 script Drunken Man#amano02 870,{
mes "[Linus]";
mes "After ten years";
mes "of marriage. My";
@@ -1644,13 +1676,9 @@ lhz_in03,183,82,6 script Drunken Man#05 870,{
mes "today. Like, it's the flavor";
mes "of relaxing, joyous relief~";
close;
-
}
-// ---------------------------------------------------------------------------
-
-lhz_in03,180,83,6 script Citizen#02 86,{
-
+lhz_in03,180,83,6 script Citizen#amano03 86,{
mes "[Mitchell]";
mes "You know, everyone";
mes "is different, but I think";
@@ -1660,7 +1688,7 @@ lhz_in03,180,83,6 script Citizen#02 86,{
next;
mes "[Mitchell]";
mes "Sure, a rich person might";
- mes "have different problem than";
+ mes "have different problems than";
mes "a poor person, but the point";
mes "is, they've both got problems!";
mes "Pain, pleasure, sadness, joy.";
@@ -1672,13 +1700,9 @@ lhz_in03,180,83,6 script Citizen#02 86,{
mes "who's not. We all need";
mes "somebody to be with, right?";
close;
-
}
-// ---------------------------------------------------------------------------
-
-lhz_in03,176,85,4 script Citizen#Citizen2 869,{
-
+lhz_in03,176,85,5 script Citizen#amano04 869,{
mes "[Dique]";
mes "One of the things I look";
mes "forward to during my day";
@@ -1694,14 +1718,9 @@ lhz_in03,176,85,4 script Citizen#Citizen2 869,{
mes "case, pubs and bars are";
mes "all I happen to need~";
close;
-
}
-
-// ---------------------------------------------------------------------------
-
-lhz_in03,184,38,2 script Loudmouth 55,{
-
+lhz_in03,184,38,3 script Loudmouth 55,{
mes "[Loudmouth]";
mes "Do you know who I am?!";
mes "Just look at this peg leg.";
@@ -1714,12 +1733,9 @@ lhz_in03,184,38,2 script Loudmouth 55,{
mes "look for? What, you";
mes "don't believe me?!";
close;
-
}
-// ---------------------------------------------------------------------------
lhz_in01,173,28,4 script Guard#01::LhzRekGuard 868,{
-
mes "[Guard]";
mes "This is a";
mes "restricted area.";
@@ -1728,13 +1744,11 @@ lhz_in01,173,28,4 script Guard#01::LhzRekGuard 868,{
mes "special authorization.";
mes "Thank you for your cooperating.";
close;
-
}
lhz_in01,180,28,4 duplicate(LhzRekGuard) Guard#03 868
-lhz_in01,72,209,4 script Guide#01 862,{
-
+lhz_in01,72,209,5 script Guide#lt0 862,{
mes "[Lasoei]";
mes "Oh phooey.";
mes "The same customers";
@@ -1748,11 +1762,9 @@ lhz_in01,72,209,4 script Guide#01 862,{
mes "C-can I help you";
mes "with anything?";
close;
-
}
-lhz_in01,72,195,8 script Guide#02 90,{
-
+lhz_in01,72,195,0 script Guide#lt1 90,{
mes "[Geonuii]";
mes "Greetings. This path";
mes "leads to the Library and";
@@ -1761,78 +1773,174 @@ lhz_in01,72,195,8 script Guide#02 90,{
mes "are restricted from access";
mes "by the general public.";
close;
-
}
-lhz_in01,73,188,4 script Guide#03 862,{
-
+lhz_in01,73,188,0 script Guide#lt2 862,{
mes "[Bonnie]";
mes "Oh no...";
mes "Where did I put it?";
close;
-
}
-lhz_in01,34,226,4 script Rekenber Guard#01 867,{
-
- if(isequipped(2241) && isequipped(2243)) goto s_Staff;
+lhz_in01,35,226,5 script Rekenber Guard#li01 867,{
+ if (isequipped(2241) && isequipped(2243)) {
+ mes "[Rekenber Guard]";
+ mes "^3355FF(Whoa, it's a member";
+ mes "of the staff!)^000000 Good day!";
+ close2;
+ warp "lhz_in01",37,225;
+ end;
+ }
mes "[Rekenber Guard]";
mes "This is a restricted";
mes "area! Please show";
mes "some ID immediately!";
next;
- menu "ID?",s_ID,"Cancel",-;
-
+ if (select("ID?:Cancel") == 1) {
+ mes "[Rekenber Guard]";
+ mes "I don't know how you";
+ mes "adventurers do things in";
+ mes "Rune-Midgarts, but over here";
+ mes "we have laws about trespassing!";
+ close;
+ }
mes "[Rekenber Guard]";
mes "Unless you have special";
mes "authorization, nobody is";
mes "allowed into the Underground";
mes "Laboratory for security reasons.";
close;
-
-s_ID:
- mes "[Rekenber Guard]";
- mes "I don't know how you";
- mes "adventurers do things in";
- mes "Rune-Midgard, but over here";
- mes "we have laws about trespassing!";
- close;
-
-s_Staff:
- mes "[Rekenber Guard]";
- mes "^3131FF(Whoa, it's a member";
- mes "of the staff)^000000 Good day!";
- close2;
- warp "lhz_in01",37,225;
- end;
-
}
-lhz_in01,19,129,0 script LhzHiddenTrg1::LhzTrig -1,1,1,{
+lhz_in01,23,132,3 script Rekenber Guard#li02 867,5,5,{
OnTouch:
- mes "[Rekenber Guard]";
- if(isequipped(2241) && isequipped(2243)){
+ if (isequipped(2241) && isequipped(2243)) {
+ mes "[Rekenber Guard]";
mes "Keep your eyes open.";
mes "I've heard rumors that some";
- mes "adventurers from Rune-Midgard";
+ mes "adventurers from Rune-Midgarts";
mes "are trying to sneak into here!";
mes "I know the security here is";
- mes "pretty much failsafe, but...";
+ mes "pretty much fail sure, but...";
close;
}
- mes "This area is restricted";
- mes "to the public! Who are you";
- mes "and how did you get in here?!";
- mes "Hey, I need backup right away!";
- close2;
- warp "lhz_in01",34,224;
+ else {
+ mes "[Rekenber Guard]";
+ mes "This area is restricted";
+ mes "to the public! Who are you";
+ mes "and how did you get in here?!";
+ mes "Hey, I need backup right away!";
+ close2;
+ warp "lhz_in01",33,224;
+ }
end;
+}
+lhz_in01,217,121,3 script Repairman#li_01 851,{
+ if (isequipped(2241) && isequipped(2243)) {
+ mes "[Repairman]";
+ mes "No wonder these things";
+ mes "break all the time! These";
+ mes "machines have been totally";
+ mes "abused! Ugh, there's no";
+ mes "appreciation for all of this";
+ mes "convenient technology...";
+ next;
+ mes "[Repairman]";
+ mes "Yeah, all of this lab";
+ mes "equipment is really sensitive,";
+ mes "not to mention expensive. If";
+ mes "you ever handle this stuff, you";
+ mes "need to be extra cautious.";
+ close;
+ }
+ else {
+ mes "[Repairman]";
+ mes "Hey, you don't work--";
+ mes "G-guards! Hurry! There's";
+ mes "somebody over here!";
+ emotion e_gasp;
+ close2;
+ warp "lhz_in01",33,224;
+ end;
+ }
}
-lhz_in01,23,137,0 duplicate(LhzTrig) LhzHiddenTrg2 139,1,1
+lhz_in01,203,123,3 script Scientist#li_02 750,{
+ if (isequipped(2241) && isequipped(2243)) {
+ mes "[Scientist]";
+ mes "Alright. Pull one test";
+ mes "tube out of the machine,";
+ mes "replace the other test";
+ mes "tube over here and then";
+ mes "clean the first test tube?";
+ next;
+ mes "[Scientist]";
+ mes "Or do I clean the test tube,";
+ mes "put it into the machine and";
+ mes "then replace the other one?";
+ mes "I'm so confused with this";
+ mes "procedure! If only I didn't";
+ mes "lose the instructions...";
+ close;
+ }
+ mes "[Scientist]";
+ mes "Alright. Pull one test";
+ mes "tube out of the machine,";
+ mes "replace th--hey. You're";
+ mes "not Ralphie. Wait. Guaaards!";
+ mes "Help me, there's some weirdo!";
+ emotion e_gasp;
+ close2;
+ warp "lhz_in01",33,224;
+ end;
+}
+
+lhz_in01,199,137,3 script Scientist#li_03 865,{
+ if (isequipped(2241) && isequipped(2243)) {
+ mes "[Scientist]";
+ mes "Whoa whoa~!";
+ mes "Please! Don't";
+ mes "touch anything!";
+ mes "I'm dealing with highly";
+ mes "volatile chemicals here!";
+ close;
+ }
+ mes "[Scientist]";
+ mes "Guards! Hurry,";
+ mes "there's someone";
+ mes "here, and I think";
+ mes "it's one of those crazy";
+ mes "stalkers! Why, why me?!";
+ emotion e_gasp;
+ close2;
+ warp "lhz_in01",33,224;
+ end;
+}
-lhz_in01,24,131,2 duplicate(LhzTrig) Rekenber Guard#02 867
+lhz_in01,46,125,3 script Rekenber Guard#li03 867,5,5,{
+OnTouch:
+ if (isequipped(2241) && isequipped(2243)) {
+ mes "[Rekenber Guard]";
+ mes "......................";
+ next;
+ if (select("Nice day, huh?:Cancel") == 1) {
+ mes "[Rekenber Guard]";
+ mes "...";
+ emotion e_an;
+ close;
+ }
+ mes "[Rekenber Guard]";
+ mes "...";
+ close;
+ }
+ mes "[Rekenber Guard]";
+ mes "...!";
+ emotion e_gasp;
+ close2;
+ warp "lhz_in01",33,224;
+ end;
+}
lhz_in01,25,141,4 script Regenschirm Guard 868,{
@@ -1873,8 +1981,7 @@ lhz_in01,25,141,4 script Regenschirm Guard 868,{
// Lighthalzen Bank Area ------------------------------------------------------
-lhz_in02,34,41,7 script Arthur 849,{
-
+lhz_in02,34,41,1 script Arthur#zen16 849,{
mes "[Arthur]";
mes "The chairs here are";
mes "so not ergonomic. And";
@@ -1885,38 +1992,35 @@ lhz_in02,34,41,7 script Arthur 849,{
close;
}
-lhz_in02,28,39,3 script Helen 703,{
-
+lhz_in02,28,39,3 script Helen#zen6 703,{
mes "[Helen]";
mes "You know, maybe when";
- mes "I grow up, i'll be a bank";
+ mes "I grow up, I'll be a bank";
mes "clerk. That sounds like a";
mes "really nice job, don't you";
mes "think? It's laid back and posh...";
close;
}
-lhz_in02,31,34,3 script Tadem 847,{
-
+lhz_in02,31,34,3 script Tadem#zen6 847,{
mes "[Tadem]";
mes "I do so enjoy the";
mes "architectural structure";
mes "of this bank. It's quite";
mes "artistic with both classical";
mes "and modern elements. Would";
- mes "you not agree? Fascinating";
+ mes "you not agree? Fascinating...";
close;
}
-lhz_in02,31,33,3 script Gracie 863,{
-
+lhz_in02,31,33,3 script Gracie#5 863,{
mes "[Gracie]";
mes "Oh, it's so comfortable";
- mes "in there~Though, why are";
+ mes "in here~ Though, why are";
mes "we inside the bank when";
mes "the bank services aren't even";
mes "working? Yes, we're standing,";
- mes "but we're doing it in comfort";
+ mes "but we're doing it in comfort.";
next;
mes "[Gracie]";
mes "In fact, it's so";
@@ -1928,99 +2032,91 @@ lhz_in02,31,33,3 script Gracie 863,{
close;
}
-lhz_in02,34,22,8 script Bank Clerk::1_st 755,{
-
+lhz_in02,21,38,7 script Bank Clerk#1::BankClerk 86,{
mes "[Bank Clerk]";
mes "Due to some critical system";
mes "errors, all of the bank services";
mes "have been temporarily stopped.";
- mes "We apologize for any inconvenience.";
- mes "and appreciate your understanding.";
+ mes "We apologize for any inconvenience and appreciate your understanding.";
close;
}
-lhz_in02,21,25,9 duplicate(1_st) Bank Clerk::2_nd 86
-lhz_in02,21,38,9 duplicate(1_st) Bank Clerk::3_th 86
+lhz_in02,21,25,7 duplicate(BankClerk) Bank Clerk#2 86
+lhz_in02,34,22,1 duplicate(BankClerk) Bank Clerk#3 755
// Lightalzen Prison Area -------------------------------------------------------------
-lhz_in02,145,179,7 script Togii::d1 849,{
-
+lhz_in02,145,177,0 script Togii#07 849,{
mes "[Togii]";
- mes "Ooo yeah";
- mes "Goeas down smooth.";
+ mes "Oooh yeah...";
+ mes "Goes down smooth.";
mes "Morroc whiskey's the best!";
- mes "*Hiccup*Whoam, this stuff";
+ mes "^333333*Hiccup*^000000 Whoa, this stuff";
mes "really works fast! Heh heh~";
close;
}
-lhz_in02,157,198,8 script Healthy Looking Guy 85,{
-
+lhz_in02,159,198,7 script Healthy Looking Guy#hol 85,{
mes "[Healthy Looking Guy]";
- mes "Grrrrr! Leave me alone!";
+ mes "Grrrrrr! Leave me alone!";
mes "How many times do I have";
mes "to keep telling you? I've never";
mes "hoarded item upgrade materials!";
- mes "I swear that i'm innocent!";
+ mes "I swear that I'm innocent!";
close;
}
-lhz_in02,155,201,7 script Hinkley::d2 870,{
-
+lhz_in02,157,201,6 script Hinkley#06 870,{
mes "[Hinkley]";
mes "Meh heh heh...";
- mes "*Hiccup* Believe";
+ mes "^333333*Hiccup*^000000 Believe";
mes "it or notsh, I'm...";
- mes "walkin on a...Air....";
+ mes "walkin on a... Air...";
mes "Nevah thought I could";
mes "b-be sho freee-eeee-eee~";
next;
- mes "[Hinkley]";
- mes "This guy";
- mes "Is completely";
+ mes "^3355FFThis guy";
+ mes "is completely";
mes "hammered out";
- mes "of his mind!";
+ mes "of his mind!^000000";
close;
}
-lhz_in02,153,206,6 script Milette::d3 853,{
-
- mes "[Milette]";
+lhz_in02,153,206,4 script Millette#05 853,{
+ mes "[Millette]";
mes "Let me go!";
- mes "Let me GO!!!";
+ mes "Let me GO!!";
mes "LET ME GO!!!";
mes "I didn't do nuthin'";
mes "wrong! I'm innocent!";
- mes "*Hic-Hic-Hiccup...*";
+ mes "^333333*Hic-Hic-Hiccup...*^000000";
next;
- mes "[Milette]";
+ mes "[Millette]";
mes "What's wrong with";
mes "drinking and singing";
mes "in the street, huh?";
mes "Is it a crime to have";
- mes " a beautiful tenor vice?!";
+ mes "a beautiful tenor voice?!";
mes "Get me outta this joint!";
close;
}
-lhz_in02,147,222,4 script Officer Guo::off_guo 85,{
-
+lhz_in02,147,222,3 script Officer Guo#06::off_guo 85,{
mes "[Officer Guo]";
mes "Tell me...!";
mes "TELL ME...!!";
- mes "Admit you did it!!!";
+ mes "Admit you did it!!";
next;
mes "[Suspect]";
mes "Damn it!";
mes "I keep telling";
- mes "you I'm not a guilty!";
+ mes "you I'm not guilty!";
next;
mes "[Officer Guo]";
- mes "*Sigh...*";
+ mes "^333333*Sigh...*^000000";
next;
mes "[Suspect]";
- mes "You are wasting your";
+ mes "You're wasting your";
mes "time. Just let me go.";
next;
mes "[Officer Guo]";
@@ -2030,7 +2126,7 @@ lhz_in02,147,222,4 script Officer Guo::off_guo 85,{
mes "[Suspect]";
mes "That's none of";
mes "your business!";
- mes "She's fine, i guess.";
+ mes "She's fine, I guess.";
next;
mes "[Officer Guo]";
mes "When was the last";
@@ -2039,7 +2135,7 @@ lhz_in02,147,222,4 script Officer Guo::off_guo 85,{
mes "[Suspect]";
mes "I just told you,";
mes "that's none of";
- mes "your business....!";
+ mes "your business...!";
next;
mes "[Officer Guo]";
mes "You know, mothers";
@@ -2047,7 +2143,7 @@ lhz_in02,147,222,4 script Officer Guo::off_guo 85,{
mes "kingdom instinctively";
mes "care for their young.";
mes "Humans are no exception.";
- mes "Yours must be worreid to death";
+ mes "Yours must be worried to death.";
next;
mes "[Suspect]";
mes "...";
@@ -2056,7 +2152,7 @@ lhz_in02,147,222,4 script Officer Guo::off_guo 85,{
mes "to weird me out.";
next;
mes "[Officer Guo]";
- mes "Funny yhing about humans,";
+ mes "Funny thing about humans,";
mes "though. It seems to be their";
mes "nature to lie, even when they";
mes "know they'll be caught. But";
@@ -2064,7 +2160,7 @@ lhz_in02,147,222,4 script Officer Guo::off_guo 85,{
mes "instinctively fear pain...";
next;
mes "[Suspect]";
- mes "N-no,no...";
+ mes "N-no, no...";
mes "You gotta be...";
mes "You're bluffing.";
mes "Right?";
@@ -2072,13 +2168,13 @@ lhz_in02,147,222,4 script Officer Guo::off_guo 85,{
mes "[Officer Guo]";
mes "NO.";
mes "You're bluffing.";
- mes "Tell me...";
- mes "TELL ME...!!!";
+ mes "Tell me...!";
+ mes "TELL ME...!!";
mes "Admit you did it!!";
close;
}
-lhz_in02,142,221,8 duplicate(off_guo) Suspect::susp_guo 870
+lhz_in02,142,222,6 duplicate(off_guo) Suspect#6 870
// Auction -----------------------------------------------------------------------
@@ -2129,675 +2225,604 @@ auction_02,43,17,0 warp auc_light01 1,1,lighthalzen,209,169
// New -----------------------------------------------------------------------
lhz_in01,14,28,3 script Banquet Staff 109,{
+ mes "[Banquet Staff]";
+ mes "This Banquet Hall is used";
+ mes "to hold events such as dinner";
+ mes "parties with partners, clients";
+ mes "and other associates, and press";
+ mes "conferences. Of course, there's";
+ mes "nothing going on right now.";
+ next;
+ mes "[Banquet Staff]";
+ mes "Sometimes peace and quiet";
+ mes "is a welcome change of pace,";
+ mes "but right now I'm feeling quite";
+ mes "bored. I think I would rather";
+ mes "be busy than twiddling my";
+ mes "thumbs, to tell the truth.";
+ close;
+}
+
+lhz_in01,43,52,3 script Luccet#li_party 703,{
+ mes "[Luccet]";
+ mes "Shhhh! Hey, my brother's";
+ mes "''it,'' so I gotta find a place";
+ mes "to hide! Wait, would you just";
+ mes "stand really still? I could";
+ mes "just hide behind you! No?";
+ mes "Nuts! Olly olly oxen free!";
+ close;
+}
+
+lhz_in01,28,33,7 script Hanccet#li_party 706,{
+ mes "[Hanccet]";
+ mes "Man... I hate being ''it!''";
+ mes "I'm horrible at this game!";
+ mes "Alright, okay, if I were my";
+ mes "sister Luccet, where would";
+ mes "I think I would not look for";
+ mes "me? Of course...! The sewers!";
+ close;
+}
-mes "[Banquet Staff]";
-mes "This Banquet Hall is used";
-mes "to hold events such as dinner";
-mes "parties with partners, clients";
-mes "and other associates, and press";
-mes "conferences. Of course, there's";
-mes "nothing going on right now.";
-next;
-mes "[Banquet Staff]";
-mes "Sometimes peace and quiet";
-mes "is a welcome change of pace,";
-mes "but right now I'm feeling quite";
-mes "bored. I think I would rather";
-mes "be busy than twiddling my";
-mes "thumbs, to tell the truth.";
-close;
+lhz_in01,21,50,7 script Annette#li_party 91,{
+ mes "[Annette]";
+ mes "I've heard that the";
+ mes "Rekenber Banquet Hall";
+ mes "is also used to hold weddings.";
+ mes "That must be so wonderful~";
+ next;
+ mes "[Annette]";
+ mes "Even if it is more expensive,";
+ mes "I'd want to have my wedding";
+ mes "here. Marriage is only once";
+ mes "in a lifetime, ideally, so I'd";
+ mes "want to make mine the most";
+ mes "memorable experience.";
+ close;
}
-// ---------------------------------------------------------------------------
-
-lhz_in01,43,52,3 script Luccet#party 703,{
-
-mes "[Luccet]";
-mes "Shhhh! Hey, my brother's";
-mes "'it,' so I gotta find a place";
-mes "to hide! Wait, would you just";
-mes "stand really silly? I could";
-mes "just hide behind you! No?";
-mes "Nuts! Olly olly oxen free!";
-close;
+lhz_in01,129,54,1 script Mereth#erem 869,{
+ mes "^3355FF*Shhhhhhzzzz*";
+ mes "*Shhhhhhzzzz*^000000";
+ next;
+ mes "[Mereth]";
+ mes "Shhhhh....";
+ mes "Aaaaaaaahhh...";
+ next;
+ mes "^3355FFThe employee turned his";
+ mes "head and peered into your";
+ mes "eyes through the black mask";
+ mes "on his face. Mereth stared";
+ mes "wordlessly for a moment and";
+ mes "then began to dance a lively,";
+ mes "creepily jovial jig.^000000";
+ close;
}
-// ---------------------------------------------------------------------------
+lhz_in01,108,53,3 script #horri 111,{
+ mes "^3355FFThis is simply a pile";
+ mes "of files, a smattering of";
+ mes "books and a family portrait.^000000";
+ close;
+}
-lhz_in01,28,33,7 script Hanccet#party 706,{
-
-mes "[Hanccet]";
-mes "Man... I hate being ''it!";
-mes "I'm horrible at this game!";
-mes "Alright, okay, if I were my";
-mes "sister Luccet, where would";
-mes "I think I would not look for";
-mes "me? Of course...! The sewers!";
-close;
-}
+lhz_in01,108,47,3 script #never 111,{
+ mes "^3355FFThis desk is very";
+ mes "neat and well organized";
+ mes "in comparison to the other";
+ mes "desks you've seen in your";
+ mes "time. You take a moment to";
+ mes "fully marvel at its tidiness.^000000";
+ close;
+}
-// ---------------------------------------------------------------------------
+lhz_in01,166,55,3 script #crazy4u 111,{
+ mes "^3355FFThis desk has a bookshelf";
+ mes "that is crammed with all sorts";
+ mes "of books. Out of curiosity, you";
+ mes "decide to pick one out.^000000";
+ next;
+ mes "^3355FFHowever, the book you";
+ mes "happen to touch contains";
+ mes "an amazing amount of dark";
+ mes "power, causing you to drop it.^000000";
+ specialeffect 196; //"#crazy4u" EF_CURSEATTACK
+ close;
+}
+
+lhz_in01,148,45,3 script Noama#amano 97,{
+ mes "[Noama]";
+ mes "Hee hee~!";
+ mes "You wanna hear";
+ mes "something funny?";
+ mes "I heard there's a bar in";
+ mes "Prontera where this guy";
+ mes "sneaks singles into Jawa--";
+ next;
+ mes "[Mazwon]";
+ mes "Noama...!";
+ mes "These machines are";
+ mes "acting up again! Get";
+ mes "over here right now!";
+ next;
+ mes "[Noama]";
+ mes "What?!";
+ mes "Stop bugging me,";
+ mes "I didn't do anything!";
+ close;
+}
-lhz_in01,21,50,6 script Annette#party 91,{
+lhz_in01,147,40,1 script Mazwon#minus1 828,{
+ mes "[Mazwon]";
+ mes "Crap. Crap! Crap";
+ mes "crap crap crap crap!";
+ mes "These desk machines aren't";
+ mes "supposed to work like this!";
+ next;
+ mes "[Mazwon]";
+ mes "Noama...!";
+ mes "These machines are";
+ mes "acting up again! Get";
+ mes "over here right now!";
+ next;
+ mes "[Noama]";
+ mes "What?!";
+ mes "Stop bugging me,";
+ mes "I didn't do anything!";
+ close;
+}
-mes "[Annette]";
-mes "I've heard that the";
-mes "Rekenber Banquet Hall";
-mes "is also used to hold weddings.";
-mes "That must be so wonderful~";
-next;
-mes "[Annette]";
-mes "Even if it is more expensive,";
-mes "I'd want to have my wedding";
-mes "here. Marriage is only once";
-mes "in a lifetime, ideally, so I'd";
-mes "want to make mine the most";
-mes "memorable experience.";
-close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in01,129,54,1 script Mereth 869,{
-
-mes "^3131ff*Shhhhhhzzzz*";
-mes "*Shhhhhhzzzz*";
-next;
-mes "[Mereth]";
-mes "Shhhh...";
-mes "Aaaaaahhh...";
-next;
-mes "^3131ffThe employee turned his";
-mes "head and peered into your eyes";
-mes "through the black mask on his face.";
-mes "Mereth stared wordlessly for a moment";
-mes "and then began to dance lively, creepily jovial jig.";
-close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in01,108,53,0 script #horri 111,{
-
-mes "^3131ffThis is simply a pile";
-mes "of files, a smattering of";
-mes "books and a family portrait.";
-close;
-}
-
-// ---------------------------------------------------------------------------
+lhz_in01,157,47,1 script Mareth#seram 797,{
+ mes "[Mareth]";
+ mes "Yoo hoo hoo~";
+ mes "Oh, how I love";
+ mes "love love chocolate!";
+ emotion e_lv;
+ next;
+ mes "[Mareth]";
+ mes "Eat it up...";
+ mes "Or just melt it.";
+ mes "Slather it all over me.";
+ mes "Booyah. New life aspiration.";
+ close;
+}
-lhz_in01,108,47,0 script #never 111,{
-
-mes "^3131ffThis desk is very well";
-mes "neat and well organized in";
-mes "comparison to the other desks";
-mes "you've seen in your time.";
-mes "You take a moment to fully";
-mes "marvel at its tidiness.";
-close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in01,166,56,1 script #crazy4u 111,{
-
-mes "^3131ffThis desk has a bookshelf";
-mes "that is crammed with all sorts of books.";
-mes "Out of curiosity, you decide to pick one out.";
-next;
-mes "^3131ffHowever, the book you happen";
-mes "to touch contains an";
-mes "amazing amount of dark";
-mes "power, causing you to drop it.";
-misceffect 196;
-close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in01,148,45,2 script Noama 97,{
-
-mes "[Noama]";
-mes "Hee hee~!";
-mes "You wanna hear something funny?";
-mes "I heard there's a bar in Prontera where this guy sneaks singles into Jawa--";
-next;
-mes "[Mazwon]";
-mes "Noama....!";
-mes "These machines are acting up again!";
-mes "Get over here right now!";
-next;
-mes "[Noama]";
-mes "What?!";
-mes "Stop bugging me, I didn't do anything!";
-close;
-}
-
-// --------------------------------------------------------------------------
-
-lhz_in01,147,40,0 script Mazwon 828,{
-
-mes "[Mazwon]";
-mes "Crap. Crap! Crap crap crap crap crap!";
-mes "These desk machines aren't supposed to work like this!";
-next;
-mes "[Mazwon]";
-mes "Noama...!";
-mes "These machines are acting up again!";
-mes "Get over here right now!";
-next;
-mes "[Noama]";
-mes "What?!";
-mes "Stop bugging me, I didn't do anything!";
-close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in01,157,47,1 script Mareth 797,{
-
-mes "[Mareth]";
-mes "Yoo hoo hoo~";
-mes "Oh, how I love";
-mes "love love chocolate!";
-close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in01,164,45,2 script Eiya 91,{
-
-mes "[Eiya]";
-mes "Jorje seems so cranky";
-mes "recently. He's usually";
-mes "more laid back than this.";
-mes "Oh well, I hope that he";
-mes "feels better.";
-next;
-mes "[Eiya]";
-mes "Ooh, would you like?";
-mes "to look at my miniature";
-mes "doll collection? I love";
-mes "collecting cute dolls!";
-close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in01,135,57,3 script Blackboard#l 111,{
-
-mes "^3131ffYou found a blackboard filled with scribbling.";
-mes "You can only read some of the messages that have been quickly scrawled on it.^000000";
-next;
-mes "''Make sure everything is complete by XX 00.''";
-mes "- Jorje";
-next;
-mes "Late Fee: 59,990 zeny";
-next;
-mes "''I want to have %%%.''";
-mes "- Ellete";
-mes "''I want $$$ too!''";
-mes "- Enoz";
-mes "''How about @@@?''";
-mes "- Ellette";
-next;
-mes "''I wanna buy [#@$].''";
-mes "- Ninjose";
-mes "''Go buy it!''";
-mes "- Senyu";
-mes "''Working hard and buying hard is the best employee attitude.''";
-mes "- Mazwon";
-close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in03,100,18,3 script Rocky#house 81,{
-
-mes "[Rocky]";
-mes "Woof woof!";
-mes "Grrrrrrr...";
-close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in03,130,41,5 script Jay#house 706,{
-
-mes "[Jay]";
-mes "My mommy and daddy";
-mes "always come home late.";
-mes "So I eat dinner alone.";
-mes "All by myself. Everyday.";
-next;
-mes "[Jay]";
-mes "Food doesn't taste as";
-mes "good when you're not";
-mes "eating with anybody.";
-mes "Maybe I'm just lonely.";
-close;
-}
-
-// --------------------------------------------------------------------------
-
-lhz_in03,129,22,7 script Housemaid Jane#house 850,{
-
-mes "[Housemaid Jane]";
-mes "This house is enormous...";
-mes "It's clearly much too big";
-mes "for a regularly sized family.";
-mes "And it takes me forever to";
-mes "make sure that it stays clean!";
-next;
-mes "[Housemaid Jane]";
-mes "It's not easy keeping";
-mes "things neat and tidy when";
-mes "you're responsible for acres";
-mes "of indoor living space. Being";
-mes "a maid can be pretty hard...";
-close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in03,124,117,2 script Housemaid Brenda#house 74,{
-
-mes "[Housemaid Brenda]";
-mes "I better dust extra";
-mes "gently around this vase.";
-mes "It's worth ten million zeny";
-mes "and if it were to-- No. No!";
-mes "I'm not even going to think it!";
-close;
-}
-
-// ---------------------------------------------------------------------------
-
-lighthalzen,159,222,1 script Rekenber Employee 109,{
-
-mes "[Benauth]";
-mes "Down there, the repairman";
-mes "is just finishing manteinance";
-mes "on our chairman's private";
-mes "Airship. Can you imagine";
-mes "having one of those of your";
-mes "very own to fly around in?";
-next;
-mes "[Benauth]";
-mes "Yeah, the chairman of";
-mes "the Rekenber Corporation...";
-mes "He's really powerful person.";
-mes "It's almost scary what he can";
-mes "do with his money, you know?";
-close;
-}
-
-// --------------------------------------------------------------------------
-
-lighthalzen,162,304,7 script Rekenber Guard Drew 868,{
-
-mes "[Rekenber Guard Drew]";
-mes "Dude, check it out~";
-mes "Official glossy photos";
-mes "of the Kafra Ladies. Now...";
-mes "With 20% more garter belts!";
-emotion 23;
-next;
-mes "[Rekenber Guard Tan]";
-mes "So they're all wearing";
-mes "garter belts in these?";
-mes "Whoa, that means they";
-mes "event got the glasses chick";
-mes "to wear 'em too? That's the";
-mes "best news I've heard all day!";
-next;
-mes "[Rekenber Guard Drew]";
-mes "Okay man, you know these";
-mes "are limited edition collector's";
-mes "items, so each one is worth";
-mes "300,000 zeny. I mean, I have";
-mes "an extra set, but I don't know";
-mes "if you'd wanna buy them off--";
-next;
-emotion 23;
-mes "[Rekenber Guard Tan]";
-mes "I'll take them all.";
-mes "Wait, all of them except";
-mes "for that young kid. Just the";
-mes "idea of having her glamour";
-mes "photo around strikes me as...";
-mes "Yeah. Yeah, it's no good.";
-emotion 2;
-close;
-}
-
-// --------------------------------------------------------------------------
-
-lighthalzen,163,306,3 script Rekenber Guard Tan 867,{
-
-mes "[Rekenber Guard Tan]";
-mes "Whoa, whoa. Now this...";
-mes "This is art. The lighting,";
-mes "the angle, the... the...";
-mes "subject matter. Oh yes.";
-next;
-mes "[Rekenber Guard Drew]";
-mes "Man, these officialy licensed";
-mes "Kafra Lady glossies... They're";
-mes "worth every zeny we paid. Say";
-mes "goodbye Swimsuit Calendar,";
-mes "and hellooooo Kafra Leilah~";
-next;
-mes "[Rekenber Guard Tan]";
-mes "Leilah? Oh, you mean";
-mes "the glasses chick? Dude...";
-mes "Dude. She's my favourite too!";
-close;
-}
-
-// --------------------------------------------------------------------------
-
-lighthalzen,70,227,4 script Delna 102,{
-
-mes "[Delna]";
-mes "Sometimes the simple";
-mes "pleasures can give you";
-mes "the most happiness. For me";
-mes "going outside and basking in";
-mes "the sun os the greatest thing~";
-next;
-mes "[Delna]";
-mes "Yes, sunbathing in a quiet";
-mes "and relaxing place can be";
-mes "so refreshing. And if you're";
-mes "careful about not getting a";
-mes "sunborn or a tan, a little sun";
-mes "can be really good for you.";
-close;
-}
-
-// --------------------------------------------------------------------------
-
-lhz_in02,289,277,3 script Martial Artist#l 753,{
-
-mes "[Martial Artist]";
-mes "Curses...";
-mes "I've come to the";
-mes "wrong place to seek";
-mes "out a challenge. No";
-mes "one here is really all";
-mes "that mightly or competitive!";
-next;
-mes "[Martial Artist]";
-mes "This whole city thinks";
-mes "it can buy power and safety";
-mes "wih money. They don't know";
-mes "the value of a nice, friendly";
-mes "brawl. Hopefully, I'll find a";
-mes "rival around here soon...";
-close;
-}
-
-// --------------------------------------------------------------------------
-
-lighthalzen,107,107,3 script Kosit 869,{
-
-mes "[Kosit]";
-mes "This city might have";
-mes "more guards and rules";
-mes "than other places, but";
-mes "I still don't know if it's";
-mes "really safe to live here.";
-next;
-mes "[Kosit]";
-mes "I mean, the reason we have";
-mes "these rules is because of all";
-mes "the unruly gangsters that can";
-mes "sometimes get into the city.";
-mes "I mean, it's relatively peaceful";
-mes "and all. But these rules...";
-next;
-mes "[Kosit]";
-mes "It's good to be safe,";
-mes "but I don't know if it's";
-mes "a good idea to sacrifice";
-mes "our freedoms or standard";
-mes "of living, you know?";
-close;
-}
-
-// --------------------------------------------------------------------------
-
-lhz_in03,32,99,3 script Sopheap 863,{
-
-mes "[Sopheap]";
-mes "Oh, you youngsters.";
-mes "Always traveling around";
-mes "and having adventures and";
-mes "fighting monsters. I certainly";
-mes "had my fill of excitement back";
-mes "when I was your age, long ago.";
-next;
-mes "[Sopheap]";
-mes "Sure, I miss doing all";
-mes "of that, but now I'm content";
-mes "with just relaxing and resting.";
-mes "Still, there are a lot of old folk";
-mes "who refuse to sit still like this~";
-close;
-}
-
-// --------------------------------------------------------------------------
-
-lhz_in03,25,105,5 script Gopal 869,{
-
-mes "[Gopal]";
-mes "Granny may be happy";
-mes "just sitting around and";
-mes "enjoying the peaceful life,";
-mes "but I'm not! I'm too young";
-mes "to just lay down and let";
-mes "these days just pass by!";
-next;
-mes "[Gopal]";
-mes "I wanna make something";
-mes "of myself. Maybe someday,";
-mes "I'll found a company as big";
-mes "as the Rekenber Corporation!";
-close;
-}
-
-// --------------------------------------------------------------------------
-
-lighthalzen,176,65,5 script Kimmy 862,{
-
-mes "[Kimmy]";
-mes "Unlike most places,";
-mes "Lighthalzen has many";
-mes "beautiful clothing and";
-mes "accessory shops. This";
-mes "place is heaven to a";
-mes "trendsetter like me~!";
-next;
-mes "[Kimmy]";
-mes "I don't know if you";
-mes "adventurers are interested";
-mes "in fashion, but you can thrash";
-mes "your old clothes and get some";
-mes "new, unique and trendy gear";
-mes "over here in Lighthalzen~";
-close;
-}
-
-// --------------------------------------------------------------------------
-
-lighthalzen,364,282,3 script Bodger 870,{
-
-mes "[Bodger]";
-mes "Another hungry day...";
-mes "and even if I did, there's";
-mes "no place that sells food";
-mes "I'd actually eat. Oh, man.";
-mes "I'm barely living as it is.";
-next;
-mes "[Bodger]";
-mes "I hear that the people";
-mes "who live Uptown eat totally";
-mes "delicious, gourmet food eight";
-mes "times a day! Hopefully it's just";
-mes "an exaggeration. 'Cuz if it";
-mes "wasn't, I'd be so mad...";
-close;
-}
-
-// --------------------------------------------------------------------------
-
-lhz_in03,239,38,3 script Avetis 849,{
-
-mes "[Avetis]";
-mes "A-ack...";
-mes "*Cough cough*";
-mes "Would you give me";
-mes "some m-medicine?!";
-mes "*Cough cough haaack*";
-mes "Sweet Christmas, it hurts...";
-next;
-mes "[Avetis]";
-mes "I sk-skipped work";
-mes "because I've been too";
-mes "sick t-to go. *Cough*";
-mes "But now I don't have";
-mes "the money to *Haack*";
-mes "buy med-medicine...";
-close;
-}
-
-// --------------------------------------------------------------------------
-
-lhz_in02,267,25,4 script Diana 747,{
-
-mes "[Diana]";
-mes "Oh wow, that weapon";
-mes "is fantastic! But I'm sure";
-mes "that it must be really";
-mes "expensive. Huh...";
-next;
-mes "[Shop Assistant]";
-mes "Ma'am, are you talking";
-mes "about this Stilleto? You";
-mes "certainly have an eye for";
-mes "quality weapons. If you";
-mes "don't mind me asking,";
-mes "where are you from?";
-next;
-mes "[Diana]";
-mes "Oh, I was born";
-mes "and raised in Morroc.";
-next;
-mes "[Shop Assistant]";
-mes "Ah yes, I've heard many";
-mes "good things about that town.";
-mes "You've certainly proven that";
-mes "people from Morroc truly have";
-mes "good taste. Now, this Stilleto";
-mes "is a steal at 39,800 zeny...";
-next;
-emotion 23;
-mes "[Diana]";
-mes "Huh...?!";
-mes "That's ridiculous!";
-mes "Never mind that, let";
-mes "me take a look at that";
-mes "Gladius in the corner.";
-next;
-mes "[Shop Assistant]";
-mes "The Gladius?";
-mes "Ah, that would be";
-mes "39,800 zeny, ma'am.";
-next;
-mes "[Diana]";
-mes "Oh, that's a really";
-mes "good price. I'll take it!";
-next;
-mes "[Shop Assistant]";
-mes "Yes, this replica really";
-mes "does look just like an";
-mes "actual Gladius, does it";
-mes "not? Although not a true";
-mes "weapon, it's quite capable of";
-mes "opening the toughest envelopes.";
-next;
-mes "[Diana]";
-mes "...";
-mes "......";
-mes "I take that back.";
-mes "This shop really sucks.";
-close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in02,267,22,1 script Shop Assistant 91,{
-
-mes "[Shop Assistant]";
-mes "Welcome to our";
-mes "store where we offer";
-mes "many unique products that";
-mes "you can't find anywhere else.";
-next;
-mes "[Shop Assistant]";
-mes "However, shopping is only available";
-mes "to our members. There's an annual";
-mes "membership fee that's waived when";
-mes "you spend a certain amount every";
-mes "month on our store. If you invite";
-mes "your friends, you'll receive spe--";
-next;
-mes "[" + strcharinfo(0) + "]";
-mes "N-no thank you!";
-mes "I'm not interested!";
-close;
-}
-
-// ---------------------------------------------------------------------------
-
-lighthalzen,192,63,4 script Sergei 92,{
-
-mes "[Sergei]";
-mes "You know, there's an";
-mes "interesting story about";
-mes "the axe that's hanging";
-mes "over there. Would you";
-mes "like me to tell you?";
-next;
-menu "Sure",-,"No, thank's.",M_NO;
-
-Yes:
-mes "[Sergei]";
-mes "This previous owner of";
-mes "this Weapon Shop was";
-mes "a convicted serial killer.";
-mes "Each night, he'd take that";
-mes "axe and cruelly murder";
-mes "beautiful ladies like me.";
-next;
-mes "[Sergei]";
-mes "When he was finally";
-mes "caught, they beheaded";
-mes "him with his own axe.";
-mes "Since then, they say that";
-mes "his ghost still lingers and";
-mes "sharpens this axe at night.";
-next;
-mes "[Sergei]";
-mes "Just thinking about";
-mes "it gives me goosebumps!";
-mes "And I'm supposed to work";
-mes "here! It's so creepy!";
-close;
+lhz_in01,164,45,3 script Eiya#iaiai 91,{
+ mes "[Eiya]";
+ mes "Jorje seems so cranky";
+ mes "recently. He's usually";
+ mes "more laid back than this.";
+ mes "Oh well, I hope that he";
+ mes "feels better.";
+ next;
+ mes "[Eiya]";
+ mes "Ooh, would you like";
+ mes "to look at my miniature";
+ mes "doll collection? I love";
+ mes "collecting cute dolls!";
+ close;
+}
-M_NO:
+lhz_in01,135,57,3 script Blackboard#li 111,{
+ mes "^3355FFYou found a blackboard";
+ mes "filled with scribbling. You";
+ mes "can only read some of the";
+ mes "messages that have been";
+ mes "quickly scrawled on it.^000000";
+ next;
+ mes "''Make sure everything";
+ mes "is complete by XX 00.''";
+ mes "- Jorje";
+ next;
+ mes "Late Fee: 59, 990 zeny";
+ next;
+ mes "''I want to have''";
+ mes "- Ellette";
+ mes "''I want $$$ too!''";
+ mes "- Enoz";
+ mes "''How about @@@?''";
+ mes "- Ellette";
+ next;
+ mes "''I wanna buy [#@$].''";
+ mes "- Ninjose";
+ mes "''Go buy it!''";
+ mes "- Senyu";
+ mes "''Working hard and buying hard";
+ mes "is the best employee attitude.''";
+ mes "- Mazwon";
+ close;
+}
+
+lhz_in03,100,18,3 script Rocky#li_house 81,{
+ if (rand(1,2) == 1) {
+ mes "[Rocky]";
+ mes "Woof woof!";
+ close;
+ }
+ mes "[Rocky]";
+ mes "Grrrrrrr...";
+ close;
+}
+
+lhz_in03,130,41,5 script Jay#li_house 706,{
+ mes "[Jay]";
+ mes "My mommy and daddy";
+ mes "always come home late.";
+ mes "So I eat dinner alone.";
+ mes "All by myself. Everyday.";
+ next;
+ mes "[Jay]";
+ mes "Food doesn't taste as";
+ mes "good when you're not";
+ mes "eating with anybody.";
+ mes "Maybe I'm just lonely.";
+ close;
+}
+
+lhz_in03,129,22,7 script Housemaid Jane#li_house1 850,{
+ mes "[Housemaid Jane]";
+ mes "This house is enormous...";
+ mes "It's clearly much too big";
+ mes "for a regularly sized family.";
+ mes "And it takes me forever to";
+ mes "make sure that it stays clean!";
+ next;
+ mes "[Housemaid Jane]";
+ mes "It's not easy keeping";
+ mes "things neat and tidy when";
+ mes "you're responsible for acres";
+ mes "of indoor living space. Being";
+ mes "a maid can be pretty hard...";
+ close;
+}
+
+lhz_in03,124,117,1 script Housemaid Brenda#li 74,{
+ mes "[Housemaid Brenda]";
+ mes "I better dust extra";
+ mes "gently around this vase.";
+ mes "It's worth ten million zeny";
+ mes "and if it were to-- No. No!";
+ mes "I'm not even going to think it!";
+ close;
+}
+
+lighthalzen,159,222,1 script Rekenber Employee#li 109,{
+ mes "[Benatuth]";
+ mes "Down there, the repairman";
+ mes "is just finishing maintenance";
+ mes "on our chairman's private";
+ mes "Airship. Can you imagine";
+ mes "having one of those of your";
+ mes "very own to fly around in?";
+ next;
+ mes "[Benatuth]";
+ mes "Yeah, the chairman of";
+ mes "the Rekenber Corporation...";
+ mes "He's a really powerful person.";
+ mes "It's almost scary what he can";
+ mes "do with his money, you know?";
+ close;
+}
+
+lighthalzen,162,304,7 script Rekenber Guard Drew#li 868,{
+ mes "[Rekenber Guard Drew]";
+ mes "Dude, check it out~";
+ mes "Official glossy photos";
+ mes "of the Kafra Ladies. Now...";
+ mes "With 20% more garter belts!";
+ emotion e_ho;
+ next;
+ mes "[Rekenber Guard Tan]";
+ mes "So they're all wearing";
+ mes "garter belts in these?";
+ mes "Whoa, that means they";
+ mes "even got the glasses chick";
+ mes "to wear 'em too? That's the";
+ mes "best news I've heard all day!";
+ emotion e_omg;
+ next;
+ mes "[Rekenber Guard Drew]";
+ mes "Okay man, you know these";
+ mes "are limited edition collector's";
+ mes "items, so each one is worth";
+ mes "300,000 zeny. I mean, I have";
+ mes "an extra set, but I don't know";
+ mes "if you'd wanna buy them off--";
+ next;
+ mes "[Rekenber Guard Tan]";
+ mes "I'll take them all.";
+ mes "Wait, all of them except";
+ mes "for that young kid. Just the";
+ mes "idea of having her glamour";
+ mes "photo around strikes me as...";
+ mes "Yeah. Yeah, it's no good.";
+ close;
+}
+
+lighthalzen,163,306,3 script Rekenber Guard Tan#li 867,{
+ mes "[Rekenber Guard Tan]";
+ mes "Whoa, whoa. Now this...";
+ mes "This is art. The lighting,";
+ mes "the angle, the... the...";
+ mes "subject matter. Oh yes.";
+ emotion e_swt2;
+ next;
+ mes "[Rekenber Guard Drew]";
+ mes "Man, these officially licensed";
+ mes "Kafra Lady glossies... They're";
+ mes "worth every zeny we paid. Say";
+ mes "goodbye Swimsuit Calendar,";
+ mes "and hellooooo Kafra Leilah~";
+ next;
+ mes "[Rekenber Guard Tan]";
+ mes "Leilah? Oh, you mean";
+ mes "the glasses chick? Dude...";
+ mes "Dude. She's my favorite too!";
+ close;
+}
+
+lighthalzen,70,227,4 script Delna#li_reken 102,{
+ mes "[Delna]";
+ mes "Sometimes the simple";
+ mes "pleasures can give you";
+ mes "the most happiness. For me,";
+ mes "going outside and basking in";
+ mes "the sun is the greatest thing~";
+ next;
+ mes "[Delna]";
+ mes "Yes, sunbathing in a quiet";
+ mes "and relaxing place can be";
+ mes "so refreshing. And if you're";
+ mes "careful about not getting a";
+ mes "sunburn or a tan, a little sun";
+ mes "can be really good for you.";
+ close;
+}
+
+lhz_in02,289,277,3 script Martial Artist#1 753,{
+ mes "[Martial Artist]";
+ mes "Curses...";
+ mes "I've come to the";
+ mes "wrong place to seek";
+ mes "out a challenge. No";
+ mes "one here is really all";
+ mes "that mighty or competitive!";
+ next;
+ mes "[Martial Artist]";
+ mes "This whole city thinks";
+ mes "it can buy power and safety";
+ mes "with money. They don't know";
+ mes "the value of a nice, friendly";
+ mes "brawl. Hopefully, I'll find a";
+ mes "rival around here soon...";
+ close;
+}
+
+lighthalzen,107,107,3 script Kosit#zen1 869,{
+ mes "[Kosit]";
+ mes "This city might have";
+ mes "more guards and rules";
+ mes "than other places, but";
+ mes "I still don't know if it's";
+ mes "really safe to live here.";
+ next;
+ mes "[Kosit]";
+ mes "I mean, the reason we have";
+ mes "these rules is because of all";
+ mes "the unruly gangsters that can";
+ mes "sometimes get into the city.";
+ mes "I mean, it's relatively peaceful^FFFFFF ^000000 and all. But these rules...";
+ next;
+ mes "[Kosit]";
+ mes "It's good to be safe,";
+ mes "but I don't know if it's";
+ mes "a good idea to sacrifice";
+ mes "our freedoms or standard";
+ mes "of living, you know?";
+ close;
+}
+
+lhz_in03,32,99,3 script Sopheap#zen1 863,{
+ mes "[Sopheap]";
+ mes "Oh, you youngsters.";
+ mes "Always traveling around";
+ mes "and having adventures and";
+ mes "fighting monsters. I certainly";
+ mes "had my fill of excitement back";
+ mes "when I was your age, long ago.";
+ next;
+ mes "[Sopheap]";
+ mes "Sure, I miss doing all";
+ mes "of that, but now I'm content";
+ mes "with just relaxing and resting.";
+ mes "Still, there are a lot of old folk who refuse to sit still like this~";
+ close;
+}
+
+lhz_in03,25,105,5 script Gopal#zen4 869,{
+ mes "[Gopal]";
+ mes "Granny may be happy";
+ mes "just sitting around and";
+ mes "enjoying the peaceful life,";
+ mes "but I'm not! I'm too young";
+ mes "to just lay down and let";
+ mes "these days just pass by!";
+ next;
+ mes "[Gopal]";
+ mes "I wanna make something";
+ mes "of myself. Maybe someday,";
+ mes "I'll found a company as big";
+ mes "as the Rekenber Corporation!";
+ close;
+}
+
+lighthalzen,176,65,5 script Kimmy#zen3 862,{
+ mes "[Kimmy]";
+ mes "Unlike most places,";
+ mes "Lighthalzen has many";
+ mes "beautiful clothing and";
+ mes "accessory shops. This";
+ mes "place is heaven to a";
+ mes "trendsetter like me~!";
+ next;
+ mes "[Kimmy]";
+ mes "I don't know if you";
+ mes "adventurers are interested";
+ mes "in fashion, but you can trash";
+ mes "your old clothes and get some";
+ mes "new, unique and trendy gear";
+ mes "over here in Lighthalzen~";
+ close;
+}
+
+lighthalzen,364,282,3 script Bodger#zen5 870,{
+ mes "[Bodger]";
+ mes "Another hungry day...";
+ mes "I don't have any money";
+ mes "and even if I did, there's";
+ mes "no place that sells food";
+ mes "I'd actually eat. Oh, man.";
+ mes "I'm barely living as it is.";
+ next;
+ mes "[Bodger]";
+ mes "I hear that the people";
+ mes "who live Uptown eat totally";
+ mes "delicious, gourmet food eight";
+ mes "times a day! Hopefully it's just^FFFFFF ^000000 an exaggeration. 'Cuz if it";
+ mes "wasn't, I'd be so mad...";
+ close;
+}
+
+lhz_in03,239,38,3 script Avetis#zen10 849,{
+ mes "[Avetis]";
+ mes "A-ack...";
+ mes "^333333*Cough cough*^000000";
+ mes "Would you give me";
+ mes "some m-medicine?!";
+ mes "^333333*Cough cough haack*^000000";
+ mes "Sweet Christmas, it hurts...";
+ next;
+ mes "[Avetis]";
+ mes "I sk-skipped work";
+ mes "because I've been too";
+ mes "sick t-to go. ^333333*Cough*^000000";
+ mes "But now I don't have";
+ mes "the money to ^333333*Haack*^000000";
+ mes "buy med-medicine... ";
+ close;
+}
+
+lhz_in02,267,25,4 script Diana#npc 747,{
+ mes "[Diana]";
+ mes "Oh wow, that weapon";
+ mes "is fantastic! But I'm sure";
+ mes "that it must be really";
+ mes "expensive. Huh...";
+ next;
+ mes "[Shop Assistant]";
+ mes "Ma'am, are you talking";
+ mes "about this Stiletto? You";
+ mes "certainly have an eye for";
+ mes "quality weapons. If you";
+ mes "don't mind me asking,";
+ mes "where are you from?";
+ next;
+ mes "[Diana]";
+ mes "Oh, I was born";
+ mes "and raised in Morroc.";
+ next;
+ mes "[Shop Assistant]";
+ mes "Ah yes, I've heard many";
+ mes "good things about that town.";
+ mes "You've certainly proven that";
+ mes "people from Morroc truly have";
+ mes "good taste. Now, this Stiletto";
+ mes "is a steal at 39,800 zeny...";
+ next;
+ emotion e_omg;
+ mes "[Diana]";
+ mes "Huh...?!";
+ mes "That's ridiculous!";
+ mes "Never mind that, let";
+ mes "me take a look at that";
+ mes "Gladius in the corner.";
+ next;
+ mes "[Shop Assistant]";
+ mes "The Gladius?";
+ mes "Ah, that would be";
+ mes "39,800 zeny, ma'am.";
+ next;
+ mes "[Diana]";
+ mes "Oh, that's a really";
+ mes "good price. I'll take it!";
+ next;
+ mes "[Shop Assistant]";
+ mes "Yes, this replica really";
+ mes "does look just like an";
+ mes "actual Gladius, does it";
+ mes "not? Although not a true";
+ mes "weapon, it's quite capable of";
+ mes "opening the toughest envelopes.";
+ next;
+ mes "[Diana]";
+ mes "...";
+ mes "......";
+ mes "I take that back.";
+ mes "This shop really sucks.";
+ close;
+}
+
+lhz_in02,267,22,1 script Shop Assistant#cobo 91,{
+ mes "[Shop Assistant]";
+ mes "Welcome to our";
+ mes "store where we offer";
+ mes "many unique products that";
+ mes "you can't find anywhere else.";
+ next;
+ mes "[Shop Assistant]";
+ mes "However, shopping is only available to our members. There's an annual";
+ mes "membership fee that's waived when you spend a certain amount every";
+ mes "month in our store. If you invite your friends, you'll receive spe--";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "N-no thank you!";
+ mes "I'm not interested!";
+ close;
+}
+
+lighthalzen,192,63,4 script Sergei#zen1 92,{
+ mes "[Sergei]";
+ mes "You know, there's an";
+ mes "interesting story about";
+ mes "the axe that's hanging";
+ mes "over there. Would you";
+ mes "like me to tell you?";
+ next;
+ if (select("Sure.:No, thanks.") == 1) {
+ mes "[Sergei]";
+ mes "This previous owner of";
+ mes "this Weapon Shop was";
+ mes "a convicted serial killer.";
+ mes "Each night, he'd take that";
+ mes "axe and cruelly murder";
+ mes "beautiful ladies like me.";
+ next;
+ mes "[Sergei]";
+ mes "When he was finally";
+ mes "caught, they beheaded";
+ mes "him with his own axe.";
+ mes "Since then, they say that";
+ mes "his ghost still lingers and";
+ mes "sharpens this axe at night.";
+ next;
+ mes "[Sergei]";
+ mes "Just thinking about";
+ mes "it gives me goosebumps!";
+ mes "And I'm supposed to work";
+ mes "here! It's so creepy!";
+ close;
+ }
mes "[Sergei]";
mes "Oh, how disappointing~";
mes "It's the perfect story for";
@@ -2807,47 +2832,213 @@ M_NO:
close;
}
-// ---------------------------------------------------------------------------
+lighthalzen,258,223,3 script Srinivas#zen4 866,{
+ mes "[Srinivas]";
+ mes "Those rundown buildings";
+ mes "in the slums are an eyesore";
+ mes "that offend the entire city!";
+ mes "I just wish they would wreck";
+ mes "them down. What do I care";
+ mes "about the poor and needy?";
+ close;
+}
-lighthalzen,258,223,3 script Srinivas 866,{
+lighthalzen,77,203,3 script Victor Perfecto#zen9 869,{
+ mes "[Victor Perfecto]";
+ mes "I've heard that the";
+ mes "Rekenber Corporation";
+ mes "actually created the";
+ mes "environment in Lighthalzen";
+ mes "through artificial means.";
+ next;
+ mes "[Victor Perfecto]";
+ mes "It seems like it'd take";
+ mes "a lot of investment, but";
+ mes "artificially creating an";
+ mes "environment isn't impossible";
+ mes "with the means available to";
+ mes "the Rekenber Corporation.";
+ next;
+ mes "[Victor Perfecto]";
+ mes "^333333*Sigh...*^000000";
+ mes "Still, it's pretty";
+ mes "depressing to think";
+ mes "that the beauty of nature";
+ mes "can be manmade and";
+ mes "equated to zeny, you know?";
+ close;
+}
+
+lighthalzen,40,107,4 script Vergil#zen4 869,{
+ mes "[Vergil]";
+ mes "The weather is so";
+ mes "nice today, like always.";
+ mes "I just want to ditch work,";
+ mes "run outside and work out.";
+ next;
+ switch(select("Where do you want to go?:But shouldn't you go to work?:Have you heard about the serial killer?")) {
+ case 1:
+ mes "[Vergil]";
+ mes "Well, those guys in";
+ mes "black suits, not to mention";
+ mes "the ruffians that manage to";
+ mes "invade town, sometimes sort";
+ mes "of make it kind of unsafe to";
+ mes "go out all by yourself.";
+ next;
+ mes "[Vergil]";
+ mes "But me and a buddy are";
+ mes "planning to head to the";
+ mes "Al De Baran Turbo Track";
+ mes "one of these days. Boy,";
+ mes "the last time we went,";
+ mes "he wasted a lot of zeny.";
+ next;
+ mes "[Vergil]";
+ mes "He actually won some";
+ mes "kind of potion as a prize";
+ mes "and let me have it. I drank";
+ mes "it and it made me move really";
+ mes "slowly. Now what kind of prize";
+ mes "is that supposed to be?!";
+ next;
+ mes "[Vergil]";
+ mes "I think my buddy";
+ mes "was totally scammed.";
+ mes "That, or I was totally";
+ mes "tricked by him to drink it.";
+ mes "How they came up with such a ridiculous idea for a prize!";
+ close;
+ case 2:
+ mes "[Vergil]";
+ mes "Wha--?! I didn't say";
+ mes "I was going to ditch work,";
+ mes "I just said I wanted to!";
+ mes "But just to spite you, maybe";
+ mes "just maybe, I won't go today!";
+ next;
+ mes "[Vergil]";
+ mes "Then again, I don't";
+ mes "think I can slack on";
+ mes "this project. Curses...";
+ mes "The weekend certainly";
+ mes "doesn't come fast enough!";
+ close;
+ case 3:
+ mes "[Vergil]";
+ mes "What, you mean that";
+ mes "axe murderer from a long";
+ mes "time ago? Well, I heard a";
+ mes "rumor that it actually wasn't";
+ mes "like that. Let's see, how";
+ mes "did the story go?";
+ next;
+ mes "[Vergil]";
+ mes "I heard that some hat";
+ mes "maker, the one who makes";
+ mes "the Smokie Hat, accidentally";
+ mes "made a Person Headgear";
+ mes "instead of, like, a hat made";
+ mes "of monsters. Don't ask me how.";
+ next;
+ mes "[Vergil]";
+ mes "Yeah, I think relatives";
+ mes "of that Airship Captain...";
+ mes "They were totally made into";
+ mes "a hat on accident. Supposedly,";
+ mes "it looks like a Reindeer Head,";
+ mes "but now that's just too weird.";
+ close;
+ }
+}
-mes "[Srinivas]";
-mes "Those rundown buildings";
-mes "in the slums are an eyesore";
-mes "that offend the entire city!";
-mes "I just wish they would wreck";
-mes "them down. What do I care";
-mes "about the poor and needy?";
-close;
+lhz_in01,144,53,3 script Jorje#zero 98,1,1,{
+OnTouch:
+ switch(rand(1,3)) {
+ case 1:
+ mes "[Jorje]";
+ mes "Arrrgh, I don't";
+ mes "have any time for";
+ mes "talking! I'm in the";
+ mes "middle of an important";
+ mes "task! H-hold on a second!";
+ close;
+ case 2:
+ mes "[Jorje]";
+ mes "D-don't come any";
+ mes "closer! Anyone who";
+ mes "comes near me might";
+ mes "just screw me up! Back off!";
+ close;
+ case 3:
+ mes "[Jorje]";
+ mes "Oh man...";
+ mes "I've been working so";
+ mes "hard and haven't taken";
+ mes "any breaks. I think I'll";
+ mes "reward myself and buy";
+ mes "something like maybe--";
+ next;
+ mes "[Jorje]";
+ mes "No! No, I'm not";
+ mes "gonna buy anything!";
+ mes "I've got my future wife";
+ mes "to think about! Must...";
+ mes "Save... More... Money!";
+ close;
+ }
+ end;
}
-// ---------------------------------------------------------------------------
-lighthalzen,77,203,3 script Victor Perfecto 869,{
+lhz_in01,139,48,7 script Leimi#mimir 73,{
+ mes "[Leimi]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Leimi]";
+ mes "Oh...!";
+ mes "Good heavens!";
+ mes "Um, may I help you?";
+ emotion e_omg;
+ if (BaseJob == Job_Assassin) {
+ if (Sex) {
+ next;
+ mes "[Leimi]";
+ mes "Oh, you're an Assassin!";
+ mes "Oh, you boys are soooo cute!";
+ mes "And so cool and so mysterious^FFFFFF ^000000 all at the same time! I love you!";
+ }
+ else {
+ next;
+ mes "[Leimi]";
+ mes "An Assassin...?";
+ mes "Oh, you wouldn't happen";
+ mes "to know any Assassin boys";
+ mes "that might be single, do you?";
+ mes "Oh-my-god, they're hunky-hot~";
+ }
+ }
+ close;
+}
-mes "[Victor Perfecto]";
-mes "I've heard that the";
-mes "Rekenber Corporation";
-mes "actually created the";
-mes "environment in Lighthalzen";
-mes "through artificial means.";
-next;
-mes "[Victor Perfecto]";
-mes "It seems like it'd take";
-mes "a lot of investment, but";
-mes "artificially creating an";
-mes "environment isn't impossible";
-mes "with the means avalaible to";
-mes "the Rekenber Corporation.";
-next;
-mes "[Victor Perfecto]";
-mes "*Sigh...*";
-mes "Still, it's pretty";
-mes "depressing to think";
-mes "that the beauty of nature";
-mes "can be manmade and";
-mes "equated to zeny, you know?";
-close;
+lhz_in01,138,47,0 script #mimir_camera -1,2,2,{
+OnTouch:
+ if (BaseJob == Job_Assassin) {
+ if (Sex) {
+ mes "^3355FF*Click*^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What the...?";
+ mes "That sound. Did...";
+ mes "Did someone just";
+ mes "take my picture?";
+ close;
+ }
+ }
+ end;
}
-// ---------------------------------------------------------------------------
+// Lighthalzen Mushroom.
+// Don't really understand why it's there, but it's funny regardless.
+lhz_in01,157,54,0,0 monster Red Mushroom 1085,1,120000,100000,0
diff --git a/npc/merchants/inn.txt b/npc/merchants/inn.txt
index 5b96481c5..ae8098f3f 100644
--- a/npc/merchants/inn.txt
+++ b/npc/merchants/inn.txt
@@ -37,6 +37,7 @@
//= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.1a Corrected a little Typo error. (bugreport:536 & 537) [Samuray22]
//= 2.2 Small update to Vein's Inn Master. [L0ne_W0lf]
+//= 2.3 Added Lighthalzen Inn from Lighthalzen town file. [L0ne_W0lf]
//============================================================
@@ -111,6 +112,55 @@ ra_in01,376,69,4 script Inn Keeper#Annie 931,{
warp "ra_in01",384,128; end;
}
+//====================== Lighthalzen =================================
+lhz_in02,230,284,4 script Hotel Employee#01 86,{
+
+ mes "[Hotel Employee]";
+ mes "Welcome to";
+ mes "the Royal Dragon,";
+ mes "where you can find the";
+ mes "finest accomodations";
+ mes "and the best service.";
+ next;
+ menu "Save Point",s_Save,"Rest - 5,000 zeny",s_Rest,"Cancel",-;
+
+ mes "[Hotel Employee]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close;
+
+s_Save:
+ savepoint "lhz_in02",209,275;
+ mes "[Hotel Employee]";
+ mes "Thank you, your";
+ mes "Respawn Point has";
+ mes "been saved here in";
+ mes "the Royal Dragon.";
+ close;
+
+s_Rest:
+ if(Zeny < 5000)goto s_NEnoughZ;
+ set Zeny,Zeny - 5000;
+ mes "[Hotel Employee]";
+ mes "Thank you~";
+ mes "I hope you enjoy";
+ mes "your stay in the";
+ mes "Royal Dragon.";
+ close2;
+ warp "lhz_in02",219,150;
+ percentheal 100,100;
+ sc_start SC_BLESSING,240000,10;
+ skilleffect AL_BLESSING,0;
+ end;
+
+s_NEnoughZ:
+ mes "[Hotel Employee]";
+ mes "I'm sorry but you do not";
+ mes "have enough zeny, please";
+ mes "come back when you do!";
+ close;
+}
+
//======================== Hugel ====================================
hu_in01,246,107,3 script Inn Maid#Receptionist 53,{
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 744e1fc4d..6a8f5fea5 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -4,7 +4,7 @@
//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets,
//= Lupus, Lord Gywall
//===== Current Version: =====================================
-//= 3.9
+//= 4.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -62,6 +62,7 @@
//= since its symbol depends on the time. [SinSloth]
//= 3.8 Removed bio ethic quest definition from header. [L0ne_W0lf]
//= 3.9 Added Rekenber Job quest. Don't know why it hasn't been there before though. [SinSloth]
+//= 4.0 Updated several NPCs to Official (iRO) dialog, and restrucured. [L0ne_W0lf]
//============================================================
lighthalzen,1,1,7 script sneakAddSuber -1,{
@@ -107,7 +108,7 @@ OnTimer10000:
MakeMob:
if($@lhz_alert == 1) goto ChkEnd;
set $@mobcount, $@mob;
- mapannounce "lighthalzen","Maintenance Organization of the Public Order: Currently the security of the city has been compromized, We ask the citizens to be more careful. I repeat. We ask the citizens to be more careful.", 1;
+ mapannounce "lighthalzen","Attention, citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!", 1;
for( set $@i, 0; $@i < $@mob; set $@i, $@i + 1 ) {
monster "lighthalzen",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled";
@@ -121,7 +122,7 @@ MakeMob:
ClearMob:
if($@lhz_alert == 0) goto ChkEnd;
set $@mobcount, 0;
- mapannounce "lighthalzen","Maintenance organization of the Public Order: We were able to get rid of all the trouble makers in the city. You may relax now.", 1;
+ mapannounce "lighthalzen","Attention, citizens. Our law enforcement department has successfully contained the situation. Alert status has been canceled.", 1;
killmonster "lighthalzen","AlertChk::OnMobKilled";
set $@lhz_alert, 0;
set $@sneakguard, 0;
@@ -139,118 +140,112 @@ ChkEnd:
end;
}
-lighthalzen,267,200,3 script Security Guard#01 868,{
-
- if(countitem(7350)>0) goto Lhzpass1;
- if($@lhz_alert == 1) goto Lhzstop;
- if((gettime(2)>00 && gettime(2)<10)) goto LhzTalk2;
- if((gettime(2)>30 && gettime(2)<40)) goto LhzTalk2;
- set @LhzTalk,rand(1,10);
- if(@LhzTalk < 2 ) goto LhzTalk1;
-
-LhzTalk:
- mes "[Guard]";
- mes "Hey! Where do you think you are going?";
- mes "I can not send nobody to the slum district!";
- mes "If we let suspecious people like you pass,";
- mes "there is no point in peace keeping!";
- close;
-
-LhzTalk1:
- mes "-Looks like the guard is doing something else";
- mes "Now is a good time to sneak by.-";
- next;
- warp "lighthalzen",297,227;
- set $@sneakguard, $@sneakguard + 1;
- close;
-
-LhzTalk2:
- set @LhzTalk,rand(1,10);
- if(@LhzTalk < 2 ) goto LhzTalk;
- mes "[Guard]";
- mes "zzZ... zzZ... zzZ...";
- mes "hmm. hmm... zzZ...";
- next;
- mes "-Looks like the guard is sleeping";
- mes "Now is a good time to sneak by.-";
- next;
- warp "lighthalzen",297,227;
- close;
-
-Lhzpass1:
- mes "[Guard]";
- mes "Who are you! ...Hmm? You have a pass?";
- mes "I'm sorry. You look like an adventurer,";
- mes "but I guess you got the authority.";
- mes "You may pass.";
- next;
- warp "lighthalzen",297,227;
- close;
-
-Lhzstop:
- mes "[Guard]";
- mes "Recently, there were too many people sneaking pass us,";
- mes "so we raised the security level.";
- mes "Who sneak past us anyway?";
- mes "It's troublesome...";
- close;
+lighthalzen,267,200,3 script Guard#lhz01 868,{
+ if(countitem(7350)>0) {
+ mes "[Guard]";
+ mes "Hold it right th--!";
+ mes "Oh. I'm sorry. I didn't";
+ mes "realize you were carrying";
+ mes "a pass and had authorization.";
+ close2;
+ warp "lighthalzen",303,229;
+ end;
+ }
+ else if($@lhz_alert == 1) {
+ mes "[Guard]";
+ mes "Recently too many people";
+ mes "have been traveling between";
+ mes "Uptown and the ghetto, so";
+ mes "we've heightened security";
+ mes "around here. But how can";
+ mes "so many sneak through us?";
+ close;
+ }
+ else if ((gettime(2)>00 && gettime(2)<10) || (gettime(2)>30 && gettime(2)<40)) {
+ if(rand(1,10) < 2) {
+ mes "[Guard]";
+ mes "Hold it right there!";
+ mes "I can't permit anyone";
+ mes "to enter the slums.";
+ mes "Go back to where you";
+ mes "came from, adventurer!";
+ close;
+ }
+ mes "[Guard]";
+ mes "Zzzz... Zzz...";
+ mes "ZZZzzzzzzzzzz...";
+ next;
+ mes "^3355FFThis guard is";
+ mes "dozing off, so this is";
+ mes "the perfect opportunity";
+ mes "to sneak past him.^000000";
+ close2;
+ warp "lighthalzen",303,229;
+ end;
+ }
+ else if(rand(1,10) < 2) {
+ mes "^3355FFThe guard seems distracted";
+ mes "and is looking elsewhere. Now's";
+ mes "your chance to sneak past him!^000000";
+ close2;
+ warp "lighthalzen",297,227;
+ set $@sneakguard, $@sneakguard + 1;
+ end;
+ }
}
-lighthalzen,294,223,7 script Security Guard#02 868,{
-
- if(countitem(7350)>0) goto Lhzpass1;
- if($@lhz_alert == 1) goto Lhzstop;
- if((gettime(2)>00 && gettime(2)<10)) goto LhzTalk2;
- if((gettime(2)>30 && gettime(2)<40)) goto LhzTalk2;
- set @LhzTalk,rand(1,10);
- if(@LhzTalk < 2 ) goto LhzTalk1;
-
-LhzTalk:
- mes "[Guard]";
- mes "Hey! Where do you think you are going?";
- mes "I can not send nobody to the slum district!";
- mes "If we let suspecious people like you pass,";
- mes "there is no point in peace keeping!";
- close;
-
-LhzTalk1:
- mes "-Looks like the guard is doing something else";
- mes "Now is a good time to sneak by.-";
- next;
- warp "lighthalzen",264,200;
- set $@sneakguard, $@sneakguard + 1;
- close;
-
-LhzTalk2:
- set @LhzTalk,rand(1,10);
- if(@LhzTalk < 2 ) goto LhzTalk;
- mes "[Guard]";
- mes "zzZ... zzZ... zzZ...";
- mes "hmm. hmm... zzZ...";
- next;
- mes "-Looks like the guard is sleeping";
- mes "Now is a good time to sneak by.-";
- next;
- warp "lighthalzen",264,200;
- close;
-
-Lhzpass1:
- mes "[Guard]";
- mes "Who are you! ...Hmm? You have a pass?";
- mes "I'm sorry. You look like an adventurer,";
- mes "but I guess you got the authority.";
- mes "You may pass.";
- next;
- warp "lighthalzen",264,200;
- close;
-
-Lhzstop:
- mes "[Guard]";
- mes "Recently, there were too many people sneaking pass us,";
- mes "so we raised the security level.";
- mes "Who sneak past us anyway?";
- mes "It's troublesome...";
- close;
+lighthalzen,294,223,7 script Guard#lhz02 868,{
+ if(countitem(7350)>0) {
+ mes "[Guard]";
+ mes "Hold it right th--!";
+ mes "Oh. I'm sorry. I didn't";
+ mes "realize you were carrying";
+ mes "a pass and had authorization.";
+ close2;
+ warp "lighthalzen",260,199;
+ end;
+ }
+ if($@lhz_alert == 1) {
+ mes "[Guard]";
+ mes "Recently too many people";
+ mes "have been traveling between";
+ mes "Uptown and the ghetto, so";
+ mes "we've heightened security";
+ mes "around here. But how can";
+ mes "so many sneak through us?";
+ close;
+ }
+ if((gettime(2)>00 && gettime(2)<10) || (gettime(2)>30 && gettime(2)<40)) {
+ if(rand(1,10) < 2) {
+ mes "[Guard]";
+ mes "Hold it right there!";
+ mes "I can't permit anyone to";
+ mes "enter Uptown Lighthalzen!";
+ mes "If you don't have a pass,";
+ mes "then move on out of here!";
+ close;
+ }
+ mes "[Guard]";
+ mes "Zzzz... Zzz...";
+ mes "ZZZzzzzzzzzzz...";
+ next;
+ mes "^3355FFThis guard is";
+ mes "dozing off, so this is";
+ mes "the perfect opportunity";
+ mes "to sneak past him.^000000";
+ close2;
+ warp "lighthalzen",264,200;
+ end;
+ }
+ else if(rand(1,10) < 2) {
+ mes "^3355FFThe guard seems distracted";
+ mes "and is looking elsewhere. Now's";
+ mes "your chance to sneak past him!^000000";
+ close2;
+ warp "lighthalzen",264,200;
+ set $@sneakguard, $@sneakguard + 1;
+ end;
+ }
}
//============================================================
@@ -1249,117 +1244,308 @@ L_DONE:
// Lighthalzen Pickpocket Mini-Quest
//============================================================
-lighthalzen,240,216,4 script Man#Pickpocket1 870,2,2,{
+lighthalzen,240,216,4 script Suspicious Guy#lhz_01 870,2,2,{
end;
+
OnTouch:
- callfunc "F_LHZPick",33,1;
- close;
+ switch(rand(1,3)) {
+ case 1:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect 18; //"Suspicious Guy#lhz_01" EF_STEAL
+ set zeny,zeny-100;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "I sense something...";
+ mes "No. It might just";
+ mes "be my imagination.";
+ next;
+ mes "[?????]";
+ mes "^333333Heh heh heh heh...^000000";
+ close;
+ case 2:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect 18; //"Suspicious Guy#lhz_01" EF_STEAL
+ set zeny,zeny-200;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "I could have sworn";
+ mes "that these pockets full";
+ mes "of zeny were heavier";
+ mes "just a second ago...";
+ next;
+ mes "[?????]";
+ mes "^333333Heh heh heh heh...^000000";
+ close;
+ case 3:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect 18; //EF_STEAL
+ set zeny,zeny-10;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "What the?!";
+ mes "That guy, did he just...?";
+ mes "He did! Hey! That guy";
+ mes "stole some of my money!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Oh crap!";
+ mes "Gotta scram!";
+ mes "Eat my dust, good guy!";
+ next;
+ if (rand(1,4) == 1) {
+ enablenpc "Suspicious Guy#lhz_03";
+ disablenpc "Suspicious Guy#lhz_01";
+ }
+ else {
+ enablenpc"Suspicious Guy#lhz_02";
+ disablenpc "Suspicious Guy#lhz_01";
+ }
+ close;
+ }
}
-lighthalzen,220,169,4 script Man#Pickpocket2 870,2,2,{
+lighthalzen,220,169,3 script Suspicious Guy#lhz_02 870,2,2,{
+ end;
+
+OnInit:
+ disablenpc "Suspicious Guy#lhz_02";
end;
+
OnTouch:
- callfunc "F_LHZPick",33,2;
- close;
+ switch(rand(1,3)) {
+ case 1:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect 18; //"Suspicious Guy#lhz_02" EF_STEAL
+ set zeny,zeny-100;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "I sense something...";
+ mes "No. It might just";
+ mes "be my imagination.";
+ next;
+ mes "[?????]";
+ mes "^333333Heh heh heh heh...^000000";
+ close;
+ case 2:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect 18; //"Suspicious Guy#lhz_02" EF_STEAL
+ set zeny,zeny-200;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "I could have sworn";
+ mes "that these pockets full";
+ mes "of zeny were heavier";
+ mes "just a second ago...";
+ next;
+ mes "[?????]";
+ mes "^333333Heh heh heh heh...^000000";
+ close;
+ case 3:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect 18; //EF_STEAL
+ set zeny,zeny-10;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "What the?!";
+ mes "That guy, did he just...?";
+ mes "He did! Hey! That guy";
+ mes "stole some of my money!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Oh crap!";
+ mes "Gotta scram!";
+ mes "Eat my dust, good guy!";
+ if (rand(1,4) == 1) {
+ enablenpc "Suspicious Guy#lhz_03";
+ disablenpc "Suspicious Guy#lhz_02";
+ }
+ else {
+ enablenpc "Suspicious Guy#lhz_01";
+ disablenpc "Suspicious Guy#lhz_02";
+ }
+ close;
+ }
}
-lighthalzen,164,127,4 script Man#Pickpocket3 870,2,2,{
+lighthalzen,164,127,4 script Suspicious Guy#lhz_03 870,2,2,{
end;
-OnTouch:
- callfunc "F_LHZPick",20,3;
- if(@caught!=1) close;
- mes "[Strange Man]";
- mes "Ayee! I'm trapped.";
- mes "If you will forgive me,";
- mes "I can give you something good.";
- mes "["+strcharinfo(0)+"]";
- mes "You're forgiven, now what is this";
- mes "good thing you mentioned?";
- next;
- mes "[Strange Man]";
- mes "The lower part of your body,";
- mes "will produce a strong power";
- mes "once you've taken the secret potion.";
- mes "It's very useful";
- mes "when you want to run quickly";
- next;
- mes "[Strange Man]";
- mes "I will sell you them for a bargin";
- mes "price of 15,000 zeny to a maximum";
- mes "of three potions.";
- mes "How many do you want?";
- next;
- input @number;
- if(@number>3) set @number,3;
- set @cost,15000*@number;
- if(Zeny<@cost) goto L_Zeny;
- //please check that you add the script to it.
- set Zeny,zeny-@cost;
- getitem 12016,@number; //Speed Potion
- mes "[Strange Man]";
- mes "Thanks for your money.";
- if(rand(1,2)==1) goto L_Reset;
- disablenpc "Man#Pickpocket3";
- enablenpc "Man#Pickpocket2";
- close;
-L_Reset:
- disablenpc "Man#Pickpocket3";
- enablenpc "Man#Pickpocket1";
- close;
-L_Zeny:
- mes "[Strange Man]";
- mes "Too bad.";
- mes "No zeny makes you a poor man.";
- close;
+
OnInit:
- disablenpc "Man#Pickpocket2";
- disablenpc "Man#Pickpocket3";
-}
+ disablenpc "Suspicious Guy#lhz_03";
+ end;
-function script F_LHZPick {
- if(Zeny<100) set Zeny,0;
- if(Zeny>=100) set Zeny,zeny-100;
- mes "Pickpocket";
- next;
- if(rand(0,100)<getarg(0)) goto L_Caught;
- mes "Hehehehe....";
- return;
-L_Caught:
- mes "(You notice the man put his";
- mes "hand in your pocket!)";
- mes "["+strcharinfo(0)+"]";
- mes "Eh!? What are you doing!";
- mes "You are!! Stealing my money?!";
- mes "[Strange Man]";
- mes "Ah! I'm caught!";
- mes "["+strcharinfo(0)+"]";
- mes "You're a pickpocket?!?";
- mes "[Strange Man]";
- mes "Hehehehe....";
- next;
- set @rand,rand(1,4);
- if(getarg(1)==1 && @rand<4) goto L_MoveB;
- if(getarg(1)==2 && @rand<4) goto L_MoveA;
- if(getarg(1)==1 && @rand==4) goto L_MoveC1;
- if(getarg(1)==2 && @rand==4) goto L_MoveC2;
- set @caught,1;
- return;
-L_MoveA:
- disablenpc "Man#Pickpocket2";
- enablenpc "Man#Pickpocket1";
- return;
-L_MoveB:
- disablenpc "Man#Pickpocket1";
- enablenpc "Man#Pickpocket2";
- return;
-L_MoveC1:
- disablenpc "Man#Pickpocket1";
- enablenpc "Man#Pickpocket3";
- return;
-L_MoveC2:
- disablenpc "Man#Pickpocket2";
- enablenpc "Man#Pickpocket3";
- return;
+OnTouch:
+ switch(rand(1,5)) {
+ case 1:
+ case 2:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect 18; //EF_STEAL
+ set zeny,zeny-100;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "I sense something...";
+ mes "No. It might just";
+ mes "be my imagination.";
+ next;
+ mes "[?????]";
+ mes "^333333Heh heh heh heh...^000000";
+ close;
+ case 3:
+ case 4:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect 18; //EF_STEAL
+ set zeny,zeny-200;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "I could have sworn";
+ mes "that these pockets full";
+ mes "of zeny were heavier";
+ mes "just a second ago...";
+ next;
+ mes "[?????]";
+ mes "^333333Heh heh heh heh...^000000";
+ close;
+ case 5:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect 18; //"Suspicious Guy#lhz_03" EF_STEAL
+ set zeny,zeny-10;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "What the?!";
+ mes "That guy, did he just...?";
+ mes "He did! Hey! That guy";
+ mes "stole some of my money!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Oh crap!";
+ mes "Gotta scram!";
+ mes "Eat my dust, good gu--!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Oh no, you don't!";
+ mes "I'm turning you in,";
+ mes "you pickpocket!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "No...! I'm sorry!";
+ mes "I'll give you back";
+ mes "your money, just ";
+ mes "let me go! Crap!";
+ emotion e_sob;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Alright, fine,";
+ mes "but you better quit";
+ mes "this life of crime!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "You're right, that was";
+ mes "wrong of me. Thanks";
+ mes "for letting me go. Since";
+ mes "you did me a favor, I'll";
+ mes "sell you some tonic that";
+ mes "I use to run really fast.";
+ next;
+ mes "[Suspicious Guy]";
+ mes "I can only sell up to";
+ mes "three of my secret tonic";
+ mes "to you since that's all";
+ mes "I have. Each one will";
+ mes "cost 15,000 zeny. So";
+ mes "what do you say?";
+ next;
+ switch(select("Give me 1.:Give me 2.:Give me 3.:No, I'm fine.")) {
+ case 1: set .@number,1; set .@price,15000*1; break;
+ case 2: set .@number,2; set .@price,15000*2; break;
+ case 3: set .@number,3; set .@price,15000*3; break;
+ case 4:
+ mes "[Suspicious Guy]";
+ mes "Well...";
+ mes "You're just gonna";
+ mes "let me go, then?";
+ mes "That's awful generous.";
+ mes "Thanks, I appreciate it.";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Anyway, I'm gonna";
+ mes "get back to work.";
+ mes "Heh heh heh~";
+ }
+ if (.@number) {
+ if (Zeny < .@price) {
+ mes "[Suspicious Guy]";
+ mes "Er, since I'm quitting";
+ mes "pickpocketing, I need";
+ mes "to make cash legitimately";
+ mes "as a business person. I'm";
+ mes "real sorry pal, but I can't just^FFFFFF ^000000 give these tonics away!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Anyway, I'm gonna";
+ mes "get back to work.";
+ mes "Heh heh heh~";
+ }
+ else {
+ if ((MaxWeight-Weight) < 400) {
+ mes "[Suspicious Guy]";
+ mes "Eh, I'm sorry, but you";
+ mes "don't have enough room";
+ mes "in your inventory to even";
+ mes "hold these tonics. Sorry";
+ mes "pal, but this deal's off.";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Anyway, I'm gonna";
+ mes "get back to work.";
+ mes "Heh heh heh~";
+ }
+ else {
+ mes "[Suspicious Guy]";
+ if (.@number == 1) {
+ mes "Only one? Alright, you";
+ mes "might be a cheapskate,";
+ mes "but I do owe you. Just";
+ mes "take this and I hope we never";
+ mes "bump into each other again!";
+ }
+ else if (.@number == 2) {
+ mes "Two, huh? I can dig it.";
+ mes "Now take these and I hope";
+ mes "we never see each other";
+ mes "ever again! Ciao, baby~";
+ }
+ else {
+ mes "You want all three?";
+ mes "Heh, you're much smarter";
+ mes "than I thought! Alright, take";
+ mes "these with my compliments,";
+ mes "but I hope we never bump";
+ mes "into each other ever again!";
+ }
+ set zeny,zeny-.@price;
+ getitem 12016,.@number; //Speed_Up_Potion
+ }
+ }
+ }
+ if (rand(1,2) == 1) {
+ enablenpc "Suspicious Guy#lhz_01";
+ disablenpc "Suspicious Guy#lhz_03";
+ }
+ else {
+ enablenpc "Suspicious Guy#lhz_02";
+ disablenpc "Suspicious Guy#lhz_03";
+ }
+ close;
+ }
}
//==============================================================