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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-03-29 15:23:08 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-03-29 15:23:08 +0000 |
commit | 1a194c732064c612f23e55c6c0033ffea0303050 (patch) | |
tree | 6badd615f887a0a019f182e886804e3d0fd51060 | |
parent | 371ce27789b684a49675c463ae31328985dbd0a0 (diff) | |
download | hercules-1a194c732064c612f23e55c6c0033ffea0303050.tar.gz hercules-1a194c732064c612f23e55c6c0033ffea0303050.tar.bz2 hercules-1a194c732064c612f23e55c6c0033ffea0303050.tar.xz hercules-1a194c732064c612f23e55c6c0033ffea0303050.zip |
* Updated damage calculation for Magnum Break
* Fixed #item not working properly
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1331 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-SVN.txt | 2 | ||||
-rw-r--r-- | src/map/battle.c | 12 | ||||
-rw-r--r-- | src/map/charcommand.c | 10 | ||||
-rw-r--r-- | src/map/skill.c | 38 |
4 files changed, 37 insertions, 25 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt index d20b19142..90bdb712d 100644 --- a/Changelog-SVN.txt +++ b/Changelog-SVN.txt @@ -1,6 +1,8 @@ Date Added 03/29 + * Updated damage calculation for Magnum Break [celest] + * Fixed #item not working properly, thanks to TripleOxygen * Fixed a lot of compile time problems with our mixed C++/C conformance [1328: MouseJstr] * Fixed use of storage variable to conform to ANSI C spec diff --git a/src/map/battle.c b/src/map/battle.c index 25aae5ec0..46d84705c 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -740,7 +740,8 @@ static struct Damage battle_calc_pet_weapon_attack( hitrate = (hitrate*(100+5*skill_lv))/100; break; case SM_MAGNUM: // マグナムブレイク - damage = damage*(5*skill_lv + (wflag?65:115))/100; + damage = damage*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100; + hitrate = (hitrate*(100+10*skill_lv))/100; break; case MC_MAMMONITE: // メマーナイト damage = damage*(100+ 50*skill_lv)/100; @@ -1236,7 +1237,8 @@ static struct Damage battle_calc_mob_weapon_attack( hitrate = (hitrate*(100+5*skill_lv))/100; break; case SM_MAGNUM: // マグナムブレイク - damage = damage*(5*skill_lv +(wflag?65:115))/100; + damage = damage*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100; + hitrate = (hitrate*(100+10*skill_lv))/100; break; case MC_MAMMONITE: // メマーナイト damage = damage*(100+ 50*skill_lv)/100; @@ -1965,8 +1967,10 @@ static struct Damage battle_calc_pc_weapon_attack( hitrate = (hitrate*(100+5*skill_lv))/100; break; case SM_MAGNUM: // マグナムブレイク - damage = damage*(5*skill_lv +(wflag?65:115) )/100; - damage2 = damage2*(5*skill_lv +(wflag?65:115) )/100; + // 20*skill level+100? i think this will do for now [based on jRO info] + damage = damage*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100; + damage2 = damage2*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100; + hitrate = (hitrate*(100+10*skill_lv))/100; break; case MC_MAMMONITE: // メマーナイト damage = damage*(100+ 50*skill_lv)/100; diff --git a/src/map/charcommand.c b/src/map/charcommand.c index 15c94e51a..ed18f27a4 100644 --- a/src/map/charcommand.c +++ b/src/map/charcommand.c @@ -32,7 +32,7 @@ static char command_symbol = '#'; -extern char msg_table[1000][256]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others) +extern char *msg_table[1000]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others) #define CCMD_FUNC(x) int charcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message) @@ -1067,8 +1067,8 @@ int charcommand_item( for (i = 0; i < number; i += get_count) { // if pet egg if (pet_id >= 0) { - sd->catch_target_class = pet_db[pet_id].class_; - intif_create_pet(sd->status.account_id, sd->status.char_id, + pl_sd->catch_target_class = pet_db[pet_id].class_; + intif_create_pet(pl_sd->status.account_id, pl_sd->status.char_id, (short)pet_db[pet_id].class_, (short)mob_db[pet_db[pet_id].class_].lv, (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate, 100, 0, 1, pet_db[pet_id].jname); @@ -1077,8 +1077,8 @@ int charcommand_item( memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = item_id; item_tmp.identify = 1; - if ((flag = pc_additem((struct map_session_data*)sd, &item_tmp, get_count))) - clif_additem((struct map_session_data*)sd, 0, 0, flag); + if ((flag = pc_additem(pl_sd, &item_tmp, get_count))) + clif_additem(pl_sd, 0, 0, flag); } } clif_displaymessage(fd, msg_table[18]); // Item created. diff --git a/src/map/skill.c b/src/map/skill.c index a6b7887f4..31b46820b 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -807,6 +807,14 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; + case AS_GRIMTOOTH: + if (bl->type == BL_MOB) { + struct status_change *sc_data = status_get_sc_data(bl); + if (sc_data && sc_data[SC_SLOWDOWN].timer == -1) + status_change_start(bl,SC_SLOWDOWN,0,0,0,0,1000,0); + } + break; + case HT_FREEZINGTRAP: /* フリ?ジングトラップ */ rate=skilllv*3+35; if(rand()%100 < rate*sc_def_mdef/100) @@ -2346,17 +2354,11 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s if(flag&1){ /* 個別にダメ?ジを?える */ if(bl->id!=skill_area_temp[1]){ - int dist=0; skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick, - 0x0500|dist ); - if (bl->type == BL_MOB && skillid == AS_GRIMTOOTH) { - struct status_change *sc_data = status_get_sc_data(bl); - if (sc_data && sc_data[SC_SLOWDOWN].timer == -1) - status_change_start(bl,SC_SLOWDOWN,0,0,0,0,1000,0); - } + 0x0500); } } else { - int ar; + int ar = 1; int x = bl->x, y = bl->y; switch (skillid) { case AC_SHOWER: @@ -2365,9 +2367,6 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s case NPC_SPLASHATTACK: ar=3; break; - default: - ar=1; - break; } skill_area_temp[1]=bl->id; @@ -2384,13 +2383,20 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s break; case SM_MAGNUM: /* マグナムブレイク [celest] */ - { - int dist = 0; + if(flag&1 && bl->id != skill_area_temp[1]){ int dx = abs( bl->x - skill_area_temp[2] ); int dy = abs( bl->y - skill_area_temp[3] ); - dist = ((dx>dy)?dx:dy); - map_foreachinarea (skill_attack_area,src->m,src->x-1,src->y-1,src->x+1,src->y+1,0, - BF_WEAPON,src,src,skillid,skilllv,tick,0x0500|dist,BCT_ENEMY); + int dist = ((dx>dy)?dx:dy); + skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick, + 0x0500|dist); + } else { + skill_area_temp[1]=src->id; + skill_area_temp[2]=src->x; + skill_area_temp[3]=src->y; + map_foreachinarea(skill_area_sub, + src->m,src->x-2,src->y-2,src->x+2,src->y+2,0, + src,skillid,skilllv,tick, flag|BCT_ENEMY|1, + skill_castend_damage_id); status_change_start (src,SC_FLAMELAUNCHER,0,0,0,0,10000,0); clif_skill_nodamage (src,src,skillid,skilllv,1); } |