diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-04 20:04:16 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-04 20:04:16 +0000 |
commit | 432cfb3f42c628834d9b6cc5653c78ffbfda037c (patch) | |
tree | 2d51e350710f4945e0dff6d8ecd9a6cbf2ecb5a0 | |
parent | bb78f61a194f92934784d108cb8e54e391c570aa (diff) | |
download | hercules-432cfb3f42c628834d9b6cc5653c78ffbfda037c.tar.gz hercules-432cfb3f42c628834d9b6cc5653c78ffbfda037c.tar.bz2 hercules-432cfb3f42c628834d9b6cc5653c78ffbfda037c.tar.xz hercules-432cfb3f42c628834d9b6cc5653c78ffbfda037c.zip |
- Changed function itemdb_group to itemdb_group_bonus, it now calculates the total group bonuses of a player for a given item.
- Changed itemhealrate to itemgrouphealrate, added a structure itemhealrate to allow storing item-healing bonuses per item.
- Modified bAddItemHealRate so it can receive both item-id and item-group values (since the first item-id is +500, there's no risk of mixing them up).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8136 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | doc/item_bonus.txt | 4 | ||||
-rw-r--r-- | src/map/itemdb.c | 33 | ||||
-rw-r--r-- | src/map/itemdb.h | 2 | ||||
-rw-r--r-- | src/map/map.h | 6 | ||||
-rw-r--r-- | src/map/pc.c | 30 | ||||
-rw-r--r-- | src/map/status.c | 3 |
7 files changed, 48 insertions, 33 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 19d97c771..91ab843e1 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,9 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/04
+ * Modified bAddItemHealRate so it can receive both item-id and item-group
+ values (since the first item-id is +500, there's no risk of mixing them
+ up). [Skotlex]
* Removed settings enemy_critical_rate, homun_critical_rate. Added settings
enable_critical (defaults to specify only players), mob_critical_rate and
critical_rate. The last applies to all non-mobs and non-players
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index b6a947646..db2843933 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -183,7 +183,9 @@ bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when //---- 2/22 new card effects ----
-bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x%
+bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x%,
+ you can also use direct item IDs instead
+ of group values.
(Check db/item_group_db.txt)
//---- 3/15 new card effects ----
diff --git a/src/map/itemdb.c b/src/map/itemdb.c index 728ea0108..f3d462002 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -111,36 +111,25 @@ int itemdb_searchrandomid(int group) ShowError("itemdb_searchrandomid: No item entries for group id %d\n", group);
return UNKNOWN_ITEM_ID;
}
-
/*==========================================
- * Returns the group this item belongs to.
- * Skips general random item givers (gift/blue/violet box)
+ * Calculates total item-group related bonuses for the given item. [Skotlex]
*------------------------------------------
*/
-int itemdb_group (int nameid)
+int itemdb_group_bonus(struct map_session_data *sd, int itemid)
{
- int i, j;
+ int bonus = 0, i, j;
for (i=0; i < MAX_ITEMGROUP; i++) {
- switch (i) {
- case IG_BLUEBOX:
- case IG_VIOLETBOX:
- case IG_CARDALBUM:
- case IG_GIFTBOX:
- case IG_COOKIEBAG:
- case IG_GIFTBOX_1:
- case IG_GIFTBOX_2:
- case IG_GIFTBOX_3:
- case IG_GIFTBOX_4:
- case IG_GIFTBOXCHINA:
- continue;
- }
-
+ if (!sd->itemgrouphealrate[i])
+ continue;
for (j=0; j < itemgroup_db[i].qty; j++) {
- if (itemgroup_db[i].id[j] == nameid)
- return i;
+ if (itemgroup_db[i].id[j] == itemid)
+ {
+ bonus += sd->itemgrouphealrate[i];
+ continue;
+ }
}
}
- return -1;
+ return bonus;
}
/*==========================================
diff --git a/src/map/itemdb.h b/src/map/itemdb.h index d8255ef5a..fc4f1188b 100644 --- a/src/map/itemdb.h +++ b/src/map/itemdb.h @@ -104,7 +104,7 @@ struct item_data* itemdb_exists(int nameid); #define itemdb_available(n) (itemdb_exists(n) && itemdb_search(n)->flag.available)
#define itemdb_viewid(n) (itemdb_search(n)->view_id)
#define itemdb_autoequip(n) (itemdb_search(n)->flag.autoequip)
-int itemdb_group(int nameid);
+int itemdb_group_bonus(struct map_session_data *sd, int itemid);
int itemdb_searchrandomid(int flags);
diff --git a/src/map/map.h b/src/map/map.h index a56f14aaa..68fd25d7b 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -629,7 +629,7 @@ struct map_session_data { int magic_addsize[3];
int critaddrace[RC_MAX];
int expaddrace[RC_MAX];
- int itemhealrate[MAX_ITEMGROUP];
+ int itemgrouphealrate[MAX_ITEMGROUP];
short sp_gain_race[RC_MAX];
// zeroed arrays end here.
// zeroed structures start here
@@ -651,6 +651,10 @@ struct map_session_data { short id, group;
int race, rate;
} add_drop[MAX_PC_BONUS];
+ struct {
+ int nameid;
+ int rate;
+ } itemhealrate[MAX_PC_BONUS];
// zeroed structures end here
// zeroed vars start here.
int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
diff --git a/src/map/pc.c b/src/map/pc.c index 2b931ba23..a42911e56 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -2167,10 +2167,18 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) case SP_ADD_ITEM_HEAL_RATE: if(sd->state.lr_flag == 2) break; - if (type2 < MAX_ITEMGROUP) - sd->itemhealrate[type2] += val; - else - ShowWarning("pc_bonus2: AddItemHealRate: Group %d is beyond limit (%d).\n", type2, MAX_ITEMGROUP); + if (type2 < MAX_ITEMGROUP) { //Group bonus + sd->itemgrouphealrate[type2] += val; + break; + } + //Standard item bonus. + for(i=0; i < MAX_PC_BONUS && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++); + if(i == MAX_PC_BONUS) { + ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", MAX_PC_BONUS); + break; + } + sd->itemhealrate[i].nameid = type2; + sd->itemhealrate[i].rate += val; break; case SP_EXP_ADDRACE: if(sd->state.lr_flag != 2) @@ -5329,7 +5337,7 @@ void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int ty */ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) { - int bonus, type; + int i, bonus; if(hp) { bonus = 100 + (sd->battle_status.vit<<1) @@ -5337,8 +5345,16 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) + pc_checkskill(sd,AM_LEARNINGPOTION)*5; // A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG] bonus += (potion_flag==2)?50:(potion_flag==3?100:0); - if ((type = itemdb_group(itemid)) > 0 && type < MAX_ITEMGROUP && sd->itemhealrate[type]) - bonus += bonus * sd->itemhealrate[type] / 100; + //Item Group bonuses + bonus += bonus*itemdb_group_bonus(sd, itemid)/100; + //Individual item bonuses. + for(i = 0; i < MAX_PC_BONUS && sd->itemhealrate[i].nameid; i++) + { + if (sd->itemhealrate[i].nameid == itemid) { + bonus += bonus*sd->itemhealrate[i].rate/100; + break; + } + } if(bonus!=100) hp = hp * bonus / 100; } diff --git a/src/map/status.c b/src/map/status.c index 8b2942add..5ecb9a93b 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1539,7 +1539,7 @@ int status_calc_pc(struct map_session_data* sd,int first) + sizeof(sd->magic_addsize) + sizeof(sd->critaddrace) + sizeof(sd->expaddrace) - + sizeof(sd->itemhealrate) + + sizeof(sd->itemgrouphealrate) + sizeof(sd->sp_gain_race) ); @@ -1578,6 +1578,7 @@ int status_calc_pc(struct map_session_data* sd,int first) + sizeof(sd->add_dmg) + sizeof(sd->add_mdmg) + sizeof(sd->add_drop) + + sizeof(sd->itemhealrate) ); // vars zeroing. ints, shorts, chars. in that order. |