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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-03 18:22:06 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-03 18:22:06 +0000 |
commit | 2e7fa4ed1a604ae08196ecd94429f1f773452c78 (patch) | |
tree | 0349aed84b41630d2b62504ee1297ac3b4b5a224 | |
parent | decdda8a5c937499b7fddfe03b2fec645d1c4b1a (diff) | |
download | hercules-2e7fa4ed1a604ae08196ecd94429f1f773452c78.tar.gz hercules-2e7fa4ed1a604ae08196ecd94429f1f773452c78.tar.bz2 hercules-2e7fa4ed1a604ae08196ecd94429f1f773452c78.tar.xz hercules-2e7fa4ed1a604ae08196ecd94429f1f773452c78.zip |
* Updated Ninja quest variable usage
- now MISC_QUEST variable is used when completed
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10144 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 3 | ||||
-rw-r--r-- | npc/quest_variables.txt | 10 | ||||
-rw-r--r-- | npc/quests/ninja_quests.txt | 26 |
3 files changed, 27 insertions, 12 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 05a695d15..e190703e1 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,8 @@ Date Added ====== +2007/04/04 + * Updated Ninja quest variable usage [Playtester] + - now MISC_QUEST variable is used when completed 2007/04/03 * Removed the never-updated "who does what" header in this very file [DracoRPG] * Got screenie of wedding NPC, made ours stick to it as much as possible [DracoRPG] diff --git a/npc/quest_variables.txt b/npc/quest_variables.txt index c9c8c08f5..cc36a5533 100644 --- a/npc/quest_variables.txt +++ b/npc/quest_variables.txt @@ -79,6 +79,16 @@ Info: Yuno, Hypnotist Teacher How to set: set MISC_QUEST,MISC_QUEST | 1024; How to check: if(MISC_QUEST & 1024){} +Quest: Slotted Arm Guard Quest +Info: Ninja Job Room, Boshuu +How to set: set MISC_QUEST,MISC_QUEST | 2048; +How to check: if(MISC_QUEST & 2048){} + +Quest: Improved Arm Guard Quest +Info: Ninja Job Room, Basshu +How to set: set MISC_QUEST,MISC_QUEST | 4096; +How to check: if(MISC_QUEST & 4096){} + -------------------------------------------------------------- Variable: MISC_QUEST2 diff --git a/npc/quests/ninja_quests.txt b/npc/quests/ninja_quests.txt index 7daa81e46..436e342d7 100644 --- a/npc/quests/ninja_quests.txt +++ b/npc/quests/ninja_quests.txt @@ -39,7 +39,7 @@ que_ng,28,50,3 script Boshuu 709,{ mes "Come back after you've grown a bit more.";
close;
}
- if (countitem(2102) < 1){
+ if (countitem(2102) < 1 && !(MISC_QUEST & 2048)){
mes "[Boshuu]";
mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools.";
mes "They call me Murata Boshuu.";
@@ -182,12 +182,14 @@ que_ng,28,50,3 script Boshuu 709,{ delitem 2102,1;
delitem 2117,1;
set Zeny,Zeny-10000;
- set ninbo,3;
+ set ninbo,0;
+ set MISC_QUEST,MISC_QUEST | 2048;
getitem 2118,1;
close;
}
}
- else if (ninbo == 3){
+ else if (MISC_QUEST & 2048){
+ set ninbo,0;
mes "[Boshuu]";
mes "Oh~ I see you've come back.";
mes "Is it because you need another slotted Arm Guard?";
@@ -248,13 +250,13 @@ que_ng,28,50,3 script Boshuu 709,{ delitem 2102,1;
delitem 2117,1;
set Zeny,Zeny-10000;
- set ninbo,3;
getitem 2118,1;
close;
}
}
}
else{
+ set ninbo,0;
mes "[Boshuu]";
mes "Oh~ You~!";
mes "Is what you have there the shield from overseas called a Guard? Let me take a look.";
@@ -295,7 +297,6 @@ que_ng,28,50,3 script Boshuu 709,{ mes "Hmm, is that so?";
mes "What a shame...";
mes "Well, if you change your mind later, come back and see me.";
- set ninbo,3;
close;
}else{
if (countitem(2102) < 1 || countitem(2117) < 1){
@@ -351,7 +352,7 @@ que_ng,28,50,3 script Boshuu 709,{ delitem 2102,1;
delitem 2117,1;
set Zeny,Zeny-10000;
- set ninbo,3;
+ set MISC_QUEST,MISC_QUEST | 2048;
getitem 2118,1;
close;
}
@@ -384,7 +385,7 @@ que_ng,28,45,3 script Basshu 86,{ mes "Come back when you're stronger.";
close;
}
- if (countitem(2107) < 1){
+ if (countitem(2107) < 1 && !(MISC_QUEST & 4096)){
mes "[Basshu]";
mes "I am one of the brothers of the three craftsmen in charge of crafting shields in the east named Murata Basshu";
next;
@@ -521,12 +522,14 @@ que_ng,28,45,3 script Basshu 86,{ delitem 2107,1;
delitem 2117,1;
set Zeny,Zeny-20000;
- set ninbot,3;
+ set ninbot,0;
+ set MISC_QUEST,MISC_QUEST | 4096;
getitem 2119,1;
close;
}
}
- else if (ninbot == 3){
+ else if (MISC_QUEST & 4096){
+ set ninbot,0;
mes "[Basshu]";
mes "Oh~ I see you've come back.";
mes "Are you here because you need an Improved Arm Guard?";
@@ -592,13 +595,13 @@ que_ng,28,45,3 script Basshu 86,{ delitem 2107,1;
delitem 2117,1;
set Zeny,Zeny-20000;
- set ninbot,3;
getitem 2119,1;
close;
}
}
}
else{
+ set ninbot,0;
mes "[Basshu]";
mes "Why~ That's~!";
mes "Is what you have there that shield which is called a 'Mirror Shield' overseas?";
@@ -643,7 +646,6 @@ que_ng,28,45,3 script Basshu 86,{ mes "Hmm, is that so.";
mes "What a shame.";
mes "Come and find me if you change your mind.";
- set ninbot,3;
close;
}else{
if(countitem(2107) < 1 || countitem(2117) < 1){
@@ -701,7 +703,7 @@ que_ng,28,45,3 script Basshu 86,{ delitem 2107,1;
delitem 2117,1;
set Zeny,Zeny-20000;
- set ninbot,3;
+ set MISC_QUEST,MISC_QUEST | 4096;
getitem 2119,1;
close;
}
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