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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-14 16:50:12 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-14 16:50:12 +0000 |
commit | ae38fdb123c207515468e409cd553f1a185c02e0 (patch) | |
tree | 8071bce1603fa930f5f6646ecbf3c1a860da213b | |
parent | 21912bafe72cf7685679cf95b705ad0d115ff7c7 (diff) | |
download | hercules-ae38fdb123c207515468e409cd553f1a185c02e0.tar.gz hercules-ae38fdb123c207515468e409cd553f1a185c02e0.tar.bz2 hercules-ae38fdb123c207515468e409cd553f1a185c02e0.tar.xz hercules-ae38fdb123c207515468e409cd553f1a185c02e0.zip |
- Fixed warmth skills draining SP of the target, not the caster.
- If val3 for a combo is set, then the combo will no longer delay attack/movement.
- When TK_DODGE triggers, it will no longer delay your attack or movement.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8757 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 9 |
4 files changed, 12 insertions, 4 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 3c2dd5197..8bc0b9b29 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/14
+ * Fixed warmth skills draining SP of the target, not the caster. [Skotlex]
+ * When TK_DODGE triggers, it will no longer delay your attack or movement. + [Skotlex] * Estimation /Sense/ whatever will no longer hide the vit bonus to mdef2,
as reported by Playtester. [Skotlex]
* Updated Summon Flora to summon the max number of possible plants on one
diff --git a/src/map/battle.c b/src/map/battle.c index aea5d1444..badf117ed 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -302,7 +302,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i && rand()%100 < 20) { clif_skill_nodamage(bl,bl,TK_DODGE,1,1); if (sc->data[SC_COMBO].timer == -1) - sc_start4(bl, SC_COMBO, 100, TK_JUMPKICK, src->id, 0, 0, 2000); + sc_start4(bl, SC_COMBO, 100, TK_JUMPKICK, src->id, 1, 0, 2000); return 0; } diff --git a/src/map/skill.c b/src/map/skill.c index f974a7f80..51f3286e3 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7069,7 +7069,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if(bl->type==BL_PC) //Only damage SP [Skotlex] status_zap(bl, 0, 60); - else if(status_charge(bl, 0, 2)) + else if(status_charge(ss, 0, 2)) //Otherwise, Knockback attack. skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); break; diff --git a/src/map/status.c b/src/map/status.c index 5a116e5bf..6f17719a8 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -5394,8 +5394,12 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val case SC_COMBO:
{
+ //val1: Skill ID
+ //val2: When given, target (for autotargetting skills)
+ //val3: When set, this combo time should NOT delay attack/movement
+ //val4: Combo time
struct unit_data *ud = unit_bl2ud(bl);
- switch (val1) { //Val1 contains the skill id
+ switch (val1) {
case TK_STORMKICK:
clif_skill_nodamage(bl,bl,TK_READYSTORM,1,1);
break;
@@ -5409,7 +5413,8 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val clif_skill_nodamage(bl,bl,TK_READYCOUNTER,1,1);
break;
}
- if (ud) {
+ if (ud && !val3)
+ {
ud->attackabletime = gettick()+tick;
unit_set_walkdelay(bl, gettick(), tick, 1);
}
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