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authorHaru <haru@dotalux.com>2018-04-23 03:14:29 +0200
committerGitHub <noreply@github.com>2018-04-23 03:14:29 +0200
commitefeb386abc51baffa561f32d7d3b30868af767cd (patch)
tree9de101741e8195c8c6c9b7cf5526172054ea1c03
parent14432c034f4c87e06651e89f04df714dc76036a1 (diff)
parent57ba23012d78b8bae37953d65831e932d1365283 (diff)
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Merge pull request #2005 from guilherme-gm/guildskillcd
Allow guild skills cooldown to continue when logged out
-rw-r--r--conf/map/battle/guild.conf9
-rw-r--r--src/map/battle.c2
-rw-r--r--src/map/guild.c4
-rw-r--r--src/map/skill.c16
-rw-r--r--src/map/skill.h4
5 files changed, 19 insertions, 16 deletions
diff --git a/conf/map/battle/guild.conf b/conf/map/battle/guild.conf
index c8f8db8c3..90282ef53 100644
--- a/conf/map/battle/guild.conf
+++ b/conf/map/battle/guild.conf
@@ -39,10 +39,11 @@ guild_exp_limit: 50
// Maximum castles one guild can own (0 = unlimited)
guild_max_castles: 0
-// Restart guild skills cooldown by relog? (Note 1)
-// When false, you relog with the same cooldown remaining as from when you
-// logged out, true restarts the cooldown upon login to its full duration.
-guild_skill_relog_delay: false
+// How guild skills cooldown works?
+// 0 - you relog with the same cooldown remaining as from when you logged out
+// 1 - restarts the cooldown upon login to its full duration.
+// 2 - like 1, but your logged off time is also decreased from the remaining cooldown (Aegis)
+guild_skill_relog_delay: 2
// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
castle_defense_rate: 100
diff --git a/src/map/battle.c b/src/map/battle.c
index 5f56599d7..49cc78f7e 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -6955,7 +6955,7 @@ static const struct battle_data {
{ "chase_range_rate", &battle_config.chase_range_rate, 100, 0, INT_MAX, },
{ "gtb_sc_immunity", &battle_config.gtb_sc_immunity, 50, 0, INT_MAX, },
{ "guild_max_castles", &battle_config.guild_max_castles, 0, 0, INT_MAX, },
- { "guild_skill_relog_delay", &battle_config.guild_skill_relog_delay, 0, 0, 1, },
+ { "guild_skill_relog_delay", &battle_config.guild_skill_relog_delay, 0, 0, 2, },
{ "emergency_call", &battle_config.emergency_call, 11, 0, 31, },
{ "atcommand_spawn_quantity_limit", &battle_config.atc_spawn_quantity_limit, 100, 0, INT_MAX, },
{ "atcommand_slave_clone_limit", &battle_config.atc_slave_clone_limit, 25, 0, INT_MAX, },
diff --git a/src/map/guild.c b/src/map/guild.c
index d33df5e08..d9833a2f4 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -552,7 +552,7 @@ int guild_recv_info(const struct guild *sg)
if ((sd = map->nick2sd(sg->master)) != NULL) {
//If the guild master is online the first time the guild_info is received,
//that means he was the first to join, so apply guild skill blocking here.
- if( battle_config.guild_skill_relog_delay )
+ if( battle_config.guild_skill_relog_delay == 1)
guild->block_skill(sd, 300000);
//Also set the guild master flag.
@@ -760,7 +760,7 @@ void guild_member_joined(struct map_session_data *sd)
// set the Guild Master flag
sd->state.gmaster_flag = 1;
// prevent Guild Skills from being used directly after relog
- if( battle_config.guild_skill_relog_delay )
+ if( battle_config.guild_skill_relog_delay == 1 )
guild->block_skill(sd, 300000);
}
i = guild->getindex(g, sd->status.account_id, sd->status.char_id);
diff --git a/src/map/skill.c b/src/map/skill.c
index 9108b6575..87e869ec7 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -19030,9 +19030,7 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick)
if (DIFF_TICK32(cd->entry[i]->started + cd->entry[i]->duration, now) > tick)
return 0;
cd->entry[i]->duration = tick;
-#if PACKETVER >= 20120604
cd->entry[i]->total = tick;
-#endif
cd->entry[i]->started = now;
if( timer->settick(cd->entry[i]->timer,now+tick) != -1 )
return 0;
@@ -19064,9 +19062,7 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick)
cd->entry[cd->cursor] = ers_alloc(skill->cd_entry_ers,struct skill_cd_entry);
cd->entry[cd->cursor]->duration = tick;
-#if PACKETVER >= 20120604
cd->entry[cd->cursor]->total = tick;
-#endif
cd->entry[cd->cursor]->skidx = idx;
cd->entry[cd->cursor]->skill_id = skill_id;
cd->entry[cd->cursor]->started = now;
@@ -19715,8 +19711,16 @@ void skill_cooldown_load(struct map_session_data * sd)
// process each individual cooldown associated with the character
for( i = 0; i < cd->cursor; i++ ) {
- cd->entry[i]->started = now;
- cd->entry[i]->timer = timer->add(timer->gettick()+cd->entry[i]->duration,skill->blockpc_end,sd->bl.id,cd->entry[i]->skidx);
+ int64 remaining;
+
+ if (battle_config.guild_skill_relog_delay == 2 && cd->entry[i]->skill_id >= GD_SKILLBASE && cd->entry[i]->skill_id < GD_MAX) {
+ remaining = cd->entry[i]->started + cd->entry[i]->total - now;
+ remaining = max(1, remaining); // expired cooldowns will be 1, so they'll expire in the normal way just after this.
+ } else {
+ cd->entry[i]->started = now;
+ remaining = cd->entry[i]->duration;
+ }
+ cd->entry[i]->timer = timer->add(timer->gettick() + remaining, skill->blockpc_end, sd->bl.id, cd->entry[i]->skidx);
sd->blockskill[cd->entry[i]->skidx] = true;
}
}
diff --git a/src/map/skill.h b/src/map/skill.h
index d7590921a..3de7f7bdf 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -1842,9 +1842,7 @@ struct s_skill_magicmushroom_db {
struct skill_cd_entry {
int duration;//milliseconds
-#if PACKETVER >= 20120604
- int total;/* used for display on newer clients */
-#endif
+ int total;/* used when reducing offline cooldown and for display on newer clients */
short skidx;//the skill index entries belong to
int64 started;/* gettick() of when it started, used vs duration to measure how much left upon logout */
int timer;/* timer id */