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authorAndrei Karas <akaras@inbox.ru>2017-10-27 04:52:28 +0300
committerAndrei Karas <akaras@inbox.ru>2017-10-30 04:39:52 +0300
commitaa8466c0b83f12599305032df5c86b8ec59ae444 (patch)
tree1a006e6b1bfc5d710549f55af0493868ac333682
parent9519c40b00802dfb22070884820ab4a26d7c5ba5 (diff)
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Add monster spawn boss flag for miniboss: miniboss_monster
also fix boss_monster flag for works as mvp and not like mini boss. unhide boss flag if hp bar disabled.
-rw-r--r--doc/script_commands.txt1
-rw-r--r--src/map/clif.c27
-rw-r--r--src/map/map.c2
-rw-r--r--src/map/map.h2
-rw-r--r--src/map/mob.c2
-rw-r--r--src/map/mob.h8
-rw-r--r--src/map/npc.c9
7 files changed, 36 insertions, 15 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 5c730106b..61392b3fc 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -189,6 +189,7 @@ There are two optional fields for monster size and AI. Size can be 0
Alternately, a monster spawned using 'boss_monster' instead of 'monster' is able to be
detected on the map with the SC_CASH_BOSS_ALARM status (used by Convex Mirror, item ID# 12214).
+A monster spawned using 'miniboss_monster' is spawn monster as mini boss view.
** NPC names
diff --git a/src/map/clif.c b/src/map/clif.c
index 088c92ea8..1b7d94ca9 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -1067,14 +1067,17 @@ void clif_set_unit_idle(struct block_list* bl, struct map_session_data *tsd, enu
#endif
#if PACKETVER >= 20120221
if (battle_config.show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl)) {
- const struct mob_data *md = BL_UCCAST(BL_MOB, bl);
p.maxHP = status_get_max_hp(bl);
p.HP = status_get_hp(bl);
- p.isBoss = (md->spawn != NULL && md->spawn->state.boss) ? 1 : 0;
} else {
p.maxHP = -1;
p.HP = -1;
- p.isBoss = 0;
+ }
+ if (bl->type == BL_MOB) {
+ const struct mob_data *md = BL_UCCAST(BL_MOB, bl);
+ p.isBoss = (md->spawn != NULL) ? md->spawn->state.boss : BTYPE_NONE;
+ } else {
+ p.isBoss = BTYPE_NONE;
}
#endif
#if PACKETVER >= 20150513
@@ -1216,14 +1219,17 @@ void clif_spawn_unit(struct block_list* bl, enum send_target target) {
#endif
#if PACKETVER >= 20120221
if (battle_config.show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl)) {
- const struct mob_data *md = BL_UCCAST(BL_MOB, bl);
p.maxHP = status_get_max_hp(bl);
p.HP = status_get_hp(bl);
- p.isBoss = (md->spawn != NULL && md->spawn->state.boss) ? 1 : 0;
} else {
p.maxHP = -1;
p.HP = -1;
- p.isBoss = 0;
+ }
+ if (bl->type == BL_MOB) {
+ const struct mob_data *md = BL_UCCAST(BL_MOB, bl);
+ p.isBoss = (md->spawn != NULL) ? md->spawn->state.boss : BTYPE_NONE;
+ } else {
+ p.isBoss = BTYPE_NONE;
}
#endif
#if PACKETVER >= 20150513
@@ -1315,14 +1321,17 @@ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd,
#endif
#if PACKETVER >= 20120221
if (battle_config.show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl)) {
- const struct mob_data *md = BL_UCCAST(BL_MOB, bl);
p.maxHP = status_get_max_hp(bl);
p.HP = status_get_hp(bl);
- p.isBoss = (md->spawn != NULL && md->spawn->state.boss) ? 1 : 0;
} else {
p.maxHP = -1;
p.HP = -1;
- p.isBoss = 0;
+ }
+ if (bl->type == BL_MOB) {
+ const struct mob_data *md = BL_UCCAST(BL_MOB, bl);
+ p.isBoss = (md->spawn != NULL) ? md->spawn->state.boss : BTYPE_NONE;
+ } else {
+ p.isBoss = BTYPE_NONE;
}
#endif
#if PACKETVER >= 20150513
diff --git a/src/map/map.c b/src/map/map.c
index ff5c2aafd..5a647625f 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1840,7 +1840,7 @@ void map_addiddb(struct block_list *bl)
struct mob_data *md = BL_UCAST(BL_MOB, bl);
idb_put(map->mobid_db,bl->id,bl);
- if( md->state.boss )
+ if (md->state.boss == BTYPE_MVP)
idb_put(map->bossid_db, bl->id, bl);
}
diff --git a/src/map/map.h b/src/map/map.h
index 3221c73cd..5835b5abc 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -519,7 +519,7 @@ struct spawn_data {
//0: Normal mob | 1: Standard summon, attacks mobs
//2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou
unsigned int dynamic : 1; ///< Whether this data is indexed by a map's dynamic mob list
- unsigned int boss : 1; ///< 0: Non-boss monster | 1: Boss monster
+ uint8 boss; ///< 0: Non-boss monster | 1: Boss monster | 2: MVP
} state;
char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
};
diff --git a/src/map/mob.c b/src/map/mob.c
index 822b84bf4..208617b5d 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2686,7 +2686,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
return 5; // Note: Actually, it's 4. Oh well...
// MvP tomb [GreenBox]
- if (battle_config.mvp_tomb_enabled && md->spawn->state.boss && map->list[md->bl.m].flag.notomb != 1)
+ if (battle_config.mvp_tomb_enabled && md->spawn->state.boss == BTYPE_MVP && map->list[md->bl.m].flag.notomb != 1)
mob->mvptomb_create(md, mvp_sd ? mvp_sd->status.name : NULL, time(NULL));
if( !rebirth ) {
diff --git a/src/map/mob.h b/src/map/mob.h
index 7f2accedf..83e022899 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -69,6 +69,12 @@ struct hplugin_data_store;
// Disable this to make monsters not do any path search when looking for a target (old behavior).
#define ACTIVEPATHSEARCH
+enum e_bosstype {
+ BTYPE_NONE = 0,
+ BTYPE_BOSS = 1,
+ BTYPE_MVP = 2,
+};
+
//Mob skill states.
enum MobSkillState {
MSS_ANY = -1,
@@ -181,10 +187,10 @@ struct mob_data {
unsigned int spotted: 1;
unsigned int npc_killmonster: 1; //for new killmonster behavior
unsigned int rebirth: 1; // NPC_Rebirth used
- unsigned int boss : 1;
enum MobSkillState skillstate;
unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
unsigned char attacked_count; //For rude attacked.
+ uint8 boss;
int provoke_flag; // Celest
} state;
struct guardian_data* guardian_data;
diff --git a/src/map/npc.c b/src/map/npc.c
index ecf7f878f..de5335302 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -3843,7 +3843,12 @@ const char *npc_parse_mob(const char *w1, const char *w2, const char *w3, const
memset(&mobspawn, 0, sizeof(struct spawn_data));
- mobspawn.state.boss = (strcmp(w2,"boss_monster") == 0 ? 1 : 0);
+ if (strcmp(w2, "boss_monster") == 0)
+ mobspawn.state.boss = BTYPE_MVP;
+ else if (strcmp(w2, "miniboss_monster") == 0)
+ mobspawn.state.boss = BTYPE_BOSS;
+ else
+ mobspawn.state.boss = BTYPE_NONE;
// w1=<map name>,<x>,<y>,<xs>,<ys>
// w3=<mob name>{,<mob level>}
@@ -4662,7 +4667,7 @@ int npc_parsesrcfile(const char* filepath, bool runOnInit) {
{
p = npc->parse_duplicate(w1,w2,w3,w4, p, buffer, filepath, (runOnInit?NPO_ONINIT:NPO_NONE), &success);
}
- else if( (strcmp(w2,"monster") == 0 || strcmp(w2,"boss_monster") == 0) )
+ else if (strcmp(w2,"monster") == 0 || strcmp(w2,"boss_monster") == 0 || strcmp(w2,"miniboss_monster") == 0)
{
p = npc->parse_mob(w1, w2, w3, w4, p, buffer, filepath, &success);
}