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author | shennetsind <ind@henn.et> | 2013-09-16 12:17:17 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-09-16 12:17:17 -0300 |
commit | 7f933ea6cb66e4deb2dc53c7aa3a96d82cb2884d (patch) | |
tree | 99d467fe5f3d87428fea8cf642e3b7e1307cb7c7 | |
parent | a1bdf6b04263653699c3ea0ec428aadb7b297fec (diff) | |
download | hercules-7f933ea6cb66e4deb2dc53c7aa3a96d82cb2884d.tar.gz hercules-7f933ea6cb66e4deb2dc53c7aa3a96d82cb2884d.tar.bz2 hercules-7f933ea6cb66e4deb2dc53c7aa3a96d82cb2884d.tar.xz hercules-7f933ea6cb66e4deb2dc53c7aa3a96d82cb2884d.zip |
HPM: Path.c Interface
Fully Integrated
Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r-- | src/map/battle.c | 6 | ||||
-rw-r--r-- | src/map/map.c | 8 | ||||
-rw-r--r-- | src/map/mob.c | 2 | ||||
-rw-r--r-- | src/map/path.c | 16 | ||||
-rw-r--r-- | src/map/path.h | 43 | ||||
-rw-r--r-- | src/map/skill.c | 24 | ||||
-rw-r--r-- | src/map/unit.c | 20 |
7 files changed, 68 insertions, 51 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index bc963a7f4..c0c4618fb 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -6091,7 +6091,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f } /*========================================== * Check if can attack from this range - * Basic check then calling path_search for obstacle etc.. + * Basic check then calling path->search for obstacle etc.. *------------------------------------------*/ bool battle_check_range(struct block_list *src, struct block_list *bl, int range) { @@ -6105,7 +6105,7 @@ bool battle_check_range(struct block_list *src, struct block_list *bl, int range #ifndef CIRCULAR_AREA if( src->type == BL_PC ) { // Range for players' attacks and skills should always have a circular check. [Angezerus] int dx = src->x - bl->x, dy = src->y - bl->y; - if( !check_distance(dx, dy, range) ) + if( !path->check_distance(dx, dy, range) ) return false; } else #endif @@ -6118,7 +6118,7 @@ bool battle_check_range(struct block_list *src, struct block_list *bl, int range if( d > AREA_SIZE ) return false; // Avoid targetting objects beyond your range of sight. - return path_search_long(NULL,src->m,src->x,src->y,bl->x,bl->y,CELL_CHKWALL); + return path->search_long(NULL,src->m,src->x,src->y,bl->x,bl->y,CELL_CHKWALL); } static const struct _battle_data { diff --git a/src/map/map.c b/src/map/map.c index d84a451ec..e4d3e4869 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -810,7 +810,7 @@ static int bl_vgetall_inshootrange(struct block_list *bl, va_list args) if (!check_distance_bl(center, bl, range)) return 0; #endif - if (!path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL)) + if (!path->search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL)) return 0; return 1; } @@ -1039,7 +1039,7 @@ static int bl_vgetall_inpath(struct block_list *bl, va_list args) if ( k < 0 || k > len_limit ) //Since more skills use this, check for ending point as well. return 0; - if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) ) + if ( k > magnitude2 && !path->search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) ) return 0; //Targets beyond the initial ending point need the wall check. //All these shifts are to increase the precision of the intersection point and distance considering how it's @@ -2296,7 +2296,7 @@ int map_random_dir(struct block_list *bl, int16 *x, int16 *y) segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment yi = bl->y + segment*diry[j]; } while ( - (iMap->getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH)) + (iMap->getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path->search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH)) && (++i)<100 ); if (i < 100) { @@ -5173,6 +5173,7 @@ void map_hp_symbols(void) { HPM->share(npc,"npc"); HPM->share(mapreg,"mapreg"); HPM->share(pet,"pet"); + HPM->share(path,"path"); /* partial */ HPM->share(mapit,"mapit"); @@ -5222,6 +5223,7 @@ void map_load_defaults(void) { unit_defaults(); mapreg_defaults(); pet_defaults(); + path_defaults(); } int do_init(int argc, char *argv[]) { diff --git a/src/map/mob.c b/src/map/mob.c index 94d5b3527..701a89b6c 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1081,7 +1081,7 @@ int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) ) { //Pick closest target? if( map[bl->m].icewall_num && - !path_search_long(NULL,bl->m,md->bl.x,md->bl.y,bl->x,bl->y,CELL_CHKICEWALL) ) { + !path->search_long(NULL,bl->m,md->bl.x,md->bl.y,bl->x,bl->y,CELL_CHKICEWALL) ) { if( !check_distance_bl(&md->bl, bl, status_get_range(&md->bl) ) ) return 0; diff --git a/src/map/path.c b/src/map/path.c index 32a4189bb..2de3eab00 100644 --- a/src/map/path.c +++ b/src/map/path.c @@ -1,5 +1,6 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder +// Copyright (c) Hercules Dev Team, licensed under GNU GPL. +// See the LICENSE file +// Portions Copyright (c) Athena Dev Teams #include "../common/cbasetypes.h" #include "../common/db.h" @@ -23,6 +24,8 @@ #define DIR_SOUTH 4 #define DIR_EAST 8 +struct path_interface path_s; + /// @name Structures and defines for A* pathfinding /// @{ @@ -458,3 +461,12 @@ unsigned int distance(int dx, int dy) return (dx<dy?dy:dx); #endif } +void path_defaults(void) { + path = &path_s; + + path->blownpos = path_blownpos; + path->search_long = path_search_long; + path->search = path_search; + path->check_distance = check_distance; + path->distance = distance; +} diff --git a/src/map/path.h b/src/map/path.h index 5bc551dc9..e872c8877 100644 --- a/src/map/path.h +++ b/src/map/path.h @@ -1,5 +1,6 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder +// Copyright (c) Hercules Dev Team, licensed under GNU GPL. +// See the LICENSE file +// Portions Copyright (c) Athena Dev Teams #ifndef _PATH_H_ #define _PATH_H_ @@ -22,25 +23,27 @@ struct shootpath_data { int y[MAX_WALKPATH]; }; -// calculates destination cell for knockback -int path_blownpos(int16 m,int16 x0,int16 y0,int16 dx,int16 dy,int count); - -// tries to find a walkable path -bool path_search(struct walkpath_data *wpd,int16 m,int16 x0,int16 y0,int16 x1,int16 y1,int flag,cell_chk cell); - -// tries to find a shootable path -bool path_search_long(struct shootpath_data *spd,int16 m,int16 x0,int16 y0,int16 x1,int16 y1,cell_chk cell); - +#define check_distance_bl(bl1, bl2, distance) path->check_distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y, distance) +#define check_distance_blxy(bl, x1, y1, distance) path->check_distance((bl)->x-(x1), (bl)->y-(y1), distance) +#define check_distance_xy(x0, y0, x1, y1, distance) path->check_distance((x0)-(x1), (y0)-(y1), distance) + +#define distance_bl(bl1, bl2) path->distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y) +#define distance_blxy(bl, x1, y1) path->distance((bl)->x-(x1), (bl)->y-(y1)) +#define distance_xy(x0, y0, x1, y1) path->distance((x0)-(x1), (y0)-(y1)) + +struct path_interface { + // calculates destination cell for knockback + int (*blownpos) (int16 m, int16 x0, int16 y0, int16 dx, int16 dy, int count); + // tries to find a walkable path + bool (*search) (struct walkpath_data *wpd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int flag, cell_chk cell); + // tries to find a shootable path + bool (*search_long) (struct shootpath_data *spd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, cell_chk cell); + int (*check_distance) (int dx, int dy, int distance); + unsigned int (*distance) (int dx, int dy); +}; -// distance related functions -int check_distance(int dx, int dy, int distance); -#define check_distance_bl(bl1, bl2, distance) check_distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y, distance) -#define check_distance_blxy(bl, x1, y1, distance) check_distance((bl)->x-(x1), (bl)->y-(y1), distance) -#define check_distance_xy(x0, y0, x1, y1, distance) check_distance((x0)-(x1), (y0)-(y1), distance) +struct path_interface *path; -unsigned int distance(int dx, int dy); -#define distance_bl(bl1, bl2) distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y) -#define distance_blxy(bl, x1, y1) distance((bl)->x-(x1), (bl)->y-(y1)) -#define distance_xy(x0, y0, x1, y1) distance((x0)-(x1), (y0)-(y1)) +void path_defaults(void); #endif /* _PATH_H_ */ diff --git a/src/map/skill.c b/src/map/skill.c index cb8708d52..ecd672319 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3266,12 +3266,12 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { case WZ_METEOR: if( skl->type >= 0 ) { int x = skl->type>>16, y = skl->type&0xFFFF; - if( path_search_long(NULL, src->m, src->x, src->y, x, y, CELL_CHKWALL) ) + if( path->search_long(NULL, src->m, src->x, src->y, x, y, CELL_CHKWALL) ) skill->unitsetting(src,skl->skill_id,skl->skill_lv,x,y,skl->flag); - if( path_search_long(NULL, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) ) + if( path->search_long(NULL, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) ) clif->skill_poseffect(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,tick); } - else if( path_search_long(NULL, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) ) + else if( path->search_long(NULL, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) ) skill->unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,skl->flag); break; case GN_CRAZYWEED_ATK: { @@ -3574,7 +3574,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint break; case KN_CHARGEATK: { - bool path = path_search_long(NULL, src->m, src->x, src->y, bl->x, bl->y,CELL_CHKWALL); + bool path_exists = path->search_long(NULL, src->m, src->x, src->y, bl->x, bl->y,CELL_CHKWALL); unsigned int dist = distance_bl(src, bl); uint8 dir = iMap->calc_dir(bl, src->x, src->y); @@ -3583,7 +3583,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint clif->slide(src, bl->x, bl->y); // cause damage and knockback if the path to target was a straight one - if( path ) { + if( path_exists ) { skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, dist); skill->blown(src, bl, dist, dir, 0); //HACK: since knockback officially defaults to the left, the client also turns to the left... therefore, @@ -4257,7 +4257,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint break; case WL_FROSTMISTY: // Doesn't deal damage through non-shootable walls. - if( path_search(NULL,src->m,src->x,src->y,bl->x,bl->y,1,CELL_CHKWALL) ) + if( path->search(NULL,src->m,src->x,src->y,bl->x,bl->y,1,CELL_CHKWALL) ) skill->attack(BF_MAGIC,src,src,bl,skill_id,skill_lv,tick,flag|SD_ANIMATION); break; case WL_HELLINFERNO: @@ -4279,7 +4279,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint break; } case RA_WUGBITE: - if( path_search(NULL,src->m,src->x,src->y,bl->x,bl->y,1,CELL_CHKNOREACH) ) { + if( path->search(NULL,src->m,src->x,src->y,bl->x,bl->y,1,CELL_CHKNOREACH) ) { skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); }else if( sd && skill_id == RA_WUGBITE ) // Only RA_WUGBITE has the skill fail message. clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); @@ -4681,7 +4681,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) } if( ud->skill_id == RA_WUGSTRIKE ){ - if( !path_search(NULL,src->m,src->x,src->y,target->x,target->y,1,CELL_CHKNOREACH)) + if( !path->search(NULL,src->m,src->x,src->y,target->x,target->y,1,CELL_CHKNOREACH)) break; } @@ -4769,7 +4769,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) skill->consume_requirement(sd,ud->skill_id,ud->skill_lv,1); } #ifdef OFFICIAL_WALKPATH - if( !path_search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) ) + if( !path->search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) ) break; #endif if( (src->type == BL_MER || src->type == BL_HOM) && !skill->check_condition_mercenary(src, ud->skill_id, ud->skill_lv, 1) ) @@ -9941,7 +9941,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui tmpx = x - area + rnd()%(area * 2 + 1); tmpy = y - area + rnd()%(area * 2 + 1); - if( i == 0 && path_search_long(NULL, src->m, src->x, src->y, tmpx, tmpy, CELL_CHKWALL) ) + if( i == 0 && path->search_long(NULL, src->m, src->x, src->y, tmpx, tmpy, CELL_CHKWALL) ) clif->skill_poseffect(src,skill_id,skill_lv,tmpx,tmpy,tick); if( i > 0 ) @@ -10486,7 +10486,7 @@ int skill_icewall_block(struct block_list *bl,va_list ap) { if( !md->target_id || ( target = iMap->id2bl(md->target_id) ) == NULL ) return 0; - if( path_search_long(NULL,bl->m,bl->x,bl->y,target->x,target->y,CELL_CHKICEWALL) ) + if( path->search_long(NULL,bl->m,bl->x,bl->y,target->x,target->y,CELL_CHKICEWALL) ) return 0; if( !check_distance_bl(bl, target, status_get_range(bl) ) ) { @@ -10894,7 +10894,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill if( !group->state.song_dance && !iMap->getcell(src->m,ux,uy,CELL_CHKREACH) ) continue; // don't place skill units on walls (except for songs/dances/encores) - if( battle_config.skill_wall_check && skill->get_unit_flag(skill_id)&UF_PATHCHECK && !path_search_long(NULL,src->m,ux,uy,x,y,CELL_CHKWALL) ) + if( battle_config.skill_wall_check && skill->get_unit_flag(skill_id)&UF_PATHCHECK && !path->search_long(NULL,src->m,ux,uy,x,y,CELL_CHKWALL) ) continue; // no path between cell and center of casting. switch( skill_id ) { diff --git a/src/map/unit.c b/src/map/unit.c index d8efcefef..ee9920e4b 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -95,7 +95,7 @@ int unit_walktoxy_sub(struct block_list *bl) ud = unit->bl2ud(bl); if(ud == NULL) return 0; - if( !path_search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) ) + if( !path->search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) ) return 0; memcpy(&ud->walkpath,&wpd,sizeof(wpd)); @@ -349,11 +349,11 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) if( ud == NULL) return 0; - if (!path_search(&wpd, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS)) // Count walk path cells + if (!path->search(&wpd, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS)) // Count walk path cells return 0; #ifdef OFFICIAL_WALKPATH - if( !path_search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKNOPASS) // Check if there is an obstacle between + if( !path->search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKNOPASS) // Check if there is an obstacle between && (wpd.path_len > (battle_config.max_walk_path/17)*14) // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett] && (bl->type != BL_NPC) ) // If type is a NPC, please disregard. return 0; @@ -645,7 +645,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool unit->stop_walking(bl,1); unit->stop_attack(bl); - if( checkpath && (iMap->getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) ) + if( checkpath && (iMap->getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path->search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) ) return 0; // unreachable ud->to_x = dst_x; @@ -679,7 +679,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool { // Check if pet needs to be teleported. [Skotlex] int flag = 0; struct block_list* bl = &sd->pd->bl; - if( !checkpath && !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,0,CELL_CHKNOPASS) ) + if( !checkpath && !path->search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,0,CELL_CHKNOPASS) ) flag = 1; else if (!check_distance_bl(&sd->bl, bl, AREA_SIZE)) //Too far, teleport. flag = 2; @@ -731,7 +731,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) sd = BL_CAST(BL_PC, bl); su = BL_CAST(BL_SKILL, bl); - result = path_blownpos(bl->m, bl->x, bl->y, dx, dy, count); + result = path->blownpos(bl->m, bl->x, bl->y, dx, dy, count); nx = result>>16; ny = result&0xffff; @@ -775,7 +775,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) } } - count = distance(dx, dy); + count = path->distance(dx, dy); } return count; // return amount of knocked back cells @@ -1703,7 +1703,7 @@ bool unit_can_reach_pos(struct block_list *bl,int x,int y, int easy) if (bl->x == x && bl->y == y) //Same place return true; - return path_search(NULL,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH); + return path->search(NULL,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH); } /*========================================== @@ -1741,7 +1741,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, if (x) *x = tbl->x-dx; if (y) *y = tbl->y-dy; - return path_search(NULL,bl->m,bl->x,bl->y,tbl->x-dx,tbl->y-dy,easy,CELL_CHKNOREACH); + return path->search(NULL,bl->m,bl->x,bl->y,tbl->x-dx,tbl->y-dy,easy,CELL_CHKNOREACH); } /*========================================== * Calculates position of Pet/Mercenary/Homunculus/Elemental @@ -1832,7 +1832,7 @@ int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick) if( iStatus->isdead(src) || iStatus->isdead(target) || battle->check_target(src,target,BCT_ENEMY) <= 0 || !iStatus->check_skilluse(src, target, 0, 0) #ifdef OFFICIAL_WALKPATH - || !path_search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) + || !path->search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) #endif ) return 0; // can't attack under these conditions |