/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2012-2015 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define HERCULES_CORE
#include "storage.h"
#include "map/atcommand.h"
#include "map/battle.h"
#include "map/chrif.h"
#include "map/clif.h"
#include "map/guild.h"
#include "map/intif.h"
#include "map/itemdb.h"
#include "map/log.h"
#include "map/map.h" // struct map_session_data
#include "map/pc.h"
#include "common/cbasetypes.h"
#include "common/db.h"
#include "common/memmgr.h"
#include "common/nullpo.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
struct storage_interface storage_s;
struct guild_storage_interface gstorage_s;
struct storage_interface *storage;
struct guild_storage_interface *gstorage;
/*==========================================
* Sort items in the warehouse
*------------------------------------------*/
int storage_comp_item(const void *i1_, const void *i2_)
{
const struct item *i1 = i1_;
const struct item *i2 = i2_;
if (i1->nameid == i2->nameid)
return 0;
else if (!(i1->nameid) || !(i1->amount))
return 1;
else if (!(i2->nameid) || !(i2->amount))
return -1;
return i1->nameid - i2->nameid;
}
//Sort item by storage_comp_item (nameid)
void storage_sortitem(struct item* items, unsigned int size)
{
nullpo_retv(items);
if( battle_config.client_sort_storage )
{
qsort(items, size, sizeof(struct item), storage->comp_item);
}
}
/**
* Parses storage and saves 'dirty' ones upon reconnect. [Skotlex]
* @see DBApply
*/
int storage_reconnect_sub(union DBKey key, struct DBData *data, va_list ap)
{
struct guild_storage *stor = DB->data2ptr(data);
if (stor->dirty && stor->storage_status == 0) //Save closed storages.
gstorage->save(0, stor->guild_id,0);
return 0;
}
//Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex]
void do_reconnect_storage(void) {
gstorage->db->foreach(gstorage->db, storage->reconnect_sub);
}
/*==========================================
* Opens a storage. Returns:
* 0 - success
* 1 - fail
*------------------------------------------*/
int storage_storageopen(struct map_session_data *sd)
{
nullpo_ret(sd);
if (sd->state.storage_flag != STORAGE_FLAG_CLOSED)
return 1; //Already open?
if( !pc_can_give_items(sd) ) {
//check is this GM level is allowed to put items to storage
clif->message(sd->fd, msg_sd(sd,246));
return 1;
}
sd->state.storage_flag = STORAGE_FLAG_NORMAL;
storage->sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
clif->storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
clif->updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE);
return 0;
}
/* helper function
* checking if 2 item structure are identique
*/
int compare_item(struct item *a, struct item *b)
{
if( a->nameid == b->nameid &&
a->identify == b->identify &&
a->refine == b->refine &&
a->attribute == b->attribute &&
a->expire_time == b->expire_time &&
a->bound == b->bound &&
a->unique_id == b->unique_id)
{
int i;
for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++);
return (i == MAX_SLOTS);
}
return 0;
}
/*==========================================
* Internal add-item function.
*------------------------------------------*/
int storage_additem(struct map_session_data* sd, struct item* item_data, int amount) {
struct storage_data* stor = &sd->status.storage;
struct item_data *data;
int i;
if( item_data->nameid <= 0 || amount <= 0 )
return 1;
data = itemdb->search(item_data->nameid);
if( data->stack.storage && amount > data->stack.amount )
{// item stack limitation
return 1;
}
if (!itemdb_canstore(item_data, pc_get_group_level(sd))) {
//Check if item is storable. [Skotlex]
clif->message (sd->fd, msg_sd(sd,264));
return 1;
}
if( item_data->bound > IBT_ACCOUNT && !pc_can_give_bound_items(sd) ) {
clif->message(sd->fd, msg_sd(sd,294));
return 1;
}
if( itemdb->isstackable2(data) )
{//Stackable
for( i = 0; i < MAX_STORAGE; i++ )
{
if( compare_item(&stor->items[i], item_data) )
{// existing items found, stack them
if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.storage && amount > data->stack.amount - stor->items[i].amount ) )
return 1;
stor->items[i].amount += amount;
clif->storageitemadded(sd,&stor->items[i],i,amount);
return 0;
}
}
}
// find free slot
ARR_FIND( 0, MAX_STORAGE, i, stor->items[i].nameid == 0 );
if( i >= MAX_STORAGE )
return 1;
// add item to slot
memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
stor->storage_amount++;
stor->items[i].amount = amount;
clif->storageitemadded(sd,&stor->items[i],i,amount);
clif->updatestorageamount(sd, stor->storage_amount, MAX_STORAGE);
return 0;
}
/*==========================================
* Internal del-item function
*------------------------------------------*/
int storage_delitem(struct map_session_data* sd, int n, int amount)
{
if( sd->status.storage.items[n].nameid == 0 || sd->status.storage.items[n].amount < amount )
return 1;
sd->status.storage.items[n].amount -= amount;
if( sd->status.storage.items[n].amount == 0 )
{
memset(&sd->status.storage.items[n],0,sizeof(sd->status.storage.items[0]));
sd->status.storage.storage_amount--;
if( sd->state.storage_flag == STORAGE_FLAG_NORMAL )
clif->updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE);
}
if( sd->state.storage_flag == STORAGE_FLAG_NORMAL )
clif->storageitemremoved(sd,n,amount);
return 0;
}
/*==========================================
* Add an item to the storage from the inventory.
* @index : inventory idx
* return
* 0 : fail
* 1 : success
*------------------------------------------*/
int storage_storageadd(struct map_session_data* sd, int index, int amount) {
nullpo_ret(sd);
if( sd->status.storage.storage_amount > MAX_STORAGE )
return 0; // storage full
if( index < 0 || index >= MAX_INVENTORY )
return 0;
if( sd->status.inventory[index].nameid <= 0 )
return 0; // No item on that spot
if( amount < 1 || amount > sd->status.inventory[index].amount )
return 0;
if( storage->additem(sd,&sd->status.inventory[index],amount) == 0 )
pc->delitem(sd, index, amount, 0, DELITEM_TOSTORAGE, LOG_TYPE_STORAGE);
else
clif->dropitem(sd, index, 0);
return 1;
}
/*==========================================
* Retrieve an item from the storage into inventory
* @index : storage idx
* return
* 0 : fail
* 1 : success
*------------------------------------------*/
int storage_storageget(struct map_session_data* sd, int index, int amount)
{
int flag;
if( index < 0 || index >= MAX_STORAGE )
return 0;
if( sd->status.storage.items[index].nameid <= 0 )
return 0; //Nothing there
if( amount < 1 || amount > sd->status.storage.items[index].amount )
return 0;
if( (flag = pc->additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 )
storage->delitem(sd,index,amount);
else
clif->additem(sd,0,0,flag);
return 1;
}
/*==========================================
* Move an item from cart to storage.
* @index : cart inventory index
* return
* 0 : fail
* 1 : success
*------------------------------------------*/
int storage_storageaddfromcart(struct map_session_data* sd, int index, int amount)
{
nullpo_ret(sd);
if( sd->status.storage.storage_amount > MAX_STORAGE )
return 0; // storage full / storage closed
if( index < 0 || index >= MAX_CART )
return 0;
if( sd->status.cart[index].nameid <= 0 )
return 0; //No item there.
if( amount < 1 || amount > sd->status.cart[index].amount )
return 0;
if( storage->additem(sd,&sd->status.cart[index],amount) == 0 )
pc->cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE);
return 1;
}
/*==========================================
* Get from Storage to the Cart inventory
* @index : storage index
* return
* 0 : fail
* 1 : success
*------------------------------------------*/
int storage_storagegettocart(struct map_session_data* sd, int index, int amount) {
int flag = 0;
nullpo_ret(sd);
if( index < 0 || index >= MAX_STORAGE )
return 0;
if( sd->status.storage.items[index].nameid <= 0 )
return 0; //Nothing there.
if( amount < 1 || amount > sd->status.storage.items[index].amount )
return 0;
if( (flag = pc->cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 )
storage->delitem(sd,index,amount);
else {
clif->dropitem(sd, index,0);
clif->cart_additem_ack(sd,flag == 1?0x0:0x1);
}
return 1;
}
/*==========================================
* Modified By Valaris to save upon closing [massdriller]
*------------------------------------------*/
void storage_storageclose(struct map_session_data* sd) {
nullpo_retv(sd);
clif->storageclose(sd);
if( map->save_settings&4 )
chrif->save(sd,0); //Invokes the storage saving as well.
sd->state.storage_flag = STORAGE_FLAG_CLOSED;
}
/*==========================================
* When quitting the game.
*------------------------------------------*/
void storage_storage_quit(struct map_session_data* sd, int flag) {
nullpo_retv(sd);
if (map->save_settings&4)
chrif->save(sd, flag); //Invokes the storage saving as well.
sd->state.storage_flag = STORAGE_FLAG_CLOSED;
}
/**
* @see DBCreateData
*/
struct DBData create_guildstorage(union DBKey key, va_list args)
{
struct guild_storage *gs = NULL;
gs = (struct guild_storage *) aCalloc(sizeof(struct guild_storage), 1);
gs->guild_id=key.i;
return DB->ptr2data(gs);
}
struct guild_storage *guild2storage_ensure(int guild_id)
{
struct guild_storage *gs = NULL;
if(guild->search(guild_id) != NULL)
gs = idb_ensure(gstorage->db,guild_id,gstorage->create);
return gs;
}
int guild_storage_delete(int guild_id) {
idb_remove(gstorage->db,guild_id);
return 0;
}
/*==========================================
* Attempt to open guild storage for sd
* return
* 0 : success (open or req to create a new one)
* 1 : fail
* 2 : no guild for sd
*------------------------------------------*/
int storage_guild_storageopen(struct map_session_data* sd)
{
struct guild_storage *gstor;
nullpo_ret(sd);
if(sd->status.guild_id <= 0)
return 2;
if (sd->state.storage_flag != STORAGE_FLAG_CLOSED)
return 1; //Can't open both storages at a time.
if( !pc_can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus]
clif->message(sd->fd, msg_sd(sd,246));
return 1;
}
if((gstor = idb_get(gstorage->db,sd->status.guild_id)) == NULL) {
intif->request_guild_storage(sd->status.account_id,sd->status.guild_id);
return 0;
}
if(gstor->storage_status)
return 1;
if( gstor->lock )
return 1;
gstor->storage_status = 1;
sd->state.storage_flag = STORAGE_FLAG_GUILD;
storage->sortitem(gstor->items, ARRAYLENGTH(gstor->items));
clif->storagelist(sd, gstor->items, ARRAYLENGTH(gstor->items));
clif->updatestorageamount(sd, gstor->storage_amount, MAX_GUILD_STORAGE);
return 0;
}
/*==========================================
* Attempt to add an item in guild storage, then refresh it
* return
* 0 : success
* 1 : fail
*------------------------------------------*/
int guild_storage_additem(struct map_session_data* sd, struct guild_storage* stor, struct item* item_data, int amount)
{
struct item_data *data;
int i;
nullpo_retr(1, sd);
nullpo_retr(1, stor);
nullpo_retr(1, item_data);
if(item_data->nameid <= 0 || amount <= 0)
return 1;
data = itemdb->search(item_data->nameid);
if( data->stack.guildstorage && amount > data->stack.amount )
{// item stack limitation
return 1;
}
if (!itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time) {
//Check if item is storable. [Skotlex]
clif->message (sd->fd, msg_sd(sd,264));
return 1;
}
if( item_data->bound && item_data->bound != IBT_GUILD && !pc_can_give_bound_items(sd) ) {
clif->message(sd->fd, msg_sd(sd,294));
return 1;
}
if(itemdb->isstackable2(data)){ //Stackable
for(i=0;i<MAX_GUILD_STORAGE;i++){
if(compare_item(&stor->items[i], item_data)) {
if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.guildstorage && amount > data->stack.amount - stor->items[i].amount ) )
return 1;
stor->items[i].amount+=amount;
clif->storageitemadded(sd,&stor->items[i],i,amount);
stor->dirty = 1;
return 0;
}
}
}
//Add item
for(i=0;i<MAX_GUILD_STORAGE && stor->items[i].nameid;i++);
if(i>=MAX_GUILD_STORAGE)
return 1;
memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
stor->items[i].amount=amount;
stor->storage_amount++;
clif->storageitemadded(sd,&stor->items[i],i,amount);
clif->updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
stor->dirty = 1;
return 0;
}
/*==========================================
* Attempt to delete an item in guild storage, then refresh it
* return
* 0 : success
* 1 : fail
*------------------------------------------*/
int guild_storage_delitem(struct map_session_data* sd, struct guild_storage* stor, int n, int amount)
{
nullpo_retr(1, sd);
nullpo_retr(1, stor);
if(stor->items[n].nameid==0 || stor->items[n].amount<amount)
return 1;
stor->items[n].amount-=amount;
if(stor->items[n].amount==0){
memset(&stor->items[n],0,sizeof(stor->items[0]));
stor->storage_amount--;
clif->updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
}
clif->storageitemremoved(sd,n,amount);
stor->dirty = 1;
return 0;
}
/*==========================================
* Attempt to add an item in guild storage from inventory, then refresh it
* @index : inventory idx
* return
* 0 : fail
* 1 : succes
*------------------------------------------*/
int storage_guild_storageadd(struct map_session_data* sd, int index, int amount)
{
struct guild_storage *stor;
nullpo_ret(sd);
nullpo_ret(stor=idb_get(gstorage->db,sd->status.guild_id));
if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE )
return 0;
if( index<0 || index>=MAX_INVENTORY )
return 0;
if( sd->status.inventory[index].nameid <= 0 )
return 0;
if( amount < 1 || amount > sd->status.inventory[index].amount )
return 0;
if( stor->lock ) {
gstorage->close(sd);
return 0;
}
if( gstorage->additem(sd,stor,&sd->status.inventory[index],amount) == 0 )
pc->delitem(sd, index, amount, 0, DELITEM_TOSTORAGE, LOG_TYPE_GSTORAGE);
else
clif->dropitem(sd, index, 0);
return 1;
}
/*==========================================
* Attempt to retrieve an item from guild storage to inventory, then refresh it
* @index : storage idx
* return
* 0 : fail
* 1 : success
*------------------------------------------*/
int storage_guild_storageget(struct map_session_data* sd, int index, int amount)
{
struct guild_storage *stor;
int flag;
nullpo_ret(sd);
nullpo_ret(stor=idb_get(gstorage->db,sd->status.guild_id));
if(!stor->storage_status)
return 0;
if(index<0 || index>=MAX_GUILD_STORAGE)
return 0;
if(stor->items[index].nameid <= 0)
return 0;
if(amount < 1 || amount > stor->items[index].amount)
return 0;
if( stor->lock ) {
gstorage->close(sd);
return 0;
}
if((flag = pc->additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0)
gstorage->delitem(sd,stor,index,amount);
else //inform fail
clif->additem(sd,0,0,flag);
//log_fromstorage(sd, index, 1);
return 0;
}
/*==========================================
* Attempt to add an item in guild storage from cart, then refresh it
* @index : cart inventory idx
* return
* 0 : fail
* 1 : success
*------------------------------------------*/
int storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int amount)
{
struct guild_storage *stor;
nullpo_ret(sd);
nullpo_ret(stor=idb_get(gstorage->db,sd->status.guild_id));
if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE )
return 0;
if( index < 0 || index >= MAX_CART )
return 0;
if( sd->status.cart[index].nameid <= 0 )
return 0;
if( amount < 1 || amount > sd->status.cart[index].amount )
return 0;
if(gstorage->additem(sd,stor,&sd->status.cart[index],amount)==0)
pc->cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE);
return 1;
}
/*==========================================
* Attempt to retrieve an item from guild storage to cart, then refresh it
* @index : storage idx
* return
* 0 : fail
* 1 : success
*------------------------------------------*/
int storage_guild_storagegettocart(struct map_session_data* sd, int index, int amount)
{
struct guild_storage *stor;
nullpo_ret(sd);
nullpo_ret(stor=idb_get(gstorage->db,sd->status.guild_id));
if(!stor->storage_status)
return 0;
if(index<0 || index>=MAX_GUILD_STORAGE)
return 0;
if(stor->items[index].nameid<=0)
return 0;
if(amount < 1 || amount > stor->items[index].amount)
return 0;
if(pc->cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0)
gstorage->delitem(sd,stor,index,amount);
return 1;
}
/*==========================================
* Request to save guild storage
* return
* 0 : fail (no storage)
* 1 : success
*------------------------------------------*/
int storage_guild_storagesave(int account_id, int guild_id, int flag)
{
struct guild_storage *stor = idb_get(gstorage->db,guild_id);
if(stor)
{
if (flag) //Char quitting, close it.
stor->storage_status = 0;
if (stor->dirty)
intif->send_guild_storage(account_id,stor);
return 1;
}
return 0;
}
/*==========================================
* ACK save of guild storage
* return
* 0 : fail (no storage)
* 1 : success
*------------------------------------------*/
int storage_guild_storagesaved(int guild_id)
{
struct guild_storage *stor;
if((stor=idb_get(gstorage->db,guild_id)) != NULL) {
if (stor->dirty && stor->storage_status == 0) {
//Storage has been correctly saved.
stor->dirty = 0;
}
return 1;
}
return 0;
}
//Close storage for sd and save it
int storage_guild_storageclose(struct map_session_data* sd) {
struct guild_storage *stor;
nullpo_ret(sd);
nullpo_ret(stor=idb_get(gstorage->db,sd->status.guild_id));
clif->storageclose(sd);
if (stor->storage_status) {
if (map->save_settings&4)
chrif->save(sd, 0); //This one also saves the storage. [Skotlex]
else
gstorage->save(sd->status.account_id, sd->status.guild_id,0);
stor->storage_status=0;
}
sd->state.storage_flag = STORAGE_FLAG_CLOSED;
return 0;
}
int storage_guild_storage_quit(struct map_session_data* sd, int flag) {
struct guild_storage *stor;
nullpo_ret(sd);
nullpo_ret(stor=idb_get(gstorage->db,sd->status.guild_id));
if(flag) {
//Only during a guild break flag is 1 (don't save storage)
sd->state.storage_flag = STORAGE_FLAG_CLOSED;
stor->storage_status = 0;
clif->storageclose(sd);
if (map->save_settings&4)
chrif->save(sd,0);
return 0;
}
if(stor->storage_status) {
if (map->save_settings&4)
chrif->save(sd,0);
else
gstorage->save(sd->status.account_id,sd->status.guild_id,1);
}
sd->state.storage_flag = STORAGE_FLAG_CLOSED;
stor->storage_status = 0;
return 0;
}
void do_init_gstorage(bool minimal) {
if (minimal)
return;
gstorage->db = idb_alloc(DB_OPT_RELEASE_DATA);
}
void do_final_gstorage(void) {
db_destroy(gstorage->db);
}
void storage_defaults(void) {
storage = &storage_s;
/* */
storage->reconnect = do_reconnect_storage;
/* */
storage->delitem = storage_delitem;
storage->open = storage_storageopen;
storage->add = storage_storageadd;
storage->get = storage_storageget;
storage->additem = storage_additem;
storage->addfromcart = storage_storageaddfromcart;
storage->gettocart = storage_storagegettocart;
storage->close = storage_storageclose;
storage->pc_quit = storage_storage_quit;
storage->comp_item = storage_comp_item;
storage->sortitem = storage_sortitem;
storage->reconnect_sub = storage_reconnect_sub;
}
void gstorage_defaults(void) {
gstorage = &gstorage_s;
/* */
gstorage->init = do_init_gstorage;
gstorage->final = do_final_gstorage;
/* */
gstorage->ensure = guild2storage_ensure;
gstorage->delete = guild_storage_delete;
gstorage->open = storage_guild_storageopen;
gstorage->additem = guild_storage_additem;
gstorage->delitem = guild_storage_delitem;
gstorage->add = storage_guild_storageadd;
gstorage->get = storage_guild_storageget;
gstorage->addfromcart = storage_guild_storageaddfromcart;
gstorage->gettocart = storage_guild_storagegettocart;
gstorage->close = storage_guild_storageclose;
gstorage->pc_quit = storage_guild_storage_quit;
gstorage->save = storage_guild_storagesave;
gstorage->saved = storage_guild_storagesaved;
gstorage->create = create_guildstorage;
}