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authorshennetsind <ind@henn.et>2013-12-18 14:26:20 -0200
committershennetsind <ind@henn.et>2013-12-18 14:26:20 -0200
commit36d0c789633da074f7e1a6add901278af513ad4b (patch)
treeda2cd48f6edfe5b4766d67feffaaea2410c72594
parentfbf96e6eaed6220fd7aba0594a32396bab1da70b (diff)
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Implementing #define DEVOTION_REFLECT_DAMAGE
When enabled, reflect damage doesn't bypass devotion (and thus damage is passed to crusader) Configurable in src/config/general.h As requested by the community (in http://hercules.ws/board/topic/421-suggestion-d/ ) and provided in pull request #209 by Jedzkie. (Committing on his behalf due to issue with automatic merge) Closes #209 Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r--src/config/classes/general.h10
-rw-r--r--src/map/status.c15
2 files changed, 23 insertions, 2 deletions
diff --git a/src/config/classes/general.h b/src/config/classes/general.h
index 206f57b37..147fddb55 100644
--- a/src/config/classes/general.h
+++ b/src/config/classes/general.h
@@ -10,8 +10,8 @@
/**
* Default Magical Reflection Behavior
- * - When reflecting, reflected damage depends on gears caster is wearing, not target
- * - When disabled damage depends on gears target is wearing, not caster.
+ * - When reflecting, reflected damage depends on gears caster is wearing, not target (official)
+ * - When disabled damage depends on gears target is wearing, not caster. (old/eathena)
* @values 1 (enabled) or 0 (disabled)
**/
#define MAGIC_REFLECTION_TYPE 1
@@ -22,6 +22,12 @@
#define MAX_SPIRITBALL 15
/**
+ * when enabled, reflect damage doesn't bypass devotion (and thus damage is passed to crusader)
+ * uncomment to enable
+ **/
+//#define DEVOTION_REFLECT_DAMAGE
+
+/**
* No settings past this point
**/
diff --git a/src/map/status.c b/src/map/status.c
index 6cfd799f1..f6ca1ff00 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1168,6 +1168,21 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
if( hp && !(flag&1) ) {
if( sc ) {
struct status_change_entry *sce;
+
+#ifdef DEVOTION_REFLECT_DAMAGE
+ if(src && (sce = sc->data[SC_DEVOTION])) {
+ struct block_list *d_bl = map->id2bl(sce->val1);
+
+ if(d_bl &&((d_bl->type == BL_MER && ((TBL_MER *)d_bl)->master && ((TBL_MER *)d_bl)->master->bl.id == target->id)
+ || (d_bl->type == BL_PC && ((TBL_PC *)d_bl)->devotion[sce->val2] == target->id)) && check_distance_bl(target, d_bl, sce->val3)) {
+ clif->damage(d_bl, d_bl, 0, 0, hp, 0, 0, 0);
+ status_fix_damage(NULL, d_bl, hp, 0);
+ return 0;
+ }
+ status_change_end(target, SC_DEVOTION, INVALID_TIMER);
+ }
+#endif
+
if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
status_change_end(target, SC_STONE, INVALID_TIMER);
status_change_end(target, SC_FREEZE, INVALID_TIMER);