// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/nullpo.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "clif.h"
#include "itemdb.h"
#include "atcommand.h"
#include "map.h"
#include "path.h"
#include "chrif.h"
#include "vending.h"
#include "pc.h"
#include "npc.h"
#include "skill.h"
#include "battle.h"
#include "log.h"
#include <stdio.h>
#include <string.h>
static int vending_nextid = 0;
/// Returns an unique vending shop id.
static int vending_getuid(void)
{
return vending_nextid++;
}
/*==========================================
* Close shop
*------------------------------------------*/
void vending_closevending(struct map_session_data *sd)
{
nullpo_retv(sd);
if (sd->state.vending) {
sd->state.vending = false;
clif_closevendingboard(&sd->bl, 0);
}
}
/*==========================================
* Request a shop's item list
*------------------------------------------*/
void vending_vendinglistreq(struct map_session_data *sd, int id)
{
struct map_session_data *vsd;
nullpo_retv(sd);
if ((vsd = map_id2sd(id)) == NULL)
return;
if (!vsd->state.vending)
return; // not vending
if (!pc_can_give_items(sd) || !pc_can_give_items(vsd)) { //check if both GMs are allowed to trade
// GM is not allowed to trade
clif_displaymessage(sd->fd, msg_txt(246));
return;
}
sd->vended_id = vsd->vender_id; // register vending uid
clif_vendinglist(sd, id, vsd->vending);
}
/*==========================================
* Purchase item(s) from a shop
*------------------------------------------*/
void vending_purchasereq(struct map_session_data *sd, int aid, int uid, const uint8 *data, int count)
{
int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
double z;
struct s_vending vending[MAX_VENDING]; // against duplicate packets
struct map_session_data *vsd = map_id2sd(aid);
nullpo_retv(sd);
if (vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id)
return; // invalid shop
if (vsd->vender_id != uid) {
// shop has changed
clif_buyvending(sd, 0, 0, 6); // store information was incorrect
return;
}
if (!searchstore_queryremote(sd, aid) && (sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE)))
return; // shop too far away
searchstore_clearremote(sd);
if (count < 1 || count > MAX_VENDING || count > vsd->vend_num)
return; // invalid amount of purchased items
blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory
// duplicate item in vending to check hacker with multiple packets
memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list
// some checks
z = 0.; // zeny counter
w = 0; // weight counter
for (i = 0; i < count; i++) {
short amount = *(uint16 *)(data + 4*i + 0);
short idx = *(uint16 *)(data + 4*i + 2);
idx -= 2;
if (amount <= 0)
return;
// check of item index in the cart
if (idx < 0 || idx >= MAX_CART)
return;
ARR_FIND(0, vsd->vend_num, j, vsd->vending[j].index == idx);
if (j == vsd->vend_num)
return; //picked non-existing item
else
vend_list[i] = j;
z += ((double)vsd->vending[j].value * (double)amount);
if (z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY) {
clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
return;
}
if (z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max) {
clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
return;
}
w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
if (w + sd->weight > sd->max_weight) {
clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
return;
}
//Check to see if cart/vend info is in sync.
if (vending[j].amount > vsd->status.cart[idx].amount)
vending[j].amount = vsd->status.cart[idx].amount;
// if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
// here, we check cumulative amounts
if (vending[j].amount < amount) {
// send more quantity is not a hack (an other player can have buy items just before)
clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
return;
}
vending[j].amount -= amount;
switch (pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount)) {
case ADDITEM_EXIST:
break; //We'd add this item to the existing one (in buyers inventory)
case ADDITEM_NEW:
new_++;
if (new_ > blank)
return; //Buyer has no space in his inventory
break;
case ADDITEM_OVERAMOUNT:
return; //too many items
}
}
pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
if (battle_config.vending_tax)
z -= z * (battle_config.vending_tax/10000.);
pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);
for (i = 0; i < count; i++) {
short amount = *(uint16 *)(data + 4*i + 0);
short idx = *(uint16 *)(data + 4*i + 2);
idx -= 2;
// vending item
pc_additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING);
vsd->vending[vend_list[i]].amount -= amount;
pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING);
clif_vendingreport(vsd, idx, amount);
//print buyer's name
if (battle_config.buyer_name) {
char temp[256];
sprintf(temp, msg_txt(265), sd->status.name);
clif_disp_onlyself(vsd,temp,strlen(temp));
}
}
// compact the vending list
for (i = 0, cursor = 0; i < vsd->vend_num; i++) {
if (vsd->vending[i].amount == 0)
continue;
if (cursor != i) { // speedup
vsd->vending[cursor].index = vsd->vending[i].index;
vsd->vending[cursor].amount = vsd->vending[i].amount;
vsd->vending[cursor].value = vsd->vending[i].value;
}
cursor++;
}
vsd->vend_num = cursor;
//Always save BOTH: buyer and customer
if (save_settings&2) {
chrif_save(sd,0);
chrif_save(vsd,0);
}
//check for @AUTOTRADE users [durf]
if (vsd->state.autotrade) {
//see if there is anything left in the shop
ARR_FIND(0, vsd->vend_num, i, vsd->vending[i].amount > 0);
if (i == vsd->vend_num) {
//Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
vending_closevending(vsd);
map_quit(vsd); //They have no reason to stay around anymore, do they?
}
}
}
static int vending_checknearnpc_sub(struct block_list *bl, va_list args)
{
struct npc_data *nd = (struct npc_data *)bl;
if (nd->sc.option & (OPTION_HIDE|OPTION_INVISIBLE))
return 0;
return 1;
}
bool vending_checknearnpc(struct block_list *bl)
{
if (battle_config.min_npc_vending_distance > 0 &&
map_foreachinrange(vending_checknearnpc_sub,bl, battle_config.min_npc_vending_distance, BL_NPC))
return true;
return false;
}
/*==========================================
* Open shop
* data := {<index>.w <amount>.w <value>.l}[count]
*------------------------------------------*/
void vending_openvending(struct map_session_data *sd, const char *message, bool flag, const uint8 *data, int count)
{
int i, j;
int vending_skill_lvl;
nullpo_retv(sd);
if (!flag) // cancelled
return; // nothing to do
if (pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd))
return; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
// skill level and cart check
if (!vending_skill_lvl || !pc_iscarton(sd)) {
clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
return;
}
// check number of items in shop
if (count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl) {
// invalid item count
clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
return;
}
//check if nearby npc, (perhaps we should check for nearby shop too
if (vending_checknearnpc(&sd->bl)) {
char output[150];
sprintf(output,"You're too close to a NPC, you must be at least %d cells away from any NPC.",battle_config.min_npc_vending_distance);
clif_displaymessage(sd->fd, output);
clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
return;
}
// filter out invalid items
i = 0;
for (j = 0; j < count; j++) {
short index = *(uint16 *)(data + 8*j + 0);
short amount = *(uint16 *)(data + 8*j + 2);
unsigned int value = *(uint32 *)(data + 8*j + 4);
index -= 2; // offset adjustment (client says that the first cart position is 2)
if (index < 0 || index >= MAX_CART // invalid position
|| pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
//NOTE: official server does not do any of the following checks!
|| !sd->status.cart[index].identify // unidentified item
|| sd->status.cart[index].attribute == 1 // broken item
|| sd->status.cart[index].expire_time // It should not be in the cart but just in case
|| !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd))) // untradeable item
continue;
sd->vending[i].index = index;
sd->vending[i].amount = amount;
sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value);
i++; // item successfully added
}
if (i != j)
clif_displaymessage(sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop."
if (i == 0) {
// no valid item found
clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
return;
}
sd->state.prevend = 0;
sd->state.vending = true;
sd->vender_id = vending_getuid();
sd->vend_num = i;
safestrncpy(sd->message, message, MESSAGE_SIZE);
pc_stop_walking(sd,1);
clif_openvending(sd,sd->bl.id,sd->vending);
clif_showvendingboard(&sd->bl,message,0);
}
/// Checks if an item is being sold in given player's vending.
bool vending_search(struct map_session_data *sd, unsigned short nameid)
{
int i;
if (!sd->state.vending) {
// not vending
return false;
}
ARR_FIND(0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)nameid);
if (i == sd->vend_num) {
// not found
return false;
}
return true;
}
/// Searches for all items in a vending, that match given ids, price and possible cards.
/// @return Whether or not the search should be continued.
bool vending_searchall(struct map_session_data *sd, const struct s_search_store_search *s)
{
int i, c, slot;
unsigned int idx, cidx;
struct item *it;
if (!sd->state.vending) {
// not vending
return true;
}
for (idx = 0; idx < s->item_count; idx++) {
ARR_FIND(0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)s->itemlist[idx]);
if (i == sd->vend_num) {
// not found
continue;
}
it = &sd->status.cart[sd->vending[i].index];
if (s->min_price && s->min_price > sd->vending[i].value) {
// too low price
continue;
}
if (s->max_price && s->max_price < sd->vending[i].value) {
// too high price
continue;
}
if (s->card_count) {
// check cards
if (itemdb_isspecial(it->card[0])) {
// something, that is not a carded
continue;
}
slot = itemdb_slot(it->nameid);
for (c = 0; c < slot && it->card[c]; c ++) {
ARR_FIND(0, s->card_count, cidx, s->cardlist[cidx] == it->card[c]);
if (cidx != s->card_count) {
// found
break;
}
}
if (c == slot || !it->card[c]) {
// no card match
continue;
}
}
if (!searchstore_result(s->search_sd, sd->vender_id, sd->status.account_id, sd->message, it->nameid, sd->vending[i].amount, sd->vending[i].value, it->card, it->refine)) {
// result set full
return false;
}
}
return true;
}