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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-22 15:38:30 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-22 15:38:30 +0000
commit5f2901fbbb6d4f7deafa6f1a6638ca7f1d4dce87 (patch)
treee7a97e0f0c6fe330ceaafd5e74af71c04e8c27cf
parenta65e4681cd29db1d0936523cc8ff5646dc7dca5b (diff)
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- Simplified the global function "getJobName"
- Simplified function agitcheck so it isn't crash prone. Now it takes no arguments, and will return whether WoE is on or not. - Updated bundled scripts as required for this change. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9559 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--npc/Changelog.txt4
-rw-r--r--npc/custom/WoE_Setter.txt6
-rw-r--r--npc/custom/eAAC_Scripts/kafraExpress/ke_warp_woe.txt2
-rw-r--r--npc/guild/gldfunc_manager.txt2
-rw-r--r--npc/other/Global_Functions.txt164
-rw-r--r--src/map/guild.c4
-rw-r--r--src/map/script.c21
8 files changed, 18 insertions, 187 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 222ae80a9..775b833e8 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/12/22
+ * Simplified function agitcheck so it isn't crash prone. Now it takes no
+ arguments, and will return whether WoE is on or not.
* Now when you specify a max level beyond what the exp table has, the last
entry of the exp table will be duplicated to fill in the remaining levels.
[Skotlex]
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 380b4b97b..a97eed75b 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -33,6 +33,10 @@ KarLaeda
Date Added
======
+
+2006/12/22
+ * Corrected scripts to use the new format of agitcheck
+ * Simplified the global function "getJobName" [Skotlex]
2006/12/19
* Now root functions calls can have parenthesis (will take any parenthesis
after the function as the start of the argument list).
diff --git a/npc/custom/WoE_Setter.txt b/npc/custom/WoE_Setter.txt
index 8a842dec7..9fafa0233 100644
--- a/npc/custom/WoE_Setter.txt
+++ b/npc/custom/WoE_Setter.txt
@@ -120,7 +120,7 @@ L_Reset:
mes "Are you sure?";
next;
menu "No, what was I thinking",L_No,"Yes I really want to do it",-;
- if(agitcheck(0)==1) goto L_WoEOn;
+ if(agitcheck()) goto L_WoEOn;
deletearray $sday[0],200;
deletearray $eday[0],200;
deletearray $woetime[0],200;
@@ -173,14 +173,14 @@ L_StartLoop:
// Stop WoE
L_End:
- if(agitcheck(0)==0) end;
+ if(!agitcheck()) end;
Announce "The War Of Emperium is over!",8;
AgitEnd;
end;
// Start WoE
L_Start:
- if(agitcheck(0)==1) end;
+ if(agitcheck()) end;
Announce "The War Of Emperium has begun!",8;
AgitStart;
end;
diff --git a/npc/custom/eAAC_Scripts/kafraExpress/ke_warp_woe.txt b/npc/custom/eAAC_Scripts/kafraExpress/ke_warp_woe.txt
index 2adce07a0..f9aefbb49 100644
--- a/npc/custom/eAAC_Scripts/kafraExpress/ke_warp_woe.txt
+++ b/npc/custom/eAAC_Scripts/kafraExpress/ke_warp_woe.txt
@@ -25,7 +25,7 @@ function script F_keWarpWOE {
callfunc "F_keIntro", e_srt, "Sorry, these warps are only available to people who belong to a Guild.";
return;
}
- if ($@kewg_checkAgit && agitcheck(0) == 0) {
+ if ($@kewg_checkAgit && !agitcheck()) {
callfunc "F_keIntro", e_srt, "Sorry, these warps are only enabled during the Guild Wars.";
return;
}
diff --git a/npc/guild/gldfunc_manager.txt b/npc/guild/gldfunc_manager.txt
index d42f37ed7..619291df8 100644
--- a/npc/guild/gldfunc_manager.txt
+++ b/npc/guild/gldfunc_manager.txt
@@ -231,7 +231,7 @@ function script F_GldManager {
//set @SGuardian,strmobinfo(4,1287) + (@Defence*2000);
//uncomment the following line to disable guardians Installation during WoE
- //if(agitcheck(0) != 0) goto L_CantGuard;
+ //if(agitcheck()) goto L_CantGuard;
mes "Would you like to install a guardian? Guardians will protect the guild base from enemies.";
mes "Please choose a guardian.";
next;
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt
index d8a8f4d93..757ae4aa6 100644
--- a/npc/other/Global_Functions.txt
+++ b/npc/other/Global_Functions.txt
@@ -282,167 +282,7 @@ function script F_ItemName {
//////////////////////////////////////////////////////////////////////////////////
function script getJobName {
- switch(getarg(0)){
- case Job_Novice:
- return "Novice";
- case Job_Swordman:
- return "Swordman";
- case Job_Mage:
- return "Magician";
- case Job_Archer:
- return "Archer";
- case Job_Acolyte:
- return "Acolyte";
- case Job_Merchant:
- return "Merchant";
- case Job_Thief:
- return "Thief";
- case Job_Knight:
- case Job_Knight2:
- return "Knight";
- case Job_Priest:
- return "Priest";
- case Job_Wizard:
- return "Wizard";
- case Job_Blacksmith:
- return "Blacksmith";
- case Job_Hunter:
- return "Hunter";
- case Job_Assassin:
- return "Assassin";
- case Job_Crusader:
- case Job_Crusader2:
- return "Crusader";
- case Job_Monk:
- return "Monk";
- case Job_Sage:
- return "Sage";
- case Job_Rogue:
- return "Rogue";
- case Job_Alchem:
- return "Alchemist";
- case Job_Bard:
- return "Bard";
- case Job_Dancer:
- return "Dancer";
- case Job_SuperNovice:
- return "Super Novice";
- case Job_Gunslinger:
- return "Gunsligner";
- case Job_Ninja:
- return "Ninja";
- case Job_Xmas:
- return "Xmas";
- case Job_Novice_High:
- return "Novice High";
- case Job_Swordman_High:
- return "Swordman High";
- case Job_Mage_High:
- return "Magician High";
- case Job_Archer_High:
- return "Archer High";
- case Job_Acolyte_High:
- return "Acolyte High";
- case Job_Merchant_High:
- return "Merchant High";
- case Job_Thief_High:
- return "Thief High";
- case Job_Lord_Knight:
- case Job_Lord_Knight2:
- return "Lord Knight";
- case Job_High_Priest:
- return "High Priest";
- case Job_High_Wizard:
- return "High Wizard";
- case Job_Whitesmith:
- return "Whitesmith";
- case Job_Sniper:
- return "Sniper";
- case Job_Assassin_Cross:
- return "Assassin Cross";
- case Job_Paladin:
- case Job_Paladin2:
- return "Paladin";
- case Job_Champion:
- return "Champion";
- case Job_Professor:
- return "Professor";
- case Job_Stalker:
- return "Stalker";
- case Job_Creator:
- return "Creator";
- case Job_Clown:
- return "Clown";
- case Job_Gypsy:
- return "Gypsy";
- case Job_Baby:
- return "Baby";
- case Job_Baby_Swordman:
- return "Baby Swordman";
- case Job_Baby_Mage:
- return "Baby Magician";
- case Job_Baby_Archer:
- return "Baby Archer";
- case Job_Baby_Acolyte:
- return "Baby Acolyte";
- case Job_Baby_Merchant:
- return "Baby Merchant";
- case Job_Baby_Thief:
- return "Baby Thief";
- case Job_Baby_Knight:
- case Job_Baby_Knight2:
- return "Baby Knight";
- case Job_Baby_Priest:
- return "Baby Priest";
- case Job_Baby_Wizard:
- return "Baby Wizard";
- case Job_Baby_Blacksmith:
- return "Baby Blacksmith";
- case Job_Baby_Hunter:
- return "Baby Hunter";
- case Job_Baby_Assassin:
- return "Baby Assassin";
- case Job_Baby_Crusader:
- case Job_Baby_Crusader2:
- return "Baby Crusader";
- case Job_Baby_Monk:
- return "Baby Monk";
- case Job_Baby_Sage:
- return "Baby Sage";
- case Job_Baby_Rogue:
- return "Baby Rogue";
- case Job_Baby_Alchem:
- return "Baby Alchemist";
- case Job_Baby_Bard:
- return "Baby Bard";
- case Job_Baby_Dancer:
- return "Baby Dancer";
- case Job_Super_Baby:
- return "Super Baby";
- case Job_Taekwon:
- if(Sex == 0)
- return "Taekwon Girl";
- else
- return "Taekwon Boy";
- case Job_Star_Gladiator:
- case Job_Star_Gladiator2:
- return "Star Gladiator";
- case Job_Soul_Linker:
- return "Soul Linker";
- case Job_Ninja:
- return "Ninja";
- case Job_Gunslinger:
- return "Gunslinger";
- case Job_Xmas:
- return "Christmas";
- case Option_Wedding:
- if(Sex == 0)
- return "Bride";
- else
- return "Bridegroom";
- default:
- return "omghaxor";
- }
+ return jobname(getarg(0));
}
//////////////////////////////////////////////////////////////////////////////////
@@ -483,4 +323,4 @@ function script F_Load2Skills {
}
set ADV_QSK2,0; //Clear var
return;
-} \ No newline at end of file
+}
diff --git a/src/map/guild.c b/src/map/guild.c
index a5db3664a..60643eede 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -1898,8 +1898,7 @@ int guild_agit_break(struct mob_data *md)
{ // Run One NPC_Event[OnAgitBreak]
char *evname;
- nullpo_retr(0, md);
-
+ if(!agit_flag) return 0; // Agit already End
evname=(char *)aMallocA((strlen(md->npc_event) + 1)*sizeof(char));
strcpy(evname,md->npc_event);
@@ -1908,7 +1907,6 @@ int guild_agit_break(struct mob_data *md)
// But Script will be stop, so nothing...
// Maybe will be changed in the futher..
// int c = npc_event_do(evname);
- if(!agit_flag) return 0; // Agit already End
add_timer(gettick()+battle_config.gvg_eliminate_time,guild_gvg_eliminate_timer,md->bl.m,(int)evname);
return 0;
}
diff --git a/src/map/script.c b/src/map/script.c
index 8357c094d..919c22917 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -3806,7 +3806,7 @@ struct script_function buildin_func[] = {
{buildin_maprespawnguildid,"maprespawnguildid","sii"},
{buildin_agitstart,"agitstart",""}, // <Agit>
{buildin_agitend,"agitend",""},
- {buildin_agitcheck,"agitcheck","i"}, // <Agitcheck>
+ {buildin_agitcheck,"agitcheck",""}, // <Agitcheck>
{buildin_flagemblem,"flagemblem","i"}, // Flag Emblem
{buildin_getcastlename,"getcastlename","s"},
{buildin_getcastledata,"getcastledata","si*"},
@@ -8790,28 +8790,15 @@ int buildin_agitend(struct script_state *st)
return 0;
}
/*==========================================
- * agitcheck 1; // choice script
- * if(@agit_flag == 1) goto agit;
- * if(agitcheck(0) == 1) goto agit;
+ * Returns whether woe is on or off. // choice script
*------------------------------------------
*/
int buildin_agitcheck(struct script_state *st)
{
- struct map_session_data *sd;
- int cond;
-
- cond=conv_num(st,& (st->stack->stack_data[st->start+2]));
-
- if(cond == 0) {
- if (agit_flag==1) push_val(st->stack,C_INT,1);
- if (agit_flag==0) push_val(st->stack,C_INT,0);
- } else {
- sd=script_rid2sd(st);
- if (agit_flag==1) pc_setreg(sd,add_str("@agit_flag"),1);
- if (agit_flag==0) pc_setreg(sd,add_str("@agit_flag"),0);
- }
+ push_val(st->stack,C_INT,agit_flag);
return 0;
}
+
int buildin_flagemblem(struct script_state *st)
{
int g_id=conv_num(st,& (st->stack->stack_data[st->start+2]));