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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-16 09:04:15 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-16 09:04:15 +0000 |
commit | 1a1e484f319e7b6dd681d4b44962d122d44747f9 (patch) | |
tree | 34db3594d0fd84ef4047b4af70bc741322d5ac1f | |
parent | f0f994b3ebaeebe05da41a5081e2c16b89a963d1 (diff) | |
download | hercules-1a1e484f319e7b6dd681d4b44962d122d44747f9.tar.gz hercules-1a1e484f319e7b6dd681d4b44962d122d44747f9.tar.bz2 hercules-1a1e484f319e7b6dd681d4b44962d122d44747f9.tar.xz hercules-1a1e484f319e7b6dd681d4b44962d122d44747f9.zip |
Disabled assumptio in WOE
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@212 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 7 |
2 files changed, 7 insertions, 2 deletions
diff --git a/Changelog.txt b/Changelog.txt index 1ca473251..dcdd983d4 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -11,6 +11,8 @@ Date Added you can use If (BaseJob==12) or If (BaseJob==Job_Assassin) * Added 'indoors' mapflag : When in-doors players will not be affected by Night [celest] + * Skill updates [celest] + - Assumptio is now disabled in GvG maps. 11/15 * Added a Database Changelog.txt File, use it for any changes inside the db folder. [shadowlady] diff --git a/src/map/skill.c b/src/map/skill.c index 26aee1222..a656423fd 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6743,6 +6743,7 @@ int skill_use_id( struct map_session_data *sd, int target_id, case TF_BACKSLIDING: //case LK_BERSERK: // now usable in WoE - celest case HP_BASILICA: + case HP_ASSUMPTIO: case ST_CHASEWALK: return 0; } @@ -7015,8 +7016,10 @@ int skill_use_pos( struct map_session_data *sd, if(sd->status.option&2) return 0; - if(map[sd->bl.m].flag.gvg && (skill_num == SM_ENDURE || skill_num == AL_TELEPORT || skill_num == AL_WARP || - skill_num == WZ_ICEWALL || skill_num == TF_BACKSLIDING)) + if(map[sd->bl.m].flag.gvg && + (skill_num == SM_ENDURE || skill_num == AL_TELEPORT || + skill_num == AL_WARP || skill_num == WZ_ICEWALL || + skill_num == TF_BACKSLIDING)) return 0; sd->skillid = skill_num; |