summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorshennetsind <ind@henn.et>2013-07-11 14:32:05 -0300
committershennetsind <ind@henn.et>2013-07-11 14:32:05 -0300
commit0a1c06b267e549877e0617fe19963b5b7c8c937c (patch)
tree228ab350473b07154d4bcf0ead0d93f163f6d6a8
parente3761a81ba4c941ba04a2b6b1f161a6e1402ebe9 (diff)
parent0683c5f38cdefa3735c3d0abc1b74abaa68cf5c4 (diff)
downloadhercules-0a1c06b267e549877e0617fe19963b5b7c8c937c.tar.gz
hercules-0a1c06b267e549877e0617fe19963b5b7c8c937c.tar.bz2
hercules-0a1c06b267e549877e0617fe19963b5b7c8c937c.tar.xz
hercules-0a1c06b267e549877e0617fe19963b5b7c8c937c.zip
Merge branch 'master' of https://github.com/HerculesWS/Hercules
-rw-r--r--conf/battle/client.conf2
-rw-r--r--db/abra_db.txt7
-rw-r--r--db/cashshop_db.conf8
-rw-r--r--db/const.txt1
-rw-r--r--db/elemental_skill_db.txt38
-rw-r--r--db/pre-re/map_zone_db.conf21
-rw-r--r--db/pre-re/skill_tree.conf2
-rw-r--r--db/re/map_zone_db.conf21
-rw-r--r--db/re/skill_tree.conf2
-rw-r--r--db/skill_changematerial_db.txt156
-rw-r--r--db/spellbook_db.txt53
-rw-r--r--npc/re/mobs/dungeons/moc_pryd.txt17
-rw-r--r--src/map/battle.c4
-rw-r--r--src/map/clif.c24
-rw-r--r--src/map/mail.c2
-rw-r--r--src/map/npc.c151
-rw-r--r--src/map/pc.c3
-rw-r--r--src/map/pc.h3
-rw-r--r--src/map/skill.c4
-rw-r--r--src/map/status.c4
-rw-r--r--src/map/status.h3
21 files changed, 312 insertions, 214 deletions
diff --git a/conf/battle/client.conf b/conf/battle/client.conf
index c832163be..eae8aad3b 100644
--- a/conf/battle/client.conf
+++ b/conf/battle/client.conf
@@ -117,4 +117,4 @@ client_sort_storage: no
// Note: Do not enable this, if you enabled commands for players,
// because the client sees multiple commands in succession as spam.
// Default: 0 (means disabled)
-client_accept_chatdori: 1
+client_accept_chatdori: 0
diff --git a/db/abra_db.txt b/db/abra_db.txt
index 41c1b6eae..2eb770abd 100644
--- a/db/abra_db.txt
+++ b/db/abra_db.txt
@@ -1,16 +1,17 @@
// Hocus-Pocus (Abrakadabra) Castable Skills Database
//
// Structure of Database:
-// SkillID,DummyName,RequiredHocusPocusLevel,Rate
+// SkillID,DummyName,RequiredHocusPocusLevel,Rate
//
// 01. SkillID Skill ID to be casted by hocus pocus.
// 02. DummyName Name of the skill (informative, not used by server).
// 03. RequiredHocusPocusLevel Minimum skill level of hocus pocus for the current skill to be selected.
-// 04. Rate Chance at which the skill is selected (1 = 0.01%, 10000 = 100%).
+// 04. Rate Chance at which a skill is selected (1 = 0.01%, 10000 = 100%).
//
// NOTE: The skill is picked at random from the entire database and then tested for rate. If it
-// does not succeed at that rate, an another skill is picked and tested. This continues
+// does not succeed at that rate, another skill is picked and tested. This continues
// until a skill succeeds.
+//====================================================
//1,Basic Skill,1,0
diff --git a/db/cashshop_db.conf b/db/cashshop_db.conf
index 381d898e0..05bf5b270 100644
--- a/db/cashshop_db.conf
+++ b/db/cashshop_db.conf
@@ -7,8 +7,14 @@
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//=
//= http://hercules.ws/board/
-//====================================================
+//================= More Information =================
//= http://hercules.ws/board/topic/367-introducing-cash-shop-support/
+//====================================================
+// This file handles the entire Cashshop. You can simply
+// add in any amount of items you like within each category.
+// Please keep in mind that the Cashshop does not work
+// with ragexere clients.
+//====================================================
cash_shop: (
{
diff --git a/db/const.txt b/db/const.txt
index d479e79cd..3b1aa6490 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -627,6 +627,7 @@ Eff_Confusion 7
Eff_Blind 8
Eff_Bleeding 9
Eff_DPoison 10
+Eff_Burning 11
Ele_Neutral 0
Ele_Water 1
diff --git a/db/elemental_skill_db.txt b/db/elemental_skill_db.txt
index a0852e5f3..aa0a428ef 100644
--- a/db/elemental_skill_db.txt
+++ b/db/elemental_skill_db.txt
@@ -1,55 +1,91 @@
// Elemental Summons Skill Database
//
// Structure of Database:
-// ElementalID,SkillID,SkillLevel,ReqMode
+// ElementalID,SkillID,SkillLevel,ReqMode
//
// Spirit Modes: 1 = Passive, 2 = Defensive, 4 = Aggressive
+//====================================================
+//================
// EL_AGNI_S
+//================
2114,8413,1,1 //EL_PYROTECHNIC,Pyrotechnic
2114,8401,1,2 //EL_CIRCLE_OF_FIRE,Circle of Fire
2114,8425,1,4 //EL_FIRE_ARROW,Fire Arrow
+
+//================
// EL_AGNI_M
+//================
2115,8414,1,1 //EL_HEATER,Heater
2115,8402,1,2 //EL_FIRE_CLOAK,Fire Cloak
2115,8426,1,4 //EL_FIRE_BOMB,Fire Bomb
+
+//================
// EL_AGNI_L
+//================
2116,8415,1,1 //EL_TROPIC,Tropic
2116,8403,1,2 //EL_FIRE_MANTLE,Fire Mantle
2116,8428,1,4 //EL_FIRE_WAVE,Fire Wave
+
+//================
// EL_AQUA_S
+//================
2117,8416,1,1 //EL_AQUAPLAY,Aqua Play
2117,8404,1,2 //EL_WATER_SCREEN,Water Screen
2117,8430,1,4 //EL_ICE_NEEDLE,Ice Needle
+
+//================
// EL_AQUA_M
+//================
2118,8417,1,1 //EL_COOLER,Cooler
2118,8405,1,2 //EL_WATER_DROP,Water Drop
2118,8431,1,4 //EL_WATER_SCREW,Water Screw
+
+//================
// EL_AQUA_L
+//================
2119,8418,1,1 //EL_CHILLY_AIR,Cool Air
2119,8406,1,2 //EL_WATER_BARRIER,Water Barrier
2119,8433,1,4 //EL_TIDAL_WEAPON,Tidal Weapon
+
+//================
// EL_VENTUS_S
+//================
2120,8419,1,1 //EL_GUST,Gust
2120,8407,1,2 //EL_WIND_STEP,Wind Step
2120,8434,1,4 //EL_WIND_SLASH,Wind Slasher
+
+//================
// EL_VENTUS_M
+//================
2121,8420,1,1 //EL_BLAST,Blast
2121,8408,1,2 //EL_WIND_CURTAIN,Wind Curtain
2121,8435,1,4 //EL_HURRICANE,Hurricane Rage
+
+//================
// EL_VENTUS_L
+//================
2122,8421,1,1 //EL_WILD_STORM,Wild Storm
2122,8409,1,2 //EL_ZEPHYR,Zephyr
2122,8437,1,4 //EL_TYPOON_MIS,Typhoon Missile
+
+//================
// EL_TERA_S
+//================
2123,8422,1,1 //EL_PETROLOGY,Petrology
2123,8410,1,2 //EL_SOLID_SKIN,Solid Skin
2123,8439,1,4 //EL_STONE_HAMMER,Stone Hammer
+
+//================
// EL_TERA_M
+//================
2124,8423,1,1 //EL_CURSED_SOIL,Cursed Soil
2124,8411,1,2 //EL_STONE_SHIELD,Stone Shield
2124,8440,1,4 //EL_ROCK_CRUSHER,Rock Launcher
+
+//================
// EL_TERA_L
+//================
2125,8424,1,1 //EL_UPHEAVAL,Upheaval
2125,8412,1,2 //EL_POWER_OF_GAIA,Power of Gaia
2125,8442,1,4 //EL_STONE_RAIN,Stone Rain
diff --git a/db/pre-re/map_zone_db.conf b/db/pre-re/map_zone_db.conf
index 96dbd0c7a..f51fd8fc6 100644
--- a/db/pre-re/map_zone_db.conf
+++ b/db/pre-re/map_zone_db.conf
@@ -9,17 +9,22 @@
//= http://hercules.ws/board/
//====================================================
//= Hercules Map Zone Database [Ind/Hercules]
-//==
+//================ More Information ==================
+//= http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/
+//= (TODO: replace with wiki link and detail the wiki page in a decent format ^)
+//====================================================
+//================ Description =======================
//= A unlimited number of zones may be created, a zone
//= may be used to create a set of disabled items, disabled skills
-//= and mapflags to be used by as many maps as one chooses,
-//= maps can be linked to a specific zone through the zone mapflag
-//= '<map name><tab>mapflag<tab>zone<tab><zone name>'
-//== available types for 'disabled_skills':
+//= and mapflags to be used by as many maps as one chooses.
+//= Maps can be linked to a specific zone through the zone mapflag
+//= '<map name><tab>mapflag<tab>zone<tab><zone name>'.
+//====================================================
+//= Available types for 'disabled_skills':
//= PLAYER, HOMUN, MERCENARY, MONSTER, PET, ELEMENTAL, MOB_BOSS, CLONE, ALL and NONE
-//== More on
-//= http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/
-//= (TODO: replace with wiki link and detail the wiki page in a decent format ^)
+//====================================================
+
+
zones: (
{
/* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */
diff --git a/db/pre-re/skill_tree.conf b/db/pre-re/skill_tree.conf
index a6eb10626..45aea7a20 100644
--- a/db/pre-re/skill_tree.conf
+++ b/db/pre-re/skill_tree.conf
@@ -8,7 +8,7 @@
//=
//= http://hercules.ws/board/
//================= More Information =================
-// http://hercules.ws/board/topic/1188-skill-tree-db-redesign/ <desc~!>
+// http://hercules.ws/board/topic/1188-skill-tree-db-redesign/
//================ Structure Example =================
/*
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
diff --git a/db/re/map_zone_db.conf b/db/re/map_zone_db.conf
index 96dbd0c7a..f51fd8fc6 100644
--- a/db/re/map_zone_db.conf
+++ b/db/re/map_zone_db.conf
@@ -9,17 +9,22 @@
//= http://hercules.ws/board/
//====================================================
//= Hercules Map Zone Database [Ind/Hercules]
-//==
+//================ More Information ==================
+//= http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/
+//= (TODO: replace with wiki link and detail the wiki page in a decent format ^)
+//====================================================
+//================ Description =======================
//= A unlimited number of zones may be created, a zone
//= may be used to create a set of disabled items, disabled skills
-//= and mapflags to be used by as many maps as one chooses,
-//= maps can be linked to a specific zone through the zone mapflag
-//= '<map name><tab>mapflag<tab>zone<tab><zone name>'
-//== available types for 'disabled_skills':
+//= and mapflags to be used by as many maps as one chooses.
+//= Maps can be linked to a specific zone through the zone mapflag
+//= '<map name><tab>mapflag<tab>zone<tab><zone name>'.
+//====================================================
+//= Available types for 'disabled_skills':
//= PLAYER, HOMUN, MERCENARY, MONSTER, PET, ELEMENTAL, MOB_BOSS, CLONE, ALL and NONE
-//== More on
-//= http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/
-//= (TODO: replace with wiki link and detail the wiki page in a decent format ^)
+//====================================================
+
+
zones: (
{
/* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf
index 3cd90f201..28908c0e7 100644
--- a/db/re/skill_tree.conf
+++ b/db/re/skill_tree.conf
@@ -8,7 +8,7 @@
//=
//= http://hercules.ws/board/
//================= More Information =================
-// http://hercules.ws/board/topic/1188-skill-tree-db-redesign/ <desc~!>
+// http://hercules.ws/board/topic/1188-skill-tree-db-redesign/
//================ Structure Example =================
/*
Job_Name: { //Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
diff --git a/db/skill_changematerial_db.txt b/db/skill_changematerial_db.txt
index 35b123f66..72b2b1e17 100644
--- a/db/skill_changematerial_db.txt
+++ b/db/skill_changematerial_db.txt
@@ -1,85 +1,87 @@
// Change Material Database
//
// Structure of Database:
-// ProductID,BaseRate,MakeAmount1,MakeAmountRate1...,MakeAmount5,MakeAmountRate5
-//
+// ProductID,BaseRate,MakeAmount1,MakeAmountRate1,MakeAmount2,MakeAmountRate2
+// MakeAmount3,MakeAmountRate3,MakeAmount4,MakeAmountRate4,MakeAmount5,MakeAmountRate5
+//====================================================
// NOTE:
// Up to 5 ID/Amount pairs can be specified.
// Rate = n/10%
+//====================================================
-703,4,800,2,200 // Hinalle
-958,800,9,1000 // Horrendous_Mouth
-959,800,7,1000 // Rotten_Scale
-960,1000,6,800,9,200 // Nipper
-961,800,3,1000 // Conch
-962,1000,4,800,6,200 // Tentacle
-963,800,3,1000 // Sharp_Scale
-964,800,8,1000 // Crap_Shell
-967,800,4,1000 // Turtle_Shell
-968,800,5,1000 // Voucher_Of_Orcish_Hero
-970,800,9,1000 // Alchol
-971,800,5,1000 // Detrimindexta
-973,800,4,1000 // Counteragent
-974,1000,4,800,6,200 // Mixture
-991,1000,1,500,1,500 // Crystal_Blue
-992,1000,1,500,1,500 // Wind_Of_Verdure
-999,1000,10,1000 // Steel
-1003,500,1,1000 // Coal
-1008,800,6,1000 // Frozen_Heart
-1009,800,4,1000 // Sacred_Marks
-1010,800,8,1000 // Phracon
-1011,800,4,1000 // Emveretarcon
-1012,800,3,1000 // Lizard_Scruff
-1013,9,800,13,200 // Colorful_Shell
-1014,4,800,6,200 // Jaws_Of_Ant
-1016,1000,7,800,10,200 // Rat_Tail
-1019,800,2,1000 // Wooden_Block
-1020,1000,4,800,6,200 // Long_Hair
-1021,800,4,1000 // Dokkaebi_Horn
-1022,1000,2,800,3,200 // Fox_Tail
-1024,800,4,1000 // Chinese_Ink
-1025,800,8,1000 // Spiderweb
-1026,800,4,1000 // Acorn
-1030,800,2,1000 // Tiger_Footskin
-1033,1000,4,800,6,200 // Root_Of_Maneater
-1034,1000,6,800,9,200 // Cobold_Hair
-1035,1000,8,800,12,200 // Dragon_Canine
-1037,800,6,1000 // Dragon_Train
-1038,1000,1,1000 // Petite_Dablofs_Horn
-1040,1000,8,800,12,200 // Elder_Pixie's_Beard
-1041,800,3,1000 // Lantern
-1042,800,6,1000 // Short_Leg
-1043,800,6,1000 // Nail_Of_Orc
-1045,800,8,1000 // Sacred_Masque
-1046,800,4,1000 // Tweezer
-1049,800,6,1000 // Skirt_Of_Virgin
-1050,800,3,1000 // Tendon
-1051,800,7,1000 // Detonator
-1053,1000,6,800,9,200 // Tooth_Of_Ancient_Fish
-1056,800,8,1000 // Grit
-1058,800,5,1000 // Wing_Of_Moth
-1059,1000,5,1000 // Transparent_Cloth
-1061,80,2,1000 // Starsand_Of_Witch
-1061,1000,1,1000 // Starsand_Of_Witch
-1064,800,8,1000 // Reins
-1615,200,1,1000 // Bone_Wand
-2267,1000,1,1000 // Cigar
-2267,1000,1,1000 // Cigar
-7063,1000,1,200,1,200,1,100 // Soft_Feather
-7166,1000,2,1000 // Soft_Silk_Cloth
-13269,1000,5,500,2,250,1,100 // Boost500_To_Throw
-13270,1000,5,500,2,250,1,100 // Full_SwingK_To_Throw
-13271,1000,5,500,2,250,1,100 // Mana_Plus_To_Throw
-13272,1000,5,500,2,250,1,100 // Cure_Free_To_Throw
-13273,1000,5,500,2,250,1,100 // Stamina_Up_M_To_Throw
-13274,1000,5,500,2,250,1,100 // Digestive_F_To_Throw
-13275,1000,10,1000 // HP_Inc_PotS_To_Throw
-13276,1000,10,1000 // HP_Inc_PotM_To_Throw
-13277,1000,10,1000 // HP_Inc_PotL_To_Throw
-13278,1000,10,1000 // SP_Inc_PotS_To_Throw
-13279,1000,10,1000 // SP_Inc_PotM_To_Throw
-13280,1000,10,1000 // SP_Inc_PotL_To_Throw
-13281,1000,10,1000 // En_White_PotZ_To_Throw
-13282,1000,10,1000 // Vitata500_To_Throw
-13283,1000,10,1000 // En_Cel_Juice_To_Throw
+703,4,800,2,200 // Hinalle
+958,800,9,1000 // Horrendous_Mouth
+959,800,7,1000 // Rotten_Scale
+960,1000,6,800,9,200 // Nipper
+961,800,3,1000 // Conch
+962,1000,4,800,6,200 // Tentacle
+963,800,3,1000 // Sharp_Scale
+964,800,8,1000 // Crap_Shell
+967,800,4,1000 // Turtle_Shell
+968,800,5,1000 // Voucher_Of_Orcish_Hero
+970,800,9,1000 // Alchol
+971,800,5,1000 // Detrimindexta
+973,800,4,1000 // Counteragent
+974,1000,4,800,6,200 // Mixture
+991,1000,1,500,1,500 // Crystal_Blue
+992,1000,1,500,1,500 // Wind_Of_Verdure
+999,1000,10,1000 // Steel
+1003,500,1,1000 // Coal
+1008,800,6,1000 // Frozen_Heart
+1009,800,4,1000 // Sacred_Marks
+1010,800,8,1000 // Phracon
+1011,800,4,1000 // Emveretarcon
+1012,800,3,1000 // Lizard_Scruff
+1013,9,800,13,200 // Colorful_Shell
+1014,4,800,6,200 // Jaws_Of_Ant
+1016,1000,7,800,10,200 // Rat_Tail
+1019,800,2,1000 // Wooden_Block
+1020,1000,4,800,6,200 // Long_Hair
+1021,800,4,1000 // Dokkaebi_Horn
+1022,1000,2,800,3,200 // Fox_Tail
+1024,800,4,1000 // Chinese_Ink
+1025,800,8,1000 // Spiderweb
+1026,800,4,1000 // Acorn
+1030,800,2,1000 // Tiger_Footskin
+1033,1000,4,800,6,200 // Root_Of_Maneater
+1034,1000,6,800,9,200 // Cobold_Hair
+1035,1000,8,800,12,200 // Dragon_Canine
+1037,800,6,1000 // Dragon_Train
+1038,1000,1,1000 // Petite_Dablofs_Horn
+1040,1000,8,800,12,200 // Elder_Pixie's_Beard
+1041,800,3,1000 // Lantern
+1042,800,6,1000 // Short_Leg
+1043,800,6,1000 // Nail_Of_Orc
+1045,800,8,1000 // Sacred_Masque
+1046,800,4,1000 // Tweezer
+1049,800,6,1000 // Skirt_Of_Virgin
+1050,800,3,1000 // Tendon
+1051,800,7,1000 // Detonator
+1053,1000,6,800,9,200 // Tooth_Of_Ancient_Fish
+1056,800,8,1000 // Grit
+1058,800,5,1000 // Wing_Of_Moth
+1059,1000,5,1000 // Transparent_Cloth
+1061,80,2,1000 // Starsand_Of_Witch
+1061,1000,1,1000 // Starsand_Of_Witch
+1064,800,8,1000 // Reins
+1615,200,1,1000 // Bone_Wand
+2267,1000,1,1000 // Cigar
+2267,1000,1,1000 // Cigar
+7063,1000,1,200,1,200,1,100 // Soft_Feather
+7166,1000,2,1000 // Soft_Silk_Cloth
+13269,1000,5,500,2,250,1,100 // Boost500_To_Throw
+13270,1000,5,500,2,250,1,100 // Full_SwingK_To_Throw
+13271,1000,5,500,2,250,1,100 // Mana_Plus_To_Throw
+13272,1000,5,500,2,250,1,100 // Cure_Free_To_Throw
+13273,1000,5,500,2,250,1,100 // Stamina_Up_M_To_Throw
+13274,1000,5,500,2,250,1,100 // Digestive_F_To_Throw
+13275,1000,10,1000 // HP_Inc_PotS_To_Throw
+13276,1000,10,1000 // HP_Inc_PotM_To_Throw
+13277,1000,10,1000 // HP_Inc_PotL_To_Throw
+13278,1000,10,1000 // SP_Inc_PotS_To_Throw
+13279,1000,10,1000 // SP_Inc_PotM_To_Throw
+13280,1000,10,1000 // SP_Inc_PotL_To_Throw
+13281,1000,10,1000 // En_White_PotZ_To_Throw
+13282,1000,10,1000 // Vitata500_To_Throw
+13283,1000,10,1000 // En_Cel_Juice_To_Throw
diff --git a/db/spellbook_db.txt b/db/spellbook_db.txt
index 11c447365..c7be7b8db 100644
--- a/db/spellbook_db.txt
+++ b/db/spellbook_db.txt
@@ -1,29 +1,36 @@
// Reading Spellbook Preserve Points Database
//
// Structure of Database:
-// SkillID,PreservePoints,Required Book
-//
-// To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.h.
+// SkillID,PreservePoints,Required Book
+//====================================================
+// To add more entries, increase MAX_SKILL_SPELLBOOK_DB in /src/map/skill.h.
+//====================================================
-//Mage
-14,7,6190 //Cold Bolt
-19,7,6189 //Fire Bolt
-20,7,6191 //Lightning Bolt
-21,9,6197 //Thunder Storm
+//================
+// Mage
+//================
+14,7,6190 // Cold Bolt
+19,7,6189 // Fire Bolt
+20,7,6191 // Lightning Bolt
+21,9,6197 // Thunder Storm
-//Wizard
-83,10,6194 //Meteor Storm
-84,9,6198 //Jupitel Thunder
-85,10,6193 //Lord of Vermillion
-86,9,6199 //Water Ball
-89,10,6192 //Storm Gust
-90,8,6201 //Earth Spike
-91,9,6200 //Heaven's Drive
+//================
+// Wizard
+//================
+83,10,6194 // Meteor Storm
+84,9,6198 // Jupitel Thunder
+85,10,6193 // Lord of Vermillion
+86,9,6199 // Water Ball
+89,10,6192 // Storm Gust
+90,8,6201 // Earth Spike
+91,9,6200 // Heaven's Drive
-//Warlock
-2210,8,6205 //Drain Life
-2211,12,6204 //Crimson Rock
-2213,22,6195 //Comet
-2214,12,6203 //Chain Lightning
-2216,12,6202 //Earth Strain
-2217,22,6196 //Tetra Vortex
+//================
+// Warlock
+//================
+2210,8,6205 // Drain Life
+2211,12,6204 // Crimson Rock
+2213,22,6195 // Comet
+2214,12,6203 // Chain Lightning
+2216,12,6202 // Earth Strain
+2217,22,6196 // Tetra Vortex
diff --git a/npc/re/mobs/dungeons/moc_pryd.txt b/npc/re/mobs/dungeons/moc_pryd.txt
index dcd5197f1..6fc0dbb8a 100644
--- a/npc/re/mobs/dungeons/moc_pryd.txt
+++ b/npc/re/mobs/dungeons/moc_pryd.txt
@@ -10,6 +10,7 @@
//= 1.1 Official kRO 10.1 spawns [Playtester]
//= 1.2 More accurate spawns [Playtester]
//= 1.3 Corrected MVP spawn variance. [L0ne_W0lf]
+//= 1.4 Added Nightmare spawns. [Euphy]
//============================================================
//==================================================
@@ -62,3 +63,19 @@ moc_pryd06,0,0,0,0 monster Verit 1032,30,5000,0,0
moc_pryd06,0,0,0,0 monster Arclouze 1194,20,5000,0,0
moc_pryd06,0,0,0,0 monster Ancient Mummy 1297,20,5000,0,0
moc_pryd06,102,85,1,1 boss_monster Amon Ra 1511,1,3600000,600000,0
+
+//==================================================
+// moc_prydn1 - Nightmare Mode
+//==================================================
+moc_prydn1,0,0,0,0 monster Nightmare Minorous 2353,60,5000,0,0
+moc_prydn1,0,0,0,0 monster Nightmare Mummy 2354,10,5000,0,0
+moc_prydn1,0,0,0,0 monster Nightmare Verit 2355,50,5000,0,0
+
+//==================================================
+// moc_prydn2 - Nightmare Mode
+//==================================================
+moc_prydn2,0,0,0,0 monster Nightmare Mimic 2356,30,5000,0,0
+moc_prydn2,0,0,0,0 monster Nightmare Verit 2355,30,5000,0,0
+moc_prydn2,0,0,0,0 monster Nightmare Arclouze 2358,20,5000,0,0
+moc_prydn2,0,0,0,0 monster Nightmare Ancient Mummy 2360,20,5000,0,0
+moc_prydn2,102,85,1,1 boss_monster Nightmare Amon Ra 2362,1,3600000,600000,1
diff --git a/src/map/battle.c b/src/map/battle.c
index 135247734..2016efa3b 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -444,8 +444,8 @@ int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uin
if( flag&2 && sd->bonus.arrow_atk )
damage += sd->bonus.arrow_atk;
- if( sd->bonus.eatk > 0 )
- eatk = sd->bonus.eatk;
+ if( sd->battle_status.equip_atk != 0 )
+ eatk = sd->base_status.equip_atk;
}
if( sc && sc->count ){
diff --git a/src/map/clif.c b/src/map/clif.c
index 0000633bc..1b96d45fb 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -11862,9 +11862,9 @@ void clif_parse_ResetChar(int fd, struct map_session_data *sd) {
char cmd[15];
if( RFIFOW(fd,2) )
- sprintf(cmd,"%cresetskill",atcommand->at_symbol);
+ sprintf(cmd,"%cskreset",atcommand->at_symbol);
else
- sprintf(cmd,"%cresetstat",atcommand->at_symbol);
+ sprintf(cmd,"%cstreset",atcommand->at_symbol);
atcommand->parse(fd, sd, cmd, 1);
}
@@ -13379,23 +13379,25 @@ void clif_parse_GMRecall2(int fd, struct map_session_data* sd)
void clif_parse_GM_Monster_Item(int fd, struct map_session_data *sd)
{
char *monster_item_name;
+ struct mob_db *mob_data;
+ struct item_data *item_data;
char command[NAME_LENGTH+10];
monster_item_name = (char*)RFIFOP(fd,2);
monster_item_name[NAME_LENGTH-1] = '\0';
- // FIXME: Should look for item first, then for monster.
- // FIXME: /monster takes mob_db Sprite_Name as argument
- if( mobdb_searchname(monster_item_name) ) {
- snprintf(command, sizeof(command)-1, "%cmonster %s", atcommand->at_symbol, monster_item_name);
+ if( (item_data=itemdb->search_name(monster_item_name)) != NULL
+ && strcmp(item_data->name, monster_item_name) != 0 ) { // It only accepts aegis name
+ if( item_data->type == IT_WEAPON || item_data->type == IT_ARMOR ) // nonstackable
+ snprintf(command, sizeof(command)-1, "%citem2 %d 1 0 0 0 0 0 0 0", atcommand->at_symbol, item_data->nameid);
+ else
+ snprintf(command, sizeof(command)-1, "%citem %d 20", atcommand->at_symbol, item_data->nameid);
atcommand->parse(fd, sd, command, 1);
return;
}
- // FIXME: Stackables have a quantity of 20.
- // FIXME: Equips are supposed to be unidentified.
-
- if( itemdb->search_name(monster_item_name) ) {
- snprintf(command, sizeof(command)-1, "%citem %s", atcommand->at_symbol, monster_item_name);
+ if( (mob_data=mob_db(mobdb_searchname(monster_item_name)))
+ && strcmp(mob_data->sprite, monster_item_name) != 0 ) { // It only accepts sprite name
+ snprintf(command, sizeof(command)-1, "%cmonster %s", atcommand->at_symbol, mob_data->name);
atcommand->parse(fd, sd, command, 1);
return;
}
diff --git a/src/map/mail.c b/src/map/mail.c
index 021a51cde..93304bac0 100644
--- a/src/map/mail.c
+++ b/src/map/mail.c
@@ -200,4 +200,4 @@ void mail_defaults(void)
mail->openmail = mail_openmail;
mail->deliveryfail = mail_deliveryfail;
mail->invalid_operation = mail_invalid_operation;
-} \ No newline at end of file
+}
diff --git a/src/map/npc.c b/src/map/npc.c
index 97f84d73d..673c4f7bd 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -74,6 +74,7 @@ int npc_get_new_npc_id(void) {
}
static DBMap* ev_db; // const char* event_name -> struct event_data*
+static DBMap* ev_label_db; // const char* label_name (without leading "::") -> struct linkdb_node* (key: struct npc_data*; data: struct event_data*)
static DBMap* npcname_db; // const char* npc_name -> struct npc_data*
struct event_data {
@@ -323,6 +324,7 @@ static int npc_event_export(struct npc_data *nd, int i)
int pos = nd->u.scr.label_list[i].pos;
if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) {
struct event_data *ev;
+ struct linkdb_node *label_linkdb = NULL;
char buf[EVENT_NAME_LENGTH];
snprintf(buf, ARRAYLENGTH(buf), "%s::%s", nd->exname, lname);
// generate the data and insert it
@@ -331,6 +333,9 @@ static int npc_event_export(struct npc_data *nd, int i)
ev->pos = pos;
if (strdb_put(ev_db, buf, ev)) // There was already another event of the same name?
return 1;
+ label_linkdb = strdb_get(ev_label_db, lname);
+ linkdb_insert(&label_linkdb, nd, ev); // it changes head to the new node so...
+ strdb_put(ev_label_db, lname, label_linkdb); // ...we need to update db to point to new head
}
return 0;
}
@@ -340,66 +345,58 @@ int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char
/**
* Exec name (NPC events) on player or global
* Do on all NPC when called with foreach
- * @see DBApply
*/
-int npc_event_doall_sub(DBKey key, DBData *data, va_list ap)
+void npc_event_doall_sub(void *key, void *data, va_list ap)
{
- const char* p = key.str;
- struct event_data* ev;
+ struct event_data* ev = data;
int* c;
const char* name;
int rid;
- nullpo_ret(ev = DB->data2ptr(data));
- nullpo_ret(c = va_arg(ap, int *));
- nullpo_ret(name = va_arg(ap, const char *));
+ nullpo_retv(c = va_arg(ap, int*));
+ nullpo_retv(name = va_arg(ap, const char*));
rid = va_arg(ap, int);
- p = strchr(p, ':'); // match only the event name
- if( p && strcmpi(name, p) == 0 /* && !ev->nd->src_id */ ) // Do not run on duplicates. [Paradox924X]
+ if (ev /* && !ev->nd->src_id */) // Do not run on duplicates. [Paradox924X]
{
- if(rid) // a player may only have 1 script running at the same time
- npc_event_sub(iMap->id2sd(rid),ev,key.str);
- else
- run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id);
+ if(rid) { // a player may only have 1 script running at the same time
+ char buf[EVENT_NAME_LENGTH];
+ snprintf(buf, ARRAYLENGTH(buf), "%s::%s", ev->nd->exname, name);
+ npc_event_sub(iMap->id2sd(rid), ev, buf);
+ }
+ else {
+ run_script(ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id);
+ }
(*c)++;
}
-
- return 0;
}
-/**
- * @see DBApply
- */
-static int npc_event_do_sub(DBKey key, DBData *data, va_list ap)
+// runs the specified event (supports both single-npc and global events)
+int npc_event_do(const char* name)
{
- const char* p = key.str;
- struct event_data* ev;
- int* c;
- const char* name;
-
- nullpo_ret(ev = DB->data2ptr(data));
- nullpo_ret(c = va_arg(ap, int *));
- nullpo_ret(name = va_arg(ap, const char *));
-
- if( p && strcmpi(name, p) == 0 ) {
- run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
- (*c)++;
+ if( name[0] == ':' && name[1] == ':' ) {
+ return npc_event_doall(name+2); // skip leading "::"
+ }
+ else {
+ struct event_data *ev = strdb_get(ev_db, name);
+ if (ev) {
+ run_script(ev->nd->u.scr.script, ev->pos, 0, ev->nd->bl.id);
+ return 1;
+ }
}
-
return 0;
}
-// runs the specified event (supports both single-npc and global events)
-int npc_event_do(const char* name)
+// runs the specified event, with a RID attached (global only)
+int npc_event_doall_id(const char* name, int rid)
{
int c = 0;
+ struct linkdb_node *label_linkdb = strdb_get(ev_label_db, name);
- if( name[0] == ':' && name[1] == ':' )
- ev_db->foreach(ev_db,npc_event_doall_sub,&c,name,0);
- else
- ev_db->foreach(ev_db,npc_event_do_sub,&c,name);
+ if (label_linkdb == NULL)
+ return 0;
+ linkdb_foreach(&label_linkdb, npc_event_doall_sub, &c, name, rid);
return c;
}
@@ -409,16 +406,6 @@ int npc_event_doall(const char* name)
return npc_event_doall_id(name, 0);
}
-// runs the specified event, with a RID attached (global only)
-int npc_event_doall_id(const char* name, int rid)
-{
- int c = 0;
- char buf[64];
- safesnprintf(buf, sizeof(buf), "::%s", name);
- ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid);
- return c;
-}
-
/*==========================================
* Clock event execution
* OnMinute/OnClock/OnHour/OnDay/OnDDHHMM
@@ -799,7 +786,7 @@ int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char
ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' );
if( i < MAX_EVENTQUEUE )
{
- safestrncpy(sd->eventqueue[i],eventname,50); //Event enqueued.
+ safestrncpy(sd->eventqueue[i],eventname,EVENT_NAME_LENGTH); //Event enqueued.
return 0;
}
@@ -1778,6 +1765,19 @@ static int npc_unload_ev(DBKey key, DBData *data, va_list ap)
return 0;
}
+/**
+ * @see DBApply
+ */
+static int npc_unload_ev_label(DBKey key, DBData *data, va_list ap)
+{
+ struct linkdb_node* label_linkdb = DB->data2ptr(data);
+ struct npc_data* nd = va_arg(ap, struct npc_data *);
+
+ linkdb_erase(&label_linkdb, nd);
+
+ return 0;
+}
+
//Chk if npc matches src_id, then unload.
//Sub-function used to find duplicates.
static int npc_unload_dup_sub(struct npc_data* nd, va_list args)
@@ -1831,8 +1831,10 @@ int npc_unload(struct npc_data* nd, bool single) {
struct s_mapiterator* iter;
struct block_list* bl;
- if( single )
+ if( single ) {
ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related
+ ev_label_db->foreach(ev_label_db,npc_unload_ev_label,nd);
+ }
iter = mapit_geteachpc();
for( bl = (struct block_list*)mapit->first(iter); mapit->exists(iter); bl = (struct block_list*)mapit->next(iter) ) {
@@ -3732,17 +3734,25 @@ void npc_read_event_script(void)
}
}
-void npc_clear_pathlist(void) {
- struct npc_path_data *npd = NULL;
- DBIterator *path_list = db_iterator(npc_path_db);
-
- /* free all npc_path_data filepaths */
- for( npd = dbi_first(path_list); dbi_exists(path_list); npd = dbi_next(path_list) ) {
- if( npd->path )
- aFree(npd->path);
- }
+/**
+ * @see DBApply
+ */
+static int npc_path_db_clear_sub(DBKey key, DBData *data, va_list args)
+{
+ struct npc_path_data *npd = DB->data2ptr(data);
+ if (npd->path)
+ aFree(npd->path);
+ return 0;
+}
- dbi_destroy(path_list);
+/**
+ * @see DBApply
+ */
+static int ev_label_db_clear_sub(DBKey key, DBData *data, va_list args)
+{
+ struct linkdb_node *label_linkdb = DB->data2ptr(data);
+ linkdb_final(&label_linkdb); // linked data (struct event_data*) is freed when clearing ev_db
+ return 0;
}
//Clear then reload npcs files
@@ -3756,12 +3766,11 @@ int npc_reload(void) {
/* clear guild flag cache */
guild->flags_clear();
- npc_clear_pathlist();
-
- db_clear(npc_path_db);
+ npc_path_db->clear(npc_path_db, npc_path_db_clear_sub);
db_clear(npcname_db);
db_clear(ev_db);
+ ev_label_db->clear(ev_label_db, ev_label_db_clear_sub);
npc_last_npd = NULL;
npc_last_path = NULL;
@@ -3876,16 +3885,17 @@ bool npc_unloadfile( const char* path ) {
void do_clear_npc(void) {
db_clear(npcname_db);
db_clear(ev_db);
+ ev_label_db->clear(ev_label_db, ev_label_db_clear_sub);
}
/*==========================================
* Destructor
*------------------------------------------*/
int do_final_npc(void) {
- npc_clear_pathlist();
- ev_db->destroy(ev_db, NULL);
- npcname_db->destroy(npcname_db, NULL);
- npc_path_db->destroy(npc_path_db, NULL);
+ db_destroy(ev_db);
+ ev_label_db->destroy(ev_label_db, ev_label_db_clear_sub);
+ db_destroy(npcname_db);
+ npc_path_db->destroy(npc_path_db, npc_path_db_clear_sub);
ers_destroy(timer_event_ers);
npc_clearsrcfile();
@@ -3952,9 +3962,10 @@ int do_init_npc(void)
for( i = MAX_NPC_CLASS2_START; i < MAX_NPC_CLASS2_END; i++ )
npc_viewdb2[i - MAX_NPC_CLASS2_START].class_ = i;
- ev_db = strdb_alloc((DBOptions)(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA),2*NAME_LENGTH+2+1);
- npcname_db = strdb_alloc(DB_OPT_BASE,NAME_LENGTH);
- npc_path_db = strdb_alloc(DB_OPT_BASE|DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,0);
+ ev_db = stridb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, EVENT_NAME_LENGTH);
+ ev_label_db = stridb_alloc(DB_OPT_DUP_KEY, NAME_LENGTH); // data is linkdb and is fully released in ev_label_db_clear_sub
+ npcname_db = strdb_alloc(DB_OPT_BASE, NAME_LENGTH);
+ npc_path_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, 0);
timer_event_ers = ers_new(sizeof(struct timer_event_data),"clif.c::timer_event_ers",ERS_OPT_NONE);
diff --git a/src/map/pc.c b/src/map/pc.c
index 0bd593930..84cfe7eb3 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2091,8 +2091,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
case SP_BASE_ATK:
if(sd->state.lr_flag != 2) {
#ifdef RENEWAL
- sd->bonus.eatk += val;
- clif->updatestatus(sd,SP_ATK2);
+ status->equip_atk += val;
#else
bonus = status->batk + val;
status->batk = cap_value(bonus, 0, USHRT_MAX);
diff --git a/src/map/pc.h b/src/map/pc.h
index 7f0e8cf46..58dd85083 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -327,7 +327,6 @@ struct map_session_data {
int fixcastrate,varcastrate;
int add_fixcast,add_varcast;
int ematk; // matk bonus from equipment
- int eatk; // atk bonus from equipment
} bonus;
// zeroed vars end here.
int castrate,delayrate,hprate,sprate,dsprate;
@@ -655,7 +654,7 @@ enum equip_pos {
// clientside display macros (values to the left/right of the "+")
#ifdef RENEWAL
#define pc_leftside_atk(sd) ((sd)->battle_status.batk)
- #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2 + (sd)->bonus.eatk )
+ #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2 + (sd)->battle_status.equip_atk )
#define pc_leftside_def(sd) ((sd)->battle_status.def2)
#define pc_rightside_def(sd) ((sd)->battle_status.def)
#define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2)
diff --git a/src/map/skill.c b/src/map/skill.c
index deb6643c1..1b350f74c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -744,10 +744,10 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
temp = skill->get_time2(iStatus->sc2skill(type),7);
if (sd->addeff[i].flag&ATF_TARGET)
- iStatus->change_start(bl,type,rate,7,0,0,0,temp,0);
+ iStatus->change_start(bl,type,rate,7,0,(type == SC_BURNING)?src->id:0,0,temp,0);
if (sd->addeff[i].flag&ATF_SELF)
- iStatus->change_start(src,type,rate,7,0,0,0,temp,0);
+ iStatus->change_start(src,type,rate,7,0,(type == SC_BURNING)?src->id:0,0,temp,0);
}
}
diff --git a/src/map/status.c b/src/map/status.c
index 20d88e296..0d8bedc5e 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4045,6 +4045,10 @@ void status_calc_bl_(struct block_list* bl, enum scb_flag flag, bool first)
clif->updatestatus(sd,SP_HP);
if(b_status.sp != status->sp)
clif->updatestatus(sd,SP_SP);
+#ifdef RENEWAL
+ if(b_status.equip_atk != status->equip_atk)
+ clif->updatestatus(sd,SP_ATK2);
+#endif
} else if( bl->type == BL_HOM ) {
TBL_HOM* hd = BL_CAST(BL_HOM, bl);
if( hd->master && memcmp(&b_status, status, sizeof(struct status_data)) != 0 )
diff --git a/src/map/status.h b/src/map/status.h
index 11a78dc9f..5f8a515f6 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -1632,6 +1632,9 @@ struct status_data {
size, race;
struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon.
+#ifdef RENEWAL
+ int equip_atk;
+#endif
};
//Additional regen data that only players have.