diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-03 19:45:12 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-03 19:45:12 +0000 |
commit | 335b8e9227107182ef1e4c8a707bb604bf9937cc (patch) | |
tree | 6176756bb3c5a2ead7c209ab01ea8f20ea7c2fe5 | |
parent | 676ecb85de15e1cfd2579059da44692e94e8bc11 (diff) | |
download | hercules-335b8e9227107182ef1e4c8a707bb604bf9937cc.tar.gz hercules-335b8e9227107182ef1e4c8a707bb604bf9937cc.tar.bz2 hercules-335b8e9227107182ef1e4c8a707bb604bf9937cc.tar.xz hercules-335b8e9227107182ef1e4c8a707bb604bf9937cc.zip |
- GAHH, I am sick tired of typing TBL_HOMUNCULUS/BL_HOMUNCULUS all over the place. The idea is that the TBL* versions are supposed to be easier to use than the standard structure definition, but using TBL_HOMUNCULUS as an alias to struct homun_data kinda beats the purpose! Renamed them all to TBL_HOM/BL_HOM.
- Fixed using the right-hand weapon's size modifiers regardless of which weapon was being used.
- Simplified the ignore-size check by making the Weapon Perfection check be done when specifying the flag, also moved the size-fix property of riding spear-knights to status_calc_pc.
- Removed variable hd from status_calc_bl as it's not needed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8112 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 5 | ||||
-rw-r--r-- | src/map/battle.c | 37 | ||||
-rw-r--r-- | src/map/clif.c | 2 | ||||
-rw-r--r-- | src/map/map.h | 6 | ||||
-rw-r--r-- | src/map/mercenary.c | 2 | ||||
-rw-r--r-- | src/map/mob.c | 16 | ||||
-rw-r--r-- | src/map/script.c | 10 | ||||
-rw-r--r-- | src/map/skill.c | 12 | ||||
-rw-r--r-- | src/map/status.c | 63 | ||||
-rw-r--r-- | src/map/status.h | 2 | ||||
-rw-r--r-- | src/map/unit.c | 4 |
11 files changed, 85 insertions, 74 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index ed2036d3b..6118c0254 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,11 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/03
+ * Fixed using the right-hand weapon's size modifiers regardless of which
+ weapon's damage was being calculated in regards to. [Skotlex]
+ * Simplified the ignore-size check by making the Weapon Perfection check be
+ done when specifying the flag, also moved the size-fix property of riding
+ spear-knights to status_calc_pc. [Skotlex]
* Changed SI_CHASEWALK value to 119 as concluded by LoneWolf [Skotlex]
* Corrected clif.c sending the raw mdef2 value to the client instead of
first substracting the "secret vit/2" bonus from it. [Skotlex]
diff --git a/src/map/battle.c b/src/map/battle.c index 7a7a1d58b..7fd41c09b 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -673,12 +673,12 @@ static int battle_calc_base_damage(struct status_data *status, struct weapon_atk atkmin = atkmax; } else { //PCs atkmax = wa->atk; + type = (wa == status->lhw)?EQI_HAND_L:EQI_HAND_R; if (!(flag&1) || (flag&2)) { //Normal attacks atkmin = status->dex; - type = (wa == status->lhw)?8:9; if (sd->equip_index[type] >= 0 && sd->inventory_data[sd->equip_index[type]]) atkmin = atkmin*(80 + sd->inventory_data[sd->equip_index[type]]->wlv*20)/100; @@ -710,13 +710,10 @@ static int battle_calc_base_damage(struct status_data *status, struct weapon_atk damage += ((flag&1)?sd->arrow_atk:rand()%sd->arrow_atk); //SizeFix only for players - if (!( - sd->special_state.no_sizefix || - (sc && sc->data[SC_WEAPONPERFECTION].timer!=-1) || - (pc_isriding(sd) && (sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR) && t_size==1) || - (flag&8) - )) - damage = damage*(sd->right_weapon.atkmods[t_size])/100; + if (!(sd->special_state.no_sizefix || (flag&8))) + damage = damage*(type==EQI_HAND_L? + sd->left_weapon.atkmods[t_size]: + sd->right_weapon.atkmods[t_size])/100; } //Finally, add baseatk @@ -1202,8 +1199,8 @@ static struct Damage battle_calc_weapon_attack( break; } case HFLI_SBR44: //[orn] - if(src->type == BL_HOMUNCULUS){ - TBL_HOMUNCULUS *hd = (TBL_HOMUNCULUS*)src; + if(src->type == BL_HOM){ + TBL_HOM *hd = (TBL_HOM*)src; wd.damage = hd->master->homunculus.intimacy ; wd.damage2 = hd->master->homunculus.intimacy ; hd->master->homunculus.intimacy = 200; @@ -1212,7 +1209,11 @@ static struct Damage battle_calc_weapon_attack( } default: { - i = (flag.cri?1:0)|(flag.arrow?2:0)|(skill_num == HW_MAGICCRASHER?4:0)|(skill_num == MO_EXTREMITYFIST?8:0); + i = (flag.cri?1:0)| + (flag.arrow?2:0)| + (skill_num == HW_MAGICCRASHER?4:0)| + (skill_num == MO_EXTREMITYFIST?8:0)| + (sc && sc->data[SC_WEAPONPERFECTION].timer!=-1)?8:0; if (flag.arrow && sd) switch(sd->status.weapon) { case W_BOW: @@ -3105,9 +3106,9 @@ static struct block_list* battle_get_master(struct block_list *src) if (((TBL_MOB*)src)->master_id) src = map_id2bl(((TBL_MOB*)src)->master_id); break; - case BL_HOMUNCULUS: - if (((TBL_HOMUNCULUS*)src)->master) - src = (struct block_list*)((TBL_HOMUNCULUS*)src)->master; + case BL_HOM: + if (((TBL_HOM*)src)->master) + src = (struct block_list*)((TBL_HOM*)src)->master; break; case BL_SKILL: if (((TBL_SKILL*)src)->group && ((TBL_SKILL*)src)->group->src_id) @@ -3195,7 +3196,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return 0; } //Valid targets with no special checks here. - case BL_HOMUNCULUS: + case BL_HOM: break; //All else not specified is an invalid target. default: @@ -3247,7 +3248,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return 0; //For some mysterious reason ground-skills can't target homun. - if (target->type == BL_HOMUNCULUS) + if (target->type == BL_HOM) return 0; if (su->group->src_id == target->id) @@ -3844,8 +3845,8 @@ void battle_set_defaults() { battle_config.left_cardfix_to_right=0; battle_config.skill_add_range=0; battle_config.skill_out_range_consume=1; - battle_config.skillrange_by_distance=BL_MOB|BL_PET|BL_HOMUNCULUS; - battle_config.use_weapon_skill_range=BL_MOB|BL_PET|BL_HOMUNCULUS; + battle_config.skillrange_by_distance=BL_MOB|BL_PET|BL_HOM; + battle_config.use_weapon_skill_range=BL_MOB|BL_PET|BL_HOM; battle_config.pc_damage_delay_rate=100; battle_config.defnotenemy=0; battle_config.vs_traps_bctall=BL_PC; diff --git a/src/map/clif.c b/src/map/clif.c index 44eee8c21..de66fbdcf 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -7815,7 +7815,7 @@ int clif_charnameack (int fd, struct block_list *bl) }
break;
//[blackhole89]
- case BL_HOMUNCULUS:
+ case BL_HOM:
memcpy(WBUFP(buf,6), ((struct homun_data*)bl)->master->homunculus.name, NAME_LENGTH);
break;
case BL_PET:
diff --git a/src/map/map.h b/src/map/map.h index cdb91a0f1..a56f14aaa 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -173,7 +173,7 @@ enum { BL_PC = 0x001,
BL_MOB = 0x002,
BL_PET = 0x004,
- BL_HOMUNCULUS = 0x008, //[blackhole89]
+ BL_HOM = 0x008, //[blackhole89]
BL_ITEM = 0x010,
BL_SKILL = 0x020,
BL_NPC = 0x040,
@@ -181,7 +181,7 @@ enum { };
//For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
-#define BL_CHAR (BL_PC|BL_MOB|BL_HOMUNCULUS)
+#define BL_CHAR (BL_PC|BL_MOB|BL_HOM)
#define BL_ALL 0xfff
enum { WARP, SHOP, SCRIPT, MONS };
@@ -1449,7 +1449,7 @@ typedef struct flooritem_data TBL_ITEM; typedef struct chat_data TBL_CHAT;
typedef struct skill_unit TBL_SKILL;
typedef struct pet_data TBL_PET;
-typedef struct homun_data TBL_HOMUNCULUS;
+typedef struct homun_data TBL_HOM;
#define BL_CAST(type_, bl , dest) \
(((bl) == NULL || (bl)->type != type_) ? ((dest) = NULL, 0) : ((dest) = (T ## type_ *)(bl), 1))
diff --git a/src/map/mercenary.c b/src/map/mercenary.c index d35aefe9b..a6b262260 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -743,7 +743,7 @@ int merc_hom_data_init(struct map_session_data *sd) hd->bl.x=sd->bl.x;
hd->bl.y=sd->bl.y - 1 ;
hd->bl.subtype = MONS;
- hd->bl.type=BL_HOMUNCULUS;
+ hd->bl.type=BL_HOM;
hd->bl.id= npc_get_new_npc_id();
hd->bl.prev=NULL;
hd->bl.next=NULL;
diff --git a/src/map/mob.c b/src/map/mob.c index f9e85dc57..8ce7785c0 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -784,7 +784,7 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) !(status_get_mode(&md->bl)&MD_BOSS)) return 0; //Gangster paradise protection. default: - if ((*target) && (*target)->type == BL_HOMUNCULUS && bl->type != BL_HOMUNCULUS) + if ((*target) && (*target)->type == BL_HOM && bl->type != BL_HOM) return 0; //For some reason Homun targets are never overriden. if((dist=distance_bl(&md->bl, bl)) < md->db->range2 && @@ -824,7 +824,7 @@ static int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap) switch (bl->type) { case BL_PC: - case BL_HOMUNCULUS: //[orn] + case BL_HOM: //[orn] case BL_MOB: if(check_distance_bl(&md->bl, bl, md->status.rhw.range) && battle_check_range (&md->bl, bl, md->status.rhw.range) @@ -1174,13 +1174,13 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) (mode&MD_ANGRY && md->state.skillstate == MSS_FOLLOW) ) { map_foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, - view_range, md->special_state.ai?BL_CHAR:BL_PC|BL_HOMUNCULUS, md, &tbl); + view_range, md->special_state.ai?BL_CHAR:BL_PC|BL_HOM, md, &tbl); if(!tbl && mode&MD_ANGRY && !md->state.aggressive) md->state.aggressive = 1; //Restore angry state when no targets are visible. } else if (mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW)) { search_size = view_range<md->status.rhw.range ? view_range:md->status.rhw.range; map_foreachinrange (mob_ai_sub_hard_changechase, &md->bl, - search_size, (md->special_state.ai?BL_CHAR:BL_PC|BL_HOMUNCULUS), md, &tbl); + search_size, (md->special_state.ai?BL_CHAR:BL_PC|BL_HOM), md, &tbl); } if (tbl) @@ -1609,9 +1609,9 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) md->attacked_id = src->id; break; } - case BL_HOMUNCULUS: //[orn] + case BL_HOM: //[orn] { - struct homun_data *hd = (TBL_HOMUNCULUS*)src; + struct homun_data *hd = (TBL_HOM*)src; id = hd->bl.id; if(rand()%1000 < 1000/md->attacked_players) md->attacked_id = src->id; @@ -1763,7 +1763,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if(mvp_damage<(unsigned int)md->dmglog[i].dmg){ third_sd = second_sd; second_sd = mvp_sd; - if ( (tmpbl[temp])->type == BL_HOMUNCULUS ) { + if ( (tmpbl[temp])->type == BL_HOM ) { mvp_sd = (struct map_session_data *) ((struct homun_data *)tmpbl[temp])->master ; } else mvp_sd=(struct map_session_data *)tmpbl[temp]; @@ -1895,7 +1895,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if(zeny) // zeny from mobs [Valaris] pc_getzeny((struct map_session_data *)tmpbl[i], zeny); break ; - case BL_HOMUNCULUS: + case BL_HOM: if(base_exp) { merc_hom_gainexp((struct homun_data *)tmpbl[i], base_exp); //homunculus give base_exp to master diff --git a/src/map/script.c b/src/map/script.c index 33bb2e1d9..50ea3963a 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -11642,7 +11642,7 @@ int buildin_rid2name(struct script_state *st){ case BL_PET: push_str(st->stack,C_CONSTSTR,((struct pet_data *)bl)->name); break; - case BL_HOMUNCULUS: + case BL_HOM: push_str(st->stack,C_CONSTSTR,((struct homun_data *)bl)->master->homunculus.name); break; default: @@ -12067,8 +12067,8 @@ int buildin_unittalk(struct script_state *st) case BL_NPC: memcpy(message, ((TBL_NPC *)bl)->name, NAME_LENGTH); break; - case BL_HOMUNCULUS: - memcpy(message, ((TBL_HOMUNCULUS *)bl)->master->homunculus.name, NAME_LENGTH); + case BL_HOM: + memcpy(message, ((TBL_HOM *)bl)->master->homunculus.name, NAME_LENGTH); break; case BL_PET: memcpy(message, ((TBL_PET *)bl)->name, NAME_LENGTH); @@ -12114,8 +12114,8 @@ int buildin_unitdeadsit(struct script_state *st){ case BL_NPC: ((TBL_NPC *)bl)->vd->dead_sit = action; break; - case BL_HOMUNCULUS: - ((TBL_HOMUNCULUS *)bl)->vd->dead_sit = action; + case BL_HOM: + ((TBL_HOM *)bl)->vd->dead_sit = action; break; case BL_PET: ((TBL_PET *)bl)->vd.dead_sit = action; diff --git a/src/map/skill.c b/src/map/skill.c index 44489790d..1fefcff84 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -808,7 +808,7 @@ int skill_calc_heal (struct block_list *bl, int skill_lv) if(bl->type == BL_PC && (skill = pc_checkskill((TBL_PC*)bl, HP_MEDITATIO)) > 0) heal += heal * skill * 2 / 100; - if(bl->type == BL_HOMUNCULUS && (skill = merc_hom_checkskill( ((TBL_HOMUNCULUS*)bl)->master, HLIF_BRAIN)) > 0) //[orn] + if(bl->type == BL_HOM && (skill = merc_hom_checkskill( ((TBL_HOM*)bl)->master, HLIF_BRAIN)) > 0) //[orn] heal += heal * skill * 2 / 100; return heal; } @@ -3271,7 +3271,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if (src->type == BL_PC) { sd = (struct map_session_data *)src; - } else if (src->type == BL_HOMUNCULUS) { //[orn] + } else if (src->type == BL_HOM) { //[orn] hd = (struct homun_data *)src; } else if (src->type == BL_MOB) { md = (struct mob_data *)src; @@ -3296,7 +3296,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in //Check for undead skills that convert a no-damage skill into a damage one. [Skotlex] switch (skillid) { case HLIF_HEAL: //[orn] - if (bl->type != BL_HOMUNCULUS) { + if (bl->type != BL_HOM) { if (sd) clif_skill_fail(sd,skillid,0,0) ; break ; } @@ -5690,7 +5690,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) nullpo_retr(0, ud); BL_CAST( BL_PC, src, sd); - BL_CAST( BL_HOMUNCULUS, src, hd); //[orn] + BL_CAST( BL_HOM, src, hd); //[orn] BL_CAST( BL_MOB, src, md); if( src->prev == NULL ) { @@ -5865,7 +5865,7 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data) nullpo_retr(0, ud); BL_CAST( BL_PC , src, sd); - BL_CAST( BL_HOMUNCULUS , src, hd); //[orn] + BL_CAST( BL_HOM , src, hd); //[orn] BL_CAST( BL_MOB, src, md); if( src->prev == NULL ) { @@ -10668,7 +10668,7 @@ int skill_blockpc_start(struct map_session_data *sd, int skillid, int tick) int skill_blockmerc_end (int tid, unsigned int tick, int id, int data) //[orn] { - struct homun_data *hd = (TBL_HOMUNCULUS*) map_id2bl(id); + struct homun_data *hd = (TBL_HOM*) map_id2bl(id); if (data <= 0 || data >= MAX_SKILL) return 0; if (hd) hd->blockskill[data] = 0; diff --git a/src/map/status.c b/src/map/status.c index 81b8641dd..362847f1a 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -654,8 +654,8 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s case BL_PC: pc_damage((TBL_PC*)target,src,hp,sp); break; - case BL_HOMUNCULUS: - merc_damage((TBL_HOMUNCULUS*)target,src,hp,sp); + case BL_HOM: + merc_damage((TBL_HOM*)target,src,hp,sp); } if (status->hp) @@ -679,8 +679,8 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s case BL_PC: flag = pc_dead((TBL_PC*)target,src); break; - case BL_HOMUNCULUS: - flag = merc_hom_dead((TBL_HOMUNCULUS*)target,src); + case BL_HOM: + flag = merc_hom_dead((TBL_HOM*)target,src); break; default: //Unhandled case, do nothing to object. flag = 0; @@ -776,8 +776,8 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag) case BL_PC: pc_heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break; - case BL_HOMUNCULUS: - merc_hom_heal((TBL_HOMUNCULUS*)bl,hp,sp); + case BL_HOM: + merc_hom_heal((TBL_HOM*)bl,hp,sp); break; } return hp+sp; @@ -858,8 +858,8 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per break; case BL_PC: pc_revive((TBL_PC*)bl, hp, sp); -// case BL_HOMUNCULUS: //[orn] -// merc_hom_revive((TBL_HOMUNCULUS*)bl, hp, sp); +// case BL_HOM: //[orn] +// merc_hom_revive((TBL_HOM*)bl, hp, sp); // break; } return 1; @@ -1794,6 +1794,14 @@ int status_calc_pc(struct map_session_data* sd,int first) sd->left_weapon.atkmods[1] = atkmods[1][sd->weapontype2]; sd->left_weapon.atkmods[2] = atkmods[2][sd->weapontype2]; + if(pc_isriding(sd) && + (sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR)) + { //When Riding with spear, damage modifier to mid-class becomes + //same as versus large size. + sd->right_weapon.atkmods[1] = sd->right_weapon.atkmods[2]; + sd->left_weapon.atkmods[1] = sd->left_weapon.atkmods[2]; + } + // ----- STATS CALCULATION ----- // Job bonuses @@ -2194,7 +2202,7 @@ int status_calc_homunculus(struct homun_data *hd, int first) merc_hom_calc_skilltree(hd->master); status_cpy(&hd->battle_status, status); - status_calc_misc(status, BL_HOMUNCULUS, hd->master->homunculus.level); + status_calc_misc(status, BL_HOM, hd->master->homunculus.level); if(battle_config.homun_critical_rate != 100) status->cri = status->cri*battle_config.homun_critical_rate/100; @@ -2692,7 +2700,6 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) struct status_change *sc; int temp; TBL_PC *sd; - TBL_HOMUNCULUS *hd; b_status = status_get_base_status(bl); status = status_get_status_data(bl); sc = status_get_sc(bl); @@ -2701,7 +2708,6 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) return; BL_CAST(BL_PC,bl,sd); - BL_CAST(BL_HOMUNCULUS,bl,hd); if(sd && flag&SCB_PC) { //Recalc everything. @@ -2709,8 +2715,7 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) return; } -// if(!sd && (!sc || !sc->count)) { //No difference. - if( (!sd && !hd ) && (!sc || !sc->count)) { //No difference. + if( (!bl->type&(BL_PC|BL_HOM) ) && (!sc || !sc->count)) { //No difference. status_cpy(status, b_status); return; } @@ -2856,9 +2861,9 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) return; } - if(hd) { + if(bl->type == BL_HOM) { //The remaining are handled quite different by homunculus, so use their own function. - status_calc_bl_sub_hom(hd, flag); + status_calc_bl_sub_hom((TBL_HOM*)bl, flag); return; } @@ -3734,7 +3739,7 @@ int status_get_class(struct block_list *bl) return ((struct map_session_data *)bl)->status.class_; if(bl->type==BL_PET) return ((struct pet_data *)bl)->class_; - if(bl->type==BL_HOMUNCULUS) + if(bl->type==BL_HOM) return ((struct homun_data *)bl)->master->homunculus.class_; return 0; } @@ -3752,8 +3757,8 @@ int status_get_lv(struct block_list *bl) return ((TBL_PC*)bl)->status.base_level; if(bl->type==BL_PET) return ((TBL_PET*)bl)->msd->pet.level; - if(bl->type==BL_HOMUNCULUS) - return ((TBL_HOMUNCULUS*)bl)->master->homunculus.level; + if(bl->type==BL_HOM) + return ((TBL_HOM*)bl)->master->homunculus.level; return 1; } @@ -3768,8 +3773,8 @@ struct status_data *status_get_status_data(struct block_list *bl) return &((TBL_MOB*)bl)->status; case BL_PET: return &((TBL_PET*)bl)->status; - case BL_HOMUNCULUS: - return &((TBL_HOMUNCULUS*)bl)->battle_status; + case BL_HOM: + return &((TBL_HOM*)bl)->battle_status; default: return &dummy_status; } @@ -3787,8 +3792,8 @@ struct status_data *status_get_base_status(struct block_list *bl) &((TBL_MOB*)bl)->db->status; case BL_PET: return &((TBL_PET*)bl)->db->status; - case BL_HOMUNCULUS: - return &((TBL_HOMUNCULUS*)bl)->base_status; + case BL_HOM: + return &((TBL_HOM*)bl)->base_status; default: return NULL; } @@ -3849,7 +3854,7 @@ int status_get_party_id(struct block_list *bl) } return 0; //No party. } - if(bl->type==BL_HOMUNCULUS){ //[orn] + if(bl->type==BL_HOM){ //[orn] struct homun_data *hd=(struct homun_data *)bl; if( hd->master->bl.id>0 ) { @@ -3881,7 +3886,7 @@ int status_get_guild_id(struct block_list *bl) return msd->status.guild_id; //Alchemist's mobs [Skotlex] return 0; //No guild. } - if(bl->type==BL_HOMUNCULUS){ //[orn] + if(bl->type==BL_HOM){ //[orn] struct homun_data *hd=(struct homun_data *)bl; if( hd->master->bl.id>0 ) { @@ -3946,7 +3951,7 @@ struct view_data *status_get_viewdata(struct block_list *bl) return &((TBL_PET*)bl)->vd; case BL_NPC: return ((TBL_NPC*)bl)->vd; - case BL_HOMUNCULUS: //[blackhole89] + case BL_HOM: //[blackhole89] return ((struct homun_data*)bl)->vd; } return NULL; @@ -4046,7 +4051,7 @@ void status_set_viewdata(struct block_list *bl, int class_) ShowError("status_set_viewdata (NPC): No view data for class %d\n", class_); } break; - case BL_HOMUNCULUS: //[blackhole89] + case BL_HOM: //[blackhole89] { struct homun_data *hd = (struct homun_data*)bl; if (vd) @@ -4074,8 +4079,8 @@ struct status_change *status_get_sc(struct block_list *bl) return &((TBL_PC*)bl)->sc; case BL_NPC: return &((TBL_NPC*)bl)->sc; - case BL_HOMUNCULUS: //[blackhole89] - return &((TBL_HOMUNCULUS*)bl)->sc; + case BL_HOM: //[blackhole89] + return &((TBL_HOM*)bl)->sc; } return NULL; } @@ -4322,7 +4327,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val case BL_PC: sd=(struct map_session_data *)bl; break; - case BL_HOMUNCULUS: + case BL_HOM: hd=(struct homun_data *)bl; //[orn] break; case BL_MOB: diff --git a/src/map/status.h b/src/map/status.h index 2b7d6627c..af01cd1d6 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -518,7 +518,7 @@ enum { #define SCB_ALL 0x7FFFFFFF
//Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex]
-#define BL_CONSUME (BL_PC|BL_HOMUNCULUS)
+#define BL_CONSUME (BL_PC|BL_HOM)
int status_damage(struct block_list *src,struct block_list *target,int hp,int sp, int walkdelay, int flag);
//Define for standard HP damage attacks.
diff --git a/src/map/unit.c b/src/map/unit.c index 11eeb1387..0860c7b0a 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -39,7 +39,7 @@ struct unit_data* unit_bl2ud(struct block_list *bl) { if( bl->type == BL_MOB) return &((struct mob_data*)bl)->ud; if( bl->type == BL_PET) return &((struct pet_data*)bl)->ud; if( bl->type == BL_NPC) return &((struct npc_data*)bl)->ud; - if( bl->type == BL_HOMUNCULUS) return &((struct homun_data*)bl)->ud; //[orn] + if( bl->type == BL_HOM) return &((struct homun_data*)bl)->ud; //[orn] return NULL; } @@ -1756,7 +1756,7 @@ int unit_free(struct block_list *bl) { } if(mob_is_clone(md->class_)) mob_clone_delete(md->class_); - } else if( bl->type == BL_HOMUNCULUS ) { //[orn] + } else if( bl->type == BL_HOM ) { //[orn] struct homun_data *hd = (struct homun_data*)bl; struct map_session_data *sd = hd->master; merc_hom_hungry_timer_delete(hd); |