summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorj-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-11 18:38:42 +0000
committerj-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-11 18:38:42 +0000
commit9c09b5aa848716f478b55624a7fb1bd1bc5fba82 (patch)
tree7dbde590198fc0009f9b0228a20eb5c06a8e3bc1
parent46f88c20bf7d33a6562247844c5e094c47f4cb2e (diff)
downloadhercules-9c09b5aa848716f478b55624a7fb1bd1bc5fba82.tar.gz
hercules-9c09b5aa848716f478b55624a7fb1bd1bc5fba82.tar.bz2
hercules-9c09b5aa848716f478b55624a7fb1bd1bc5fba82.tar.xz
hercules-9c09b5aa848716f478b55624a7fb1bd1bc5fba82.zip
- Fixed bugreport:6993, invalid item id in mercenary script. (other/mercenary_rent.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17016 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/other/mercenary_rent.txt919
-rw-r--r--npc/pre-re/other/mercenary_rent.txt2
-rw-r--r--npc/re/other/mercenary_rent.txt2
3 files changed, 214 insertions, 709 deletions
diff --git a/npc/other/mercenary_rent.txt b/npc/other/mercenary_rent.txt
index 9f3d8273d..19b9079de 100644
--- a/npc/other/mercenary_rent.txt
+++ b/npc/other/mercenary_rent.txt
@@ -3,11 +3,11 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
+//= [Official Conversion]
//= Sells Lancer, Sword, and Archer mercenaries,
//= along with related mercenary items.
//===== Additional Comments: =================================
@@ -15,642 +15,201 @@
//= 1.1 Optimization. [Zephyrus]
//= 1.2 Removed redundent input. [L0ne_W0lf]
//= 1.3 Duplicates now spawned from floating NPCs. [L0ne_W0lf]
+//= 1.4 Optimized and fixed wrong item id. [Joseph]
//============================================================
-prontera,41,337,5 script Mercenary Manager#Spear 105,{
- set .@faith_lancer, mercenary_get_faith(SPEAR_MERC_GUILD);
+- script Mercenary Manager#main -1,{
+ setarray .@name$, "Spear", "Sword", "Bow";
+ setarray .@faith$, "SPEAR_MERC_GUILD", "SWORD_MERC_GUILD", "ARCH_MERC_GUILD";
+ setarray .@item, 12182, 12172, 12162;
+ set .@faith_lancer, mercenary_get_faith(getd(.@faith$[.@type]));
+ set .@npc$, strnpcinfo(2);
+ for (set .@size, getarraysize(.@name$); .@i < .@size; set .@i, .@i + 1)
+ if (.@npc$ == .@name$[.@i]) set .@type, .@i;
mes "[Mercenary Manager]";
mes "Welcome to the";
- mes "Spear Mercenary Guild.";
+ mes .@npc$ + " Mercenary Guild.";
mes "What can I do for you?";
next;
- switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") )
- {
- case 1:
- mes "[Mercenary Manager]";
- mes "You want to hire a";
- mes "Spear Mercenary?";
- mes "Which Grade were you";
- mes "interested in hiring?";
- next;
- set .@Grade, select("1st Grade Spear Mercenary:2nd Grade Spear Mercenary:3rd Grade Spear Mercenary:4th Grade Spear Mercenary:5th Grade Spear Mercenary:6th Grade Spear Mercenary:7th Grade Spear Mercenary:8th Grade Spear Mercenary:9th Grade Spear Mercenary");
- set .@BaseLevel, 5 + (.@Grade * 10);
- if( .@BaseLevel > 90 )
- set .@BaseLevel, 90;
-
- set .@ZenyCost, 7 * .@Grade;
-
- if( .@Grade == 7 )
- set .@FaithCost, 50;
- else if( .@Grade == 8 )
- set .@FaithCost, 100;
- else if( .@Grade == 9 )
- set .@FaithCost, 300;
- else
- set .@FaithCost, 0;
-
- mes "[Mercenary Manager]";
- if( .@Grade == 1 )
- mes "So you want to hire a 1st";
- else if( .@Grade == 2 )
- mes "So you want to hire a 2nd";
- else if( .@Grade == 3 )
- mes "So you want to hire a 3rd";
- else
- mes "So you want to hire a " + .@Grade + "th";
-
- mes "Grade Spear Mercenary?";
- mes "You need to have attained";
- mes "Base Level " + .@BaseLevel + " or higher, and";
- mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
- next;
- if( select("Yes:No") == 2 )
- {
- mes "[Mercenary Manager]";
- mes "Oh, really? Well, now";
- mes "might not be a good time";
- mes "for you to consider hiring";
- mes "a Mercenary, but please feel";
- mes "free to come back if your";
- mes "needs change. Thank you~";
- }
- else if( .@FaithCost && .@faith_lancer < .@FaithCost )
- {
- mes "[Mercenary Manager]";
- mes "Oh... Your Loyalty rating";
- mes "with the Spear Mercenary";
- mes "Guild isn't high enough to";
- mes "hire this Mercenary. Please";
- mes "come back after you earn";
- mes "" + .@FaithCost + " or more Loyalty with us.";
- }
- else if( BaseLevel < .@BaseLevel )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but your Base";
- mes "Level isn't high enough";
- mes "to hire this Mercenary.";
- mes "Please come back to me";
- mes "once you reach Base Level " + .@BaseLevel + ".";
- }
- else if( Zeny < .@ZenyCost * 1000 )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but you";
- mes "don't have enough zeny";
- mes "to hire this Mercenary.";
- mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
- }
- else
- {
- mes "[Mercenary Manager]";
- mes "Great! Our Mercenaries";
- mes "are sincere and devoted";
- mes "to protecting their clients.";
- mes "Summoned Mercenaries will";
- mes "offer their support to you for";
- mes "30 minutes. Take care now.";
- set Zeny, Zeny - (.@ZenyCost * 1000);
- getitem 12172 + .@Grade, 1;
- }
- close;
- case 2:
- mes "[Mercenary Manager]";
- mes "Mercenaries are soldiers";
- mes "that will fight at your side";
- mes "on the battlefield, but there";
- mes "are a few terms and conditions";
- mes "you must fulfill to hire them.";
- next;
- mes "[Mercenary Manager]";
- mes "You must fulfill a level";
- mes "requirement and pay a zeny";
- mes "fee to hire a Mercenary.";
- mes "Higher grade Mercenaries";
- mes "will also require that you";
- mes "build a Loyalty rating with us.";
- next;
- mes "[Mercenary Manager]";
- mes "Mercenary contracts can't be";
- mes "transferred to other people,";
- mes "and we only allow a 5 Base Level difference between the Mercenary";
- mes "and client so you can't hire one much stronger than you.";
- next;
- mes "[Mercenary Manager]";
- mes "Well, you can figure out the";
- mes "details when you actually form";
- mes "a contract with one of our";
- mes "Mercenaries, and receive";
- mes "the Summon Scroll that will";
- mes "call a Mercenary to your side.";
- next;
- mes "[Mercenary Manager]";
- mes "You can't give this scroll";
- mes "to anyone else, and the";
- mes "Mercenary will only remain";
- mes "with you for 30 minutes after";
- mes "you summon him. Don't forget";
- mes "about the time limit, okay?";
- close;
- case 3:
- mes "[Mercenary Manager]";
- mes "No? You didn't need any";
- mes "help? Well, feel free to";
- mes "ask me if you have any";
- mes "questions about Mercenaries.";
- close;
- case 4:
- mes "[Mercenary Manager]";
- mes "10th Grade Mercenaries are";
- mes "the best we have to offer,";
- mes "and we use different criteria";
- mes "for our clients to hire them.";
- mes "There's no zeny fee, but you";
- mes "must have 500 Loyalty.";
- next;
- mes "[Mercenary Manager]";
- mes "Once you make a contract";
- mes "with a 10th Grade Mercenary,";
- mes "your Loyalty rating will be";
- mes "decreased by 400. In other";
- mes "words, you pay 400 Loyalty";
- mes "to hire a 10th Grade Mercenary.";
- next;
- mes "[Mercenary Manager]";
- mes "You must also be at";
- mes "Base Level 90 or higher to";
- mes "hire a 10th Grade Mercenary.";
- mes "Are you still interested in";
- mes "forming this contract?";
- next;
- if( select("Yes:No") == 2 )
- {
- mes "[Mercenary Manager]";
- mes "I understand... It takes";
- mes "hard work and sacrifice to";
- mes "even reach the point where";
- mes "you can hire a 10th Grade";
- mes "Mercenary. Have you considered";
- mes "hiring a lower grade Mercenary?";
- }
- else if( .@faith_lancer < 500 )
- {
+ switch(select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries")) {
+ case 1:
mes "[Mercenary Manager]";
- mes "I'm sorry, but your";
- mes "Loyalty rating is too";
- mes "low to hire a 10th Grade";
- mes "Mercenary. You must have";
- mes "500 or more Loyalty to";
- mes "form a contract with one.";
- }
- else if( BaseLevel < 90 )
- {
+ mes "You want to hire a";
+ mes .@npc$ + " Mercenary?";
+ mes "Which Grade were you";
+ mes "interested in hiring?";
+ next;
+ setarray .@suffix$, "th","st","nd","rd";
+ for (set .@i, 1; .@i <= 9; set .@i, .@i + 1)
+ set .@menu$, .@menu$ + .@i + .@suffix$[((.@i <= 3)? .@i : 0)] + " Grade " + .@npc$ + " Mercenary:";
+ set .@Grade, select(.@menu$);
+ set .@BaseLevel, 5 + (.@Grade * 10);
+ set .@BaseLevel, (.@val > 90)? 90 : .@BaseLevel;
+ set .@ZenyCost, 7 * .@Grade;
+ setarray .@FaithCost[7], 50,100,300;
+ set .@FaithCost, .@FaithCost[.@Grade];
mes "[Mercenary Manager]";
- mes "I'm sorry, but you must";
- mes "be at Base Level 90 or";
- mes "higher to form a contract";
- mes "with a 10th Grade Mercenary.";
- }
- else
- {
- mes "[Mercenary Manager]";
- mes "Congratulations! It looks";
- mes "like you're planning in taking";
- mes "on some very dangerous work";
- mes "since you're hiring a 10th";
- mes "Grade Mercenary. I wish you";
- mes "the best of luck with him.";
-
- mercenary_set_faith SPEAR_MERC_GUILD,-400;
- getitem 12182,1;
- }
- close;
- }
-}
-
-- script ::Mercenary_Manager_Sword -1,{
- set .@faith_sword, mercenary_get_faith(SWORD_MERC_GUILD);
- mes "[Mercenary Manager]";
- mes "Welcome to the";
- mes "Sword Mercenary Guild.";
- mes "Did you have any questions?";
- next;
- switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") )
- {
- case 1:
- mes "[Mercenary Manager]";
- mes "You want to hire a";
- mes "Sword Mercenary?";
- mes "Which Grade were you";
- mes "interested in hiring?";
- next;
- set .@Grade, select("1st Grade Sword Mercenary:2nd Grade Sword Mercenary:3rd Grade Sword Mercenary:4th Grade Sword Mercenary:5th Grade Sword Mercenary:6th Grade Sword Mercenary:7th Grade Sword Mercenary:8th Grade Sword Mercenary:9th Grade Sword Mercenary");
- set .@BaseLevel, 5 + (.@Grade * 10);
- if( .@BaseLevel > 90 )
- set .@BaseLevel, 90;
-
- set .@ZenyCost, 7 * .@Grade;
-
- if( .@Grade == 7 )
- set .@FaithCost, 50;
- else if( .@Grade == 8 )
- set .@FaithCost, 100;
- else if( .@Grade == 9 )
- set .@FaithCost, 300;
- else
- set .@FaithCost, 0;
-
- mes "[Mercenary Manager]";
- if( .@Grade == 1 )
- mes "So you want to hire a 1st";
- else if( .@Grade == 2 )
- mes "So you want to hire a 2nd";
- else if( .@Grade == 3 )
- mes "So you want to hire a 3rd";
- else
- mes "So you want to hire a " + .@Grade + "th";
-
- mes "Grade Sword Mercenary?";
- mes "You need to have attained";
- mes "Base Level " + .@BaseLevel + " or higher, and";
- mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
- next;
- if( select("Yes:No") == 2 )
- {
- mes "[Mercenary Manager]";
- mes "Oh, really? Well, now";
- mes "might not be a good time";
- mes "for you to consider hiring";
- mes "a Mercenary, but please feel";
- mes "free to come back if your";
- mes "needs change. Thank you~";
- }
- else if( .@FaithCost && .@faith_sword < .@FaithCost )
- {
- mes "[Mercenary Manager]";
- mes "Oh... Your Loyalty rating";
- mes "with the Sword Mercenary";
- mes "Guild isn't high enough to";
- mes "hire this Mercenary. Please";
- mes "come back after you earn";
- mes "" + .@FaithCost + " or more Loyalty with us.";
- }
- else if( BaseLevel < .@BaseLevel )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but your Base";
- mes "Level isn't high enough";
- mes "to hire this Mercenary.";
- mes "Please come back to me";
- mes "once you reach Base Level " + .@BaseLevel + ".";
- }
- else if( Zeny < .@ZenyCost * 1000 )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but you";
- mes "don't have enough zeny";
- mes "to hire this Mercenary.";
- mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
- }
- else
- {
- mes "[Mercenary Manager]";
- mes "Great! Our Mercenaries";
- mes "are sincere and devoted";
- mes "to protecting their clients.";
- mes "Summoned Mercenaries will";
- mes "offer their support to you for";
- mes "30 minutes. Take care now.";
- set Zeny, Zeny - (.@ZenyCost * 1000);
- getitem 12162 + .@Grade, 1;
- }
- close;
- case 2:
- mes "[Mercenary Manager]";
- mes "Mercenaries are soldiers";
- mes "that will fight at your side";
- mes "on the battlefield, but there";
- mes "are a few terms and conditions";
- mes "you must fulfill to hire them.";
- next;
- mes "[Mercenary Manager]";
- mes "You must fulfill a level";
- mes "requirement and pay a zeny";
- mes "fee to hire a Mercenary.";
- mes "Higher grade Mercenaries";
- mes "will also require that you";
- mes "build a Loyalty rating with us.";
- next;
- mes "[Mercenary Manager]";
- mes "Mercenary contracts can't be";
- mes "transferred to other people,";
- mes "and we only allow a 5 Base Level difference between the Mercenary";
- mes "and client so you can't hire one much stronger than you.";
- next;
- mes "[Mercenary Manager]";
- mes "Well, you can figure out the";
- mes "details when you actually form";
- mes "a contract with one of our";
- mes "Mercenaries, and receive";
- mes "the Summon Scroll that will";
- mes "call a Mercenary to your side.";
- next;
- mes "[Mercenary Manager]";
- mes "You can't give this scroll";
- mes "to anyone else, and the";
- mes "Mercenary will only remain";
- mes "with you for 30 minutes after";
- mes "you summon him. Don't forget";
- mes "about the time limit, okay?";
- close;
- case 3:
- mes "[Mercenary Manager]";
- mes "No? You didn't need any";
- mes "help? Well, feel free to";
- mes "ask me if you have any";
- mes "questions about Mercenaries.";
- close;
- case 4:
- mes "[Mercenary Manager]";
- mes "10th Grade Mercenaries are";
- mes "the best we have to offer,";
- mes "and we use different criteria";
- mes "for our clients to hire them.";
- mes "There's no zeny fee, but you";
- mes "must have 500 Loyalty.";
- next;
- mes "[Mercenary Manager]";
- mes "Once you make a contract";
- mes "with a 10th Grade Mercenary,";
- mes "your Loyalty rating will be";
- mes "decreased by 400. In other";
- mes "words, you pay 400 Loyalty";
- mes "to hire a 10th Grade Mercenary.";
- next;
- mes "[Mercenary Manager]";
- mes "You must also be at";
- mes "Base Level 90 or higher to";
- mes "hire a 10th Grade Mercenary.";
- mes "Are you still interested in";
- mes "forming this contract?";
- next;
- if( select("Yes:No") == 2 )
- {
- mes "[Mercenary Manager]";
- mes "I understand... It takes";
- mes "hard work and sacrifice to";
- mes "even reach the point where";
- mes "you can hire a 10th Grade";
- mes "Mercenary. Have you considered";
- mes "hiring a lower grade Mercenary?";
- }
- else if( .@faith_sword < 500 )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but your";
- mes "Loyalty rating is too";
- mes "low to hire a 10th Grade";
- mes "Mercenary. You must have";
- mes "500 or more Loyalty to";
- mes "form a contract with one.";
- }
- else if( BaseLevel < 90 )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but you must";
- mes "be at Base Level 90 or";
- mes "higher to form a contract";
- mes "with a 10th Grade Mercenary.";
- }
- else
- {
- mes "[Mercenary Manager]";
- mes "Congratulations! It looks";
- mes "like you're planning in taking";
- mes "on some very dangerous work";
- mes "since you're hiring a 10th";
- mes "Grade Mercenary. I wish you";
- mes "the best of luck with him.";
-
- mercenary_set_faith SWORD_MERC_GUILD,-400;
- getitem 12172,1;
- }
- close;
- }
-}
-
-pay_arche,99,167,4 script Mercenary Manager#Bow 732,{
- set .@faith_archer, mercenary_get_faith(ARCH_MERC_GUILD);
- mes "[Mercenary Manager]";
- mes "Welcome to the";
- mes "Bow Mercenary Guild.";
- mes "How can I be of service?";
- next;
- switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") )
- {
- case 1:
- mes "[Mercenary Manager]";
- mes "You want to hire";
- mes "a Bow Mercenary?";
- mes "Which Grade were you";
- mes "interested in hiring?";
- next;
-
- set .@Grade, select("1st Grade Bow Mercenary:2nd Grade Bow Mercenary:3rd Grade Bow Mercenary:4th Grade Bow Mercenary:5th Grade Bow Mercenary:6th Grade Bow Mercenary:7th Grade Bow Mercenary:8th Grade Bow Mercenary:9th Grade Bow Mercenary");
- set .@BaseLevel, 5 + (.@Grade * 10);
- if( .@BaseLevel > 90 )
- set .@BaseLevel, 90;
-
- set .@ZenyCost, 7 * .@Grade;
-
- if( .@Grade == 7 )
- set .@FaithCost, 50;
- else if( .@Grade == 8 )
- set .@FaithCost, 100;
- else if( .@Grade == 9 )
- set .@FaithCost, 300;
- else
- set .@FaithCost, 0;
-
- mes "[Mercenary Manager]";
- if( .@Grade == 1 )
- mes "So you want to hire a 1st";
- else if( .@Grade == 2 )
- mes "So you want to hire a 2nd";
- else if( .@Grade == 3 )
- mes "So you want to hire a 3rd";
- else
- mes "So you want to hire a " + .@Grade + "th";
-
- mes "Grade Bow Mercenary?";
-
- mes "You need to have attained";
- mes "Base Level " + .@BaseLevel + " or higher, and";
- mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
- next;
- if( select("Yes:No") == 2 )
- {
+ mes "So you want to hire a " + .@Grade + .@suffix$[((.@Grade <= 3)? .@i : 0)];
+ mes "Grade " + .@npc$ + " Mercenary?";
+ mes "You need to have attained";
+ mes "Base Level " + .@BaseLevel + " or higher, and";
+ mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
+ next;
+ if(select("Yes:No") == 2) {
+ mes "[Mercenary Manager]";
+ mes "Oh, really? Well, now";
+ mes "might not be a good time";
+ mes "for you to consider hiring";
+ mes "a Mercenary, but please feel";
+ mes "free to come back if your";
+ mes "needs change. Thank you~";
+ }
+ else if(.@FaithCost && .@faith_lancer < .@FaithCost) {
+ mes "[Mercenary Manager]";
+ mes "Oh... Your Loyalty rating";
+ mes "with the " + .@npc$ + " Mercenary";
+ mes "Guild isn't high enough to";
+ mes "hire this Mercenary. Please";
+ mes "come back after you earn";
+ mes "" + .@FaithCost + " or more Loyalty with us.";
+ }
+ else if (BaseLevel < .@BaseLevel) {
+ mes "[Mercenary Manager]";
+ mes "I'm sorry, but your Base";
+ mes "Level isn't high enough";
+ mes "to hire this Mercenary.";
+ mes "Please come back to me";
+ mes "once you reach Base Level " + .@BaseLevel + ".";
+ }
+ else if (Zeny < .@ZenyCost * 1000) {
+ mes "[Mercenary Manager]";
+ mes "I'm sorry, but you";
+ mes "don't have enough zeny";
+ mes "to hire this Mercenary.";
+ mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
+ }
+ else {
+ mes "[Mercenary Manager]";
+ mes "Great! Our Mercenaries";
+ mes "are sincere and devoted";
+ mes "to protecting their clients.";
+ mes "Summoned Mercenaries will";
+ mes "offer their support to you for";
+ mes "30 minutes. Take care now.";
+ set Zeny, Zeny - (.@ZenyCost * 1000);
+ getitem .@item[.@type] - 10 + .@Grade, 1;
+ }
+ close;
+ case 2:
mes "[Mercenary Manager]";
- mes "Oh, really? Well, now";
- mes "might not be a good time";
- mes "for you to consider hiring";
- mes "a Mercenary, but please feel";
- mes "free to come back if your";
- mes "needs change. Thank you~";
- }
- else if( .@FaithCost && .@faith_archer < .@FaithCost )
- {
+ mes "Mercenaries are soldiers";
+ mes "that will fight at your side";
+ mes "on the battlefield, but there";
+ mes "are a few terms and conditions";
+ mes "you must fulfill to hire them.";
+ next;
mes "[Mercenary Manager]";
- mes "I'm sorry, but your";
- mes "Loyalty rating is too";
- mes "low to hire this Bow";
- mes "Mercenary. Come back";
- mes "again when you have";
- mes "" + .@FaithCost + " or more Loyalty.";
- }
- else if( BaseLevel < .@BaseLevel )
- {
+ mes "You must fulfill a level";
+ mes "requirement and pay a zeny";
+ mes "fee to hire a Mercenary.";
+ mes "Higher grade Mercenaries";
+ mes "will also require that you";
+ mes "build a Loyalty rating with us.";
+ next;
mes "[Mercenary Manager]";
- mes "I'm sorry, but your Base";
- mes "Level isn't high enough";
- mes "to hire this Mercenary.";
- mes "Please come back to me";
- mes "once you reach Base Level " + .@BaseLevel + ".";
- }
- else if( Zeny < .@ZenyCost * 1000 )
- {
+ mes "Mercenary contracts can't be";
+ mes "transferred to other people,";
+ mes "and we only allow a 5 Base Level difference between the Mercenary";
+ mes "and client so you can't hire one much stronger than you.";
+ next;
mes "[Mercenary Manager]";
- mes "I'm sorry, but you";
- mes "don't have enough zeny";
- mes "to hire this Mercenary.";
- mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
- }
- else
- {
+ mes "Well, you can figure out the";
+ mes "details when you actually form";
+ mes "a contract with one of our";
+ mes "Mercenaries, and receive";
+ mes "the Summon Scroll that will";
+ mes "call a Mercenary to your side.";
+ next;
mes "[Mercenary Manager]";
- mes "Great! Our Mercenaries";
- mes "are sincere and devoted";
- mes "to protecting their clients.";
- mes "Summoned Mercenaries will";
- mes "offer their support to you for";
- mes "30 minutes. Take care now.";
- set Zeny, Zeny - (.@ZenyCost * 1000);
- getitem 12152 + .@Grade, 1;
- }
- close;
- case 2:
- mes "[Mercenary Manager]";
- mes "Mercenaries are soldiers";
- mes "that will fight at your side";
- mes "on the battlefield, but there";
- mes "are a few terms and conditions";
- mes "you must fulfill to hire them.";
- next;
- mes "[Mercenary Manager]";
- mes "You must fulfill a level";
- mes "requirement and pay a zeny";
- mes "fee to hire a Mercenary.";
- mes "Higher grade Mercenaries";
- mes "will also require that you";
- mes "build a Loyalty rating with us.";
- next;
- mes "[Mercenary Manager]";
- mes "Mercenary contracts can't be";
- mes "transferred to other people,";
- mes "and we only allow a 5 Base Level difference between the Mercenary";
- mes "and client so you can't hire one much stronger than you.";
- next;
- mes "[Mercenary Manager]";
- mes "Well, you can figure out the";
- mes "details when you actually form";
- mes "a contract with one of our";
- mes "Mercenaries, and receive";
- mes "the Summon Scroll that will";
- mes "call a Mercenary to your side.";
- next;
- mes "[Mercenary Manager]";
- mes "You can't give this scroll";
- mes "to anyone else, and the";
- mes "Mercenary will only remain";
- mes "with you for 30 minutes after";
- mes "you summon him. Don't forget";
- mes "about the time limit, okay?";
- close;
- case 3:
- mes "[Mercenary Manager]";
- mes "No? You didn't need any";
- mes "help? Well, feel free to";
- mes "ask me if you have any";
- mes "questions about Mercenaries.";
- close;
- case 4:
- mes "[Mercenary Manager]";
- mes "10th Grade Mercenaries are";
- mes "the best we have to offer,";
- mes "and we use different criteria";
- mes "for our clients to hire them.";
- mes "There's no zeny fee, but you";
- mes "must have 500 Loyalty.";
- next;
- mes "[Mercenary Manager]";
- mes "Once you make a contract";
- mes "with a 10th Grade Mercenary,";
- mes "your Loyalty rating will be";
- mes "decreased by 400. In other";
- mes "words, you pay 400 Loyalty";
- mes "to hire a 10th Grade Mercenary.";
- next;
- mes "[Mercenary Manager]";
- mes "You must also be at";
- mes "Base Level 90 or higher to";
- mes "hire a 10th Grade Mercenary.";
- mes "Are you still interested in";
- mes "forming this contract?";
- next;
- if( select("Yes:No") == 2 )
- {
+ mes "You can't give this scroll";
+ mes "to anyone else, and the";
+ mes "Mercenary will only remain";
+ mes "with you for 30 minutes after";
+ mes "you summon him. Don't forget";
+ mes "about the time limit, okay?";
+ close;
+ case 3:
mes "[Mercenary Manager]";
- mes "I understand... It takes";
- mes "hard work and sacrifice to";
- mes "even reach the point where";
- mes "you can hire a 10th Grade";
- mes "Mercenary. Have you considered";
- mes "hiring a lower grade Mercenary?";
- }
- else if( .@faith_archer < 500 )
- {
+ mes "No? You didn't need any";
+ mes "help? Well, feel free to";
+ mes "ask me if you have any";
+ mes "questions about Mercenaries.";
+ close;
+ case 4:
mes "[Mercenary Manager]";
- mes "I'm sorry, but your";
- mes "Loyalty rating is too";
- mes "low to hire a 10th Grade";
- mes "Mercenary. You must have";
- mes "500 or more Loyalty to";
- mes "form a contract with one.";
- }
- else if( BaseLevel < 90 )
- {
+ mes "10th Grade Mercenaries are";
+ mes "the best we have to offer,";
+ mes "and we use different criteria";
+ mes "for our clients to hire them.";
+ mes "There's no zeny fee, but you";
+ mes "must have 500 Loyalty.";
+ next;
mes "[Mercenary Manager]";
- mes "I'm sorry, but you must";
- mes "be at Base Level 90 or";
- mes "higher to form a contract";
- mes "with a 10th Grade Mercenary.";
- }
- else
- {
+ mes "Once you make a contract";
+ mes "with a 10th Grade Mercenary,";
+ mes "your Loyalty rating will be";
+ mes "decreased by 400. In other";
+ mes "words, you pay 400 Loyalty";
+ mes "to hire a 10th Grade Mercenary.";
+ next;
mes "[Mercenary Manager]";
- mes "Congratulations! It looks";
- mes "like you're planning in taking";
- mes "on some very dangerous work";
- mes "since you're hiring a 10th";
- mes "Grade Mercenary. I wish you";
- mes "the best of luck with him.";
-
- mercenary_set_faith ARCH_MERC_GUILD,-400;
- getitem 12162,1;
- }
- close;
+ mes "You must also be at";
+ mes "Base Level 90 or higher to";
+ mes "hire a 10th Grade Mercenary.";
+ mes "Are you still interested in";
+ mes "forming this contract?";
+ next;
+ if (select("Yes:No") == 2) {
+ mes "[Mercenary Manager]";
+ mes "I understand... It takes";
+ mes "hard work and sacrifice to";
+ mes "even reach the point where";
+ mes "you can hire a 10th Grade";
+ mes "Mercenary. Have you considered";
+ mes "hiring a lower grade Mercenary?";
+ }
+ else if (.@faith_lancer < 500) {
+ mes "[Mercenary Manager]";
+ mes "I'm sorry, but your";
+ mes "Loyalty rating is too";
+ mes "low to hire a 10th Grade";
+ mes "Mercenary. You must have";
+ mes "500 or more Loyalty to";
+ mes "form a contract with one.";
+ }
+ else if (BaseLevel < 90) {
+ mes "[Mercenary Manager]";
+ mes "I'm sorry, but you must";
+ mes "be at Base Level 90 or";
+ mes "higher to form a contract";
+ mes "with a 10th Grade Mercenary.";
+ }
+ else {
+ mes "[Mercenary Manager]";
+ mes "Congratulations! It looks";
+ mes "like you're planning in taking";
+ mes "on some very dangerous work";
+ mes "since you're hiring a 10th";
+ mes "Grade Mercenary. I wish you";
+ mes "the best of luck with him.";
+ mercenary_set_faith getd(.@faith$[.@type]),-400;
+ getitem .@item[.@type],1;
+ }
+ close;
}
}
+prontera,41,337,5 duplicate(Mercenary Manager#main) Mercenary Manager#Spear 105
+pay_arche,99,167,4 duplicate(Mercenary Manager#main) Mercenary Manager#Bow 732
// Mercenary Merchant NPCs
//============================================================
@@ -662,72 +221,38 @@ pay_arche,99,167,4 script Mercenary Manager#Bow 732,{
mes "in particular that";
mes "you're looking for?";
next;
- switch(select("Mercenary Red Potion:Mercenary Blue Potion:Mercenary Concentration Potion:Mercenary Awakening Potion:Mercenary Berserk Potion")) {
- case 1:
- mes "[Mercenary Goods Merchant]";
- mes "Mercenary Red Potions";
- mes "each cost 1,750 zeny.";
- mes "How many would you like?";
- next;
- callfunc "F_PurchaseMercItem",12184,1750;
- case 2:
- mes "[Mercenary Goods Merchant]";
- mes "Mercenary Blue Potions";
- mes "each cost 3,500 zeny.";
- mes "How many would you like?";
- next;
- callfunc "F_PurchaseMercItem",12185,3000;
- case 3:
- mes "[Mercenary Goods Merchant]";
- mes "Mercenary Concentration";
- mes "Potions each cost 560 zeny.";
- mes "How many would you like?";
- next;
- callfunc "F_PurchaseMercItem",12241,560;
- case 4:
- mes "[Mercenary Goods Merchant]";
- mes "Mercenary Awakening";
- mes "Potions each cost 1,050 zeny.";
- mes "How many would you like?";
- next;
- callfunc "F_PurchaseMercItem",12242,1050;
- case 5:
- mes "[Mercenary Goods Merchant]";
- mes "Mercenary Beserk Potions";
- mes "each cost 2,100 zeny.";
- mes "How many would you like?";
- next;
- callfunc "F_PurchaseMercItem",12243,2100;
- }
- close;
-}
-
-prontera,30,337,4 duplicate(MercMerchant) Mercenary Merchant#Spear 700
-pay_arche,102,167,5 duplicate(MercMerchant) Mercenary Merchant#Bow 879
-
-// Function for selling items.
-//============================================================
-function script F_PurchaseMercItem {
+ setarray .@item, 12184, 12185, 12241, 12242, 12243;
+ setarray .@cost, 1750, 3000, 560, 1050, 2100;
+ for (set .@size, getarraysize(.@item); .@i < .@size; set .@i, .@i + 1)
+ set .@menu$, .@menu$ + getitemname(.@item[.@i]) + ":";
+ set .@m, select(.@menu$)-1;
+ set .@str$, .@cost[.@m] + "";
+ set .@len, getstrlen(.@str$);
+ set .@str_cost$, (.@len <= 3)? .@str$ : insertchar(.@str$,",",.@len-3);
+ mes "[Mercenary Goods Merchant]";
+ mes getitemname(.@item[.@m]);
+ mes "each cost " + .@str_cost$ + " zeny.";
+ mes "How many would you like?";
+ next;
input .@input;
- if( .@input == 0 )
- {
+ if (!.@input) {
mes "[Mercenary Goods Merchant]";
mes "You changed your mind?";
mes "Alright, feel free to come";
mes "back to me whenever you want";
mes "to buy any Mercenary Potions.";
+ close;
}
- else if( .@input < 0 || .@input > 10000 )
- {
+ else if (.@input < 0 || .@input > 10000) {
mes "[Mercenary Goods Merchant]";
mes "I'm sorry, but you";
mes "can only buy up to";
mes "10,000 of these potions";
mes "at a time. Please enter";
mes "a number from 1 to 10,000.";
+ close;
}
- else if( set(.@total_po, .@input * getarg(1)) > Zeny )
- {
+ else if (set(.@total_po, .@input * .@cost[.@m]) > Zeny) {
mes "[Mercenary Goods Merchant]";
mes "I'm sorry, but you don't";
mes "have enough zeny for this";
@@ -735,9 +260,9 @@ function script F_PurchaseMercItem {
mes "be here when you're ready";
mes "to purchase something";
mes "for your Mercenaries.";
+ close;
}
- else if( checkweight(getarg(0), .@input) == 0 )
- {
+ else if (!checkweight(.@item[.@m], .@input)) {
mes "[Mercenary Goods Merchant]";
mes "If I gave you that many";
mes "potions, you wouldn't be";
@@ -745,41 +270,21 @@ function script F_PurchaseMercItem {
mes "Please come back after";
mes "you free up some space";
mes "in your Inventory.";
+ close;
}
- else
- {
- mes "[Mercenary Goods Merchant]";
- if( .@input == 1 )
- {
- mes "Here's your Mercenary";
- switch( getarg(0) )
- {
- case 12148: mes "Red Potion. Thank you, and"; break;
- case 12149: mes "Blue Potion. Thank you, and"; break;
- case 12241: mes "Concentration Potion."; break;
- case 12242: mes "Awakening Potion."; break;
- case 12243: mes "Berserk Potion. Thank"; break;
- }
- mes "please come again when";
- mes "you need more potions";
- mes "for your Mercenaries.";
- }
- else
- {
- mes "Here you are, this is exactly";
- switch( getarg(0) )
- {
- case 12148: mes "" + .@input + " Mercenary Red Potions."; mes "Thank you, and please come"; break;
- case 12149: mes "" + .@input + " Mercenary Blue Potions."; mes "Thank you, and please come"; break;
- case 12241: mes "" + .@input + " Mercenary Concentration"; mes "Potions. Thank you, and please"; break;
- case 12242: mes "" + .@input + " Mercenary Awakening"; mes "Potions. Thank you, and please"; break;
- case 12243: mes "" + .@input + " Mercenary Berserk Potions."; mes "Thank you, and please come"; break;
- }
- mes "again when you need more";
- mes "potions for your Mercenaries.";
- }
- set Zeny, Zeny - .@total_po;
- getitem getarg(0), .@input;
+ mes "[Mercenary Goods Merchant]";
+ if (.@input == 1)
+ mes "Here's your " + getitemname(.@item[.@m]) + ".";
+ else {
+ mes "Here you are, this is exactly";
+ mes .@input + " " + getitemname(.@item[.@m]) + "s.";
}
+ mes "Thank you, and please come";
+ mes "again when you need more";
+ mes "potions for your Mercenaries.";
+ set Zeny, Zeny - .@total_po;
+ getitem .@item[.@m], .@input;
close;
}
+prontera,30,337,4 duplicate(MercMerchant) Mercenary Merchant#Spear 700
+pay_arche,102,167,5 duplicate(MercMerchant) Mercenary Merchant#Bow 879
diff --git a/npc/pre-re/other/mercenary_rent.txt b/npc/pre-re/other/mercenary_rent.txt
index c45fa7b8b..26520994b 100644
--- a/npc/pre-re/other/mercenary_rent.txt
+++ b/npc/pre-re/other/mercenary_rent.txt
@@ -13,5 +13,5 @@
//= 1.0 First version. [Daegaladh]
//============================================================
-izlude,47,139,5 duplicate(Mercenary_Manager_Sword) Mercenary Manager#Sword 734
+izlude,47,139,5 duplicate(Mercenary Manager#main) Mercenary Manager#Sword 734
izlude,56,139,4 duplicate(MercMerchant) Mercenary Merchant#Sword 892
diff --git a/npc/re/other/mercenary_rent.txt b/npc/re/other/mercenary_rent.txt
index 240a01ac8..0b065208d 100644
--- a/npc/re/other/mercenary_rent.txt
+++ b/npc/re/other/mercenary_rent.txt
@@ -13,5 +13,5 @@
//= 1.0 First version. [L0ne_W0lf]
//============================================================
-izlude,47,169,5 duplicate(Mercenary_Manager_Sword) Mercenary Manager#Sword 734
+izlude,47,169,5 duplicate(Mercenary Manager#main) Mercenary Manager#Sword 734
izlude,56,169,4 duplicate(MercMerchant) Mercenary Merchant#Sword 892