// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#ifndef MAP_UNIT_H
#define MAP_UNIT_H
#include "clif.h" // clr_type
#include "path.h" // struct walkpath_data
#include "skill.h" // 'MAX_SKILLTIMERSKILL, struct skill_timerskill, struct skill_unit_group, struct skill_unit_group_tickset
#include "../common/cbasetypes.h"
struct map_session_data;
struct block_list;
/**
* Bitmask values usable as a flag in unit_stopwalking
*/
enum unit_stopwalking_flag {
STOPWALKING_FLAG_NONE = 0x00,
STOPWALKING_FLAG_FIXPOS = 0x01, ///< Issue a fixpos packet afterwards
STOPWALKING_FLAG_ONESTEP = 0x02, ///< Force the unit to move one cell if it hasn't yet
STOPWALKING_FLAG_NEXTCELL = 0x04, ///< Enable moving to the next cell when unit was already half-way there
/// (may cause on-touch/place side-effects, such as a scripted map change)
STOPWALKING_FLAG_MASK = 0xff, ///< Mask all of the above
// Note: Upper bytes are reserved for duration.
};
struct unit_data {
struct block_list *bl;
struct walkpath_data walkpath;
struct skill_timerskill *skilltimerskill[MAX_SKILLTIMERSKILL];
struct skill_unit_group *skillunit[MAX_SKILLUNITGROUP];
struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
short attacktarget_lv;
short to_x,to_y;
short skillx,skilly;
uint16 skill_id,skill_lv;
int skilltarget;
int skilltimer;
int target;
int target_to;
int attacktimer;
int walktimer;
int chaserange;
bool stepaction; //Action should be executed on step [Playtester]
int steptimer; //Timer that triggers the action [Playtester]
uint16 stepskill_id,stepskill_lv; //Remembers skill that should be casted on step [Playtester]
int64 attackabletime;
int64 canact_tick;
int64 canmove_tick;
uint8 dir;
unsigned char walk_count;
unsigned char target_count;
struct {
unsigned change_walk_target : 1 ;
unsigned skillcastcancel : 1 ;
unsigned attack_continue : 1 ;
unsigned step_attack : 1;
unsigned walk_easy : 1 ;
unsigned running : 1;
unsigned speed_changed : 1;
} state;
};
struct view_data {
#ifdef __64BIT__
unsigned int class_;
#endif
unsigned short
#ifndef __64BIT__
class_,
#endif
weapon,
shield, //Or left-hand weapon.
robe,
head_top,
head_mid,
head_bottom,
hair_style,
hair_color,
cloth_color;
char sex;
unsigned dead_sit : 2;
};
extern const short dirx[8];
extern const short diry[8];
struct unit_interface {
int (*init) (bool minimal);
int (*final) (void);
/* */
struct unit_data* (*bl2ud) (struct block_list *bl);
struct unit_data* (*bl2ud2) (struct block_list *bl);
int (*attack_timer) (int tid, int64 tick, int id, intptr_t data);
int (*walktoxy_timer) (int tid, int64 tick, int id, intptr_t data);
int (*walktoxy_sub) (struct block_list *bl);
int (*delay_walktoxy_timer) (int tid, int64 tick, int id, intptr_t data);
int (*walktoxy) (struct block_list *bl, short x, short y, int flag);
int (*walktobl_sub) (int tid, int64 tick, int id, intptr_t data);
int (*walktobl) (struct block_list *bl, struct block_list *tbl, int range, int flag);
bool (*run) (struct block_list *bl, struct map_session_data *sd, enum sc_type type);
void (*run_hit) (struct block_list *bl, struct status_change *sc, struct map_session_data *sd, enum sc_type type);
int (*escape) (struct block_list *bl, struct block_list *target, short dist);
int (*movepos) (struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath);
int (*setdir) (struct block_list *bl, unsigned char dir);
uint8 (*getdir) (struct block_list *bl);
int (*blown) (struct block_list *bl, int dx, int dy, int count, int flag);
int (*warp) (struct block_list *bl, short m, short x, short y, clr_type type);
int (*stop_walking) (struct block_list *bl, int type);
int (*skilluse_id) (struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv);
int (*step_timer) (int tid, int64 tick, int id, intptr_t data);
void (*stop_stepaction) (struct block_list *bl);
int (*is_walking) (struct block_list *bl);
int (*can_move) (struct block_list *bl);
int (*resume_running) (int tid, int64 tick, int id, intptr_t data);
int (*set_walkdelay) (struct block_list *bl, int64 tick, int delay, int type);
int (*skilluse_id2) (struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel);
int (*skilluse_pos) (struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv);
int (*skilluse_pos2) (struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel);
int (*set_target) (struct unit_data *ud, int target_id);
void (*stop_attack) (struct block_list *bl);
int (*unattackable) (struct block_list *bl);
int (*attack) (struct block_list *src, int target_id, int continuous);
int (*cancel_combo) (struct block_list *bl);
bool (*can_reach_pos) (struct block_list *bl, int x, int y, int easy);
bool (*can_reach_bl) (struct block_list *bl, struct block_list *tbl, int range, int easy, short *x, short *y);
int (*calc_pos) (struct block_list *bl, int tx, int ty, uint8 dir);
int (*attack_timer_sub) (struct block_list *src, int tid, int64 tick);
int (*skillcastcancel) (struct block_list *bl, int type);
void (*dataset) (struct block_list *bl);
int (*counttargeted) (struct block_list *bl);
int (*fixdamage) (struct block_list *src, struct block_list *target, int sdelay, int ddelay, int64 damage, short div, unsigned char type, int64 damage2);
int (*changeviewsize) (struct block_list *bl, short size);
int (*remove_map) (struct block_list *bl, clr_type clrtype, const char *file, int line, const char *func);
void (*remove_map_pc) (struct map_session_data *sd, clr_type clrtype);
void (*free_pc) (struct map_session_data *sd);
int (*free) (struct block_list *bl, clr_type clrtype);
};
struct unit_interface *unit;
void unit_defaults(void);
#endif /* MAP_UNIT_H */