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authorInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-11-04 10:08:15 +0000
committerInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-11-04 10:08:15 +0000
commit5ced9134785c9c5c540eb484c893fe17a4a5bf3f (patch)
treef4b07bd8da948ca1324e0eab3fac60b22680367f
parent3db009b91f169a00a9c87458b0d885dcf162bf42 (diff)
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* All Songs/Dances now create a 3 second delay before Adaption can be used.
* Fixed unit still not being able to move when fiberlock is removed by Magnetic Earth. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14124 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--src/map/skill.c11
-rw-r--r--src/map/status.c1
3 files changed, 10 insertions, 5 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index dd7d697d7..12ffac1f4 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+09/11/04
+ * All Songs/Dances now create a 3 second delay before Adaption can be used. [Inkfish]
+ * Fixed unit still not being able to move when fiberlock is removed by Magnetic Earth. [Inkfish]
09/11/02
* Rev. 14119 Added battle_config.mob_slave_keep_target config option (monster.conf) [L0ne_W0lf]
- When yes (default) MVP slaves will always keep their prior targets.
diff --git a/src/map/skill.c b/src/map/skill.c
index 020f8dc27..c16eecdda 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5947,6 +5947,9 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
sc->data[SC_SPIRIT]->val3 == ud->skillid &&
ud->skillid != WZ_WATERBALL)
sc->data[SC_SPIRIT]->val3 = 0; //Clear bounced spell check.
+
+ if( sc->data[SC_DANCING] && skill_get_inf2(ud->skillid)&INF2_SONG_DANCE && sd )
+ skill_blockpc_start(sd,BD_ADAPTATION,3000);
}
if( sd && ud->skillid != SA_ABRACADABRA ) // Hocus-Pocus has just set the data so leave it as it is.[Inkfish]
@@ -7208,7 +7211,7 @@ static int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, un
else if( sc )
{
int sec = skill_get_time2(sg->skill_id,sg->skill_lv);
- if( status_change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,sec,8) )
+ if( status_change_start(bl,type,10000,sg->skill_lv,1,sg->group_id,0,sec,8) )
{
const struct TimerData* td = sc->data[type]?get_timer(sc->data[type]->timer):NULL;
if( td )
@@ -7794,8 +7797,8 @@ int skill_unit_onout (struct skill_unit *src, struct block_list *bl, unsigned in
type = status_skill2sc(sg->skill_id);
sce = (sc && type != -1)?sc->data[type]:NULL;
- if (bl->prev==NULL || !src->alive || //Need to delete the trap if the source died.
- (status_isdead(bl) && sg->unit_id != UNT_ANKLESNARE && sg->unit_id != UNT_SPIDERWEB))
+ if( bl->prev==NULL ||
+ (status_isdead(bl) && sg->unit_id != UNT_ANKLESNARE && sg->unit_id != UNT_SPIDERWEB) ) //Need to delete the trap if the source died.
return 0;
switch(sg->unit_id){
@@ -7820,7 +7823,7 @@ int skill_unit_onout (struct skill_unit *src, struct block_list *bl, unsigned in
struct block_list *target = map_id2bl(sg->val2);
if (target && target==bl)
{
- if (sce && sce->val2 == sg->group_id)
+ if (sce && sce->val3 == sg->group_id)
status_change_end(bl,type,-1);
sg->limit = DIFF_TICK(tick,sg->tick)+1000;
}
diff --git a/src/map/status.c b/src/map/status.c
index 36bacf47d..6d5733397 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -5841,7 +5841,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_SPIDERWEB:
if( bl->type == BL_PC )
tick /= 2;
- val1 = val2 = 1;
break;
case SC_ARMOR:
//NPC_DEFENDER: