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authorDZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-06 05:27:11 +0000
committerDZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-06 05:27:11 +0000
commit88afbf6ce2a2ff7e19a7c7482af9bcfd10fa7d27 (patch)
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- Updated the dialog-only NPCs from Aldebaran. Kafra and Clock Tower NPCs are pending the remake, which is why the old ones are kept.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10487 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/cities/aldebaran.txt1830
1 files changed, 1135 insertions, 695 deletions
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt
index 6e958f972..0072382f2 100644
--- a/npc/cities/aldebaran.txt
+++ b/npc/cities/aldebaran.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
-//= 1.9b
+//= 2.0
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -22,747 +22,1184 @@
//= 1.7 Fixed exploits [Lupus] 1.8 Removed Duplicates [Silent]
//= 1.9 Fixed a bunch of typos with information from Crono/Hollengrhen [Evera]
//= 1.9a Now Pavianne doesn't sell Kafra Passes. She refunds them [Lupus]
+//= 2.0 Re-made all the dialog-only NPCs with official dialogs.
+//= Kafra and Clock Tower NPCs pending remake. [DZeroX]
//============================================================
+aldebaran.gat,113,70,4 script Forger Munster 48,{
+ mes "[Munster]";
+ mes "My family used to live in Geffen.";
+ mes "So I guess it was natural that we";
+ mes "studied forging and eventually";
+ mes "became Blacksmiths. Then, we";
+ mes "finally moved to this town,";
+ mes "Al De Baran.";
+ switch(select("About ^3355FFItem Upgrade^000000","Quit")) {
+ case 1:
+ next;
+ mes "[Munster]";
+ mes "My father was a famous blacksmith";
+ mes "in Geffen, and he taught me a lot";
+ mes "about forging equipment.";
+ next;
+ mes "[Munster]";
+ mes "One of the fundamentals is that the";
+ mes "success probability of upgrading an";
+ mes "item depends on the level of the";
+ mes "weapon.";
+ next;
+ mes "[Munster]";
+ mes "For level 1 weapons, you may";
+ mes "upgrade up to +7 without the risk";
+ mes "of breaking the weapon. Level 2";
+ mes "weapons can be upgraded to +6.";
+ mes "Level 3 weapons can be upgraded to";
+ mes "+5 safely.";
+ next;
+ mes "[Munster]";
+ mes "For level 4 weapons, you can";
+ mes "upgrade +4 without too much risk.";
+ mes "As for armours, you can upgrade them";
+ mes "to +4. But if the upgrade for the";
+ mes "equipment fails, it will be";
+ mes "destroyed!";
+ close;
+ case 2:
+ next;
+ mes "[Munster]";
+ mes "Hmm...";
+ mes "If you get a chance, try to visit";
+ mes "my father's workshop here in Al de";
+ mes "Baran. If I may say so, he's a";
+ mes "pretty talented Blacksmith.";
+ close;
+ }
+}
-// Panama --------------------------------------------------------------
-aldebaran,46,129,4 script Panama 97,{
- mes "[Panama]";
- mes "Al De Baran has been widely known throughout Rune-Midgard Kingdom as the City of canals.";
- next;
- menu "About the canals",-,"End conversation",M_End;
-
- mes "[Panama]";
- mes "A canal is an artificial river used for travel, shipping, or irrigation. Generally they are used for transportation.";
- next;
- mes "[Panama]";
- mes "Most canals are constructed through reclamation work in which waterways are left over after a area of water as been filled in with dirt.";
- close;
- M_End:
- mes "[Panama]";
- mes "This is a mountain town so the water is supposed to be pure ...";
- next;
- mes "[Panama]";
- mes "Help yourself to some...";
- close;
+aldebaran.gat,64,104,4 script Smithing Guy 55,{
+ mes "[Quatro]";
+ mes "Have you heard that a famous";
+ mes "Blacksmith moved here from Geffen?";
+ switch(select("Famous Blacksmith?","End Conversation")) {
+ case 1:
+ next;
+ mes "[Quatro]";
+ mes "From what I've heard, he's one of";
+ mes "those Blacksmiths that can upgrade";
+ mes "your weapons and armour. When you";
+ mes "upgrade a weapon, its attack";
+ mes "strength is increased.";
+ next;
+ mes "[Quatro]";
+ mes "For each upgrade level, attack";
+ mes "strength increases by 2 for level 1";
+ mes "weapons. On level 2 weapons, 3";
+ mes "attack strength is added.";
+ next;
+ mes "[Quatro]";
+ mes "On level 3 weapons, 5 attack";
+ mes "strength is added for each level,";
+ mes "and for level 4 weapons, 7 attack";
+ mes "strength is added for each level.";
+ next;
+ mes "[Quatro]";
+ mes "Anyway, this Blacksmith's family";
+ mes "lives here, since his wife is sick";
+ mes "and weak. Because of her condition,";
+ mes "she needs to take medicinal herbs";
+ mes "that grow near Al de Baran.";
+ next;
+ mes "[Quatro]";
+ mes "They also have a dutiful son who's";
+ mes "always helping out with the family";
+ mes "business. I'm sure that kid will";
+ mes "grow up to become a good Blacksmith";
+ mes "like his father.";
+ close;
+ case 2:
+ close;
+ }
}
-// Miller ------------------------------------------------------------------------
-aldebaran,49,93,4 script Miller 83,{
+aldebaran.gat,49,93,4 script Young Man 83,{
mes "[Miller]";
- mes "Did you know that LEVEL 4 weapons exist?";
+ mes "Aren't level 4 weapons cool!";
+ mes "I can't believe such powerful";
+ mes "weapons exist!";
next;
mes "[Miller]";
- mes "Hmmm... of course they are rarely seen, but I hear that Boss monsters drop them occasionally.";
+ mes "Well, they're rarely seen in the";
+ mes "open market, but boss monsters will";
+ mes "drop them by a low chance if you";
+ mes "happen to be able to kill them.";
close;
}
-// Senorita Sylvia -----------------------------------------------------------
-aldebaran,60,70,4 script Senorita Sylvia 69,{
- mes "[Senorita Sylvia]";
- mes "I came all the way out here from Prontera because I heard that the Kafra Main Office is somewhere in the city of Al De Baran";
- next;
- mes "[Senorita Sylvia]";
- mes "B-B-But... *sob*... It's been 5 hours since I started looking for it.....";
- emotion e_sob;
- next;
- mes "[Senorita Sylvia]";
- mes "Where the hell is it~~~?!";
- emotion e_an;
- next;
- mes "[Senorita Sylvia]";
- mes "I may look smart, but I am TERRIBLE with directions.....";
- next;
- mes "[Senorita Sylvia]";
- mes "Ah~ by the way, would you like to know a bit of very useful information?";
- next;
- menu "Please continue.",-,"Not really.",M_End;
-
- mes "[Senorita Sylvia]";
- mes "If you pick up equipment that was dropped by a monster, you will not be able to equip it right away.";
- next;
- mes "[Senorita Sylvia]";
- mes "Before you can use it you have to identify the equipment with a ^0000FFMagnifier^000000.";
- mes "Once you've done so you'll be able to equip it without problems.";
- close;
- M_End:
- mes "[Senorita Sylvia]";
- mes "Whatever.....";
- emotion e_pif;
- close;
+aldebaran.gat,81,61,4 script Shell Gathering Lady 101,{
+ mes "[Joanne]";
+ mes "I enjoy gathering shells from the";
+ mes "sea. It's really fun and relaxing~";
+ switch(select("Shell Gathering?","End Conversation")) {
+ case 1:
+ next;
+ mes "[Joanne]";
+ mes "When you see bubbles popping up";
+ mes "from the sand or muddy puddles, try";
+ mes "digging into the ground a bit. You";
+ mes "might find some shells underneath";
+ mes "the ground!";
+ next;
+ mes "[Joanne]";
+ mes "Have you heard";
+ mes "of Ambernite?";
+ mes "That shell monster";
+ mes "is pretty tough~";
+ next;
+ mes "[Joanne]";
+ mes "It's usually seen at the beach near";
+ mes "the west province of Prontera. If";
+ mes "you ever try attacking it without";
+ mes "being prepared, you might be in";
+ mes "trouble.";
+ next;
+ mes "[Joanne]";
+ mes "Ambernite is";
+ mes "pretty strong!";
+ mes "So look out for it!";
+ close;
+ case 2:
+ close;
+ }
}
-// Quatro ----------------------------------------------------------------
-aldebaran,64,104,4 script Quatro 55,{
- mes "[Quatro]";
- mes "It has been rumored that famous blacksmith came to this town from Geffen...";
-M_Menu:
- next;
- menu "Famous Blacksmith?",-,"About weapon upgrading",M_1,"End conversation",M_End;
-
- mes "[Quatro]";
- mes "People say his wife is ill. She constantly needs medicinal herbs that grow near town.";
- mes "Also, he has a devoted son who helps him out with his work.";
- next;
- mes "[Quatro]";
- mes "I hope his son will be a good blacksmith in the future.";
- goto M_Menu;
-
- M_1:
- mes "[Quatro]";
- mes "If you upgrade a weapon its attack strength will increase.";
- next;
- mes "[Quatro]";
- mes "For a ^0000fflevel 1^000000 weapon attack STR will go up by ^ff00002^000000 for every upgrade level.";
- mes "For a ^0000fflevel 2^000000 weapon attack STR will go up by ^ff00003^000000.";
- mes "For a ^0000fflevel 3 and level 4^000000 weapon attack STR will go up by ^ff00005^000000!";
- goto M_Menu;
-
- M_End:
- close;
+aldebaran.gat,46,129,4 script Canal Guy 97,{
+ mes "[Panama]";
+ mes "Al De Baran is known world wide as";
+ mes "the City of Canals. The waterways";
+ mes "really add a sophisticated,";
+ mes "romantic touch to our fair city.";
+ switch(select("About the Canals","End Conversation")) {
+ case 1:
+ next;
+ mes "[Panama]";
+ mes "Well, a canal is an artificial";
+ mes "waterway used for travel,";
+ mes "shipping, or irrigation.";
+ next;
+ mes "[Panama]";
+ mes "However, the cannals over here are";
+ mes "just for show. If we needed to";
+ mes "transport anything, we just use the";
+ mes "Kafra Corporation Teleport";
+ mes "service!";
+ close;
+ case 2:
+ close;
+ }
}
-// Isenberg ---------------------------------------------------------------------
-aldebaran,67,154,4 script Isenberg 98,{
+aldebaran.gat,67,154,4 script Forest Guy 98,{
mes "[Isenberg]";
- mes "Mount Mjolnir and the Payon Forest are both notorious for high amounts of rainfall.";
-M_Menu:
- next;
- menu "Mt. Mjolnir",-,"Payon Forest",M_1,"End conversation",M_End;
-
- mes "[Isenberg]";
- mes "Mt. Mjolnir !";
- next;
- mes "[Isenberg]";
- mes "It's the mountain range which you must pass through to get here from either Prontera or Geffen.";
- next;
- mes "[Isenberg]";
- mes "It is a difficult path however due to the steep and rugged terrain.";
- mes "Not to mention the strong and hostile monsters which roam the mountain side.";
- next;
- mes "[Isenberg]";
- mes "You did a good job to get here.";
- emotion e_no1;
- goto M_Menu;
- M_1:
- mes "[Isenberg]";
- mes "You must travel through the Payon Forest if you wish to visit Alberta or Payon.";
- next;
- mes "[Isenberg]";
- mes "The Payon Forest is large and its pathways are very intricate. It is easy to get lost and confused in it.";
- next;
- mes "[Isenberg]";
- mes "Unless you have good concentration and a strong will, you will find yourself giving up trying to pass through it.";
- next;
- mes "[Isenberg]";
- mes "The forest was named after Payon, the village of independence, instead of Alberta, the harbor town.";
- next;
- mes "[Isenberg]";
- mes "Payon was built deep within the rugged forest with the intention of providing protection from outside influence.";
- next;
- mes "[Isenberg]";
- mes "I guess that's why people called that forest the Payon Forest rather than the Alberta Forest.";
- goto M_Menu;
- M_End:
- mes "[Isenberg]";
- mes "Although Mnt. Mjolnir hinders travelers, it also creates a mysterious and unique atmosphere in our town.";
- close;
-}
-
-// Joanne ------------------------------------------------------------------------------
-aldebaran,81,61,4 script Joanne 101,{
- mes "[Joanne]";
- mes "I like to go gathering sea shells. It is really fun";
- next;
- menu "Shell Gathering",-,"End Conversation",M_End;
-
- mes "[Joanne]";
- mes "When you see bubbles popping up from the sand or a muddy puddle, try digging in that area.";
- mes "Usually shell fish conceal themselves under the ground.";
- next;
- mes "[Joanne]";
- mes "By the way, there is a dangerous shell fish called Ambernite.";
- mes "It can usually be found on the beaches near Comodo.";
- next;
- mes "[Joanne]";
- mes "What a scary shell fish ..";
- close;
- M_End:
- mes "[Joanne]";
- mes "I'm going to taste Cave Shell Fish one of these days!!";
- mes "I know it is a little bit dangerous... but it's worth the risk, right?";
- close;
-}
-
-// Bebe -------------------------------------------------------------------
-aldebaran,86,228,4 script Bebe 703,{
- mes "[Bebe]";
- mes "A while back I went out for a walk towards Mt.Mjolnir, carrying a 'Savage Babe' with me.";
-M_Menu:
- next;
- menu "Savage Babe??",-,"Mt.Mjolnir??",M_1,"End Conversation",M_End;
-
- mes "[Bebe]";
- mes "A Savage Babe is a kind of baby wild boar that has a pink color. It's very cute and pretty.";
- next;
- mes "[Bebe]";
- mes "Anyways, I was walking up this narrow path when... out of nowhere, this GIANT, UGLY, PLANT attacked me and my Savage Babe!";
- emotion e_gasp;
- next;
- mes "[Bebe]";
- mes "I was so frightened that I ran as far away from it as I could. When I stopped running I noticed that it hadn't followed me.";
- next;
- mes "[Bebe]";
- mes "So I threw rocks at it out of anger. It didn't do much good though. I don't think it even felt anything.";
- next;
- mes "[Bebe]";
- mes "I then noticed something else. The plant had a human looking face!! EEEWWW!!!";
- emotion e_swt2;
- next;
- mes "[Bebe]";
- mes "If you every see one, don't even think about going near it. It may just bite you to death!";
- goto M_Menu;
-
- M_1:
- mes "[Bebe]";
- mes "Even though people are fascinated by the scenic beauty of Mt.Mjolnir, this mountain is filled with weird monsters.";
- next;
- mes "[Bebe]";
- mes "Monsters like Man Eating Flowers, giant Moths, Bigfoot, giant Centipedes, and so much more. So be careful if you ever go up there.";
- next;
- mes "[Bebe]";
- mes "Most of the monsters won't attack you if you don't attack them first though.";
- goto M_Menu;
-
- M_End:
- mes "[Bebe]";
- mes "Ah?! Where is my Savage Babe..? Savage Babe, where are you!";
- emotion e_hmm;
- close;
+ mes "Mt. Mjolnir and Payon Forest.";
+ mes "Both of those places are tough";
+ mes "to travel through.";
+ switch(select("Mt. Mjolnir?","Payon Forest...?","End Conversation")) {
+ case 1:
+ next;
+ mes "[Isenberg]";
+ mes "To arrive here from Prontera or";
+ mes "Geffen, you've got to cross the";
+ mes "Mjolnir Mountains.";
+ next;
+ mes "[Isenberg]";
+ mes "If you've made it here by foot";
+ mes "without using the Kafra";
+ mes "Teleportation service,";
+ mes "then good job!";
+ next;
+ mes "[Isenberg]";
+ mes "The Mjolnir Mountains are really";
+ mes "steep, and it's full of aggressive";
+ mes "and hostile monsters. So it's";
+ mes "always a risk to travel through";
+ mes "there alone.";
+ close;
+ case 2:
+ next;
+ mes "[Isenberg]";
+ mes "If you wish to visit Alberta or the";
+ mes "city of Payon, you must first";
+ mes "travel through the Payon Forest.";
+ next;
+ mes "[Isenberg]";
+ mes "The Payon Forest is a winding,";
+ mes "intricate maze where it's easy to";
+ mes "get lost. Unless you concentrate";
+ mes "and keep track of your path, you";
+ mes "might be stuck wandering in that";
+ mes "dangerous place.";
+ next;
+ mes "[Isenberg]";
+ mes "Payon, the Archer Village, was";
+ mes "built deep inside this steep and";
+ mes "rugged forest so that it may be";
+ mes "protected from outside invaders. So";
+ mes "I guess that a good decision on";
+ mes "their part.";
+ close;
+ case 3:
+ close;
+ }
}
-// Epthiel -----------------------------------------------------------------
-aldebaran,90,170,4 script Epthiel 47,{
+aldebaran.gat,90,170,4 script Slot Guy 47,{
mes "[Epthiel]";
- mes "Some weapons and armor have slots in them. This allows you to insert monster cards into them.";
-M_Menu:
- next;
- menu "About the number of slots..",-,"Relation between Cards and Slots",M_1,"End Conversation",M_End;
-
- mes "[Epthiel]";
- mes "Items dropped by monsters often times have more slots than ordinary weapons or armor sold at an NPC shop.";
- next;
- mes "[Epthiel]";
- mes "The greater number of slots a piece of equipment has the greater its value is.";
- goto M_Menu;
- M_1:
- mes "[Epthiel]";
- mes "When a card is inserted into a slot on a piece of equipment, the owner will gain certain skills or stat bonuses from that card.";
- next;
- mes "[Epthiel]";
- mes "If the weapon or armor with the card is unequipped, then the effect of the card will wear off.";
- next;
- mes "[Epthiel]";
- mes "A very important thing to know about inserting a card into a slot, is that once inserted the card cannot be removed.";
- next;
- mes "[Epthiel]";
- mes "So make sure you're absolutely sure about putting a card into a slot. You don't want to waste one.";
- goto M_Menu;
- M_End:
- mes "[Epthiel]";
- mes "Do you have a card?";
- close;
-}
-
-// Daniel --------------------------------------------------------------------------
-aldebaran,93,80,4 script Daniel 48,{
- mes "[Daniel]";
- mes "With waterways everywhere, the city of Al De Baran is a wonderful place to live.";
- next;
- mes "[Daniel]";
- mes "B-U-T!.....";
- emotion e_gasp;
- next;
- mes "[Daniel]";
- mes "Last night on the way to see my girl friend, I fell into one of those waterways and sprang my ankle.";
- mes "I couldn't enjoy my date with my girl friend which sucked big time!";
- emotion e_ag;
- next;
- menu "Gosh, that's too bad.",-,".....",M_1;
-
- mes "[Daniel]";
- mes "*~Sigh~* Yeah it really is. You see my girl friend is the Armor Merchant's youngest daughter.";
- mes "She told me once that the armor that's dropped by monsters is often times much better than the kind sold in shops.";
- next;
- mes "[Daniel]";
- mes "She said something about the armor having 'more slots'.... whatever that means.";
- close;
- M_1:
- mes "[Daniel]";
- mes "Huh? *~Sob sob~* You think I'm a stupid idiot, right? ";
- emotion e_sob;
- close;
-}
-
-// Munster -----------------------------------------------------------------
-aldebaran,113,70,2 script Munster 48,{
- mes "[Munster]";
- mes "My family used to live in Geffen, the homeland of blacksmiths. We moved to Al De Baran last winter.";
- next;
- mes "[Munster]";
- mes "Back in Geffen my father was a famous blacksmith. Sometimes I helped my father with his work";
- mes "I learned a lot about the success rate of upgrading weapons of different levels.";
- next;
- mes "[Munster]";
- mes "A ^0000fflevel 1^000000 weapon could be safely upgraded ^ff00007^000000 times,";
- mes "A ^0000fflevel 2^000000 weapon ^ff00006^000000 times,";
- mes "and ^0000fflevel 3 and 4^000000 weapons ^ff00005^000000 times each.";
- next;
- mes "[Munster]";
- mes "With level 4 weapons however, there is still a risk of failure during the first upgrade.";
- next;
- mes "[Munster]";
- mes "As far as ^0000ffarmor^000000 goes, they can generally be upgraded about ^ff00005^000000 times.";
- next;
- mes "[Munster]";
- mes "Maybe it's because we just moved here, but for some reason people don't seem to know that my fathers workshop is now located in Al De Baran,";
- next;
- mes "[Munster]";
- mes "Any who, I hope people will come to re-acquaint themselves with my father's superior craftsmanship.";
- close;
+ mes "Some weapons or armour have Slots";
+ mes "where you can insert Cards obtained";
+ mes "from monsters.";
+ switch(select("About the number of Slots","Relation between Cards and Slots","Inserting Cards","End Conversation")) {
+ case 1:
+ next;
+ mes "[Epthiel]";
+ mes "Items dropped by monsters possess";
+ mes "more Slots than ordinary weapons or";
+ mes "armour sold in NPC shops.";
+ next;
+ mes "[Epthiel]";
+ mes "I guess you can assume that an item";
+ mes "with more Slots is more valuable";
+ mes "than the same item with fewer";
+ mes "Slots.";
+ close;
+ case 2:
+ next;
+ mes "[Epthiel]";
+ mes "Once a Card is inserted into a";
+ mes "Slot, it is impossible to remove";
+ mes "it. So please be careful when you";
+ mes "insert Cards into weapons or";
+ mes "armour.";
+ next;
+ mes "[Epthiel]";
+ mes "Also, when you mouse over equipment";
+ mes "in the Item Window or Vending";
+ mes "Window, the name of the item will";
+ mes "be followed by the number of its";
+ mes "Slots in brackets.";
+ next;
+ mes "[Epthiel]";
+ mes "For example, a Shield with 1 Slot,";
+ mes "when moused over, would be display the";
+ mes "name 'Shield [1].'";
+ next;
+ mes "[Epthiel]";
+ mes "You may also right-click an item,";
+ mes "and check the Card Slot window";
+ mes "below the item description window";
+ mes "for the number of Slots.";
+ close;
+ case 3:
+ next;
+ mes "[Epthiel]";
+ mes "Every card has its own requirements";
+ mes "to be inserted into equipment. For";
+ mes "example, let's say you have a";
+ mes "Poring card...";
+ next;
+ mes "[Epthiel]";
+ mes "If you check the Poring card's";
+ mes "description by right-clicking the";
+ mes "mouse, you will see that it";
+ mes "increases LUK by 2, and adds +1 to";
+ mes "Perfect Dodge.";
+ next;
+ mes "[Epthiel]";
+ mes "In the item description, you should";
+ mes "also note that it can only be";
+ mes "inserted into Armour.";
+ next;
+ mes "[Epthiel]";
+ mes "You should also remember that NPC";
+ mes "shops usually don't sell armour that";
+ mes "contain Slots. However, armour";
+ mes "droppoed by monsters may contain";
+ mes "Slots for cards.";
+ next;
+ mes "[Epthiel]";
+ mes "To insert a card, first unequip the";
+ mes "armour or weapon to which you want";
+ mes "to compound the card.";
+ next;
+ mes "[Epthiel]";
+ mes "When you double-click the card in";
+ mes "the Etc. tab of the Item Inventory";
+ mes "Window, you will see a list of";
+ mes "available items suited for the";
+ mes "card.";
+ close;
+ case 4:
+ close;
+ }
}
-// Phracon Guy --------------------------------------------------------------
-aldebaran,117,181,4 script Phracon Guy 48,{
- mes "[Phracon Guy]";
- mes "Lv 1 weapons require a metal called 'Phracon' to be upgraded.";
- next;
- menu "About Phracon",-,"Advice about Phracon",M_1,"End Conversation",M_End;
-
- mes "[Phracon Guy]";
- mes "It's a very common metal found throughout Rune-Midgard and is used almost exclusively for weapon upgrading.";
- next;
- mes "[Phracon Guy]";
- mes "Although it's not as strong as other metals, it remains popular among most people because of its abundance.";
- next;
- mes "[Phracon Guy]";
- mes "You can obtain Phracon from monsters or you can purchase it from Forging Workshops located in towns.";
- next;
- mes "[Phracon Guy]";
- mes "If you don't need Phracon for upgrading purposes then you can sell it for 100 zeny a piece to NPC's!";
- close;
- M_1:
- mes "[Phracon Guy]";
- mes "I hear that a lot of monsters carry Phracon. Why don't you go hunt them?";
- mes "You should be able to find a lot of Phracon without much trouble.";
- next;
- mes "[Phracon Guy]";
- mes "A couple of days ago, I went hunting with the Pub Master and got a Phracon dropped from Bebe Savage.";
- close;
- M_End:
- mes "[Phracon Guy]";
- mes "Good luck on finding some Phracon -";
- close;
+aldebaran.gat,117,181,4 script Phracon Guy 48,{
+ mes "[Joy]";
+ mes "Level 1 weapons, which are the";
+ mes "lowest grade, need a metal named";
+ mes "^3355FFPhracon^000000 in order to be";
+ mes "upgraded.";
+ switch(select("About Phracon","Advice about Phracon","End Conversation")) {
+ case 1:
+ next;
+ mes "[Joy]";
+ mes "Phracon is a pretty common metal";
+ mes "and can be found all over the";
+ mes "Rune-Midgard continent.";
+ next;
+ mes "[Joy]";
+ mes "Although it lacks the strength of";
+ mes "other metals, it's easy to find and";
+ mes "obtain. You can get Phracons by";
+ mes "killing monster or by buying them";
+ mes "in Forging SHops in towns.";
+ next;
+ mes "[Joy]";
+ mes "When you no longer need Phracons";
+ mes "because you are using higher level";
+ mes "weapons, you can sell them for some";
+ mes "zeny!";
+ close;
+ case 2:
+ next;
+ mes "[Joy]";
+ mes "Well, I hear lots of monsters carry";
+ mes "Phracons and will drop them once";
+ mes "killed. Why don't you go hunting";
+ mes "for them?";
+ next;
+ mes "[Joy]";
+ mes "It shouldn't be too difficult. Once";
+ mes "I found a Phracon that dropped";
+ mes "after killing a Bebe Savage! But if";
+ mes "you're desperate, you can always";
+ mes "buy them at the Forging SHop.";
+ close;
+ case 3:
+ close;
+ }
}
-// Alchemy Guy Chemirre -----------------------------------------------------------
-aldebaran,121,231,4 script Alchemy Guy Chemirre 740,{
- mes "[Alchemy Guy Chemirre]";
- mes "The Alchemist is one of the 2nd Job Classes and involves the creation of rare and valuable items from abundant materials.";
-M_Menu:
- next;
- menu "About Alchemy of Payon",-,"The concept behind Alchemy",M_1,". . . . .",M_2,"End Conversation",M_End;
-
- mes "[Alchemy Guy Chemirre]";
- mes "Payon Alchemy dates as far back as the Alchemy of Al De Baran and originates from Taoism.";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "Just like the Alchemists of Al De Baran, the Alchemists of Payon were able to create gold out of various materials.";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "However due Payon's environment and a lack of adequate reasources, Payon alchemy never excelled the way it did in Al De Baran.";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "Therefore the Alchemist Guild in Al De Baran became the only Alchemy Research Organization in Rune-Midgard.";
- goto M_Menu;
-
- M_1:
- mes "[Alchemy Guy Chemirre]";
- mes "Alchemy involves chemical research, and the practice of creating useful items out of materials that are usually non valuable.";
- goto M_Menu;
- M_2:
- mes "[Alchemy Guy Chemirre]";
- mes "Let me tell you something that might be interesting to you. It's about monster cards and slots..";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "If you already posses a monster card then you've probably already heard this but.....";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "Each card has a specific type of equipment it can be placed on.";
- mes "For instance, let's say you have a poring card.....";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "If you check the card's description, you will find that the Poring card increases its wearer's LUK by 1, and that it can be only inserted on 'Armor'.";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "Something to take note of is the fact that armor purchased at an NPC shop may not have slots on them.";
- mes "Armor dropped by monsters however, will usually have a high number of slots on them. They aren't dropped too often though.";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "In order to use a card you must first unequip the piece of equipment you want to insert the card into.";
- mes "Next find your card in your inventory window and double click it.";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "A window will pop up showing you what equipment the card can be inserted in. Choose the one you want, and you're done.";
- close;
- M_End:
- mes "[Alchemy Guy Chemirre]";
- mes "Long live the Al De Baran Alchemy Guild!!";
- close;
-
+aldebaran.gat,121,231,4 script Alchemy Guy 49,{
+ mes "[Chemirre]";
+ mes "Alchemists, one of the 2nd Jobs,";
+ mes "are able to create items out of";
+ mes "several materials using knowledge";
+ mes "from the ancient age of Al De";
+ mes "Baran.";
+ switch(select("About Alchemy in Payon","Definition of Alchemy","End Conversation")) {
+ case 1:
+ next;
+ mes "[Chemirre]";
+ mes "Most people don't know that there";
+ mes "was an oriental form of Alchemy";
+ mes "that developed in Payon.";
+ next;
+ mes "[Chemirre]";
+ mes "These Payon Alchemists were able to";
+ mes "create Gold out of different";
+ mes "materials. However, Payon Alchemy";
+ mes "never advanced as much as the";
+ mes "Alchemy in Al De Baran.";
+ next;
+ mes "[Chemirre]";
+ mes "Materials for Alchemy in Payon were";
+ mes "scarse and interest in that field";
+ mes "eventually waned. Now, you can only";
+ mes "study Alchemy here in Al De Baran.";
+ next;
+ mes "[Chemirre]";
+ mes "Still, I can't help buy wonder what";
+ mes "secrets were lost after the Payon";
+ mes "art of Alchemy disappeared from the";
+ mes "face of the Earth...";
+ close;
+ case 2:
+ next;
+ mes "[Chemirre]";
+ mes "Alchemists specialise in chemical";
+ mes "research in order to create useful";
+ mes "items out of various things.";
+ next;
+ mes "[Chemirre]";
+ mes "I also hear that they create all";
+ mes "sorts of Potions, and can even";
+ mes "summon certain monsters! It seems";
+ mes "that their studies have all sorts";
+ mes "of nifty applications.";
+ close;
+ case 3:
+ close;
+ }
}
-// Anastasia --------------------------------------------------------------
-aldebaran,146,124,4 script Anastasia 101,{
- mes "[Anastasia]";
- mes "Somewhere in Rune-Midgard exists the^3355FF' Assassin Guild '^000000.";
- next;
- mes "[Anastasia]";
- mes "It's a place that trains people in the art of assassinating someone without leaving behind the slightest trace.";
- next;
- mes "[Nastasia]";
- mes "But... is that.... legal.....??";
- emotion e_what;
- next;
- mes "[Nastasia]";
- mes "And do they collect tuition....??";
- next;
- menu "Continue conversation.",-,"End Conversation.",M_End;
-
- mes "[Nastasia]";
- mes "Most flying monsters are very fast and have a high amount of agility.";
- mes "Therefore, it's very difficult to hit them successfully.";
- next;
- mes "[Nastasia]";
- mes "In order to fight against those kinds of monsters, you'll need a good amount of DEX.";
- close;
- M_End:
- mes "[Nastasia]";
- mes "Like the old saying goes, 'nothing in life is free'.";
- close;
+aldebaran.gat,86,228,4 script Little Kid 62,{
+ mes "[Bebe]";
+ mes "A whil ago I went out for a walk";
+ mes "toward Mt. Mjolnir with my pet";
+ mes "Savage Bebe. His name is NukNuk!";
+ mes "We got attacked, but luckily we";
+ mes "weren't hurt.";
+ switch(select("Attacked?","About Mt. Mjolnir","End Conversation")) {
+ case 1:
+ next;
+ mes "[Bebe]";
+ mes "I was walking up a narrow path, and";
+ mes "out of the blue, a giant and ugly";
+ mes "plant started to attack me and";
+ mes "NukNuk!";
+ next;
+ mes "[Bebe]";
+ mes "I was so surprised, so me and";
+ mes "NukNuk had to run away. I threw";
+ mes "rocks at it, but I don't think I";
+ mes "hurt it. It must have been really";
+ mes "strong!";
+ next;
+ mes "[Bebe]";
+ mes "What really surprised me was the";
+ mes "plant that attacked me was a huge";
+ mes "flower with the face of a person!";
+ mes "So, look out for those. They're";
+ mes "dangerous!";
+ close;
+ case 2:
+ next;
+ mes "[Bebe]";
+ mes "Even though people are fascinated";
+ mes "by the scenic beauty of Mt.";
+ mes "Mjolnir, it's full of dangerous";
+ mes "monsters!";
+ next;
+ mes "[Bebe]";
+ mes "There are Flowers, Insects, Bees,";
+ mes "Butterflies and Moths that are big";
+ mes "enough to kill you if you're not ";
+ mes "careful!";
+ next;
+ mes "[Bebe]";
+ mes "Then again, most of these monsters";
+ mes "won't hurt you if you don't attack";
+ mes "first. But some of them will attack";
+ mes "you once they see you!";
+ close;
+ case 3:
+ close;
+ }
}
-// Stromme ---------------------------------------------------------
-aldebaran,159,242,4 script Stromme 119,{
+aldebaran.gat,159,242,4 script Insect Guy 119,{
mes "[Stromme]";
- mes "When you spend some time in Mt. Mjolnir, you'll start to notice something.";
- next;
- mes "[Stromme]";
- mes "The insects in Mt. Mjolnir are classified into different groups by their habits!";
- next;
- menu "About insects",-,"End conversation",M_End;
-
- mes "[Stromme]";
- mes "Honey Bees, Butterflies and Moths help transfer pollen between flowers by flying over and around them.";
- next;
- mes "[Stromme]";
- mes "However that doesn't mean that you can take them lightly.";
- mes "They have evolved into creatures that can defend themselves when attacked.";
- next;
- mes "[Stromme]";
- mes "There are some insects which are aggressive, such as Praying Mantises, Spiders, and Centipedes etc.";
- mes "These monsters are strong so you should be careful about approaching them.";
- next;
- mes "[Stromme]";
- mes "Also watch out for a monster that looks like a leech!! One blow from it can prove to be fatal.";
- next;
- mes "[Stromme]";
- mes "Luckily that leech thing has poor eye sight and won't notice you if you are far enough away from it.";
- close;
- M_End:
- mes "[Stromme]";
- mes "Don't even dare attack a ladybug haphazardly! Be respectful of mighty nature in Mt. Mjolnir.";
- close;
+ mes "Even to a strong Swordman, the";
+ mes "Insects of Mt. Mjolnir pose a";
+ mes "considerable threate. You've got to";
+ mes "know your enemy before engaging it";
+ mes "in battle!";
+ switch(select("About Insects","End Conversation")) {
+ case 1:
+ next;
+ mes "[Stromme]";
+ mes "Honey Bees, Butterflies and Moths";
+ mes "seem like simple creatures, but";
+ mes "that doesn't mean you should";
+ mes "underestimate them.";
+ next;
+ mes "[Stromme]";
+ mes "These Insects have evolved over";
+ mes "time, and can counter attacks from";
+ mes "threats like you adventurers!";
+ next;
+ mes "[Stromme]";
+ mes "There are also carnivorous Insects,";
+ mes "such as praying Spiders, praying";
+ mes "Mantises, and the millipide like";
+ mes "Argiopes.";
+ next;
+ mes "[Stromme]";
+ mes "These monsters have mutated and are";
+ mes "too strong for a person at certain";
+ mes "levels. You should especially watch";
+ mes "out for Argiopes.";
+ next;
+ mes "[Stromme]";
+ mes "Luckily, their eyesight is pretty";
+ mes "bad, so it won't notice you if you";
+ mes "walk a safe distance away from it.";
+ close;
+ case 2:
+ close;
+ }
}
-// Joo Jahk ------------------------------------------------------
-aldebaran,180,46,4 script Joo Jahk 88,{
- mes "[Joo Jahk]";
- mes "I am a tourist from Payon, the city within the forest. I noticed that it's very cool here... probably due to the waterways.";
- next;
- mes "[Joo Jahk]";
- mes "But.... Do you think I could drink the water in these waterways?";
- emotion e_hmm;
- next;
- mes "[Joo Jahk]";
- mes "Actually I already did, but I am still concerned.....";
- emotion e_swt;
- next;
- menu "Continue.",-,"End conversation.",M_End;
-
- mes "[Joo Jahk]";
- mes "I've been traveling around Rune-Midgard.";
- next;
- mes "[Joo Jahk]";
- mes "On the way here, I heard about ^3355FFSpiritual Property Monsters^000000 from a really high level Magician";
- mes "Apparently physical attacks and non-elemental magic attacks can't damage them.";
- next;
- mes "[Joo Jahk]";
- mes "I hope this advice can come in handy for you.";
- close;
- M_End:
- mes "[Joo Jahk]";
- mes "The water here taste really fresh. It's probably well preserved. I don't think I'll have anything to worry about.";
- close;
+aldeba_in.gat,232,241,4 script Reynolds 48,{
+ mes "[Reynolds]";
+ mes "Hello,";
+ mes "can I Help you?";
+ next;
+ mes "[Reynolds]";
+ mes "And...";
+ mes "What are you";
+ mes "doing in my house?";
+ switch(select("I've come for advice.","I've come to pillage!","End Conversation")) {
+ case 1:
+ next;
+ mes "[Reynolds]";
+ mes "Advice...?";
+ mes "Oh, you must be one of those";
+ mes "adventurers. I should have known.";
+ next;
+ mes "[Reynolds]";
+ mes "You guys have a habit of walking in";
+ mes "here, sitting on my bed, sometimes";
+ mes "talking to me. But now that I think";
+ mes "about it, no one else really comes";
+ mes "in here to visit me. I guess I need";
+ mes "more friends?";
+ next;
+ mes "[Reynolds]";
+ mes "Right, you came for advice. By";
+ mes "that, you mean you wanna know about";
+ mes "some kind of treasure or super";
+ mes "monster. Maybe even super";
+ mes "treasure?";
+ next;
+ set .@random,rand(1,3);
+ if (.@random == 1) {
+ mes "[Reynolds]";
+ mes "Um...";
+ mes "There might be a super treasure";
+ mes "somewhere near Comodo. You might";
+ mes "want to visit Comodo and learn what";
+ mes "you can. Supposedly, there's a";
+ mes "whole new land near there...";
+ close;
+ }
+ if (.@random == 2) {
+ mes "[Reynolds]";
+ mes "If you want great rewards, you've";
+ mes "got to take some risks. You gotta";
+ mes "fight the big monsters!";
+ next;
+ mes "[Reynolds]";
+ mes "Baphomet...";
+ mes "Lord of Death...";
+ mes "You gotta take";
+ mes "them all down!";
+ next;
+ mes "[Reynolds]";
+ mes "Then again, it might be better to";
+ mes "have a plan. You know, take the";
+ mes "right people with you when you're";
+ mes "hunting strong monsters.";
+ next;
+ mes "[Reynolds]";
+ mes "You may also need to change which";
+ mes "monsters you hunt, depending on";
+ mes "your current goals. Are you looking";
+ mes "for quicker experience gain, or a";
+ mes "specific item?";
+ close;
+ } else {
+ mes "[Reynolds]";
+ mes "Let's see...";
+ mes "Alberta is a good place to go if";
+ mes "you're feeling pretty aimless.";
+ mes "There are a bunch of ships there";
+ mes "that will transport you to foreign";
+ mes "lands!";
+ next;
+ mes "[Reynolds]";
+ mes "Although the Kafra Corporate";
+ mes "service is very convenient, they";
+ mes "don't provide teleportation to";
+ mes "places like Amatsu and Gonryun.";
+ next;
+ mes "[Reynolds]";
+ mes "So this may be a good idea if you";
+ mes "like sailing and exploration.";
+ mes "There's a big world out there, so";
+ mes "go out and enjoy it!";
+ close;
+ }
+ case 2:
+ next;
+ mes "[Reynolds]";
+ mes "Pillage?";
+ mes "Aww man...";
+ mes "That ain't cool.";
+ next;
+ mes "[Reynolds]";
+ mes "There's nothing here worth taking.";
+ mes "A couple portraits on the walls, a";
+ mes "bookcase, some animated gears, that";
+ mes "wooden table over there, my bed...";
+ next;
+ mes "[Reynolds]";
+ mes "All of my valuable belongings have";
+ mes "been pillaged years ago. All";
+ mes "because I refused to install a lock";
+ mes "on my door.";
+ next;
+ mes "[Reynolds]";
+ mes "And...";
+ mes "I still haven't installed that";
+ mes "lock. I guess that explains";
+ mes "how you were able to get in.";
+ next;
+ mes "[Reynolds]";
+ mes "Man...";
+ mes "Why can't more hot chicks barge in";
+ mes "here. I mean, dude! You're a dude!";
+ close;
+ case 3:
+ close;
+ }
}
-// Gavin -------------------------------------------------------------------
-aldebaran,212,122,4 script Gavin 97,{
- mes "Welcome! We, the towns people of Al De Baran, ALL welcome you . . . . .";
- next;
- mes "[Gavin]";
- mes "Hmm... did I over-exaggerate? 'Towns people'...";
- mes "Well... it is just myself, but hey! Still, I welcome you!";
- next;
- menu "Continue conversation.",-,"End conversation.",M_End;
-
- mes "[Gavin]";
- mes "Ah~ now I remember! I saw a very interesting monster just a few days ago.";
- mes "I saw a Poring with the wings of an angel, somewhere in the Mjolnir Mountains surrounding Al De Baran.";
- next;
- mes "[Gavin]";
- mes "I swear it!";
- emotion e_gasp;
- next;
- mes "[Gavin]";
- mes "It was jumping around with the other ordinary Porings. Angeling... is that what it was...?";
- close;
- M_End:
- mes "[Gavin]";
- mes "I welcome you to Al De Baran, a wonderful city of Canals surrounded by the Mjolnir Mountains.";
- close;
+aldeba_in.gat,223,121,4 script Harold 63,{
+ mes "[Harold]";
+ mes "You...";
+ mes "You remind me of myself when I was";
+ mes "younger. If you lack direction in";
+ mes "life, why don't you speak to ^3355FFMaster^000000";
+ mes "^3355FFTzerero^000000.";
+ next;
+ mes "[Harold]";
+ mes "I'm not too sure,";
+ mes "but you might have";
+ mes "what it takes to become...";
+ next;
+ mes "[Harold]";
+ mes "...^FF9900A Super Novice^000000.";
+ close;
}
+aldeba_in.gat,219,61,4 script Cipriano 109,{
+ mes "[Cipriano]";
+ mes "Welcome...";
+ mes "Allow me to introduce myself.";
+ next;
+ mes "[Cipriano]";
+ mes "I am Cipriano,";
+ mes "and I help out around";
+ mes "the Super Novice Society.";
+ next;
+ mes "[Cipriano]";
+ mes "As an organisation they don't have";
+ mes "a treasury or any funds to speak";
+ mes "of, but frugality and simplicity";
+ mes "are a part of their philosophy.";
+ next;
+ mes "[Cipriano]";
+ mes "In fact, they're working on a whole";
+ mes "brochure with tips to live your";
+ mes "life in purity and mundaneness.";
+ mes "It's really good reading, and quite";
+ mes "an eye opener.";
+ next;
+ mes "[Cipriano]";
+ mes "Someday, you might be able";
+ mes "to read it if they can raise some";
+ mes "meager funds to adequately publish";
+ mes "it. If we're lucky.";
+ next;
+ mes "[Cipriano]";
+ mes "Well, if you're tired, why don't";
+ mes "you take an ordinary nap on one of";
+ mes "the ordinary beds around here? You";
+ mes "can revoer your HP and SP in a";
+ mes "humdrum fashion that way.";
+ close;
+}
-// Giddy Fellow ------------------------------------------------------------------
-aldeba_in,152,47,4 script Giddy Fellow 97,{
- mes "[Giddy Fellow]";
- mes "E..E..E..Emergenc----y!!! I CAN'T find my pet chicken anywhere!!";
- emotion e_omg;
- next;
- menu "What's its name?",-,". . . . .",M_1;
-
- mes "[Giddy Fellow]";
- mes "It's 'The Great Picky ' ... SOB SOB SOB... gosh... what am I gonna do?!~ Please find my cutey for meee~~~";
- emotion e_sob;
- next;
- menu "Dude! It's such a common name...",-,". . . . .",M_1;
-
- mes "[Giddy Fellow]";
- mes "Wha-What are you talking about!! My 'The Great Picky' is the one and only cutest chicken in this whole wide WORLD for Christ's sake~!";
- emotion e_what;
- close;
- M_1:
- mes "[Giddy Fellow]";
- mes "Don't you laugh at me~! I don't have any siblings so my cute chicken is like a younger brother to me! SOB SOB SOB SOB";
- emotion e_sob;
- close;
+aldeba_in.gat,152,47,4 script Lionel 97,{
+ mes "[Lionel]";
+ mes "Have you heard about the Super";
+ mes "Novice Society? Their headquarters";
+ mes "is located somewhere here";
+ mes "in Al De Baran.";
+ next;
+ mes "[Lionel]";
+ mes "I thought about joining them for a";
+ mes "while, since I wanted to have both";
+ mes "vending skills and healing skills!";
+ next;
+ mes "[Lionel]";
+ mes "But then I remembered that the";
+ mes "Kafra Employees only rent carts to";
+ mes "Merchants, Blacksmiths and";
+ mes "Alchemists! I guess a Super Novice";
+ mes "really wouldn't be one of those.";
+ next;
+ mes "[Lionel]";
+ mes "There's got to be some way a Super";
+ mes "Novice can rent a cart, even though";
+ mes "it's technically illegal. I mean,";
+ mes "I've seen a few of them walking";
+ mes "around with one...";
+ close;
}
-// Master ----------------------------------------------------------
-aldeba_in,156,179,4 script Master#02 61,{
- mes "[Master]";
- if(!sex) {
- mes "Oh hello. Don't mind me, I'm just a perverted old man.... la di da.......";
- close;
- }
- mes "Did you know that the Kafra Main Office is located here, in Aldebaran?";
- next;
+aldeba_in.gat,156,179,4 script Master 61,{
mes "[Master]";
- mes "The young Kafra Ladies visit me from time to time. They are really delightful and fun to be around.";
+ mes "The Kafra Corporation Headquaters";
+ mes "is located here in Al De Baran.";
+ mes "Do you know what that means?";
next;
mes "[Master]";
- mes "Alright! Time for a survey... this is to determine which Kafra you like best.";
+ mes "That means those cute Kafra";
+ mes "Employees come here for their lunch";
+ mes "breaks! Isn't that great?!";
next;
mes "[Master]";
- mes "Choose the Kafra Lady that you think is HOT!!!";
- next;
- menu "Oh~it turns me on!!!!",-,"No way..I am not a pervert.",M_1;
-
- mes "[Master]";
- mes "Alright, here you go, your Favorite Ladies!!! Take a careful look!";
- next;
- mes "[Master]";
- mes " - Kafra Number (1) ^3355FF'Pavianne'^000000 !!";
- mes "The Original Kafra, the classic blue haired beauty!...";
- mes " - Kafra Number (2) ^9A01BA'Blossom'^000000 !!";
- mes "Her graceful ponytail takes men's breaths away! She's a favorite among young boys!!";
- mes " - Kafra Number (3) ^0000FF'Jasmine'^000000 !!";
- mes "Long, straight, silky hair is what gives her her charm. She is the Silk from the East ~! From Payon,....";
- next;
- mes "[Master]";
- mes " - Kafra Number (4) ^FF8040'Roxie'^000000 !!";
- mes "She has a cute tomboy look with short hair....";
- mes " - Kafra Number (5) ^7A0DF2'Leilah'^000000 !!";
- mes "She is intelligent and sophisticated. A pair of refined glasses fits her well....";
- mes " - Kafra Number (6) ^EEC111'Curly Sue'^000000 !!";
- mes "Pretty and cute. Although she looks young and immature, she's a very hard worker....";
- next;
- mes "[Master]";
- mes "So who do you think?";
- next;
- menu "(1) Pavianne",-,"(2) Blossom",M_01,"(3) Jasmine",M_02,"(4) Roxie",M_03,"(5) Leilah",M_04,"(6) Curly Sue.",M_05;
-
+ mes "Alright, then!";
+ mes "Pop Quiz Time!";
+ mes "Who's your";
+ mes "favourite Kafra girl?";
+ switch(select("Awesome!","No way, I ain't a perv.")) {
+ case 1:
+ next;
mes "[Master]";
- mes "Oh~ So you're reserved in nature, and therefore you are into a more traditional type of girl...";
+ mes "Alright, here we go!";
+ mes "Choose your favourite Kafra Lady!";
next;
mes "[Master]";
- mes "Well, I have to tell you.....";
+ mes "The original Kafra Mascot, the";
+ mes "classic blue haired lady! Candidate";
+ mes "Number One: ^3355FFPavianne^000000!";
next;
mes "[Master]";
- mes "The world is all about change so face the facts and learn to accept new things!";
- close;
- M_01:
+ mes "Her graceful ponytail takes mens'";
+ mes "breath away! The fan favourite";
+ mes "amongst teen males! Candidate";
+ mes "Number Two: ^5533FFBlossom^000000!";
+ next;
mes "[Master]";
- mes "Wake up~! Do you really think you'd have a shot with a girl like that?? Be realistic! She's out of your league....";
- emotion e_gasp;
- close;
- M_02:
+ mes "Her long, straight hair, like silk";
+ mes "from the East, is her charm point.";
+ mes "Direct from Payon, it's Candidate";
+ mes "Number Three: ^555555Jasmine^000000!";
+ next;
mes "[Master]";
- mes "Gentle, sexy, sweet, and beautiful.... a girl like Jasmine would have you wrapped around her finger in no time....";
- close;
- M_03:
+ mes "A tomboy with bright orange,";
+ mes "shortly cut hair. Candidate Number";
+ mes "Four: ^3355FFRoxie^000000!";
+ next;
mes "[Master]";
- mes "You're over-zealous! If you were to get with a girl who's as exuberant as her...";
+ mes "Intelligent, sophisticated and";
+ mes "never seen without her luxurious";
+ mes "glasses. It's Candidate Number";
+ mes "Five: ^33FF55Leilah^000000!";
next;
mes "[Master]";
- mes "You'd cause a LOT of trouble for the neighbors, if ya know what I mean.... Hahahaha!!";
- emotion e_heh;
- close;
- M_04:
+ mes "Pretty, cute and fresh faced.";
+ mes "Although she looks young and";
+ mes "immature, she's the best staff!";
+ mes "Candidate Number (6) ^AAAA00Curly Sue^000000 !!";
+ switch(select("(1) Pavianne","(2) Blossom","(3) Jasmine","(4) Roxie","(5) Leilah","(6) Curly Sue")) {
+ case 1:
+ next;
+ mes "[Master]";
+ mes "Oh~";
+ mes "So you're a lover of classics. I";
+ mes "respect that very much.";
+ next;
+ mes "[Master]";
+ mes "I'll also guess that you tend to";
+ mes "enjoy the original movie more than";
+ mes "sequels, and dislike bad";
+ mes "imitations. Am I right?";
+ close;
+ case 2:
+ next;
+ mes "[Master]";
+ mes "Hmmm...";
+ mes "Blossom strikes me as the";
+ mes "girl-next-door type. So I guess";
+ mes "that's the type of girl you're";
+ mes "attracted to, eh?";
+ close;
+ case 3:
+ next;
+ mes "[Master]";
+ mes "So...";
+ mes "Long, luxurious hair is important";
+ mes "to you, hmm? I suppose such hair";
+ mes "makes a woman look quite elegant.";
+ close;
+ case 4:
+ next;
+ mes "[Master]";
+ mes "Ah, so you tend to like active,";
+ mes "spontaneous types. I can understand";
+ mes "that...";
+ next;
+ mes "[Master]";
+ mes "Since Roxie isn't exactly the";
+ mes "demure housewife type, you probably";
+ mes "have an open mind when it comes to";
+ mes "defining femininity, right?";
+ close;
+ case 5:
+ next;
+ mes "[Master]";
+ mes "Ah, so you like the intellectual";
+ mes "type. That's good, that's good.";
+ next;
+ mes "[Master]";
+ mes "Still, that Leilah can be cold as";
+ mes "stone sometimes. I've seen her";
+ mes "shrug off many young men and crush";
+ mes "even more hearts!";
+ close;
+ case 6:
+ next;
+ mes "[Master]";
+ mes "Say whaaat?!";
+ mes "She's too young!";
+ close;
+ }
+ case 2:
+ next;
mes "[Master]";
- mes "Into the cold, analytical type huh?... If you like being bossed around, then I guess Leilah's the girl for you....";
+ mes "But I worked so hard on this";
+ mes "delightful survey! Come now, be a";
+ mes "sport! Admiring a pretty woman is";
+ mes "like appreciating fine art.";
close;
- M_05:
- mes "[Master]";
- mes "Wha-what!";
- emotion e_gasp;
+ }
+}
+
+aldebaran.gat,60,70,4 script Sylvia 69,{
+ mes "[Sylvia]";
+ mes "I came all the way here from";
+ mes "Prontera because I heard the Kafra";
+ mes "Main Office was somewhere here in";
+ mes "Al De Baran.";
+ next;
+ mes "[Sylvia]";
+ mes "It shouldn't be that hard to find,";
+ mes "but I'm aweful at following";
+ mes "directions. I always get lost, no";
+ mes "matter how hard I try!";
+ next;
+ mes "[Sylvia]";
+ mes "If that wasn't bad enough, I left";
+ mes "my Magnifiers back in Prontera, so";
+ mes "now I Have to find someone to help";
+ mes "me with these weapons I've got to";
+ mes "appraise!";
+ switch(select("Appraise?","That's very nice.")) {
+ case 1:
+ next;
+ mes "[Sylvia]";
+ mes "Equipment that is dropped by";
+ mes "monsters can't be equipped right";
+ mes "away.";
next;
- mes "[Master]";
- mes "A thirst for young girls~~! It's a c-c-crime!!!!";
- emotion e_swt2;
+ mes "[Sylvia]";
+ mes "If you right-click the equippable";
+ mes "item in the Item Inventory, you'll";
+ mes "see that it is Unidentified and";
+ mes "that Appraisal is needed. What to";
+ mes "do?";
+ next;
+ mes "[Sylvia]";
+ mes "Well, in that case, you've gotta";
+ mes "use ^3355FFMagnifier^000000!";
+ next;
+ mes "[Sylvia]";
+ mes "Even without a Blacksmith,";
+ mes "Alchemist or Merchant in your";
+ mes "party, you can appraise your";
+ mes "equipment! Of course, a Magnifier";
+ mes "is consumed each time you use";
+ mes "one...";
close;
- M_1:
- mes "[Master]";
- mes "Ah~~~!! I stayed up all night last night trying to make this wonderful survey~!!";
- mes "And you just dissed me~ like thaaat~ I hate you.";
- close;
+ case 2:
+ mes "[Sylvia]";
+ mes "Hey...";
+ mes "Was that a hint of sarcasm in your";
+ mes "voice when you said that?";
+ close;
+ }
}
-// RS125 ------------------------------------------------------------------------
-aldeba_in,234,241,4 script RS125 48,{
- mes "[RS125]";
- mes "Even if my first name is not human, and my manner of speech is not very eloquent, please don't be afraid of me.";
- mes "I'm actually a warm hearted person.";
- next;
- mes "[RS125]";
- mes "There is an artificial heart that beats loudly in my body.";
- mes "Although people hate me because of it, I will still continue to function for the love of my home, Al De Baran.";
- next;
- menu "Oh you poor boy! Tell me more...",-, "The best of luck to ya!!",M_End;
-
-
- mes "[RS125]";
- mes ".... It was 3 years ago..... My big bro 996, was a highly regarded sprinter in Al De Baran.";
- mes "People referred to him as 'Al De Baran's Peco Peco'. He was the fastest runner in the world......";
- next;
- mes "[RS125]";
- mes "Every 4 years a special track meet called the 'Al De Baran Turbo Tracks', takes place here.";
- mes "Many admirers from around the world came to see my brother. They gathered around him every chance they got.";
- next;
- mes "[RS125]";
- mes "I was his manager at the time and even I became stressed out by the crowds of people.";
- mes "I can only imagine how he felt about being so famous.";
- next;
- mes "[RS125]";
- mes "Sadly there is no such thing as eternal fame and glory in this world. There was a girl from Payon who came take part in the event.";
- mes "That year she was able to finally defeat my poor brother.";
- next;
- mes "[RS125]";
- mes "After that humiliating defeat, he decided to train even harder and pushed himself to his limits.";
- mes "But he pushed to hard and began to have serious heart problems. To this day he cannot move around without someone else's help.";
- next;
- mes "[RS125]";
- mes "Now I am the future of Al De Baran athletics! I am a ray of hope for my brother!";
- mes "Remember me, for I shall beat her, 'Havana', the breeze of Payon!";
- close;
- M_End:
- mes "[RS125]";
- mes "I've dreamed of making an around-the-world trip. It would be wonderful to truly experience the sea of Alberta!!";
- mes "After the track championship next year, my brother and I are going to travel the whole world together.";
- close;
+aldebaran.gat,93,80,4 script Issei 48,{
+ mes "[Issei]";
+ mes "Al De Baran is such a wonderful";
+ mes "place with its romantic canals and";
+ mes "classic architecture. I love";
+ mes "nothing more than to stroll through";
+ mes "this city with my beautiful";
+ mes "girlfriend.";
+ switch(select("You have a girlfriend?","End Conversation.")) {
+ case 1:
+ next;
+ mes "[Issei]";
+ mes "Hey...";
+ mes "Is that so hard to believe?! Yeah,";
+ mes "ask anyone! She really exists!";
+ mes "Although, sometimes, just sometimes";
+ mes "mind you, she gets too excited";
+ mes "about weapons and armour.";
+ next;
+ mes "[Issei]";
+ mes "I mean, instead of enjoying a";
+ mes "romantic dinner, she'll just go on";
+ mes "about how equipment dropped from";
+ mes "monsters is higher quality than";
+ mes "those sold in shops...";
+ next;
+ mes "[Issei]";
+ mes "I mean, why should I care if";
+ mes "equipment dropped by monsters tend";
+ mes "to have more Slots?! I can't even";
+ mes "kill a Poring!";
+ next;
+ mes "[Issei]";
+ mes "As you can see,";
+ mes "I'm a lover,";
+ mes "not a fighter.";
+ close;
+ case 2:
+ close;
+ }
}
-// Nice Looking Guy ----------------------------------------------------------
-aldeba_in,219,61,4 script Nice Looking Guy 109,{
- mes "[Nice Looking Guy]";
- mes "Forget about the doofus living next door.";
+aldebaran.gat,180,46,4 script Joo Jahk 88,{
+ mes "[Joo Jahk]";
+ mes "I'm a tourist";
+ mes "from Payon,";
+ mes "the City of Forests.";
next;
- mes "[Nice Looking Guy]";
- mes "To tell you the truth, 2 years ago, he fell down from a tree in the Drill Field and since then his mind has been out of control.";
- mes "I heard he was trying to pick some fruits from that tree.";
+ mes "[Joo Jahk]";
+ mes "The temperature here in Al De Baran";
+ mes "is very cool, probably because of";
+ mes "the waterways. Do you think the";
+ mes "water in the canals is drinkable?";
next;
- mes "[Nice Looking Guy]";
- mes "Anyway, he's constantly bugging me and I think I'm gonna be crazy because of him... Oh my goodness!";
- close;
+ mes "[Joo Jahk]";
+ mes "Well, it's too late for me, since I";
+ mes "already drank some. Still, I'm a";
+ mes "little worried...";
+ switch(select("Continue.","End conversation")) {
+ case 1:
+ next;
+ mes "[Joo Jahk]";
+ mes "On one of my travels around";
+ mes "Rune-Midgard, I've heard from a";
+ mes "really high level Mage that";
+ mes "physical attacks, or magic with";
+ mes "Neutral Property, won't damage";
+ mes "Spiritual Property monsters.";
+ next;
+ mes "[Joo Jahk]";
+ mes "Maybe that advice will come in";
+ mes "handy, now that you know that.";
+ mes "Always remember the importance of";
+ mes "the Properties of your skills and";
+ mes "weapons when battling monsters.";
+ close;
+ case 2:
+ next;
+ mes "[Joo Jahk]";
+ mes "On the other hand, the water I";
+ mes "drank did taste pretty good.";
+ mes "Hopefully it didn't have anything";
+ mes "too weird in it...";
+ close;
+ }
}
-// Evil Looking Guy --------------------------------------------------------------
-aldeba_in,223,121,2 script Evil looking Guy 63,{
- mes "[Evil Looking Guy]";
- mes "Hey dude! Don't you think it's rude for a stranger to enter someone else's house?";
- emotion e_what;
- next;
- mes "[Evil Looking Guy]";
- mes "Now I'm upset! What reason do you have to come in here and bother me??";
- emotion e_pif;
+aldebaran.gat,212,122,4 script Citizen 97,{
+ mes "[Gavin]";
+ mes "Welcome!";
+ mes "The town of";
+ mes "Al De Baran";
+ mes "welcomes you!";
next;
- mes "[Evil Looking Guy]";
- mes "Ah alright, alright. No more fooling around... you're here because I'm an NPC and you think I'm supposed to help you right?";
+ mes "[Gavin]";
+ mes "Well, that might be an";
+ mes "exaggeration. After all, it's just";
+ mes "me that's welcoming you.";
+ mes "Hey there!";
+ switch(select("Now, tell me about monsters.","End conversation.")) {
+ case 1:
+ next;
+ mes "[Gavin]";
+ mes "Monsters...?";
+ mes "Aren't we straying off topic a";
+ mes "little bit? Ah, you must be one of";
+ mes "those adventurers!";
+ next;
+ mes "[Gavin]";
+ mes "Can't get your mind off the job";
+ mes "eh? Alright, now there was some";
+ mes "monster that I saw just";
+ mes "recently...";
+ next;
+ mes "[Gavin]";
+ mes "Ah, now I remember! Just a few days";
+ mes "ago, I saw a really interesting";
+ mes "looking monsters! It was a Poring";
+ mes "with Angel's wings!";
+ next;
+ mes "[Gavin]";
+ mes "I swear! He was jumping around";
+ mes "somewhere near Mt. Mjolnir with";
+ mes "some ordinary Porings. I think he";
+ mes "was, like, their leader.";
+ close;
+ case 2:
+ next;
+ mes "[Gavin]";
+ mes "Awww...";
+ mes "Don't be too disappointed that";
+ mes "there's only one person in your";
+ mes "welcome wagon!";
+ close;
+ }
+}
+
+aldebaran.gat,146,124,4 script Town Girl 101,{
+ mes "[Nastasia]";
+ mes "Somewhere in the world there is an";
+ mes "^3355FFAssassin Guild^000000, where they teach";
+ mes "people the subtle art of";
+ mes "assassination.";
next;
- menu "You got it.",-, "Nah... just messing around....",M_1;
-
- mes "[Evil Looking Guy]";
- mes "You! I'm not sure if you know this, but in this world there exists something called a Mercenary System.";
- next;
- mes "[Evil Looking Guy]";
- mes "What is this you ask? It's simple. You hire a Mercenary to fight battles for you. The more a Mercenary cost the better a fighter he/she is.";
- next;
- mes "[Evil Looking Guy]";
- mes "So how do you go about getting one?? It's easy, listen closely.....";
- next;
- mes "[Evil Looking Guy]";
- mes "First, check his/her nose. Yes, I said NOSE! A high quality Mercenary has a moist nose which is a sign of good health.";
- mes "If it's possible, try touching the Mercenary's' nose. If it's dry, then there is no doubt that that Mercenary has caught a cold.";
- next;
- mes "[Evil Looking Guy]";
- mes "A good Mercenary should have slender ankles. Umm... in addition, he/she should have a snowy and skinny neck!";
- mes "And if the Mercenary's' hair is long and curly, that's icing on the cake!!";
- next;
- mes "[Evil Looking Guy]";
- mes "Finally, a Mercenary is obligated to provide 100% customer assistance and support!!!";
- next;
- mes "[Evil Looking Guy]";
- mes "Oh and don't forget to change a Mercenary's wet tissues as well!!";
- close;
- M_1:
- mes "[Evil Looking Guy]";
- mes "Whattt!!! Get the heck out of my house!! If you're a cop, show me a search warrant.";
- mes "If you're a member of my family then pull down your pants so I can look at our family mark!";
- emotion e_gasp;
- close;
+ mes "[Nastasia]";
+ mes "But isn't killing illegal? And do";
+ mes "they even collect educational";
+ mes "tuition?";
+ switch(select("Continue Conversation.","End Conversation.")) {
+ case 1:
+ next;
+ mes "[Nastasia]";
+ mes "Although Assassins benefit from";
+ mes "being very quick and having lots of";
+ mes "AGI, they should still have some";
+ mes "DEX.";
+ next;
+ mes "[Nastasia]";
+ mes "DEX is especially important if you";
+ mes "want to hit monsters with wings.";
+ mes "Those monsters are quick moving and";
+ mes "fast in attacking.";
+ next;
+ mes "[Nastasia]";
+ mes "In general, if you want to hit";
+ mes "monsters that are as fast, or even";
+ mes "faster, than you are, you're going";
+ mes "to need some DEX.";
+ close;
+ case 2:
+ next;
+ mes "[Nastasia]";
+ mes "It's usually said that in this";
+ mes "world, nothing is free. Still, if";
+ mes "you don't have to pay money to";
+ mes "learn to be an Assassin...";
+ close;
+ }
}
+aldebaran.gat,143,136,4 script Bell Keeper 89,{
+ mes "[Bell Keeper]";
+ mes "I have been charged by the";
+ mes "Committee of 'Heaven on Earth' to";
+ mes "guard this entrance of the Clock";
+ mes "Tower.";
+ switch(select("About Clock Tower.","About Committee of 'Heaven on Earth'.","Quit.")) {
+ case 1:
+ next;
+ mes "[Bell Keeper]";
+ mes "Every floor of this tower is";
+ mes "connected to each other by a";
+ mes "certain device we like to call";
+ mes "'Warp Gear.'";
+ next;
+ mes "[Bell Keeper]";
+ mes "Even though there are";
+ mes "interconnecting warps everywhere in";
+ mes "the Clock Tower, beware the 'Random";
+ mes "Warp.'";
+ next;
+ mes "[Bell Keeper]";
+ mes "The 'Random Warp' will transport";
+ mes "you to an unknown spot. Be advised";
+ mes "if you don't want to suddenly be";
+ mes "separated from your party...";
+ next;
+ mes "[Bell Keeper]";
+ mes "Remember, Random Warps are showin in";
+ mes "green on the mini-map. So keep your";
+ mes "eyes peeled for that, as well as";
+ mes "for those dangerous Clocks.";
+ close;
+ case 2:
+ next;
+ mes "[Bell Keeper]";
+ mes "Have you ever heard of the";
+ mes "Committee of 'Heaven on Earth'?";
+ switch(select("Yup, I have.","What are they?")) {
+ case 1:
+ next;
+ mes "[Bell Keeper]";
+ mes "Muhahahaha!";
+ mes "Good, good. I'm glad to hear that";
+ mes "our reputation precedes us!";
+ next;
+ mes "[Bell Keeper]";
+ mes "Hmmm... I suppose it would be";
+ mes "useful for an adventurer like";
+ mes "yourself to know that there's";
+ mes "something special in the control";
+ mes "room on the 4th floor of this Clock";
+ mes "Tower.";
+ next;
+ mes "[Bell Keeper]";
+ mes "Of course, you'll have to be pretty";
+ mes "strong in order to be able to";
+ mes "defend yourself against the";
+ mes "monsters in that area. Pretty";
+ mes "strong, indeed...";
+ close;
+ case 2:
+ next;
+ mes "[Bell Keeper]";
+ mes "Ouch! I didn't expect too many";
+ mes "people to still be unaware of our";
+ mes "Committee.";
+ next;
+ mes "[Bell Keeper]";
+ mes "In any case, we are trying to build";
+ mes "a Heaven on Earth, especially in";
+ mes "this place, Al De Baran. For this";
+ mes "reason, we've built this Clock";
+ mes "Tower.";
+ next;
+ mes "[Bell Keeper]";
+ mes "Our Committee was also responsible";
+ mes "for drawing up the plans for Glast";
+ mes "Heim long ago. You can see our";
+ mes "achievements in many places.";
+ close;
+ }
+ case 3:
+ close;
+ }
+}
//<=================================================== Kafra Corp. Headquarters ==========================================================>\\
// Kafra Jasmine -------------------------
@@ -833,10 +1270,11 @@ aldeba_in,79,161,6 script Kafra#04 115,{
mes "The amount of special reserve points that you have is: ^FF0000"+RESRVPTS+"^000000 pts. Please make a choice based on your point total.";
M_Menu:
next;
- menu "100- Sweet Potato 7 ea",-, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d,
+ menu "100- Sweet Potato 7 ea",M_1a, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d,
"500- Sweet Potato 50 ea",M_1e, "600- Sweet Potato 60 ea",M_1f, "700- Sweet Potato 75 ea",M_1g, "800- Sweet Potato 85 ea",M_1h,
"900- Sweet Potato 100 ea",M_1i, "1000- 1st Lottery Chance!",M_1j, "Next items",M_2, "Cancel",M_End;
+ M_1a:
if(RESRVPTS < 100) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
@@ -915,11 +1353,12 @@ M_Menu:
goto M_Menu;
M_2:
- menu "1100- Red Potion 7 ea",-, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c,
+ menu "1100- Red Potion 7 ea",M_2a, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c,
"1700- Red Potion 35 ea",M_2d, "1900- Red Potion 50 ea",M_2e, "2100- Red Potion 60 ea",M_2f,
"2300- Red Potion 75 ea",M_2g, "2500- Red Potion 85 ea",M_2h, "2800- Red Potion 100 ea",M_2i,
"3000- 2nd Lotery Chance!",M_2j, "Previous List",M_Menu, "Cancel",M_End;
+ M_2a:
if(RESRVPTS < 1100) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
@@ -1021,8 +1460,9 @@ aldeba_in,88,161,3 script Kafra#05 115,{
mes "You have the following amount of special reserve points: ^5544FF"+RESRVPTS+"^000000.";
mes "Make a choice and test your luck!";
next;
- menu "5000pts = 1st Lottery Chance!",-, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End;
+ menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End;
+ sM_1st:
if(RESRVPTS < 5000) goto sL_NotEnuf;
set RESRVPTS, RESRVPTS - 5000;
set @Lotto, 3;
@@ -1434,15 +1874,7 @@ c_tower3,10,249,4 script Gatekeeper#01 84,{
close;
M_2:
mes "[Gatekeeper Riku]";
- if(countitem(7026) < 1) {
- mes ". . . . . .";
- mes "Unfortunately you don't have a privilege";
- mes "To enter this Gate ..";
- mes "You won't be able to go through";
- mes "As long as Ancient Alchemists";
- mes " Don't approve you.";
- close;
- }
+ if(countitem(7026) < 1) goto L_Check_Key;
delitem 7026,1;
mes "Hmm! I already felt that you are not an Ordinary person,";
mes "Now it seems to be successful in Speculation.";
@@ -1452,6 +1884,14 @@ c_tower3,10,249,4 script Gatekeeper#01 84,{
warp "c_tower4",185,44;
close;
+ L_Check_Key:
+ mes ". . . . . .";
+ mes "Unfortunately you don't have a privilege";
+ mes "To enter this Gate ..";
+ mes "You won't be able to go through";
+ mes "As long as Ancient Alchemists";
+ mes " Don't approve you.";
+ close;
M_End:
mes "[Gatekeeper Riku]";
mes "This Clock Tower";
@@ -1529,15 +1969,7 @@ alde_dun03,264,16,4 script Gatekeeper#02 101,{
close;
M_2:
mes "[Gatekeeper Boy]";
- if(countitem(7027) < 1) {
- mes ". . . . . .";
- mes "Unfortunately you don't have a privilege";
- mes "To enter this Gate ..";
- mes "You won't be able to go through";
- mes "As long as Ancient Alchemists";
- mes " Don't grant you.";
- close;
- }
+ if(countitem(7027) < 1) goto L_Check_Key;
delitem 7027,1;
mes "Hmm! I already felt that you are not an Ordinary person,";
mes "Now it seems to be successful in Speculation.";
@@ -1547,6 +1979,14 @@ alde_dun03,264,16,4 script Gatekeeper#02 101,{
warp "alde_dun04",79,267;
close;
+ L_Check_Key:
+ mes ". . . . . .";
+ mes "Unfortunately you don't have a privilege";
+ mes "To enter this Gate ..";
+ mes "You won't be able to go through";
+ mes "As long as Ancient Alchemists";
+ mes " Don't grant you.";
+ close;
M_End:
mes "[Gatekeeper Boy]";
mes "This Clock Tower";