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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include "../common/nullpo.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "clif.h"
#include "itemdb.h"
#include "atcommand.h"
#include "map.h"
#include "path.h"
#include "chrif.h"
#include "vending.h"
#include "pc.h"
#include "npc.h"
#include "skill.h"
#include "battle.h"
#include "log.h"

#include <stdio.h>
#include <string.h>

static int vending_nextid = 0;

/// Returns an unique vending shop id.
static int vending_getuid(void)
{
    return vending_nextid++;
}

/*==========================================
 * Close shop
 *------------------------------------------*/
void vending_closevending(struct map_session_data *sd)
{
    nullpo_retv(sd);

    if (sd->state.vending) {
        sd->state.vending = false;
        clif_closevendingboard(&sd->bl, 0);
    }
}

/*==========================================
 * Request a shop's item list
 *------------------------------------------*/
void vending_vendinglistreq(struct map_session_data *sd, int id)
{
    struct map_session_data *vsd;
    nullpo_retv(sd);

    if ((vsd = map_id2sd(id)) == NULL)
        return;
    if (!vsd->state.vending)
        return; // not vending

    if (!pc_can_give_items(sd) || !pc_can_give_items(vsd)) { //check if both GMs are allowed to trade
        // GM is not allowed to trade
        clif_displaymessage(sd->fd, msg_txt(246));
        return;
    }

    sd->vended_id = vsd->vender_id;  // register vending uid

    clif_vendinglist(sd, id, vsd->vending);
}

/*==========================================
 * Purchase item(s) from a shop
 *------------------------------------------*/
void vending_purchasereq(struct map_session_data *sd, int aid, int uid, const uint8 *data, int count)
{
    int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
    double z;
    struct s_vending vending[MAX_VENDING]; // against duplicate packets
    struct map_session_data *vsd = map_id2sd(aid);

    nullpo_retv(sd);
    if (vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id)
        return; // invalid shop

    if (vsd->vender_id != uid) {
        // shop has changed
        clif_buyvending(sd, 0, 0, 6);  // store information was incorrect
        return;
    }

    if (!searchstore_queryremote(sd, aid) && (sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE)))
        return; // shop too far away

    searchstore_clearremote(sd);

    if (count < 1 || count > MAX_VENDING || count > vsd->vend_num)
        return; // invalid amount of purchased items

    blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory

    // duplicate item in vending to check hacker with multiple packets
    memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list

    // some checks
    z = 0.; // zeny counter
    w = 0;  // weight counter
    for (i = 0; i < count; i++) {
        short amount = *(uint16 *)(data + 4*i + 0);
        short idx    = *(uint16 *)(data + 4*i + 2);
        idx -= 2;

        if (amount <= 0)
            return;

        // check of item index in the cart
        if (idx < 0 || idx >= MAX_CART)
            return;

        ARR_FIND(0, vsd->vend_num, j, vsd->vending[j].index == idx);
        if (j == vsd->vend_num)
            return; //picked non-existing item
        else
            vend_list[i] = j;

        z += ((double)vsd->vending[j].value * (double)amount);
        if (z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY) {
            clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
            return;
        }
        if (z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max) {
            clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
            return;

        }
        w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
        if (w + sd->weight > sd->max_weight) {
            clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
            return;
        }

        //Check to see if cart/vend info is in sync.
        if (vending[j].amount > vsd->status.cart[idx].amount)
            vending[j].amount = vsd->status.cart[idx].amount;

        // if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
        // here, we check cumulative amounts
        if (vending[j].amount < amount) {
            // send more quantity is not a hack (an other player can have buy items just before)
            clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
            return;
        }

        vending[j].amount -= amount;

        switch (pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount)) {
            case ADDITEM_EXIST:
                break;  //We'd add this item to the existing one (in buyers inventory)
            case ADDITEM_NEW:
                new_++;
                if (new_ > blank)
                    return; //Buyer has no space in his inventory
                break;
            case ADDITEM_OVERAMOUNT:
                return; //too many items
        }
    }

    pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
    if (battle_config.vending_tax)
        z -= z * (battle_config.vending_tax/10000.);
    pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);

    for (i = 0; i < count; i++) {
        short amount = *(uint16 *)(data + 4*i + 0);
        short idx    = *(uint16 *)(data + 4*i + 2);
        idx -= 2;

        // vending item
        pc_additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING);
        vsd->vending[vend_list[i]].amount -= amount;
        pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING);
        clif_vendingreport(vsd, idx, amount);

        //print buyer's name
        if (battle_config.buyer_name) {
            char temp[256];
            sprintf(temp, msg_txt(265), sd->status.name);
            clif_disp_onlyself(vsd,temp,strlen(temp));
        }
    }

    // compact the vending list
    for (i = 0, cursor = 0; i < vsd->vend_num; i++) {
        if (vsd->vending[i].amount == 0)
            continue;

        if (cursor != i) { // speedup
            vsd->vending[cursor].index = vsd->vending[i].index;
            vsd->vending[cursor].amount = vsd->vending[i].amount;
            vsd->vending[cursor].value = vsd->vending[i].value;
        }

        cursor++;
    }
    vsd->vend_num = cursor;

    //Always save BOTH: buyer and customer
    if (save_settings&2) {
        chrif_save(sd,0);
        chrif_save(vsd,0);
    }

    //check for @AUTOTRADE users [durf]
    if (vsd->state.autotrade) {
        //see if there is anything left in the shop
        ARR_FIND(0, vsd->vend_num, i, vsd->vending[i].amount > 0);
        if (i == vsd->vend_num) {
            //Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
            vending_closevending(vsd);
            map_quit(vsd);  //They have no reason to stay around anymore, do they?
        }
    }
}
static int vending_checknearnpc_sub(struct block_list *bl, va_list args)
{
    struct npc_data *nd = (struct npc_data *)bl;

    if (nd->sc.option & (OPTION_HIDE|OPTION_INVISIBLE))
        return 0;

    return 1;
}
bool vending_checknearnpc(struct block_list *bl)
{

    if (battle_config.min_npc_vending_distance > 0 &&
        map_foreachinrange(vending_checknearnpc_sub,bl, battle_config.min_npc_vending_distance, BL_NPC))
        return true;

    return false;
}
/*==========================================
 * Open shop
 * data := {<index>.w <amount>.w <value>.l}[count]
 *------------------------------------------*/
void vending_openvending(struct map_session_data *sd, const char *message, bool flag, const uint8 *data, int count)
{
    int i, j;
    int vending_skill_lvl;
    nullpo_retv(sd);

    if (!flag)  // cancelled
        return; // nothing to do

    if (pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd))
        return; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once

    vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
    // skill level and cart check
    if (!vending_skill_lvl || !pc_iscarton(sd)) {
        clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
        return;
    }

    // check number of items in shop
    if (count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl) {
        // invalid item count
        clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
        return;
    }
    //check if nearby npc, (perhaps we should check for nearby shop too
    if (vending_checknearnpc(&sd->bl)) {
        char output[150];
        sprintf(output,"You're too close to a NPC, you must be at least %d cells away from any NPC.",battle_config.min_npc_vending_distance);
        clif_displaymessage(sd->fd, output);
        clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
        return;
    }


    // filter out invalid items
    i = 0;
    for (j = 0; j < count; j++) {
        short index        = *(uint16 *)(data + 8*j + 0);
        short amount       = *(uint16 *)(data + 8*j + 2);
        unsigned int value = *(uint32 *)(data + 8*j + 4);

        index -= 2; // offset adjustment (client says that the first cart position is 2)

        if (index < 0 || index >= MAX_CART // invalid position
            ||  pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
            //NOTE: official server does not do any of the following checks!
            ||  !sd->status.cart[index].identify // unidentified item
            ||  sd->status.cart[index].attribute == 1 // broken item
            ||  sd->status.cart[index].expire_time // It should not be in the cart but just in case
            ||  !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)))  // untradeable item
            continue;

        sd->vending[i].index = index;
        sd->vending[i].amount = amount;
        sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value);

        i++; // item successfully added
    }

    if (i != j)
        clif_displaymessage(sd->fd, msg_txt(266));  //"Some of your items cannot be vended and were removed from the shop."

    if (i == 0) {
        // no valid item found
        clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
        return;
    }
    sd->state.prevend = 0;
    sd->state.vending = true;
    sd->vender_id = vending_getuid();
    sd->vend_num = i;
    safestrncpy(sd->message, message, MESSAGE_SIZE);

    pc_stop_walking(sd,1);
    clif_openvending(sd,sd->bl.id,sd->vending);
    clif_showvendingboard(&sd->bl,message,0);
}


/// Checks if an item is being sold in given player's vending.
bool vending_search(struct map_session_data *sd, unsigned short nameid)
{
    int i;

    if (!sd->state.vending) {
        // not vending
        return false;
    }

    ARR_FIND(0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)nameid);
    if (i == sd->vend_num) {
        // not found
        return false;
    }

    return true;
}


/// Searches for all items in a vending, that match given ids, price and possible cards.
/// @return Whether or not the search should be continued.
bool vending_searchall(struct map_session_data *sd, const struct s_search_store_search *s)
{
    int i, c, slot;
    unsigned int idx, cidx;
    struct item *it;

    if (!sd->state.vending) {
        // not vending
        return true;
    }

    for (idx = 0; idx < s->item_count; idx++) {
        ARR_FIND(0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)s->itemlist[idx]);
        if (i == sd->vend_num) {
            // not found
            continue;
        }
        it = &sd->status.cart[sd->vending[i].index];

        if (s->min_price && s->min_price > sd->vending[i].value) {
            // too low price
            continue;
        }

        if (s->max_price && s->max_price < sd->vending[i].value) {
            // too high price
            continue;
        }

        if (s->card_count) {
            // check cards
            if (itemdb_isspecial(it->card[0])) {
                // something, that is not a carded
                continue;
            }
            slot = itemdb_slot(it->nameid);

            for (c = 0; c < slot && it->card[c]; c ++) {
                ARR_FIND(0, s->card_count, cidx, s->cardlist[cidx] == it->card[c]);
                if (cidx != s->card_count) {
                    // found
                    break;
                }
            }

            if (c == slot || !it->card[c]) {
                // no card match
                continue;
            }
        }

        if (!searchstore_result(s->search_sd, sd->vender_id, sd->status.account_id, sd->message, it->nameid, sd->vending[i].amount, sd->vending[i].value, it->card, it->refine)) {
            // result set full
            return false;
        }
    }

    return true;
}