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author | shennetsind <ind@henn.et> | 2013-11-09 17:43:56 -0200 |
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committer | shennetsind <ind@henn.et> | 2013-11-09 17:43:56 -0200 |
commit | 4571a948eea6e082191a530f3f7d3ecb8b4602d1 (patch) | |
tree | c451d7d6711c1c03d6d6af186fa96788b6d4dce2 | |
parent | 7bce45cdb4b0248b76da112a45b13e8c22ea344e (diff) | |
download | hercules-4571a948eea6e082191a530f3f7d3ecb8b4602d1.tar.gz hercules-4571a948eea6e082191a530f3f7d3ecb8b4602d1.tar.bz2 hercules-4571a948eea6e082191a530f3f7d3ecb8b4602d1.tar.xz hercules-4571a948eea6e082191a530f3f7d3ecb8b4602d1.zip |
Fixed Bug 7800
homunculus skill delays (cooldown was fixed in 7803b4e0d437681aa09113b5240363d03d85a1b8 ) are no longer reset upon being vaporized
Thanks to Wend, kyeme.
http://hercules.ws/board/tracker/issue-7800-homunculus-skills-cooldown/
Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r-- | src/map/unit.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 0d5b0d8d3..eed9fe3be 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -2236,7 +2236,6 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i } case BL_HOM: { struct homun_data *hd = (struct homun_data *)bl; - ud->canact_tick = ud->canmove_tick; //It appears HOM do reset the can-act tick. if( !hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) ) { //If logging out, this is deleted on unit->free clif->emotion(bl, E_SOB); |