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authorcodemaster <codemaster@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-11 20:31:08 +0000
committercodemaster <codemaster@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-11 20:31:08 +0000
commitc1f2be7d5a64e68ea6fca48ecea1d464fe885e39 (patch)
tree160d877cd1c4d3468d7c57bf70766ca3e4724f63
parent3335a97ebb7aa27576175be6a7492416f4361179 (diff)
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Whoops! Forgot to commit this yesterday :)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@133 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--src/map/pc.c17
1 files changed, 14 insertions, 3 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 68fed3fb9..40ae26ae3 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1423,6 +1423,11 @@ int pc_calcstatus(struct map_session_data* sd,int first)
if( (skill=pc_checkskill(sd,AC_OWL))>0 ) // ふくろうの目
sd->paramb[4] += skill;
+ if((skill=pc_checkskill(sd,BS_HILTBINDING))>0) { // Hilt binding gives +1 str +4 atk
+ sd->paramb[4] ++;
+ sd->base_atk += 4;
+ }
+
// ステータス変化による基本パラメータ補正
if(sd->sc_count){
if(sd->sc_data[SC_CONCENTRATE].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1){ // 集中力向上
@@ -1576,7 +1581,10 @@ int pc_calcstatus(struct map_session_data* sd,int first)
sd->subele[6] += skill*5;
}
if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0)
- sd->subele[3] += skill*4;
+ {
+ sd->subele[0] += skill;
+ sd->subele[3] += skill*5;
+ }
bl=sd->status.base_level;
@@ -1741,8 +1749,8 @@ int pc_calcstatus(struct map_session_data* sd,int first)
}
if(sd->sc_data[SC_MAGICPOWER].timer!=-1){ //魔法力増幅
- sd->matk1 = sd->matk1*(100+2*sd->sc_data[SC_MAGICPOWER].val1)/100;
- sd->matk2 = sd->matk2*(100+2*sd->sc_data[SC_MAGICPOWER].val1)/100;
+ sd->matk1 = sd->matk1*(100+5*sd->sc_data[SC_MAGICPOWER].val1)/100;
+ sd->matk2 = sd->matk2*(100+5*sd->sc_data[SC_MAGICPOWER].val1)/100;
}
if(sd->sc_data[SC_ATKPOT].timer!=-1)
sd->watk += sd->sc_data[SC_ATKPOT].val1;
@@ -4891,6 +4899,9 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
// 歩 いていたら足を止める
if(sd->sc_data[SC_ENDURE].timer == -1 && !sd->special_state.infinite_endure)
pc_stop_walking(sd,3);
+ else if(sd->sc_data[SC_ENDURE].timer != -1 && src->type==BL_MOB) // [Celest]
+ if((--sd->sc_data[SC_ENDURE].val2) <= 0)
+ skill_status_change_end(&sd->bl, SC_ENDURE, -1);
// 演奏/ダンスの中断
if(damage > sd->status.max_hp>>2)
skill_stop_dancing(&sd->bl,0);