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authorJedzkie <jedzkie13@rocketmail.com>2015-12-24 10:43:11 +0800
committerJedzkie <jedzkie13@rocketmail.com>2015-12-24 10:43:11 +0800
commit3f13598714f2d6cecb1c1e5c382592a904798624 (patch)
treeb527f2652e10f4b3bd446e26f6473aef0f358de9
parent9c137f8d979f9cde9f3c54c754d0a26912f4f208 (diff)
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Item Update:
- Fix items that uses SPVanishRate bonus are not working properly. - Fix Velum Katzbalger item effect. - Added HPVanishRate bonus.
-rw-r--r--db/const.txt1
-rw-r--r--db/pre-re/item_db.conf20
-rw-r--r--db/re/item_db.conf50
-rw-r--r--doc/item_bonus.txt3
-rw-r--r--src/map/battle.c38
-rw-r--r--src/map/map.h2
-rw-r--r--src/map/pc.c26
-rw-r--r--src/map/pc.h2
8 files changed, 88 insertions, 54 deletions
diff --git a/db/const.txt b/db/const.txt
index cca14517f..efdad29bc 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -529,6 +529,7 @@ bSkillHeal2 1088
bAddEffOnSkill 1089
bHealPower 1090
bHealPower2 1091
+bHPVanishRate 1092
bRestartFullRecover 2000
bNoCastCancel 2001
diff --git a/db/pre-re/item_db.conf b/db/pre-re/item_db.conf
index 1185bc70a..27a80f4ee 100644
--- a/db/pre-re/item_db.conf
+++ b/db/pre-re/item_db.conf
@@ -5108,10 +5108,10 @@ item_db: (
EquipLv: 40
View: 2
Script: <"
- bonus bAtkEle,Ele_Ghost;
- bonus2 bSPVanishRate,30,30;
- bonus bSPDrainValue,-1;
- bonus bUnbreakableWeapon,0;
+ bonus bAtkEle, Ele_Ghost;
+ bonus2 bSPVanishRate, 30, 30;
+ bonus bSPDrainValue, -1;
+ bonus bUnbreakableWeapon, 1;
">
},
{
@@ -27330,8 +27330,8 @@ item_db: (
Weight: 10
Loc: 2
Script: <"
- bonus2 bSPVanishRate,50,10;
- if(BaseJob==Job_Sage) bonus bSPDrainValue,1;
+ bonus2 bSPVanishRate, 50, 10;
+ if (BaseJob == Job_Sage) bonus bSPDrainValue, 1;
">
},
{
@@ -74660,10 +74660,10 @@ item_db: (
Refine: false
View: 2
Script: <"
- bonus bAtkEle,Ele_Ghost;
- bonus2 bSPVanishRate,45,30;
- bonus bSPDrainValue,-1;
- bonus bUnbreakableWeapon,0;
+ bonus bAtkEle, Ele_Ghost;
+ bonus2 bSPVanishRate, 45, 30;
+ bonus bSPDrainValue, -1;
+ bonus bUnbreakableWeapon, 1;
">
},
{
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 6c1b4c481..adf25baa8 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -4882,10 +4882,10 @@ item_db: (
EquipLv: 40
View: 2
Script: <"
- bonus bAtkEle,Ele_Ghost;
- bonus2 bSPVanishRate,30,30;
- bonus bSPDrainValue,-1;
- bonus bUnbreakableWeapon,0;
+ bonus bAtkEle, Ele_Ghost;
+ bonus2 bSPVanishRate, 30, 30;
+ bonus bSPDrainValue, -1;
+ bonus bUnbreakableWeapon, 1;
">
},
{
@@ -7874,7 +7874,7 @@ item_db: (
WeaponLv: 4
EquipLv: 95
View: 16
- Script: <" bonus3 bSPVanishRate,10000,10,BF_NORMAL; ">
+ Script: <" bonus3 bSPVanishRate, 1000, 10, BF_NORMAL; ">
},
{
Id: 1295
@@ -9370,8 +9370,8 @@ item_db: (
EquipLv: 95
View: 7
Script: <"
- bonus bUnbreakableWeapon,0;
- bonus3 bSPVanishRate,10000,10,BF_NORMAL;
+ bonus bUnbreakableWeapon, 1;
+ bonus3 bSPVanishRate, 1000, 10, BF_NORMAL;
">
},
{
@@ -14771,13 +14771,13 @@ item_db: (
EquipLv: 95
View: 10
Script: <"
- bonus bInt,10;
- bonus bUnbreakableWeapon,0;
- bonus bUseSPrate,100;
- bonus bMdef,20;
- bonus3 bSPVanishRate,10000,5,BF_NORMAL|BF_SKILL;
- if(getrefine()>5) {
- bonus3 bSPVanishRate,10000,10,BF_NORMAL|BF_SKILL;
+ bonus bInt, 10;
+ bonus bUnbreakableWeapon, 0;
+ bonus bUseSPrate, 100;
+ bonus bMdef, 20;
+ bonus3 bSPVanishRate, 1000, 5, BF_NORMAL | BF_SKILL;
+ if (getrefine() >= 6) {
+ bonus3 bSPVanishRate, 1000, 10, BF_NORMAL | BF_SKILL;
}
">
},
@@ -35916,8 +35916,8 @@ item_db: (
Weight: 10
Loc: 2
Script: <"
- bonus2 bSPVanishRate,50,10;
- if(BaseJob==Job_Sage) bonus bSPDrainValue,1;
+ bonus2 bSPVanishRate, 50, 10;
+ if (BaseJob == Job_Sage) bonus bSPDrainValue, 1;
">
},
{
@@ -94221,18 +94221,18 @@ item_db: (
Trade: {
nodrop: true
notrade: true
+ nostorage: true
noselltonpc: true
nocart: true
- nostorage: true
- nogstorage: true
nomail: true
noauction: true
+ nogstorage: true
}
Script: <"
- bonus bAtkEle,Ele_Ghost;
- bonus2 bSPVanishRate,45,30;
- bonus bSPDrainValue,-1;
- bonus bUnbreakableWeapon,0;
+ bonus bAtkEle, Ele_Ghost;
+ bonus2 bSPVanishRate, 45, 30;
+ bonus bSPDrainValue, -1;
+ bonus bUnbreakableWeapon, 1;
">
},
{
@@ -119609,8 +119609,8 @@ item_db: (
EquipLv: 95
View: 11
Script: <"
- bonus3 bSPVanishRate,10000,4,BF_NORMAL;
- bonus bAspd,-5;
+ bonus3 bSPVanishRate, 1000, 4, BF_NORMAL;
+ bonus bAspd, -5;
">
},
{
@@ -134357,7 +134357,7 @@ item_db: (
WeaponLv: 4
EquipLv: 95
View: 3
- Script: <" bonus3 bSPVanishRate,10000,8,BF_NORMAL; ">
+ Script: <" bonus3 bHPVanishRate, 1000, 8, BF_NORMAL; ">
},
{
Id: 21003
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 6aeca16ea..f588921cd 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -353,7 +353,10 @@ bonus3 bSPDrainRateRace,r,n,x; Adds a n/10% chance to receive x% of damage deal
HP/SP Vanish
------------
+bonus2 bHPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy HP amount by x% when attacking
bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy SP amount by x% when attacking
+
+bonus3 bHPVanishRate,n,x,bf; Add the (n/10)% chance of decreasing enemy HP amount by x% when attacking for criteria bf
bonus3 bSPVanishRate,n,x,bf; Add the (n/10)% chance of decreasing enemy SP amount by x% when attacking for criteria bf
HP/SP Gain
diff --git a/src/map/battle.c b/src/map/battle.c
index 96289fcc8..6c0e57863 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -5668,11 +5668,20 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
} else // Some skills like Weaponry Research will cause damage even if attack is dodged
d.dmg_lv = ATK_DEF;
- if(sd && d.damage+d.damage2>1) {
- if(sd->bonus.sp_vanish_rate && sd->bonus.sp_vanish_trigger && rnd()%10000<sd->bonus.sp_vanish_rate &&
- ( (d.flag&sd->bonus.sp_vanish_trigger&BF_WEAPONMASK) || (d.flag&sd->bonus.sp_vanish_trigger&BF_RANGEMASK)
- || (d.flag&sd->bonus.sp_vanish_trigger&BF_SKILLMASK) ))
- status_percent_damage(&sd->bl,target,0,-sd->bonus.sp_vanish_per,false);
+ // HPVanishRate
+ if (sd && d.damage + d.damage2 > 1) {
+ if (sd->bonus.hp_vanish_rate && sd->bonus.hp_vanish_trigger && rnd() % 1000 < sd->bonus.hp_vanish_rate &&
+ ((d.flag&sd->bonus.hp_vanish_trigger&BF_WEAPONMASK) || (d.flag&sd->bonus.hp_vanish_trigger&BF_RANGEMASK)
+ || (d.flag&sd->bonus.hp_vanish_trigger&BF_SKILLMASK)))
+ status_percent_damage(&sd->bl, target, -sd->bonus.hp_vanish_per, 0, false);
+ }
+
+ // SPVanishRate
+ if (sd && d.damage + d.damage2 > 1) {
+ if (sd->bonus.sp_vanish_rate && sd->bonus.sp_vanish_trigger && rnd() % 1000 < sd->bonus.sp_vanish_rate &&
+ ((d.flag&sd->bonus.sp_vanish_trigger&BF_WEAPONMASK) || (d.flag&sd->bonus.sp_vanish_trigger&BF_RANGEMASK)
+ || (d.flag&sd->bonus.sp_vanish_trigger&BF_SKILLMASK)))
+ status_percent_damage(&sd->bl, target, 0, -sd->bonus.sp_vanish_per, false);
}
return d;
}
@@ -5902,7 +5911,7 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama
if (i == 0 || i == 2)
type = race;
else
- type = boss?RC_BOSS:RC_NONBOSS;
+ type = boss ? RC_BOSS : RC_NONBOSS;
hp = wd->hp_drain[type].value;
if (wd->hp_drain[type].rate)
@@ -5912,6 +5921,14 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama
if (wd->sp_drain[type].rate)
sp += battle->calc_drain(*damage, wd->sp_drain[type].rate, wd->sp_drain[type].per);
+ // HPVanishRate
+ if (sd->bonus.hp_vanish_rate && rnd() % 1000 < sd->bonus.hp_vanish_rate && !sd->bonus.hp_vanish_trigger)
+ status_percent_damage(&sd->bl, tbl, (unsigned char)sd->bonus.hp_vanish_per, 0, false);
+
+ // SPVanishRate
+ if (sd->bonus.sp_vanish_rate && rnd() % 1000 < sd->bonus.sp_vanish_rate && !sd->bonus.sp_vanish_trigger)
+ status_percent_damage(&sd->bl, tbl, 0, (unsigned char)sd->bonus.sp_vanish_per, false);
+
if (hp) {
if (wd->hp_drain[type].type)
rhp += hp;
@@ -5924,17 +5941,14 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama
}
}
- if (sd->bonus.sp_vanish_rate && rnd()%1000 < sd->bonus.sp_vanish_rate && !sd->bonus.sp_vanish_trigger)
- status_percent_damage(&sd->bl, tbl, 0, (unsigned char)sd->bonus.sp_vanish_per, false);
-
- if( sd->sp_gain_race_attack[race] )
+ if (sd->sp_gain_race_attack[race])
tsp += sd->sp_gain_race_attack[race];
- if( sd->hp_gain_race_attack[race] )
+ if (sd->hp_gain_race_attack[race])
thp += sd->hp_gain_race_attack[race];
if (!thp && !tsp) return;
- status->heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain?3:1);
+ status->heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain ? 3 : 1);
if (rhp || rsp)
status_zap(tbl, rhp, rsp);
diff --git a/src/map/map.h b/src/map/map.h
index dacd81f71..bc479cdcf 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -465,7 +465,7 @@ enum status_point_types {
SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
- SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, //1090-1091
+ SP_ADD_HEAL_RATE, SP_ADD_HEAL2_RATE, SP_HP_VANISH_RATE, //1090-1092
SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
diff --git a/src/map/pc.c b/src/map/pc.c
index 157f7faab..59232cc7b 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -3168,11 +3168,18 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
sd->left_weapon.sp_drain[RC_BOSS].type = val;
}
break;
+ case SP_HP_VANISH_RATE:
+ if (sd->state.lr_flag != 2) {
+ sd->bonus.hp_vanish_rate += type2;
+ sd->bonus.hp_vanish_per = max(sd->bonus.hp_vanish_per, val);
+ sd->bonus.hp_vanish_trigger = 0;
+ }
+ break;
case SP_SP_VANISH_RATE:
- if(sd->state.lr_flag != 2) {
+ if (sd->state.lr_flag != 2) {
sd->bonus.sp_vanish_rate += type2;
- sd->bonus.sp_vanish_per = max(sd->bonus.sp_vanish_per,val);
- sd->bonus.sp_vanish_trigger=0;
+ sd->bonus.sp_vanish_per = max(sd->bonus.sp_vanish_per, val);
+ sd->bonus.sp_vanish_trigger = 0;
}
break;
case SP_GET_ZENY_NUM:
@@ -3812,11 +3819,18 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
}
}
break;
+ case SP_HP_VANISH_RATE:
+ if (sd->state.lr_flag != 2) {
+ sd->bonus.hp_vanish_rate += type2;
+ sd->bonus.hp_vanish_per = max(sd->bonus.hp_vanish_per, type3);
+ sd->bonus.hp_vanish_trigger = val;
+ }
+ break;
case SP_SP_VANISH_RATE:
- if(sd->state.lr_flag != 2) {
+ if (sd->state.lr_flag != 2) {
sd->bonus.sp_vanish_rate += type2;
- sd->bonus.sp_vanish_per = max(sd->bonus.sp_vanish_per,type3);
- sd->bonus.sp_vanish_trigger=val;
+ sd->bonus.sp_vanish_per = max(sd->bonus.sp_vanish_per, type3);
+ sd->bonus.sp_vanish_trigger = val;
}
break;
diff --git a/src/map/pc.h b/src/map/pc.h
index 93173f6c8..97f339bf6 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -377,6 +377,8 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st
short add_steal_rate;
short add_heal_rate, add_heal2_rate;
short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value;
+ short hp_vanish_rate;
+ short hp_vanish_per, hp_vanish_trigger;
short sp_vanish_rate;
short sp_vanish_per, sp_vanish_trigger;
unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]