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authorAndrei Karas <akaras@inbox.ru>2018-12-14 06:27:52 +0300
committerAndrei Karas <akaras@inbox.ru>2018-12-14 23:52:47 +0300
commitd17b51770830d9e9e395d1b87b26572d8434fd57 (patch)
tree3798be1ab06953fb21ca58a2a93cd257848a7640
parentbc682624496b854607b8e1bd976bb317eb8b0d4f (diff)
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Add script command expandInventoryAck
It send initial response for inventory expanding request.
-rw-r--r--doc/script_commands.txt19
-rw-r--r--src/map/script.c21
2 files changed, 39 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 0096cedfd..5fad09c9f 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -10256,5 +10256,22 @@ That command will send a service message to the chat window of the character
specified by account ID or name, or to connected to npc player.
It will not be seen by anyone else.
-Works fro 20170830 RE and main and for any zero clients
+Works for 20170830 RE and main and for any zero clients
+---------------------------------------
+
+*expandInventoryAck(<result>{, <itemId>})
+
+Send initial inventory expansion result.
+Normally this function should be called from script label
+inventory_expansion::OnInventoryExpandRequest.
+
+Valid result statuses:
+ EXPAND_INVENTORY_ASK_CONFIRMATION - force client to ask player about inventory expansion
+ EXPAND_INVENTORY_FAILED - other failed reason
+ EXPAND_INVENTORY_OTHER_WORK - failed because player busy with other work
+ EXPAND_INVENTORY_MISSING_ITEM - failed because missing item
+ EXPAND_INVENTORY_MAX_SIZE - failed because inventory size already maximum
+
+ItemId make sense only if result is EXPAND_INVENTORY_ASK_CONFIRMATION
+Works for 20181212 zero clients
---------------------------------------
diff --git a/src/map/script.c b/src/map/script.c
index 8d3de56a5..cf192fce8 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -24860,6 +24860,20 @@ static BUILDIN(enchantitem)
return true;
}
+// send ack to inventory expand request
+static BUILDIN(expandInventoryAck)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ if (sd == NULL)
+ return false;
+ int itemId = 0;
+ if (script_hasdata(st, 3)) {
+ itemId = script_getnum(st, 3);
+ }
+ clif->inventoryExpandAck(sd, script_getnum(st, 2), itemId);
+ return true;
+}
+
/**
* Adds a built-in script function.
*
@@ -25600,6 +25614,7 @@ static void script_parse_builtin(void)
BUILDIN_DEF(itempreview, "i"),
BUILDIN_DEF(enchantitem, "iii"),
+ BUILDIN_DEF(expandInventoryAck, "i?"),
};
int i, len = ARRAYLENGTH(BUILDIN);
RECREATE(script->buildin, char *, script->buildin_count + len); // Pre-alloc to speed up
@@ -26023,6 +26038,12 @@ static void script_hardcoded_constants(void)
script->set_constant("ITR_NOAUCTION", ITR_NOAUCTION, false, false);
script->set_constant("ITR_ALL", ITR_ALL, false, false);
+ script->constdb_comment("inventory expand ack responds");
+ script->set_constant("EXPAND_INV_ASK_CONFIRMATION", EXPAND_INVENTORY_ASK_CONFIRMATION, false, false);
+ script->set_constant("EXPAND_INV_FAILED", EXPAND_INVENTORY_FAILED, false, false);
+ script->set_constant("EXPAND_INV_OTHER_WORK", EXPAND_INVENTORY_OTHER_WORK, false, false);
+ script->set_constant("EXPAND_INV_MISSING_ITEM", EXPAND_INVENTORY_MISSING_ITEM, false, false);
+ script->set_constant("EXPAND_INV_MAX_SIZE", EXPAND_INVENTORY_MAX_SIZE, false, false);
script->constdb_comment("Renewal");
#ifdef RENEWAL