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author | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-21 08:26:58 +0000 |
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committer | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-21 08:26:58 +0000 |
commit | 4f68a6ef917b92df214a12dcef09cffdfa1e80ff (patch) | |
tree | 98bf244c38b10dfbd244ad78e2c638270285d1e0 | |
parent | 3726e00c073550558fa9b954e1fd2b854bc787e3 (diff) | |
download | hercules-4f68a6ef917b92df214a12dcef09cffdfa1e80ff.tar.gz hercules-4f68a6ef917b92df214a12dcef09cffdfa1e80ff.tar.bz2 hercules-4f68a6ef917b92df214a12dcef09cffdfa1e80ff.tar.xz hercules-4f68a6ef917b92df214a12dcef09cffdfa1e80ff.zip |
- Fixed emperium coordinates in Payon Holy Shadow (payg_cas03).
- Also enforce sd->emotionlasttime for pet emotions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15901 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | doc/script_commands.txt | 8 | ||||
-rw-r--r-- | npc/guild/agit_template.txt | 4 | ||||
-rw-r--r-- | src/map/atcommand.c | 7 | ||||
-rw-r--r-- | src/map/clif.c | 6 |
4 files changed, 17 insertions, 8 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 002ca62d4..da23ff918 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -3360,12 +3360,14 @@ Return values for 'checkvending' are 'checkchatting' returns 1 if they are in a chat room, 0 if they are not. Example(s): -if (checkVending("Aaron")) mes "Aaron is currently vending!"; //This will check if Aaron is vending, and if so, put a message in front //of the attached player saying Aaron is vending. + if (checkvending("Aaron")) + mes "Aaron is currently vending!"; -if (checkChatting()) mes "You are currently chatting!"; - //This will check if you're in a chat room or not + //This will check if the attached player in a chat room or not. + if (checkchatting()) + mes "You are currently in a chat room!"; --------------------------------------- diff --git a/npc/guild/agit_template.txt b/npc/guild/agit_template.txt index 8381f9ca3..21563adf9 100644 --- a/npc/guild/agit_template.txt +++ b/npc/guild/agit_template.txt @@ -78,7 +78,7 @@ OnStartArena: else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } - else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],268,264; } + else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } @@ -235,7 +235,7 @@ OnRecvCastle: // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } - else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],268,264; } + else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1; diff --git a/src/map/atcommand.c b/src/map/atcommand.c index c19164d1a..c339407dc 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -6177,6 +6177,13 @@ ACMD_FUNC(pettalk) ARR_FIND( 0, ARRAYLENGTH(emo), i, stricmp(message, emo[i]) == 0 ); if( i < ARRAYLENGTH(emo) ) { + if (sd->emotionlasttime + 1 >= time(NULL)) { // not more than 1 per second + sd->emotionlasttime = time(NULL); + clif_skill_fail(sd, 1, 0, 1); + return 0; + } + sd->emotionlasttime = time(NULL); + clif_emotion(&pd->bl, i); return 0; } diff --git a/src/map/clif.c b/src/map/clif.c index bfe78a58d..b969624df 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9611,12 +9611,12 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd) return; } // fix flood of emotion icon (ro-proxy): flood only the hacker player - if (sd->emotionlasttime >= time(NULL)) { - sd->emotionlasttime = time(NULL) + 1; // not more than 1 per second (using /commands the client can spam it) + if (sd->emotionlasttime + 1 >= time(NULL)) { // not more than 1 per second + sd->emotionlasttime = time(NULL); clif_skill_fail(sd, 1, USESKILL_FAIL_LEVEL, 1); return; } - sd->emotionlasttime = time(NULL) + 1; // not more than 1 per second (using /commands the client can spam it) + sd->emotionlasttime = time(NULL); if(battle_config.client_reshuffle_dice && emoticon>=E_DICE1 && emoticon<=E_DICE6) {// re-roll dice |