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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-11 22:06:36 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-11 22:06:36 +0000
commit54a631211d176b0951d063753708a8bcb23edcbc (patch)
treeb5611f6df4a471893d3f793c8c96cb94a4daa7e8
parent30569241f60ef81bc187706d14edd7a65aa12c52 (diff)
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- Status change start will now fail when invoked on players that are disconnecting.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11891 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--src/map/status.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 215c04e72..c8ffde37c 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4595,7 +4595,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if( status_isdead(bl) )
return 0;
-
+
if( bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM )
{
if( type != SC_SAFETYWALL )
@@ -4604,6 +4604,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
BL_CAST(BL_PC, bl, sd);
+ if(sd && sd->state.waitingdisconnect)
+ return 0; //Character logging out, all his SC were wiped already!
+
//Adjust tick according to status resistances
if( !(flag&(1|4)) )
{