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author | SinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-30 11:13:24 +0000 |
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committer | SinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-30 11:13:24 +0000 |
commit | 58e2f59c6f58bda6d8e07c6649496d7a4968acdc (patch) | |
tree | 5f8ac82bd6bd32fe88b75abeb00bdfb528345ef4 | |
parent | f0cd80b2b3b8f062a979bd01bfb7eefc9711cfd8 (diff) | |
download | hercules-58e2f59c6f58bda6d8e07c6649496d7a4968acdc.tar.gz hercules-58e2f59c6f58bda6d8e07c6649496d7a4968acdc.tar.bz2 hercules-58e2f59c6f58bda6d8e07c6649496d7a4968acdc.tar.xz hercules-58e2f59c6f58bda6d8e07c6649496d7a4968acdc.zip |
Updated Gunslinger weapon Inferno Quest to official.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10415 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/quests/gunslinger_quests.txt | 227 |
2 files changed, 162 insertions, 66 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 7e5373fe4..a2c63189a 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,7 @@ Date Added ====== 2007/05/01 + * Updated Gunslinger weapon Inferno Quest to official. [SinSloth] * Elly now deletes the Iron_Box, and Kiel Hyre deletes the Pin. [L0ne_W0lf] * More security on the 5th Big Door, now makes sure no one outside of who acticated it initially can use it. Resets after 10 minutes to make it. [L0ne_W0lf] * Made it so that you need to be at least step 84 to activate the final door. [L0ne_W0lf] diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt index 4ed3a2e25..85c92154d 100644 --- a/npc/quests/gunslinger_quests.txt +++ b/npc/quests/gunslinger_quests.txt @@ -13,6 +13,7 @@ //= 1.3 Added official Gatling quests [Playtester] //= 1.4 Updated Destroyer Quest - Credits to Sinoco for first //= official version. [SinSloth] +//= 1.5 Updated Inferno Quest to official version [SinSloth] //============================================================ @@ -174,82 +175,175 @@ L_Already: } que_ng,187,163,3 script Ingrid 744,{ - set @npcname$,"[Ingrid]"; - mes @npcname$; - mes "I can make the strongest of"; - mes "all weapons. The ultimate"; - mes "grenade launcher."; - mes "It's called ^0000FFInferno^000000."; - next; - if(BaseJob != Job_Gunslinger || BaseLevel < 65){ - mes @npcname$; - mes "But I don't think you are"; - mes "experienced enough to use it."; + if(BaseJob != Job_Gunslinger) + { + mes "[Ingrid]"; + mes "How are you!"; + mes "I've been appointed the new Gunslinger Weapons Creator. The name is Ingrid."; next; - mes @npcname$; - mes "You'll probably kill yourself."; - mes "It's just too powerful to use"; - mes "for a beginner. I refuse to"; - mes "make one for you."; + mes "[Ingrid]"; + mes "However, you don't seem to be a member of the Gunslinger Guild, so I can't help you with anything. Sorry."; close; } - mes @npcname$; - mes "You look experienced."; - mes "I think I could make one"; - mes "for you."; - next; - mes @npcname$; - mes "So, do you want me to make an"; - mes "^0000FFInferno^000000 for you?"; - next; - - switch(select("Yes, please.","No thanks.")) + switch(gun_inf) { - - case 1: - mes @npcname$; - mes "Okay, but first you need to"; - mes "bring me the materials I need"; - mes "to create one."; + case 0: + mes "[Ingrid]"; + mes "How are you!"; + mes "I've been appointed the new Gunslinger"; + mes "Weapons Creator. The name is Ingrid."; + mes "A pleasure to serve you!"; next; - mes @npcname$; - mes "This is what I need:"; - mes "^FF0000100 Used Iron Plates^000000,"; - mes "^FF000010 Oridecons^000000,"; - mes "^FF000050 Rusty Screws^000000,"; - mes "^FF0000100 Burning Hearts^000000 and"; - mes "^FF0000200000 Zeny^000000."; + mes "[Ingrid]"; + mes "It's only been a short while"; + mes "since I've started working,"; + mes "But I'll try my best to"; + mes "assist you."; next; - mes @npcname$; - if ( (countitem(7319)<100) || (countitem(984)<10) || (countitem(7317)<50) || (countitem(7097)<100) || (Zeny < 200000) ) { - mes "Come back when you have the materials."; - close; - } - delitem 7319,100; - delitem 984,10; - delitem 7317,50; - delitem 7097,100; - set Zeny,Zeny-200000; - mes "Oh, you already have the materials."; - mes "Let me have them."; + mes "[Ingrid]"; + mes "Ahh ... I feel so anxious."; + mes "As of now, I'm doing the job of creating a weapon called the Inferno for customers."; next; - mes @npcname$; - mes "I need to be careful..."; - mes "..."; - mes "..."; + mes "[Ingrid]"; + mes "The Inferno is the most advanced weapon made in our Guild laboratory."; next; - getitem 13162,1; - mes @npcname$; - mes "It's done."; - mes "Be careful with it."; - close; + mes "[Ingrid]"; + mes "It features incredible power and range, and an ergonomic design so that it can be held well and significantly minimize kickback when fired."; + mes "It's a weapon worthy of being called the ultimate weapon for any Gunslinger."; + mes "huff huff..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "You know quite a lot about it"; + mes "....."; + next; + mes "[Ingrid]"; + mes "Ah. Of course~"; + mes "I am the person who designed this weapon.."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Wooow~ That's incredible~"; + next; + mes "[Ingrid]"; + mes "Ah Oops..."; + mes "Did I end up bragging?"; + mes "I'm still nothing compared to Professor Serena."; + next; + mes "[Ingrid]"; + mes "Actually, I wanted to become a gunslinger too, but because of my physical shortcomings weak determination, I had to give up."; + next; + mes "[Ingrid]"; + mes "While I was applying to become a gunslinger, I was lucky enough to have Professor Serena see my talents, and with her help, I'm where I am now helping with the manufacturing and sales of Gunslinger Weapons"; + next; + mes "[Ingrid]"; + mes "I'm still remorseful that I wasn't able to become a Gunslinger, but at least my brother, who took the Gunslinger test with me, passed and become one."; + next; + mes "[Ingrid]"; + mes "I'm glad that even though I fell, my brother was able to fulfill our dream."; + next; + mes "[Ingrid]"; + mes "Haha~ Look at me telling you all these things when you didn't even ask."; + mes "Sorry."; + next; + mes "["+strcharinfo(0)+"]"; + mes "No, it's ok."; + mes "You may not have become a Gunslinger, but I think you've become a great person."; + next; + mes "[Ingrid]"; + mes "Really? Thank you~"; + mes "I'll try my best."; + next; + mes "[Ingrid]"; + mes "To produce an Inferno,"; + mes "I need 100 Used Iron Plates, 10 Oridecons, 50 Old Rusty Screws, 100 Burning Hearts, and 200,000 Zeny."; + mes "Would you like to produce it for you?"; + next; + switch( select( "I'll think about it.", "Yes, please." ) ) + { + case 1: + mes "[Ingrid]"; + mes "Ah~ I see."; + mes "I understand."; + mes "Ok, well, think about it."; + mes "Come back when you've made up your mind."; + close; + + case 2: + mes "[Ingrid]"; + mes "I understand."; + mes "Here are the materials again."; + next; + mes "[Inferno]"; + mes "To produce an Inferno,"; + mes "I need 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny."; + mes "You must bring me the correct number of materials."; + mes "Please don't forget that."; + set gun_inf,1; + close; + } + + case 1: + callsub SubInferno; case 2: - mes @npcname$; - mes "Probably a good choice."; - mes "It's really dangerous."; - close; + mes "[Ingrid]"; + mes "Hello~ You're back~"; + mes "Are you back because you need an Inferno?"; + next; + switch( select( "Nah, I'm back just because..","Yes, make me an Inferno." ) ) + { + case 1: + mes "[Ingrid]"; + mes "Ah~ I see."; + mes "I understand."; + mes "Ok, well, think about it."; + mes "Come back when you've made up your mind."; + close; + + case 2: + callsub SubInferno; + } + } + +SubInferno: + if ((countitem(7319) < 100) || (countitem(7317) < 50) || (countitem(984) < 10) || countitem(7097) < 100) + { + mes "[Ingrid]"; + mes "Yeah, the required materials are 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny"; + mes "You must bring me the correct number of materials."; + mes "Please don't forget that."; + close; + } + else if(Zeny < 200000) + { + mes "[Ingrid]"; + mes "You've brought plenty of material,"; + mes "but did you bring enough Zeny?"; + mes "The price of creating an Inferno is 200,000 Zeny."; + mes "Please don't forget that."; + close; + } + else if(checkweight(13162,1) != 1) + { + mes "[Ingrid]"; + mes "It looks like you have too many items to carry my creation, so I can't give it to you."; + mes "Why don't you come and see me again when you're ready to receive it?"; + close; + } + else + { + mes "[Ingrid]"; + mes "I see you have the proper amount of materials and Zeny."; + mes "Here is the Inferno I've created for you."; + mes "Use it well."; + set Zeny,Zeny-200000; + delitem 7319,100; + delitem 984,10; + delitem 7317,50; + delitem 7097,100; + getitem 13162,1; + if(gun_inf == 1) set gun_inf,2; + close; } } @@ -409,7 +503,8 @@ que_ng,185,180,3 script Vanessa 726,{ set gunst,1; close; } - case 1: + + case 1: callsub SubDestroyer; case 2: |