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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-21 02:54:37 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-21 02:54:37 +0000
commitae02e9b64807562b6b69344ec8ebe47fbf83be16 (patch)
tree45e21c321596c503ed644c123ee1f104af538a89
parentecfcb989bf2fd07a355714ce588a6ab7e890db76 (diff)
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Cleaned up/reformatted clif_set0078 and clif_set_007b (stand and walk packet code).
Replaced some heavy #ifdefing in clif_spawn and clif_getareachar_unit with a lazy fixed-width buffer. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11765 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--src/map/clif.c647
1 files changed, 285 insertions, 362 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 360010406..b45a34a4b 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -743,13 +743,13 @@ void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, un
}
/*==========================================
- *
+ * Prepares 'unit standing' packet
*------------------------------------------*/
static int clif_set0078(struct block_list* bl, unsigned char* buf)
{
struct status_change* sc;
struct view_data* vd;
- int guild_id, emblem_id, dir, lv;
+ int guild_id, emblem_id, dir, level, speed;
nullpo_retr(0, bl);
sc = status_get_sc(bl);
@@ -757,8 +757,10 @@ static int clif_set0078(struct block_list* bl, unsigned char* buf)
guild_id = status_get_guild_id(bl);
emblem_id = status_get_emblem_id(bl);
+ speed = status_get_speed(bl);
dir = unit_getdir(bl);
- lv = status_get_lv(bl);
+ level = status_get_lv(bl);
+ level = clif_setlevel(level);
if(pcdb_checkid(vd->class_))
{
@@ -766,162 +768,147 @@ static int clif_set0078(struct block_list* bl, unsigned char* buf)
BL_CAST(BL_PC, bl, sd);
#if PACKETVER >= 7
- memset(buf,0,packet_len(0x22a));
-
- WBUFW(buf,0)=0x22a;
- WBUFL(buf,2)=bl->id;
- WBUFW(buf,6)=status_get_speed(bl);
- if (sc) {
- WBUFW(buf,8)=sc->opt1;
- WBUFW(buf,10)=sc->opt2;
- WBUFL(buf,12)=sc->option;
- WBUFL(buf,44)=sc->opt3;
- }
- WBUFW(buf,16)=vd->class_;
- WBUFW(buf,18)=vd->hair_style;
- WBUFW(buf,20)=vd->weapon;
- WBUFW(buf,22)=vd->shield;
- WBUFW(buf,24)=vd->head_bottom;
- WBUFW(buf,26)=vd->head_top;
- WBUFW(buf,28)=vd->head_mid;
- WBUFW(buf,30)=vd->hair_color;
- WBUFW(buf,32)=vd->cloth_color;
- WBUFW(buf,34)=sd?sd->head_dir:0;
- WBUFL(buf,36)=guild_id;
- WBUFW(buf,40)=emblem_id;
- if (sd) {
- WBUFW(buf,42)=sd->status.manner;
- WBUFB(buf,48)=sd->status.karma;
- }
- WBUFB(buf,49)=vd->sex;
+ WBUFW(buf, 0) = 0x22a;
+ WBUFL(buf, 2) = bl->id;
+ WBUFW(buf, 6) = speed;
+ WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
+ WBUFW(buf,10) = (sc)? sc->opt2 : 0;
+ WBUFL(buf,12) = (sc)? sc->option : 0;
+ WBUFW(buf,16) = vd->class_;
+ WBUFW(buf,18) = vd->hair_style;
+ WBUFW(buf,20) = vd->weapon;
+ WBUFW(buf,22) = vd->shield;
+ WBUFW(buf,24) = vd->head_bottom;
+ WBUFW(buf,26) = vd->head_top;
+ WBUFW(buf,28) = vd->head_mid;
+ WBUFW(buf,30) = vd->hair_color;
+ WBUFW(buf,32) = vd->cloth_color;
+ WBUFW(buf,34) = (sd)? sd->head_dir : 0;
+ WBUFL(buf,36) = guild_id;
+ WBUFW(buf,40) = emblem_id;
+ WBUFW(buf,42) = (sd)? sd->status.manner : 0;
+ WBUFL(buf,44) = (sc)? sc->opt3 : 0;
+ WBUFB(buf,48) = (sd)? sd->status.karma : 0;
+ WBUFB(buf,49) = vd->sex;
WBUFPOS(buf,50,bl->x,bl->y,dir);
- WBUFB(buf,53)=5;
- WBUFB(buf,54)=5;
- WBUFB(buf,55)=vd->dead_sit;
- WBUFW(buf,56)=clif_setlevel(lv);
+ WBUFB(buf,53) = 5;
+ WBUFB(buf,54) = 5;
+ WBUFB(buf,55) = vd->dead_sit;
+ WBUFW(buf,56) = level;
return packet_len(0x22a);
#elif PACKETVER > 3
- memset(buf,0,packet_len(0x1d8));
-
- WBUFW(buf,0)=0x1d8;
- WBUFL(buf,2)=bl->id;
- WBUFW(buf,6)=status_get_speed(bl);
- if (sc) {
- WBUFW(buf,8)=sc->opt1;
- WBUFW(buf,10)=sc->opt2;
- WBUFW(buf,12)=sc->option;
- WBUFW(buf,42)=sc->opt3;
- }
- WBUFW(buf,14)=vd->class_;
- WBUFW(buf,16)=vd->hair_style;
- WBUFW(buf,18)=vd->weapon;
- WBUFW(buf,20)=vd->shield;
- WBUFW(buf,22)=vd->head_bottom;
- WBUFW(buf,24)=vd->head_top;
- WBUFW(buf,26)=vd->head_mid;
- WBUFW(buf,28)=vd->hair_color;
- WBUFW(buf,30)=vd->cloth_color;
- WBUFW(buf,32)=sd?sd->head_dir:0;
- WBUFL(buf,34)=guild_id;
- WBUFW(buf,38)=emblem_id;
- if (sd) {
- WBUFW(buf,40)=sd->status.manner;
- WBUFB(buf,44)=sd->status.karma;
- }
- WBUFB(buf,45)=vd->sex;
+ WBUFW(buf, 0) = 0x1d8;
+ WBUFL(buf, 2) = bl->id;
+ WBUFW(buf, 6) = speed;
+ WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
+ WBUFW(buf,10) = (sc)? sc->opt2 : 0;
+ WBUFW(buf,12) = (sc)? sc->option : 0;
+ WBUFW(buf,14) = vd->class_;
+ WBUFW(buf,16) = vd->hair_style;
+ WBUFW(buf,18) = vd->weapon;
+ WBUFW(buf,20) = vd->shield;
+ WBUFW(buf,22) = vd->head_bottom;
+ WBUFW(buf,24) = vd->head_top;
+ WBUFW(buf,26) = vd->head_mid;
+ WBUFW(buf,28) = vd->hair_color;
+ WBUFW(buf,30) = vd->cloth_color;
+ WBUFW(buf,32) = (sd)? sd->head_dir : 0;
+ WBUFL(buf,34) = guild_id;
+ WBUFW(buf,38) = emblem_id;
+ WBUFW(buf,40) = (sd)? sd->status.manner : 0;
+ WBUFW(buf,42) = (sc)? sc->opt3 : 0;
+ WBUFB(buf,44) = (sd)? sd->status.karma : 0;
+ WBUFB(buf,45) = vd->sex;
WBUFPOS(buf,46,bl->x,bl->y,dir);
- WBUFB(buf,49)=5;
- WBUFB(buf,50)=5;
- WBUFB(buf,51)=vd->dead_sit;
- WBUFW(buf,52)=clif_setlevel(lv);
+ WBUFB(buf,49) = 5;
+ WBUFB(buf,50) = 5;
+ WBUFB(buf,51) = vd->dead_sit;
+ WBUFW(buf,52) = level;
return packet_len(0x1d8);
#else
+ WBUFW(buf, 0) = 0x78;
+ WBUFL(buf, 2) = bl->id;
+ WBUFW(buf, 6) = speed;
+ WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
+ WBUFW(buf,10) = (sc)? sc->opt2 : 0;
+ WBUFW(buf,12) = (sc)? sc->option : 0;
+ WBUFW(buf,14) = vd->class_;
+ WBUFW(buf,16) = vd->hair_style;
+ WBUFW(buf,18) = vd->weapon;
+ WBUFW(buf,20) = vd->head_bottom;
+ WBUFW(buf,22) = vd->shield;
+ WBUFW(buf,24) = vd->head_top;
+ WBUFW(buf,26) = vd->head_mid;
+ WBUFW(buf,28) = vd->hair_color;
+ WBUFW(buf,30) = vd->cloth_color;
+ WBUFW(buf,32) = (sd)? sd->head_dir : 0;
+ WBUFL(buf,34) = guild_id;
+ WBUFW(buf,38) = emblem_id;
+ WBUFW(buf,40) = (sd)? sd->status.manner : 0;
+ WBUFW(buf,42) = (sc)? sc->opt3 : 0;
+ WBUFB(buf,44) = (sd)? sd->status.karma : 0;
+ WBUFB(buf,45) = vd->sex;
+ WBUFPOS(buf,46,bl->x,bl->y,dir);
+ WBUFB(buf,49) = 5;
+ WBUFB(buf,50) = 5;
+ WBUFB(buf,51) = vd->dead_sit;
+ WBUFW(buf,52) = level;
+ return packet_len(0x78);
+#endif
+ } else {
+ //Non-player sprites need just a few fields filled.
memset(buf,0,packet_len(0x78));
- WBUFW(buf,0)=0x78;
- WBUFL(buf,2)=bl->id;
- WBUFW(buf,6)=status_get_speed(bl);
- if (sc) {
- WBUFW(buf,8)=sc->opt1;
- WBUFW(buf,10)=sc->opt2;
- WBUFW(buf,12)=sc->option;
- WBUFW(buf,42)=sc->opt3;
- }
- WBUFW(buf,14)=vd->class_;
- WBUFW(buf,16)=vd->hair_style;
- WBUFW(buf,18)=vd->weapon;
- WBUFW(buf,20)=vd->head_bottom;
- WBUFW(buf,22)=vd->shield;
- WBUFW(buf,24)=vd->head_top;
- WBUFW(buf,26)=vd->head_mid;
- WBUFW(buf,28)=vd->hair_color;
- WBUFW(buf,30)=vd->cloth_color;
- WBUFW(buf,32)=sd?sd->head_dir:0;
- WBUFL(buf,34)=guild_id;
- WBUFW(buf,38)=emblem_id;
- if (sd) {
- WBUFW(buf,40)=sd->status.manner;
- WBUFB(buf,44)=sd->status.karma;
- }
- WBUFB(buf,45)=vd->sex;
+ WBUFW(buf, 0) = 0x78;
+ WBUFL(buf, 2) = bl->id;
+ WBUFW(buf, 6) = speed;
+ WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
+ WBUFW(buf,10) = (sc)? sc->opt2 : 0;
+ WBUFW(buf,12) = (sc)? sc->option : 0;
+ WBUFW(buf,14) = vd->class_;
+ WBUFW(buf,16) = vd->hair_style; //Required for pets (removes attack cursor)
+ //18W: Weapon
+ WBUFW(buf,20) = vd->head_bottom; //Pet armor (ignored by client)
+ //22W: shield
+ //24W: Head top
+ //26W: Head mid
+ //28W: Hair color
+ //30W: Clothes color
+ //32W: Head dir
+ WBUFL(buf,34) = guild_id;
+ WBUFW(buf,38) = emblem_id;
+ //40W: Manner
+ WBUFW(buf,42) = (sc)? sc->opt3 : 0;
+ //44B: Karma
+ //45B: Sex
WBUFPOS(buf,46,bl->x,bl->y,dir);
- WBUFB(buf,49)=5;
- WBUFB(buf,50)=5;
- WBUFB(buf,51)=vd->dead_sit;
- WBUFW(buf,52)=clif_setlevel(lv);
+ //49B: ???
+ //50B: ???
+ //51B: Sit/Stand
+ WBUFW(buf,52) = level;
+
+ if (bl->type == BL_NPC && vd->class_ == FLAG_CLASS)
+ { //The hell, why flags work like this?
+ WBUFL(buf,22) = emblem_id;
+ WBUFL(buf,26) = guild_id;
+ }
+
return packet_len(0x78);
-#endif
}
- //Non-player sprites need just a few fields filled.
- memset(buf,0,packet_len(0x78));
-
- WBUFW(buf,0)=0x78;
- WBUFL(buf,2)=bl->id;
- WBUFW(buf,6)=status_get_speed(bl);
- if (sc) {
- WBUFW(buf,8)=sc->opt1;
- WBUFW(buf,10)=sc->opt2;
- WBUFW(buf,12)=sc->option;
- WBUFW(buf,42)=sc->opt3;
- }
- WBUFW(buf,14)=vd->class_;
- WBUFW(buf,16)=vd->hair_style; //Required for pets (removes attack cursor)
- //18W: Weapon
- WBUFW(buf,20)=vd->head_bottom; //Pet armor (ignored by client)
- if (bl->type == BL_NPC && vd->class_ == FLAG_CLASS)
- { //The hell, why flags work like this?
- WBUFL(buf,22)=emblem_id;
- WBUFL(buf,26)=guild_id;
- }
- //22W: shield
- //24W: Head top
- //26W: Head mid
- //28W: Hair color
- //30W: Clothes color
- //32W: Head dir
- WBUFL(buf,34)=guild_id;
- WBUFW(buf,38)=emblem_id;
- //40W: Manner
- //44B: Karma
- //45B: Sex
- WBUFPOS(buf,46,bl->x,bl->y,dir);
- //49B: ???
- //50B: ???
- //51B: Sit/Stand
- WBUFW(buf,52)=clif_setlevel(lv);
- return packet_len(0x78);
}
/*==========================================
* Prepares 'unit walking' packet
*------------------------------------------*/
-static int clif_set007b(struct block_list *bl, struct view_data *vd, struct unit_data *ud, unsigned char *buf)
+static int clif_set007b(struct block_list* bl, struct unit_data* ud, unsigned char* buf)
{
- struct status_change *sc;
+ struct status_change* sc;
+ struct view_data* vd;
int guild_id, emblem_id, lv;
nullpo_retr(0, bl);
sc = status_get_sc(bl);
+ vd = status_get_viewdata(bl);
guild_id = status_get_guild_id(bl);
emblem_id = status_get_emblem_id(bl);
@@ -933,183 +920,158 @@ static int clif_set007b(struct block_list *bl, struct view_data *vd, struct unit
BL_CAST(BL_PC, bl, sd);
#if PACKETVER >= 7
- memset(buf,0,packet_len(0x22c));
-
- WBUFW(buf,0)=0x22c;
- WBUFL(buf,2)=bl->id;
- WBUFW(buf,6)=status_get_speed(bl);
- if (sc) {
- WBUFW(buf,8)= sc->opt1;
- WBUFW(buf,10)= sc->opt2;
- WBUFL(buf,12)= sc->option;
- WBUFL(buf,48)= sc->opt3;
- }
- WBUFW(buf,16)=vd->class_;
- WBUFW(buf,18)=vd->hair_style;
- WBUFW(buf,20)=vd->weapon;
- WBUFW(buf,22)=vd->shield;
- WBUFW(buf,24)=vd->head_bottom;
- WBUFL(buf,26)=gettick();
- WBUFW(buf,30)=vd->head_top;
- WBUFW(buf,32)=vd->head_mid;
- WBUFW(buf,34)=vd->hair_color;
- WBUFW(buf,36)=vd->cloth_color;
- WBUFW(buf,38)=sd?sd->head_dir:0;
- WBUFL(buf,40)=guild_id;
- WBUFW(buf,44)=emblem_id;
- if (sd) {
- WBUFW(buf,46)=sd->status.manner;
- WBUFB(buf,52)=sd->status.karma;
- }
- WBUFB(buf,53)=vd->sex;
+ WBUFW(buf, 0) = 0x22c;
+ WBUFL(buf, 2) = bl->id;
+ WBUFW(buf, 6) = status_get_speed(bl);
+ WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
+ WBUFW(buf,10) = (sc)? sc->opt2 : 0;
+ WBUFL(buf,12) = (sc)? sc->option : 0;
+ WBUFW(buf,16) = vd->class_;
+ WBUFW(buf,18) = vd->hair_style;
+ WBUFW(buf,20) = vd->weapon;
+ WBUFW(buf,22) = vd->shield;
+ WBUFW(buf,24) = vd->head_bottom;
+ WBUFL(buf,26) = gettick();
+ WBUFW(buf,30) = vd->head_top;
+ WBUFW(buf,32) = vd->head_mid;
+ WBUFW(buf,34) = vd->hair_color;
+ WBUFW(buf,36) = vd->cloth_color;
+ WBUFW(buf,38) = (sd)? sd->head_dir : 0;
+ WBUFL(buf,40) = guild_id;
+ WBUFW(buf,44) = emblem_id;
+ WBUFW(buf,46) = (sd)? sd->status.manner : 0;
+ WBUFL(buf,48) = (sc)? sc->opt3 : 0;
+ WBUFB(buf,52) = (sd)? sd->status.karma : 0;
+ WBUFB(buf,53) = vd->sex;
WBUFPOS2(buf,54,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
- WBUFB(buf,60)=5;
- WBUFB(buf,61)=5;
- WBUFW(buf,62)=clif_setlevel(lv);
-
+ WBUFB(buf,60) = 5;
+ WBUFB(buf,61) = 5;
+ WBUFW(buf,62) = clif_setlevel(lv);
return packet_len(0x22c);
#elif PACKETVER > 3
- memset(buf,0,packet_len(0x1da));
-
- WBUFW(buf,0)=0x1da;
- WBUFL(buf,2)=bl->id;
- WBUFW(buf,6)=status_get_speed(bl);
- if (sc) {
- WBUFW(buf,8)=sc->opt1;
- WBUFW(buf,10)=sc->opt2;
- WBUFW(buf,12)=sc->option;
- WBUFW(buf,46)=sc->opt3;
- }
- WBUFW(buf,14)=vd->class_;
- WBUFW(buf,16)=vd->hair_style;
- WBUFW(buf,18)=vd->weapon;
- WBUFW(buf,20)=vd->shield;
- WBUFW(buf,22)=vd->head_bottom;
- WBUFL(buf,24)=gettick();
- WBUFW(buf,28)=vd->head_top;
- WBUFW(buf,30)=vd->head_mid;
- WBUFW(buf,32)=vd->hair_color;
- WBUFW(buf,34)=vd->cloth_color;
- WBUFW(buf,36)=sd?sd->head_dir:0;
- WBUFL(buf,38)=guild_id;
- WBUFW(buf,42)=emblem_id;
- if (sd) {
- WBUFW(buf,44)=sd->status.manner;
- WBUFB(buf,48)=sd->status.karma;
- }
- WBUFB(buf,49)=vd->sex;
+ WBUFW(buf, 0) = 0x1da;
+ WBUFL(buf, 2) = bl->id;
+ WBUFW(buf, 6) = status_get_speed(bl);
+ WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
+ WBUFW(buf,10) = (sc)? sc->opt2 : 0;
+ WBUFW(buf,12) = (sc)? sc->option : 0;
+ WBUFW(buf,46) = (sc)? sc->opt3 : 0;
+ WBUFW(buf,14) = vd->class_;
+ WBUFW(buf,16) = vd->hair_style;
+ WBUFW(buf,18) = vd->weapon;
+ WBUFW(buf,20) = vd->shield;
+ WBUFW(buf,22) = vd->head_bottom;
+ WBUFL(buf,24) = gettick();
+ WBUFW(buf,28) = vd->head_top;
+ WBUFW(buf,30) = vd->head_mid;
+ WBUFW(buf,32) = vd->hair_color;
+ WBUFW(buf,34) = vd->cloth_color;
+ WBUFW(buf,36) = (sd)? sd->head_dir : 0;
+ WBUFL(buf,38) = guild_id;
+ WBUFW(buf,42) = emblem_id;
+ WBUFW(buf,44) = (sd)? sd->status.manner : 0;
+ WBUFB(buf,48) = (sd)? sd->status.karma : 0;
+ WBUFB(buf,49) = vd->sex;
WBUFPOS2(buf,50,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
- WBUFB(buf,56)=5;
- WBUFB(buf,57)=5;
- WBUFW(buf,58)=clif_setlevel(lv);
-
+ WBUFB(buf,56) = 5;
+ WBUFB(buf,57) = 5;
+ WBUFW(buf,58) = clif_setlevel(lv);
return packet_len(0x1da);
#else
+ WBUFW(buf, 0) = 0x7b;
+ WBUFL(buf, 2) = bl->id;
+ WBUFW(buf, 6) = status_get_speed(bl);
+ WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
+ WBUFW(buf,10) = (sc)? sc->opt2 : 0;
+ WBUFW(buf,12) = (sc)? sc->option : 0;
+ WBUFW(buf,14) = vd->class_;
+ WBUFW(buf,16) = vd->hair_style;
+ WBUFW(buf,18) = vd->weapon;
+ WBUFW(buf,20) = vd->head_bottom;
+ WBUFL(buf,22) = gettick();
+ WBUFW(buf,26) = vd->shield;
+ WBUFW(buf,28) = vd->head_top;
+ WBUFW(buf,30) = vd->head_mid;
+ WBUFW(buf,32) = vd->hair_color;
+ WBUFW(buf,34) = vd->cloth_color;
+ WBUFW(buf,36) = (sd)? sd->head_dir : 0;
+ WBUFL(buf,38) = guild_id;
+ WBUFW(buf,42) = emblem_id;
+ WBUFW(buf,44) = (sd)? sd->status.manner : 0;
+ WBUFW(buf,46) = (sc)? sc->opt3 : 0;
+ WBUFB(buf,48) = (sd)? sd->status.karma : 0;
+ WBUFB(buf,49) = vd->sex;
+ WBUFPOS2(buf,50,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
+ WBUFB(buf,56) = 5;
+ WBUFB(buf,57) = 5;
+ WBUFW(buf,58) = clif_setlevel(lv);
+ return packet_len(0x7b);
+#endif
+ }
+ else
+ {
+ //Non-player sprites only require a few fields.
+#if PACKETVER >= 7
+ memset(buf,0,packet_len(0x22c));
+ WBUFW(buf, 0) = 0x22c;
+ WBUFL(buf, 2) = bl->id;
+ WBUFW(buf, 6) = status_get_speed(bl);
+ WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
+ WBUFW(buf,10) = (sc)? sc->opt2 : 0;
+ WBUFL(buf,12) = (sc)? sc->option : 0;
+ WBUFW(buf,16) = vd->class_;
+ WBUFW(buf,18) = vd->hair_style; //Required for pets (removes attack cursor)
+ //20L: Weapon/Shield
+ WBUFW(buf,24) = vd->head_bottom; //Pet armor
+ WBUFL(buf,26) = gettick();
+ //30W: Head top
+ //32W: Head mid
+ //34W: Hair color
+ //36W: Cloth color
+ //38W: Head dir
+ WBUFL(buf,40) = guild_id;
+ WBUFW(buf,44) = emblem_id;
+ //46W: Manner
+ WBUFL(buf,48) = (sc)? sc->opt3 : 0;
+ //52B: Karma
+ //53B: Sex
+ WBUFPOS2(buf,54,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
+ //60B: ???
+ //61B: ???
+ WBUFW(buf,62) = clif_setlevel(lv);
+ return packet_len(0x22c);
+#else
memset(buf,0,packet_len(0x7b));
-
WBUFW(buf,0)=0x7b;
WBUFL(buf,2)=bl->id;
WBUFW(buf,6)=status_get_speed(bl);
- if (sc) {
- WBUFW(buf,8)=sc->opt1;
- WBUFW(buf,10)=sc->opt2;
- WBUFW(buf,12)=sc->option;
- WBUFW(buf,46)=sc->opt3;
- }
+ WBUFW(buf,8)=(sc)? sc->opt1 : 0;
+ WBUFW(buf,10)=(sc)? sc->opt2 : 0;
+ WBUFW(buf,12)=(sc)? sc->option : 0;
WBUFW(buf,14)=vd->class_;
- WBUFW(buf,16)=vd->hair_style;
- WBUFW(buf,18)=vd->weapon;
- WBUFW(buf,20)=vd->head_bottom;
+ WBUFW(buf,16)=vd->hair_style; //Required for pets (removes attack cursor)
+ //18W: Weapon
+ WBUFW(buf,20)=vd->head_bottom; //Pet armor
WBUFL(buf,22)=gettick();
- WBUFW(buf,26)=vd->shield;
- WBUFW(buf,28)=vd->head_top;
- WBUFW(buf,30)=vd->head_mid;
- WBUFW(buf,32)=vd->hair_color;
- WBUFW(buf,34)=vd->cloth_color;
- WBUFW(buf,36)=sd?sd->head_dir:0;
+ //26W: Shield
+ //28W: Head top
+ //30W: Head mid
+ //32W: Hair color
+ //34W: Cloth color
+ //36W: Head dir
WBUFL(buf,38)=guild_id;
WBUFW(buf,42)=emblem_id;
- if (sd) {
- WBUFW(buf,44)=sd->status.manner;
- WBUFB(buf,48)=sd->status.karma;
- }
- WBUFB(buf,49)=vd->sex;
+ //44W: Manner
+ WBUFW(buf,46)=(sc)? sc->opt3 : 0;
+ //48B: Karma
+ //49B: Sex
WBUFPOS2(buf,50,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
WBUFB(buf,56)=5;
WBUFB(buf,57)=5;
WBUFW(buf,58)=clif_setlevel(lv);
-
return packet_len(0x7b);
#endif
}
- //Non-player sprites only require a few fields.
-#if PACKETVER >= 7
- memset(buf,0,packet_len(0x22c));
-
- WBUFW(buf,0)=0x22c;
- WBUFL(buf,2)=bl->id;
- WBUFW(buf,6)=status_get_speed(bl);
- if (sc) {
- WBUFW(buf,8)=sc->opt1;
- WBUFW(buf,10)=sc->opt2;
- WBUFL(buf,12)=sc->option;
- WBUFL(buf,48)=sc->opt3;
- }
- WBUFW(buf,16)=vd->class_;
- WBUFW(buf,18)=vd->hair_style; //Required for pets (removes attack cursor)
- //20L: Weapon/Shield
- WBUFW(buf,24)=vd->head_bottom; //Pet armor
- WBUFL(buf,26)=gettick();
- //30W: Head top
- //32W: Head mid
- //34W: Hair color
- //36W: Cloth color
- //38W: Head dir
- WBUFL(buf,40)=guild_id;
- WBUFW(buf,44)=emblem_id;
- //46W: Manner
- //52B: Karma
- //53B: Sex
- WBUFPOS2(buf,54,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
- //60B: ???
- //61B: ???
- WBUFW(buf,62)=clif_setlevel(lv);
- return packet_len(0x22c);
-#else
- memset(buf,0,packet_len(0x7b));
-
- WBUFW(buf,0)=0x7b;
- WBUFL(buf,2)=bl->id;
- WBUFW(buf,6)=status_get_speed(bl);
- if (sc) {
- WBUFW(buf,8)=sc->opt1;
- WBUFW(buf,10)=sc->opt2;
- WBUFW(buf,12)=sc->option;
- WBUFW(buf,46)=sc->opt3;
- }
- WBUFW(buf,14)=vd->class_;
- WBUFW(buf,16)=vd->hair_style; //Required for pets (removes attack cursor)
- //18W: Weapon
- WBUFW(buf,20)=vd->head_bottom; //Pet armor
- WBUFL(buf,22)=gettick();
- //26W: Shield
- //28W: Head top
- //30W: Head mid
- //32W: Hair color
- //34W: Cloth color
- //36W: Head dir
- WBUFL(buf,38)=guild_id;
- WBUFW(buf,42)=emblem_id;
- //44W: Manner
- //46W: Opt3
- //48B: Karma
- //49B: Sex
- WBUFPOS2(buf,50,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
- WBUFB(buf,56)=5;
- WBUFB(buf,57)=5;
- WBUFW(buf,58)=clif_setlevel(lv);
- return packet_len(0x7b);
-#endif
}
//Modifies the buffer for disguise characters and sends it to self.
@@ -1246,55 +1208,35 @@ int clif_spawn(struct block_list *bl)
nullpo_retr(0, bl);
vd = status_get_viewdata(bl);
- if (!vd || vd->class_ == INVISIBLE_CLASS)
+ if( !vd || vd->class_ == INVISIBLE_CLASS )
return 0;
- if (pcdb_checkid(vd->class_))
+ if( pcdb_checkid(vd->class_) )
{ // player spawn packet
- clif_set0078(bl, buf);
- switch(WBUFW(buf,0))
- {
- case 0x78: //Convert to 0x79
- WBUFW(buf, 0) = 0x79;
- WBUFW(buf,51) = WBUFW(buf,52); //Lv is placed on offset 52
- clif_send(buf, packet_len(0x79), bl, AREA_WOS);
- if (disguised(bl))
- clif_setdisguise((TBL_PC*)bl, buf, packet_len(0x79), 0);
- break;
-#if PACKETVER > 3
- case 0x1d8: //Convert to 0x1d9
- WBUFW(buf, 0) = 0x1d9;
- WBUFW(buf,51) = WBUFW(buf,52); //Lv is placed on offset 52
- clif_send(buf, packet_len(0x1d9), bl, AREA_WOS);
- if (disguised(bl))
- clif_setdisguise((TBL_PC*)bl, buf, packet_len(0x1d9), 0);
- break;
-#endif
-#if PACKETVER >= 7
- case 0x22a: //Convert to 0x22b
- WBUFW(buf, 0) = 0x22b;
- WBUFW(buf,55) = WBUFW(buf,56); //Lv is placed on offset 56
- clif_send(buf, packet_len(0x22b), bl, AREA_WOS);
- if (disguised(bl))
- clif_setdisguise((TBL_PC*)bl, buf, packet_len(0x22b), 0);
- break;
-#endif
- }
- } else { // npc/mob/pet/homun spawn packet
+ int id = ( PACKETVER >= 7 ) ? 0x22b
+ : ( PACKETVER >= 4 ) ? 0x1d9
+ : 0x79;
+ int len = clif_set0078(bl, buf);
+ WBUFW(buf,0) = id; // override packet id
+ WBUFW(buf,len-3) = WBUFW(buf,len-2); // spawn packet doesn't have the 'dead_sit' field
+ clif_send(buf, packet_len(id), bl, AREA_WOS);
+ if (disguised(bl))
+ clif_setdisguise((TBL_PC*)bl, buf, packet_len(id), 0);
+ }
+ else
+ { // npc/mob/pet/homun spawn packet
struct status_change *sc = status_get_sc(bl);
memset(buf,0,sizeof(buf));
- WBUFW(buf,0)=0x7c;
- WBUFL(buf,2)=bl->id;
- WBUFW(buf,6)=status_get_speed(bl);
- if (sc) {
- WBUFW(buf,8)=sc->opt1;
- WBUFW(buf,10)=sc->opt2;
- WBUFW(buf,12)=sc->option;
- }
- WBUFW(buf,14)=vd->hair_style; //Required for pets (removes attack cursor)
+ WBUFW(buf, 0) = 0x7c;
+ WBUFL(buf, 2) = bl->id;
+ WBUFW(buf, 6) = status_get_speed(bl);
+ WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
+ WBUFW(buf,10) = (sc)? sc->opt2 : 0;
+ WBUFW(buf,12) = (sc)? sc->option : 0;
+ WBUFW(buf,14) = vd->hair_style; //Required for pets (removes attack cursor)
//16W: Weapon
- WBUFW(buf,18)=vd->head_bottom; //Pet armor (ignored by client)
- WBUFW(buf,20)=vd->class_;
+ WBUFW(buf,18) = vd->head_bottom; //Pet armor (ignored by client)
+ WBUFW(buf,20) = vd->class_;
//22W: Shield
//24W: Head top
//26W: Head mid
@@ -1493,10 +1435,10 @@ int clif_walkok(struct map_session_data *sd)
static void clif_move2(struct block_list *bl, struct view_data *vd, struct unit_data *ud)
{
- unsigned char buf[256];
+ uint8 buf[128];
int len;
- len = clif_set007b(bl,vd,ud,buf);
+ len = clif_set007b(bl,ud,buf);
clif_send(buf,len,bl,AREA_WOS);
if (disguised(bl))
clif_setdisguise((TBL_PC*)bl, buf, len, 0);
@@ -1536,6 +1478,7 @@ void clif_move(struct unit_data *ud)
unsigned char buf[16];
struct view_data* vd;
struct block_list* bl = ud->bl;
+
vd = status_get_viewdata(bl);
if (!vd || vd->class_ == INVISIBLE_CLASS)
return; //This performance check is needed to keep GM-hidden objects from being notified to bots.
@@ -3637,38 +3580,18 @@ void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* ds
}
void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl)
{
+ uint8 buf[128];
struct unit_data *ud;
struct view_data *vd;
int len, fd = sd->fd;
vd = status_get_viewdata(bl);
-
if (!vd || vd->class_ == INVISIBLE_CLASS)
return;
ud = unit_bl2ud(bl);
- if (ud && ud->walktimer != -1)
- {
-#if PACKETVER >= 7
- WFIFOHEAD(fd, packet_len(0x22c));
-#elif PACKETVER > 3
- WFIFOHEAD(fd, packet_len(0x1da));
-#else
- WFIFOHEAD(fd, packet_len(0x7b));
-#endif
- len = clif_set007b(bl,vd,ud,WFIFOP(fd,0));
- WFIFOSET(fd,len);
- } else {
-#if PACKETVER >= 7
- WFIFOHEAD(fd,packet_len(0x22a));
-#elif PACKETVER > 3
- WFIFOHEAD(fd,packet_len(0x1d8));
-#else
- WFIFOHEAD(fd,packet_len(0x78));
-#endif
- len = clif_set0078(bl,WFIFOP(fd,0));
- WFIFOSET(fd,len);
- }
+ len = ( ud && ud->walktimer != -1 ) ? clif_set007b(bl,ud,buf) : clif_set0078(bl,buf);
+ clif_send(buf,len,&sd->bl,SELF);
if (vd->cloth_color)
clif_refreshlook(&sd->bl,bl->id,LOOK_CLOTHES_COLOR,vd->cloth_color,SELF);