// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/nullpo.h"
#include "../common/socket.h"
#include "clif.h"
#include "itemdb.h"
#include "map.h"
#include "path.h"
#include "trade.h"
#include "pc.h"
#include "npc.h"
#include "battle.h"
#include "chrif.h"
#include "storage.h"
#include "intif.h"
#include "atcommand.h"
#include "log.h"
#include <stdio.h>
#include <string.h>
//Max distance from traders to enable a trade to take place.
#define TRADE_DISTANCE 2
/*==========================================
* Initiates a trade request.
*------------------------------------------*/
void trade_traderequest(struct map_session_data *sd, struct map_session_data *target_sd)
{
nullpo_retv(sd);
if (map[sd->bl.m].flag.notrade) {
clif_displaymessage (sd->fd, msg_txt(272));
return; //Can't trade in notrade mapflag maps.
}
if (target_sd == NULL || sd == target_sd) {
clif_tradestart(sd, 1); // character does not exist
return;
}
if (target_sd->npc_id)
{ //Trade fails if you are using an NPC.
clif_tradestart(sd, 2);
return;
}
if (!battle_config.invite_request_check) {
if (target_sd->guild_invite > 0 || target_sd->party_invite > 0 || target_sd->adopt_invite) {
clif_tradestart(sd, 2);
return;
}
}
if ( sd->trade_partner != 0 ) { // If a character tries to trade to another one then cancel the previous one
struct map_session_data *previous_sd = map_id2sd(sd->trade_partner);
if( previous_sd ){
previous_sd->trade_partner = 0;
clif_tradecancelled(previous_sd);
} // Once cancelled then continue to the new one.
sd->trade_partner = 0;
clif_tradecancelled(sd);
}
if (target_sd->trade_partner != 0) {
clif_tradestart(sd, 2); // person is in another trade
return;
}
if (!pc_can_give_items(sd) || !pc_can_give_items(target_sd)) //check if both GMs are allowed to trade
{
clif_displaymessage(sd->fd, msg_txt(246));
clif_tradestart(sd, 2); // GM is not allowed to trade
return;
}
// Players can not request trade from far away, unless they are allowed to use @trade.
if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) &&
(sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) {
clif_tradestart(sd, 0); // too far
return ;
}
target_sd->trade_partner = sd->status.account_id;
sd->trade_partner = target_sd->status.account_id;
clif_traderequest(target_sd, sd->status.name);
}
/*==========================================
* Reply to a trade-request.
* Type values:
* 0: Char is too far
* 1: Character does not exist
* 2: Trade failed
* 3: Accept
* 4: Cancel
* Weird enough, the client should only send 3/4
* and the server is the one that can reply 0~2
*------------------------------------------*/
void trade_tradeack(struct map_session_data *sd, int type)
{
struct map_session_data *tsd;
nullpo_retv(sd);
if (sd->state.trading || !sd->trade_partner)
return; //Already trading or no partner set.
if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
clif_tradestart(sd, 1); // character does not exist
sd->trade_partner=0;
return;
}
if (tsd->state.trading || tsd->trade_partner != sd->bl.id)
{
clif_tradestart(sd, 2);
sd->trade_partner=0;
return; //Already trading or wrong partner.
}
if (type == 4) { // Cancel
clif_tradestart(tsd, type);
clif_tradestart(sd, type);
sd->state.deal_locked = 0;
sd->trade_partner = 0;
tsd->state.deal_locked = 0;
tsd->trade_partner = 0;
return;
}
if (type != 3)
return; //If client didn't send accept, it's a broken packet?
// Players can not request trade from far away, unless they are allowed to use @trade.
// Check here as well since the original character could had warped.
if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) &&
(sd->bl.m != tsd->bl.m || !check_distance_bl(&sd->bl, &tsd->bl, TRADE_DISTANCE))) {
clif_tradestart(sd, 0); // too far
sd->trade_partner=0;
tsd->trade_partner = 0;
return;
}
//Check if you can start trade.
if (sd->npc_id || sd->state.vending || sd->state.buyingstore || sd->state.storage_flag ||
tsd->npc_id || tsd->state.vending || tsd->state.buyingstore || tsd->state.storage_flag)
{ //Fail
clif_tradestart(sd, 2);
clif_tradestart(tsd, 2);
sd->state.deal_locked = 0;
sd->trade_partner = 0;
tsd->state.deal_locked = 0;
tsd->trade_partner = 0;
return;
}
//Initiate trade
sd->state.trading = 1;
tsd->state.trading = 1;
memset(&sd->deal, 0, sizeof(sd->deal));
memset(&tsd->deal, 0, sizeof(tsd->deal));
clif_tradestart(tsd, type);
clif_tradestart(sd, type);
}
/*==========================================
* Check here hacker for duplicate item in trade
* normal client refuse to have 2 same types of item (except equipment) in same trade window
* normal client authorise only no equiped item and only from inventory
*------------------------------------------*/
int impossible_trade_check(struct map_session_data *sd)
{
struct item inventory[MAX_INVENTORY];
char message_to_gm[200];
int i, index;
nullpo_retr(1, sd);
if(sd->deal.zeny > sd->status.zeny)
{
pc_setglobalreg(sd,"ZENY_HACKER",1);
return -1;
}
// get inventory of player
memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY);
// remove this part: arrows can be trade and equiped
// re-added! [celest]
// remove equiped items (they can not be trade)
for (i = 0; i < MAX_INVENTORY; i++)
if (inventory[i].nameid > 0 && inventory[i].equip && !(inventory[i].equip & EQP_AMMO))
memset(&inventory[i], 0, sizeof(struct item));
// check items in player inventory
for(i = 0; i < 10; i++) {
if (!sd->deal.item[i].amount)
continue;
index = sd->deal.item[i].index;
if (inventory[index].amount < sd->deal.item[i].amount)
{ // if more than the player have -> hack
sprintf(message_to_gm, msg_txt(538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has.
intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
sprintf(message_to_gm, msg_txt(539), inventory[index].amount, inventory[index].nameid, sd->deal.item[i].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them.
intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
// if we block people
if (battle_config.ban_hack_trade < 0) {
chrif_char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
set_eof(sd->fd); // forced to disconnect because of the hack
// message about the ban
strcpy(message_to_gm, msg_txt(540)); // This player has been definitively blocked.
// if we ban people
} else if (battle_config.ban_hack_trade > 0) {
chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_hack_trade, 0); // type: 2 - ban (year, month, day, hour, minute, second)
set_eof(sd->fd); // forced to disconnect because of the hack
// message about the ban
sprintf(message_to_gm, msg_txt(507), battle_config.ban_hack_trade); // This player has been banned for %d minute(s).
} else
// message about the ban
strcpy(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled).
intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
return 1;
}
inventory[index].amount -= sd->deal.item[i].amount; // remove item from inventory
}
return 0;
}
/*==========================================
* Checks if trade is possible (against zeny limits, inventory limits, etc)
*------------------------------------------*/
int trade_check(struct map_session_data *sd, struct map_session_data *tsd)
{
struct item inventory[MAX_INVENTORY];
struct item inventory2[MAX_INVENTORY];
struct item_data *data;
int trade_i, i, n;
short amount;
// check zenys value against hackers (Zeny was already checked on time of adding, but you never know when you lost some zeny since then.
if(sd->deal.zeny > sd->status.zeny || (tsd->status.zeny > MAX_ZENY - sd->deal.zeny))
return 0;
if(tsd->deal.zeny > tsd->status.zeny || (sd->status.zeny > MAX_ZENY - tsd->deal.zeny))
return 0;
// get inventory of player
memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY);
memcpy(&inventory2, &tsd->status.inventory, sizeof(struct item) * MAX_INVENTORY);
// check free slot in both inventory
for(trade_i = 0; trade_i < 10; trade_i++) {
amount = sd->deal.item[trade_i].amount;
if (amount) {
n = sd->deal.item[trade_i].index;
if (amount > inventory[n].amount)
return 0; //qty Exploit?
data = itemdb_search(inventory[n].nameid);
i = MAX_INVENTORY;
if (itemdb_isstackable2(data)) { //Stackable item.
for(i = 0; i < MAX_INVENTORY; i++)
if (inventory2[i].nameid == inventory[n].nameid &&
inventory2[i].card[0] == inventory[n].card[0] && inventory2[i].card[1] == inventory[n].card[1] &&
inventory2[i].card[2] == inventory[n].card[2] && inventory2[i].card[3] == inventory[n].card[3]) {
if (inventory2[i].amount + amount > MAX_AMOUNT)
return 0;
inventory2[i].amount += amount;
inventory[n].amount -= amount;
break;
}
}
if (i == MAX_INVENTORY) {// look for an empty slot.
for(i = 0; i < MAX_INVENTORY && inventory2[i].nameid; i++);
if (i == MAX_INVENTORY)
return 0;
memcpy(&inventory2[i], &inventory[n], sizeof(struct item));
inventory2[i].amount = amount;
inventory[n].amount -= amount;
}
}
amount = tsd->deal.item[trade_i].amount;
if (!amount)
continue;
n = tsd->deal.item[trade_i].index;
if (amount > inventory2[n].amount)
return 0;
// search if it's possible to add item (for full inventory)
data = itemdb_search(inventory2[n].nameid);
i = MAX_INVENTORY;
if (itemdb_isstackable2(data)) {
for(i = 0; i < MAX_INVENTORY; i++)
if (inventory[i].nameid == inventory2[n].nameid &&
inventory[i].card[0] == inventory2[n].card[0] && inventory[i].card[1] == inventory2[n].card[1] &&
inventory[i].card[2] == inventory2[n].card[2] && inventory[i].card[3] == inventory2[n].card[3]) {
if (inventory[i].amount + amount > MAX_AMOUNT)
return 0;
inventory[i].amount += amount;
inventory2[n].amount -= amount;
break;
}
}
if (i == MAX_INVENTORY) {
for(i = 0; i < MAX_INVENTORY && inventory[i].nameid; i++);
if (i == MAX_INVENTORY)
return 0;
memcpy(&inventory[i], &inventory2[n], sizeof(struct item));
inventory[i].amount = amount;
inventory2[n].amount -= amount;
}
}
return 1;
}
/*==========================================
* Adds an item/qty to the trade window
*------------------------------------------*/
void trade_tradeadditem(struct map_session_data *sd, short index, short amount)
{
struct map_session_data *target_sd;
struct item *item;
int trade_i, trade_weight;
int src_lv, dst_lv;
nullpo_retv(sd);
if( !sd->state.trading || sd->state.deal_locked > 0 )
return; //Can't add stuff.
if( (target_sd = map_id2sd(sd->trade_partner)) == NULL )
{
trade_tradecancel(sd);
return;
}
if( amount == 0 )
{ //Why do this.. ~.~ just send an ack, the item won't display on the trade window.
clif_tradeitemok(sd, index, 0);
return;
}
index -= 2; // 0 is for zeny, 1 is unknown. Gravity, go figure...
//Item checks...
if( index < 0 || index >= MAX_INVENTORY )
return;
if( amount < 0 || amount > sd->status.inventory[index].amount )
return;
item = &sd->status.inventory[index];
src_lv = pc_get_group_level(sd);
dst_lv = pc_get_group_level(target_sd);
if( !itemdb_cantrade(item, src_lv, dst_lv) && //Can't trade
(pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) //Can't partner-trade
{
clif_displaymessage (sd->fd, msg_txt(260));
clif_tradeitemok(sd, index+2, 1);
return;
}
if( item->expire_time )
{ // Rental System
clif_displaymessage (sd->fd, msg_txt(260));
clif_tradeitemok(sd, index+2, 1);
return;
}
//Locate a trade position
ARR_FIND( 0, 10, trade_i, sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0 );
if( trade_i == 10 ) //No space left
{
clif_tradeitemok(sd, index+2, 1);
return;
}
trade_weight = sd->inventory_data[index]->weight * amount;
if( target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight )
{ //fail to add item -- the player was over weighted.
clif_tradeitemok(sd, index+2, 1);
return;
}
if( sd->deal.item[trade_i].index == index )
{ //The same item as before is being readjusted.
if( sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount )
{ //packet deal exploit check
amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount;
trade_weight = sd->inventory_data[index]->weight * amount;
}
sd->deal.item[trade_i].amount += amount;
}
else
{ //New deal item
sd->deal.item[trade_i].index = index;
sd->deal.item[trade_i].amount = amount;
}
sd->deal.weight += trade_weight;
clif_tradeitemok(sd, index+2, 0); // Return the index as it was received
clif_tradeadditem(sd, target_sd, index+2, amount);
}
/*==========================================
* Adds the specified amount of zeny to the trade window
*------------------------------------------*/
void trade_tradeaddzeny(struct map_session_data* sd, int amount)
{
struct map_session_data* target_sd;
nullpo_retv(sd);
if( !sd->state.trading || sd->state.deal_locked > 0 )
return; //Can't add stuff.
if( (target_sd = map_id2sd(sd->trade_partner)) == NULL )
{
trade_tradecancel(sd);
return;
}
if( amount < 0 || amount > sd->status.zeny || amount > MAX_ZENY - target_sd->status.zeny )
{ // invalid values, no appropriate packet for it => abort
trade_tradecancel(sd);
return;
}
sd->deal.zeny = amount;
clif_tradeadditem(sd, target_sd, 0, amount);
}
/*==========================================
* 'Ok' button on the trade window is pressed.
*------------------------------------------*/
void trade_tradeok(struct map_session_data *sd)
{
struct map_session_data *target_sd;
if(sd->state.deal_locked || !sd->state.trading)
return;
if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) {
trade_tradecancel(sd);
return;
}
sd->state.deal_locked = 1;
clif_tradeitemok(sd, 0, 0);
clif_tradedeal_lock(sd, 0);
clif_tradedeal_lock(target_sd, 1);
}
/*==========================================
* 'Cancel' is pressed. (or trade was force-cancelled by the code)
*------------------------------------------*/
void trade_tradecancel(struct map_session_data *sd)
{
struct map_session_data *target_sd;
int trade_i;
target_sd = map_id2sd(sd->trade_partner);
if(!sd->state.trading)
{ // Not trade acepted
if( target_sd ) {
target_sd->trade_partner = 0;
clif_tradecancelled(target_sd);
}
sd->trade_partner = 0;
clif_tradecancelled(sd);
return;
}
for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual)
if (!sd->deal.item[trade_i].amount)
continue;
clif_additem(sd, sd->deal.item[trade_i].index, sd->deal.item[trade_i].amount, 0);
sd->deal.item[trade_i].index = 0;
sd->deal.item[trade_i].amount = 0;
}
if (sd->deal.zeny) {
clif_updatestatus(sd, SP_ZENY);
sd->deal.zeny = 0;
}
sd->state.deal_locked = 0;
sd->state.trading = 0;
sd->trade_partner = 0;
clif_tradecancelled(sd);
if (!target_sd)
return;
for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual)
if (!target_sd->deal.item[trade_i].amount)
continue;
clif_additem(target_sd, target_sd->deal.item[trade_i].index, target_sd->deal.item[trade_i].amount, 0);
target_sd->deal.item[trade_i].index = 0;
target_sd->deal.item[trade_i].amount = 0;
}
if (target_sd->deal.zeny) {
clif_updatestatus(target_sd, SP_ZENY);
target_sd->deal.zeny = 0;
}
target_sd->state.deal_locked = 0;
target_sd->trade_partner = 0;
target_sd->state.trading = 0;
clif_tradecancelled(target_sd);
}
/*==========================================
* lock sd and tsd trade data, execute the trade, clear, then save players
*------------------------------------------*/
void trade_tradecommit(struct map_session_data *sd)
{
struct map_session_data *tsd;
int trade_i;
int flag;
if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade.
return;
if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
trade_tradecancel(sd);
return;
}
sd->state.deal_locked = 2;
if (tsd->state.deal_locked < 2)
return; //Not yet time for trading.
//Now is a good time (to save on resources) to check that the trade can indeed be made and it's not exploitable.
// check exploit (trade more items that you have)
if (impossible_trade_check(sd)) {
trade_tradecancel(sd);
return;
}
// check exploit (trade more items that you have)
if (impossible_trade_check(tsd)) {
trade_tradecancel(tsd);
return;
}
// check for full inventory (can not add traded items)
if (!trade_check(sd,tsd)) { // check the both players
trade_tradecancel(sd);
return;
}
// trade is accepted and correct.
for( trade_i = 0; trade_i < 10; trade_i++ )
{
int n;
if (sd->deal.item[trade_i].amount)
{
n = sd->deal.item[trade_i].index;
flag = pc_additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount,LOG_TYPE_TRADE);
if (flag == 0)
pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE);
else
clif_additem(sd, n, sd->deal.item[trade_i].amount, 0);
sd->deal.item[trade_i].index = 0;
sd->deal.item[trade_i].amount = 0;
}
if (tsd->deal.item[trade_i].amount)
{
n = tsd->deal.item[trade_i].index;
flag = pc_additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount,LOG_TYPE_TRADE);
if (flag == 0)
pc_delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE);
else
clif_additem(tsd, n, tsd->deal.item[trade_i].amount, 0);
tsd->deal.item[trade_i].index = 0;
tsd->deal.item[trade_i].amount = 0;
}
}
if( sd->deal.zeny || tsd->deal.zeny )
{
pc_getzeny(sd,tsd->deal.zeny - sd->deal.zeny,LOG_TYPE_TRADE, tsd);
pc_getzeny(tsd,sd->deal.zeny - tsd->deal.zeny,LOG_TYPE_TRADE, sd);
sd->deal.zeny = 0;
tsd->deal.zeny = 0;
}
sd->state.deal_locked = 0;
sd->trade_partner = 0;
sd->state.trading = 0;
tsd->state.deal_locked = 0;
tsd->trade_partner = 0;
tsd->state.trading = 0;
clif_tradecompleted(sd, 0);
clif_tradecompleted(tsd, 0);
// save both player to avoid crash: they always have no advantage/disadvantage between the 2 players
if (save_settings&1)
{
chrif_save(sd,0);
chrif_save(tsd,0);
}
}