diff options
author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-07-12 00:42:29 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-07-12 00:42:29 +0000 |
commit | 7c3fee2d09294b39d166d67cdae6aaa3b7b03e30 (patch) | |
tree | 3c6411ee7d55a788e4fa3fc96dcc927533434b6a | |
parent | ef6d3a80a28cace92104288cbbc0e4569b8aca4c (diff) | |
download | hercules-7c3fee2d09294b39d166d67cdae6aaa3b7b03e30.tar.gz hercules-7c3fee2d09294b39d166d67cdae6aaa3b7b03e30.tar.bz2 hercules-7c3fee2d09294b39d166d67cdae6aaa3b7b03e30.tar.xz hercules-7c3fee2d09294b39d166d67cdae6aaa3b7b03e30.zip |
* Added Nameless Island Dungeon quest. Please report bugs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12939 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/quests/quests_nameless.txt | 2012 | ||||
-rw-r--r-- | npc/quests/quests_prontera.txt | 194 | ||||
-rw-r--r-- | npc/quests/quests_rachel.txt | 75 | ||||
-rw-r--r-- | npc/quests/quests_veins.txt | 83 | ||||
-rw-r--r-- | npc/scripts_athena.conf | 5 | ||||
-rw-r--r-- | npc/warps/cities/nameless.txt | 99 |
7 files changed, 2364 insertions, 106 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index b783f5c3f..1de95f1ef 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,7 @@ Date Added ====== +2008/07/12 + * Rev. 12399 Added Nameless Island Dungeon quest. [L0ne_W0llf] 2008/07/10 * Fixed a sage job quest cutin not being removed as reported by jc1991, bugreport:1825 [Brainstorm] * Fixed a small bug on mid_camp warps by brianlew, bugreport:1824 [Brainstorm] diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt new file mode 100644 index 000000000..18dd0abbe --- /dev/null +++ b/npc/quests/quests_nameless.txt @@ -0,0 +1,2012 @@ +//===== eAthena Script ======================================= +//= Nameless Island Quests +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= Collection of Nameless Island Quests +//= Nameless Island: +//= - Quest to gain access to Nameless Island and dungeon. +//= - Variable in use: aru_monas (Max: 26) +//= Peace to the Arunfeltz: +//= - Variable in use: N/A (Max: N/A) +//= Z-Gang Quest: +//= - Variable in use: N/A (Max: N/A) +//= Rogue Guild Investigation Assistance: +//= - Variable in use: N/A (Max: N/A) +//= Maf's Loan: +//= - Variable in use: N/A (Max: N/A) +//= Broken Diamond: +//= - Variable in use: N/A (Max: N/A) +//= Unlucky Emerald: +//= - Variable in use: N/A (Max: N/A) +//===== Additional Comments: ================================= +//= 1.0 First version. [L0ne_W0lf] +//============================================================ + +airplane_01,95,61,3 script Agent#Aru 899,5,5,{ + end; + +OnInit: + hideonnpc "Agent#Aru"; + end; + +OnTouch: + if ((prt_curse == 61) && (rachel_camel == 25) && (aru_monas < 1)) { + hideoffnpc "Agent#Aru"; + mes "[????]"; + mes "Are you "+strcharinfo(0)+"?"; + mes "I've been waiting for you."; + mes "^6B8E23Priest Bamph^000000 is expecting"; + mes "your arrival at ^6B8E23Prontera"; + mes "Church^000000. Please visit him"; + mes "as soon as you can."; + close2; + set aru_monas,1; + hideonnpc "Agent#Aru"; + } + end; +} + +cmd_in02,174,89,7 script Ordinary Man#pc1 97,{ + if (aru_monas < 2) { + mes "[Larjes]"; + mes "Damn it, I lost again!"; + mes "This game is rigged!"; + mes "No matter what I try,"; + mes "I can never seem to win!"; + mes "But Comodo Hold 'Em"; + mes "is so... It's so addicting!"; + close; + } + else if (aru_monas == 2) { + mes "[Larjes]"; + mes "Argh, I lost at this game"; + mes "so many times that I've"; + mes "completely lost track!"; + mes "I've got to win sometime..."; + next; + select("Excuse me."); + mes "[Larjes]"; + mes "Oh! Uh... Hmm..."; + mes "How may I help you?"; + next; + select ("^6B8E23Priest Bamph^000000 sent me."); + mes "[Larjes]"; + mes "Oh, I see. I apologize"; + mes "if my screaming and yelling"; + mes "made you a bit uncomfortable."; + mes "I'm just here to kill some"; + mes "time... I now see firsthand"; + mes "that gambling is truly evil!"; + next; + mes "[Larjes]"; + mes "Er, would you come"; + mes "over this way? I don't"; + mes "want anyone else to"; + mes "overhear us talking."; + close2; + set aru_monas,3; + warp "cmd_in02",110,53; + end; + } + else { + mes "[Larjes]"; + mes "What?! I lost again?"; + mes "How does... How does"; + mes "this game even work?!"; + close; + } +} + +cmd_in02,111,52,3 script Orfinary Man#pc2 97,{ + if (aru_monas < 3) { + mes "[Larjes]"; + mes "^666666*Sigh...*^000000"; + mes "This isn't good at all."; + mes "I don't know what to do..."; + close; + } + else if (aru_monas == 3) { + mes "[Larjes]"; + mes "Good, no one should be"; + mes "able to hear us from here."; + mes "After I sent a message to"; + mes "the place, I found some"; + mes "new information that should"; + mes "really help my investigation."; + next; + mes "[Larjes]"; + mes "I learned that two details"; + mes "about the night when that"; + mes "high ranking man vanished."; + mes "Firstly, he left the guards for"; + mes "a bit to meet a woman. It's"; + mes "always a woman, isn't it?"; + next; + mes "[Larjes]"; + mes "Secondly, after he left to"; + mes "meet that woman, some other"; + mes "people came in, and then they"; + mes "carried some really large"; + mes "baggage with them when"; + mes "they left to the west."; + next; + mes "[Larjes]"; + mes "Those bags were so big,"; + mes "it's suspicious. It seems"; + mes "like some organization has"; + mes "kidnapped him, and wants to"; + mes "bring him west for some reason."; + next; + select("Why to the west?"); + mes "[Larjes]"; + mes "This is just a guess, but"; + mes "I think whoever kidnapped"; + mes "him are from ^2F4F2FArunafeltz^000000."; + mes "I'm prohibited from entering"; + mes "Arunafeltz so I wasn't able"; + mes "to investigate any further."; + set aru_monas,4; + close; + } + else { + mes "[Larjes]"; + mes "I gambled away"; + mes "this much money?"; + mes "How am I gonna pay"; + mes "off all of this debt?!"; + close; + } +} + +ra_in01,308,59,1 script Waiter#Aru 930,{ + if (aru_monas < 7) { + mes "[Waiter]"; + mes "Welcome to"; + mes "Rachel's Palate, one"; + mes "of Rachel's finest and"; + mes "most exquisite restraunts."; + if (aru_monas < 6) { + close; + } + if (aru_monas == 6) { + mes "[Waiter]"; + mes "What would you like"; + mes "to order? Or... If I'm"; + mes "not mistaken, you're"; + mes "here for something else?"; + next; + if (select("I'd like to order.:Yes, I've come for another reason.") == 1) { + mes "[Waiter]"; + mes "Sure, no problem."; + mes "Did you come alone?"; + next; + select("Yes."); + mes "[Waiter]"; + mes "Right this way."; + close2; + set aru_monas,7; + warp "ra_in01",303,43; + end; + } + mes "[Waiter]"; + mes "Hm, okay. Well, whatever"; + mes "it is, I hope you enjoy your"; + mes "stay at Rachel's Palate."; + close; + } + } + mes "[Waiter]"; + mes "The food in this"; + mes "restaurant is the"; + mes "best in Rachel--no,"; + mes "it is the best in all"; + mes "of Arunafeltz!"; + close; +} + +ra_in01,301,50,3 script Normal-Looking Man 927,{ + mes "[Normal-Looking Man]"; + mes "Mmm-Mmm!"; + mes "I love the food in"; + mes "this restaurant!"; + mes "They don't serve"; + mes "anything this this"; + mes "good anywhere else!"; + close; +} + +ra_in01,301,52,3 script Common-Looking Man 927,{ + mes "[Common-Looking Man]"; + mes "The food here isn't bad,"; + mes "but my favorite restaurants"; + mes "are over in Hugel. The food"; + mes "over there is definitely best."; + close; +} + +ra_in01,297,50,7 script Suspicious-Looking Man 926,{ + mes "[Suspicious-Looking Man]"; + mes "Each dish has its own"; + mes "unique taste that you must"; + mes "learn to relish. Of course,"; + mes "unhealthy junk food is the"; + mes "exception to this rule."; + close; +} + +ra_in01,301,43,0 script #Aru_conv -1,3,3,{ + end; + +OnTouch: + if (aru_monas == 7) { + mes "[Waiter]"; + mes "What would you like to order?"; + mes "Our special today is Fried"; + mes "Veins Stripe Stickleback"; + mes "since we received some"; + mes "high quality fish from Veins"; + mes "just this morning."; + next; + select("...Yes, that sounds good."); + mes "[Waiter]"; + mes "Excellent choice."; + mes "Just to let you know,"; + mes "that dish is ^9932CD3,000 zeny^000000."; + mes "I'll be right back."; + next; + mes "^3355FFThe waiter took your"; + mes "order, and left to go to"; + mes "the kitchen. You decide to"; + mes "eavesdrop on the people"; + mes "talking at the next table"; + mes "while you're waiting.^000000"; + next; + mes "[Husky Male Voice]"; + mes "..............................."; + mes "I really saw it, the greatest"; + mes "fish in the world! Last time"; + mes "I went to Veins, I glimpsed"; + mes "the Veins Golden Stripe"; + mes "Stickleback! It's true!"; + next; + mes "[Gloomy Male Voice]"; + mes "So were you able to taste"; + mes "that Veins Golden Stripe"; + mes "Stickleback juice?"; + next; + mes "[Average Male Voice]"; + mes "Aw man, if I did, that"; + mes "would've been a once"; + mes "in a lifetime experience!"; + mes "Veins Golden Stripe"; + mes "Sticklebacks are only"; + mes "caught once a decade!"; + next; + mes "[Husky Male Voice]"; + mes "Oh yeah, that juice is"; + mes "incredible. My voice even"; + mes "changed after I drank it!"; + mes "It was just... So profound."; + next; + mes "[Average Male Voice]"; + mes "Oh! So that's why"; + mes "you sound different."; + next; + mes "[Gloomy Male Voice]"; + mes "How did you get to drink"; + mes "such rare juice? I mean,"; + mes "there must be tons of people"; + mes "in line with reservations,"; + mes "just waiting to drink it!"; + next; + mes "[Husky Male Voice]"; + mes "I got damn lucky: I went"; + mes "to this tavern in Veins, and"; + mes "overheard that ^DB7093a group of"; + mes "smugglers were arrested"; + mes "by the guards at the"; + mes "southeast beach^000000."; + next; + mes "[Husky Male Voice]"; + mes "Then I started thinking:"; + mes "maybe the smugglers were"; + mes "fishing. So I checked the"; + mes "beach to see if I could"; + mes "find their fishing boat."; + next; + mes "[Average Male Voice]"; + mes "Man, you must be obsessed"; + mes "with food. I mean, how else"; + mes "would you figure out that the"; + mes "smugglers were illegally"; + mes "fishing so quickly?"; + next; + mes "[Husky Male Voice]"; + mes "Ha, I guess you're right!"; + mes "Anyway, there was only one"; + mes "fishing boat, and the guards"; + mes "were inspecting it. I was about"; + mes "to turn back in disappointment"; + mes "but then... I saw a fisherman!"; + next; + mes "[Husky Male Voice]"; + mes "Out of the corner of my eye,"; + mes "I saw him bringing in his"; + mes "catch for the day, Veins"; + mes "Golden Strip Stickleback!"; + mes "I bought all of his fish"; + mes "right then and there."; + next; + mes "[Gloomy Male Voice"; + mes "Boy, were you lucky."; + mes "And you never hestitate"; + mes "to splurge when it comes"; + mes "to food, do you? Heh heh~"; + next; + mes "[Husky Male Voice]"; + mes "Oh, that wasn't even a"; + mes "splurge. I'm sure you guys"; + mes "would do the same thing"; + mes "if you were in my situation."; + mes "I'm just grateful that I was"; + mes "able to taste such rare fish."; + next; + mes "^3355FF..............................."; + mes "Then, the men started"; + mes "to compliment each other.^000000"; + next; + mes "[Waiter]"; + mes "Ah, here's your Fried"; + mes "Veins Stripe Stickleback."; + mes "Please enjoy your meal."; + next; + mes "["+strcharinfo(0)+"]"; + mes "^ff0000Veins^000000, huh? I might want"; + mes "to check that place one"; + mes "of these days to see if"; + mes "I can find more of this fish."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Whoa, this fish tastes..."; + mes "I've never tasted anything"; + mes "like it! It's almost like"; + mes "a dessert. God, it's good!"; + if (Zeny >= 3000) { + set Zeny,Zeny-3000; + } + getitem 12052,4; //Vit_Dish02 + set aru_monas,8; + close; + } + end; +} + +ve_in,78,314,5 script Magistrate#Aru 945,{ + if (aru_monas < 8) { + mes "[Al Hamad]"; + mes "Argh! Why must this"; + mes "happen to me, especially"; + mes "just when I'm about to"; + mes "retire! A-ah! My ulcer..."; + mes "Just all of a sudden, it--!"; + close; + } + else if (aru_monas == 8) { + mes "[Al Hamad]"; + mes "Man, this is probably"; + mes "the biggest hassle of my"; + mes "career. Why does this have"; + mes "to happen now? Retirement"; + mes "is so close, yet so far."; + next; + select("Are you in trouble?"); + mes "[Al Hamad]"; + mes "Huh? You don't look like"; + mes "you're from around here."; + mes "Listen, I appreciate your"; + mes "concern, but I'm really not"; + mes "comfortable talking to complete"; + mes "strangers about my problems."; + set aru_monas,9; + close; + } + else if (aru_monas == 9) { + mes "[Al Hamad]"; + mes "Unless you've got special"; + mes "business here, you're not"; + mes "allowed to enter this place."; + mes "We're here to keep the public"; + mes "peace, and letting anyone"; + mes "in here will cause trouble."; + close; + } + else if (aru_monas == 10) { + mes "[Al Hamad]"; + mes "I thought I told you"; + mes "that you weren't allowed"; + mes "to come in here. Why do"; + mes "you keep coming back?"; + next; + if (select("I'm sorry.:I want to know about the smugglers.") == 1) { + mes "[Al Hamad]"; + mes "It's fine. Just leave,"; + mes "and don't come back"; + mes "unless you've got a"; + mes "really good reason."; + close; + } + mes "[Al Hamad]"; + mes "Hey, how'd you find out"; + mes "about the smugglers? Did"; + mes "word spread around town?"; + mes "Well, I'm sorry, but I can't"; + mes "disclose any details about"; + mes "an ongoing investigation."; + next; + mes "[Al Hamad]"; + mes "^9370DBIf you insist on learning"; + mes "more, then you'd need to"; + mes "bring me a written order"; + mes "from a higher ranking officer.^000000"; + mes "Oh, and you're prohibited"; + mes "asking anyone else, so behave."; + set aru_monas,11; + close; + } + else if (aru_monas == 11) { + mes "[Al Hamad]"; + mes "I don't blame you for"; + mes "being curious, but getting"; + mes "involved when you're not"; + mes "supposed to will just cause"; + mes "trouble. Be careful, got it?"; + close; + } + else if (aru_monas == 13) { + mes "[Al Hamad]"; + mes "Huh, that's weird. You're not"; + mes "even a citizen of Arunafeltz,"; + mes "but somehow you know such"; + mes "a high ranking priest. Alright,"; + mes "I guess I can tell you more"; + mes "about our investigation."; + next; + mes "[Al Hamad]"; + mes "I should let you know that"; + mes "what I tell you might not be"; + mes "worth all that trouble. This"; + mes "information probably isn't"; + mes "as valuable as you think."; + next; + mes "[Al Hamad]"; + mes "The smugglers we caught are"; + mes "the worst kind of scoundrels:"; + mes "they deal in human trafficking, but we caught them this time when they"; + mes "were crossing the ocean. Their background info is pretty typical."; + next; + mes "[Al Hamad]"; + mes "Let's see... They kidnapped"; + mes "some man from Comodo."; + mes "That's a place in the southwest"; + mes "part of Rune-Midgarts. Anyway,"; + mes "the smugglers thought he'd be"; + mes "wealthy, so they set a trap."; + next; + mes "[Al Hamad]"; + mes "They lured him away from his"; + mes "guards by sending a woman,"; + mes "but when they captured him,"; + mes "they found that he was not only"; + mes "rich, he was also a high ranked"; + mes "official of Rune-Midgarts."; + next; + mes "[Al Hamad]"; + mes "That's when they got sloppy:"; + mes "they were so scared that the"; + mes "kingdom's troops might pursue"; + mes "them that they crossed the"; + mes "ocean that we patrol. That's"; + mes "where we caught them."; + next; + mes "[Al Hamad]"; + mes "What I don't understand is"; + mes "why they were so scared."; + mes "I mean, they mainly deal"; + mes "in human trafficking so..."; + mes "Kidnapping an official isn't"; + mes "that big a difference, is it?"; + next; + mes "[Al Hamad]"; + mes "We contacted the temple,"; + mes "and reported the smugglers,"; + mes "our investigation, and the"; + mes "high ranking man from the"; + mes "Rune-Midgarts kingdom."; + next; + mes "[Al Hamad]"; + mes "Then, some people from"; + mes "the temple interrupted our"; + mes "investigation, took away the"; + mes "smugglers before we finished"; + mes "our interrogations, and we"; + mes "haven't seen them since."; + next; + mes "[Al Hamad]"; + mes "I asked an acquaintance that"; + mes "works at the temple, but he"; + mes "doesn't know what's going"; + mes "on either. The ^32CD32Rune-Midgarts"; + mes "official^000000 has gone missing too."; + mes "It's all very frustrating."; + next; + mes "[Al Hamad]"; + mes "That happens to be all"; + mes "I know. Does this mean"; + mes "we have to capture the"; + mes "smugglers again? I don't"; + mes "know what's going on..."; + next; + mes "[Al Hamad]"; + mes "Even if I could make headway"; + mes "into the investigation, I've"; + mes "been ordered to stop by upper"; + mes "management. It looks like"; + mes "this case is more trouble"; + mes "than it's worth to them?"; + next; + mes "[Al Hamad]"; + mes "I don't want to be involved"; + mes "in this anymore. I should be"; + mes "retired already! If you want to"; + mes "learn more, your only choice"; + mes "would be to find out on your"; + mes "own. Fat chance, right?"; + set aru_monas,14; + close; + } + else if (aru_monas >= 14) { + mes "[Al Hamad]"; + mes "I've suffered enough"; + mes "already! Why can't this"; + mes "case just be done?!"; + close; + } +} + +ve_in,81,296,3 script Soldier#Aru 946,{ + if (aru_monas < 9) { + mes "[Himus]"; + mes "Huh. The magistrate"; + mes "still seems pretty upset"; + mes "over the case that happened"; + mes "at least a few months ago..."; + close; + } + else if (aru_monas == 9) { + mes "[Himus]"; + mes "Hm? Oh, the magistrate"; + mes "gave you the brush-off?"; + mes "Well, he hasn't really been"; + mes "himself ever since we arrested"; + mes "those ^32CD32smugglers coming from"; + mes "the south^000000 a few months ago."; + next; + mes "[Himus]"; + mes "Once we reported the arrest"; + mes "to the temple, the pope's"; + mes "soldiers came and took the"; + mes "smugglers away. We have no"; + mes "clue what happened to them"; + mes "or where they even are now."; + next; + mes "[Himus]"; + mes "It might not seem like"; + mes "a big deal to you, but"; + mes "the magistrate is pretty"; + mes "meticulous, and he hates"; + mes "it when people interfere"; + mes "with his job, you know?"; + next; + select("Who are the smugglers?"); + mes "[Himus]"; + mes "Well, I don't really know."; + mes "Maybe the magistrate would"; + mes "know if he was able to finish"; + mes "interrogating the smugglers."; + mes "I'm not sure if he did since the smugglers were taken away."; + set aru_monas,10; + close; + } + else if (aru_monas == 10) { + mes "[Himus]"; + mes "The magistrate is about"; + mes "to retire, so I hope he can"; + mes "finally quit work and just"; + mes "forget about this whole"; + mes "business. He does nothing"; + mes "but stress out about it!"; + close; + } + else { + mes "[Himus]"; + mes "Nice day, isn't it?"; + close; + } +} + +ra_temple,165,57,5 script Niren#ss 915,{ + if (checkweight(907,200) < 0) { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + cutin "ra_gwoman",2; + mes "[High Priestess Niren]"; + mes "So you wanted to talk to me?"; + mes "I'm pretty tired right now, but"; + mes "I can spare a moment or two."; + mes "What would you like to ask?"; + next; + switch(select("Ask About Veins Smugglers:As About Zhed")) { + case 1: + if (aru_monas == 12) { + mes "[Niren]"; + mes "Veins smugglers..."; + mes "Would you explain"; + mes "exactly what you mean"; + mes "by Veins smugglers?"; + next; + mes "[Niren]"; + mes "Oh, them. Yes, I know"; + mes "a little bit about them."; + mes "I'm afraid that I can't really"; + mes "disclose certain information"; + mes "about them since they're"; + mes "a classified case..."; + next; + mes "[Niren]"; + mes "I'm afraid that I cannot give you information about them easily"; + mes "as they mean a lot to us."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Actually, I was curious"; + mes "about who they kidnapped."; + next; + mes "[Niren]"; + mes "Oh, well, I suppose"; + mes "I can tell you more"; + mes "about their captive."; + mes "But first, I'd like to"; + mes "ask you for a favor."; + next; + select("Accept:Do Not Refuse"); + mes "[Niren]"; + mes "When we realized the"; + mes "kind of hostage the"; + mes "smugglers captured, we"; + mes "didn't know what to do with"; + mes "him. We've had too many"; + mes "internal problems to handle..."; + next; + mes "[Niren]"; + mes "Still, we felt that we"; + mes "could use him in our plan,"; + mes "so we held him in a secret"; + mes "place whose location is only"; + mes "known to a few people. But"; + mes "then... We lost all contact."; + next; + mes "[Niren]"; + mes "We sent investigators, but"; + mes "we still have no idea what"; + mes "happened. All they found was"; + mes "a message left by one survivor:"; + mes "''They're all demons.'' The"; + mes "hostage is probably dead."; + next; + mes "[Niren]"; + mes "He may have been a high"; + mes "ranking official, but we"; + mes "were too preoccupied"; + mes "with other matters. In fact,"; + mes "I haven't gotten the chance"; + mes "to think of what do with him..."; + next; + mes "[Niren]"; + mes "I want to ask you to"; + mes "go to that place, and"; + mes "figure out what happened"; + mes "there, and if that high ranking"; + mes "official from Rune-Midgarts is"; + mes "still alive. I doubt it, but..."; + next; + mes "[Niren]"; + mes "The investigators we employ"; + mes "in our temple usually pale"; + mes "in comparison to you foreign"; + mes "adventurers, so I have faith"; + mes "that you can do it. Still,"; + mes "it'll be quite dangerous."; + next; + mes "[Niren]"; + mes "If you can do this, I'll"; + mes "tell you the location of"; + mes "that place: we usually call"; + mes "it the monastery. It used to"; + mes "be an actual monastery, but we"; + mes "use it to hold captives now."; + next; + mes "[Niren]"; + mes "I'm sorry, but I can't tell"; + mes "you anything else about that"; + mes "old place. It's located to the"; + mes "southwest of Veins across the"; + mes "sea. You should be able to find"; + mes "a boat at South Veins Beach."; + next; + mes "[Niren]"; + mes "However... Never mind."; + mes "I'd like to help you more,"; + mes "but I'd be compromising my"; + mes "position. I'm sorry. Please"; + mes "come back and tell me if"; + mes "you learn anything there."; + set aru_monas,13; + next; + mes "[Niren]"; + mes "I'll send a message to the"; + mes "magistrate of Veins. If you"; + mes "talk to him, he'll provide you"; + mes "with some useful information"; + mes "for your journey. Good luck."; + close2; + } + else if (aru_monas < 18) { + mes "[Niren]"; + mes "Going to the monastery"; + mes "isn't the problem: coming"; + mes "back here alive will probably"; + mes "be the real challenge for you."; + next; + mes "[Niren]"; + mes "We can't send any troops"; + mes "there until we understand"; + mes "what they'd be confronting"; + mes "there. That's why we need"; + mes "you to investigate the area."; + close2; + } + else if (aru_monas < 25) { + mes "[Niren]"; + mes "Still investigating the"; + mes "monastery? Perhaps if"; + mes "you found any records"; + mes "left behind by one of"; + mes "the residents over there..."; + close2; + } + else if (aru_monas == 25) { + if (countitem(7755) < 1) { + mes "[Niren]"; + mes "Still investigating the"; + mes "monastery? Perhaps if"; + mes "you found any records"; + mes "left behind by one of"; + mes "the residents over there..."; + close2; + } + else { + mes "[Niren]"; + mes "You found this journal"; + mes "in the monastery? Perfect."; + mes "Let me read it, and see"; + mes "what we can learn..."; + next; + mes "[Niren]"; + mes "Hmm, this sounds really"; + mes "bad. This is tragic, especially"; + mes "we kept so many important"; + mes "people over there. I'll request"; + mes "to dispatch troops there right"; + mes "away. Something must be done."; + next; + mes "[Niren]"; + mes "There are too many problems"; + mes "we have to confront now, but"; + mes "this monastery issue needs"; + mes "top priority. We won't be able"; + mes "to handle it if another threat"; + mes "comes from that place."; + delitem 7755,1; //Research_Note + set aru_monas,26; + getexp 500000,0; + close2; + } + } + else { + mes "[Niren]"; + mes "I suppose that Arunafeltz"; + mes "and Rune-Midgarts will be too"; + mes "busy with their own internal"; + mes "issues to commit to war."; + mes "High Priest Zhed will be"; + mes "glad to know about this."; + close2; + } + break; + case 2: + if (aru_em < 10) { + mes "[High Priestess Niren]"; + mes "I'm sorry..."; + mes "I really don't want"; + mes "to think about Zhed"; + mes "right now. He's just..."; + close2; + } + else if (aru_em == 10) { + mes "[High Priestess Niren]"; + mes "You wanted to ask me about"; + mes "Beken--High Priest Zhed?"; + mes "I can't do anything for him."; + mes "He dug his own grave by"; + mes "allowing you into the"; + mes "holy ground, didn't he?"; + next; + mes "[High Priestess Niren]"; + mes "I thought I warned you"; + mes "before to stay out of trouble."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I'm not here to discuss"; + mes "that. But I happened to"; + mes "hear that you're the only"; + mes "person that can help him now."; + next; + mes "[High Priestess Niren]"; + mes "..............................."; + mes "..............................."; + mes "..............................."; + next; + mes "[High Priestess Niren]"; + mes "It's true that Zhed and"; + mes "I used to work well together,"; + mes "but we no longer share the"; + mes "same dream. You'd better find"; + mes "someone else. Unlike him,"; + mes "I actually want a war."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Weren't you guys friends?"; + mes "Besides, you don't seem as"; + mes "aggressive as those other"; + mes "hard liner priests."; + next; + mes "[High Priestess Niren]"; + mes "Aggressive? Hmpf. If you"; + mes "take a good look at those"; + mes "moderates, you'll see that"; + mes "they oppose war, but they're"; + mes "also totally corrupt. In fact, they committed worse atrocities!"; + next; + mes "[High Priestess Niren]"; + mes "The moderates conducted"; + mes "inhumane testing on living"; + mes "creatures, even humans!"; + mes "And Zhed and I... Could do"; + mes "nothing but pray to Freya."; + mes "Only war can this this chaos!"; + next; + mes "[High Priestess Niren]"; + mes "We need to start all"; + mes "over again. I can't help"; + mes "Zhed. Please leave..."; + next; + mes "^3355FFIt doesn't look like"; + mes "you can change High"; + mes "Priestess Niren's mind."; + mes "For now, you'd better talk"; + mes "to High Priest Zhed.^000000"; + set aru_em,11; + close2; + } + else if ((aru_em == 11) || (aru_em == 12)) { + mes "[High Priestess Niren]"; + mes "I already told you"; + mes "how I feel about Zhed."; + mes "We were wrong all along..."; + mes "This time, war is the answer."; + close2; + } + else if (aru_em == 13) { + mes "[High Priestess Niren]"; + mes "I already told you"; + mes "how I feel about Zhed."; + mes "We were wrong all along..."; + mes "This time, war is the answer."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Fine. If you're so sure"; + mes "of yourself, then you won't"; + mes "mind reading this letter"; + mes "from High Priest Zhed."; + next; + mes "^3355FFNiren angrily grabbed the"; + mes "letter, ripped the envelope"; + mes "open, and began to read his"; + mes "message. Her stern face slowly"; + mes "softened as she slowly scanned"; + mes "what Zhed had to tell her.^000000"; + next; + mes "[High Priestess Niren]"; + mes "................."; + mes "................."; + mes "................."; + next; + mes "[High Priestess Niren]"; + mes "That Zhed... He always"; + mes "did have a way with words."; + mes "I suppose the old saying is"; + mes "true: the pen truly is mightier"; + mes "than the sword. *Sigh...*"; + next; + mes "[Sippie]"; + mes "High Priestess"; + mes "Niren? Are you okay?"; + next; + mes "[High Priestess Niren]"; + mes "Oh, I'm fine,"; + mes "thank you. I guess"; + mes "I'm just a little tired."; + next; + mes "[High Priestess Niren]"; + mes "..............................."; + mes "I have to admit, there's truth"; + mes "in what Zhed's saying. We"; + mes "have a duty to protect our"; + mes "people, the pope, our holy"; + mes "ground. But I need to think..."; + next; + mes "[High Priestess Niren]"; + mes "Would you give me some"; + mes "time to myself? I'll let you"; + mes "know once I've made a decision."; + set aru_em,14; + close2; + } + else if (aru_em == 14) { + if (rand(1,10) == 1) { + mes "[High Priestess Niren]"; + mes "..................."; + mes "..................."; + mes "..................."; + emotion e_dots; + next; + mes "[Sippie]"; + mes "High Priestess Niren,"; + mes "you must be really tired."; + mes "You look pale for some reason."; + emotion 19; + next; + mes "[High Priestess Niren]"; + mes "I do feel rather drained."; + mes "I don't know why I've been"; + mes "holding on to this hatred for"; + mes "so long. I guess I can finally"; + mes "just cast it to the winds..."; + next; + mes "[High Priestess Niren]"; + mes "Adventurer..."; + mes "What was your name?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "My name is "+strcharinfo(0)+"."; + next; + mes "[High Priestess Niren]"; + mes "Adventurer..."; + mes "You had the chance to talk"; + mes "with our pope once, but I doubt"; + mes "you'll be able to do so again"; + mes "^3311FFin private^000000. You'll definitely"; + mes "need our help for that end."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Does this mean that"; + mes "you've decided to work"; + mes "with Zhed again?"; + next; + mes "^3355FFNiren quietly nodded"; + mes "her head, and then"; + mes "resumed talking.^000000"; + next; + mes "[High Priestess Niren]"; + mes "I'm still not sure if"; + mes "I can join him in the long"; + mes "run. I mean, talking to the"; + mes "pope might not result in"; + mes "anything, actually. But"; + mes "it's still worth a try."; + next; + mes "[High Priestess Niren]"; + mes "However, I've never"; + mes "doubted Zhed's dedication"; + mes "to Arunafeltz. He deserves"; + mes "another chance from me."; + next; + mes "[High Priestess Niren]"; + mes "Our pope is always surrounded "; + mes "by priests and followers sent"; + mes "by High Priest Vildt. He always"; + mes "manages to keep his eyes and"; + mes "ears on her. We need to get"; + mes "those spies away somehow..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "What can we do"; + mes "about them, then?"; + next; + mes "[High Priestess Niren]"; + mes "For now, just approach"; + mes "the pope as if you just"; + mes "wanted to leisurely chat."; + mes "While you're doing that,"; + mes "try to gather information"; + mes "from the priests around her."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Sure thing. You"; + mes "can count on me!"; + emotion e_no1,1; + set aru_em,15; + close2; + } + else { + mes "[High Priestess Niren]"; + mes "Ugh, this is giving me"; + mes "a headache. There's"; + mes "too much to consider..."; + mes "Too much at stake here..."; + close2; + } + } + else if (aru_em == 15) { + mes "[High Priestess Niren]"; + mes "Just approach the pope"; + mes "for a chat, and see what"; + mes "you can learn from the"; + mes "other priests around her."; + close2; + } + else if (aru_em == 16) { + mes "[High Priestess Niren]"; + mes "How is the pope?"; + mes "I haven't had the chance"; + mes "to meet her recently, so..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Well, she doesn't seem"; + mes "very well, just like the"; + mes "last time I saw her. I didn't"; + mes "learn anything about all those"; + mes "priests. Just that they've been"; + mes "working in the temple non-stop."; + next; + mes "[High Priestess Niren]"; + mes "Yes, they've been by her"; + mes "side twenty-fours a day."; + mes "It's been like that for years."; + next; + emotion e_wah; + mes "[Sippie]"; + mes "Oh, High Priestess Niren,"; + mes "I love working for you, but"; + mes "sometimes I wish I could leave"; + mes "just to see my family. Even"; + mes "just once a year would be nice."; + next; + emotion 5; + mes "[High Priestess Niren]"; + mes "..............................."; + mes "You're absolutely right."; + mes "That gives me an idea."; + next; + emotion 2; + mes "[Sippie]"; + mes "Huh? What is it?"; + next; + mes "[High Priestess Niren]"; + mes "You all need a vacation."; + next; + mes "[High Priestess Niren]"; + mes ""+strcharinfo(0)+"."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yes?"; + next; + mes "[High Priestess Niren]"; + mes "I should reward everyone"; + mes "in the Sky Garden for their"; + mes "contribution. However,"; + mes "they were hired by Vildt,"; + mes "so I can't directly give them"; + mes "leave for vacation. Hmm..."; + next; + mes "[High Priestess Niren]"; + mes "Sippie..."; + mes "I'll need a pen"; + mes "and some paper."; + next; + mes "[Sippie]"; + mes "Yes, ma'am."; + mes "There you go!"; + cutin "ra_gwoman",255; + next; + mes "^3355FF*Scribble Scribble*^000000"; + mes "^3355FF*Scribble Scribble*^000000"; + mes "^3355FF*Scribble Scribble*^000000"; + mes "^3355FF*Scribble Scribble*^000000"; + next; + cutin "ra_gwoman",2; + mes "[High Priestess Niren]"; + mes "I administered a blessing"; + mes "for a child from a native"; + mes "family, and they were very"; + mes "grateful since most of the"; + mes "priests shun the natives."; + next; + mes "[High Priestess Niren]"; + mes "It turns out that this"; + mes "child is gifted at forgery."; + mes "She doesn't like being too"; + mes "close to other people, but"; + mes "that's beside the point."; + mes "Here, take this letter."; + next; + mes "[High Priestess Niren]"; + mes "Ah, and take this file that"; + mes "contains a sample of Vildt's"; + mes "handwriting. Bring them to"; + mes "a girl named Ishmael in a"; + mes "village in North Rachel."; + mes "I hope she'll help us..."; + set aru_em,17; + getitem 7343,1; //File02 + close2; + } + else if (aru_em == 17) { + mes "[High Priestess Niren]"; + mes "Please deliver my letter"; + mes "and that file to Ishmael in"; + mes "North Rachel. Hopefully,"; + mes "she can use her talents"; + mes "to help us out."; + close2; + } + else if (aru_em == 19) { + if (countitem(7343) > 0) { + mes "[High Priestess Niren]"; + mes "Have you met with Ishmael?"; + next; + mes "^3355FFYou handed Niren the"; + mes "file forged by Ishmael.^000000"; + next; + emotion e_bzz; + mes "[High Priestess Niren]"; + mes "Perfect! This forgery is"; + mes "so well done, I'm sure"; + mes "that even Vildt won't be"; + mes "know if he wrote it or not."; + next; + mes "[High Priestess Niren]"; + mes ""+strcharinfo(0)+"..."; + mes "I'm going to use this to"; + mes "send the priests and followers"; + mes "on vacation. Then me and Zhed"; + mes "can talk to the pope without"; + mes "any unecessary interruptions."; + next; + mes "[High Priestess Niren]"; + mes "I really don't want to burden"; + mes "our pope with what Zhed and I"; + mes "have to say... But that's much"; + mes "preferable to doing nothing"; + mes "and experiencing the downfall"; + mes "of our beloved Arunafeltz."; + next; + mes "[High Priestess Niren]"; + mes "Sippie, please"; + mes "deliver this vacation"; + mes "approval to the priests and"; + mes "followers in the Sky Garden."; + next; + mes "[Sippie]"; + mes "Yes, ma'am!"; + next; + mes "[High Priestess Niren]"; + mes ""+strcharinfo(0)+","; + mes "please go back to Zhed,"; + mes "and let him know everything"; + mes "is ready. Then I want you to"; + mes "meet us in the ^3131FFSky Garden^000000."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yes!"; + next; + mes "[High Priestess Niren]"; + mes "We need to hurry and"; + mes "do this before High"; + mes "Priest Vildt realizes"; + mes "what we are doing."; + delitem 7343,1; //File02 + set aru_em,20; + close2; + } + else { + mes "^3131FFYou seem to have"; + mes "misplaced Ishmael's file.^000000"; + close2; + } + } + else if ((aru_em == 20) || (aru_em == 21)) { + mes "[High Priestess Niren]"; + mes "Please hurry back"; + mes "to High Priest Zhed."; + close2; + } + else if (aru_em == 22) { + mes "[High Priestess Niren]"; + mes "I'm so proud of our pope!"; + mes "Did you hear her wonderful"; + mes "speech? Well, I should say"; + mes "those are the words of Freya,"; + mes "but... Well, you know. Hohoho!"; + next; + mes "[High Priestess Niren]"; + mes "Our priests may have acted"; + mes "selfishly, but they are still"; + mes "committed to Arunafeltz's"; + mes "welfare. Things should"; + mes "change for the better now."; + next; + mes "[High Priestess Niren]"; + mes "I'm ashamed that I strayed"; + mes "from the path of peace and"; + mes "almost endangered my country."; + mes "I'm glad Zhed brought me back"; + mes "my senses. From now on, I'll"; + mes "repent for my sins with Zhed."; + next; + mes "[High Priestess Niren]"; + mes "I hope the goddess can"; + mes "forgive me. Ah, and you"; + mes "should know that Zhed is"; + mes "waiting for you. Why don't"; + mes "you go see him now?"; + next; + mes "^3355FFNiren softly smiles"; + mes "at you, and you realize"; + mes "that it's the first time"; + mes "that you've seen that"; + mes "expression on her face.^000000"; + set aru_em,23; + getexp 1000000,0; + close2; + } + else if (aru_em > 21) { + mes "[High Priestess Niren]"; + mes "Thanks to you and"; + mes "Bekento, I think I've"; + mes "finally found my way."; + close2; + } + else { + mes "[High Priestess Niren]"; + mes "I'm sorry..."; + mes "I really don't want"; + mes "to think about Zhed"; + mes "right now. He's just..."; + close2; + } + } + cutin "ra_gwoman",255; + end; +} + +ve_in,239,115,1 script Drunkard#Aru 943,{ + if (aru_monas < 14) { + mes "[Drunkard]"; + mes "Man, I feel great! Hah hah!"; + mes "Hey, gimme one more drink!"; + close; + } + if (aru_monas == 14) { + mes "[Drunkard]"; + mes "So--*Hic* What I was..."; + mes "Oog, dizzy... I say sayin',"; + mes "that guy that ^32CD32snuck out to"; + mes "sea on a boat^000000? You know"; + mes "*Hic* why he came back"; + mes "so early? You won't believe it!"; + next; + mes "[Drunkard]"; + mes "Hah hah! He--*Hic*"; + mes "He thought he saw a ^DBDB70ghost^000000!"; + mes "Bwah hah hah! Oooog... Hey..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "That's right!"; + mes "Maybe I should check"; + mes "on ^32CD32Kurdi's father since"; + mes "he's a fisherman^000000"; + set aru_monas,15; + close; + } + else { + mes "[Drunkard]"; + mes "Why?! Why can't I take"; + mes "my boat out to sea? I hafta"; + mes "catch fish to make a living!"; + mes "What, they expect me to starve"; + mes "to death or something?! Huh?!"; + close; + } +} + +ve_fild07,125,128,0 script Boat#Aru 111,{ + if (aru_monas < 16) { + mes "^3355FFThis boat seems to "; + mes "be in decent condition."; + mes "Who could its owner be?^000000"; + close; + } + if (aru_monas == 16) { + mes "^3355FFThis must be the boat that"; + mes "Karyn was talking about."; + mes "It seems to be in pretty"; + mes "good shape. Now, the"; + mes "monastery should be"; + mes "southwest from here...^000000"; + next; + hideoffnpc "Secret Agent#Aru"; + next; + mes "[Larjes]"; + mes "Long time no see,"; + mes ""+strcharinfo(0)+"."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Larjes!"; + next; + mes "[Larjes]"; + mes "I had a tough time following"; + mes "you, you know? I actually"; + mes "almost lost you once. You"; + mes "must be wondering why"; + mes "I'm here. If you'll listen,"; + mes "I'll explain everything."; + next; + mes "[Larjes]"; + mes "According to our investigation, Arunafeltz is definitely involved"; + mes "in this case. We've been watching you since you're somehow related"; + mes "to that high ranked official from Arunafeltz. I apologize for that."; + next; + mes "[Larjes]"; + mes "This is an international"; + mes "incident, so to prevent any"; + mes "intel leaks to Arunafeltz,"; + mes "we've had to be much stricter"; + mes "with securing and protecting"; + mes "all information for this case."; + next; + mes "[Larjes]"; + mes "Anyway, I've decided to"; + mes "reveal myself to you since"; + mes "I'm the only one that can help"; + mes "you right now. You're thinking"; + mes "of using that boat, aren't you?"; + next; + mes "[Larjes]"; + mes "If you don't have the skills,"; + mes "knowledge, and preparation"; + mes "to sail those waters ahead,"; + mes "you'll probably wreck the"; + mes "boat. You'll make it if you're lucky but... That's a lot of luck."; + next; + mes "[Larjes]"; + mes "I'll help you sail this"; + mes "boat to get where you're"; + mes "going. But if you fail, there's"; + mes "a chance you might have to"; + mes "sail this boat on your own if I'm not here. So, you ready to go?"; + next; + switch(select("Yes, I'm ready.:Give me more time.")) { + case 1: + mes "[Larjes]"; + mes "Alright, let's go."; + mes "Hold on to something:"; + mes "this will probably be"; + mes "a pretty rocky ride..."; + set aru_monas,17; + close2; + hideonnpc "Secret Agent#Aru"; + warp "nameless_i",257,217; + end; + case 2: + mes "[Larjes]"; + mes "Alright. Just let me know"; + mes "whenever you're ready."; + close; + } + } + if (aru_monas < 20) { + mes "^3355FFThis is the boat that"; + mes "can take you to the"; + mes "monastery.^000000"; + next; + switch(select("Go to Monastery:Cancel")) { + case 1: + mes "^3355FFYou set sail for"; + mes "the monastery...^000000"; + close2; + warp "nameless_n",257,217; + end; + case 2: + mes "^3355FFYou decide to"; + mes "stay ashore.^000000"; + close; + } + } + else { + mes "^3355FFThis is the boat that"; + mes "can take you to the"; + mes "monastery.^000000"; + next; + switch(select("Go to Monastery:Cancel")) { + case 1: + mes "^3355FFYou set sail for"; + mes "the monastery...^000000"; + close2; + warp "nameless_n",257,217; + end; + case 2: + mes "^3355FFYou decide to"; + mes "stay ashore.^000000"; + close; + } + } +} + +ve_fild07,128,130,1 script Secret Agent#Aru 97,{ + if (aru_monas == 16) { + mes "[Larjes]"; + mes "Are you ready to go"; + mes "aboard? I'll help you"; + mes "sail to that monastery,"; + mes "but if you fail while you're"; + mes "there, I might not be here"; + mes "when you come back."; + next; + switch(select("Yes, I'm ready.:Give me more time.")) { + case 1: + mes "[Larjes]"; + mes "Alright, let's go."; + mes "Hold on to something:"; + mes "this will probably be"; + mes "a pretty rocky ride..."; + set aru_monas,17; + close2; + hideonnpc "Secret Agent#Aru"; + warp "nameless_i",257,217; + end; + case 2: + mes "[Larjes]"; + mes "Alright. Just let me know"; + mes "whenever you're ready."; + close; + } + } + end; + +OnInit: + hideonnpc "Secret Agent#Aru"; + end; +} + +nameless_i,259,218,3 script Larjes#Aru 97,{ + if(aru_monas < 18) { + mes "[Larjes]"; + mes "I don't like this place."; + mes "You'd be better be careful"; + mes "around here with those weird"; + mes "creatures running around."; + close; + } + mes "[Larjes]"; + mes "Good, you're back"; + mes "I know that there's still"; + mes "things on this island that"; + mes "you want to investigate,"; + mes "but did you want to leave"; + mes "this place for a while?"; + next; + if(select("Yes:No")==1) { + mes "[Larjes]"; + mes "Alight, let's go."; + close2; + warp "ve_fild07",130,130; + end; + } + mes "[Larjes]"; + mes "Alright, but becareful."; + mes "Those creatures almost"; + mes "got you once, you know."; + close; +} + +nameless_i,212,184,0 script #aru_clue1 -1,4,2,{ + end; + +OnTouch: + if (aru_monas == 17) { + mes "^3355FFThe village is totally"; + mes "silent, as if all life had"; + mes "abandoned it. You look"; + mes "around and see that something"; + mes "was here a few hours ago, but"; + mes "it's somewhere else now.^000000"; + next; + mes "^3355FFWhatever it was,"; + mes "it definitely wasn't"; + mes "human. What kind of"; + mes "creature could it be?^000000"; + close; + } + end; +} + +nameless_in,21,176,0 script #aru_clue2 -1,2,2,{ + end; + +OnTouch: + if (aru_monas == 17) { + mes "^3355FFThere are traces of"; + mes "humans around here,"; + mes "along with some kind"; + mes "of creature that you"; + mes "can't clearly identify.^000000"; + close; + } + end; +} + +nameless_i,129,218,0 script #aru_clue3 -1,4,3,{ + end; + +OnTouch: + if (aru_monas == 17) { + mes "^3355FFA strange scent strikes"; + mes "you as you enter this field of"; + mes "grass. A few ^32CD32animal corpses^3355FF"; + mes "are strewn around the ground.^000000"; + close; + } + end; +} + +nameless_i,127,207,0 script Dead Crow#Aru 111,{ + if (aru_monas < 17) { + mes "^3355FFThere is a dead crow on the ground."; + close; + } + else if (aru_monas == 17) { + mes "^3355FFThe sight of this ^32CD32dead"; + mes "crow^3355FF makes you feel"; + mes "uneasy for some reason.^000000"; + next; + if (select("Ignore:Investigate") == 1) { + mes "^3355FFYou decide not to touch"; + mes "the animal's carcass.^000000"; + close; + } + mes "^3355FFYou notice some grass sap"; + mes "on the crow's beak, so it"; + mes "must have been nibbling on"; + mes "some grass. Some feathers"; + mes "are missing, revealing"; + mes "scaly, snake-like skin.^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Wait..."; + mes "Did this grass...?"; + next; + mes "^3355FFThis grass must be the"; + mes "main ingredient of the"; + mes "poison used to kill the"; + mes "Gaebolg family princes.^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Looks like I just hit"; + mes "the jackpot. Huh?"; + mes "Someone behi--"; + next; + mes "^3355FFA sharp, throbbing pain"; + mes "assails the back of your"; + mes "head as you fall into"; + mes "unconsciousness...^000000"; + close2; + set aru_monas,18; + warp "nameless_in",15,60; + end; + } + end; +} + +nameless_i,168,257,0 script Aru_LockedDoor 45,1,1,{ + end; + +OnTouch: + if (aru_monas == 18 || aru_monas == 19) { + warp "nameless_in",12,41; + end; + } + mes "^3355FFThe door won't budge:"; + mes "you can't go through.^000000"; + close; +} + +nameless_in,15,60,0 script #Aru_Trigger -1,1,1,{ + end; + +OnTouch: + if (aru_monas == 18) { + sc_start SC_Blind,600000,0; + mes "That was too close."; + mes "For a second there,"; + mes "I thought I lost you."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Larjes...? What..."; + mes "What happened?"; + mes "Ugh, my head..."; + next; + mes "[Larjes]"; + mes "Try not to move for a while."; + mes "I had a bad feeling waiting"; + mes "for you on the boat. Lucky"; + mes "thing. When I found you,"; + mes "these strange creatures"; + mes "were savagely attacking you!"; + next; + sc_end SC_BLIND; + mes "[" +strcharinfo(0)+ "]"; + mes "You saved me?"; + mes "Thank you. Do you"; + mes "happen to know what"; + mes "those creatures were?"; + next; + mes "[Larjes]"; + mes "No clue. They looked"; + mes "like humans, but... They"; + mes "definitely weren't. Once"; + mes "I killed them, they all"; + mes "turned into sand."; + next; + emotion e_omg,1; + hideoffnpc "Creature#Aru"; + emotion e_omg; + mes "[Larjes]"; + mes "?!?!?!!!!!"; + next; + mes "[" +strcharinfo(0)+ "]"; + mes "!!!!?!?!!!!!!"; + mes "Isn't... Isnn't that...?"; + next; + mes "[Larjes]"; + mes "It seems it's just like the"; + mes "creatures that kidnapped"; + mes "you, but... I wonder why"; + mes "he's not attacking us."; + next; + mes "[" +strcharinfo(0)+ "]"; + mes "I guess you'll have to go"; + mes "right up to him and ask."; + set aru_monas,19; + close; + } +} + +nameless_in,13,58,6 script Larjes#Aru2 97,{ + mes "[Larjes]"; + mes "Be careful. That guy"; + mes "looks pretty dangerous."; + close; +} + +nameless_in,13,53,0 script Creature#Aru 1864,{ + end; + +OnInit: + hideonnpc "Creature#Aru"; + end; +} + +nameless_in,13,53,0 script #Aru_Trigger2 -1,3,1,{ + end; + +OnTouch: + if (aru_monas == 19 || !@mymobcount) { + mes "[?????]"; + mes "Grrr......"; + close2; + hideonnpc "Creature#Aru"; + set @mymobcount,1; + monster "nameless_in",13,53,"Zombie",1864,1,"#Aru_Trigger2::OnMyMobDead"; + end; + } + end; + +OnMyMobDead: + initnpctimer; + hideoffnpc "aru_warp"; + end; + +OnTimer100000: + stopnpctimer; + hideonnpc "aru_warp"; + end; +} + +nameless_in,12,37,0 script aru_warp 45,1,1,{ + end; + +OnTouch: + if (aru_monas == 19) { + set aru_monas,20; + warp "nameless_n",168,252; + end; + } + +OnInit: + disablenpc "Aru_warp"; + end; +} + +nameless_n,169,254,0 script #Aru_Trigger3 -1,3,3,{ + end; + +OnTouch: + if(aru_monas == 20) { + hideoffnpc "Larjes#Aru3"; + mes "[" +strcharinfo(0)+ "]"; + mes "What the hell...!?"; + next; + mes "[Larjes]"; + mes "So... This is the"; + mes "island's true nature."; + next; + mes "[Larjes]"; + mes "Someone like me won't"; + mes "survive long in a place"; + mes "like this. I'm going to wait"; + mes "for you in the boat. Learn"; + mes "what you need to learn, and"; + mes "then come back safe, "+strcharinfo(0)+"."; + close2; + set aru_monas,21; + hideonnpc "Larjes#Aru3"; + end; + } + end; +} + +nameless_n,166,254,7 script Larjes#Aru3 97,{ + end; + +OnInit: + hideonnpc "Larjes#Aru3"; + end; +} + +nameless_n,259,218,3 script Larjes#Boat1 97,{ + if ((aru_monas == 23) && (countitem(7726))) { + mes "[Larjes]"; + mes "I don't believe it..."; + mes "That guy was Tristam III?!"; + mes "This explains a lot, I suppose."; + mes "I'll report this along with the"; + mes "voucher. So Arunafeltz was"; + mes "behind that poison grass too."; + next; + mes "[Larjes]"; + mes "I'm shocked over this"; + mes "whole debacle. I'm sure"; + mes "the Rune-Midgarts royal family"; + mes "will be in an uproar over this."; + mes "To think that we're involved"; + mes "in something this huge..."; + next; + mes "[Larjes]"; + mes "Anyway, we better get..."; + mes "This is huge!"; + set aru_monas,24; + delitem 7726,1; //Token_Of_King + getexp 1000000,0; + close; + } + mes "[Larjes]"; + mes "“Did you still want to"; + mes "investigate the island?"; + next; + if(select("No:yes")==1) { + mes "[Larjes]"; + mes "Alright, let's go."; + close2; + warp "ve_fild07",130,130; + end; + } + mes "[Larjes]"; + mes "Alright, but becareful."; + mes "Those creatures almost"; + mes "got you once, you know."; + close; +} + +abbey02,224,70,0 script Book#Aru 111,{ + if ((aru_monas < 21) || (aru_monas > 21)) { + mes "^3355FFThere are old books"; + mes "scattered all over here.^000000"; + close; + } + mes "^3355FFThere's a book stained"; + mes "with blood amongst all"; + mes "these old, moldy books.^000000"; + next; + if(select("Examine Book:Ignore")==1) { + //OpenBook 7755; + set aru_monas,22; + getitem 7755,1; // Reasearch_Note + close; + } + mes "^3355FFThat book was probably"; + mes "worthless to you anyway.^000000"; + close; +} + +abbey03,232,233,4 script Man#Aru 956,{ + if (aru_monas < 22) { + mes "^3355FFYou find a man lying on"; + mes "the floor, wearing torn"; + mes "yet luxurious clothing."; + mes "He doesn't seem to be"; + mes "breathing at all...^000000."; + close; + } + if (aru_monas == 22) { + mes "^3355FFYou find a man lying on"; + mes "the floor, wearing torn"; + mes "yet luxurious clothing."; + mes "He doesn't seem to be"; + mes "breathing at all...^000000."; + next; + mes "^3355FFYou bring your ears more"; + mes "closely to his mouth: it"; + mes "seems that he really is"; + mes "still barely alive.^000000"; + next; + if (select("Touch Him:Ignore Him") == 1) { + mes "["+strcharinfo(0)+"]"; + mes "This man..."; + mes "He's so familiar"; + mes "for some reason."; + next; + mes "^3355FFAs you touch him, the"; + mes "man suddenly jumps"; + mes "up with a crazed yowl.^000000"; + hideonnpc "Man#Aru"; + monster "abbey03",232,232,"Dead King",1875,1,"#Aru_King::OnMyMobDead"; + close; + } + mes "^3355FFYou don't feel"; + mes "comfortable enough"; + mes "to touch this man.^000000"; + close; + } + if (aru_monas > 22) { + mes "^3355FFThis man is dead... Still...^000000"; + close; + } +} +abbey03,0,0,0 script #Aru_King -1,{ + end; + +OnMyMobDead: + initnpctimer; + hideoffnpc "Dead Man#Aru"; + end; + +OnDisable: +OnTimer100000: + stopnpctimer; + hideonnpc "Dead Man#Aru"; + hideoffnpc "Man#Aru"; + end; +} + +abbey03,232,232,4 script Dead Man#Aru 956,{ + if (aru_monas == 22) { + mes "^3355FFYou have no idea why"; + mes "this dead man is moving"; + mes "around, so you decided to"; + mes "examine him. In his jacket,"; + mes "you find a shining medal...^000000"; + set aru_monas,23; + getitem 7726,1; + donpcevent "#Aru_King::OnDisable"; + next; + mes "["+strcharinfo(0)+"]"; + mes "This medal..."; + mes "This means that"; + mes "this man is...!"; + close; + } + end; + +OnInit: + hideonnpc "Dead Man#Aru"; + end; +} + +// ?? +ra_temple,168,54,3 script Sippie#ss 917,{ + mes "[Sippie]"; + mes "Now I finally have some"; + mes "time to take a break."; + mes "Too many followers are"; + mes "crowding High Priestess"; + mes "Niren, and they're giving"; + mes "me so much work to do!"; + if (aru_em < 11) { + close; + } + else if (aru_em == 11) { + next; + mes "[Sippie]"; + mes "Excuse me, but are you"; + mes "a friend of our pope?"; + mes "I think I saw you talk"; + mes "to her a while ago..."; + next; + mes "[Sippie]"; + mes "I don't understand why"; + mes "High Priestess Niren wants"; + mes "to go to war. I actually think"; + mes "that in her heart, she doesn't"; + mes "want it. She's sweet and kind"; + mes "once you get to know her."; + next; + mes "[Sippie]"; + mes "She loves children..."; + mes "She's like a mother to"; + mes "all the kids in Arunafeltz."; + mes "She even brought our pope to"; + mes "Rachel when she was a baby,"; + mes "raising her like her own child."; + next; + mes "[Sippie]"; + mes "If you didn't know she"; + mes "was our pope, it'd be easy"; + mes "to mistake her for High"; + mes "Priestess Niren's daughter."; + close; + } + else { + close; + } +} diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt index 00532ad7e..24251f26f 100644 --- a/npc/quests/quests_prontera.txt +++ b/npc/quests/quests_prontera.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== -//= 2.1 +//= 2.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -37,6 +37,7 @@ //= 2.0a Corrected a Typo error ";;". [Samuray22] //= 2.0b Corrected a Typo error. (bugreport:950) [Samuray22] //= 2.1 Added missing checkweights. [L0ne_W0lf] +//= 2.2 Added Nameless Island quest addition. [L0ne_W0lf] //============================================================ // Prontera Culvert @@ -2736,12 +2737,191 @@ prt_church,185,106,3 script Father Bamph 60,{ close; } else { - mes "[Father Bamph]"; - mes "I'm sorry, but would it"; - mes "be alright if we talked"; - mes "later? I have to handle"; - mes "a very important task now..."; - close; + if (prt_curse == 61) { +// Begin Nameless Island Access Quest Addition + if (aru_monas == 1) { + mes "[Father Bamph]"; + mes "Oh, I've been waiting for"; + mes "you, adventurer. I'm sorry"; + mes "for giving you such short"; + mes "notice, but it seems that"; + mes "you've grown much stronger"; + mes "since the last time we met."; + next; + mes "[Father Bamph]"; + mes "The Church has received"; + mes "a request from Prontera"; + mes "Palace, but we don't have"; + mes "the resources to handle it."; + mes "I believe you'd be well suited"; + mes "to this task if you'll help us."; + next; + mes "[Father Bamph]"; + mes "A man of high rank suddenly"; + mes "disappeared a while ago."; + mes "Although Prontera Palace"; + mes "asked us to find him, I can"; + mes "only tell you who he is later."; + next; + mes "[Father Bamph]"; + mes "All we know is that he was"; + mes "last seen in Comodo. Please"; + mes "speak to our informant, ^6B8E23Larjes^000000,"; + mes "and he will assist you in your"; + mes "search for the lost official."; + set aru_monas,2; + close; + } + else if (aru_monas == 2 || aru_monas == 3) { + mes "[Father Bamph]"; + mes "Please go to Comodo and"; + mes "find our informant, ^6B8E23Larjes^000000,"; + mes "in the Casino. He will help"; + mes "you in your search for the"; + mes "official who disappeared."; + close; + } + else if (aru_monas == 4) { + mes "[Father Bamph]"; + mes "Ah, so you found Larjes?"; + mes "How has your investigation of"; + mes "that official's disappearance"; + mes "progressing? I hope that he"; + mes "is still safe and sound"; + mes "when you find him."; + next; + select("Tell him what Larjes said."); + mes "[Father Bamph]"; + mes "I see. We've detected some"; + mes "disquieting activity from"; + mes "Arunafeltz lately, but I didn't"; + mes "think they would make"; + mes "their move so soon. Hmm..."; + mes "Give me a moment to think."; + set aru_monas,5; + close; + } + else if (aru_monas == 5) { + if (rand(1,10) == 10) { + mes "[Father Bamph]"; + mes "Well, I've considered all"; + mes "possible scenarios. I think"; + mes "it would work best if you"; + mes "continue your investigation"; + mes "on our behalf. That is, if"; + mes "you're willing to do it."; + next; + mes "[Father Bamph]"; + mes "We don't want to provoke"; + mes "an international conflict"; + mes "with our official involvement,"; + mes "but I also can't force you to"; + mes "work for us. Whether you"; + mes "can help is your choice."; + next; + if (select("Let me think about it.:Of course, I'll help.") == 1) { + mes "[Father Bamph]"; + mes "I hope that you decide"; + mes "to help us. The safety of"; + mes "our nation depends on the"; + mes "success of this investigation."; + mes "We could really use your help."; + close; + } + mes "[Father Bamph]"; + mes "Thank you. I'm glad to hear"; + mes "that you'll help us. You may"; + mes "take the airship in Izlude to"; + mes "travel to Arunafeltz, where you"; + mes "must continue your investigation."; + next; + mes "[Father Bamph]"; + mes "I believe that you should"; + mes "be able to learn more if you"; + mes "investigate the city of ^9370DBRachel^000000."; + mes "Please accept this money"; + mes "to cover your Airship fee."; + mes "Thank you, and good luck."; + set zeny,zeny+1500; + set aru_monas,6; + close; + } + else { + mes "[Father Bamph]"; + mes "Hmm... What's the best way"; + mes "for us to handle this? Let"; + mes "me think about our options."; + mes "We can--no. That wouldn't"; + mes "work. This will be difficult."; + close; + } + } + else if (aru_monas == 6) { + // Anyone else see the irony in this? + mes "[Father Bamph]"; + mes "You might have problems"; + mes "in Rachel since the culture"; + mes "there is much different than"; + mes "our own. Their ways of doing"; + mes "things, their government..."; + mes "Everything is tied to religion."; + close; + } + else if (aru_monas > 6 && aru_monas < 24) { + mes "[Father Bamph]"; + mes "Thank you so much for all"; + mes "of your hard work. Our agents"; + mes "will contact you whenever they"; + mes "uncover any new information."; + mes "Remember that no one can"; + mes "know what we've been doing."; + close; + } + else if (aru_monas == 24) { + mes "[Father Bamph]"; + mes "Thank you for bring us such"; + mes "important information. With"; + mes "your help, we were able to"; + mes "clear a few unsolved cases."; + mes "We expected something like"; + mes "this, but not this soon."; + next; + mes "[Father Bamph]"; + mes "I fear that the Royal Court"; + mes "has been bickering over their"; + mes "own selfish needs. I pray that"; + mes "it does not grow worse, devolve"; + mes "into chaos. ^666666*Sigh*^000000 We'll see..."; + set aru_monas,25; + close; + } + else if (aru_monas >= 25) { + mes "[Father Bamph]"; + mes "Thank you for bring us such"; + mes "important information. With"; + mes "your help, we were able to"; + mes "clear a few unsolved cases."; + mes "We expected something like"; + mes "this, but not this soon."; + next; + mes "[Father Bamph]"; + mes "I fear that the Royal Court"; + mes "has been bickering over their"; + mes "own selfish needs. I pray that"; + mes "it does not grow worse, devolve"; + mes "into chaos. ^666666*Sigh*^000000 We'll see..."; + close; + } +// End Nameless Island Access Quest Addition + else { + mes "[Father Bamph]"; + mes "I'm sorry, but would it"; + mes "be alright if we talked"; + mes "later? I have to handle"; + mes "a very important task now..."; + close; + } + } } } diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt index a1216d48a..8fe462d9f 100644 --- a/npc/quests/quests_rachel.txt +++ b/npc/quests/quests_rachel.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 2.4a +//= 2.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -50,6 +50,7 @@ //= 2.3 Added Zhed's portion of Thor Volcano Base Quest. (euRO) [L0ne_W0lf] //= 2.4 Updated Zhed's Thor Vol. Base addition dialog to iRO's. [L0ne_W0lf] //= 2.4a Further updates to Zhed's Veins addition. [L0ne_W0lf] +//= 2.5 Added Nameless Island quest addition. [L0ne_W0lf] //============================================================ // Lost Child Quest (Prerequisite to High Priest quest) @@ -4923,6 +4924,78 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{ if (MISC_QUEST & 8192) { // Start Veins "Thor Volcano Base" Quest Addition if (rachel_camel == 25) { +// Start Nameless Island Access Quest Addition + if (aru_monas == 11) { + mes "[High Priest Zhed]"; + mes "Ah, it's been a while,"; + mes "hasn't it? You look well,"; + mes "and I'm doing fine as you"; + mes "can see. What can I do"; + mes "for you today, "+strcharinfo(0)+"?"; + next; + if (select("I just wanted to say hi.:Ask About Veins Incident") == 1) { + mes "[High Priest Zhed]"; + mes "As you well know, I'm only"; + mes "a High Priest in title, and"; + mes "lost much of my influence"; + mes "amongst many of the other"; + mes "priests for my views."; + next; + mes "[High Priest Zhed]"; + mes "Still, I have faith that"; + mes "justice and good will"; + mes "prevail over the corruption"; + mes "that plagues our priests,"; + mes "so long as good people"; + mes "are willing to act."; + close2; + cutin "ra_gman",255; + end; + } + mes "[High Priest Zhed]"; + mes "Veins incident?"; + mes "I haven't heard of"; + mes "anything... Well, perhaps"; + mes "if you'd elaborate, then"; + mes "I'd understand a bit more."; + next; + mes "^3355FFYou told High Priest"; + mes "Zhed about the group of"; + mes "smugglers arrested in Veins.^000000"; + next; + mes "[High Priest Zhed]"; + mes "Oh, I think I did hear"; + mes "something about that earlier"; + mes "Let's see now... Ah, right"; + mes "Niren mentioned something"; + mes "strange about them."; + next; + mes "[High Priest Zhed]"; + mes "The smugglers were with"; + mes "a high ranking official from"; + mes "the Rune-Midgarts Kingdom,"; + mes "which is why Niren was so"; + mes "hesitant to take any action"; + mes "against them for a while."; + next; + mes "[High Priest Zhed]"; + mes "I was too preoccupied with"; + mes "other matters, and I didn't"; + mes "think much of it at the time."; + mes "Why don't you speak to Niren?"; + mes "I'm sure that she can tell you"; + mes "more about what happened."; + next; + mes "[High Priest Zhed]"; + mes "If you do decide to"; + mes "visit Niren, please"; + mes "send her my regards."; + set aru_monas,12; + close2; + cutin "ra_gman",255; + end; + } +// End Nameless Island Access Quest Addition. if (aru_vol == 0) { cutin "ra_gman",2; mes "[High Priest Zhed]"; diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt index 97e246be1..0ebc7105d 100644 --- a/npc/quests/quests_veins.txt +++ b/npc/quests/quests_veins.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.4a +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -35,6 +35,7 @@ //= 1.3a More fixes to some of the Base quest NPCs. [L0ne_W0lf] //= 1.4 Added missing checkweights. [L0ne_W0lf] //= 1.4a Corrected a typo error ";;". [Toms] +//= 1.5 Added Nameless Island quest addition. [L0ne_W0lf] //============================================================ // Stone Quest @@ -3033,6 +3034,86 @@ veins,327,185,3 script Kid#camelcamel 944,{ close; } else { +// Start Nameless Island Access Quest Addition + if (aru_monas == 15) { + mes "[Kid Karyn]"; + mes "Hi! It's good to see"; + mes "you again! Kurdi just came"; + mes "back home from the hospital,"; + mes "and is getting better everyday!"; + mes "Ah, and I've been taking care"; + mes "of her, just like I promised~"; + next; + mes "["+strcharinfo(0)+""; + mes "Really? That's good"; + mes "You should be proud~"; + next; + mes "[Kid Karyn]"; + mes "^666666*Blush*^000000 Heh heh!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Anyway, I was wondering"; + mes "if you could help me."; + mes "Your dad's a fisherman,"; + mes "right? Would you mind"; + mes "asking him if I could"; + mes "borrow his boat?"; + next; + mes "[Kid Karyn]"; + mes "Well... Actually..."; + mes "The pope said that my"; + mes "dad isn't allowed to use"; + mes "his boat for a while..."; + mes "I'm not sure why..."; + next; + mes "[Kid Karyn]"; + mes "So yeah. Dad's not allowed"; + mes "to go out to sea right now."; + mes "But it should be okay if it's"; + mes "you, right? Hey, you helped"; + mes "me, so I hafta help you, right?"; + next; + mes "[Kid Karyn]"; + mes "My dad is really mad that"; + mes "he can't use his boat so"; + mes "maybe we better not tell"; + mes "him you want to use it. Let's"; + mes "keep it our secret, okay?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "S-sure thing!"; + next; + mes "[Kid Karyn]"; + mes "Anyway, his boat is the"; + mes "only one on the south beach"; + mes "since all the other fishermen"; + mes "dock theirs boats in other"; + mes "places. Also, my dad's boat"; + mes "will rust if no one uses it."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Great! Thanks so much"; + mes "for your help, Karyn~"; + mes "I'll be sure to take"; + mes "good care of your dad's"; + mes "boat. I only need it for"; + mes "a little while, anyway."; + next; + mes "[Kid Karyn]"; + mes "Heh heh! Thanks!"; + mes "I'm happy that"; + mes "I can help you too!"; + set aru_monas,16; + close; + } + else if (aru_monas > 15) { + mes "[Kid Karyn]"; + mes "Hi! How do you like"; + mes "fishing on my dad's boat?"; + mes "Oh, and Kurdi says hi!"; + close; + } +// End Nameless Island Access Quest Addition. mes "[Kid Karyn]"; mes "Hello, hello!"; mes "Hey, did you need"; diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index 5f3c556c1..3e0bb06b0 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -78,6 +78,7 @@ npc: npc/quests/quests_louyang.txt npc: npc/quests/quests_lutie.txt npc: npc/quests/quests_morocc.txt //npc: npc/quests/quests_moscovia.txt +npc: npc/quests/quests_nameless.txt npc: npc/quests/quests_niflheim.txt npc: npc/quests/quests_payon.txt npc: npc/quests/quests_prontera.txt @@ -240,3 +241,7 @@ npc: npc/other/arena/arena_lvl80.txt npc: npc/other/arena/arena_party.txt npc: npc/other/arena/arena_point.txt // -------------------------------------------------------------- +// --------------------Hugel Monster Races ---------------------- +// CURRENTLY NOT IMPLEMENTED. DO NOT ENABLE. +//npc: npc/other/Monster_race.txt +// -------------------------------------------------------------- diff --git a/npc/warps/cities/nameless.txt b/npc/warps/cities/nameless.txt index d57c697b4..b2f034306 100644 --- a/npc/warps/cities/nameless.txt +++ b/npc/warps/cities/nameless.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= $ephiroth //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= Any Athena Version //===== Description: ========================================= @@ -12,108 +12,13 @@ //= 1.0 Initial version [$ephiroth] //= 1.1 Added SinSloth's warper to this file [Playtester] //= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 1.3 Removed SinSloth's warper from this file [L0ne_W0lf] //============================================================ nameless_n,157,184,0 warp namelesswarp0401 1,1,abbey01,51,12 -nameless_i,168,257,0 warp namelesswarp1001 1,1,nameless_in,12,43 -nameless_in,12,40,0 warp namelesswarp1002 1,1,nameless_i,168,254 nameless_i,252,130,0 warp namelesswarp1003 1,1,nameless_in,26,128 nameless_in,23,128,0 warp namelesswarp1004 1,1,nameless_i,249,130 nameless_i,79,256,0 warp namelesswarp1005 1,1,nameless_in,12,172 nameless_in,12,169,0 warp namelesswarp1006 1,1,nameless_i,82,256 nameless_i,78,94,0 warp namelesswarp1007 1,1,nameless_in,96,180 nameless_in,96,177,0 warp namelesswarp1008 1,1,nameless_i,81,96 - -ve_fild07,128,131,3 script Desert Coast Man#na 943,{ - - mes "[Desert Coast Sailor]"; - mes "Hey you! Yes, you!"; - mes "Have you ever heard"; - mes "about Nameless Island?..."; - next; - mes "[Desert Coast Sailor]"; - mes "Shh! Not that loudly!"; - mes "Rumors say there is an"; - mes "old monastery... you might"; - mes "want to take a look at it..."; - next; - mes "[Desert Coast Sailor]"; - mes "But you know... It is kind"; - mes "of forbidden to talk about"; - mes "this place... Sure, going"; - mes "there is somewhat impossible."; - mes "I can lead you there."; - next; - mes "[Desert Coast Sailor]"; - mes "10.000 zenys."; - mes "And I'll make sure nobody"; - mes "knows you went there. It looks"; - mes "like a fair trade, doesn't it?"; - next; - switch( select( "Sure.","Forget it." ) ) - { - case 1: - if(Zeny < 10000) - { - mes "[Desert Coast Sailor]"; - mes "Did you really think I would"; - mes "take that much risk for free?"; - mes "No money, no travel, understood?"; - close; - } - mes "[Desert Coast Sailor]"; - mes "Haha! I knew you truly were"; - mes "an adventurer! Let's go!"; - mes "I hope you didn't forget"; - mes "anything..."; - set Zeny,Zeny-10000; - close2; - warp "nameless_n",254,231; - end; - - case 2: - mes "[Desert Coast Sailor]"; - mes "Fine, as you wish."; - mes "Remember, don't talk to"; - mes "anyone about that place,"; - mes "or you might have problems..."; - close; - } -} - -nameless_n,251,236,3 script Desert Coast Man 943,{ - - mes "[Desert Coast Sailor]"; - mes "It's not like I care"; - mes "about you... But please,"; - mes "be careful, I heard some"; - mes "screams from the center of"; - mes "the island..."; - next; - mes "[Desert Coast Sailor]"; - mes "I'm going back to Veins,"; - mes "I don't like that place"; - mes "at all. Do you want to return"; - mes "with me?"; - next; - switch( select( "Take me far away.","I'll be fine by myself." ) ) - { - case 1: - mes "[Desert Coast Sailor]"; - mes "Okay. I see you are an"; - mes "adventurer, but at least"; - mes "you're a wise one."; - mes "I don't want to stay here."; - close2; - warp "ve_fild07",127,135; - end; - - case 2: - mes "[Desert Coast Sailor]"; - mes "That's your problem now."; - mes "I don't want to be part"; - mes "of this expedition."; - mes "Take care."; - close; - } -} |