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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-01 17:17:09 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-01 17:17:09 +0000
commit61248161ad0386b46d3f37ed4457366841501036 (patch)
tree2b7e762eeda38166316d2e7cc8018509831d9475
parent22746a0a0a9efe5fc7e84496f5780116c52f2abe (diff)
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- Fixed txt-converter compilation.
- Added my_global.h include to login converter - Removed sd->char_id since we can use sd->status.char_id instead. - Small speedup in STRECOVERY, and made it not unlock a mob's target. - Fixed GS_GROUNDDRIFT consuming ammo when it's time expires (so it was consuming 2 grenades instead of one). Also added a "explosion effect" when their time runs out. - gvg_dungeon mapflag won't set pvp related mapflags anymore, pc_dead will force pvp ranking gain/loss on gvg_dungeon maps now. - Now when coming out of hiding land-effects will trigger on the character. - Made the pc_setpos message when being placed on an unwalkable tile tell you which player triggered it. - Fixed land effects not taking effect inmediately on map-load when the invincible timer is disabled. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9374 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt13
-rw-r--r--src/char/char.c4
-rw-r--r--src/char_sql/char.c4
-rw-r--r--src/map/atcommand.c4
-rw-r--r--src/map/chrif.c10
-rw-r--r--src/map/clif.c17
-rw-r--r--src/map/guild.c2
-rw-r--r--src/map/log.c10
-rw-r--r--src/map/map.h2
-rw-r--r--src/map/mercenary.c4
-rw-r--r--src/map/npc.c5
-rw-r--r--src/map/pc.c15
-rw-r--r--src/map/script.c8
-rw-r--r--src/map/skill.c58
-rw-r--r--src/map/status.c15
-rw-r--r--src/txt-converter/login-converter.c1
16 files changed, 95 insertions, 77 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 9056251d2..33e6fc2be 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,19 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/12/01
+ * Fixed txt-converter compilation. [Skotlex]
+ * STRECOVERYno longer makes a mob unlock it's target like Cure does.
+ [Skotlex]
+ * Fixed GS_GROUNDDRIFT consuming ammo when it's time expires (so it was
+ consuming 2 grenades instead of one). Also added a "explosion effect" when
+ their time runs out. [Skotlex]
+ * gvg_dungeon mapflag won't set pvp related mapflags anymore, pc_dead will
+ force pvp ranking gain/loss on gvg_dungeon maps now. [Skotlex]
+ * Now when coming out of hiding land-effects will trigger on the character.
+ [Skotlex]
+ * Fixed land effects not taking effect inmediately on map-load when the
+ invincible timer is disabled. [Skotlex]
2006/11/29
* Probably fixed the Segmentation Faults we've been having. [FlavioJS]
Description: A player quits and it's session is freed and set to NULL,
diff --git a/src/char/char.c b/src/char/char.c
index e57b0bd20..6c234984a 100644
--- a/src/char/char.c
+++ b/src/char/char.c
@@ -4121,13 +4121,13 @@ int char_config_read(const char *cfgName) {
remove_control_chars((unsigned char *)w2);
if(strcmpi(w1,"timestamp_format") == 0) {
strncpy(timestamp_format, w2, 20);
- } else if(strcmpi(w1,"stdout_with_ansisequence")==0){
- stdout_with_ansisequence = config_switch(w2);
} else if(strcmpi(w1,"console_silent")==0){
msg_silent = 0; //To always allow the next line to show up.
ShowInfo("Console Silent Setting: %d\n", atoi(w2));
msg_silent = atoi(w2);
#ifndef TXT_SQL_CONVERT
+ } else if(strcmpi(w1,"stdout_with_ansisequence")==0){
+ stdout_with_ansisequence = config_switch(w2);
} else if (strcmpi(w1, "userid") == 0) {
strncpy(userid, w2, 24);
} else if (strcmpi(w1, "passwd") == 0) {
diff --git a/src/char_sql/char.c b/src/char_sql/char.c
index 8fb53945d..36fb788de 100644
--- a/src/char_sql/char.c
+++ b/src/char_sql/char.c
@@ -4050,12 +4050,12 @@ int char_config_read(const char *cfgName) {
remove_control_chars((unsigned char *) w2);
if(strcmpi(w1,"timestamp_format")==0) {
strncpy(timestamp_format, w2, 20);
- } else if(strcmpi(w1,"stdout_with_ansisequence")==0){
- stdout_with_ansisequence = config_switch(w2);
} else if(strcmpi(w1,"console_silent")==0){
msg_silent = 0; //To always allow the next line to show up.
ShowInfo("Console Silent Setting: %d\n", atoi(w2));
msg_silent = atoi(w2);
+ } else if(strcmpi(w1,"stdout_with_ansisequence")==0){
+ stdout_with_ansisequence = config_switch(w2);
} else if (strcmpi(w1, "userid") == 0) {
strncpy(userid, w2, 24);
} else if (strcmpi(w1, "passwd") == 0) {
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index dec6131a6..ee243669b 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -3702,8 +3702,8 @@ int atcommand_produce(
tmp_item.card[0] = CARD0_FORGE;
tmp_item.card[1] = item_data->type==IT_WEAPON?
((star*5) << 8) + attribute:0;
- tmp_item.card[2] = GetWord(sd->char_id, 0);
- tmp_item.card[3] = GetWord(sd->char_id, 1);
+ tmp_item.card[2] = GetWord(sd->status.char_id, 0);
+ tmp_item.card[3] = GetWord(sd->status.char_id, 1);
clif_produceeffect(sd, 0, item_id);
clif_misceffect(&sd->bl, 3);
diff --git a/src/map/chrif.c b/src/map/chrif.c
index 8c1acdaa4..b11640b74 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -211,7 +211,7 @@ int chrif_save(struct map_session_data *sd, int flag)
intif_saveregistry(sd, 1); //Save account2 regs
#ifndef TXT_ONLY
if(charsave_method){ //New 'Local' save
- charsave_savechar(sd->char_id, &sd->status);
+ charsave_savechar(sd->status.char_id, &sd->status);
if (flag) //Character final saved.
sd->state.finalsave = 1;
if (flag == 1)
@@ -222,8 +222,8 @@ int chrif_save(struct map_session_data *sd, int flag)
WFIFOHEAD(char_fd, sizeof(sd->status) + 13);
WFIFOW(char_fd,0) = 0x2b01;
WFIFOW(char_fd,2) = sizeof(sd->status) + 13;
- WFIFOL(char_fd,4) = sd->bl.id;
- WFIFOL(char_fd,8) = sd->char_id;
+ WFIFOL(char_fd,4) = sd->status.account_id;
+ WFIFOL(char_fd,8) = sd->status.char_id;
WFIFOB(char_fd,12) = (flag==1)?1:0; //Flag to tell char-server this character is quitting.
memcpy(WFIFOP(char_fd,13), &sd->status, sizeof(sd->status));
WFIFOSET(char_fd, WFIFOW(char_fd,2));
@@ -1147,10 +1147,10 @@ int chrif_updatefamelist(struct map_session_data *sd)
WFIFOHEAD(char_fd, 12);
WFIFOW(char_fd, 0) = 0x2b10;
- WFIFOL(char_fd, 2) = sd->char_id;
+ WFIFOL(char_fd, 2) = sd->status.char_id;
WFIFOL(char_fd, 6) = sd->status.fame;
WFIFOB(char_fd, 10) = type;
- WFIFOB(char_fd, 11) = pc_famerank(sd->char_id, sd->class_&MAPID_UPPERMASK);
+ WFIFOB(char_fd, 11) = pc_famerank(sd->status.char_id, sd->class_&MAPID_UPPERMASK);
WFIFOSET(char_fd, 12);
return 0;
diff --git a/src/map/clif.c b/src/map/clif.c
index c2f91478f..825fabb8b 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -8316,7 +8316,6 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
else
pc_setinvincibletimer(sd,battle_config.pc_invincible_time);
}
-
map_addblock(&sd->bl); // ブロック登録
clif_spawn(&sd->bl); // spawn
@@ -8347,7 +8346,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
if(sd->duel_group)
clif_set0199(fd, 1);
- if(map_flag_gvg(sd->bl.m) || map[sd->bl.m].flag.gvg_dungeon)
+ if (map[sd->bl.m].flag.gvg_dungeon)
+ clif_set0199(fd,2); //TODO: Figure out the real thing to do here.
+
+ if(map_flag_gvg(sd->bl.m))
clif_set0199(fd,3);
// pet
@@ -8357,6 +8359,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
clif_send_petdata(sd,0,0);
clif_send_petdata(sd,5,battle_config.pet_hair_style);
clif_send_petstatus(sd);
+// skill_unit_move(&sd->pd->bl,gettick(),1);
}
//homunculus [blackhole89]
@@ -8370,6 +8373,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
//Homunc mimic their master's speed on each map change. [Skotlex]
if (battle_config.slaves_inherit_speed&1)
status_calc_bl(&sd->hd->bl, SCB_SPEED);
+// Since hom is inmune to land effects, unneeded.
+// skill_unit_move(&sd->hd->bl,gettick(),1);
}
if(sd->state.connect_new) {
@@ -8474,9 +8479,13 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
// If player is dead, and is spawned (such as @refresh) send death packet. [Valaris]
if(pc_isdead(sd))
clif_clearchar_area(&sd->bl,1);
+
// Uncomment if you want to make player face in the same direction he was facing right before warping. [Skotlex]
// else
// clif_changed_dir(&sd->bl, SELF);
+// Trigger skill effects if you appear standing on them
+ if(!battle_config.pc_invincible_time)
+ skill_unit_move(&sd->bl,gettick(),1);
}
/*==========================================
@@ -10912,7 +10921,7 @@ void clif_parse_GMKick(int fd, struct map_session_data *sd) {
if (pc_isGM(sd) > pc_isGM(tsd)) {
clif_GM_kick(sd, tsd, 1);
if((log_config.gm) && (get_atcommand_level(AtCommand_Kick) >= log_config.gm)) {
- sprintf(message, "/kick %d", ((struct map_session_data*)target)->char_id);
+ sprintf(message, "/kick %d", tsd->status.char_id);
log_atcommand(sd, message);
}
} else
@@ -11832,7 +11841,7 @@ int clif_parse(int fd) {
clif_quitsave(fd, sd);
} else {
ShowInfo("Player AID:%d/CID:%d (not authenticated) logged off.\n",
- sd->bl.id, sd->char_id);
+ sd->bl.id, sd->status.char_id);
map_quit(sd);
}
} else {
diff --git a/src/map/guild.c b/src/map/guild.c
index 609e84700..6e3f33646 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -937,7 +937,7 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin
if(idx == -1 || c == 0) {
// ギルドのメンバー外なので追放扱いする
struct map_session_data *sd = map_id2sd(account_id);
- if(sd && sd->char_id == char_id) {
+ if(sd && sd->status.char_id == char_id) {
sd->status.guild_id=0;
sd->guild_emblem_id=0;
sd->state.guild_sent=0;
diff --git a/src/map/log.c b/src/map/log.c
index 556c7c414..0d6f010f2 100644
--- a/src/map/log.c
+++ b/src/map/log.c
@@ -120,11 +120,11 @@ int log_pick_pc(struct map_session_data *sd, const char *type, int nameid, int a
if (itm==NULL) {
//We log common item
sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`time`, `char_id`, `type`, `nameid`, `amount`, `map`) VALUES (NOW(), '%d', '%s', '%d', '%d', '%s')",
- log_config.log_pick_db, sd->char_id, type, nameid, amount, mapname);
+ log_config.log_pick_db, sd->status.char_id, type, nameid, amount, mapname);
} else {
//We log Extended item
sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`time`, `char_id`, `type`, `nameid`, `amount`, `refine`, `card0`, `card1`, `card2`, `card3`, `map`) VALUES (NOW(), '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%s')",
- log_config.log_pick_db, sd->char_id, type, itm->nameid, amount, itm->refine, itm->card[0], itm->card[1], itm->card[2], itm->card[3], mapname);
+ log_config.log_pick_db, sd->status.char_id, type, itm->nameid, amount, itm->refine, itm->card[0], itm->card[1], itm->card[2], itm->card[3], mapname);
}
if(mysql_query(&logmysql_handle, tmp_sql))
@@ -144,12 +144,12 @@ int log_pick_pc(struct map_session_data *sd, const char *type, int nameid, int a
if (itm==NULL) {
//We log common item
fprintf(logfp,"%s - %d\t%s\t%d,%d,%s%s",
- timestring, sd->char_id, type, nameid, amount, mapname, RETCODE);
+ timestring, sd->status.char_id, type, nameid, amount, mapname, RETCODE);
} else {
//We log Extended item
fprintf(logfp,"%s - %d\t%s\t%d,%d,%d,%d,%d,%d,%d,%s%s",
- timestring, sd->char_id, type, itm->nameid, amount, itm->refine, itm->card[0], itm->card[1], itm->card[2], itm->card[3], mapname, RETCODE);
+ timestring, sd->status.char_id, type, itm->nameid, amount, itm->refine, itm->card[0], itm->card[1], itm->card[2], itm->card[3], mapname, RETCODE);
}
fclose(logfp);
return 1; //Logged
@@ -223,7 +223,7 @@ int log_zeny(struct map_session_data *sd, char *type, struct map_session_data *s
if(log_config.sql_logs > 0)
{
sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`time`, `char_id`, `src_id`, `type`, `amount`, `map`) VALUES (NOW(), '%d', '%d', '%s', '%d', '%s')",
- log_config.log_zeny_db, sd->char_id, src_sd->char_id, type, amount, mapindex_id2name(sd->mapindex));
+ log_config.log_zeny_db, sd->status.char_id, src_sd->status.char_id, type, amount, mapindex_id2name(sd->mapindex));
if(mysql_query(&logmysql_handle, tmp_sql))
{
ShowSQL("DB error - %s\n",mysql_error(&logmysql_handle));
diff --git a/src/map/map.h b/src/map/map.h
index 45688cfe4..c40ca5f86 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -610,7 +610,7 @@ struct map_session_data {
unsigned intravision : 1; // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
unsigned perfect_hiding : 1; // [Valaris]
} special_state;
- int char_id, login_id1, login_id2, sex;
+ int login_id1, login_id2, sex;
unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
diff --git a/src/map/mercenary.c b/src/map/mercenary.c
index ccdc24361..f83d3673c 100644
--- a/src/map/mercenary.c
+++ b/src/map/mercenary.c
@@ -622,10 +622,10 @@ int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag)
sd = map_id2sd(account_id);
if(!sd)
return 0;
- if (sd->char_id != sh->char_id)
+ if (sd->status.char_id != sh->char_id)
{
if (sd->status.hom_id == sh->hom_id)
- sh->char_id = sd->char_id; //Correct char id.
+ sh->char_id = sd->status.char_id; //Correct char id.
else
return 0;
}
diff --git a/src/map/npc.c b/src/map/npc.c
index 3af9d5e2e..fe01a7ded 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -2452,10 +2452,7 @@ static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4)
}
else if (strcmpi(w3,"gvg_dungeon")==0) {
map[m].flag.gvg_dungeon=state;
- map[m].flag.pvp=state;
- map[m].flag.pvp_noparty=!state;
- map[m].flag.pvp_noguild=!state;
- map[m].flag.pvp_nocalcrank=state;
+ if (state) map[m].flag.pvp=0;
}
else if (strcmpi(w3,"gvg_castle")==0) {
map[m].flag.gvg_castle=state;
diff --git a/src/map/pc.c b/src/map/pc.c
index 4218aad55..838a1fc23 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -358,7 +358,8 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int lo
nullpo_retr(0, sd);
sd->bl.id = account_id;
- sd->char_id = char_id;
+ sd->status.char_id = account_id;
+ sd->status.char_id = char_id;
sd->login_id1 = login_id1;
sd->login_id2 = 0; // at this point, we can not know the value :(
sd->client_tick = client_tick;
@@ -970,7 +971,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
}
}
} while(flag);
- if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->char_id, MAPID_TAEKWON)) {
+ if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) {
//Grant all Taekwon Tree, but only as bonus skills in case they drop from ranking. [Skotlex]
for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0;i++){
if ((skill_get_inf2(id)&(INF2_QUEST_SKILL|INF2_WEDDING_SKILL)))
@@ -3357,7 +3358,7 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in
){ //It is allowed on top of Moonlight/icewall tiles to prevent force-warping 'cheats' [Skotlex]
if(x||y) {
if(battle_config.error_log)
- ShowError("pc_setpos: attempt to place player on non-walkable tile (%s-%d,%d)\n",mapindex_id2name(mapindex),x,y);
+ ShowError("pc_setpos: attempt to place player %s (%d:%d) on non-walkable tile (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex),x,y);
}
do {
x=rand()%(map[m].xs-2)+1;
@@ -4952,8 +4953,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
item_tmp.identify=1;
item_tmp.card[0]=CARD0_CREATE;
item_tmp.card[1]=0;
- item_tmp.card[2]=GetWord(sd->char_id,0); // CharId
- item_tmp.card[3]=GetWord(sd->char_id,1);
+ item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId
+ item_tmp.card[3]=GetWord(sd->status.char_id,1);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
}
@@ -5071,8 +5072,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
}
// pvp
// disable certain pvp functions on pk_mode [Valaris]
- if (map[sd->bl.m].flag.pvp && !battle_config.pk_mode &&
- (!map[sd->bl.m].flag.pvp_nocalcrank || map[sd->bl.m].flag.gvg_dungeon))
+ if (map[sd->bl.m].flag.gvg_dungeon ||
+ (map[sd->bl.m].flag.pvp && !battle_config.pk_mode && !map[sd->bl.m].flag.pvp_nocalcrank))
{ //Pvp points always take effect on gvg_dungeon maps.
sd->pvp_point -= 5;
sd->pvp_lost++;
diff --git a/src/map/script.c b/src/map/script.c
index 79d3068eb..fee8efa5d 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -2574,7 +2574,7 @@ int run_script_timer(int tid, unsigned int tick, int id, int data)
struct linkdb_node *node = (struct linkdb_node *)sleep_db;
struct map_session_data *sd = map_id2sd(st->rid);
- if((sd && sd->char_id != id) || (st->rid && !sd))
+ if((sd && sd->status.char_id != id) || (st->rid && !sd))
{ //Character mismatch. Cancel execution.
st->rid = 0;
st->state = END;
@@ -2722,7 +2722,7 @@ void run_script_main(struct script_state *st)
if(st->sleep.tick > 0) {
//Delay execution
- st->sleep.charid = sd?sd->char_id:0;
+ st->sleep.charid = sd?sd->status.char_id:0;
st->sleep.timer = add_timer(gettick()+st->sleep.tick,
run_script_timer, st->sleep.charid, (int)st);
linkdb_insert(&sleep_db, (void*)st->oid, st);
@@ -6184,7 +6184,7 @@ int buildin_successrefitem(struct script_state *st)
clif_misceffect(&sd->bl,3);
if(sd->status.inventory[i].refine == MAX_REFINE &&
sd->status.inventory[i].card[0] == CARD0_FORGE &&
- sd->char_id == MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])
+ sd->status.char_id == MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])
){ // Fame point system [DracoRPG]
switch (sd->inventory_data[i]->wlv){
case 1:
@@ -12480,7 +12480,7 @@ int buildin_awake(struct script_state *st)
node = node->next;
continue;
}
- if((sd && sd->char_id != tst->sleep.charid) || (tst->rid && !sd))
+ if((sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd))
{ //Cancel Execution
tst->state=END;
tst->rid = 0;
diff --git a/src/map/skill.c b/src/map/skill.c
index 662114355..301845066 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1944,7 +1944,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
case TK_STORMKICK:
case TK_DOWNKICK:
case TK_COUNTER:
- if (pc_famerank(sd->char_id,MAPID_TAEKWON))
+ if (pc_famerank(sd->status.char_id,MAPID_TAEKWON))
{ //Extend combo time.
sd->skillid_old = skillid; //Set as previous so you can't repeat
sd->skilllv_old = skilllv;
@@ -4132,9 +4132,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if (!dstsd || !(
(sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_SOULLINKER) ||
(dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER ||
- dstsd->char_id == sd->char_id ||
- dstsd->char_id == sd->status.partner_id ||
- dstsd->char_id == sd->status.child
+ dstsd->status.char_id == sd->status.char_id ||
+ dstsd->status.char_id == sd->status.partner_id ||
+ dstsd->status.char_id == sd->status.child
)) {
status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,8);
clif_skill_fail(sd,skillid,0,0);
@@ -4306,10 +4306,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
clif_skill_nodamage(src,bl,skillid,skilllv,0);
break;
}
- status_change_end(bl, SC_FREEZE , -1 );
- status_change_end(bl, SC_STONE , -1 );
- status_change_end(bl, SC_SLEEP , -1 );
- status_change_end(bl, SC_STUN , -1 );
+ if (tsc && tsc->opt1) {
+ status_change_end(bl, SC_FREEZE, -1 );
+ status_change_end(bl, SC_STONE, -1 );
+ status_change_end(bl, SC_SLEEP, -1 );
+ status_change_end(bl, SC_STUN, -1 );
+ }
//Is this equation really right? It looks so... special.
if(battle_check_undead(tstatus->race,tstatus->def_ele) )
{
@@ -4319,8 +4321,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
skill_get_time2(skillid, skilllv) * (100-(tstatus->int_+tstatus->vit)/2)/100,10);
}
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(dstmd)
- mob_unlocktarget(dstmd,tick);
break;
case WZ_ESTIMATION:
@@ -6772,7 +6772,8 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
group->bl_flag= skill_get_unit_bl_target(skillid);
group->state.into_abyss = (sc && sc->data[SC_INTOABYSS].timer != -1); //Store into abyss state, to know it shouldn't give traps back. [Skotlex]
group->state.magic_power = (flag&2 || (sc && sc->data[SC_MAGICPOWER].timer != -1)); //Store the magic power flag. [Skotlex]
- group->state.ammo_consume = (sd && sd->state.arrow_atk); //Store if this skill needs to consume ammo.
+ //Store if this skill needs to consume ammo.
+ group->state.ammo_consume = (sd && sd->state.arrow_atk && skillid != GS_GROUNDDRIFT);
group->state.song_dance = (unit_flag&(UF_DANCE|UF_SONG)?1:0)|(unit_flag&UF_ENSEMBLE?2:0); //Signals if this is a song/dance/duet
//if tick is greater than current, do not invoke onplace function just yet. [Skotlex]
@@ -8151,7 +8152,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
return 0; //Anti-Soul Linker check in case you job-changed with Stances active.
if(!sc || sc->data[SC_COMBO].timer == -1)
return 0; //Combo needs to be ready
- if (pc_famerank(sd->char_id,MAPID_TAEKWON))
+ if (pc_famerank(sd->status.char_id,MAPID_TAEKWON))
{ //Unlimited Combo
if (skill == sd->skillid_old) {
status_change_end(&sd->bl, SC_COMBO, -1);
@@ -8971,7 +8972,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
clif_misceffect(&sd->bl,3);
if(item->refine == MAX_REFINE &&
item->card[0] == CARD0_FORGE &&
- MakeDWord(item->card[2],item->card[3]) == sd->char_id)
+ MakeDWord(item->card[2],item->card[3]) == sd->status.char_id)
{ // Fame point system [DracoRPG]
switch(ditem->wlv){
case 1:
@@ -10045,8 +10046,13 @@ int skill_unit_timer_sub (struct block_list *bl, va_list ap)
if((DIFF_TICK(tick,group->tick)>=group->limit || DIFF_TICK(tick,group->tick)>=unit->limit)){
switch(group->unit_id){
case UNT_BLASTMINE:
+ case UNT_GROUNDDRIFT_WIND:
+ case UNT_GROUNDDRIFT_DARK:
+ case UNT_GROUNDDRIFT_POISON:
+ case UNT_GROUNDDRIFT_WATER:
+ case UNT_GROUNDDRIFT_FIRE:
group->unit_id = UNT_USED_TRAPS;
- clif_changetraplook(bl, UNT_USED_TRAPS);
+ clif_changetraplook(bl, UNT_FIREPILLAR_ACTIVE);
group->limit=DIFF_TICK(tick+1500,group->tick);
unit->limit=DIFF_TICK(tick+1500,group->tick);
break;
@@ -10072,18 +10078,6 @@ int skill_unit_timer_sub (struct block_list *bl, va_list ap)
skill_delunit(unit, 0);
}
break;
-
- case 0xc1:
- case 0xc2:
- case 0xc3:
- case 0xc4:
- {
- struct block_list *src=map_id2bl(group->src_id);
- if (src)
- group->tick = tick;
- }
- break;
-
default:
skill_delunit(unit, 0);
}
@@ -10617,8 +10611,8 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
if(equip){
tmp_item.card[0]=CARD0_FORGE;
tmp_item.card[1]=((sc*5)<<8)+ele;
- tmp_item.card[2]=GetWord(sd->char_id,0); // CharId
- tmp_item.card[3]=GetWord(sd->char_id,1);
+ tmp_item.card[2]=GetWord(sd->status.char_id,0); // CharId
+ tmp_item.card[3]=GetWord(sd->status.char_id,1);
} else {
//Flag is only used on the end, so it can be used here. [Skotlex]
switch (skill_id) {
@@ -10641,8 +10635,8 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
if (flag) {
tmp_item.card[0]=CARD0_CREATE;
tmp_item.card[1]=0;
- tmp_item.card[2]=GetWord(sd->char_id,0); // CharId
- tmp_item.card[3]=GetWord(sd->char_id,1);
+ tmp_item.card[2]=GetWord(sd->status.char_id,0); // CharId
+ tmp_item.card[3]=GetWord(sd->status.char_id,1);
}
}
@@ -10785,8 +10779,8 @@ int skill_arrow_create (struct map_session_data *sd, int nameid)
if(battle_config.making_arrow_name_input) {
tmp_item.card[0]=CARD0_CREATE;
tmp_item.card[1]=0;
- tmp_item.card[2]=GetWord(sd->char_id,0); // CharId
- tmp_item.card[3]=GetWord(sd->char_id,1);
+ tmp_item.card[2]=GetWord(sd->status.char_id,0); // CharId
+ tmp_item.card[3]=GetWord(sd->status.char_id,1);
}
if(tmp_item.nameid <= 0 || tmp_item.amount <= 0)
continue;
diff --git a/src/map/status.c b/src/map/status.c
index 6f7e2b154..52f4afc4f 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1494,7 +1494,7 @@ static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct sta
val += val * 25/100;
else if (sd->class_&JOBL_BABY)
val -= val * 30/100;
- if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->char_id, MAPID_TAEKWON))
+ if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
val *= 3; //Triple max HP for top ranking Taekwons over level 90.
if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99)
val += 2000;
@@ -1511,7 +1511,7 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta
val += val * 25/100;
else if (sd->class_&JOBL_BABY)
val -= val * 30/100;
- if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->char_id, MAPID_TAEKWON))
+ if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
val *= 3; //Triple max SP for top ranking Taekwons over level 90.
return val;
@@ -6254,15 +6254,15 @@ int status_change_end( struct block_list* bl , int type,int tid )
case SC_HIDING:
sc->option &= ~OPTION_HIDE;
- opt_flag = 2; //Check for warp trigger.
+ opt_flag|= 2|4; //Check for warp trigger + AoE trigger
break;
case SC_CLOAKING:
sc->option &= ~OPTION_CLOAK;
- opt_flag = 2;
+ opt_flag|= 2;
break;
case SC_CHASEWALK:
sc->option &= ~(OPTION_CHASEWALK|OPTION_CLOAK);
- opt_flag = 2;
+ opt_flag|= 2;
break;
case SC_SIGHT:
sc->option &= ~OPTION_SIGHT;
@@ -6364,7 +6364,10 @@ int status_change_end( struct block_list* bl , int type,int tid )
if (calc_flag)
status_calc_bl(bl,calc_flag);
- if(opt_flag == 2 && sd && map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
+ if(opt_flag&4) //Out of hiding, invoke on place.
+ skill_unit_move(bl,gettick(),1);
+
+ if(opt_flag&2 && sd && map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
npc_touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event.
return 1;
diff --git a/src/txt-converter/login-converter.c b/src/txt-converter/login-converter.c
index 1c8684e95..667b331e3 100644
--- a/src/txt-converter/login-converter.c
+++ b/src/txt-converter/login-converter.c
@@ -4,6 +4,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <my_global.h>
#include <mysql.h>
#include "../common/core.h"