summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-30 11:13:24 +0000
committerSinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-30 11:13:24 +0000
commit58e2f59c6f58bda6d8e07c6649496d7a4968acdc (patch)
tree5f8ac82bd6bd32fe88b75abeb00bdfb528345ef4
parentf0cd80b2b3b8f062a979bd01bfb7eefc9711cfd8 (diff)
downloadhercules-58e2f59c6f58bda6d8e07c6649496d7a4968acdc.tar.gz
hercules-58e2f59c6f58bda6d8e07c6649496d7a4968acdc.tar.bz2
hercules-58e2f59c6f58bda6d8e07c6649496d7a4968acdc.tar.xz
hercules-58e2f59c6f58bda6d8e07c6649496d7a4968acdc.zip
Updated Gunslinger weapon Inferno Quest to official.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10415 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt1
-rw-r--r--npc/quests/gunslinger_quests.txt227
2 files changed, 162 insertions, 66 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 7e5373fe4..a2c63189a 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,7 @@
Date Added
======
2007/05/01
+ * Updated Gunslinger weapon Inferno Quest to official. [SinSloth]
* Elly now deletes the Iron_Box, and Kiel Hyre deletes the Pin. [L0ne_W0lf]
* More security on the 5th Big Door, now makes sure no one outside of who acticated it initially can use it. Resets after 10 minutes to make it. [L0ne_W0lf]
* Made it so that you need to be at least step 84 to activate the final door. [L0ne_W0lf]
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt
index 4ed3a2e25..85c92154d 100644
--- a/npc/quests/gunslinger_quests.txt
+++ b/npc/quests/gunslinger_quests.txt
@@ -13,6 +13,7 @@
//= 1.3 Added official Gatling quests [Playtester]
//= 1.4 Updated Destroyer Quest - Credits to Sinoco for first
//= official version. [SinSloth]
+//= 1.5 Updated Inferno Quest to official version [SinSloth]
//============================================================
@@ -174,82 +175,175 @@ L_Already:
}
que_ng,187,163,3 script Ingrid 744,{
- set @npcname$,"[Ingrid]";
- mes @npcname$;
- mes "I can make the strongest of";
- mes "all weapons. The ultimate";
- mes "grenade launcher.";
- mes "It's called ^0000FFInferno^000000.";
- next;
- if(BaseJob != Job_Gunslinger || BaseLevel < 65){
- mes @npcname$;
- mes "But I don't think you are";
- mes "experienced enough to use it.";
+ if(BaseJob != Job_Gunslinger)
+ {
+ mes "[Ingrid]";
+ mes "How are you!";
+ mes "I've been appointed the new Gunslinger Weapons Creator. The name is Ingrid.";
next;
- mes @npcname$;
- mes "You'll probably kill yourself.";
- mes "It's just too powerful to use";
- mes "for a beginner. I refuse to";
- mes "make one for you.";
+ mes "[Ingrid]";
+ mes "However, you don't seem to be a member of the Gunslinger Guild, so I can't help you with anything. Sorry.";
close;
}
- mes @npcname$;
- mes "You look experienced.";
- mes "I think I could make one";
- mes "for you.";
- next;
- mes @npcname$;
- mes "So, do you want me to make an";
- mes "^0000FFInferno^000000 for you?";
- next;
-
- switch(select("Yes, please.","No thanks."))
+ switch(gun_inf)
{
-
- case 1:
- mes @npcname$;
- mes "Okay, but first you need to";
- mes "bring me the materials I need";
- mes "to create one.";
+ case 0:
+ mes "[Ingrid]";
+ mes "How are you!";
+ mes "I've been appointed the new Gunslinger";
+ mes "Weapons Creator. The name is Ingrid.";
+ mes "A pleasure to serve you!";
next;
- mes @npcname$;
- mes "This is what I need:";
- mes "^FF0000100 Used Iron Plates^000000,";
- mes "^FF000010 Oridecons^000000,";
- mes "^FF000050 Rusty Screws^000000,";
- mes "^FF0000100 Burning Hearts^000000 and";
- mes "^FF0000200000 Zeny^000000.";
+ mes "[Ingrid]";
+ mes "It's only been a short while";
+ mes "since I've started working,";
+ mes "But I'll try my best to";
+ mes "assist you.";
next;
- mes @npcname$;
- if ( (countitem(7319)<100) || (countitem(984)<10) || (countitem(7317)<50) || (countitem(7097)<100) || (Zeny < 200000) ) {
- mes "Come back when you have the materials.";
- close;
- }
- delitem 7319,100;
- delitem 984,10;
- delitem 7317,50;
- delitem 7097,100;
- set Zeny,Zeny-200000;
- mes "Oh, you already have the materials.";
- mes "Let me have them.";
+ mes "[Ingrid]";
+ mes "Ahh ... I feel so anxious.";
+ mes "As of now, I'm doing the job of creating a weapon called the Inferno for customers.";
next;
- mes @npcname$;
- mes "I need to be careful...";
- mes "...";
- mes "...";
+ mes "[Ingrid]";
+ mes "The Inferno is the most advanced weapon made in our Guild laboratory.";
next;
- getitem 13162,1;
- mes @npcname$;
- mes "It's done.";
- mes "Be careful with it.";
- close;
+ mes "[Ingrid]";
+ mes "It features incredible power and range, and an ergonomic design so that it can be held well and significantly minimize kickback when fired.";
+ mes "It's a weapon worthy of being called the ultimate weapon for any Gunslinger.";
+ mes "huff huff...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You know quite a lot about it";
+ mes ".....";
+ next;
+ mes "[Ingrid]";
+ mes "Ah. Of course~";
+ mes "I am the person who designed this weapon..";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wooow~ That's incredible~";
+ next;
+ mes "[Ingrid]";
+ mes "Ah Oops...";
+ mes "Did I end up bragging?";
+ mes "I'm still nothing compared to Professor Serena.";
+ next;
+ mes "[Ingrid]";
+ mes "Actually, I wanted to become a gunslinger too, but because of my physical shortcomings weak determination, I had to give up.";
+ next;
+ mes "[Ingrid]";
+ mes "While I was applying to become a gunslinger, I was lucky enough to have Professor Serena see my talents, and with her help, I'm where I am now helping with the manufacturing and sales of Gunslinger Weapons";
+ next;
+ mes "[Ingrid]";
+ mes "I'm still remorseful that I wasn't able to become a Gunslinger, but at least my brother, who took the Gunslinger test with me, passed and become one.";
+ next;
+ mes "[Ingrid]";
+ mes "I'm glad that even though I fell, my brother was able to fulfill our dream.";
+ next;
+ mes "[Ingrid]";
+ mes "Haha~ Look at me telling you all these things when you didn't even ask.";
+ mes "Sorry.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No, it's ok.";
+ mes "You may not have become a Gunslinger, but I think you've become a great person.";
+ next;
+ mes "[Ingrid]";
+ mes "Really? Thank you~";
+ mes "I'll try my best.";
+ next;
+ mes "[Ingrid]";
+ mes "To produce an Inferno,";
+ mes "I need 100 Used Iron Plates, 10 Oridecons, 50 Old Rusty Screws, 100 Burning Hearts, and 200,000 Zeny.";
+ mes "Would you like to produce it for you?";
+ next;
+ switch( select( "I'll think about it.", "Yes, please." ) )
+ {
+ case 1:
+ mes "[Ingrid]";
+ mes "Ah~ I see.";
+ mes "I understand.";
+ mes "Ok, well, think about it.";
+ mes "Come back when you've made up your mind.";
+ close;
+
+ case 2:
+ mes "[Ingrid]";
+ mes "I understand.";
+ mes "Here are the materials again.";
+ next;
+ mes "[Inferno]";
+ mes "To produce an Inferno,";
+ mes "I need 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny.";
+ mes "You must bring me the correct number of materials.";
+ mes "Please don't forget that.";
+ set gun_inf,1;
+ close;
+ }
+
+ case 1:
+ callsub SubInferno;
case 2:
- mes @npcname$;
- mes "Probably a good choice.";
- mes "It's really dangerous.";
- close;
+ mes "[Ingrid]";
+ mes "Hello~ You're back~";
+ mes "Are you back because you need an Inferno?";
+ next;
+ switch( select( "Nah, I'm back just because..","Yes, make me an Inferno." ) )
+ {
+ case 1:
+ mes "[Ingrid]";
+ mes "Ah~ I see.";
+ mes "I understand.";
+ mes "Ok, well, think about it.";
+ mes "Come back when you've made up your mind.";
+ close;
+
+ case 2:
+ callsub SubInferno;
+ }
+ }
+
+SubInferno:
+ if ((countitem(7319) < 100) || (countitem(7317) < 50) || (countitem(984) < 10) || countitem(7097) < 100)
+ {
+ mes "[Ingrid]";
+ mes "Yeah, the required materials are 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny";
+ mes "You must bring me the correct number of materials.";
+ mes "Please don't forget that.";
+ close;
+ }
+ else if(Zeny < 200000)
+ {
+ mes "[Ingrid]";
+ mes "You've brought plenty of material,";
+ mes "but did you bring enough Zeny?";
+ mes "The price of creating an Inferno is 200,000 Zeny.";
+ mes "Please don't forget that.";
+ close;
+ }
+ else if(checkweight(13162,1) != 1)
+ {
+ mes "[Ingrid]";
+ mes "It looks like you have too many items to carry my creation, so I can't give it to you.";
+ mes "Why don't you come and see me again when you're ready to receive it?";
+ close;
+ }
+ else
+ {
+ mes "[Ingrid]";
+ mes "I see you have the proper amount of materials and Zeny.";
+ mes "Here is the Inferno I've created for you.";
+ mes "Use it well.";
+ set Zeny,Zeny-200000;
+ delitem 7319,100;
+ delitem 984,10;
+ delitem 7317,50;
+ delitem 7097,100;
+ getitem 13162,1;
+ if(gun_inf == 1) set gun_inf,2;
+ close;
}
}
@@ -409,7 +503,8 @@ que_ng,185,180,3 script Vanessa 726,{
set gunst,1;
close;
}
- case 1:
+
+ case 1:
callsub SubDestroyer;
case 2: