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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-17 18:58:41 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-17 18:58:41 +0000
commit164b880214dc559ca471909acf14b1e28abd8cc6 (patch)
treeb87f6b0b52adf1075a9f3971fcb4a191490904f3
parent2014f1558e424573427e75224eb133cba19d777a (diff)
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- Removed a block of code from skill_check_condition that actually belongs to status_check_skilluse.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5651 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--src/map/npc.c2
-rw-r--r--src/map/skill.c5
3 files changed, 7 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 31231db07..48b386fdd 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -5,6 +5,9 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/17
+ * Removed a block of code from skill_check_condition that actually belongs
+ to status_check_skilluse. Should fix silence/stun blocking skills
+ regardless of settings. [Skotlex]
* Fixed misleading and inaccurately documented events and added a missing flag. [Lance]
* Fixed npc_cleanup_dbsub not removing key and caused pointer being freed problem. [Lance]
* Fixed handling of the char_gm_read config for packet 0x2af7 (reloadgmdb)
diff --git a/src/map/npc.c b/src/map/npc.c
index 5e4797afa..a91892238 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -703,7 +703,7 @@ int npc_timerevent_stop(struct npc_data *nd)
*tid = -1;
//Set the timer tick to the time that has passed since the beginning of the timers and now.
nd->u.scr.timer = DIFF_TICK(gettick(),nd->u.scr.timertick);
- nd->u.scr.rid = 0;
+// nd->u.scr.rid = 0; //Eh? why detach?
return 0;
}
/*==========================================
diff --git a/src/map/skill.c b/src/map/skill.c
index 222111f6a..3edd9d474 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7665,6 +7665,7 @@ int skill_check_condition(struct map_session_data *sd,int type)
sd->skillitem = sd->skillitemlv = -1;
return 1;
}
+ /* These two are part of status_check_skilluse now.
if( sd->sc.opt1 ){
clif_skill_fail(sd,sd->skillid,0,0);
return 0;
@@ -7677,10 +7678,10 @@ int skill_check_condition(struct map_session_data *sd,int type)
sd->sc.data[SC_BERSERK].timer != -1 ||
(sd->sc.data[SC_MARIONETTE].timer != -1 && sd->skillid != CG_MARIONETTE)){
clif_skill_fail(sd,sd->skillid,0,0);
- return 0; /* ?‘ÔˆÙ?í‚â’¾?‚È‚Ç */
+ return 0;
}
}
-
+ */
skill = sd->skillid;
lv = sd->skilllv;
if (lv <= 0) return 0;