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authormalufett <malufett.eat.my.binaries@gmail.com>2014-12-28 03:00:19 +0800
committermalufett <malufett.eat.my.binaries@gmail.com>2014-12-28 03:00:19 +0800
commit990c25267aeefe4d792bf941a366a6603afcb42b (patch)
tree2d905365e695a4b97c95ea41c145500f1d9cff37
parent2a95225bcca4114b496556156ab277ebcb5563ec (diff)
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Fixed offensive skill formulas of KG/OB to official.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
-rw-r--r--db/pre-re/skill_cast_db.txt2
-rw-r--r--db/pre-re/skill_db.txt2
-rw-r--r--db/pre-re/skill_unit_db.txt2
-rw-r--r--db/re/skill_cast_db.txt2
-rw-r--r--db/re/skill_db.txt4
-rw-r--r--db/re/skill_unit_db.txt2
-rw-r--r--src/config/const.h7
-rw-r--r--src/map/battle.c42
-rw-r--r--src/map/skill.c33
9 files changed, 46 insertions, 50 deletions
diff --git a/db/pre-re/skill_cast_db.txt b/db/pre-re/skill_cast_db.txt
index 8b901e602..5021ad6e9 100644
--- a/db/pre-re/skill_cast_db.txt
+++ b/db/pre-re/skill_cast_db.txt
@@ -1679,7 +1679,7 @@
//-- KO_MUCHANAGE
3008,1000,0,0,100,0,10000
//-- KO_HUUMARANKA
-3009,1000:1200:1400:1600:1800,1000,0,500,0,3000
+3009,1000:1200:1400:1600:1800,1000,0,100,0,3000
//-- KO_MAKIBISHI
3010,0,0,0,12000:14000:16000:18000:20000,10000,10000
//-- KO_MEIKYOUSISUI
diff --git a/db/pre-re/skill_db.txt b/db/pre-re/skill_db.txt
index 371833d98..739a453ae 100644
--- a/db/pre-re/skill_db.txt
+++ b/db/pre-re/skill_db.txt
@@ -1064,7 +1064,7 @@
3006,7:8:9:10:11,6,2,0,0x2,2,5,0,no,0,0,0,weapon,0, KO_BAKURETSU,Bakuretsu Kunai
3007,0,6,4,-1,0x42,4:4:4:4:5,5,0,no,0,0,0,misc,0, KO_HAPPOKUNAI,Happo Kunai
3008,9,8,2,0,0x12,2,10,-10,no,0,0,0,misc,0, KO_MUCHANAGE,Mucha Nage
-3009,9:10:11:12:13,8,2,-1,0x2,3,5,2,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka
+3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka
3010,3,6,4,0,0x42,0,5,1,no,0,0x80,0,weapon,0, KO_MAKIBISHI,Makibishi
3011,0,6,4,0,0x1,0,5,0,yes,0,0,0,none,0, KO_MEIKYOUSISUI,Meikyo Shisui
3012,0,6,4,0,0x1,0,5,0,no,0,0,1,none,3:4:5:6:7, KO_ZANZOU,Zanzou
diff --git a/db/pre-re/skill_unit_db.txt b/db/pre-re/skill_unit_db.txt
index b37ab23f5..2bdb0a7f3 100644
--- a/db/pre-re/skill_unit_db.txt
+++ b/db/pre-re/skill_unit_db.txt
@@ -155,7 +155,7 @@
3006,0x86, , 0, 2, 100,enemy, 0x018 //KO_BAKURETSU
3008,0x86, , 0, 2, 100,enemy, 0x018 //KO_MUCHANAGE
-3009,0x86, , 0, 3, 500,enemy, 0x018 //KO_HUUMARANKA
+3009,0x86, , 0, 3, 100,enemy, 0x018 //KO_HUUMARANKA
3020,0xf8, , 0, 3, 100,all, 0x018 //KO_ZENKAI
3010,0xfc, , 0, 0,5000,enemy, 0x018 //KO_MAKIBISHI
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt
index 37b004bfa..91bd7bac4 100644
--- a/db/re/skill_cast_db.txt
+++ b/db/re/skill_cast_db.txt
@@ -1682,7 +1682,7 @@
//-- KO_MUCHANAGE
3008,1000,0,0,100,0,10000,0
//-- KO_HUUMARANKA
-3009,1000:1200:1400:1600:1800,1000,0,500,0,3000,-1
+3009,1000:1200:1400:1600:1800,1000,0,100,0,3000,-1
//-- KO_MAKIBISHI
3010,0,0,0,12000:14000:16000:18000:20000,10000,10000,-1
//-- KO_MEIKYOUSISUI
diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt
index df1cf5c52..e4712aad4 100644
--- a/db/re/skill_db.txt
+++ b/db/re/skill_db.txt
@@ -567,7 +567,7 @@
521,-9,6,2,-1,0x40,1,10,1,no,0,0,0,weapon,3, GS_GROUNDDRIFT,Ground Drift
522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0, NJ_TOBIDOUGU,Shuriken Training
523,9,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0, NJ_SYURIKEN,Throw Shuriken
-524,9,8,1,-1,0x40,0,5,-3,no,0,0,0,weapon,0, NJ_KUNAI,Throw Kunai
+524,9,8,1,-1,0x40,0,5,3,no,0,0,0,weapon,0, NJ_KUNAI,Throw Kunai
525,9,8,2,-1,0x2,0,5,-3:-3:-4:-4:-5,no,0,0,0,weapon,0, NJ_HUUMA,Throw Huuma Shuriken
526,9,6,1,0,0x50,0,10,1,no,0,0,0,misc,0, NJ_ZENYNAGE,Throw Zeny
527,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,4, NJ_TATAMIGAESHI,Improvised Defense
@@ -1076,7 +1076,7 @@
3006,7:8:9:10:11,6,2,0,0x2,2,5,0,no,0,0,0,weapon,0, KO_BAKURETSU,Bakuretsu Kunai
3007,0,6,4,-1,0x42,4:4:4:4:5,5,0,no,0,0,0,misc,0, KO_HAPPOKUNAI,Happo Kunai
3008,9,8,2,0,0x12,2,10,-10,no,0,0,0,misc,0, KO_MUCHANAGE,Mucha Nage
-3009,9:10:11:12:13,8,2,-1,0x2,3,5,2,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka
+3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka
3010,3,6,4,0,0x42,0,5,1,no,0,0x80,0,weapon,0, KO_MAKIBISHI,Makibishi
3011,0,6,4,0,0x1,0,5,0,yes,0,0,0,none,0, KO_MEIKYOUSISUI,Meikyo Shisui
3012,0,6,4,0,0x1,0,5,0,no,0,0,1,none,3:4:5:6:7, KO_ZANZOU,Zanzou
diff --git a/db/re/skill_unit_db.txt b/db/re/skill_unit_db.txt
index 1d0395bfc..c75683333 100644
--- a/db/re/skill_unit_db.txt
+++ b/db/re/skill_unit_db.txt
@@ -158,7 +158,7 @@
3006,0x86, , 0, 2, 100,enemy, 0x018 //KO_BAKURETSU
3008,0x86, , 0, 2, 100,enemy, 0x018 //KO_MUCHANAGE
-3009,0x86, , 0, 3, 500,enemy, 0x018 //KO_HUUMARANKA
+3009,0x86, , 0, 3, 100,enemy, 0x018 //KO_HUUMARANKA
3020,0xf8, , 0, 3, 100,all, 0x018 //KO_ZENKAI
3010,0xfc, , 0, 0,5000,enemy, 0x018 //KO_MAKIBISHI
diff --git a/src/config/const.h b/src/config/const.h
index 7b5ed5506..e10d2ad2a 100644
--- a/src/config/const.h
+++ b/src/config/const.h
@@ -73,17 +73,16 @@
/* Renewal's dmg level modifier, used as a macro for a easy way to turn off. */
#ifdef RENEWAL_LVDMG
#define RE_LVL_DMOD(val) do { \
- if( status->get_lv(src) > 100 && (val) > 0 ) \
+ if( (val) > 0 ) \
skillratio = skillratio * status->get_lv(src) / (val); \
} while(0)
#define RE_LVL_MDMOD(val) do { \
- if( status->get_lv(src) > 100 && (val) > 0) \
+ if ( (val) > 0 ) \
md.damage = md.damage * status->get_lv(src) / (val); \
} while(0)
/* ranger traps special */
#define RE_LVL_TMDMOD() do { \
- if( status->get_lv(src) > 100 ) \
- md.damage = md.damage * 150 / 100 + md.damage * status->get_lv(src) / 100; \
+ md.damage = md.damage * 150 / 100 + md.damage * status->get_lv(src) / 100; \
} while(0)
#else
#define RE_LVL_DMOD(val)
diff --git a/src/map/battle.c b/src/map/battle.c
index f740d6518..f32919c85 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2078,11 +2078,6 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
case NJ_KIRIKAGE:
skillratio += 100 * (skill_lv-1);
break;
-#ifdef RENEWAL
- case NJ_KUNAI:
- skillratio += 50 + 150 * skill_lv;
- break;
-#endif
case KN_CHARGEATK:
{
int k = (flag-1)/3; //+100% every 3 cells of distance
@@ -2521,6 +2516,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
RE_LVL_DMOD(120);
if( tsc && tsc->data[SC_KO_JYUMONJIKIRI] )
skillratio += status->get_lv(src) * skill_lv;
+ break;
case KO_HUUMARANKA:
skillratio += -100 + 150 * skill_lv + status_get_agi(src) + status_get_dex(src) + 100 * (sd ? pc->checkskill(sd, NJ_HUUMA) : 0);
break;
@@ -2528,11 +2524,6 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
skillratio += -100 + 100 * skill_lv;
RE_LVL_DMOD(100);
break;
- case KO_BAKURETSU:
- skillratio += -100 + (50 + status_get_dex(src) / 4) * skill_lv * (sd?pc->checkskill(sd,NJ_TOBIDOUGU):10) * 4 / 100;
- RE_LVL_DMOD(120);
- skillratio += 10 * (sd ? sd->status.job_level : 0);
- break;
case MH_NEEDLE_OF_PARALYZE:
skillratio += 600 + 100 * skill_lv;
break;
@@ -3933,14 +3924,16 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
break;
case KO_HAPPOKUNAI:
{
- struct Damage wd = battle->calc_weapon_attack(src,target,skill_id,skill_lv,mflag);
+ struct Damage wd = battle->calc_weapon_attack(src, target, 0, 1, mflag);
#ifdef RENEWAL
short totaldef = status->get_total_def(target);
#else
short totaldef = tstatus->def2 + (short)status->get_def(target);
#endif
- md.damage = 3 * wd.damage * (5 + skill_lv) / 5;
+ if ( sd ) wd.damage += sd->bonus.arrow_atk;
+ md.damage = (int)(3 * (1 + wd.damage) * (5 + skill_lv) / 5.0f);
md.damage -= totaldef;
+
}
break;
}
@@ -4242,10 +4235,14 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.div_ = tstatus->size + 2 + ( (rnd()%100 < 50-tstatus->size*10) ? 1 : 0 );
break;
#ifdef RENEWAL
+ case NJ_KUNAI:
case HW_MAGICCRASHER:
+ case NJ_SYURIKEN:
+ case GS_MAGICALBULLET:
+#endif
+ case KO_BAKURETSU:
flag.tdef = 1;
break;
-#endif
}
} else //Range for normal attacks.
wd.flag |= flag.arrow?BF_LONG:BF_SHORT;
@@ -4597,7 +4594,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
break;
case NJ_SYURIKEN: // [malufett]
GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0) );
- wd.damage += battle->calc_masteryfix(src, target, skill_id, skill_lv, 4 * skill_lv + (sd ? sd->bonus.arrow_atk : 0), wd.div_, 0, flag.weapon) - status->get_total_def(target);
+ wd.damage += battle->calc_masteryfix(src, target, skill_id, skill_lv, 4 * skill_lv + (sd ? sd->bonus.arrow_atk : 0), wd.div_, 0, flag.weapon);
break;
case MO_EXTREMITYFIST: // [malufett]
{
@@ -4736,13 +4733,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
status_change_end(src, SC_EXEEDBREAK, INVALID_TIMER);
}
-
- #ifdef RENEWAL
- if( sd && skill_id == NJ_KUNAI ){
- flag.tdef = 1;
- ATK_ADD( sd->bonus.arrow_atk );
- }
- #endif
switch(skill_id){
case SR_GATEOFHELL:
if (wd.dmg_lv != ATK_FLEE)
@@ -4776,6 +4766,15 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.damage = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage, wd.div_, 0, flag.weapon);
}
#endif
+
+ case KO_BAKURETSU:
+ {
+ GET_NORMAL_ATTACK((sc && sc->data[SC_MAXIMIZEPOWER] ? 1 : 0) | (sc && sc->data[SC_WEAPONPERFECT] ? 8 : 0));
+ skillratio = skill_lv * (50 + status_get_dex(src) / 4);
+ skillratio = (int)(skillratio * (sd ? pc->checkskill(sd, NJ_TOBIDOUGU) : 10) * 40.f / 100.0f * status->get_lv(src) / 120);
+ ATK_RATE(skillratio + 10 * (sd ? sd->status.job_level : 0));
+ }
+ break;
default:
ATK_RATE(battle->calc_skillratio(BF_WEAPON, src, target, skill_id, skill_lv, skillratio, wflag));
}
@@ -4805,7 +4804,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_ADD( status->get_matk(src, 2) );
#else
ATK_ADD( battle->calc_magic_attack(src, target, skill_id, skill_lv, wflag).damage );
- flag.tdef = 1;
#endif
#ifndef RENEWAL
case NJ_SYURIKEN:
diff --git a/src/map/skill.c b/src/map/skill.c
index 6bfecf46f..9130ab014 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3574,7 +3574,6 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
case WM_SEVERE_RAINSTORM_MELEE:
case WM_GREAT_ECHO:
case GN_SLINGITEM_RANGEMELEEATK:
- case KO_JYUMONJIKIRI:
case KO_SETSUDAN:
case GC_DARKCROW:
case LG_OVERBRAND_BRANDISH:
@@ -4216,27 +4215,27 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
}
break;
+ case KO_JYUMONJIKIRI:
case GC_DARKILLUSION:
{
short x, y;
- short dir = map->calc_dir(src,bl->x,bl->y);
+ short dir = map->calc_dir(bl, src->x, src->y);
- if( dir > 0 && dir < 4) x = 2;
- else if( dir > 4 ) x = -2;
- else x = 0;
- if( dir > 2 && dir < 6 ) y = 2;
- else if( dir == 7 || dir < 2 ) y = -2;
- else y = 0;
+ if ( dir < 4 ) {
+ x = bl->x + 2 * (dir > 0) - 3 * (dir > 0);
+ y = bl->y + 1 - (dir / 2) - (dir > 2);
+ } else {
+ x = bl->x + 2 * (dir > 4) - 1 * (dir > 4);
+ y = bl->y + (dir / 6) - 1 + (dir > 6);
+ }
- if( unit->movepos(src, bl->x+x, bl->y+y, 1, 1) )
- {
- clif->slide(src,bl->x+x,bl->y+y);
+ if ( unit->movepos(src, x, y, 1, 1) ) {
+ clif->slide(src, x, y);
clif->fixpos(src); // the official server send these two packets.
- skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
- if( rnd()%100 < 4 * skill_lv )
- skill->castend_damage_id(src,bl,GC_CROSSIMPACT,skill_lv,tick,flag);
+ skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
+ if ( rnd() % 100 < 4 * skill_lv && skill_id == GC_DARKILLUSION )
+ skill->castend_damage_id(src, bl, GC_CROSSIMPACT, skill_lv, tick, flag);
}
-
}
break;
case GC_WEAPONCRUSH:
@@ -6041,7 +6040,6 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case MO_ABSORBSPIRITS:
{
int sp = 0;
- int i;
if ( dstsd && dstsd->spiritball
&& (sd == dstsd || map_flag_vs(src->m) || (sd->duel_group && sd->duel_group == dstsd->duel_group))
&& ((dstsd->class_&MAPID_BASEMASK) != MAPID_GUNSLINGER || (dstsd->class_&MAPID_UPPERMASK) != MAPID_REBELLION)
@@ -6055,7 +6053,8 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
mob->target(dstmd,src,0);
}
if ( dstsd ) {
- for (i = SPIRITS_TYPE_CHARM_WATER; i < SPIRITS_TYPE_SPHERE; i++)
+ int i;
+ for ( i = SPIRITS_TYPE_CHARM_WATER; i < SPIRITS_TYPE_SPHERE; i++ )
pc->del_charm(dstsd, dstsd->spiritcharm[i], i);
}
if (sp) status->heal(src, 0, sp, 3);