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authorRidley <ridley8819@gmail.com>2017-02-11 19:34:33 +0100
committerGitHub <noreply@github.com>2017-02-11 19:34:33 +0100
commit63ac8191d6a72c46a6822ca59273cb751ded6552 (patch)
tree4ea36286d350f99f64bc6220007d22e48d633f23
parentc6ade90ae7c3f56f9f51a3376dc680ab64ef49bf (diff)
parentc7b33216f31e1465fdedd60ba56a2d197bdbcfb1 (diff)
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Merge pull request #1561 from Asheraf/moscovia
Add quest log for moscovia quests
-rw-r--r--npc/quests/quests_moscovia.txt125
1 files changed, 118 insertions, 7 deletions
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt
index 4a9ab322b..c722f2677 100644
--- a/npc/quests/quests_moscovia.txt
+++ b/npc/quests/quests_moscovia.txt
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) 2012-2017 Hercules Dev Team
//= Copyright (C) Lemongrass
//= Copyright (C) Euphy
//= Copyright (C) Joseph
@@ -17,6 +17,7 @@
//= Copyright (C) Gepard
//= Copyright (C) brianluau
//= Copyright (C) Kisuka
+//= Copyright (C) Asheraf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -43,7 +44,7 @@
//= The Moving Island, Help Mikhail, Acorn Exchange, Banish Winter, Shafka
//= Hat, Koshei the Immortal.
//================= Current Version =======================================
-//= 2.3
+//= 2.4
//=========================================================================
//== The Moving Island :: mos_whale_edq ====================
@@ -65,6 +66,7 @@ moscovia,171,71,3 script Berbayeff#npc 4_M_RUSMAN2,{
mes "seen many marvelous things";
mes "from near and far.";
next;
+ setquest(18100);
mes "[Berbayeff]";
mes "I'm sure you'll probably";
mes "be interested in my story.";
@@ -189,6 +191,7 @@ moscovia,171,71,3 script Berbayeff#npc 4_M_RUSMAN2,{
mes "I'll definitely go up to that";
mes "island... and verify it with my own eyes!";
mos_whale_edq = 1;
+ changequest(18100, 18101);
close;
} else if (mos_whale_edq == 1) {
.@speak = rand(1,5);
@@ -235,6 +238,7 @@ moscovia,171,71,3 script Berbayeff#npc 4_M_RUSMAN2,{
mes "If you want to find the island";
mes "by ship, go to Mr. Ibanoff";
mes "and ask for a favor.";
+ changequest(18101, 18102);
close;
} else if (mos_whale_edq > 12 && mos_whale_edq < 42) {
emotion e_omg;
@@ -298,6 +302,8 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "What's up?";
next;
if(select("Tell me an adventure story.", "Lend me your ship.") == 1) {
+ completequest(18101, 18102);
+ setquest(18103);
mes "[Mr. Ibanoff]";
mes "You are an adventurer, right?";
mes "You come from a strange land?";
@@ -399,6 +405,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "If you ever need anything,";
mes "come talk to me whenever, hahaha!";
mos_whale_edq = 2;
+ changequest(18103, 18104);
close;
}
if (mos_whale_edq == 2) {
@@ -452,6 +459,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "materials, bring them to me. I'll";
mes "repair the ship.";
mos_whale_edq = 3;
+ changequest(18104, 18105);
close;
}
emotion e_ag;
@@ -483,6 +491,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
delitem Tube,5;
delitem Jubilee,10;
mos_whale_edq = 4;
+ changequest(18105, 18106);
mes "[Mr. Ibanoff]";
mes "Okay, we are at the ready.";
mes "When would you like to depart?";
@@ -603,6 +612,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "back to the island, I want to go";
mes "together with you! Eh? Hahaha!";
mos_whale_edq = 16;
+ changequest(18111, 18112);
close;
} else if (mos_whale_edq < 18) {
mes "[Mr. Ibanoff]";
@@ -640,6 +650,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "[Mr. Ibanoff]";
mes "Again, let's get the ship ready and sail before the sun sets!";
mos_whale_edq = 19;
+ changequest(18113, 18114);
close;
}
mes "[Mr. Ibanoff]";
@@ -676,6 +687,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "been, it's very good to see you";
mes "again.";
mos_whale_edq = 19;
+ changequest(18113, 18114);
next;
mes "[Mr. Ibanoff]";
mes "I can guess you'd like to go to";
@@ -821,6 +833,7 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 4_M_RUSBALD,{
mes "At first, hold the rudder to go";
mes "forward, to the east.";
mos_whale_edq = 5;
+ changequest(18106, 18107);
close;
} else if (mos_whale_edq == 5) {
mes "[Mr. Ibanoff]";
@@ -874,6 +887,7 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 4_M_RUSBALD,{
mes "Go around the deck to look more";
mes "carefully! Go!";
mos_whale_edq = 12;
+ changequest(18107, 18108);
donpcevent "#findship::OnEnable";
close;
} else if (mos_whale_edq == 12) {
@@ -904,6 +918,7 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 4_M_RUSBALD,{
mes "At first, hold the rudder to go";
mes "forward, to the east.";
mos_whale_edq = 20;
+ changequest(18114, 18115);
close;
} else if (mos_whale_edq == 20) {
mes "[Mr. Ibanoff]";
@@ -921,6 +936,7 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 4_M_RUSBALD,{
mes "There is a moving island!";
mes "We have done well!";
next;
+ changequest(18115, 18116);
mes "[Mr. Ibanoff]";
mes "Oh...my...";
mes "It really is there...";
@@ -1230,6 +1246,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "the back of a gigantic whale!";
mes "That's why I call it Whale Island!";
next;
+ changequest(18109, 18110);
mes "["+strcharinfo(PC_NAME)+"]";
mes "How...? How is it possible";
mes "that the water flows in streams";
@@ -1269,6 +1286,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
next;
callsub S_AS_3;
mos_whale_edq = 14;
+ changequest(18110, 18111);
close2;
sleep2 20000;
mos_whale_edq = 15;
@@ -1411,6 +1429,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "I'll send you back to the";
mes "mainland.";
mos_whale_edq = 31;
+ changequest(18116, 18117);
close;
} else if (mos_whale_edq == 31) {
mes "[Aged Stranger]";
@@ -1449,6 +1468,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
delitem Goats_Horn,20;
delitem Sea_Otter_Leather,10;
mos_whale_edq = 34;
+ changequest(18117, 18118);
mes "[Aged Stranger]";
mes "Wait for a moment until I make the";
mes "instrument successfully.";
@@ -1495,6 +1515,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "the ancestors of Moscovia.";
getitem GUSLI, 1;
mos_whale_edq = 35;
+ changequest(18118, 18119);
next;
mes "[Aged Stranger]";
mes "I am the last person who has";
@@ -1696,6 +1717,7 @@ S_AS_1:
mes "With your ability to play, surely";
mes "you can win the admiration of all.";
mos_whale_edq = 38;
+ changequest(18119, 18120);
close;
}
mes "[Aged Stranger]";
@@ -1891,6 +1913,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
mes "banishing winter with magic,";
mes "announce that to me immediately.";
mos_nowinter = 14;
+ changequest(18076, 18077);
close;
}
}
@@ -1934,6 +1957,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
mes "If you do that, I will arrest you immediately!";
mes "So take care of yourself.";
mos_nowinter = 14;
+ changequest(18076, 18077);
close;
}
mes "[Csar Alexsay III]";
@@ -2004,6 +2028,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
mes "I give it as an atonement";
mes "to make my people happy.";
mos_nowinter = 21;
+ completequest(18079);
getitem Old_Blue_Box,1;
next;
mes "[Csar Alexsay III]";
@@ -2111,6 +2136,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
mes "You have a heavy responsibility.";
mes "Bring evidence of this whale island to me, to provide me with some relief. Now go.";
mos_whale_edq = 18;
+ changequest(18112, 18113);
close;
} else if (mos_whale_edq > 17 && mos_whale_edq < 35) {
mes "[Csar Alexsay III]";
@@ -2307,6 +2333,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
getitem Old_Violet_Box,1;
getexp RENEWAL_EXP?100000:1200000,0;
mos_whale_edq = 41;
+ completequest(18120);
close;
}
mes "[Csar Alexsay III]";
@@ -2558,6 +2585,7 @@ OnTouch:
mes "Watch out! "+strcharinfo(PC_NAME)+"!";
mes "Ah... That... That is... What...";
mos_whale_edq = 13;
+ changequest(18108, 18109);
close2;
warp "mosk_fild01",95,93;
end;
@@ -2697,6 +2725,7 @@ function script F_MOS_1 {
mes "Mikhail is such a timid boy. I guess he didn't leave this village.";
mes "Please bring him to me, then~";
mos_swan = 1;
+ setquest(18060);
close;
}
@@ -2751,6 +2780,7 @@ mosk_in,144,279,5 script Gallina#mos 4_F_RUSWOMAN1,{
mes "Well, now I have to get to work!";
mes "I'll make you my hotcakes someday. Please visit me later";
mos_swan = 100;
+ completequest(18069);
getexp RENEWAL_EXP?90000:1000000,0;
close;
}
@@ -2863,7 +2893,10 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "It's the only clue, I guess I'll go to ^3131FFInn 'Sticky Herb Tree'^000000?";
- if (mos_swan == 2) mos_swan = 3;
+ if (mos_swan == 2) {
+ mos_swan = 3;
+ changequest(18060, 18061);
+ }
next;
break;
case 4:
@@ -3084,6 +3117,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{
mes "- I need to know what's required for the paste.";
mes "I'll ask that guy ^3131FFMr. Victor^000000 about them. -";
mos_swan = 12;
+ changequest(18064, 18065);
close;
break;
case 2:
@@ -3139,6 +3173,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{
mes "Now I'm gonna give this back to Mom.";
donpcevent "Mikhail#mos::OnInit";
mos_swan = 25;
+ changequest(18068, 18069);
delitem High_Strength_Adhesive,1;
close;
}
@@ -3302,6 +3337,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{
mes "I was unkind to make you stay here but wasn't it easier for you? hoho.";
mes "When it gets dark, promise me to come here again. Hoho";
mos_swan = 7;
+ changequest(18061, 18062);
close;
break;
case 3:
@@ -3380,6 +3416,7 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{
mes "[Pub Owner]";
mes "You're welcome.";
mos_swan = 8;
+ changequest(18062, 18063);
close;
}
mes "[Pub Owner]";
@@ -3596,6 +3633,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{
mes "[Victor]";
mes "He might've just hidden himself somewhere, haha!";
mos_swan = 10;
+ changequest(18062, 18063);
close;
} else if (mos_swan == 10 || mos_swan == 11) {
mes "[Victor]";
@@ -3633,6 +3671,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{
mes "[Victor]";
mes "You should bring ^3131FF'10 sticky herbs'^000000 and ^3131FF 1 medicine bowl^000000 to me.";
mos_swan = 13;
+ changequest(18065, 18066);
close;
} else if (mos_swan > 12 && mos_swan < 23) {
mes "[Victor]";
@@ -3664,6 +3703,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{
delitem Sticky_Herb,10;
delitem Medicine_Bowl,1;
mos_swan = 24;
+ changequest(18067, 18068);
getitem High_Strength_Adhesive,1;
close;
}
@@ -3730,6 +3770,7 @@ mosk_dun03,153,90,3 script Bubbling Swamp#mos1 CLEAR_NPC,{
mes "["+strcharinfo(PC_NAME)+"]";
mes "I don't see any traces of Mikhail. I think I should go back and check his house one more time.";
mos_swan = 11;
+ changequest(18063, 18064);
close;
} else if (mos_swan == 11 && mos_swan == 12) {
mes "- You can see a small muddy swamp -";
@@ -3748,6 +3789,7 @@ mosk_dun03,153,90,3 script Bubbling Swamp#mos1 CLEAR_NPC,{
if (mos_swan == 22) {
getitem Sticky_Herb,1;
mos_swan = 23;
+ changequest(18066, 18067);
close;
}
getitem Sticky_Herb,1;
@@ -4461,6 +4503,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "a 1, 2, or 3 carat";
mes "^ff00001 Diamond^000000.";
mos_nowinter = 6;
+ changequest(18070, 18071);
next;
} else {
mes "[Baba Yaga, the Horrible]";
@@ -4481,6 +4524,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "a 1, 2, or 3 carat";
mes "^ff0000Diamond^000000.";
mos_nowinter = 7;
+ changequest(18070, 18072);
next;
}
mes "[Baba Yaga, the Horrible]";
@@ -4541,6 +4585,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "contain people's speech.";
mes "I must have this.";
next;
+ changequest(18071, 18073);
mes "[Baba Yaga, the Horrible]";
mes "I don't know how strong you are,";
mes "but I would like to recommend that";
@@ -4742,6 +4787,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "[Baba Yaga, the Horrible]";
mes "Take care of yourself, cough, cough.";
mos_nowinter = 10;
+ changequest(18074, 18075);
close;
}
mes "[Baba Yaga, the Horrible]";
@@ -4888,8 +4934,9 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "If you do this, what the villagers want";
mes "will be happening,";
mes "forever.";
- getitem Yaga_Secret_Medicine,1;
mos_nowinter = 19;
+ changequest(18077, 18078);
+ getitem(Yaga_Secret_Medicine, 1);
close;
} else if (mos_nowinter == 19) {
mes "[Baba Yaga, the Horrible]";
@@ -4935,6 +4982,7 @@ S_BY_1:
mes "where it is.";
mes "Could you please come back later?";
mos_nowinter = 5;
+ setquest(18070);
close;
}
@@ -5472,6 +5520,7 @@ moscovia,224,190,0 script #nowinterplz CLEAR_NPC,{
delitem Yaga_Secret_Medicine,1;
specialeffect EF_BARRIER;
mos_nowinter = 20;
+ changequest(18078, 18079);
next;
mes "-You feel like your";
mes "body is heating up.";
@@ -6166,7 +6215,10 @@ moscovia,196,71,3 script A Young Man#mos14 4_M_RUSMAN2,{
mes "I hope that winter never comes.";
mes "It is my dream.";
mos_middle = 1;
- if (mos_kid == 1 && mos_elder == 1) mos_nowinter = 11;
+ if (mos_kid == 1 && mos_elder == 1) {
+ mos_nowinter = 11;
+ changequest(18075, 18076);
+ }
close;
}
mes "[Fredek]";
@@ -6217,7 +6269,10 @@ moscovia,234,168,5 script A Man#mos15 4_M_RUSBALD,{
mes "But, design of coldness is";
mes "winter itself, isn't it?";
mos_elder = 1;
- if (mos_kid == 1 && mos_middle == 1) mos_nowinter = 11;
+ if (mos_kid == 1 && mos_middle == 1) {
+ mos_nowinter = 11;
+ changequest(18075, 18076);
+ }
close;
}
mes "[Gavrel]";
@@ -6267,7 +6322,10 @@ moscovia,228,80,3 script A Little Boy#mos16 4_M_RUSCHILD,{
mes "Do you think";
mes "the winter should come again?";
mos_kid = 1;
- if (mos_middle == 1 && mos_elder == 1) mos_nowinter = 11;
+ if (mos_middle == 1 && mos_elder == 1) {
+ mos_nowinter = 11;
+ changequest(18075, 18076);
+ }
close;
}
mes "[Rurik]";
@@ -6329,6 +6387,7 @@ OnTouch:
mes "Here it is.";
mes "That was easy to find.";
mos_nowinter = 9;
+ changequest(18073, 18074);
getitem Magic_Gourd_Bottle,1;
close;
}
@@ -6337,6 +6396,7 @@ OnTouch:
mes "Ah, I got it!";
mes "I better get out of here quickly.";
mos_nowinter = 9;
+ changequest(18073, 18074);
getitem Magic_Gourd_Bottle,1;
close;
}
@@ -6503,6 +6563,7 @@ moscovia,211,93,3 script Irina#edq 4_F_RUSCHILD,{
mes "Shafka still keeps you warm!";
close;
}
+ setquest(18121);
mes "[Irina]";
mes "Do you want to make a Shafka hat?";
mes "Heheh. Good idea!";
@@ -6525,6 +6586,7 @@ moscovia,211,93,3 script Irina#edq 4_F_RUSCHILD,{
delitem Sea_Otter_Leather,20;
delitem Spool,1;
getitem Chullos,1;
+ completequest(18121);
mes "[Irina]";
mes "Good, I made it. So, how about it?";
mes "Do you like it?";
@@ -6770,6 +6832,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 4_RUS_DWOLF,{
mes "I'm warning you again!";
mes "Unless you want to be killed, leave now.";
rhea_rus_main = 3;
+ setquest(8136);
emotion e_omg,1;
specialeffect2 EF_HIT2;
percentheal -50,0;
@@ -6918,6 +6981,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "Please don't forget about me.";
donpcevent "Gray Wolf#rus05::OnDisable";
rhea_rus_main = 6;
+ changequest(8136, 8137);
close;
} else if (rhea_rus_main > 5 && rhea_rus_main < 8) {
mes "[Girl's Voice]";
@@ -7084,6 +7148,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "Stop! Where do you think you're going?!!!";
delitem Gold_Key,1;
rhea_rus_main = 48;
+ changequest(8167, 8168);
monster "mosk_dun01",45,256,"Koshei, the Immortal",1890,1,"Wall#rus04::OnMyMobDead";
donpcevent "Koshei#rus47::OnEnable";
close;
@@ -7124,6 +7189,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "[Gray Wolf]";
mes "I can't keep her alive for much longer. You must find Baba Yaga.";
rhea_rus_main = 49;
+ changequest(8168, 8169);
close2;
donpcevent "Gray Wolf#rus05::OnDisable";
end;
@@ -7258,6 +7324,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "[Maria Morebna]";
mes "It's been a long time since I've felt the sunlight, fresh wind and the scent of grass. I'm so grateful.";
rhea_rus_main = 52;
+ completequest(8171);
.@rus_food = rand(1,6);
switch (rand(1,6)) {
case 1: getitem Dex_Dish08,1; break;
@@ -7475,6 +7542,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{
mes "Bahahaha~";
mes "I promise you, I'll explain when you bring the ^0000ff25 Steel^000000 to me. Please just get the Steel and come back.";
rhea_rus_main = 7;
+ changequest(8137, 8138);
close;
} else if (rhea_rus_main == 7) {
if (countitem(Steel) > 24) {
@@ -7524,6 +7592,8 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{
mes "And don't forget to wear these!";
delitem Steel,25;
rhea_rus_main = 8;
+ // if (BaseClass != Job_Thief)
+ changequest(8138, 8139);
if (BaseClass == Job_Merchant || BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Archer) getitem Iron_Boots01,1; else getitem Iron_Boots02,1; close;
}
mes "[The Blacksmith]";
@@ -7585,6 +7655,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{
mes "Ah and you shouldn't be needing those Steel Boots anymore. Good luck!";
if (countitem(Iron_Boots01)) delitem Iron_Boots01,1; else delitem Iron_Boots02,1;
rhea_rus_main = 9;
+ changequest(8139, 8154);
close;
}
mes "[The Blacksmith]";
@@ -7753,6 +7824,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{
mes "[Vassili Grandpapa]";
mes "She disappeared soon... after Now all I have is Ryubaba. She is also pretty and smart but nothing can relieve the sadnesss in my heart from losing Mashenka...";
rhea_rus_ring = 1;
+ setquest(8140);
close;
} else if (rhea_rus_ring && rhea_rus_ring < 8) {
mes "[Vassili Grandpapa]";
@@ -7879,6 +7951,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{
mes "...It is my fault that this tragedy between my daughters happened. I will spend the rest of my life trying to make up for it...";
delitem Pointed_Wooden_Flute,1;
rhea_rus_ring = 10;
+ completequest(8144);
getitem Red_Ring,1;
if (RENEWAL_EXP) {
if (BaseLevel < 56) getexp 470,0;
@@ -8073,6 +8146,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "[Ryubaba]";
mes "Right... Let me finish talking. We tried searching for her but we couldn't find her. She must have been wearing the ring when she disappeared around the marsh.";
rhea_rus_ring = 5;
+ changequest(8140, 8141);
close;
} else if (rhea_rus_ring > 4 && rhea_rus_ring < 7) {
mes "[Ryubaba]";
@@ -8184,6 +8258,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "[Ryubaba]";
mes "W, wait!!!";
rhea_rus_ring = 8;
+ changequest(8143, 8144);
close2;
warp "moscovia",203,80;
end;
@@ -8195,6 +8270,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "I have to repent for my sins and atone for them for the rest of my life.";
delitem Pointed_Wooden_Flute,1;
rhea_rus_ring = 9;
+ completequest(8143);
getitem Red_Ring,1;
if (RENEWAL_EXP) {
if (BaseLevel < 56) getexp 470,0;
@@ -8367,6 +8443,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 1_F_04,{
mes "[Shepherdess]";
mes "I am an excellent flute player! If you get me enough Pointed Branches, I will make a flute from them and play beautiful music for you. Please~!";
rhea_rus_ring = 6;
+ changequest(8141, 8142);
close;
} else if (rhea_rus_ring == 6) {
if (countitem(Pointed_Branch) > 24) {
@@ -8421,6 +8498,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 1_F_04,{
mes "- ^0000ff'Pointed Wooden Flute'!!^000000 -";
delitem Pointed_Branch,25;
rhea_rus_ring = 7;
+ changequest(8142, 8143);
getitem Pointed_Wooden_Flute,1;
close;
}
@@ -8544,6 +8622,7 @@ moscovia,166,145,1 script Worried Mother#rus19 4_F_RUSWOMAN3,{
mes "[Worried Mother]";
mes "Please, please find my daughter.";
rhea_rus_hair = 1;
+ setquest(8145);
close;
} else if (rhea_rus_hair == 1) {
mes "[Worried Mother]";
@@ -8567,6 +8646,7 @@ moscovia,166,145,1 script Worried Mother#rus19 4_F_RUSWOMAN3,{
mes "[Worried Mother]";
mes "I'm not sure where she would be but it has to be somewhere near water. Please, find where my daughter is. I beg of you.";
rhea_rus_hair = 2;
+ changequest(8145, 8146);
close;
} else if (rhea_rus_hair > 1 && rhea_rus_hair < 9) {
mes "[Worried Mother]";
@@ -8781,6 +8861,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{
mes "- ^0000ffgolden earrings^000000 -";
mes "- ^0000fffrom Lusalka!^000000 -";
rhea_rus_hair = 3;
+ changequest(8146, 8147);
donpcevent "Lusalka#rus23::OnDisable";
close;
} else if (rhea_rus_hair > 2 && rhea_rus_hair < 7) {
@@ -8861,6 +8942,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{
mes "W, who are you!? Ahkkk!!";
sc_start SC_BLIND,10000,0;
rhea_rus_hair = 8;
+ completequest(8150);
donpcevent "Lusalka#rus23::OnDisable";
close;
} else if (rhea_rus_hair > 7) {
@@ -8992,6 +9074,7 @@ prontera,228,279,3 script Wanderer#rus24 4_M_RUSMAN2,{
mes "me that he wanted";
mes "to travel to a desert.";
rhea_rus_hair = 4;
+ changequest(8147, 8148);
close;
} else if (rhea_rus_hair > 3 && rhea_rus_hair < 7) {
mes "[A Wanderer from a strange land]";
@@ -9070,6 +9153,7 @@ morocc,165,82,0 script Morroc Villager#rus25 1_M_02,{
mes "[Morroc Villager]";
mes "Yep that's gotta be who you're looking for. I can see his gloomy face right now... that poor sad man.";
rhea_rus_hair = 5;
+ changequest(8148, 8149);
close;
} else if (rhea_rus_hair > 4 && rhea_rus_hair < 7) {
mes "[Morroc Villager]";
@@ -9208,6 +9292,7 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{
mes "[A gloomy looking soldier]";
mes "Before the full moon, I will be back to Moscovia and meet her. I will come back so strong and happy that when I go to see her she will not suffer anymore.";
rhea_rus_hair = 7;
+ changequest(8149, 8150);
close;
} else if (rhea_rus_hair == 7) {
mes "[A gloomy looking soldier]";
@@ -9292,6 +9377,7 @@ OnTouch:
mes "[Voice unidentified]";
mes "Show me what you can do.";
rhea_rus_quiz = 1;
+ setquest(8151);
close;
}
}
@@ -9489,6 +9575,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{
mes "[Marozka]";
mes "That was a test of your strength. Now you must pass the test of mind and wisdom.";
rhea_rus_quiz = 29;
+ changequest(8152, 8153);
close;
} else if (rhea_rus_quiz == 29) {
if (getequipid(EQI_SHOES) != 2429) {
@@ -9556,6 +9643,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{
mes "[Marozka]";
mes "I hope you help Maria with your strength and kindness.";
rhea_rus_quiz = 30;
+ completequest(8153);
getitem Golden_Thread,10;
close;
}
@@ -9687,6 +9775,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
rhea_rus_main = 11;
+ changequest(8154, 8155);
close;
} else if (BaseClass == Job_Acolyte) {
mes "[Baba Yaga]";
@@ -9695,6 +9784,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
rhea_rus_main = 16;
+ changequest(8154, 8157);
close;
} else if (BaseClass == Job_Thief) {
mes "[Baba Yaga]";
@@ -9703,6 +9793,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
rhea_rus_main = 21;
+ changequest(8154, 8159);
close;
} else if (BaseClass == Job_Mage) {
mes "[Baba Yaga]";
@@ -9711,6 +9802,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
rhea_rus_main = 26;
+ changequest(8154, 8161);
close;
} else if (BaseClass == Job_Swordman) {
mes "[Baba Yaga]";
@@ -9719,6 +9811,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
rhea_rus_main = 31;
+ changequest(8154, 8163);
close;
}
mes "[Baba Yaga]";
@@ -9727,6 +9820,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
rhea_rus_main = 36;
+ changequest(8154, 8165);
close;
} else if (rhea_rus_main > 10 && rhea_rus_main < 16) {
mes "[Baba Yaga]";
@@ -9855,6 +9949,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "Here, help Maria with this key and watch out for Koshei. He is very dangerous. Kehehehehehe.";
rhea_rus_main = 47;
getitem Gold_Key,1;
+ changequest(8156, 8167);
close;
} else if (rhea_rus_main == 42) {
mes "["+ strcharinfo(PC_NAME) +"]";
@@ -9869,6 +9964,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Here, help Maria with this key and watch out for Koshei. He is very dangerous. Kehehehehehe.";
rhea_rus_main = 47;
+ changequest(8158, 8167);
getitem Gold_Key,1;
close;
} else if (rhea_rus_main == 43) {
@@ -9886,6 +9982,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "Here, help Maria with this key and watch out for Koshei. He is very dangerous. Kehehehehehe.";
delitem Babayaga_Silver_Spoon,1;
rhea_rus_main = 47;
+ changequest(8160, 8167);
getitem Gold_Key,1;
close;
}
@@ -9911,6 +10008,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Here, help Maria with this key and watch out for Koshei. He is very dangerous. Kehehehehehe.";
rhea_rus_main = 47;
+ changequest(8162, 8167);
getitem Gold_Key,1;
close;
} else if (rhea_rus_main == 45) {
@@ -9926,6 +10024,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Here, help Maria with this key and watch out for Koshei. He is very dangerous. Kehehehehehe.";
rhea_rus_main = 47;
+ changequest(8164, 8167);
getitem Gold_Key,1;
close;
} else if (rhea_rus_main == 46) {
@@ -9941,6 +10040,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Here, help Maria with this key and watch out for Koshei. He is very dangerous. Kehehehehehe.";
rhea_rus_main = 47;
+ changequest(8166, 8167);
getitem Gold_Key,1;
close;
} else if (rhea_rus_main > 46 && rhea_rus_main < 49) {
@@ -9979,6 +10079,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Bring them to me quickly! Time is running out!";
rhea_rus_main = 50;
+ changequest(8169, 8170);
close;
} else if (rhea_rus_main == 50) {
if (countitem(Holy_Water) && countitem(Water_Of_Darkness) && countitem(Leaf_Of_Yggdrasil) > 1 && countitem(Leaflet_Of_Hinal) > 9) {
@@ -10031,6 +10132,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
delitem Leaf_Of_Yggdrasil,2;
delitem Leaflet_Of_Hinal,10;
rhea_rus_main = 51;
+ changequest(8170, 8171);
close;
}
mes "[Baba Yaga]";
@@ -10383,6 +10485,7 @@ OnTouch:
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ok, then. Let's get back to Baba Yaga...";
rhea_rus_main = 41;
+ changequest(8155, 8156);
close;
} else if (rhea_rus_main == 41) {
mes "[Cow]";
@@ -10482,6 +10585,7 @@ OnTouch:
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ok, then. Let's get back to Baba Yaga...";
rhea_rus_main = 41;
+ changequest(8155, 8156);
close;
} else if (rhea_rus_main == 41) {
mes "[Cow]";
@@ -10570,6 +10674,7 @@ OnTouch:
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ok, then. Let's get back to Baba Yaga...";
rhea_rus_main = 41;
+ changequest(8155, 8156);
close;
} else if (rhea_rus_main == 41) {
mes "[Cow]";
@@ -10764,6 +10869,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{
mes "Hu, the job has been done.";
mes "Let's get back to Baba Yaga.";
rhea_rus_main = 42;
+ changequest(8157, 8158);
close;
} else if (rhea_rus_main == 20) {
mes "["+ strcharinfo(PC_NAME) +"]";
@@ -10777,6 +10883,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{
mes "Hu, the job has been done.";
mes "Let's get back to Baba Yaga.";
rhea_rus_main = 42;
+ changequest(8157, 8158);
close;
} else if (rhea_rus_main == 42) {
mes "["+ strcharinfo(PC_NAME) +"]";
@@ -10835,6 +10942,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 HIDDEN_NPC,{
next;
mes "- ^0000ff You find Baba Yaga's spoon !!^000000 -";
rhea_rus_main = 43;
+ changequest(8159, 8160);
getitem Babayaga_Silver_Spoon,1;
close;
} else if (rhea_rus_main == 43) {
@@ -11111,6 +11219,7 @@ amatsu,233,234,3 script Momotoro Publisher#rus42 4_F_JPN2,{
mes "Thank you for buying our books. If you need more books, contact us please.";
Zeny -= 5000;
rhea_rus_main = 27;
+ changequest(8161, 8162);
getitem Book_Of_Magic,1;
close;
} else if (rhea_rus_main > 26 && rhea_rus_main < 31) {
@@ -11381,6 +11490,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{
mes "[House Ghost]";
mes "I will never forget your kindness of entertaining me.";
rhea_rus_main = 45;
+ changequest(8163, 8164);
close;
} else if (rhea_rus_main == 45) {
mes "[House Ghost]";
@@ -11756,6 +11866,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{
next;
mes "- ^0000ff You receive the best broom from Payon !!^000000 - ";
rhea_rus_main = 46;
+ changequest(8165, 8166);
close;
}
mes "[Ghost Tree]";