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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include "../common/nullpo.h"
#include "../common/socket.h"
#include "clif.h"
#include "itemdb.h"
#include "map.h"
#include "path.h"
#include "trade.h"
#include "pc.h"
#include "npc.h"
#include "battle.h"
#include "chrif.h"
#include "storage.h"
#include "intif.h"
#include "atcommand.h"
#include "log.h"

#include <stdio.h>
#include <string.h>


//Max distance from traders to enable a trade to take place.
#define TRADE_DISTANCE 2

/*==========================================
 * Initiates a trade request.
 *------------------------------------------*/
void trade_traderequest(struct map_session_data *sd, struct map_session_data *target_sd)
{
    nullpo_retv(sd);

    if (map[sd->bl.m].flag.notrade) {
        clif_displaymessage(sd->fd, msg_txt(272));
        return; //Can't trade in notrade mapflag maps.
    }

    if (target_sd == NULL || sd == target_sd) {
        clif_tradestart(sd, 1); // character does not exist
        return;
    }

    if (target_sd->npc_id) {
        //Trade fails if you are using an NPC.
        clif_tradestart(sd, 2);
        return;
    }

    if (!battle_config.invite_request_check) {
        if (target_sd->guild_invite > 0 || target_sd->party_invite > 0 || target_sd->adopt_invite) {
            clif_tradestart(sd, 2);
            return;
        }
    }

    if (sd->trade_partner != 0) {   // If a character tries to trade to another one then cancel the previous one
        struct map_session_data *previous_sd = map_id2sd(sd->trade_partner);
        if (previous_sd) {
            previous_sd->trade_partner = 0;
            clif_tradecancelled(previous_sd);
        } // Once cancelled then continue to the new one.
        sd->trade_partner = 0;
        clif_tradecancelled(sd);
    }

    if (target_sd->trade_partner != 0) {
        clif_tradestart(sd, 2); // person is in another trade
        return;
    }

    if (!pc_can_give_items(sd) || !pc_can_give_items(target_sd)) { //check if both GMs are allowed to trade
        clif_displaymessage(sd->fd, msg_txt(246));
        clif_tradestart(sd, 2); // GM is not allowed to trade
        return;
    }

    // Players can not request trade from far away, unless they are allowed to use @trade.
    if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) &&
        (sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) {
        clif_tradestart(sd, 0); // too far
        return ;
    }

    target_sd->trade_partner = sd->status.account_id;
    sd->trade_partner = target_sd->status.account_id;
    clif_traderequest(target_sd, sd->status.name);
}

/*==========================================
 * Reply to a trade-request.
 * Type values:
 * 0: Char is too far
 * 1: Character does not exist
 * 2: Trade failed
 * 3: Accept
 * 4: Cancel
 * Weird enough, the client should only send 3/4
 * and the server is the one that can reply 0~2
 *------------------------------------------*/
void trade_tradeack(struct map_session_data *sd, int type)
{
    struct map_session_data *tsd;
    nullpo_retv(sd);

    if (sd->state.trading || !sd->trade_partner)
        return; //Already trading or no partner set.

    if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
        clif_tradestart(sd, 1); // character does not exist
        sd->trade_partner=0;
        return;
    }

    if (tsd->state.trading || tsd->trade_partner != sd->bl.id) {
        clif_tradestart(sd, 2);
        sd->trade_partner=0;
        return; //Already trading or wrong partner.
    }

    if (type == 4) { // Cancel
        clif_tradestart(tsd, type);
        clif_tradestart(sd, type);
        sd->state.deal_locked = 0;
        sd->trade_partner = 0;
        tsd->state.deal_locked = 0;
        tsd->trade_partner = 0;
        return;
    }

    if (type != 3)
        return; //If client didn't send accept, it's a broken packet?

    // Players can not request trade from far away, unless they are allowed to use @trade.
    // Check here as well since the original character could had warped.
    if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) &&
        (sd->bl.m != tsd->bl.m || !check_distance_bl(&sd->bl, &tsd->bl, TRADE_DISTANCE))) {
        clif_tradestart(sd, 0); // too far
        sd->trade_partner=0;
        tsd->trade_partner = 0;
        return;
    }

    //Check if you can start trade.
    if (sd->npc_id || sd->state.vending || sd->state.buyingstore || sd->state.storage_flag ||
        tsd->npc_id || tsd->state.vending || tsd->state.buyingstore || tsd->state.storage_flag) {
        //Fail
        clif_tradestart(sd, 2);
        clif_tradestart(tsd, 2);
        sd->state.deal_locked = 0;
        sd->trade_partner = 0;
        tsd->state.deal_locked = 0;
        tsd->trade_partner = 0;
        return;
    }

    //Initiate trade
    sd->state.trading = 1;
    tsd->state.trading = 1;
    memset(&sd->deal, 0, sizeof(sd->deal));
    memset(&tsd->deal, 0, sizeof(tsd->deal));
    clif_tradestart(tsd, type);
    clif_tradestart(sd, type);
}

/*==========================================
 * Check here hacker for duplicate item in trade
 * normal client refuse to have 2 same types of item (except equipment) in same trade window
 * normal client authorise only no equiped item and only from inventory
 *------------------------------------------*/
int impossible_trade_check(struct map_session_data *sd)
{
    struct item inventory[MAX_INVENTORY];
    char message_to_gm[200];
    int i, index;

    nullpo_retr(1, sd);

    if (sd->deal.zeny > sd->status.zeny) {
        pc_setglobalreg(sd,"ZENY_HACKER",1);
        return -1;
    }

    // get inventory of player
    memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY);

    // remove this part: arrows can be trade and equiped
    // re-added! [celest]
    // remove equiped items (they can not be trade)
    for (i = 0; i < MAX_INVENTORY; i++)
        if (inventory[i].nameid > 0 && inventory[i].equip && !(inventory[i].equip & EQP_AMMO))
            memset(&inventory[i], 0, sizeof(struct item));

    // check items in player inventory
    for (i = 0; i < 10; i++) {
        if (!sd->deal.item[i].amount)
            continue;
        index = sd->deal.item[i].index;
        if (inventory[index].amount < sd->deal.item[i].amount) {
            // if more than the player have -> hack
            sprintf(message_to_gm, msg_txt(538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has.
            intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
            sprintf(message_to_gm, msg_txt(539), inventory[index].amount, inventory[index].nameid, sd->deal.item[i].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them.
            intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
            // if we block people
            if (battle_config.ban_hack_trade < 0) {
                chrif_char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
                set_eof(sd->fd); // forced to disconnect because of the hack
                // message about the ban
                strcpy(message_to_gm, msg_txt(540)); //  This player has been definitively blocked.
                // if we ban people
            } else if (battle_config.ban_hack_trade > 0) {
                chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_hack_trade, 0); // type: 2 - ban (year, month, day, hour, minute, second)
                set_eof(sd->fd); // forced to disconnect because of the hack
                // message about the ban
                sprintf(message_to_gm, msg_txt(507), battle_config.ban_hack_trade); //  This player has been banned for %d minute(s).
            } else
                // message about the ban
                strcpy(message_to_gm, msg_txt(508)); //  This player hasn't been banned (Ban option is disabled).

            intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
            return 1;
        }
        inventory[index].amount -= sd->deal.item[i].amount; // remove item from inventory
    }
    return 0;
}

/*==========================================
 * Checks if trade is possible (against zeny limits, inventory limits, etc)
 *------------------------------------------*/
int trade_check(struct map_session_data *sd, struct map_session_data *tsd)
{
    struct item inventory[MAX_INVENTORY];
    struct item inventory2[MAX_INVENTORY];
    struct item_data *data;
    int trade_i, i, n;
    short amount;

    // check zenys value against hackers (Zeny was already checked on time of adding, but you never know when you lost some zeny since then.
    if (sd->deal.zeny > sd->status.zeny || (tsd->status.zeny > MAX_ZENY - sd->deal.zeny))
        return 0;
    if (tsd->deal.zeny > tsd->status.zeny || (sd->status.zeny > MAX_ZENY - tsd->deal.zeny))
        return 0;

    // get inventory of player
    memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY);
    memcpy(&inventory2, &tsd->status.inventory, sizeof(struct item) * MAX_INVENTORY);

    // check free slot in both inventory
    for (trade_i = 0; trade_i < 10; trade_i++) {
        amount = sd->deal.item[trade_i].amount;
        if (amount) {
            n = sd->deal.item[trade_i].index;
            if (amount > inventory[n].amount)
                return 0; //qty Exploit?

            data = itemdb_search(inventory[n].nameid);
            i = MAX_INVENTORY;
            if (itemdb_isstackable2(data)) { //Stackable item.
                for (i = 0; i < MAX_INVENTORY; i++)
                    if (inventory2[i].nameid == inventory[n].nameid &&
                        inventory2[i].card[0] == inventory[n].card[0] && inventory2[i].card[1] == inventory[n].card[1] &&
                        inventory2[i].card[2] == inventory[n].card[2] && inventory2[i].card[3] == inventory[n].card[3]) {
                        if (inventory2[i].amount + amount > MAX_AMOUNT)
                            return 0;
                        inventory2[i].amount += amount;
                        inventory[n].amount -= amount;
                        break;
                    }
            }

            if (i == MAX_INVENTORY) {// look for an empty slot.
                for (i = 0; i < MAX_INVENTORY && inventory2[i].nameid; i++);
                if (i == MAX_INVENTORY)
                    return 0;
                memcpy(&inventory2[i], &inventory[n], sizeof(struct item));
                inventory2[i].amount = amount;
                inventory[n].amount -= amount;
            }
        }
        amount = tsd->deal.item[trade_i].amount;
        if (!amount)
            continue;
        n = tsd->deal.item[trade_i].index;
        if (amount > inventory2[n].amount)
            return 0;
        // search if it's possible to add item (for full inventory)
        data = itemdb_search(inventory2[n].nameid);
        i = MAX_INVENTORY;
        if (itemdb_isstackable2(data)) {
            for (i = 0; i < MAX_INVENTORY; i++)
                if (inventory[i].nameid == inventory2[n].nameid &&
                    inventory[i].card[0] == inventory2[n].card[0] && inventory[i].card[1] == inventory2[n].card[1] &&
                    inventory[i].card[2] == inventory2[n].card[2] && inventory[i].card[3] == inventory2[n].card[3]) {
                    if (inventory[i].amount + amount > MAX_AMOUNT)
                        return 0;
                    inventory[i].amount += amount;
                    inventory2[n].amount -= amount;
                    break;
                }
        }
        if (i == MAX_INVENTORY) {
            for (i = 0; i < MAX_INVENTORY && inventory[i].nameid; i++);
            if (i == MAX_INVENTORY)
                return 0;
            memcpy(&inventory[i], &inventory2[n], sizeof(struct item));
            inventory[i].amount = amount;
            inventory2[n].amount -= amount;
        }
    }

    return 1;
}

/*==========================================
 * Adds an item/qty to the trade window
 *------------------------------------------*/
void trade_tradeadditem(struct map_session_data *sd, short index, short amount)
{
    struct map_session_data *target_sd;
    struct item *item;
    int trade_i, trade_weight;
    int src_lv, dst_lv;

    nullpo_retv(sd);
    if (!sd->state.trading || sd->state.deal_locked > 0)
        return; //Can't add stuff.

    if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) {
        trade_tradecancel(sd);
        return;
    }

    if (amount == 0) {
        //Why do this.. ~.~ just send an ack, the item won't display on the trade window.
        clif_tradeitemok(sd, index, 0);
        return;
    }

    index -= 2; // 0 is for zeny, 1 is unknown. Gravity, go figure...

    //Item checks...
    if (index < 0 || index >= MAX_INVENTORY)
        return;
    if (amount < 0 || amount > sd->status.inventory[index].amount)
        return;

    item = &sd->status.inventory[index];
    src_lv = pc_get_group_level(sd);
    dst_lv = pc_get_group_level(target_sd);
    if (!itemdb_cantrade(item, src_lv, dst_lv) && //Can't trade
        (pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv))) { //Can't partner-trade
        clif_displaymessage(sd->fd, msg_txt(260));
        clif_tradeitemok(sd, index+2, 1);
        return;
    }

    if (item->expire_time) {
        // Rental System
        clif_displaymessage(sd->fd, msg_txt(260));
        clif_tradeitemok(sd, index+2, 1);
        return;
    }

    //Locate a trade position
    ARR_FIND(0, 10, trade_i, sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0);
    if (trade_i == 10) { //No space left
        clif_tradeitemok(sd, index+2, 1);
        return;
    }

    trade_weight = sd->inventory_data[index]->weight * amount;
    if (target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight) {
        //fail to add item -- the player was over weighted.
        clif_tradeitemok(sd, index+2, 1);
        return;
    }

    if (sd->deal.item[trade_i].index == index) {
        //The same item as before is being readjusted.
        if (sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount) {
            //packet deal exploit check
            amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount;
            trade_weight = sd->inventory_data[index]->weight * amount;
        }
        sd->deal.item[trade_i].amount += amount;
    } else {
        //New deal item
        sd->deal.item[trade_i].index = index;
        sd->deal.item[trade_i].amount = amount;
    }
    sd->deal.weight += trade_weight;

    clif_tradeitemok(sd, index+2, 0); // Return the index as it was received
    clif_tradeadditem(sd, target_sd, index+2, amount);
}

/*==========================================
 * Adds the specified amount of zeny to the trade window
 *------------------------------------------*/
void trade_tradeaddzeny(struct map_session_data *sd, int amount)
{
    struct map_session_data *target_sd;
    nullpo_retv(sd);

    if (!sd->state.trading || sd->state.deal_locked > 0)
        return; //Can't add stuff.

    if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) {
        trade_tradecancel(sd);
        return;
    }

    if (amount < 0 || amount > sd->status.zeny || amount > MAX_ZENY - target_sd->status.zeny) {
        // invalid values, no appropriate packet for it => abort
        trade_tradecancel(sd);
        return;
    }

    sd->deal.zeny = amount;
    clif_tradeadditem(sd, target_sd, 0, amount);
}

/*==========================================
 * 'Ok' button on the trade window is pressed.
 *------------------------------------------*/
void trade_tradeok(struct map_session_data *sd)
{
    struct map_session_data *target_sd;

    if (sd->state.deal_locked || !sd->state.trading)
        return;

    if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) {
        trade_tradecancel(sd);
        return;
    }
    sd->state.deal_locked = 1;
    clif_tradeitemok(sd, 0, 0);
    clif_tradedeal_lock(sd, 0);
    clif_tradedeal_lock(target_sd, 1);
}

/*==========================================
 * 'Cancel' is pressed. (or trade was force-cancelled by the code)
 *------------------------------------------*/
void trade_tradecancel(struct map_session_data *sd)
{
    struct map_session_data *target_sd;
    int trade_i;

    target_sd = map_id2sd(sd->trade_partner);

    if (!sd->state.trading) {
        // Not trade acepted
        if (target_sd) {
            target_sd->trade_partner = 0;
            clif_tradecancelled(target_sd);
        }
        sd->trade_partner = 0;
        clif_tradecancelled(sd);
        return;
    }

    for (trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual)
        if (!sd->deal.item[trade_i].amount)
            continue;
        clif_additem(sd, sd->deal.item[trade_i].index, sd->deal.item[trade_i].amount, 0);
        sd->deal.item[trade_i].index = 0;
        sd->deal.item[trade_i].amount = 0;
    }
    if (sd->deal.zeny) {
        clif_updatestatus(sd, SP_ZENY);
        sd->deal.zeny = 0;
    }

    sd->state.deal_locked = 0;
    sd->state.trading = 0;
    sd->trade_partner = 0;
    clif_tradecancelled(sd);

    if (!target_sd)
        return;

    for (trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual)
        if (!target_sd->deal.item[trade_i].amount)
            continue;
        clif_additem(target_sd, target_sd->deal.item[trade_i].index, target_sd->deal.item[trade_i].amount, 0);
        target_sd->deal.item[trade_i].index = 0;
        target_sd->deal.item[trade_i].amount = 0;
    }

    if (target_sd->deal.zeny) {
        clif_updatestatus(target_sd, SP_ZENY);
        target_sd->deal.zeny = 0;
    }
    target_sd->state.deal_locked = 0;
    target_sd->trade_partner = 0;
    target_sd->state.trading = 0;
    clif_tradecancelled(target_sd);
}

/*==========================================
 * lock sd and tsd trade data, execute the trade, clear, then save players
 *------------------------------------------*/
void trade_tradecommit(struct map_session_data *sd)
{
    struct map_session_data *tsd;
    int trade_i;
    int flag;

    if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade.
        return;

    if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
        trade_tradecancel(sd);
        return;
    }

    sd->state.deal_locked = 2;

    if (tsd->state.deal_locked < 2)
        return; //Not yet time for trading.

    //Now is a good time (to save on resources) to check that the trade can indeed be made and it's not exploitable.
    // check exploit (trade more items that you have)
    if (impossible_trade_check(sd)) {
        trade_tradecancel(sd);
        return;
    }
    // check exploit (trade more items that you have)
    if (impossible_trade_check(tsd)) {
        trade_tradecancel(tsd);
        return;
    }
    // check for full inventory (can not add traded items)
    if (!trade_check(sd,tsd)) { // check the both players
        trade_tradecancel(sd);
        return;
    }

    // trade is accepted and correct.
    for (trade_i = 0; trade_i < 10; trade_i++) {
        int n;
        if (sd->deal.item[trade_i].amount) {
            n = sd->deal.item[trade_i].index;

            flag = pc_additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount,LOG_TYPE_TRADE);
            if (flag == 0)
                pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE);
            else
                clif_additem(sd, n, sd->deal.item[trade_i].amount, 0);
            sd->deal.item[trade_i].index = 0;
            sd->deal.item[trade_i].amount = 0;
        }
        if (tsd->deal.item[trade_i].amount) {
            n = tsd->deal.item[trade_i].index;

            flag = pc_additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount,LOG_TYPE_TRADE);
            if (flag == 0)
                pc_delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE);
            else
                clif_additem(tsd, n, tsd->deal.item[trade_i].amount, 0);
            tsd->deal.item[trade_i].index = 0;
            tsd->deal.item[trade_i].amount = 0;
        }
    }

    if (sd->deal.zeny) {
        pc_payzeny(sd ,sd->deal.zeny, LOG_TYPE_TRADE, tsd);
        pc_getzeny(tsd,sd->deal.zeny,LOG_TYPE_TRADE, sd);
        sd->deal.zeny = 0;

    }
    if (tsd->deal.zeny) {
        pc_payzeny(tsd,tsd->deal.zeny,LOG_TYPE_TRADE, sd);
        pc_getzeny(sd ,tsd->deal.zeny,LOG_TYPE_TRADE, tsd);
        tsd->deal.zeny = 0;
    }

    sd->state.deal_locked = 0;
    sd->trade_partner = 0;
    sd->state.trading = 0;

    tsd->state.deal_locked = 0;
    tsd->trade_partner = 0;
    tsd->state.trading = 0;

    clif_tradecompleted(sd, 0);
    clif_tradecompleted(tsd, 0);

    // save both player to avoid crash: they always have no advantage/disadvantage between the 2 players
    if (save_settings&1) {
        chrif_save(sd,0);
        chrif_save(tsd,0);
    }
}