summaryrefslogblamecommitdiff
path: root/src/map/script.c
blob: 0e8a054e759156f6f725ac957bf3e14cf0cd1b6d (plain) (tree)
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343

























                                                     
                   





















































                                                                                                                                

                                   





































































                                                              
                                                             



































                                                                                 

                                                                   
























































                                                                              


                                                  








                                                      
                                                    














                                                                                              
                                                                           














                                                                                                          
                                                              
                                                              
                                                             

                                                                                  
                                                       
                                                        









































































                                                                        
                                                             





































                                                                                                         

                                                                                                            
























































                                                                          


                                                  
                                                  








                                                         
                                                                                      








                                                                                          
                                                                          













                                                                                          
                                        




                                                                  
                                                  

                                                  


                                                                                                     
                                                                                                                       
                                                                            






















































                                                                                             
                           


                                               
                               

                         
                       




















                                                                              
                                                  





























































































































































































































































































































































































































































































































































                                                                                                            
                                               









                                   
                                                                                      










































































































































































































































                                                                                                    
                                                      
























                                                              
                                 























































                                                                                     
                                                                            















                                                                                         
                                                          






























                                                                                                                        
                                                     






































































































































                                                                                                 
 








                                                                      
                                                       





                                                                   
                           










































































































































































































                                                                                               








                                                                                                              

















                                                                            












































































































































































































































































































































































































































                                                                                                                      

                                                                                                               











































































































































                                                                                                       
                                                                                   



                                            
                                               






















                                                                                                    

                                                                              
                                     
                                                             
                                                                                        
                                                                                                
                                 



                                                                                                                                                    
                                                                                              















                                                                                                                               

                 








                                                                                                                                  
                                                                   
                                                          
                                                                                      

                                                                       
                                                                                  

                         




































































                                                                                    
                                                      























































                                                                                                          
                                                      



























                                                                         
                                                      
















































                                                                         
                                                      

































































                                                                                               
                                              
























                                                                      
 
                             
 









                                                                          
 
















                                            
 


















































                                                                                                  

                                                                                              
                                 
                                                                  
                                                                                                    

                                                                                                        
         
                                            
                














































































                                                                           
                                                                                              


























                                                                
                                       




























                                                                          
                                       













































































































                                                                          
















                                                                         






























                                                                          





                                         

                                            
                                                 






































































                                                                              



                                            
                                                 






                                                                 
                            










                                            
                                                 






                                                                 
                            






                                            
































































































































































































































                                                                                       
                                                       


















































































                                                                    
                                                               

                                                                  

                                                                                              
























                                                                 

















                                                                  




                                            
                              





                                                                     
                                                                   



                                                                          
                                                                           







                                                
                                      







                                                                     
                                                                   



                                                                           
                                                                                        
































































































































                                                                                                        
                                          













                                                                                    
                                          

























































                                                                                    







                                                   
                                                 









                                                                                 
                                  














                                                                                    
                          



                                            







































































































































































































































































                                                                                    
 


                                                                                                  
                                                               
         





















                                                                                          
                                                       














                                                                                          
                                      




















                                                                                    



                                                             





































































































































                                                                                                       

                                                                         


                                         

                                                                        






































































































































































































































                                                                                             


                                                                                                        










































                                                                 





                                                            





                                                          


                                                  


                                                          





























                                                        


                                                      


                                                   
 






























                                                                


                                                  





                                                          


                                                  
































                                                            


                                                      


                                                   


































































































































                                                                                                                                                 
                                                          









































































                                                                                                              
                                                                      


























































































































































                                                                                                                                


                                                                                           

























                                                                            


                                                                                           


















































                                                                                                          


                                                                                           

                                     









































































































































                                                                                                                  
                              
 




                                      












                                                      

















































                                                                                   







                                                                    
                                                                       
 
                                                                           



                          

                                        
                                                                  
                                                




                                              

                                         
                                                                  
                                                 



                                              
                                                            
                       
                                                                
                       
                                                                
                       
                                                                  
                       
                                                                 








                                             
                                                 





                                                                     
                                                                   




                                                                             
                                                                                        







































                                                                                 
                                                    












                                                  
                                    

                            
                                                      
 
                                    













                                                                     
 


























                                                                
 





































































                                                                                                                    
                        
                                                 
 

                              
                                                                   
                                                                 
                                          










































                                                                          

















                                                                          







                                                
                                                      
 
                                    






















                                                                                                    
                                                      
 
                                    














                                                                                                
 






                                            
                                                      
 
                                    























                                                                                               
                                                      
 
                                    







                                                                          
                                                                         






                                                                                       







                                                
 


                                                                        
 




                                                               






                                                                  
 
                                                                        
                                                                        










































                                                                                           
                                                      



                         

                         
                                           
                                                                








































































                                                                     
 




























                                                                  
 
                             
 





                                                    
 







































































































                                                                  
                                



































































                                                                                                   
                                






























                                                                                            
                               




















                                                                                            
                               





















































                                                                                      



































                                                            
 











                                                                            

                                           
                       







                                                                             
                                                                           


                                                                                  
                                                                        












                                                                                    

























































































                                                                                                           
                                                                                          



                                                                                                   
                                                                            
                                                                    
                                                                          








































                                                                  

                                                                  












                                                          
                        
                                        


                                      





































































































































































































                                                                                                                             
                                                                                                  



















































































































                                                                                                    
                                                          















                                                                                                                    
                                                    



                                                   
                                



                                 
                                                                     





                                                                                                         
                                        












                                                                                                         
                                



























                                                      
                         





                                              
                                                        




























                                                                                 
                                                                          


































































                                                                                 
  















































                                                       


















                                                                                             

















                                                              
                    







                                                                

                    






                                     
                                  










                                                                 
                            
                    
                           



















                                                                             
// $Id: script.c 148 2004-09-30 14:05:37Z MouseJstr $
//#define DEBUG_FUNCIN
//#define DEBUG_DISP
//#define DEBUG_RUN

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>

#ifndef _WIN32
#include <sys/time.h>
#endif

#include <time.h>

#include "socket.h"
#include "timer.h"
#include "malloc.h"
#include "lock.h"

#include "map.h"
#include "clif.h"
#include "chrif.h"
#include "itemdb.h"
#include "pc.h"
#include "status.h"
#include "script.h"
#include "storage.h"
#include "mob.h"
#include "npc.h"
#include "pet.h"
#include "intif.h"
#include "db.h"
#include "skill.h"
#include "chat.h"
#include "battle.h"
#include "party.h"
#include "guild.h"
#include "lock.h"
#include "atcommand.h"
#include "log.h"

#ifdef MEMWATCH
#include "memwatch.h"
#endif

#define SCRIPT_BLOCK_SIZE 256
enum { LABEL_NEXTLINE=1,LABEL_START };
static unsigned char * script_buf;
static int script_pos,script_size;

char *str_buf;
int str_pos,str_size;
static struct {
	int type;
	int str;
	int backpatch;
	int label;
	int (*func)();
	int val;
	int next;
} *str_data;
int str_num=LABEL_START,str_data_size;
int str_hash[16];

static struct dbt *mapreg_db=NULL;
static struct dbt *mapregstr_db=NULL;
static int mapreg_dirty=-1;
char mapreg_txt[256]="save/mapreg.txt";
#define MAPREG_AUTOSAVE_INTERVAL	(10*1000)

static struct dbt *scriptlabel_db=NULL;
static struct dbt *userfunc_db=NULL;

struct dbt* script_get_label_db(){ return scriptlabel_db; }
struct dbt* script_get_userfunc_db(){ if(!userfunc_db) userfunc_db=strdb_init(50); return userfunc_db; }

int scriptlabel_final(void *k,void *d,va_list ap){ return 0; }
static char pos[11][100] = {"��","��","����","�E��","���[�u","�C","�A�N�Z�T���[1","�A�N�Z�T���[2","��2","��3","�������Ă��Ȃ�"};

struct Script_Config script_config;

static int parse_cmd_if=0;
static int parse_cmd;

/*==========================================
 * ���[�J���v���g�^�C�v�錾 (�K�v�ȕ��̂�)
 *------------------------------------------
 */
unsigned char* parse_subexpr(unsigned char *,int);
int buildin_mes(struct script_state *st);
int buildin_goto(struct script_state *st);
int buildin_callsub(struct script_state *st);
int buildin_callfunc(struct script_state *st);
int buildin_return(struct script_state *st);
int buildin_getarg(struct script_state *st);
int buildin_next(struct script_state *st);
int buildin_close(struct script_state *st);
int buildin_close2(struct script_state *st);
int buildin_menu(struct script_state *st);
int buildin_rand(struct script_state *st);
int buildin_warp(struct script_state *st);
int buildin_areawarp(struct script_state *st);
int buildin_heal(struct script_state *st);
int buildin_itemheal(struct script_state *st);
int buildin_percentheal(struct script_state *st);
int buildin_jobchange(struct script_state *st);
int buildin_input(struct script_state *st);
int buildin_setlook(struct script_state *st);
int buildin_set(struct script_state *st);
int buildin_setarray(struct script_state *st);
int buildin_cleararray(struct script_state *st);
int buildin_copyarray(struct script_state *st);
int buildin_getarraysize(struct script_state *st);
int buildin_deletearray(struct script_state *st);
int buildin_getelementofarray(struct script_state *st);
int buildin_if(struct script_state *st);
int buildin_getitem(struct script_state *st);
int buildin_getitem2(struct script_state *st);
int buildin_makeitem(struct script_state *st);
int buildin_delitem(struct script_state *st);
int buildin_viewpoint(struct script_state *st);
int buildin_countitem(struct script_state *st);
int buildin_checkweight(struct script_state *st);
int buildin_readparam(struct script_state *st);
int buildin_getcharid(struct script_state *st);
int buildin_getpartyname(struct script_state *st);
int buildin_getpartymember(struct script_state *st);
int buildin_getguildname(struct script_state *st);
int buildin_getguildmaster(struct script_state *st);
int buildin_getguildmasterid(struct script_state *st);
int buildin_strcharinfo(struct script_state *st);
int buildin_getequipid(struct script_state *st);
int buildin_getequipname(struct script_state *st);
int buildin_getbrokenid(struct script_state *st); // [Valaris]
int buildin_repair(struct script_state *st); // [Valaris]
int buildin_getequipisequiped(struct script_state *st);
int buildin_getequipisenableref(struct script_state *st);
int buildin_getequipisidentify(struct script_state *st);
int buildin_getequiprefinerycnt(struct script_state *st);
int buildin_getequipweaponlv(struct script_state *st);
int buildin_getequippercentrefinery(struct script_state *st);
int buildin_successrefitem(struct script_state *st);
int buildin_failedrefitem(struct script_state *st);
int buildin_cutin(struct script_state *st);
int buildin_cutincard(struct script_state *st);
int buildin_statusup(struct script_state *st);
int buildin_statusup2(struct script_state *st);
int buildin_bonus(struct script_state *st);
int buildin_bonus2(struct script_state *st);
int buildin_bonus3(struct script_state *st);
int buildin_skill(struct script_state *st);
int buildin_addtoskill(struct script_state *st); // [Valaris]
int buildin_guildskill(struct script_state *st);
int buildin_getskilllv(struct script_state *st);
int buildin_getgdskilllv(struct script_state *st);
int buildin_basicskillcheck(struct script_state *st);
int buildin_getgmlevel(struct script_state *st);
int buildin_end(struct script_state *st);
int buildin_checkoption(struct script_state *st);
int buildin_setoption(struct script_state *st);
int buildin_setcart(struct script_state *st);
int buildin_checkcart(struct script_state *st); // check cart [Valaris]
int buildin_setfalcon(struct script_state *st);
int buildin_checkfalcon(struct script_state *st); // check falcon [Valaris]
int buildin_setriding(struct script_state *st);
int buildin_checkriding(struct script_state *st); // check for pecopeco [Valaris]
int buildin_savepoint(struct script_state *st);
int buildin_gettimetick(struct script_state *st);
int buildin_gettime(struct script_state *st);
int buildin_gettimestr(struct script_state *st);
int buildin_openstorage(struct script_state *st);
int buildin_guildopenstorage(struct script_state *st);
int buildin_itemskill(struct script_state *st);
int buildin_produce(struct script_state *st);
int buildin_monster(struct script_state *st);
int buildin_areamonster(struct script_state *st);
int buildin_killmonster(struct script_state *st);
int buildin_killmonsterall(struct script_state *st);
int buildin_doevent(struct script_state *st);
int buildin_donpcevent(struct script_state *st);
int buildin_addtimer(struct script_state *st);
int buildin_deltimer(struct script_state *st);
int buildin_addtimercount(struct script_state *st);
int buildin_initnpctimer(struct script_state *st);
int buildin_stopnpctimer(struct script_state *st);
int buildin_startnpctimer(struct script_state *st);
int buildin_setnpctimer(struct script_state *st);
int buildin_getnpctimer(struct script_state *st);
int buildin_attachnpctimer(struct script_state *st);	// [celest]
int buildin_detachnpctimer(struct script_state *st);	// [celest]
int buildin_announce(struct script_state *st);
int buildin_mapannounce(struct script_state *st);
int buildin_areaannounce(struct script_state *st);
int buildin_getusers(struct script_state *st);
int buildin_getmapusers(struct script_state *st);
int buildin_getareausers(struct script_state *st);
int buildin_getareadropitem(struct script_state *st);
int buildin_enablenpc(struct script_state *st);
int buildin_disablenpc(struct script_state *st);
int buildin_enablearena(struct script_state *st);	// Added by RoVeRT
int buildin_disablearena(struct script_state *st);	// Added by RoVeRT
int buildin_hideoffnpc(struct script_state *st);
int buildin_hideonnpc(struct script_state *st);
int buildin_sc_start(struct script_state *st);
int buildin_sc_start2(struct script_state *st);
int buildin_sc_end(struct script_state *st);
int buildin_getscrate(struct script_state *st);
int buildin_debugmes(struct script_state *st);
int buildin_catchpet(struct script_state *st);
int buildin_birthpet(struct script_state *st);
int buildin_resetlvl(struct script_state *st);
int buildin_resetstatus(struct script_state *st);
int buildin_resetskill(struct script_state *st);
int buildin_changebase(struct script_state *st);
int buildin_changesex(struct script_state *st);
int buildin_waitingroom(struct script_state *st);
int buildin_delwaitingroom(struct script_state *st);
int buildin_enablewaitingroomevent(struct script_state *st);
int buildin_disablewaitingroomevent(struct script_state *st);
int buildin_getwaitingroomstate(struct script_state *st);
int buildin_warpwaitingpc(struct script_state *st);
int buildin_attachrid(struct script_state *st);
int buildin_detachrid(struct script_state *st);
int buildin_isloggedin(struct script_state *st);
int buildin_setmapflagnosave(struct script_state *st);
int buildin_setmapflag(struct script_state *st);
int buildin_removemapflag(struct script_state *st);
int buildin_pvpon(struct script_state *st);
int buildin_pvpoff(struct script_state *st);
int buildin_gvgon(struct script_state *st);
int buildin_gvgoff(struct script_state *st);
int buildin_emotion(struct script_state *st);
int buildin_maprespawnguildid(struct script_state *st);
int buildin_agitstart(struct script_state *st);		// <Agit>
int buildin_agitend(struct script_state *st);
int buildin_agitcheck(struct script_state *st);  // <Agitcheck>
int buildin_flagemblem(struct script_state *st);		// Flag Emblem
int buildin_getcastlename(struct script_state *st);
int buildin_getcastledata(struct script_state *st);
int buildin_setcastledata(struct script_state *st);
int buildin_requestguildinfo(struct script_state *st);
int buildin_getequipcardcnt(struct script_state *st);
int buildin_successremovecards(struct script_state *st);
int buildin_failedremovecards(struct script_state *st);
int buildin_marriage(struct script_state *st);
int buildin_wedding_effect(struct script_state *st);
int buildin_divorce(struct script_state *st);
int buildin_ispartneron(struct script_state *st);
int buildin_getpartnerid(struct script_state *st);
int buildin_warppartner(struct script_state *st);
int buildin_getitemname(struct script_state *st);
int buildin_makepet(struct script_state *st);
int buildin_getexp(struct script_state *st);
int buildin_getinventorylist(struct script_state *st);
int buildin_getskilllist(struct script_state *st);
int buildin_clearitem(struct script_state *st);
int buildin_classchange(struct script_state *st);
int buildin_misceffect(struct script_state *st);
int buildin_soundeffect(struct script_state *st);
int buildin_soundeffectall(struct script_state *st);
int buildin_setcastledata(struct script_state *st);
int buildin_mapwarp(struct script_state *st);
int buildin_inittimer(struct script_state *st);
int buildin_stoptimer(struct script_state *st);
int buildin_cmdothernpc(struct script_state *st);
int buildin_mobcount(struct script_state *st);
int buildin_strmobinfo(struct script_state *st); // Script for displaying mob info [Valaris]
int buildin_guardian(struct script_state *st); // Script for displaying mob info [Valaris]
int buildin_guardianinfo(struct script_state *st); // Script for displaying mob info [Valaris]
int buildin_petskillbonus(struct script_state *st); // petskillbonus [Valaris]
int buildin_petrecovery(struct script_state *st); // pet skill for curing status [Valaris]
int buildin_petloot(struct script_state *st); // pet looting [Valaris]
int buildin_petheal(struct script_state *st); // pet healing [Valaris]
int buildin_petmag(struct script_state *st); // pet magnificat [Valaris]
int buildin_petskillattack(struct script_state *st); // pet skill attacks [Valaris]
int buildin_skilleffect(struct script_state *st); // skill effects [Celest]
int buildin_npcskilleffect(struct script_state *st); // skill effects for npcs [Valaris]
int buildin_specialeffect(struct script_state *st); // special effect script [Valaris]
int buildin_specialeffect2(struct script_state *st); // special effect script [Valaris]
int buildin_nude(struct script_state *st); // nude [Valaris]
int buildin_gmcommand(struct script_state *st); // [MouseJstr]
int buildin_movenpc(struct script_state *st); // [MouseJstr]
int buildin_message(struct script_state *st); // [MouseJstr]
int buildin_npctalk(struct script_state *st); // [Valaris]
int buildin_hasitems(struct script_state *st); // [Valaris]
int buildin_getlook(struct script_state *st);	//Lorky [Lupus]
int buildin_getsavepoint(struct script_state *st);	//Lorky [Lupus]
int buildin_npcspeed(struct script_state *st); // [Valaris]
int buildin_npcwalkto(struct script_state *st); // [Valaris]
int buildin_npcstop(struct script_state *st); // [Valaris]
int buildin_getmapxy(struct script_state *st);  //get map position for player/npc/pet/mob by Lorky [Lupus]
int buildin_checkoption1(struct script_state *st); // [celest]
int buildin_checkoption2(struct script_state *st); // [celest]
int buildin_guildgetexp(struct script_state *st); // [celest]
int buildin_skilluseid(struct script_state *st); // originally by Qamera [celest]
int buildin_skillusepos(struct script_state *st); // originally by Qamera [celest]
int buildin_logmes(struct script_state *st); // [Lupus]
int buildin_summon(struct script_state *st); // [celest]

void push_val(struct script_stack *stack,int type,int val);
int run_func(struct script_state *st);

int mapreg_setreg(int num,int val);
int mapreg_setregstr(int num,const char *str);

struct {
	int (*func)();
	char *name;
	char *arg;
} buildin_func[]={
	{buildin_mes,"mes","s"},
	{buildin_next,"next",""},
	{buildin_close,"close",""},
	{buildin_close2,"close2",""},
	{buildin_menu,"menu","*"},
	{buildin_goto,"goto","l"},
	{buildin_callsub,"callsub","i*"},
	{buildin_callfunc,"callfunc","s*"},
	{buildin_return,"return","*"},
	{buildin_getarg,"getarg","i"},
	{buildin_jobchange,"jobchange","i*"},
	{buildin_input,"input","*"},
	{buildin_warp,"warp","sii"},
	{buildin_areawarp,"areawarp","siiiisii"},
	{buildin_setlook,"setlook","ii"},
	{buildin_set,"set","ii"},
	{buildin_setarray,"setarray","ii*"},
	{buildin_cleararray,"cleararray","iii"},
	{buildin_copyarray,"copyarray","iii"},
	{buildin_getarraysize,"getarraysize","i"},
	{buildin_deletearray,"deletearray","ii"},
	{buildin_getelementofarray,"getelementofarray","ii"},
	{buildin_if,"if","i*"},
	{buildin_getitem,"getitem","ii**"},
	{buildin_getitem2,"getitem2","iiiiiiiii*"},
	{buildin_makeitem,"makeitem","iisii"},
	{buildin_delitem,"delitem","ii"},
	{buildin_cutin,"cutin","si"},
	{buildin_cutincard,"cutincard","i"},
	{buildin_viewpoint,"viewpoint","iiiii"},
	{buildin_heal,"heal","ii"},
	{buildin_itemheal,"itemheal","ii"},
	{buildin_percentheal,"percentheal","ii"},
	{buildin_rand,"rand","i*"},
	{buildin_countitem,"countitem","i"},
	{buildin_checkweight,"checkweight","ii"},
	{buildin_readparam,"readparam","i*"},
	{buildin_getcharid,"getcharid","i*"},
	{buildin_getpartyname,"getpartyname","i"},
	{buildin_getpartymember,"getpartymember","i"},
	{buildin_getguildname,"getguildname","i"},
	{buildin_getguildmaster,"getguildmaster","i"},
	{buildin_getguildmasterid,"getguildmasterid","i"},
	{buildin_strcharinfo,"strcharinfo","i"},
	{buildin_getequipid,"getequipid","i"},
	{buildin_getequipname,"getequipname","i"},
	{buildin_getbrokenid,"getbrokenid","i"}, // [Valaris]
	{buildin_repair,"repair","i"}, // [Valaris]
	{buildin_getequipisequiped,"getequipisequiped","i"},
	{buildin_getequipisenableref,"getequipisenableref","i"},
	{buildin_getequipisidentify,"getequipisidentify","i"},
	{buildin_getequiprefinerycnt,"getequiprefinerycnt","i"},
	{buildin_getequipweaponlv,"getequipweaponlv","i"},
	{buildin_getequippercentrefinery,"getequippercentrefinery","i"},
	{buildin_successrefitem,"successrefitem","i"},
	{buildin_failedrefitem,"failedrefitem","i"},
	{buildin_statusup,"statusup","i"},
	{buildin_statusup2,"statusup2","ii"},
	{buildin_bonus,"bonus","ii"},
	{buildin_bonus2,"bonus2","iii"},
	{buildin_bonus3,"bonus3","iiii"},
	{buildin_skill,"skill","ii*"},
	{buildin_addtoskill,"addtoskill","ii*"}, // [Valaris]
	{buildin_guildskill,"guildskill","ii"},
	{buildin_getskilllv,"getskilllv","i"},
	{buildin_getgdskilllv,"getgdskilllv","ii"},
	{buildin_basicskillcheck,"basicskillcheck","*"},
	{buildin_getgmlevel,"getgmlevel","*"},
	{buildin_end,"end",""},
	{buildin_end,"break",""},
	{buildin_checkoption,"checkoption","i"},
	{buildin_setoption,"setoption","i"},
	{buildin_setcart,"setcart",""},
	{buildin_checkcart,"checkcart","*"},		//fixed by Lupus (added '*')
	{buildin_setfalcon,"setfalcon",""},
	{buildin_checkfalcon,"checkfalcon","*"},	//fixed by Lupus (fixed wrong pointer, added '*')
	{buildin_setriding,"setriding",""},
	{buildin_checkriding,"checkriding","*"},	//fixed by Lupus (fixed wrong pointer, added '*')
	{buildin_savepoint,"save","sii"},
	{buildin_savepoint,"savepoint","sii"},
	{buildin_gettimetick,"gettimetick","i"},
	{buildin_gettime,"gettime","i"},
	{buildin_gettimestr,"gettimestr","si"},
	{buildin_openstorage,"openstorage",""},
	{buildin_guildopenstorage,"guildopenstorage","*"},
	{buildin_itemskill,"itemskill","iis"},
	{buildin_produce,"produce","i"},
	{buildin_monster,"monster","siisii*"},
	{buildin_areamonster,"areamonster","siiiisii*"},
	{buildin_killmonster,"killmonster","ss"},
	{buildin_killmonsterall,"killmonsterall","s"},
	{buildin_doevent,"doevent","s"},
	{buildin_donpcevent,"donpcevent","s"},
	{buildin_addtimer,"addtimer","is"},
	{buildin_deltimer,"deltimer","s"},
	{buildin_addtimercount,"addtimercount","si"},
	{buildin_initnpctimer,"initnpctimer","*"},
	{buildin_stopnpctimer,"stopnpctimer","*"},
	{buildin_startnpctimer,"startnpctimer","*"},
	{buildin_setnpctimer,"setnpctimer","*"},
	{buildin_getnpctimer,"getnpctimer","i*"},
	{buildin_attachnpctimer,"attachnpctimer","*"}, // attached the player id to the npc timer [Celest]
	{buildin_detachnpctimer,"detachnpctimer","*"}, // detached the player id from the npc timer [Celest]
	{buildin_announce,"announce","si"},
	{buildin_mapannounce,"mapannounce","ssi"},
	{buildin_areaannounce,"areaannounce","siiiisi"},
	{buildin_getusers,"getusers","i"},
	{buildin_getmapusers,"getmapusers","s"},
	{buildin_getareausers,"getareausers","siiii"},
	{buildin_getareadropitem,"getareadropitem","siiiii"},
	{buildin_enablenpc,"enablenpc","s"},
	{buildin_disablenpc,"disablenpc","s"},
	{buildin_enablearena,"enablearena",""},		// Added by RoVeRT
	{buildin_disablearena,"disablearena",""},	// Added by RoVeRT
	{buildin_hideoffnpc,"hideoffnpc","s"},
	{buildin_hideonnpc,"hideonnpc","s"},
	{buildin_sc_start,"sc_start","iii*"},
	{buildin_sc_start2,"sc_start2","iiii*"},
	{buildin_sc_end,"sc_end","i"},
	{buildin_getscrate,"getscrate","ii*"},
	{buildin_debugmes,"debugmes","s"},
	{buildin_catchpet,"pet","i"},
	{buildin_birthpet,"bpet",""},
	{buildin_resetlvl,"resetlvl","i"},
	{buildin_resetstatus,"resetstatus",""},
	{buildin_resetskill,"resetskill",""},
	{buildin_changebase,"changebase","i"},
	{buildin_changesex,"changesex",""},
	{buildin_waitingroom,"waitingroom","si*"},
	{buildin_warpwaitingpc,"warpwaitingpc","sii"},
	{buildin_delwaitingroom,"delwaitingroom","*"},
	{buildin_enablewaitingroomevent,"enablewaitingroomevent","*"},
	{buildin_disablewaitingroomevent,"disablewaitingroomevent","*"},
	{buildin_getwaitingroomstate,"getwaitingroomstate","i*"},
	{buildin_warpwaitingpc,"warpwaitingpc","sii*"},
	{buildin_attachrid,"attachrid","i"},
	{buildin_detachrid,"detachrid",""},
	{buildin_isloggedin,"isloggedin","i"},
	{buildin_setmapflagnosave,"setmapflagnosave","ssii"},
	{buildin_setmapflag,"setmapflag","si"},
	{buildin_removemapflag,"removemapflag","si"},
	{buildin_pvpon,"pvpon","s"},
	{buildin_pvpoff,"pvpoff","s"},
	{buildin_gvgon,"gvgon","s"},
	{buildin_gvgoff,"gvgoff","s"},
	{buildin_emotion,"emotion","i"},
	{buildin_maprespawnguildid,"maprespawnguildid","sii"},
	{buildin_agitstart,"agitstart",""},	// <Agit>
	{buildin_agitend,"agitend",""},
	{buildin_agitcheck,"agitcheck","i"},   // <Agitcheck>
	{buildin_flagemblem,"flagemblem","i"},	// Flag Emblem
	{buildin_getcastlename,"getcastlename","s"},
	{buildin_getcastledata,"getcastledata","si*"},
	{buildin_setcastledata,"setcastledata","sii"},
	{buildin_requestguildinfo,"requestguildinfo","i*"},
	{buildin_getequipcardcnt,"getequipcardcnt","i"},
	{buildin_successremovecards,"successremovecards","i"},
	{buildin_failedremovecards,"failedremovecards","ii"},
	{buildin_marriage,"marriage","s"},
	{buildin_wedding_effect,"wedding",""},
	{buildin_divorce,"divorce","*"},
	{buildin_ispartneron,"ispartneron","*"},
	{buildin_getpartnerid,"getpartnerid","*"},
	{buildin_warppartner,"warppartner","sii"},
	{buildin_getitemname,"getitemname","i"},
	{buildin_makepet,"makepet","i"},
	{buildin_getexp,"getexp","ii"},
	{buildin_getinventorylist,"getinventorylist",""},
	{buildin_getskilllist,"getskilllist",""},
	{buildin_clearitem,"clearitem",""},
	{buildin_classchange,"classchange","ii"},
	{buildin_misceffect,"misceffect","i"},
	{buildin_soundeffect,"soundeffect","si"},
	{buildin_soundeffectall,"soundeffectall","si"},	// SoundEffectAll [Codemaster]
	{buildin_strmobinfo,"strmobinfo","ii"},	// display mob data [Valaris]
	{buildin_guardian,"guardian","siisii*i"},	// summon guardians
	{buildin_guardianinfo,"guardianinfo","i"},	// display guardian data [Valaris]
	{buildin_petskillbonus,"petskillbonus","iiii"}, // [Valaris]
	{buildin_petrecovery,"petrecovery","ii"}, // [Valaris]
	{buildin_petloot,"petloot","i"}, // [Valaris]
	{buildin_petheal,"petheal","iii"}, // [Valaris]
	{buildin_petmag,"petmag","iiii"}, // [Valaris]
	{buildin_petskillattack,"petskillattack","iiii"}, // [Valaris]
	{buildin_skilleffect,"skilleffect","ii"}, // skill effect [Celest]
	{buildin_npcskilleffect,"npcskilleffect","iiii"}, // npc skill effect [Valaris]
	{buildin_specialeffect,"specialeffect","i"}, // npc skill effect [Valaris]
	{buildin_specialeffect2,"specialeffect2","i"}, // skill effect on players[Valaris]
	{buildin_nude,"nude",""}, // nude command [Valaris]
	{buildin_mapwarp,"mapwarp","ssii"},		// Added by RoVeRT
	{buildin_inittimer,"inittimer",""},
	{buildin_stoptimer,"stoptimer",""},
	{buildin_cmdothernpc,"cmdothernpc","ss"},
	{buildin_gmcommand,"gmcommand","*"}, // [MouseJstr]
//	{buildin_movenpc,"movenpc","siis"}, // [MouseJstr]
	{buildin_message,"message","s*"}, // [MouseJstr]
	{buildin_npctalk,"npctalk","*"}, // [Valaris]
	{buildin_hasitems,"hasitems","*"}, // [Valaris]
	{buildin_mobcount,"mobcount","ss"},
	{buildin_getlook,"getlook","i"},
	{buildin_getsavepoint,"getsavepoint","i"},
	{buildin_npcspeed,"npcspeed","i"}, // [Valaris]
	{buildin_npcwalkto,"npcwalkto","ii"}, // [Valaris]
	{buildin_npcstop,"npcstop",""}, // [Valaris]
	{buildin_getmapxy,"getmapxy","siii*"},	//by Lorky [Lupus]
	{buildin_checkoption1,"checkoption1","i"},
	{buildin_checkoption2,"checkoption2","i"},
	{buildin_guildgetexp,"guildgetexp","i"},
	{buildin_skilluseid,"skilluseid","ii"}, // originally by Qamera [Celest]
	{buildin_skilluseid,"doskill","ii"}, // since a lot of scripts would already use 'doskill'...
	{buildin_skillusepos,"skillusepos","iiii"}, // [Celest]
	{buildin_logmes,"logmes","s"}, //this command actls as MES but prints info into LOG file either SQL/TXT [Lupus]
	{buildin_summon,"summon","si*"}, // summons a slave monster [Celest]
	{NULL,NULL,NULL},
};
int buildin_message(struct script_state *st); // [MouseJstr]


enum {
	C_NOP,C_POS,C_INT,C_PARAM,C_FUNC,C_STR,C_CONSTSTR,C_ARG,
	C_NAME,C_EOL, C_RETINFO,

	C_LOR,C_LAND,C_LE,C_LT,C_GE,C_GT,C_EQ,C_NE,   //operator
	C_XOR,C_OR,C_AND,C_ADD,C_SUB,C_MUL,C_DIV,C_MOD,C_NEG,C_LNOT,C_NOT,C_R_SHIFT,C_L_SHIFT
};

/*==========================================
 * ������̃n�b�V�����v�Z
 *------------------------------------------
 */
static int calc_hash(const unsigned char *p)
{
	int h=0;
	while(*p){
		h=(h<<1)+(h>>3)+(h>>5)+(h>>8);
		h+=*p++;
	}
	return h&15;
}

/*==========================================
 * str_data�̒��ɖ��O�����邩��������
 *------------------------------------------
 */
// �����̂ł���Δԍ��A�������-1
static int search_str(const unsigned char *p)
{
	int i;
	i=str_hash[calc_hash(p)];
	while(i){
		if(strcmp(str_buf+str_data[i].str,p)==0){
			return i;
		}
		i=str_data[i].next;
	}
	return -1;
}

/*==========================================
 * str_data�ɖ��O��o�^
 *------------------------------------------
 */
// �����̂ł���Δԍ��A������Γo�^���ĐV�K�ԍ�
static int add_str(const unsigned char *p)
{
	int i;
	char *lowcase;

	lowcase=aStrdup(p);
	for(i=0;lowcase[i];i++)
		lowcase[i]=tolower(lowcase[i]);
	if((i=search_str(lowcase))>=0){
		aFree(lowcase);
		return i;
	}
	aFree(lowcase);

	i=calc_hash(p);
	if(str_hash[i]==0){
		str_hash[i]=str_num;
	} else {
		i=str_hash[i];
		for(;;){
			if(strcmp(str_buf+str_data[i].str,p)==0){
				return i;
			}
			if(str_data[i].next==0)
				break;
			i=str_data[i].next;
		}
		str_data[i].next=str_num;
	}
	if(str_num>=str_data_size){
		str_data_size+=128;
		str_data=aRealloc(str_data,sizeof(str_data[0])*str_data_size);
		memset(str_data + (str_data_size - 128), '\0', 128);
	}
	while(str_pos+(int)strlen(p)+1>=str_size){
		str_size+=256;
		str_buf=(char *)aRealloc(str_buf,str_size);
		memset(str_buf + (str_size - 256), '\0', 256);
	}
	strcpy(str_buf+str_pos,p);
	str_data[str_num].type=C_NOP;
	str_data[str_num].str=str_pos;
	str_data[str_num].next=0;
	str_data[str_num].func=NULL;
	str_data[str_num].backpatch=-1;
	str_data[str_num].label=-1;
	str_pos+=strlen(p)+1;
	return str_num++;
}


/*==========================================
 * �X�N���v�g�o�b�t�@�T�C�Y�̊m�F�Ɗg��
 *------------------------------------------
 */
static void check_script_buf(int size)
{
	if(script_pos+size>=script_size){
		script_size+=SCRIPT_BLOCK_SIZE;
		script_buf=(char *)aRealloc(script_buf,script_size);
		memset(script_buf + script_size - SCRIPT_BLOCK_SIZE, '\0',
			SCRIPT_BLOCK_SIZE);
	}
}

/*==========================================
 * �X�N���v�g�o�b�t�@�ɂP�o�C�g��������
 *------------------------------------------
 */
static void add_scriptb(int a)
{
	check_script_buf(1);
	script_buf[script_pos++]=a;
}

/*==========================================
 * �X�N���v�g�o�b�t�@�Ƀf�[�^�^�C�v����������
 *------------------------------------------
 */
static void add_scriptc(int a)
{
	while(a>=0x40){
		add_scriptb((a&0x3f)|0x40);
		a=(a-0x40)>>6;
	}
	add_scriptb(a&0x3f);
}

/*==========================================
 * �X�N���v�g�o�b�t�@�ɐ�������������
 *------------------------------------------
 */
static void add_scripti(int a)
{
	while(a>=0x40){
		add_scriptb(a|0xc0);
		a=(a-0x40)>>6;
	}
	add_scriptb(a|0x80);
}

/*==========================================
 * �X�N���v�g�o�b�t�@�Ƀ��x��/�ϐ�/�֐�����������
 *------------------------------------------
 */
// �ő�16M�܂�
static void add_scriptl(int l)
{
	int backpatch = str_data[l].backpatch;

	switch(str_data[l].type){
	case C_POS:
		add_scriptc(C_POS);
		add_scriptb(str_data[l].label);
		add_scriptb(str_data[l].label>>8);
		add_scriptb(str_data[l].label>>16);
		break;
	case C_NOP:
		// ���x���̉”\��������̂�backpatch�p�f�[�^���ߍ���
		add_scriptc(C_NAME);
		str_data[l].backpatch=script_pos;
		add_scriptb(backpatch);
		add_scriptb(backpatch>>8);
		add_scriptb(backpatch>>16);
		break;
	case C_INT:
		add_scripti(str_data[l].val);
		break;
	default:
		// �������̗p�r�Ɗm�肵�Ă�̂Ő��������̂܂�
		add_scriptc(C_NAME);
		add_scriptb(l);
		add_scriptb(l>>8);
		add_scriptb(l>>16);
		break;
	}
}

/*==========================================
 * ���x������������
 *------------------------------------------
 */
void set_label(int l,int pos)
{
	int i,next;

	str_data[l].type=C_POS;
	str_data[l].label=pos;
	for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){
		next=(*(int*)(script_buf+i)) & 0x00ffffff;
		script_buf[i-1]=C_POS;
		script_buf[i]=pos;
		script_buf[i+1]=pos>>8;
		script_buf[i+2]=pos>>16;
		i=next;
	}
}

/*==========================================
 * �X�y�[�X/�R�����g�ǂݔ�΂�
 *------------------------------------------
 */
static unsigned char *skip_space(unsigned char *p)
{
	while(1){
		while(isspace(*p))
			p++;
		if(p[0]=='/' && p[1]=='/'){
			while(*p && *p!='\n')
				p++;
		} else if(p[0]=='/' && p[1]=='*'){
			p++;
			while(*p && (p[-1]!='*' || p[0]!='/'))
				p++;
			if(*p) p++;
		} else
			break;
	}
	return p;
}

/*==========================================
 * �P�P��X�L�b�v
 *------------------------------------------
 */
static unsigned char *skip_word(unsigned char *p)
{
	// prefix
	if(*p=='$') p++;	// MAP�I�����L�ϐ��p
	if(*p=='@') p++;	// �ꎞ�I�ϐ��p(like weiss)
	if(*p=='#') p++;	// account�ϐ��p
	if(*p=='#') p++;	// ���[���haccount�ϐ��p
	if(*p=='l') p++;	// �ꎞ�I�ϐ��p(like weiss)

	while(isalnum(*p)||*p=='_'|| *p>=0x81)
		if(*p>=0x81 && p[1]){
			p+=2;
		} else
			p++;

	// postfix
	if(*p=='$') p++;	// ������ϐ�

	return p;
}

static unsigned char *startptr;
static int startline;

/*==========================================
 * �G���[���b�Z�[�W�o��
 *------------------------------------------
 */
static void disp_error_message(const char *mes,const unsigned char *pos)
{
	int line,c=0,i;
	unsigned char *p,*linestart,*lineend;

	for(line=startline,p=startptr;p && *p;line++){
		linestart=p;
		lineend=strchr(p,'\n');
		if(lineend){
			c=*lineend;
			*lineend=0;
		}
		if(lineend==NULL || pos<lineend){
			printf("%s line %d : ",mes,line);
			for(i=0;(linestart[i]!='\r') && (linestart[i]!='\n') && linestart[i];i++){
				if(linestart+i!=pos)
					printf("%c",linestart[i]);
				else
					printf("\'%c\'",linestart[i]);
			}
			printf("\a\n");
			if(lineend)
				*lineend=c;
			return;
		}
		*lineend=c;
		p=lineend+1;
	}
}

/*==========================================
 * ���̉��
 *------------------------------------------
 */
unsigned char* parse_simpleexpr(unsigned char *p)
{
	int i;
	p=skip_space(p);

#ifdef DEBUG_FUNCIN
	if(battle_config.etc_log)
		printf("parse_simpleexpr %s\n",p);
#endif
	if(*p==';' || *p==','){
		disp_error_message("unexpected expr end",p);
		exit(1);
	}
	if(*p=='('){

		p=parse_subexpr(p+1,-1);
		p=skip_space(p);
		if((*p++)!=')'){
			disp_error_message("unmatch ')'",p);
			exit(1);
		}
	} else if(isdigit(*p) || ((*p=='-' || *p=='+') && isdigit(p[1]))){
		char *np;
		i=strtoul(p,&np,0);
		add_scripti(i);
		p=np;
	} else if(*p=='"'){
		add_scriptc(C_STR);
		p++;
		while(*p && *p!='"'){
			if(p[-1]<=0x7e && *p=='\\')
				p++;
			else if(*p=='\n'){
				disp_error_message("unexpected newline @ string",p);
				exit(1);
			}
			add_scriptb(*p++);
		}
		if(!*p){
			disp_error_message("unexpected eof @ string",p);
			exit(1);
		}
		add_scriptb(0);
		p++;	//'"'
	} else {
		int c,l;
		char *p2;
		// label , register , function etc
		if(skip_word(p)==p){
			disp_error_message("unexpected character",p);
			exit(1);
		}
		p2=skip_word(p);
		c=*p2;	*p2=0;	// ���O��add_str����
		l=add_str(p);

		parse_cmd=l;	// warn_*_mismatch_paramnum�̂��߂ɕK�v
		if(l==search_str("if"))	// warn_cmd_no_comma�̂��߂ɕK�v
			parse_cmd_if++;
/*
		// �p�~�\���l14/l15,����уv���t�B�b�N�X���̌x��
		if(	strcmp(str_buf+str_data[l].str,"l14")==0 ||
			strcmp(str_buf+str_data[l].str,"l15")==0 ){
			disp_error_message("l14 and l15 is DEPRECATED. use @menu instead of l15.",p);
		}else if(str_buf[str_data[l].str]=='l'){
			disp_error_message("prefix 'l' is DEPRECATED. use prefix '@' instead.",p2);
		}
*/
		*p2=c;	p=p2;

		if(str_data[l].type!=C_FUNC && c=='['){
			// array(name[i] => getelementofarray(name,i) )
			add_scriptl(search_str("getelementofarray"));
			add_scriptc(C_ARG);
			add_scriptl(l);
			p=parse_subexpr(p+1,-1);
			p=skip_space(p);
			if((*p++)!=']'){
				disp_error_message("unmatch ']'",p);
				exit(1);
			}
			add_scriptc(C_FUNC);
		}else
			add_scriptl(l);

	}

#ifdef DEBUG_FUNCIN
	if(battle_config.etc_log)
		printf("parse_simpleexpr end %s\n",p);
#endif
	return p;
}

/*==========================================
 * ���̉��
 *------------------------------------------
 */
unsigned char* parse_subexpr(unsigned char *p,int limit)
{
	int op,opl,len;
	char *tmpp;

#ifdef DEBUG_FUNCIN
	if(battle_config.etc_log)
		printf("parse_subexpr %s\n",p);
#endif
	p=skip_space(p);

	if(*p=='-'){
		tmpp=skip_space(p+1);
		if(*tmpp==';' || *tmpp==','){
			add_scriptl(LABEL_NEXTLINE);
			p++;
			return p;
		}
	}
	tmpp=p;
	if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){
		p=parse_subexpr(p+1,100);
		add_scriptc(op);
	} else
		p=parse_simpleexpr(p);
	p=skip_space(p);
	while(((op=C_ADD,opl=6,len=1,*p=='+') ||
		   (op=C_SUB,opl=6,len=1,*p=='-') ||
		   (op=C_MUL,opl=7,len=1,*p=='*') ||
		   (op=C_DIV,opl=7,len=1,*p=='/') ||
		   (op=C_MOD,opl=7,len=1,*p=='%') ||
		   (op=C_FUNC,opl=8,len=1,*p=='(') ||
		   (op=C_LAND,opl=1,len=2,*p=='&' && p[1]=='&') ||
		   (op=C_AND,opl=5,len=1,*p=='&') ||
		   (op=C_LOR,opl=0,len=2,*p=='|' && p[1]=='|') ||
		   (op=C_OR,opl=4,len=1,*p=='|') ||
		   (op=C_XOR,opl=3,len=1,*p=='^') ||
		   (op=C_EQ,opl=2,len=2,*p=='=' && p[1]=='=') ||
		   (op=C_NE,opl=2,len=2,*p=='!' && p[1]=='=') ||
		   (op=C_R_SHIFT,opl=5,len=2,*p=='>' && p[1]=='>') ||
		   (op=C_GE,opl=2,len=2,*p=='>' && p[1]=='=') ||
		   (op=C_GT,opl=2,len=1,*p=='>') ||
		   (op=C_L_SHIFT,opl=5,len=2,*p=='<' && p[1]=='<') ||
		   (op=C_LE,opl=2,len=2,*p=='<' && p[1]=='=') ||
		   (op=C_LT,opl=2,len=1,*p=='<')) && opl>limit){
		p+=len;
		if(op==C_FUNC){
			int i=0,func=parse_cmd;
			const char *plist[128];

			if( str_data[func].type!=C_FUNC ){
				disp_error_message("expect function",tmpp);
				exit(0);
			}

			add_scriptc(C_ARG);
			do {
				plist[i]=p;
				p=parse_subexpr(p,-1);
				p=skip_space(p);
				if(*p==',') p++;
				else if(*p!=')' && script_config.warn_func_no_comma){
					disp_error_message("expect ',' or ')' at func params",p);
				}
				p=skip_space(p);
				i++;
			} while(*p && *p!=')' && i<128);
			plist[i]=p;
			if(*(p++)!=')'){
				disp_error_message("func request '(' ')'",p);
				exit(1);
			}

			if( str_data[func].type==C_FUNC && script_config.warn_func_mismatch_paramnum){
				const char *arg=buildin_func[str_data[func].val].arg;
				int j=0;
				for(j=0;arg[j];j++) if(arg[j]=='*')break;
				if( (arg[j]==0 && i!=j) || (arg[j]=='*' && i<j) ){
					disp_error_message("illegal number of parameters",plist[(i<j)?i:j]);
				}
			}
		} else {
			p=parse_subexpr(p,opl);
		}
		add_scriptc(op);
		p=skip_space(p);
	}
#ifdef DEBUG_FUNCIN
	if(battle_config.etc_log)
		printf("parse_subexpr end %s\n",p);
#endif
	return p;  /* return first untreated operator */
}

/*==========================================
 * ���̕]��
 *------------------------------------------
 */
unsigned char* parse_expr(unsigned char *p)
{
#ifdef DEBUG_FUNCIN
	if(battle_config.etc_log)
		printf("parse_expr %s\n",p);
#endif
	switch(*p){
	case ')': case ';': case ':': case '[': case ']':
	case '}':
		disp_error_message("unexpected char",p);
		exit(1);
	}
	p=parse_subexpr(p,-1);
#ifdef DEBUG_FUNCIN
	if(battle_config.etc_log)
		printf("parse_expr end %s\n",p);
#endif
	return p;
}

/*==========================================
 * �s�̉��
 *------------------------------------------
 */
unsigned char* parse_line(unsigned char *p)
{
	int i=0,cmd;
	const char *plist[128];
	char *p2;

	p=skip_space(p);
	if(*p==';')
		return p;

	parse_cmd_if=0;	// warn_cmd_no_comma�̂��߂ɕK�v

	// �ŏ��͊֐���
	p2=p;
	p=parse_simpleexpr(p);
	p=skip_space(p);

	cmd=parse_cmd;
	if( str_data[cmd].type!=C_FUNC ){
		disp_error_message("expect command",p2);
//		exit(0);
	}

	add_scriptc(C_ARG);
	while(p && *p && *p!=';' && i<128){
		plist[i]=p;

		p=parse_expr(p);
		p=skip_space(p);
		// ������؂��,����
		if(*p==',') p++;
		else if(*p!=';' && script_config.warn_cmd_no_comma && parse_cmd_if*2<=i ){
			disp_error_message("expect ',' or ';' at cmd params",p);
		}
		p=skip_space(p);
		i++;
	}
	plist[i]=p;
	if(!p || *(p++)!=';'){
		disp_error_message("need ';'",p);
		exit(1);
	}
	add_scriptc(C_FUNC);

	if( str_data[cmd].type==C_FUNC && script_config.warn_cmd_mismatch_paramnum){
		const char *arg=buildin_func[str_data[cmd].val].arg;
		int j=0;
		for(j=0;arg[j];j++) if(arg[j]=='*')break;
		if( (arg[j]==0 && i!=j) || (arg[j]=='*' && i<j) ){
			disp_error_message("illegal number of parameters",plist[(i<j)?i:j]);
		}
	}


	return p;
}

/*==========================================
 * �g�ݍ��݊֐��̒lj�
 *------------------------------------------
 */
static void add_buildin_func(void)
{
	int i,n;
	for(i=0;buildin_func[i].func;i++){
		n=add_str(buildin_func[i].name);
		str_data[n].type=C_FUNC;
		str_data[n].val=i;
		str_data[n].func=buildin_func[i].func;
	}
}

/*==========================================
 * �萔�f�[�^�x�[�X�̓ǂݍ���
 *------------------------------------------
 */
static void read_constdb(void)
{
	FILE *fp;
	char line[1024],name[1024];
	int val,n,i,type;

	fp=fopen("db/const.txt","r");
	if(fp==NULL){
		printf("can't read db/const.txt\n");
		return ;
	}
	while(fgets(line,1020,fp)){
		if(line[0]=='/' && line[1]=='/')
			continue;
		type=0;
		if(sscanf(line,"%[A-Za-z0-9_],%d,%d",name,&val,&type)>=2 ||
		   sscanf(line,"%[A-Za-z0-9_] %d %d",name,&val,&type)>=2){
			for(i=0;name[i];i++)
				name[i]=tolower(name[i]);
			n=add_str(name);
			if(type==0)
				str_data[n].type=C_INT;
			else
				str_data[n].type=C_PARAM;
			str_data[n].val=val;
		}
	}
	fclose(fp);
}

/*==========================================
 * �X�N���v�g�̉��
 *------------------------------------------
 */
char* parse_script(unsigned char *src,int line)
{
	unsigned char *p,*tmpp;
	int i;
	static int first=1;

	if(first){
		add_buildin_func();
		read_constdb();
	}
	first=0;
	script_buf=(unsigned char *)aCallocA(SCRIPT_BLOCK_SIZE,sizeof(unsigned char));
	script_pos=0;
	script_size=SCRIPT_BLOCK_SIZE;
	str_data[LABEL_NEXTLINE].type=C_NOP;
	str_data[LABEL_NEXTLINE].backpatch=-1;
	str_data[LABEL_NEXTLINE].label=-1;
	for(i=LABEL_START;i<str_num;i++){
		if(str_data[i].type==C_POS || str_data[i].type==C_NAME){
			str_data[i].type=C_NOP;
			str_data[i].backpatch=-1;
			str_data[i].label=-1;
		}
	}

	// �O���plabel db�̏�����
	if(scriptlabel_db!=NULL)
		strdb_final(scriptlabel_db,scriptlabel_final);
	scriptlabel_db=strdb_init(50);

	// for error message
	startptr = src;
	startline = line;

	p=src;
	p=skip_space(p);
	if(*p!='{'){
		disp_error_message("not found '{'",p);
		return NULL;
	}
	for(p++;p && *p && *p!='}';){
		p=skip_space(p);
		// label�������ꏈ��
		tmpp=skip_space(skip_word(p));
		if(*tmpp==':'){
			int l,c;

			c=*skip_word(p);
			*skip_word(p)=0;
			l=add_str(p);
			if(str_data[l].label!=-1){
				*skip_word(p)=c;
				disp_error_message("dup label ",p);
				exit(1);
			}
			set_label(l,script_pos);
			strdb_insert(scriptlabel_db,p,script_pos);	// �O���plabel db�o�^
			*skip_word(p)=c;
			p=tmpp+1;
			continue;
		}

		// ���͑S���ꏏ����
		p=parse_line(p);
		p=skip_space(p);
		add_scriptc(C_EOL);

		set_label(LABEL_NEXTLINE,script_pos);
		str_data[LABEL_NEXTLINE].type=C_NOP;
		str_data[LABEL_NEXTLINE].backpatch=-1;
		str_data[LABEL_NEXTLINE].label=-1;
	}

	add_scriptc(C_NOP);

	script_size = script_pos;
	script_buf=(char *)aRealloc(script_buf,script_pos + 1);

	// �������̃��x��������
	for(i=LABEL_START;i<str_num;i++){
		if(str_data[i].type==C_NOP){
			int j,next;
			str_data[i].type=C_NAME;
			str_data[i].label=i;
			for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){
				next=(*(int*)(script_buf+j)) & 0x00ffffff;
				script_buf[j]=i;
				script_buf[j+1]=i>>8;
				script_buf[j+2]=i>>16;
				j=next;
			}
		}
	}

#ifdef DEBUG_DISP
	for(i=0;i<script_pos;i++){
		if((i&15)==0) printf("%04x : ",i);
		printf("%02x ",script_buf[i]);
		if((i&15)==15) printf("\n");
	}
	printf("\n");
#endif

	return script_buf;
}

//
// ���s�n
//
enum {STOP=1,END,RERUNLINE,GOTO,RETFUNC};

/*==========================================
 * rid����sd�ւ̉���
 *------------------------------------------
 */
struct map_session_data *script_rid2sd(struct script_state *st)
{
	struct map_session_data *sd=map_id2sd(st->rid);
	if(!sd){
		printf("script_rid2sd: fatal error ! player not attached!\n");
	}
	return sd;
}


/*==========================================
 * �ϐ��̓ǂݎ��
 *------------------------------------------
 */
int get_val(struct script_state*st,struct script_data* data)
{
	struct map_session_data *sd=NULL;
	if(data->type==C_NAME){
		char *name=str_buf+str_data[data->u.num&0x00ffffff].str;
		char prefix=*name;
		char postfix=name[strlen(name)-1];

		if(prefix!='$'){
			if((sd=script_rid2sd(st))==NULL)
				printf("get_val error name?:%s\n",name);
		}
		if(postfix=='$'){

			data->type=C_CONSTSTR;
			if( prefix=='@' || prefix=='l' ){
				if(sd)
				data->u.str = pc_readregstr(sd,data->u.num);
			}else if(prefix=='$'){
				data->u.str = (char *)numdb_search(mapregstr_db,data->u.num);
			}else{
				printf("script: get_val: illegal scope string variable.\n");
				data->u.str = "!!ERROR!!";
			}
			if( data->u.str == NULL )
				data->u.str ="";

		}else{

			data->type=C_INT;
			if(str_data[data->u.num&0x00ffffff].type==C_INT){
				data->u.num = str_data[data->u.num&0x00ffffff].val;
			}else if(str_data[data->u.num&0x00ffffff].type==C_PARAM){
				if(sd)
				data->u.num = pc_readparam(sd,str_data[data->u.num&0x00ffffff].val);
			}else if(prefix=='@' || prefix=='l'){
				if(sd)
				data->u.num = pc_readreg(sd,data->u.num);
			}else if(prefix=='$'){
				data->u.num = (int)numdb_search(mapreg_db,data->u.num);
			}else if(prefix=='#'){
				if( name[1]=='#'){
					if(sd)
					data->u.num = pc_readaccountreg2(sd,name);
				}else{
					if(sd)
					data->u.num = pc_readaccountreg(sd,name);
				}
			}else{
				if(sd)
				data->u.num = pc_readglobalreg(sd,name);
			}
		}
	}
	return 0;
}
/*==========================================
 * �ϐ��̓ǂݎ��2
 *------------------------------------------
 */
void* get_val2(struct script_state*st,int num)
{
	struct script_data dat;
	dat.type=C_NAME;
	dat.u.num=num;
	get_val(st,&dat);
	if( dat.type==C_INT ) return (void*)dat.u.num;
	else return (void*)dat.u.str;
}

/*==========================================
 * �ϐ��ݒ�p
 *------------------------------------------
 */
static int set_reg(struct map_session_data *sd,int num,char *name,void *v)
{
	char prefix=*name;
	char postfix=name[strlen(name)-1];

	if( postfix=='$' ){
		char *str=(char*)v;
		if( prefix=='@' || prefix=='l'){
			pc_setregstr(sd,num,str);
		}else if(prefix=='$') {
			mapreg_setregstr(num,str);
		}else{
			printf("script: set_reg: illegal scope string variable !");
		}
	}else{
		// ���l
		int val = (int)v;
		if(str_data[num&0x00ffffff].type==C_PARAM){
			pc_setparam(sd,str_data[num&0x00ffffff].val,val);
		}else if(prefix=='@' || prefix=='l') {
			pc_setreg(sd,num,val);
		}else if(prefix=='$') {
			mapreg_setreg(num,val);
		}else if(prefix=='#') {
			if( name[1]=='#' )
				pc_setaccountreg2(sd,name,val);
			else
				pc_setaccountreg(sd,name,val);
		}else{
			pc_setglobalreg(sd,name,val);
		}
	}
	return 0;
}

/*==========================================
 * ������ւ̕ϊ�
 *------------------------------------------
 */
char* conv_str(struct script_state *st,struct script_data *data)
{
	get_val(st,data);
	if(data->type==C_INT){
		char *buf;
		buf=(char *)aCallocA(16,sizeof(char));
		sprintf(buf,"%d",data->u.num);
		data->type=C_STR;
		data->u.str=buf;
#if 1
	} else if(data->type==C_NAME){
		// �e���|�����B�{�������͂�
		data->type=C_CONSTSTR;
		data->u.str=str_buf+str_data[data->u.num].str;
#endif
	}
	return data->u.str;
}

/*==========================================
 * ���l�֕ϊ�
 *------------------------------------------
 */
int conv_num(struct script_state *st,struct script_data *data)
{
	char *p;
	get_val(st,data);
	if(data->type==C_STR || data->type==C_CONSTSTR){
		p=data->u.str;
		data->u.num = atoi(p);
		if(data->type==C_STR)
			aFree(p);
		data->type=C_INT;
	}
	return data->u.num;
}

/*==========================================
 * �X�^�b�N�֐��l���v�b�V��
 *------------------------------------------
 */
void push_val(struct script_stack *stack,int type,int val)
{
	if(stack->sp >= stack->sp_max){
		stack->sp_max += 64;
		stack->stack_data = (struct script_data *)aRealloc(stack->stack_data,
			sizeof(stack->stack_data[0]) * stack->sp_max);
		memset(stack->stack_data + (stack->sp_max - 64), 0,
			64 * sizeof(*(stack->stack_data)));
	}
//	if(battle_config.etc_log)
//		printf("push (%d,%d)-> %d\n",type,val,stack->sp);
	stack->stack_data[stack->sp].type=type;
	stack->stack_data[stack->sp].u.num=val;
	stack->sp++;
}

/*==========================================
 * �X�^�b�N�֕�������v�b�V��
 *------------------------------------------
 */
void push_str(struct script_stack *stack,int type,unsigned char *str)
{
	if(stack->sp>=stack->sp_max){
		stack->sp_max += 64;
		stack->stack_data = (struct script_data *)aRealloc(stack->stack_data,
			sizeof(stack->stack_data[0]) * stack->sp_max);
		memset(stack->stack_data + (stack->sp_max - 64), '\0',
			64 * sizeof(*(stack->stack_data)));
	}
//	if(battle_config.etc_log)
//		printf("push (%d,%x)-> %d\n",type,str,stack->sp);
	stack->stack_data[stack->sp].type=type;
	stack->stack_data[stack->sp].u.str=str;
	stack->sp++;
}

/*==========================================
 * �X�^�b�N�֕������v�b�V��
 *------------------------------------------
 */
void push_copy(struct script_stack *stack,int pos)
{
	switch(stack->stack_data[pos].type){
	case C_CONSTSTR:
		push_str(stack,C_CONSTSTR,stack->stack_data[pos].u.str);
		break;
	case C_STR:
		push_str(stack,C_STR,aStrdup(stack->stack_data[pos].u.str));
		break;
	default:
		push_val(stack,stack->stack_data[pos].type,stack->stack_data[pos].u.num);
		break;
	}
}

/*==========================================
 * �X�^�b�N����|�b�v
 *------------------------------------------
 */
void pop_stack(struct script_stack* stack,int start,int end)
{
	int i;
	for(i=start;i<end;i++){
		if(stack->stack_data[i].type==C_STR){
			aFree(stack->stack_data[i].u.str);
		}
	}
	if(stack->sp>end){
		memmove(&stack->stack_data[start],&stack->stack_data[end],sizeof(stack->stack_data[0])*(stack->sp-end));
	}
	stack->sp-=end-start;
}

//
// ���ߍ��݊֐�
//
/*==========================================
 *
 *------------------------------------------
 */
int buildin_mes(struct script_state *st)
{
	conv_str(st,& (st->stack->stack_data[st->start+2]));
	clif_scriptmes(script_rid2sd(st),st->oid,st->stack->stack_data[st->start+2].u.str);
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_goto(struct script_state *st)
{
	int pos;

	if( st->stack->stack_data[st->start+2].type!=C_POS ){
		printf("script: goto: not label!\n");
		st->state=END;
		return 0;
	}

	pos=conv_num(st,& (st->stack->stack_data[st->start+2]));
	st->pos=pos;
	st->state=GOTO;
	return 0;
}

/*==========================================
 * ���[�U�[��`�֐��̌Ăяo��
 *------------------------------------------
 */
int buildin_callfunc(struct script_state *st)
{
	char *scr;
	char *str=conv_str(st,& (st->stack->stack_data[st->start+2]));

	if( (scr=strdb_search(script_get_userfunc_db(),str)) ){
		int i,j;
		for(i=st->start+3,j=0;i<st->end;i++,j++)
			push_copy(st->stack,i);

		push_val(st->stack,C_INT,j);				// �����̐����v�b�V��
		push_val(st->stack,C_INT,st->defsp);	// ���݂̊�X�^�b�N�|�C���^���v�b�V��
		push_val(st->stack,C_INT,(int)st->script);	// ���݂̃X�N���v�g���v�b�V��
		push_val(st->stack,C_RETINFO,st->pos);		// ���݂̃X�N���v�g�ʒu���v�b�V��

		st->pos=0;
		st->script=scr;
		st->defsp=st->start+4+j;
		st->state=GOTO;
	}else{
		printf("script:callfunc: function not found! [%s]\n",str);
		st->state=END;
	}
	return 0;
}
/*==========================================
 * �T�u���[�e�B���̌Ăяo��
 *------------------------------------------
 */
int buildin_callsub(struct script_state *st)
{
	int pos=conv_num(st,& (st->stack->stack_data[st->start+2]));
	int i,j;
	for(i=st->start+3,j=0;i<st->end;i++,j++)
		push_copy(st->stack,i);

	push_val(st->stack,C_INT,j);				// �����̐����v�b�V��
	push_val(st->stack,C_INT,st->defsp);	// ���݂̊�X�^�b�N�|�C���^���v�b�V��
	push_val(st->stack,C_INT,(int)st->script);	// ���݂̃X�N���v�g���v�b�V��
	push_val(st->stack,C_RETINFO,st->pos);		// ���݂̃X�N���v�g�ʒu���v�b�V��

	st->pos=pos;
	st->defsp=st->start+4+j;
	st->state=GOTO;
	return 0;
}

/*==========================================
 * �����̏���
 *------------------------------------------
 */
int buildin_getarg(struct script_state *st)
{
	int num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	int max,stsp;
	if( st->defsp<4 || st->stack->stack_data[st->defsp-1].type!=C_RETINFO ){
		printf("script:getarg without callfunc or callsub!\n");
		st->state=END;
		return 0;
	}
	max=conv_num(st,& (st->stack->stack_data[st->defsp-4]));
	stsp=st->defsp - max -4;
	if( num >= max ){
		printf("script:getarg arg1(%d) out of range(%d) !\n",num,max);
		st->state=END;
		return 0;
	}
	push_copy(st->stack,stsp+num);
	return 0;
}

/*==========================================
 * �T�u���[�`��/���[�U�[��`�֐��̏I��
 *------------------------------------------
 */
int buildin_return(struct script_state *st)
{
	if(st->end>st->start+2){	// �߂�l�L��
		push_copy(st->stack,st->start+2);
	}
	st->state=RETFUNC;
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_next(struct script_state *st)
{
	st->state=STOP;
	clif_scriptnext(script_rid2sd(st),st->oid);
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_close(struct script_state *st)
{
	st->state=END;
	clif_scriptclose(script_rid2sd(st),st->oid);
	return 0;
}
int buildin_close2(struct script_state *st)
{
	st->state=STOP;
	clif_scriptclose(script_rid2sd(st),st->oid);
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_menu(struct script_state *st)
{
	char *buf;
	int len,i;
	struct map_session_data *sd;

	sd=script_rid2sd(st);

	if(sd->state.menu_or_input==0){
		st->state=RERUNLINE;
		sd->state.menu_or_input=1;
		for(i=st->start+2,len=16;i<st->end;i+=2){
			conv_str(st,& (st->stack->stack_data[i]));
			len+=strlen(st->stack->stack_data[i].u.str)+1;
		}
		buf=(char *)aCallocA(len,sizeof(char));
		buf[0]=0;
		for(i=st->start+2,len=0;i<st->end;i+=2){
			strcat(buf,st->stack->stack_data[i].u.str);
			strcat(buf,":");
		}
		clif_scriptmenu(script_rid2sd(st),st->oid,buf);
		aFree(buf);
	} else if(sd->npc_menu==0xff){	// cansel
		sd->state.menu_or_input=0;
		st->state=END;
	} else {	// goto����
		// ragemu�݊��̂���
		pc_setreg(sd,add_str("l15"),sd->npc_menu);
		pc_setreg(sd,add_str("@menu"),sd->npc_menu);
		sd->state.menu_or_input=0;
		if(sd->npc_menu>0 && sd->npc_menu<(st->end-st->start)/2){
			int pos;
			if( st->stack->stack_data[st->start+sd->npc_menu*2+1].type!=C_POS ){
				printf("script: menu: not label !\n");
				st->state=END;
				return 0;
			}
			pos=conv_num(st,& (st->stack->stack_data[st->start+sd->npc_menu*2+1]));
			st->pos=pos;
			st->state=GOTO;
		}
	}
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_rand(struct script_state *st)
{
	int range,min,max;

	if(st->end>st->start+3){
		min=conv_num(st,& (st->stack->stack_data[st->start+2]));
		max=conv_num(st,& (st->stack->stack_data[st->start+3]));
		if(max<min){
			int tmp;
			tmp=min;
			min=max;
			max=tmp;
		}
		range=max-min+1;
		push_val(st->stack,C_INT,rand()%range+min);
	} else {
		range=conv_num(st,& (st->stack->stack_data[st->start+2]));
		push_val(st->stack,C_INT,rand()%range);
	}
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_warp(struct script_state *st)
{
	int x,y;
	char *str;
	struct map_session_data *sd=script_rid2sd(st);

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));
	if(strcmp(str,"Random")==0)
		pc_randomwarp(sd,3);
	else if(strcmp(str,"SavePoint")==0){
		if(map[sd->bl.m].flag.noreturn)	// ���֎~
			return 0;

		pc_setpos(sd,sd->status.save_point.map,
			sd->status.save_point.x,sd->status.save_point.y,3);
	}else if(strcmp(str,"Save")==0){
		if(map[sd->bl.m].flag.noreturn)	// ���֎~
			return 0;

		pc_setpos(sd,sd->status.save_point.map,
			sd->status.save_point.x,sd->status.save_point.y,3);
	}else
		pc_setpos(sd,str,x,y,0);
	return 0;
}
/*==========================================
 * �G���A�w�胏�[�v
 *------------------------------------------
 */
int buildin_areawarp_sub(struct block_list *bl,va_list ap)
{
	int x,y;
	char *map;
	map=va_arg(ap, char *);
	x=va_arg(ap,int);
	y=va_arg(ap,int);
	if(strcmp(map,"Random")==0)
		pc_randomwarp((struct map_session_data *)bl,3);
	else
		pc_setpos((struct map_session_data *)bl,map,x,y,0);
	return 0;
}
int buildin_areawarp(struct script_state *st)
{
	int x,y,m;
	char *str;
	char *mapname;
	int x0,y0,x1,y1;

	mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
	x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
	str=conv_str(st,& (st->stack->stack_data[st->start+7]));
	x=conv_num(st,& (st->stack->stack_data[st->start+8]));
	y=conv_num(st,& (st->stack->stack_data[st->start+9]));

	if( (m=map_mapname2mapid(mapname))< 0)
		return 0;

	map_foreachinarea(buildin_areawarp_sub,
		m,x0,y0,x1,y1,BL_PC,	str,x,y );
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_heal(struct script_state *st)
{
	int hp,sp;

	hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
	pc_heal(script_rid2sd(st),hp,sp);
	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
int buildin_itemheal(struct script_state *st)
{
	int hp,sp;

	hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
	pc_itemheal(script_rid2sd(st),hp,sp);
	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
int buildin_percentheal(struct script_state *st)
{
	int hp,sp;

	hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
	pc_percentheal(script_rid2sd(st),hp,sp);
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_jobchange(struct script_state *st)
{
	int job, upper=-1;

	job=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if( st->end>st->start+3 )
		upper=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if ((job >= 0 && job < MAX_PC_CLASS))
		pc_jobchange(script_rid2sd(st),job, upper);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_input(struct script_state *st)
{
	struct map_session_data *sd=NULL;
	int num=(st->end>st->start+2)?st->stack->stack_data[st->start+2].u.num:0;
	char *name=(st->end>st->start+2)?str_buf+str_data[num&0x00ffffff].str:"";
//	char prefix=*name;
	char postfix=name[strlen(name)-1];

	sd=script_rid2sd(st);
	if(sd->state.menu_or_input){
		sd->state.menu_or_input=0;
		if( postfix=='$' ){
			// ������
			if(st->end>st->start+2){ // ����1��
				set_reg(sd,num,name,(void*)sd->npc_str);
			}else{
				printf("buildin_input: string discarded !!\n");
			}
		}else{

			// commented by Lupus (check Value Number Input fix in clif.c)
			// readded by Yor: set ammount to 0 instead of cancel trade.
			// ** Fix by fritz :X keeps people from abusing old input bugs
			if (sd->npc_amount < 0) { //** If input amount is less then 0
//				clif_tradecancelled(sd); // added "Deal has been cancelled" message by Valaris
//				buildin_close(st); // ** close
				sd->npc_amount = 0;
			} else if (sd->npc_amount > battle_config.vending_max_value) // new fix by Yor
				sd->npc_amount = battle_config.vending_max_value;

			// ���l
			if(st->end>st->start+2){ // ����1��
				set_reg(sd,num,name,(void*)sd->npc_amount);
			} else {
				// ragemu�݊��̂���
				pc_setreg(sd,add_str("l14"),sd->npc_amount);
			}
		}
	} else {
		st->state=RERUNLINE;
		if(postfix=='$')clif_scriptinputstr(sd,st->oid);
		else			clif_scriptinput(sd,st->oid);
		sd->state.menu_or_input=1;
	}
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_if(struct script_state *st)
{
	int sel,i;

	sel=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(!sel)
		return 0;

	// �֐������R�s�[
	push_copy(st->stack,st->start+3);
	// �ԂɈ����}�[�J������
	push_val(st->stack,C_ARG,0);
	// �c��̈������R�s�[
	for(i=st->start+4;i<st->end;i++){
		push_copy(st->stack,i);
	}
	run_func(st);

	return 0;
}


/*==========================================
 * �ϐ��ݒ�
 *------------------------------------------
 */
int buildin_set(struct script_state *st)
{
	struct map_session_data *sd=NULL;
	int num=st->stack->stack_data[st->start+2].u.num;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char prefix=*name;
	char postfix=name[strlen(name)-1];

	if( st->stack->stack_data[st->start+2].type!=C_NAME ){
		printf("script: buildin_set: not name\n");
		return 0;
	}

	if( prefix!='$' )
		sd=script_rid2sd(st);


	if( postfix=='$' ){
		// ������
		char *str = conv_str(st,& (st->stack->stack_data[st->start+3]));
		set_reg(sd,num,name,(void*)str);
	}else{
		// ���l
		int val = conv_num(st,& (st->stack->stack_data[st->start+3]));
		set_reg(sd,num,name,(void*)val);
	}

	return 0;
}
/*==========================================
 * �z��ϐ��ݒ�
 *------------------------------------------
 */
int buildin_setarray(struct script_state *st)
{
	struct map_session_data *sd=NULL;
	int num=st->stack->stack_data[st->start+2].u.num;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char prefix=*name;
	char postfix=name[strlen(name)-1];
	int i,j;

	if( prefix!='$' && prefix!='@' ){
		printf("buildin_setarray: illegal scope !\n");
		return 0;
	}
	if( prefix!='$' )
		sd=script_rid2sd(st);

	for(j=0,i=st->start+3; i<st->end && j<128;i++,j++){
		void *v;
		if( postfix=='$' )
			v=(void*)conv_str(st,& (st->stack->stack_data[i]));
		else
			v=(void*)conv_num(st,& (st->stack->stack_data[i]));
		set_reg( sd, num+(j<<24), name, v);
	}
	return 0;
}
/*==========================================
 * �z��ϐ��N���A
 *------------------------------------------
 */
int buildin_cleararray(struct script_state *st)
{
	struct map_session_data *sd=NULL;
	int num=st->stack->stack_data[st->start+2].u.num;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char prefix=*name;
	char postfix=name[strlen(name)-1];
	int sz=conv_num(st,& (st->stack->stack_data[st->start+4]));
	int i;
	void *v;

	if( prefix!='$' && prefix!='@' ){
		printf("buildin_cleararray: illegal scope !\n");
		return 0;
	}
	if( prefix!='$' )
		sd=script_rid2sd(st);

	if( postfix=='$' )
		v=(void*)conv_str(st,& (st->stack->stack_data[st->start+3]));
	else
		v=(void*)conv_num(st,& (st->stack->stack_data[st->start+3]));

	for(i=0;i<sz;i++)
		set_reg(sd,num+(i<<24),name,v);
	return 0;
}
/*==========================================
 * �z��ϐ��R�s�[
 *------------------------------------------
 */
int buildin_copyarray(struct script_state *st)
{
	struct map_session_data *sd=NULL;
	int num=st->stack->stack_data[st->start+2].u.num;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char prefix=*name;
	char postfix=name[strlen(name)-1];
	int num2=st->stack->stack_data[st->start+3].u.num;
	char *name2=str_buf+str_data[num2&0x00ffffff].str;
	char prefix2=*name2;
	char postfix2=name2[strlen(name2)-1];
	int sz=conv_num(st,& (st->stack->stack_data[st->start+4]));
	int i;

	if( prefix!='$' && prefix!='@' && prefix2!='$' && prefix2!='@' ){
		printf("buildin_copyarray: illegal scope !\n");
		return 0;
	}
	if( (postfix=='$' || postfix2=='$') && postfix!=postfix2 ){
		printf("buildin_copyarray: type mismatch !\n");
		return 0;
	}
	if( prefix!='$' || prefix2!='$' )
		sd=script_rid2sd(st);


	for(i=0;i<sz;i++)
		set_reg(sd,num+(i<<24),name, get_val2(st,num2+(i<<24)) );
	return 0;
}
/*==========================================
 * �z��ϐ��̃T�C�Y����
 *------------------------------------------
 */
static int getarraysize(struct script_state *st,int num,int postfix)
{
	int i=(num>>24),c=i;
	for(;i<128;i++){
		void *v=get_val2(st,num+(i<<24));
		if(postfix=='$' && *((char*)v) ) c=i;
		if(postfix!='$' && (int)v )c=i;
	}
	return c+1;
}
int buildin_getarraysize(struct script_state *st)
{
	int num=st->stack->stack_data[st->start+2].u.num;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char prefix=*name;
	char postfix=name[strlen(name)-1];

	if( prefix!='$' && prefix!='@' ){
		printf("buildin_copyarray: illegal scope !\n");
		return 0;
	}

	push_val(st->stack,C_INT,getarraysize(st,num,postfix) );
	return 0;
}
/*==========================================
 * �z��ϐ�����v�f�폜
 *------------------------------------------
 */
int buildin_deletearray(struct script_state *st)
{
	struct map_session_data *sd=NULL;
	int num=st->stack->stack_data[st->start+2].u.num;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char prefix=*name;
	char postfix=name[strlen(name)-1];
	int count=1;
	int i,sz=getarraysize(st,num,postfix)-(num>>24)-count+1;


	if( (st->end > st->start+3) )
		count=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if( prefix!='$' && prefix!='@' ){
		printf("buildin_deletearray: illegal scope !\n");
		return 0;
	}
	if( prefix!='$' )
		sd=script_rid2sd(st);

	for(i=0;i<sz;i++){
		set_reg(sd,num+(i<<24),name, get_val2(st,num+((i+count)<<24) ) );
	}
	for(;i<(128-(num>>24));i++){
		if( postfix!='$' ) set_reg(sd,num+(i<<24),name, 0);
		if( postfix=='$' ) set_reg(sd,num+(i<<24),name, "");
	}
	return 0;
}

/*==========================================
 * �w��v�f��\���l(�L�[)����������
 *------------------------------------------
 */
int buildin_getelementofarray(struct script_state *st)
{
	if( st->stack->stack_data[st->start+2].type==C_NAME ){
		int i=conv_num(st,& (st->stack->stack_data[st->start+3]));
		if(i>127 || i<0){
			printf("script: getelementofarray (operator[]): param2 illegal number %d\n",i);
			push_val(st->stack,C_INT,0);
		}else{
			push_val(st->stack,C_NAME,
				(i<<24) | st->stack->stack_data[st->start+2].u.num );
		}
	}else{
		printf("script: getelementofarray (operator[]): param1 not name !\n");
		push_val(st->stack,C_INT,0);
	}
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_setlook(struct script_state *st)
{
	int type,val;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	val=conv_num(st,& (st->stack->stack_data[st->start+3]));

	pc_changelook(script_rid2sd(st),type,val);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_cutin(struct script_state *st)
{
	int type;

	conv_str(st,& (st->stack->stack_data[st->start+2]));
	type=conv_num(st,& (st->stack->stack_data[st->start+3]));

	clif_cutin(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str,type);

	return 0;
}
/*==========================================
 * �J�[�h�̃C���X�g��\������
 *------------------------------------------
 */
int buildin_cutincard(struct script_state *st)
{
	int itemid;

	itemid=conv_num(st,& (st->stack->stack_data[st->start+2]));

	clif_cutin(script_rid2sd(st),itemdb_search(itemid)->cardillustname,4);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_viewpoint(struct script_state *st)
{
	int type,x,y,id,color;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));
	id=conv_num(st,& (st->stack->stack_data[st->start+5]));
	color=conv_num(st,& (st->stack->stack_data[st->start+6]));

	clif_viewpoint(script_rid2sd(st),st->oid,type,x,y,id,color);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_countitem(struct script_state *st)
{
	int nameid=0,count=0,i;
	struct map_session_data *sd;

	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data;
		if( (item_data = itemdb_searchname(name)) != NULL)
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	if (nameid>=500) //if no such ID then skip this iteration
		for(i=0;i<MAX_INVENTORY;i++){
			if(sd->status.inventory[i].nameid==nameid)
				count+=sd->status.inventory[i].amount;
		}
	else{
		if(battle_config.error_log)
			printf("wrong item ID : countitem(%i)\n",nameid);
	}
	push_val(st->stack,C_INT,count);

	return 0;
}

/*==========================================
 * �d�ʃ`�F�b�N
 *------------------------------------------
 */
int buildin_checkweight(struct script_state *st)
{
	int nameid=0,amount;
	struct map_session_data *sd;
	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if ( amount<=0 || nameid<500 ) { //if get wrong item ID or amount<=0, don't count weight of non existing items
		push_val(st->stack,C_INT,0);
	}

	sd=script_rid2sd(st);
	if(itemdb_weight(nameid)*amount + sd->weight > sd->max_weight){
		push_val(st->stack,C_INT,0);
	} else {
		push_val(st->stack,C_INT,1);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_getitem(struct script_state *st)
{
	int nameid,amount,flag = 0;
	struct item item_tmp;
	struct map_session_data *sd;
	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		nameid=512; //Apple item ID
		if( item_data != NULL)
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	if ( ( amount=conv_num(st,& (st->stack->stack_data[st->start+3])) ) <= 0) {
		return 0; //return if amount <=0, skip the useles iteration
	}
	//Violet Box, Blue Box, etc - random item pick
	if(nameid<0) { // �����_��
		nameid=itemdb_searchrandomid(-nameid);
		#ifndef TXT_ONLY
		if(log_config.present > 0)
			log_present(sd, -nameid, nameid);
		#endif //USE_SQL
		flag = 1;
	}

	if(nameid > 0) {
		memset(&item_tmp,0,sizeof(item_tmp));
		item_tmp.nameid=nameid;
		if(!flag)
			item_tmp.identify=1;
		else
			item_tmp.identify=!itemdb_isequip3(nameid);
		if( st->end>st->start+5 ) //�A�C�e�����w�肵��ID�ɓn��
			sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+5])));
		if(sd == NULL) //�A�C�e����n�����肪���Ȃ������炨�A��
			return 0;
		if((flag = pc_additem(sd,&item_tmp,amount))) {
			clif_additem(sd,0,0,flag);
			if(!pc_candrop(sd,nameid))
				map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
		}
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_getitem2(struct script_state *st)
{
	int nameid,amount,flag = 0;
	int iden,ref,attr,c1,c2,c3,c4;
	struct item_data *item_data;
	struct item item_tmp;
	struct map_session_data *sd;
	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		nameid=512; //Apple item ID
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
	iden=conv_num(st,& (st->stack->stack_data[st->start+4]));
	ref=conv_num(st,& (st->stack->stack_data[st->start+5]));
	attr=conv_num(st,& (st->stack->stack_data[st->start+6]));
	c1=conv_num(st,& (st->stack->stack_data[st->start+7]));
	c2=conv_num(st,& (st->stack->stack_data[st->start+8]));
	c3=conv_num(st,& (st->stack->stack_data[st->start+9]));
	c4=conv_num(st,& (st->stack->stack_data[st->start+10]));
	if( st->end>st->start+11 ) //�A�C�e�����w�肵��ID�ɓn��
		sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+11])));
	if(sd == NULL) //�A�C�e����n�����肪���Ȃ������炨�A��
		return 0;

	if(nameid<0) { // �����_��
		nameid=itemdb_searchrandomid(-nameid);
		flag = 1;
	}

	if(nameid > 0) {
		memset(&item_tmp,0,sizeof(item_tmp));
		item_data=itemdb_search(nameid);
		if(item_data->type==4 || item_data->type==5){
			if(ref > 10) ref = 10;
		}
		else if(item_data->type==7) {
			iden = 1;
			ref = 0;
		}
		else {
			iden = 1;
			ref = attr = 0;
		}

		item_tmp.nameid=nameid;
		if(!flag)
			item_tmp.identify=iden;
		else if(item_data->type==4 || item_data->type==5)
			item_tmp.identify=0;
		item_tmp.refine=ref;
		item_tmp.attribute=attr;
		item_tmp.card[0]=c1;
		item_tmp.card[1]=c2;
		item_tmp.card[2]=c3;
		item_tmp.card[3]=c4;
		if((flag = pc_additem(sd,&item_tmp,amount))) {
			clif_additem(sd,0,0,flag);
			map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
		}
	}

	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
int buildin_makeitem(struct script_state *st)
{
	int nameid,amount,flag = 0;
	int x,y,m;
	char *mapname;
	struct item item_tmp;
	struct map_session_data *sd;
	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		nameid=512; //Apple Item ID
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
	mapname	=conv_str(st,& (st->stack->stack_data[st->start+4]));
	x	=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y	=conv_num(st,& (st->stack->stack_data[st->start+6]));

	if( sd && strcmp(mapname,"this")==0)
		m=sd->bl.m;
	else
		m=map_mapname2mapid(mapname);

	if(nameid<0) { // �����_��
		nameid=itemdb_searchrandomid(-nameid);
		flag = 1;
	}

	if(nameid > 0) {
		memset(&item_tmp,0,sizeof(item_tmp));
		item_tmp.nameid=nameid;
		if(!flag)
			item_tmp.identify=1;
		else
			item_tmp.identify=!itemdb_isequip3(nameid);

//		clif_additem(sd,0,0,flag);
		map_addflooritem(&item_tmp,amount,m,x,y,NULL,NULL,NULL,0);
	}

	return 0;
}
/*==========================================
 * script DELITEM command (fixed 2 bugs by Lupus, added deletion priority by Lupus)
 *------------------------------------------
 */
int buildin_delitem(struct script_state *st)
{
	int nameid=0,amount,i,important_item=0;
	struct map_session_data *sd;
	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		//nameid=512;
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	amount=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if (nameid<500 || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
		//printf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
		return 0;
	}
	sd=script_rid2sd(st);
	//1st pass
	//here we won't delete items with CARDS, named items but we count them
	for(i=0;i<MAX_INVENTORY;i++){
		//we don't delete wrong item or equipped item
		if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
		   sd->status.inventory[i].amount<=0 ||	sd->status.inventory[i].nameid!=nameid )
			continue;
		//1 egg uses 1 cell in the inventory. so it's ok to delete 1 pet / per cycle
		if(sd->inventory_data[i]->type==7 && sd->status.inventory[i].card[0] == (short)0xff00 && search_petDB_index(nameid, PET_EGG) >= 0 ){
			intif_delete_petdata(*((long *)(&sd->status.inventory[i].card[1])));
			//clear egg flag. so it won't be put in IMPORTANT items (eggs look like item with 2 cards ^_^)
			sd->status.inventory[i].card[1] = sd->status.inventory[i].card[0] = 0;
			//now this egg'll be deleted as a common unimportant item
		}
		//is this item important? does it have cards? or Player's name? or Refined/Upgraded
		if( sd->status.inventory[i].card[0] || sd->status.inventory[i].card[1] ||
			sd->status.inventory[i].card[2] || sd->status.inventory[i].card[3] || sd->status.inventory[i].refine) {
			//this is important item, count it
			important_item++;
			continue;
		}

		if(sd->status.inventory[i].amount>=amount){
			pc_delitem(sd,i,amount,0);
			return 0; //we deleted exact amount of items. now exit
		} else {
			amount-=sd->status.inventory[i].amount;
			pc_delitem(sd,i,sd->status.inventory[i].amount,0);
		}
	}
	//2nd pass
	//now if there WERE items with CARDs/REFINED/NAMED... and if we still have to delete some items. we'll delete them finally
	if (important_item>0 && amount>0)
		for(i=0;i<MAX_INVENTORY;i++){
			//we don't delete wrong item
			if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
				sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid )
				continue;

			if(sd->status.inventory[i].amount>=amount){
				pc_delitem(sd,i,amount,0);
				return 0; //we deleted exact amount of items. now exit
			} else {
				amount-=sd->status.inventory[i].amount;
				pc_delitem(sd,i,sd->status.inventory[i].amount,0);
			}
		}

	return 0;
}

/*==========================================
 *�L�����֌W�̃p�����[�^�擾
 *------------------------------------------
 */
int buildin_readparam(struct script_state *st)
{
	int type;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if( st->end>st->start+3 )
		sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3])));
	else
	sd=script_rid2sd(st);

	if(sd==NULL){
		push_val(st->stack,C_INT,-1);
		return 0;
	}

	push_val(st->stack,C_INT,pc_readparam(sd,type));

	return 0;
}
/*==========================================
 *�L�����֌W��ID�擾
 *------------------------------------------
 */
int buildin_getcharid(struct script_state *st)
{
	int num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if( st->end>st->start+3 )
		sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3])));
	else
	sd=script_rid2sd(st);
	if(sd==NULL){
		push_val(st->stack,C_INT,-1);
		return 0;
	}
	if(num==0)
		push_val(st->stack,C_INT,sd->status.char_id);
	if(num==1)
		push_val(st->stack,C_INT,sd->status.party_id);
	if(num==2)
		push_val(st->stack,C_INT,sd->status.guild_id);
	if(num==3)
		push_val(st->stack,C_INT,sd->status.account_id);
	return 0;
}
/*==========================================
 *�w��ID��PT���擾
 *------------------------------------------
 */
char *buildin_getpartyname_sub(int party_id)
{
	struct party *p;

	p=NULL;
	p=party_search(party_id);

	if(p!=NULL){
		char *buf;
		buf=(char *)aCallocA(24,sizeof(char));
		strcpy(buf,p->name);
		return buf;
	}

	return 0;
}
int buildin_getpartyname(struct script_state *st)
{
	char *name;
	int party_id;

	party_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	name=buildin_getpartyname_sub(party_id);
	if(name!=0)
		push_str(st->stack,C_STR,name);
	else
		push_str(st->stack,C_CONSTSTR,"null");

	return 0;
}
/*==========================================
 *�w��ID��PT�l���ƃ����o�[ID�擾
 *------------------------------------------
 */
int buildin_getpartymember(struct script_state *st)
{
	struct party *p;
	int i,j=0;

	p=NULL;
	p=party_search(conv_num(st,& (st->stack->stack_data[st->start+2])));

	if(p!=NULL){
		for(i=0;i<MAX_PARTY;i++){
			if(p->member[i].account_id){
//				printf("name:%s %d\n",p->member[i].name,i);
				mapreg_setregstr(add_str("$@partymembername$")+(i<<24),p->member[i].name);
				j++;
			}
		}
	}
	mapreg_setreg(add_str("$@partymembercount"),j);

	return 0;
}
/*==========================================
 *�w��ID�̃M���h���擾
 *------------------------------------------
 */
char *buildin_getguildname_sub(int guild_id)
{
	struct guild *g=NULL;
	g=guild_search(guild_id);

	if(g!=NULL){
		char *buf;
		buf=(char *)aCallocA(24,sizeof(char));
		strcpy(buf,g->name);
		return buf;
	}
	return 0;
}
int buildin_getguildname(struct script_state *st)
{
	char *name;
	int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	name=buildin_getguildname_sub(guild_id);
	if(name!=0)
		push_str(st->stack,C_STR,name);
	else
		push_str(st->stack,C_CONSTSTR,"null");
	return 0;
}

/*==========================================
 *�w��ID��GuildMaster���擾
 *------------------------------------------
 */
char *buildin_getguildmaster_sub(int guild_id)
{
	struct guild *g=NULL;
	g=guild_search(guild_id);

	if(g!=NULL){
		char *buf;
		buf=(char *)aCallocA(24,sizeof(char));
		strncpy(buf,g->master, 23);
		return buf;
	}

	return 0;
}
int buildin_getguildmaster(struct script_state *st)
{
	char *master;
	int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	master=buildin_getguildmaster_sub(guild_id);
	if(master!=0)
		push_str(st->stack,C_STR,master);
	else
		push_str(st->stack,C_CONSTSTR,"null");
	return 0;
}

int buildin_getguildmasterid(struct script_state *st)
{
	char *master;
	struct map_session_data *sd=NULL;
	int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	master=buildin_getguildmaster_sub(guild_id);
	if(master!=0){
		if((sd=map_nick2sd(master)) == NULL){
			push_val(st->stack,C_INT,0);
			return 0;
		}
		push_val(st->stack,C_INT,sd->status.char_id);
	}else{
		push_val(st->stack,C_INT,0);
	}
	return 0;
}

/*==========================================
 * �L�����N�^�̖��O
 *------------------------------------------
 */
int buildin_strcharinfo(struct script_state *st)
{
	struct map_session_data *sd;
	int num;

	sd=script_rid2sd(st);
	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(num==0){
		char *buf;
		buf=(char *)aCallocA(24,sizeof(char));
		strncpy(buf,sd->status.name, 23);
		push_str(st->stack,C_STR,buf);
	}
	if(num==1){
		char *buf;
		buf=buildin_getpartyname_sub(sd->status.party_id);
		if(buf!=0)
			push_str(st->stack,C_STR,buf);
		else
			push_str(st->stack,C_CONSTSTR,"");
	}
	if(num==2){
		char *buf;
		buf=buildin_getguildname_sub(sd->status.guild_id);
		if(buf!=0)
			push_str(st->stack,C_STR,buf);
		else
			push_str(st->stack,C_CONSTSTR,"");
	}

	return 0;
}

unsigned int equip[10]={0x0100,0x0010,0x0020,0x0002,0x0004,0x0040,0x0008,0x0080,0x0200,0x0001};

/*==========================================
 * GetEquipID(Pos);     Pos: 1-10
 *------------------------------------------
 */
int buildin_getequipid(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;
	struct item_data* item;

	sd=script_rid2sd(st);
	if(sd == NULL)
	{
		printf("getequipid: sd == NULL\n");
		return 0;
	}
	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0){
		item=sd->inventory_data[i];
		if(item)
			push_val(st->stack,C_INT,item->nameid);
		else
			push_val(st->stack,C_INT,0);
	}else{
		push_val(st->stack,C_INT,-1);
	}
	return 0;
}

/*==========================================
 * ������������i���B���j���[�p�j
 *------------------------------------------
 */
int buildin_getequipname(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;
	struct item_data* item;
	char *buf;

	buf=(char *)aCallocA(64,sizeof(char));
	sd=script_rid2sd(st);
	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0){
		item=sd->inventory_data[i];
		if(item)
			sprintf(buf,"%s-[%s]",pos[num-1],item->jname);
		else
			sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
	}else{
		sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
	}
	push_str(st->stack,C_STR,buf);

	return 0;
}

/*==========================================
 * getbrokenid [Valaris]
 *------------------------------------------
 */
int buildin_getbrokenid(struct script_state *st)
{
	int i,num,id=0,brokencounter=0;
	struct map_session_data *sd;

	sd=script_rid2sd(st);

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	for(i=0; i<MAX_INVENTORY; i++) {
		if(sd->status.inventory[i].attribute==1){
				brokencounter++;
				if(num==brokencounter){
					id=sd->status.inventory[i].nameid;
					break;
				}
		}
	}

	push_val(st->stack,C_INT,id);

	return 0;
}

/*==========================================
 * repair [Valaris]
 *------------------------------------------
 */
int buildin_repair(struct script_state *st)
{
	int i,num;
	int repaircounter=0;
	struct map_session_data *sd;


	sd=script_rid2sd(st);

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	for(i=0; i<MAX_INVENTORY; i++) {
		if(sd->status.inventory[i].attribute==1){
				repaircounter++;
				if(num==repaircounter){
					sd->status.inventory[i].attribute=0;
					clif_equiplist(sd);
					clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
					clif_misceffect(&sd->bl, 3);
					clif_displaymessage(sd->fd,"Item has been repaired.");
					break;
				}
		}
	}

	return 0;
}

/*==========================================
 * �����`�F�b�N
 *------------------------------------------
 */
int buildin_getequipisequiped(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0){
		push_val(st->stack,C_INT,1);
	}else{
		push_val(st->stack,C_INT,0);
	}

	return 0;
}

/*==========================================
 * �����i���B�”\�`�F�b�N
 *------------------------------------------
 */
int buildin_getequipisenableref(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0 && num<7 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine)
			// replaced by Celest
			/*(num!=1
				 || sd->inventory_data[i]->def > 1
	             || (sd->inventory_data[i]->def==1 && sd->inventory_data[i]->equip_script==NULL)
	             || (sd->inventory_data[i]->def<=0 && sd->inventory_data[i]->equip_script!=NULL)))*/

	{
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}

	return 0;
}

/*==========================================
 * �����i�Ӓ�`�F�b�N
 *------------------------------------------
 */
int buildin_getequipisidentify(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0)
		push_val(st->stack,C_INT,sd->status.inventory[i].identify);
	else
		push_val(st->stack,C_INT,0);

	return 0;
}

/*==========================================
 * �����i���B�x
 *------------------------------------------
 */
int buildin_getequiprefinerycnt(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0)
		push_val(st->stack,C_INT,sd->status.inventory[i].refine);
	else
		push_val(st->stack,C_INT,0);

	return 0;
}

/*==========================================
 * �����i����LV
 *------------------------------------------
 */
int buildin_getequipweaponlv(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0 && sd->inventory_data[i])
		push_val(st->stack,C_INT,sd->inventory_data[i]->wlv);
	else
		push_val(st->stack,C_INT,0);

	return 0;
}

/*==========================================
 * �����i���B������
 *------------------------------------------
 */
int buildin_getequippercentrefinery(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0)
		push_val(st->stack,C_INT,status_percentrefinery(sd,&sd->status.inventory[i]));
	else
		push_val(st->stack,C_INT,0);

	return 0;
}

/*==========================================
 * ���B����
 *------------------------------------------
 */
int buildin_successrefitem(struct script_state *st)
{
	int i,num,ep;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0) {
		ep=sd->status.inventory[i].equip;

		#ifndef TXT_ONLY
		if(log_config.refine > 0)
			log_refine(sd, i, 1);
		#endif //USE_SQL

		sd->status.inventory[i].refine++;
		pc_unequipitem(sd,i,2);
		clif_refine(sd->fd,sd,0,i,sd->status.inventory[i].refine);
		clif_delitem(sd,i,1);
		clif_additem(sd,i,1,0);
		pc_equipitem(sd,i,ep);
		clif_misceffect(&sd->bl,3);
	}

	return 0;
}

/*==========================================
 * ���B���s
 *------------------------------------------
 */
int buildin_failedrefitem(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0) {
		#ifndef TXT_ONLY
		if(log_config.refine > 0)
			log_refine(sd, i, 0);
		#endif //USE_SQL

		sd->status.inventory[i].refine = 0;
		pc_unequipitem(sd,i,3);
		// ���B���s�G�t�F�N�g�̃p�P�b�g
		clif_refine(sd->fd,sd,1,i,sd->status.inventory[i].refine);
		pc_delitem(sd,i,1,0);
		// ���̐l�ɂ����s��ʒm
		clif_misceffect(&sd->bl,2);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_statusup(struct script_state *st)
{
	int type;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	pc_statusup(sd,type);

	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
int buildin_statusup2(struct script_state *st)
{
	int type,val;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	val=conv_num(st,& (st->stack->stack_data[st->start+3]));
	sd=script_rid2sd(st);
	pc_statusup2(sd,type,val);

	return 0;
}
/*==========================================
 * �����i�ɂ��\�͒l�{�[�i�X
 *------------------------------------------
 */
int buildin_bonus(struct script_state *st)
{
	int type,val;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	val=conv_num(st,& (st->stack->stack_data[st->start+3]));
	sd=script_rid2sd(st);
	pc_bonus(sd,type,val);

	return 0;
}
/*==========================================
 * �����i�ɂ��\�͒l�{�[�i�X
 *------------------------------------------
 */
int buildin_bonus2(struct script_state *st)
{
	int type,type2,val;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	type2=conv_num(st,& (st->stack->stack_data[st->start+3]));
	val=conv_num(st,& (st->stack->stack_data[st->start+4]));
	sd=script_rid2sd(st);
	pc_bonus2(sd,type,type2,val);

	return 0;
}
/*==========================================
 * �����i�ɂ��\�͒l�{�[�i�X
 *------------------------------------------
 */
int buildin_bonus3(struct script_state *st)
{
	int type,type2,type3,val;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	type2=conv_num(st,& (st->stack->stack_data[st->start+3]));
	type3=conv_num(st,& (st->stack->stack_data[st->start+4]));
	val=conv_num(st,& (st->stack->stack_data[st->start+5]));
	sd=script_rid2sd(st);
	pc_bonus3(sd,type,type2,type3,val);

	return 0;
}
/*==========================================
 * �X�L������
 *------------------------------------------
 */
int buildin_skill(struct script_state *st)
{
	int id,level,flag=1;
	struct map_session_data *sd;

	id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	level=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if( st->end>st->start+4 )
		flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
	sd=script_rid2sd(st);
	pc_skill(sd,id,level,flag);

	return 0;
}

// add x levels of skill (stackable) [Valaris]
int buildin_addtoskill(struct script_state *st)
{
	int id,level,flag=2;
	struct map_session_data *sd;

	id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	level=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if( st->end>st->start+4 )
		flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
	sd=script_rid2sd(st);
	pc_skill(sd,id,level,flag);

	return 0;
}

/*==========================================
 * �M���h�X�L���擾
 *------------------------------------------
 */
int buildin_guildskill(struct script_state *st)
{
	int id,level,flag=0;
	struct map_session_data *sd;
	int i=0;

	id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	level=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if( st->end>st->start+4 )
		flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
	sd=script_rid2sd(st);
	for(i=0;i<level;i++)
		guild_skillup(sd,id,flag);

	return 0;
}
/*==========================================
 * �X�L�����x������
 *------------------------------------------
 */
int buildin_getskilllv(struct script_state *st)
{
	int id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	push_val(st->stack,C_INT, pc_checkskill( script_rid2sd(st) ,id) );
	return 0;
}
/*==========================================
 * getgdskilllv(Guild_ID, Skill_ID);
 * skill_id = 10000 : GD_APPROVAL
 *            10001 : GD_KAFRACONTACT
 *            10002 : GD_GUARDIANRESEARCH
 *            10003 : GD_GUARDUP
 *            10004 : GD_EXTENSION
 *------------------------------------------
 */
int buildin_getgdskilllv(struct script_state *st)
{
        int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
        int skill_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
        struct guild *g=guild_search(guild_id);
	push_val(st->stack,C_INT, (g==NULL)?-1:guild_checkskill(g,skill_id) );
	return 0;
/*
	struct map_session_data *sd=NULL;
	struct guild *g=NULL;
	int skill_id;

	skill_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	if(sd && sd->status.guild_id > 0) g=guild_search(sd->status.guild_id);
	if(sd && g) {
		push_val(st->stack,C_INT, guild_checkskill(g,skill_id+9999) );
	} else {
		push_val(st->stack,C_INT,-1);
	}
	return 0;
*/
}
/*==========================================
 *
 *------------------------------------------
 */
int buildin_basicskillcheck(struct script_state *st)
{
	push_val(st->stack,C_INT, battle_config.basic_skill_check);
	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
int buildin_getgmlevel(struct script_state *st)
{
	push_val(st->stack,C_INT, pc_isGM(script_rid2sd(st)));
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_end(struct script_state *st)
{
	st->state = END;
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_checkoption(struct script_state *st)
{
	int type;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);

	if(sd->status.option & type){
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}

	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
int buildin_checkoption1(struct script_state *st)
{
	int type;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);

	if(sd->opt1 & type){
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}

	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
int buildin_checkoption2(struct script_state *st)
{
	int type;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);

	if(sd->opt2 & type){
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_setoption(struct script_state *st)
{
	int type;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	pc_setoption(sd,type);

	return 0;
}

/*==========================================
 * Checkcart [Valaris]
 *------------------------------------------
 */

int buildin_checkcart(struct script_state *st)
{
	struct map_session_data *sd;

	sd=script_rid2sd(st);

	if(pc_iscarton(sd)){
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}
	return 0;
}

/*==========================================
 * �J�[�g��t����
 *------------------------------------------
 */
int buildin_setcart(struct script_state *st)
{
	struct map_session_data *sd;

	sd=script_rid2sd(st);
	pc_setcart(sd,1);

	return 0;
}

/*==========================================
 * checkfalcon [Valaris]
 *------------------------------------------
 */

int buildin_checkfalcon(struct script_state *st)
{
	struct map_session_data *sd;

	sd=script_rid2sd(st);

	if(pc_isfalcon(sd)){
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}

	return 0;
}


/*==========================================
 * ���t����
 *------------------------------------------
 */
int buildin_setfalcon(struct script_state *st)
{
	struct map_session_data *sd;

	sd=script_rid2sd(st);
	pc_setfalcon(sd);

	return 0;
}

/*==========================================
 * Checkcart [Valaris]
 *------------------------------------------
 */

int buildin_checkriding(struct script_state *st)
{
	struct map_session_data *sd;

	sd=script_rid2sd(st);

	if(pc_isriding(sd)){
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}

	return 0;
}


/*==========================================
 * �y�R�y�R���
 *------------------------------------------
 */
int buildin_setriding(struct script_state *st)
{
	struct map_session_data *sd;

	sd=script_rid2sd(st);
	pc_setriding(sd);

	return 0;
}

/*==========================================
 *	�Z�[�u�|�C���g�̕ۑ�
 *------------------------------------------
 */
int buildin_savepoint(struct script_state *st)
{
	int x,y;
	char *str;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));
	pc_setsavepoint(script_rid2sd(st),str,x,y);
	return 0;
}

/*==========================================
 * GetTimeTick(0: System Tick, 1: Time Second Tick)
 *------------------------------------------
 */
int buildin_gettimetick(struct script_state *st)	/* Asgard Version */
{
	int type;
	time_t timer;
	struct tm *t;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));

	switch(type){
	case 1:
		//type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
		time(&timer);
		t=localtime(&timer);
		push_val(st->stack,C_INT,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
		break;
	case 0:
	default:
		//type 0:(System Ticks)
		push_val(st->stack,C_INT,gettick());
		break;
	}
	return 0;
}

/*==========================================
 * GetTime(Type);
 * 1: Sec     2: Min     3: Hour
 * 4: WeekDay     5: MonthDay     6: Month
 * 7: Year
 *------------------------------------------
 */
int buildin_gettime(struct script_state *st)	/* Asgard Version */
{
	int type;
	time_t timer;
	struct tm *t;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));

	time(&timer);
	t=localtime(&timer);

	switch(type){
	case 1://Sec(0~59)
		push_val(st->stack,C_INT,t->tm_sec);
		break;
	case 2://Min(0~59)
		push_val(st->stack,C_INT,t->tm_min);
		break;
	case 3://Hour(0~23)
		push_val(st->stack,C_INT,t->tm_hour);
		break;
	case 4://WeekDay(0~6)
		push_val(st->stack,C_INT,t->tm_wday);
		break;
	case 5://MonthDay(01~31)
		push_val(st->stack,C_INT,t->tm_mday);
		break;
	case 6://Month(01~12)
		push_val(st->stack,C_INT,t->tm_mon+1);
		break;
	case 7://Year(20xx)
		push_val(st->stack,C_INT,t->tm_year+1900);
		break;
	default://(format error)
		push_val(st->stack,C_INT,-1);
		break;
	}
	return 0;
}

/*==========================================
 * GetTimeStr("TimeFMT", Length);
 *------------------------------------------
 */
int buildin_gettimestr(struct script_state *st)
{
	char *tmpstr;
	char *fmtstr;
	int maxlen;
	time_t now = time(NULL);

	fmtstr=conv_str(st,& (st->stack->stack_data[st->start+2]));
	maxlen=conv_num(st,& (st->stack->stack_data[st->start+3]));

	tmpstr=(char *)aCallocA(maxlen+1,sizeof(char));
	strftime(tmpstr,maxlen,fmtstr,localtime(&now));
	tmpstr[maxlen]='\0';

	push_str(st->stack,C_STR,tmpstr);
	return 0;
}

/*==========================================
 * �J�v���q�ɂ��J��
 *------------------------------------------
 */
int buildin_openstorage(struct script_state *st)
{
	storage_storageopen(script_rid2sd(st));
	return 0;
}

int buildin_guildopenstorage(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	int ret;
	ret = storage_guild_storageopen(sd);
	push_val(st->stack,C_INT,ret);
	return 0;
}

/*==========================================
 * �A�C�e���ɂ��X�L������
 *------------------------------------------
 */
int buildin_itemskill(struct script_state *st)
{
	int id,lv;
	char *str;
	struct map_session_data *sd=script_rid2sd(st);

	id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
	str=conv_str(st,& (st->stack->stack_data[st->start+4]));

	// �r�����ɃX�L���A�C�e���͎g�p�ł��Ȃ�
	if(sd->skilltimer != -1)
		return 0;

	sd->skillitem=id;
	sd->skillitemlv=lv;
	clif_item_skill(sd,id,lv,str);
	return 0;
}
/*==========================================
 * �A�C�e���쐬
 *------------------------------------------
 */
int buildin_produce(struct script_state *st)
{
	int trigger;
	struct map_session_data *sd=script_rid2sd(st);

	if(	sd->state.produce_flag == 1) return 0;
	trigger=conv_num(st,& (st->stack->stack_data[st->start+2]));
	clif_skill_produce_mix_list(sd,trigger);
	return 0;
}
/*==========================================
 * NPC�Ńy�b�g���
 *------------------------------------------
 */
int buildin_makepet(struct script_state *st)
{
	struct map_session_data *sd = script_rid2sd(st);
	struct script_data *data;
	int id,pet_id;

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);

	id=conv_num(st,data);

	pet_id = search_petDB_index(id, PET_CLASS);

	if (pet_id < 0)
		pet_id = search_petDB_index(id, PET_EGG);
	if (pet_id >= 0 && sd) {
		sd->catch_target_class = pet_db[pet_id].class_;
		intif_create_pet(
			sd->status.account_id, sd->status.char_id,
			(short)pet_db[pet_id].class_, (short)mob_db[pet_db[pet_id].class_].lv,
			(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
			100, 0, 1, pet_db[pet_id].jname);
	}

	return 0;
}
/*==========================================
 * NPC�Ōo���l�グ��
 *------------------------------------------
 */
int buildin_getexp(struct script_state *st)
{
	struct map_session_data *sd = script_rid2sd(st);
	int base=0,job=0;

	base=conv_num(st,& (st->stack->stack_data[st->start+2]));
	job =conv_num(st,& (st->stack->stack_data[st->start+3]));
	if(base<0 || job<0)
		return 0;
	if(sd)
		pc_gainexp(sd,base,job);

	return 0;
}

/*==========================================
 * Gain guild exp [Celest]
 *------------------------------------------
 */
int buildin_guildgetexp(struct script_state *st)
{
	struct map_session_data *sd = script_rid2sd(st);
	int exp;

	exp = conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(exp < 0)
		return 0;
	if(sd && sd->status.guild_id > 0)
		guild_getexp (sd, exp);

	return 0;
}

/*==========================================
 * �����X�^�[����
 *------------------------------------------
 */
int buildin_monster(struct script_state *st)
{
	int class_,amount,x,y;
	char *str,*map,*event="";

	map	=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x	=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y	=conv_num(st,& (st->stack->stack_data[st->start+4]));
	str	=conv_str(st,& (st->stack->stack_data[st->start+5]));
	class_=conv_num(st,& (st->stack->stack_data[st->start+6]));
	amount=conv_num(st,& (st->stack->stack_data[st->start+7]));
	if( st->end>st->start+8 )
		event=conv_str(st,& (st->stack->stack_data[st->start+8]));

	mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class_,amount,event);
	return 0;
}
/*==========================================
 * �����X�^�[����
 *------------------------------------------
 */
int buildin_areamonster(struct script_state *st)
{
	int class_,amount,x0,y0,x1,y1;
	char *str,*map,*event="";

	map	=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x0	=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y0	=conv_num(st,& (st->stack->stack_data[st->start+4]));
	x1	=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y1	=conv_num(st,& (st->stack->stack_data[st->start+6]));
	str	=conv_str(st,& (st->stack->stack_data[st->start+7]));
	class_=conv_num(st,& (st->stack->stack_data[st->start+8]));
	amount=conv_num(st,& (st->stack->stack_data[st->start+9]));
	if( st->end>st->start+10 )
		event=conv_str(st,& (st->stack->stack_data[st->start+10]));

	mob_once_spawn_area(map_id2sd(st->rid),map,x0,y0,x1,y1,str,class_,amount,event);
	return 0;
}
/*==========================================
 * �����X�^�[�폜
 *------------------------------------------
 */
int buildin_killmonster_sub(struct block_list *bl,va_list ap)
{
	char *event=va_arg(ap,char *);
	int allflag=va_arg(ap,int);

	if(!allflag){
		if(strcmp(event,((struct mob_data *)bl)->npc_event)==0)
			mob_delete((struct mob_data *)bl);
		return 0;
	}else if(allflag){
		if(((struct mob_data *)bl)->spawndelay1==-1 && ((struct mob_data *)bl)->spawndelay2==-1)
			mob_delete((struct mob_data *)bl);
		return 0;
	}
	return 0;
}
int buildin_killmonster(struct script_state *st)
{
	char *mapname,*event;
	int m,allflag=0;
	mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	event=conv_str(st,& (st->stack->stack_data[st->start+3]));
	if(strcmp(event,"All")==0)
		allflag = 1;

	if( (m=map_mapname2mapid(mapname))<0 )
		return 0;
	map_foreachinarea(buildin_killmonster_sub,
		m,0,0,map[m].xs,map[m].ys,BL_MOB, event ,allflag);
	return 0;
}

int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
{
	mob_delete((struct mob_data *)bl);
	return 0;
}
int buildin_killmonsterall(struct script_state *st)
{
	char *mapname;
	int m;
	mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));

	if( (m=map_mapname2mapid(mapname))<0 )
		return 0;
	map_foreachinarea(buildin_killmonsterall_sub,
		m,0,0,map[m].xs,map[m].ys,BL_MOB);
	return 0;
}

/*==========================================
 * �C�x���g���s
 *------------------------------------------
 */
int buildin_doevent(struct script_state *st)
{
	char *event;
	event=conv_str(st,& (st->stack->stack_data[st->start+2]));
	npc_event(map_id2sd(st->rid),event,0);
	return 0;
}
/*==========================================
 * NPC��̃C�x���g���s
 *------------------------------------------
 */
int buildin_donpcevent(struct script_state *st)
{
	char *event;
	event=conv_str(st,& (st->stack->stack_data[st->start+2]));
	npc_event_do(event);
	return 0;
}
/*==========================================
 * �C�x���g�^�C�}�[�lj�
 *------------------------------------------
 */
int buildin_addtimer(struct script_state *st)
{
	char *event;
	int tick;
	tick=conv_num(st,& (st->stack->stack_data[st->start+2]));
	event=conv_str(st,& (st->stack->stack_data[st->start+3]));
	pc_addeventtimer(script_rid2sd(st),tick,event);
	return 0;
}
/*==========================================
 * �C�x���g�^�C�}�[�폜
 *------------------------------------------
 */
int buildin_deltimer(struct script_state *st)
{
	char *event;
	event=conv_str(st,& (st->stack->stack_data[st->start+2]));
	pc_deleventtimer(script_rid2sd(st),event);
	return 0;
}
/*==========================================
 * �C�x���g�^�C�}�[�̃J�E���g�l�lj�
 *------------------------------------------
 */
int buildin_addtimercount(struct script_state *st)
{
	char *event;
	int tick;
	event=conv_str(st,& (st->stack->stack_data[st->start+2]));
	tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
	pc_addeventtimercount(script_rid2sd(st),event,tick);
	return 0;
}

/*==========================================
 * NPC�^�C�}�[������
 *------------------------------------------
 */
int buildin_initnpctimer(struct script_state *st)
{
	struct npc_data *nd;
	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	npc_settimerevent_tick(nd,0);
	npc_timerevent_start(nd, st->rid);
	return 0;
}
/*==========================================
 * NPC�^�C�}�[�J�n
 *------------------------------------------
 */
int buildin_startnpctimer(struct script_state *st)
{
	struct npc_data *nd;
	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	npc_timerevent_start(nd, st->rid);
	return 0;
}
/*==========================================
 * NPC�^�C�}�[��~
 *------------------------------------------
 */
int buildin_stopnpctimer(struct script_state *st)
{
	struct npc_data *nd;
	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	npc_timerevent_stop(nd);
	return 0;
}
/*==========================================
 * NPC�^�C�}�[��񏊓�
 *------------------------------------------
 */
int buildin_getnpctimer(struct script_state *st)
{
	struct npc_data *nd;
	int type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	int val=0;
	if( st->end > st->start+3 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	switch(type){
	case 0: val=npc_gettimerevent_tick(nd); break;
	case 1: val= (nd->u.scr.nexttimer>=0); break;
	case 2: val= nd->u.scr.timeramount; break;
	}
	push_val(st->stack,C_INT,val);
	return 0;
}
/*==========================================
 * NPC�^�C�}�[�l�ݒ�
 *------------------------------------------
 */
int buildin_setnpctimer(struct script_state *st)
{
	int tick;
	struct npc_data *nd;
	tick=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if( st->end > st->start+3 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	npc_settimerevent_tick(nd,tick);
	return 0;
}

/*==========================================
 * attaches the player rid to the timer [Celest]
 *------------------------------------------
 */
int buildin_attachnpctimer(struct script_state *st)
{
	struct map_session_data *sd;
	struct npc_data *nd;

	nd=(struct npc_data *)map_id2bl(st->oid);
	if( st->end > st->start+2 ) {
		char *name = conv_str(st,& (st->stack->stack_data[st->start+2]));
		sd=map_nick2sd(name);
	} else {
		sd = script_rid2sd(st);
	}

	if (sd==NULL)
		return 0;

	nd->u.scr.rid = sd->bl.id;
	return 0;
}

/*==========================================
 * detaches a player rid from the timer [Celest]
 *------------------------------------------
 */
int buildin_detachnpctimer(struct script_state *st)
{
	struct npc_data *nd;
	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	nd->u.scr.rid = 0;
	return 0;
}

/*==========================================
 * �V�̐��A�i�E���X
 *------------------------------------------
 */
int buildin_announce(struct script_state *st)
{
	char *str;
	int flag;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	flag=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if(flag&0x0f){
		struct block_list *bl=(flag&0x08)? map_id2bl(st->oid) :
			(struct block_list *)script_rid2sd(st);
		clif_GMmessage(bl,str,strlen(str)+1,flag);
	}else
		intif_GMmessage(str,strlen(str)+1,flag);
	return 0;
}
/*==========================================
 * �V�̐��A�i�E���X�i����}�b�v�j
 *------------------------------------------
 */
int buildin_mapannounce_sub(struct block_list *bl,va_list ap)
{
	char *str;
	int len,flag;
	str=va_arg(ap,char *);
	len=va_arg(ap,int);
	flag=va_arg(ap,int);
	clif_GMmessage(bl,str,len,flag|3);
	return 0;
}
int buildin_mapannounce(struct script_state *st)
{
	char *mapname,*str;
	int flag,m;

	mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	str=conv_str(st,& (st->stack->stack_data[st->start+3]));
	flag=conv_num(st,& (st->stack->stack_data[st->start+4]));

	if( (m=map_mapname2mapid(mapname))<0 )
		return 0;
	map_foreachinarea(buildin_mapannounce_sub,
		m,0,0,map[m].xs,map[m].ys,BL_PC, str,strlen(str)+1,flag&0x10);
	return 0;
}
/*==========================================
 * �V�̐��A�i�E���X�i����G���A�j
 *------------------------------------------
 */
int buildin_areaannounce(struct script_state *st)
{
	char *map,*str;
	int flag,m;
	int x0,y0,x1,y1;

	map=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
	x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
	str=conv_str(st,& (st->stack->stack_data[st->start+7]));
	flag=conv_num(st,& (st->stack->stack_data[st->start+8]));

	if( (m=map_mapname2mapid(map))<0 )
		return 0;

	map_foreachinarea(buildin_mapannounce_sub,
		m,x0,y0,x1,y1,BL_PC, str,strlen(str)+1,flag&0x10 );
	return 0;
}
/*==========================================
 * ���[�U�[������
 *------------------------------------------
 */
int buildin_getusers(struct script_state *st)
{
	int flag=conv_num(st,& (st->stack->stack_data[st->start+2]));
	struct block_list *bl=map_id2bl((flag&0x08)?st->oid:st->rid);
	int val=0;
	switch(flag&0x07){
	case 0: val=map[bl->m].users; break;
	case 1: val=map_getusers(); break;
	}
	push_val(st->stack,C_INT,val);
	return 0;
}
/*==========================================
 * �}�b�v�w�胆�[�U�[������
 *------------------------------------------
 */
int buildin_getmapusers(struct script_state *st)
{
	char *str;
	int m;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	if( (m=map_mapname2mapid(str))< 0){
		push_val(st->stack,C_INT,-1);
		return 0;
	}
	push_val(st->stack,C_INT,map[m].users);
	return 0;
}
/*==========================================
 * �G���A�w�胆�[�U�[������
 *------------------------------------------
 */
int buildin_getareausers_sub(struct block_list *bl,va_list ap)
{
	int *users=va_arg(ap,int *);
	(*users)++;
	return 0;
}
int buildin_getareausers(struct script_state *st)
{
	char *str;
	int m,x0,y0,x1,y1,users=0;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
	x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
	if( (m=map_mapname2mapid(str))< 0){
		push_val(st->stack,C_INT,-1);
		return 0;
	}
	map_foreachinarea(buildin_getareausers_sub,
		m,x0,y0,x1,y1,BL_PC,&users);
	push_val(st->stack,C_INT,users);
	return 0;
}

/*==========================================
 * �G���A�w��h���b�v�A�C�e��������
 *------------------------------------------
 */
int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
{
	int item=va_arg(ap,int);
	int *amount=va_arg(ap,int *);
	struct flooritem_data *drop=(struct flooritem_data *)bl;

	if(drop->item_data.nameid==item)
		(*amount)+=drop->item_data.amount;

	return 0;
}
int buildin_getareadropitem(struct script_state *st)
{
	char *str;
	int m,x0,y0,x1,y1,item,amount=0;
	struct script_data *data;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
	x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y1=conv_num(st,& (st->stack->stack_data[st->start+6]));

	data=&(st->stack->stack_data[st->start+7]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		item=512;
		if( item_data )
			item=item_data->nameid;
	}else
		item=conv_num(st,data);

	if( (m=map_mapname2mapid(str))< 0){
		push_val(st->stack,C_INT,-1);
		return 0;
	}
	map_foreachinarea(buildin_getareadropitem_sub,
		m,x0,y0,x1,y1,BL_ITEM,item,&amount);
	push_val(st->stack,C_INT,amount);
	return 0;
}
/*==========================================
 * NPC�̗L����
 *------------------------------------------
 */
int buildin_enablenpc(struct script_state *st)
{
	char *str;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	npc_enable(str,1);
	return 0;
}
/*==========================================
 * NPC�̖�����
 *------------------------------------------
 */
int buildin_disablenpc(struct script_state *st)
{
	char *str;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	npc_enable(str,0);
	return 0;
}

int buildin_enablearena(struct script_state *st)	// Added by RoVeRT
{
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
	struct chat_data *cd;


	if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL)
		return 0;

	npc_enable(nd->name,1);
	nd->arenaflag=1;

	if(cd->users>=cd->trigger && cd->npc_event[0])
		npc_timer_event(cd->npc_event);

	return 0;
}
int buildin_disablearena(struct script_state *st)	// Added by RoVeRT
{
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
	nd->arenaflag=0;

	return 0;
}
/*==========================================
 * �B��Ă���NPC�̕\��
 *------------------------------------------
 */
int buildin_hideoffnpc(struct script_state *st)
{
	char *str;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	npc_enable(str,2);
	return 0;
}
/*==========================================
 * NPC���n�C�f�B���O
 *------------------------------------------
 */
int buildin_hideonnpc(struct script_state *st)
{
	char *str;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	npc_enable(str,4);
	return 0;
}
/*==========================================
 * ��Ԉُ�ɂ�����
 *------------------------------------------
 */
int buildin_sc_start(struct script_state *st)
{
	struct block_list *bl;
	int type,tick,val1;
	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
	val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
	if( st->end>st->start+5 ) //�w�肵���L��������Ԉُ�ɂ���
		bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+5])));
	else
	bl = map_id2bl(st->rid);

	if (bl != 0) {
		if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag)
			bl = map_id2bl(((struct map_session_data *)bl)->skilltarget);
		status_change_start(bl,type,val1,0,0,0,tick,0);
	}
	return 0;
}

/*==========================================
 * ��Ԉُ�ɂ�����(�m���w��)
 *------------------------------------------
 */
int buildin_sc_start2(struct script_state *st)
{
	struct block_list *bl;
	int type,tick,val1,per;
	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
	val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
	per=conv_num(st,& (st->stack->stack_data[st->start+5]));
	if( st->end>st->start+6 ) //�w�肵���L��������Ԉُ�ɂ���
		bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6])));
	else
	bl = map_id2bl(st->rid);
	if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag)
		bl = map_id2bl(((struct map_session_data *)bl)->skilltarget);
	if(rand()%10000 < per)
	status_change_start(bl,type,val1,0,0,0,tick,0);
	return 0;
}

/*==========================================
 * ��Ԉُ킪����
 *------------------------------------------
 */
int buildin_sc_end(struct script_state *st)
{
	struct block_list *bl;
	int type;
	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	bl = map_id2bl(st->rid);
	if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag)
		bl = map_id2bl(((struct map_session_data *)bl)->skilltarget);
	status_change_end(bl,type,-1);
//	if(battle_config.etc_log)
//		printf("sc_end : %d %d\n",st->rid,type);
	return 0;
}
/*==========================================
 * ��Ԉُ�ϐ����v�Z�����m����Ԃ�
 *------------------------------------------
 */
int buildin_getscrate(struct script_state *st)
{
	struct block_list *bl;
	int sc_def=100,sc_def_mdef2,sc_def_vit2,sc_def_int2,sc_def_luk2;
	int type,rate,luk;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	rate=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if( st->end>st->start+4 ) //�w�肵���L�����̑ϐ����v�Z����
		bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6])));
	else
		bl = map_id2bl(st->rid);

	luk = status_get_luk(bl);
	sc_def_mdef2=100 - (3 + status_get_mdef(bl) + luk/3);
	sc_def_vit2=100 - (3 + status_get_vit(bl) + luk/3);
	sc_def_int2=100 - (3 + status_get_int(bl) + luk/3);
	sc_def_luk2=100 - (3 + luk);

	if(type==SC_STONE || type==SC_FREEZE)
		sc_def=sc_def_mdef2;
	else if(type==SC_STAN || type==SC_POISON || type==SC_SILENCE)
		sc_def=sc_def_vit2;
	else if(type==SC_SLEEP || type==SC_CONFUSION || type==SC_BLIND)
		sc_def=sc_def_int2;
	else if(type==SC_CURSE)
		sc_def=sc_def_luk2;

	rate=rate*sc_def/100;
	push_val(st->stack,C_INT,rate);

	return 0;

}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_debugmes(struct script_state *st)
{
	conv_str(st,& (st->stack->stack_data[st->start+2]));
	printf("script debug : %d %d : %s\n",st->rid,st->oid,st->stack->stack_data[st->start+2].u.str);
	return 0;
}

/*==========================================
 *�ߊl�A�C�e���g�p
 *------------------------------------------
 */
int buildin_catchpet(struct script_state *st)
{
	int pet_id;
	struct map_session_data *sd;
	pet_id= conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	pet_catch_process1(sd,pet_id);
	return 0;
}

/*==========================================
 *�g�ї��z���@�g�p
 *------------------------------------------
 */
int buildin_birthpet(struct script_state *st)
{
	struct map_session_data *sd;
	sd=script_rid2sd(st);
	clif_sendegg(sd);
	return 0;
}

/*==========================================
 * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
 *------------------------------------------
 */
int buildin_resetlvl(struct script_state *st)
{
	struct map_session_data *sd;

	int type=conv_num(st,& (st->stack->stack_data[st->start+2]));

	sd=script_rid2sd(st);
	pc_resetlvl(sd,type);
	return 0;
}
/*==========================================
 * �X�e�[�^�X���Z�b�g
 *------------------------------------------
 */
int buildin_resetstatus(struct script_state *st)
{
	struct map_session_data *sd;
	sd=script_rid2sd(st);
	pc_resetstate(sd);
	return 0;
}

/*==========================================
 * �X�L�����Z�b�g
 *------------------------------------------
 */
int buildin_resetskill(struct script_state *st)
{
	struct map_session_data *sd;
	sd=script_rid2sd(st);
	pc_resetskill(sd);
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_changebase(struct script_state *st)
{
	struct map_session_data *sd=NULL;
	int vclass;

	if( st->end>st->start+3 )
		sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+3])));
	else
	sd=script_rid2sd(st);

	if(sd == NULL)
		return 0;

	vclass = conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(vclass == 22 && !battle_config.wedding_modifydisplay)
		return 0;

//	if(vclass==22) {
//		pc_unequipitem(sd,sd->equip_index[9],0);	// �����O
//	}

	sd->view_class = vclass;

	return 0;
}

/*==========================================
 * ���ʕϊ�
 *------------------------------------------
 */
int buildin_changesex(struct script_state *st) {
	struct map_session_data *sd = NULL;
	sd = script_rid2sd(st);

	if (sd->status.sex == 0) {
		sd->status.sex = 1;
		sd->sex = 1;
		if (sd->status.class_ == 20 || sd->status.class_ == 4021)
			sd->status.class_ -= 1;
	} else if (sd->status.sex == 1) {
		sd->status.sex = 0;
		sd->sex = 0;
		if(sd->status.class_ == 19 || sd->status.class_ == 4020)
			sd->status.class_ += 1;
	}
	chrif_char_ask_name(-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
	chrif_save(sd);
	return 0;
}

/*==========================================
 * npc�`���b�g�쐬
 *------------------------------------------
 */
int buildin_waitingroom(struct script_state *st)
{
	char *name,*ev="";
	int limit, trigger = 0,pub=1;
	name=conv_str(st,& (st->stack->stack_data[st->start+2]));
	limit= conv_num(st,& (st->stack->stack_data[st->start+3]));
	if(limit==0)
		pub=3;

	if( (st->end > st->start+5) ){
		struct script_data* data=&(st->stack->stack_data[st->start+5]);
		get_val(st,data);
		if(data->type==C_INT){
			// �VAthena�d�l(��Athena�d�l�ƌ݊�������)
			ev=conv_str(st,& (st->stack->stack_data[st->start+4]));
			trigger=conv_num(st,& (st->stack->stack_data[st->start+5]));
		}else{
			// eathena�d�l
			trigger=conv_num(st,& (st->stack->stack_data[st->start+4]));
			ev=conv_str(st,& (st->stack->stack_data[st->start+5]));
		}
	}else{
		// ��Athena�d�l
		if( st->end > st->start+4 )
			ev=conv_str(st,& (st->stack->stack_data[st->start+4]));
	}
	chat_createnpcchat( (struct npc_data *)map_id2bl(st->oid),
		limit,pub,trigger,name,strlen(name)+1,ev);
	return 0;
}
/*==========================================
 * npc�`���b�g�폜
 *------------------------------------------
 */
int buildin_delwaitingroom(struct script_state *st)
{
	struct npc_data *nd;
	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);
	chat_deletenpcchat(nd);
	return 0;
}
/*==========================================
 * npc�`���b�g�S���R��o��
 *------------------------------------------
 */
int buildin_waitingroomkickall(struct script_state *st)
{
	struct npc_data *nd;
	struct chat_data *cd;

	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
		return 0;
	chat_npckickall(cd);
	return 0;
}

/*==========================================
 * npc�`���b�g�C�x���g�L����
 *------------------------------------------
 */
int buildin_enablewaitingroomevent(struct script_state *st)
{
	struct npc_data *nd;
	struct chat_data *cd;

	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
		return 0;
	chat_enableevent(cd);
	return 0;
}

/*==========================================
 * npc�`���b�g�C�x���g������
 *------------------------------------------
 */
int buildin_disablewaitingroomevent(struct script_state *st)
{
	struct npc_data *nd;
	struct chat_data *cd;

	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
		return 0;
	chat_disableevent(cd);
	return 0;
}
/*==========================================
 * npc�`���b�g��ԏ���
 *------------------------------------------
 */
int buildin_getwaitingroomstate(struct script_state *st)
{
	struct npc_data *nd;
	struct chat_data *cd;
	int val=0,type;
	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if( st->end > st->start+3 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ){
		push_val(st->stack,C_INT,-1);
		return 0;
	}

	switch(type){
	case 0: val=cd->users; break;
	case 1: val=cd->limit; break;
	case 2: val=cd->trigger&0x7f; break;
	case 3: val=((cd->trigger&0x80)>0); break;
	case 32: val=(cd->users >= cd->limit); break;
	case 33: val=(cd->users >= cd->trigger); break;

	case 4:
		push_str(st->stack,C_CONSTSTR,cd->title);
		return 0;
	case 5:
		push_str(st->stack,C_CONSTSTR,cd->pass);
		return 0;
	case 16:
		push_str(st->stack,C_CONSTSTR,cd->npc_event);
		return 0;
	}
	push_val(st->stack,C_INT,val);
	return 0;
}

/*==========================================
 * �`���b�g�����o�[(�K��l��)���[�v
 *------------------------------------------
 */
int buildin_warpwaitingpc(struct script_state *st)
{
	int x,y,i,n;
	char *str;
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
	struct chat_data *cd;

	if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
		return 0;

	n=cd->trigger&0x7f;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));

	if( st->end > st->start+5 )
		n=conv_num(st,& (st->stack->stack_data[st->start+5]));

	for(i=0;i<n;i++){
		struct map_session_data *sd=cd->usersd[0];	// ���X�g�擪��PC�����X�ɁB

		mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24),sd->bl.id);

		if(strcmp(str,"Random")==0)
			pc_randomwarp(sd,3);
		else if(strcmp(str,"SavePoint")==0){
			if(map[sd->bl.m].flag.noteleport)	// �e���|�֎~
				return 0;

			pc_setpos(sd,sd->status.save_point.map,
				sd->status.save_point.x,sd->status.save_point.y,3);
		}else
			pc_setpos(sd,str,x,y,0);
	}
	mapreg_setreg(add_str("$@warpwaitingpcnum"),n);
	return 0;
}
/*==========================================
 * RID�̃A�^�b�`
 *------------------------------------------
 */
int buildin_attachrid(struct script_state *st)
{
	st->rid=conv_num(st,& (st->stack->stack_data[st->start+2]));
	push_val(st->stack,C_INT, (map_id2sd(st->rid)!=NULL));
	return 0;
}
/*==========================================
 * RID�̃f�^�b�`
 *------------------------------------------
 */
int buildin_detachrid(struct script_state *st)
{
	st->rid=0;
	return 0;
}
/*==========================================
 * ���݃`�F�b�N
 *------------------------------------------
 */
int buildin_isloggedin(struct script_state *st)
{
	push_val(st->stack,C_INT, map_id2sd(
		conv_num(st,& (st->stack->stack_data[st->start+2])) )!=NULL );
	return 0;
}


/*==========================================
 *
 *------------------------------------------
 */
enum {  MF_NOMEMO,MF_NOTELEPORT,MF_NOSAVE,MF_NOBRANCH,MF_NOPENALTY,MF_NOZENYPENALTY,
	MF_PVP,MF_PVP_NOPARTY,MF_PVP_NOGUILD,MF_GVG,MF_GVG_NOPARTY,MF_NOTRADE,MF_NOSKILL,
	MF_NOWARP,MF_NOPVP,MF_NOICEWALL,MF_SNOW,MF_FOG,MF_SAKURA,MF_LEAVES,MF_RAIN,MF_INDOORS,MF_NOGO };

int buildin_setmapflagnosave(struct script_state *st)
{
	int m,x,y;
	char *str,*str2;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	str2=conv_str(st,& (st->stack->stack_data[st->start+3]));
	x=conv_num(st,& (st->stack->stack_data[st->start+4]));
	y=conv_num(st,& (st->stack->stack_data[st->start+5]));
	m = map_mapname2mapid(str);
	if(m >= 0) {
		map[m].flag.nosave=1;
		memcpy(map[m].save.map,str2,16);
		map[m].save.x=x;
		map[m].save.y=y;
	}

	return 0;
}

int buildin_setmapflag(struct script_state *st)
{
	int m,i;
	char *str;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	i=conv_num(st,& (st->stack->stack_data[st->start+3]));
	m = map_mapname2mapid(str);
	if(m >= 0) {
		switch(i) {
			case MF_NOMEMO:
				map[m].flag.nomemo=1;
				break;
			case MF_NOTELEPORT:
				map[m].flag.noteleport=1;
				break;
			case MF_NOBRANCH:
				map[m].flag.nobranch=1;
				break;
			case MF_NOPENALTY:
				map[m].flag.nopenalty=1;
				break;
			case MF_NOZENYPENALTY:
				map[m].flag.nozenypenalty=1;
				break;
			case MF_PVP:
				map[m].flag.pvp=1;
				break;
			case MF_PVP_NOPARTY:
				map[m].flag.pvp_noparty=1;
				break;
			case MF_PVP_NOGUILD:
				map[m].flag.pvp_noguild=1;
				break;
			case MF_GVG:
				map[m].flag.gvg=1;
				break;
			case MF_GVG_NOPARTY:
				map[m].flag.gvg_noparty=1;
				break;
			case MF_NOTRADE:
				map[m].flag.notrade=1;
				break;
			case MF_NOSKILL:
				map[m].flag.noskill=1;
				break;
			case MF_NOWARP:
				map[m].flag.nowarp=1;
				break;
			case MF_NOPVP:
				map[m].flag.nopvp=1;
				break;
			case MF_NOICEWALL: // [Valaris]
				map[m].flag.noicewall=1;
				break;
			case MF_SNOW: // [Valaris]
				map[m].flag.snow=1;
				break;
			case MF_FOG: // [Valaris]
				map[m].flag.fog=1;
				break;
			case MF_SAKURA: // [Valaris]
				map[m].flag.sakura=1;
				break;
			case MF_LEAVES: // [Valaris]
				map[m].flag.leaves=1;
				break;
			case MF_RAIN: // [Valaris]
				map[m].flag.rain=1;
				break;
			case MF_INDOORS: // celest
				map[m].flag.indoors=1;
				break;
			case MF_NOGO: // celest
				map[m].flag.nogo=1;
				break;

		}
	}

	return 0;
}

int buildin_removemapflag(struct script_state *st)
{
	int m,i;
	char *str;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	i=conv_num(st,& (st->stack->stack_data[st->start+3]));
	m = map_mapname2mapid(str);
	if(m >= 0) {
		switch(i) {
			case MF_NOMEMO:
				map[m].flag.nomemo=0;
				break;
			case MF_NOTELEPORT:
				map[m].flag.noteleport=0;
				break;
			case MF_NOSAVE:
				map[m].flag.nosave=0;
				break;
			case MF_NOBRANCH:
				map[m].flag.nobranch=0;
				break;
			case MF_NOPENALTY:
				map[m].flag.nopenalty=0;
				break;
			case MF_PVP:
				map[m].flag.pvp=0;
				break;
			case MF_PVP_NOPARTY:
				map[m].flag.pvp_noparty=0;
				break;
			case MF_PVP_NOGUILD:
				map[m].flag.pvp_noguild=0;
				break;
			case MF_GVG:
				map[m].flag.gvg=0;
				break;
			case MF_GVG_NOPARTY:
				map[m].flag.gvg_noparty=0;
				break;
			case MF_NOZENYPENALTY:
				map[m].flag.nozenypenalty=0;
				break;
			case MF_NOSKILL:
				map[m].flag.noskill=0;
				break;
			case MF_NOWARP:
				map[m].flag.nowarp=0;
				break;
			case MF_NOPVP:
				map[m].flag.nopvp=0;
				break;
			case MF_NOICEWALL: // [Valaris]
				map[m].flag.noicewall=0;
				break;
			case MF_SNOW: // [Valaris]
				map[m].flag.snow=0;
				break;
			case MF_FOG: // [Valaris]
				map[m].flag.fog=0;
				break;
			case MF_SAKURA: // [Valaris]
				map[m].flag.sakura=0;
				break;
			case MF_LEAVES: // [Valaris]
				map[m].flag.leaves=0;
				break;
			case MF_RAIN: // [Valaris]
				map[m].flag.rain=0;
				break;
			case MF_INDOORS: // celest
				map[m].flag.indoors=0;
				break;
			case MF_NOGO: // celest
				map[m].flag.nogo=0;
				break;
		}
	}

	return 0;
}

int buildin_pvpon(struct script_state *st)
{
	int m,i;
	char *str;
	struct map_session_data *pl_sd=NULL;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	m = map_mapname2mapid(str);
	if(m >= 0 && !map[m].flag.pvp && !map[m].flag.nopvp) {
		map[m].flag.pvp = 1;
		clif_send0199(m,1);

		if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
			return 0;

		for(i=0;i<fd_max;i++){	//�l�������[�v
			if(session[i] && (pl_sd=session[i]->session_data) && pl_sd->state.auth){
				if(m == pl_sd->bl.m && pl_sd->pvp_timer == -1) {
					pl_sd->pvp_timer=add_timer(gettick()+200,pc_calc_pvprank_timer,pl_sd->bl.id,0);
					pl_sd->pvp_rank=0;
					pl_sd->pvp_lastusers=0;
					pl_sd->pvp_point=5;
				}
			}
		}
	}

	return 0;
}

int buildin_pvpoff(struct script_state *st)
{
	int m,i;
	char *str;
	struct map_session_data *pl_sd=NULL;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	m = map_mapname2mapid(str);
	if(m >= 0 && map[m].flag.pvp && map[m].flag.nopvp) {
		map[m].flag.pvp = 0;
		clif_send0199(m,0);

		if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
			return 0;

		for(i=0;i<fd_max;i++){	//�l�������[�v
			if(session[i] && (pl_sd=session[i]->session_data) && pl_sd->state.auth){
				if(m == pl_sd->bl.m) {
					clif_pvpset(pl_sd,0,0,2);
					if(pl_sd->pvp_timer != -1) {
						delete_timer(pl_sd->pvp_timer,pc_calc_pvprank_timer);
						pl_sd->pvp_timer = -1;
					}
				}
			}
		}
	}

	return 0;
}

int buildin_gvgon(struct script_state *st)
{
	int m;
	char *str;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	m = map_mapname2mapid(str);
	if(m >= 0 && !map[m].flag.gvg) {
		map[m].flag.gvg = 1;
		clif_send0199(m,3);
	}

	return 0;
}
int buildin_gvgoff(struct script_state *st)
{
	int m;
	char *str;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	m = map_mapname2mapid(str);
	if(m >= 0 && map[m].flag.gvg) {
		map[m].flag.gvg = 0;
		clif_send0199(m,0);
	}

	return 0;
}
/*==========================================
 *	NPC�G���[�V����
 *------------------------------------------
 */

int buildin_emotion(struct script_state *st)
{
	int type;
	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(type < 0 || type > 100)
		return 0;
	clif_emotion(map_id2bl(st->oid),type);
	return 0;
}

int buildin_maprespawnguildid_sub(struct block_list *bl,va_list ap)
{
	int g_id=va_arg(ap,int);
	int flag=va_arg(ap,int);
	struct map_session_data *sd=NULL;
	struct mob_data *md=NULL;

	if(bl->type == BL_PC)
		sd=(struct map_session_data*)bl;
	if(bl->type == BL_MOB)
		md=(struct mob_data *)bl;

	if(sd){
		if((sd->status.guild_id == g_id) && (flag&1))
			pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
		else if((sd->status.guild_id != g_id) && (flag&2))
			pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
		else if (sd->status.guild_id == 0)	// Warp out players not in guild [Valaris]
			pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);	// end addition [Valaris]
	}
	if(md && flag&4){
		if(md->class_ < 1285 || md->class_ > 1288)
			mob_delete(md);
	}
	return 0;
}
int buildin_maprespawnguildid(struct script_state *st)
{
	char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	int g_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
	int flag=conv_num(st,& (st->stack->stack_data[st->start+4]));

	int m=map_mapname2mapid(mapname);

	if(m) map_foreachinarea(buildin_maprespawnguildid_sub,m,0,0,map[m].xs-1,map[m].ys-1,BL_NUL,g_id,flag);
	return 0;
}

int buildin_agitstart(struct script_state *st)
{
	if(agit_flag==1) return 1;      // Agit already Start.
	agit_flag=1;
	guild_agit_start();
	return 0;
}

int buildin_agitend(struct script_state *st)
{
	if(agit_flag==0) return 1;      // Agit already End.
	agit_flag=0;
	guild_agit_end();
	return 0;
}
/*==========================================
 * agitcheck 1;    // choice script
 * if(@agit_flag == 1) goto agit;
 * if(agitcheck(0) == 1) goto agit;
 *------------------------------------------
 */
int buildin_agitcheck(struct script_state *st)
{
	struct map_session_data *sd;
	int cond;

	sd=script_rid2sd(st);
	cond=conv_num(st,& (st->stack->stack_data[st->start+2]));

	if(cond == 0) {
		if (agit_flag==1) push_val(st->stack,C_INT,1);
		if (agit_flag==0) push_val(st->stack,C_INT,0);
	} else {
		if (agit_flag==1) pc_setreg(sd,add_str("@agit_flag"),1);
		if (agit_flag==0) pc_setreg(sd,add_str("@agit_flag"),0);
	}
	return 0;
}
int buildin_flagemblem(struct script_state *st)
{
	int g_id=conv_num(st,& (st->stack->stack_data[st->start+2]));

	if(g_id < 0) return 0;

//	printf("Script.c: [FlagEmblem] GuildID=%d, Emblem=%d.\n", g->guild_id, g->emblem_id);
	((struct npc_data *)map_id2bl(st->oid))->u.scr.guild_id = g_id;
	return 1;
}

int buildin_getcastlename(struct script_state *st)
{
	char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	struct guild_castle *gc;
	int i;
	char *buf=NULL;
	for(i=0;i<MAX_GUILDCASTLE;i++){
		if( (gc=guild_castle_search(i)) != NULL ){
			if(strcmp(mapname,gc->map_name)==0){
				buf=(char *)aCallocA(24,sizeof(char));
				strncpy(buf,gc->castle_name,24);
				break;
			}
		}
	}
	if(buf)
	push_str(st->stack,C_STR,buf);
	else
		push_str(st->stack,C_CONSTSTR,"");
	return 0;
}

int buildin_getcastledata(struct script_state *st)
{
	char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	int index=conv_num(st,& (st->stack->stack_data[st->start+3]));
	char *event=NULL;
	struct guild_castle *gc;
	int i,j;

	if( st->end>st->start+4 && index==0){
		for(i=0,j=-1;i<MAX_GUILDCASTLE;i++)
			if( (gc=guild_castle_search(i)) != NULL &&
				strcmp(mapname,gc->map_name)==0 )
				j=i;
		if(j>=0){
			event=conv_str(st,& (st->stack->stack_data[st->start+4]));
			guild_addcastleinfoevent(j,17,event);
		}
	}

	for(i=0;i<MAX_GUILDCASTLE;i++){
		if( (gc=guild_castle_search(i)) != NULL ){
			if(strcmp(mapname,gc->map_name)==0){
				switch(index){
				case 0: for(j=1;j<26;j++) guild_castledataload(gc->castle_id,j); break;  // Initialize[AgitInit]
				case 1: push_val(st->stack,C_INT,gc->guild_id); break;
				case 2: push_val(st->stack,C_INT,gc->economy); break;
				case 3: push_val(st->stack,C_INT,gc->defense); break;
				case 4: push_val(st->stack,C_INT,gc->triggerE); break;
				case 5: push_val(st->stack,C_INT,gc->triggerD); break;
				case 6: push_val(st->stack,C_INT,gc->nextTime); break;
				case 7: push_val(st->stack,C_INT,gc->payTime); break;
				case 8: push_val(st->stack,C_INT,gc->createTime); break;
				case 9: push_val(st->stack,C_INT,gc->visibleC); break;
				case 10: push_val(st->stack,C_INT,gc->visibleG0); break;
				case 11: push_val(st->stack,C_INT,gc->visibleG1); break;
				case 12: push_val(st->stack,C_INT,gc->visibleG2); break;
				case 13: push_val(st->stack,C_INT,gc->visibleG3); break;
				case 14: push_val(st->stack,C_INT,gc->visibleG4); break;
				case 15: push_val(st->stack,C_INT,gc->visibleG5); break;
				case 16: push_val(st->stack,C_INT,gc->visibleG6); break;
				case 17: push_val(st->stack,C_INT,gc->visibleG7); break;
				case 18: push_val(st->stack,C_INT,gc->Ghp0); break;
				case 19: push_val(st->stack,C_INT,gc->Ghp1); break;
				case 20: push_val(st->stack,C_INT,gc->Ghp2); break;
				case 21: push_val(st->stack,C_INT,gc->Ghp3); break;
				case 22: push_val(st->stack,C_INT,gc->Ghp4); break;
				case 23: push_val(st->stack,C_INT,gc->Ghp5); break;
				case 24: push_val(st->stack,C_INT,gc->Ghp6); break;
				case 25: push_val(st->stack,C_INT,gc->Ghp7); break;
				default:
					push_val(st->stack,C_INT,0); break;
				}
				return 0;
			}
		}
	}
	push_val(st->stack,C_INT,0);
	return 0;
}

int buildin_setcastledata(struct script_state *st)
{
	char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	int index=conv_num(st,& (st->stack->stack_data[st->start+3]));
	int value=conv_num(st,& (st->stack->stack_data[st->start+4]));
	struct guild_castle *gc;
	int i;

	for(i=0;i<MAX_GUILDCASTLE;i++){
		if( (gc=guild_castle_search(i)) != NULL ){
			if(strcmp(mapname,gc->map_name)==0){
				// Save Data byself First
				switch(index){
				case 1: gc->guild_id = value; break;
				case 2: gc->economy = value; break;
				case 3: gc->defense = value; break;
				case 4: gc->triggerE = value; break;
				case 5: gc->triggerD = value; break;
				case 6: gc->nextTime = value; break;
				case 7: gc->payTime = value; break;
				case 8: gc->createTime = value; break;
				case 9: gc->visibleC = value; break;
				case 10: gc->visibleG0 = value; break;
				case 11: gc->visibleG1 = value; break;
				case 12: gc->visibleG2 = value; break;
				case 13: gc->visibleG3 = value; break;
				case 14: gc->visibleG4 = value; break;
				case 15: gc->visibleG5 = value; break;
				case 16: gc->visibleG6 = value; break;
				case 17: gc->visibleG7 = value; break;
				case 18: gc->Ghp0 = value; break;
				case 19: gc->Ghp1 = value; break;
				case 20: gc->Ghp2 = value; break;
				case 21: gc->Ghp3 = value; break;
				case 22: gc->Ghp4 = value; break;
				case 23: gc->Ghp5 = value; break;
				case 24: gc->Ghp6 = value; break;
				case 25: gc->Ghp7 = value; break;
				default: return 0;
				}
				guild_castledatasave(gc->castle_id,index,value);
				return 0;
			}
		}
	}
	return 0;
}

/* =====================================================================
 * �M���h����v������
 * ---------------------------------------------------------------------
 */
int buildin_requestguildinfo(struct script_state *st)
{
	int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	char *event=NULL;

	if( st->end>st->start+3 )
		event=conv_str(st,& (st->stack->stack_data[st->start+3]));

	if(guild_id>0)
		guild_npc_request_info(guild_id,event);
	return 0;
}

/* =====================================================================
 * �J�[�h�̐��𓾂�
 * ---------------------------------------------------------------------
 */
int buildin_getequipcardcnt(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;
	int c=4;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(sd->status.inventory[i].card[0] == 0x00ff){ // ��������̓J�[�h�Ȃ�
		push_val(st->stack,C_INT,0);
		return 0;
	}
	do{
		if( (sd->status.inventory[i].card[c-1] > 4000 &&
			sd->status.inventory[i].card[c-1] < 5000) ||
			itemdb_type(sd->status.inventory[i].card[c-1]) == 6){	// [Celest]
			push_val(st->stack,C_INT,(c));
			return 0;
		}
	}while(c--);
	push_val(st->stack,C_INT,0);
	return 0;
}

/* ================================================================
 * �J�[�h���O������
 * ----------------------------------------------------------------
 */
int buildin_successremovecards(struct script_state *st)
{
	int i,num,cardflag=0,flag;
	struct map_session_data *sd;
	struct item item_tmp;
	int c=4;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(sd->status.inventory[i].card[0]==0x00ff){ // ��������͏������Ȃ�
		return 0;
	}
	do{
		if( (sd->status.inventory[i].card[c-1] > 4000 &&
			sd->status.inventory[i].card[c-1] < 5000) ||
			itemdb_type(sd->status.inventory[i].card[c-1]) == 6){	// [Celest]

			cardflag = 1;
			item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
			item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
			item_tmp.attribute=0;
			item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0;

			if((flag=pc_additem(sd,&item_tmp,1))){	// ���ĂȂ��Ȃ�h���b�v
				clif_additem(sd,0,0,flag);
				map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
			}
		}
	}while(c--);

	if(cardflag == 1){	// �J�[�h����菜�����A�C�e������
		flag=0;
		item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
		item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
		item_tmp.attribute=sd->status.inventory[i].attribute;
		item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0;
		pc_delitem(sd,i,1,0);
		if((flag=pc_additem(sd,&item_tmp,1))){	// ���ĂȂ��Ȃ�h���b�v
			clif_additem(sd,0,0,flag);
			map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
		}
		clif_misceffect(&sd->bl,3);
		return 0;
	}
	return 0;
}

/* ================================================================
 * �J�[�h���O�����s slot,type
 * type=0: ���������A1:�J�[�h�����A2:������A3:��������
 * ----------------------------------------------------------------
 */
int buildin_failedremovecards(struct script_state *st)
{
	int i,num,cardflag=0,flag,typefail;
	struct map_session_data *sd;
	struct item item_tmp;
	int c=4;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	typefail=conv_num(st,& (st->stack->stack_data[st->start+3]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(sd->status.inventory[i].card[0]==0x00ff){ // ��������͏������Ȃ�
		return 0;
	}
	do{
		if( (sd->status.inventory[i].card[c-1] > 4000 &&
			sd->status.inventory[i].card[c-1] < 5000) ||
			itemdb_type(sd->status.inventory[i].card[c-1]) == 6){	// [Celest]

			cardflag = 1;

			if(typefail == 2){ // ����̂ݑ����Ȃ�A�J�[�h�͎󂯎�点��
				item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
				item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
				item_tmp.attribute=0;
				item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0;
				if((flag=pc_additem(sd,&item_tmp,1))){
					clif_additem(sd,0,0,flag);
					map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
				}
			}
		}
	}while(c--);

	if(cardflag == 1){

		if(typefail == 0 || typefail == 2){	// �����
			pc_delitem(sd,i,1,0);
			clif_misceffect(&sd->bl,2);
			return 0;
		}
		if(typefail == 1){	// �J�[�h�̂ݑ����i�����Ԃ��j
			flag=0;
			item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
			item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
			item_tmp.attribute=sd->status.inventory[i].attribute;
			item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0;
			pc_delitem(sd,i,1,0);
			if((flag=pc_additem(sd,&item_tmp,1))){
				clif_additem(sd,0,0,flag);
				map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
			}
		}
		clif_misceffect(&sd->bl,2);
		return 0;
	}
	return 0;
}

int buildin_mapwarp(struct script_state *st)	// Added by RoVeRT
{
	int x,y,m;
	char *str;
	char *mapname;
	int x0,y0,x1,y1;

	mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x0=0;
	y0=0;
	x1=map[map_mapname2mapid(mapname)].xs;
	y1=map[map_mapname2mapid(mapname)].ys;
	str=conv_str(st,& (st->stack->stack_data[st->start+3]));
	x=conv_num(st,& (st->stack->stack_data[st->start+4]));
	y=conv_num(st,& (st->stack->stack_data[st->start+5]));

	if( (m=map_mapname2mapid(mapname))< 0)
		return 0;

	map_foreachinarea(buildin_areawarp_sub,
		m,x0,y0,x1,y1,BL_PC,	str,x,y );
	return 0;
}

int buildin_cmdothernpc(struct script_state *st)	// Added by RoVeRT
{
	char *npc,*command;

	npc=conv_str(st,& (st->stack->stack_data[st->start+2]));
	command=conv_str(st,& (st->stack->stack_data[st->start+3]));

	npc_command(map_id2sd(st->rid),npc,command);
	return 0;
}

int buildin_inittimer(struct script_state *st)	// Added by RoVeRT
{
//	struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);

//	nd->lastaction=nd->timer=gettick();
	npc_do_ontimer(st->oid, map_id2sd(st->rid), 1);

	return 0;
}

int buildin_stoptimer(struct script_state *st)	// Added by RoVeRT
{
//	struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);

//	nd->lastaction=nd->timer=-1;
	npc_do_ontimer(st->oid, map_id2sd(st->rid), 0);

	return 0;
}

int buildin_mobcount_sub(struct block_list *bl,va_list ap)	// Added by RoVeRT
{
	char *event=va_arg(ap,char *);
	int *c=va_arg(ap,int *);

	if(strcmp(event,((struct mob_data *)bl)->npc_event)==0)
		(*c)++;
	return 0;
}

int buildin_mobcount(struct script_state *st)	// Added by RoVeRT
{
	char *mapname,*event;
	int m,c=0;
	mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	event=conv_str(st,& (st->stack->stack_data[st->start+3]));

	if( (m=map_mapname2mapid(mapname))<0 ) {
		push_val(st->stack,C_INT,-1);
		return 0;
	}
	map_foreachinarea(buildin_mobcount_sub,
		m,0,0,map[m].xs,map[m].ys,BL_MOB, event,&c );

	push_val(st->stack,C_INT, (c - 1));

	return 0;
}
int buildin_marriage(struct script_state *st)
{
	char *partner=conv_str(st,& (st->stack->stack_data[st->start+2]));
	struct map_session_data *sd=script_rid2sd(st);
	struct map_session_data *p_sd=map_nick2sd(partner);

	if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){
		push_val(st->stack,C_INT,0);
		return 0;
	}
	push_val(st->stack,C_INT,1);
	return 0;
}
int buildin_wedding_effect(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	struct block_list *bl;

	if(sd==NULL) {
		bl=map_id2bl(st->oid);
	} else
		bl=&sd->bl;
	clif_wedding_effect(bl);
	return 0;
}
int buildin_divorce(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	if(sd==NULL || pc_divorce(sd) < 0){
		push_val(st->stack,C_INT,0);
		return 0;
	}
	push_val(st->stack,C_INT,1);
	return 0;
}

int buildin_ispartneron(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	struct map_session_data *p_sd=NULL;

	if(sd==NULL || !pc_ismarried(sd) ||
            ((p_sd=map_nick2sd(map_charid2nick(sd->status.partner_id))) == NULL)) {
		push_val(st->stack,C_INT,0);
		return 0;
	}

	push_val(st->stack,C_INT,1);
	return 0;
}

int buildin_getpartnerid(struct script_state *st)
{
    struct map_session_data *sd=script_rid2sd(st);
    if (sd == NULL) {
        push_val(st->stack,C_INT,0);
        return 0;
    }

    push_val(st->stack,C_INT,sd->status.partner_id);
    return 0;
}

int buildin_warppartner(struct script_state *st)
{
	int x,y;
	char *str;
	struct map_session_data *sd=script_rid2sd(st);
	struct map_session_data *p_sd=NULL;

	if(sd==NULL || !pc_ismarried(sd) ||
            ((p_sd=map_nick2sd(map_charid2nick(sd->status.partner_id))) == NULL)) {
		push_val(st->stack,C_INT,0);
		return 0;
	}

        str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));

        pc_setpos(p_sd,str,x,y,0);

	push_val(st->stack,C_INT,1);
	return 0;
}

/*================================================
 * Script for Displaying MOB Information [Valaris]
 *------------------------------------------------
 */
int buildin_strmobinfo(struct script_state *st)
{

	int num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	int class_=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if(num<=0 || num>=8 || (class_>=0 && class_<=1000) || class_ >2000)
		return 0;

	if(num==1) {
		char *buf;
		buf=aCallocA(24, 1);
//		buf=mob_db[class_].name;
// for string assignments you would need to go for c++ [Shinomori]
		strcpy(buf,mob_db[class_].name);
		push_str(st->stack,C_STR,buf);
		return 0;
	}
	else if(num==2)	{
		char *buf;
		buf=aCallocA(24, 1);
//		buf=mob_db[class_].jname;
// for string assignments you would need to go for c++ [Shinomori]
		strcpy(buf,mob_db[class_].jname);
		push_str(st->stack,C_STR,buf);
		return 0;
	}
	else if(num==3)
		push_val(st->stack,C_INT,mob_db[class_].lv);
	else if(num==4)
		push_val(st->stack,C_INT,mob_db[class_].max_hp);
	else if(num==5)
		push_val(st->stack,C_INT,mob_db[class_].max_sp);
	else if(num==6)
		push_val(st->stack,C_INT,mob_db[class_].base_exp);
	else if(num==7)
		push_val(st->stack,C_INT,mob_db[class_].job_exp);
	return 0;
}

/*==========================================
 * Summon guardians [Valaris]
 *------------------------------------------
 */
int buildin_guardian(struct script_state *st)
{
	int class_=0,amount=1,x=0,y=0,guardian=0;
	char *str,*map,*event="";

	map	=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x	=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y	=conv_num(st,& (st->stack->stack_data[st->start+4]));
	str	=conv_str(st,& (st->stack->stack_data[st->start+5]));
	class_=conv_num(st,& (st->stack->stack_data[st->start+6]));
	amount=conv_num(st,& (st->stack->stack_data[st->start+7]));
	event=conv_str(st,& (st->stack->stack_data[st->start+8]));
	if( st->end>st->start+9 )
		guardian=conv_num(st,& (st->stack->stack_data[st->start+9]));

	mob_spawn_guardian(map_id2sd(st->rid),map,x,y,str,class_,amount,event,guardian);

	return 0;
}

/*================================================
 * Script for Displaying Guardian Info [Valaris]
 *------------------------------------------------
 */
int buildin_guardianinfo(struct script_state *st)
{
	int guardian=conv_num(st,& (st->stack->stack_data[st->start+2]));
	struct map_session_data *sd=script_rid2sd(st);
	struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name);

	if(guardian==0 && gc->visibleG0 == 1) push_val(st->stack,C_INT,gc->Ghp0);
	if(guardian==1 && gc->visibleG1 == 1) push_val(st->stack,C_INT,gc->Ghp1);
	if(guardian==2 && gc->visibleG2 == 1) push_val(st->stack,C_INT,gc->Ghp2);
	if(guardian==3 && gc->visibleG3 == 1) push_val(st->stack,C_INT,gc->Ghp3);
	if(guardian==4 && gc->visibleG4 == 1) push_val(st->stack,C_INT,gc->Ghp4);
	if(guardian==5 && gc->visibleG5 == 1) push_val(st->stack,C_INT,gc->Ghp5);
	if(guardian==6 && gc->visibleG6 == 1) push_val(st->stack,C_INT,gc->Ghp6);
	if(guardian==7 && gc->visibleG7 == 1) push_val(st->stack,C_INT,gc->Ghp7);
	else push_val(st->stack,C_INT,-1);

	return 0;
}
/*==========================================
 * ID����Item��
 *------------------------------------------
 */
int buildin_getitemname(struct script_state *st)
{
	int item_id;
	struct item_data *i_data;
	char *item_name;

	item_id=conv_num(st,& (st->stack->stack_data[st->start+2]));

	i_data = NULL;
	i_data = itemdb_search(item_id);
	item_name=(char *)aCallocA(24,sizeof(char));

	strncpy(item_name,i_data->jname,23);
	push_str(st->stack,C_STR,item_name);
	return 0;
}

/*==========================================
 * petskillbonus [Valaris]
 *------------------------------------------
 */

int buildin_petskillbonus(struct script_state *st)
{
	int type,val,duration,timer;
	struct pet_data *pd;

	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL || sd->pd==NULL)
		return 0;

	pd=sd->pd;

	if(pd==NULL)
		return 0;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	val=conv_num(st,& (st->stack->stack_data[st->start+3]));
	duration=conv_num(st,& (st->stack->stack_data[st->start+4]));
	timer=conv_num(st,& (st->stack->stack_data[st->start+5]));

	pd->skillbonusduration=-1;
	pd->skillbonustimer=-1;

	pet_skill_bonus(sd,pd,type,val,duration,timer,0);

	return 0;
}

/*==========================================
 * pet looting [Valaris]
 *------------------------------------------
 */
int buildin_petloot(struct script_state *st)
{
	int max;
	struct pet_data *pd;

	struct map_session_data *sd=script_rid2sd(st);
	if(sd==NULL || sd->pd==NULL)
		return 0;

	pd=sd->pd;

	if(pd==NULL)
		return 0;

	max=conv_num(st,& (st->stack->stack_data[st->start+2]));

	if(!max)
		return 0;

	pd->loot=1;
	pd->lootmax=max;

	return 0;
}
/*==========================================
 * PC�̏����i���ǂݎ��
 *------------------------------------------
 */
int buildin_getinventorylist(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	int i,j=0;
	if(!sd) return 0;
	for(i=0;i<MAX_INVENTORY;i++){
		if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){
			pc_setreg(sd,add_str("@inventorylist_id")+(j<<24),sd->status.inventory[i].nameid);
			pc_setreg(sd,add_str("@inventorylist_amount")+(j<<24),sd->status.inventory[i].amount);
			pc_setreg(sd,add_str("@inventorylist_equip")+(j<<24),sd->status.inventory[i].equip);
			pc_setreg(sd,add_str("@inventorylist_refine")+(j<<24),sd->status.inventory[i].refine);
			pc_setreg(sd,add_str("@inventorylist_identify")+(j<<24),sd->status.inventory[i].identify);
			pc_setreg(sd,add_str("@inventorylist_attribute")+(j<<24),sd->status.inventory[i].attribute);
			pc_setreg(sd,add_str("@inventorylist_card1")+(j<<24),sd->status.inventory[i].card[0]);
			pc_setreg(sd,add_str("@inventorylist_card2")+(j<<24),sd->status.inventory[i].card[1]);
			pc_setreg(sd,add_str("@inventorylist_card3")+(j<<24),sd->status.inventory[i].card[2]);
			pc_setreg(sd,add_str("@inventorylist_card4")+(j<<24),sd->status.inventory[i].card[3]);
			j++;
		}
	}
	pc_setreg(sd,add_str("@inventorylist_count"),j);
	return 0;
}

int buildin_getskilllist(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	int i,j=0;
	if(!sd) return 0;
	for(i=0;i<MAX_SKILL;i++){
		if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
			pc_setreg(sd,add_str("@skilllist_id")+(j<<24),sd->status.skill[i].id);
			pc_setreg(sd,add_str("@skilllist_lv")+(j<<24),sd->status.skill[i].lv);
			pc_setreg(sd,add_str("@skilllist_flag")+(j<<24),sd->status.skill[i].flag);
			j++;
		}
	}
	pc_setreg(sd,add_str("@skilllist_count"),j);
	return 0;
}

int buildin_clearitem(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	int i;
	if(sd==NULL) return 0;
	for (i=0; i<MAX_INVENTORY; i++) {
		if (sd->status.inventory[i].amount)
			pc_delitem(sd, i, sd->status.inventory[i].amount, 0);
	}
	return 0;
}

/*==========================================
 * NPC�N���X�`�F���W
 * class�͕ς�肽��class
 * type�͒ʏ�0�Ȃ̂��ȁH
 *------------------------------------------
 */
int buildin_classchange(struct script_state *st)
{
	int _class,type;
	struct block_list *bl=map_id2bl(st->oid);

	if(bl==NULL) return 0;

	_class=conv_num(st,& (st->stack->stack_data[st->start+2]));
	type=conv_num(st,& (st->stack->stack_data[st->start+3]));
	clif_class_change(bl,_class,type);
	return 0;
}

/*==========================================
 * NPC���甭������G�t�F�N�g
 *------------------------------------------
 */
int buildin_misceffect(struct script_state *st)
{
	int type;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(st->oid)
		clif_misceffect2(map_id2bl(st->oid),type);
	else{
		struct map_session_data *sd=script_rid2sd(st);
		if(sd)
			clif_misceffect2(&sd->bl,type);
	}
	return 0;
}
/*==========================================
 * �T�E���h�G�t�F�N�g
 *------------------------------------------
 */
int buildin_soundeffect(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	char *name;
	int type=0;


	name=conv_str(st,& (st->stack->stack_data[st->start+2]));
	type=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if(sd){
		if(st->oid)
			clif_soundeffect(sd,map_id2bl(st->oid),name,type);
		else{
			clif_soundeffect(sd,&sd->bl,name,type);
		}
	}
	return 0;
}

int buildin_soundeffectall(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	char *name;
	int type=0;

	name=conv_str(st,& (st->stack->stack_data[st->start+2]));
	type=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if(sd)
	{
		if(st->oid)
			clif_soundeffectall(map_id2bl(st->oid),name,type);
		else
			clif_soundeffectall(&sd->bl,name,type);
	}
	return 0;
}
/*==========================================
 * pet status recovery [Valaris]
 *------------------------------------------
 */
int buildin_petrecovery(struct script_state *st)
{
	struct pet_data *pd;

	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL || sd->pd==NULL)
		return 0;

	pd=sd->pd;

	if(pd==NULL)
		return 0;

	pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2]));
	pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+3]));

	pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_recovery_timer,sd->bl.id,0);

	return 0;
}

/*==========================================
 * pet healing [Valaris]
 *------------------------------------------
 */
int buildin_petheal(struct script_state *st)

{
	struct pet_data *pd;
	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL || sd->pd==NULL)
		return 0;

	pd=sd->pd;

	if(pd==NULL)
		return 0;

	pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2]));
	pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+3]));
	pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+4]));

	pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_heal_timer,sd->bl.id,0);

	return 0;
}

/*==========================================
 * pet magnificat [Valaris]
 *------------------------------------------
 */
int buildin_petmag(struct script_state *st)
{
	struct pet_data *pd;
	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL || sd->pd==NULL)
		return 0;

	pd=sd->pd;

	if(pd==NULL)
		return 0;

	pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2]));
	pd->skillduration=conv_num(st,& (st->stack->stack_data[st->start+3]));
	pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+4]));
	pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+5]));

	pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_mag_timer,sd->bl.id,0);

	return 0;
}

/*==========================================
 * pet attack skills [Valaris]
 *------------------------------------------
 */
int buildin_petskillattack(struct script_state *st)
{
	struct pet_data *pd;
	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL || sd->pd==NULL)
		return 0;

	pd=sd->pd;

	if(pd==NULL)
		return 0;

	pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2]));
	pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+3]));
	pd->skillduration=conv_num(st,& (st->stack->stack_data[st->start+4]));
	pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+5]));

	pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,0);

	return 0;
}

/*==========================================
 * Scripted skill effects [Celest]
 *------------------------------------------
 */
int buildin_skilleffect(struct script_state *st)
{
	struct map_session_data *sd;

	int skillid=conv_num(st,& (st->stack->stack_data[st->start+2]));
	int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3]));
	sd=script_rid2sd(st);

	clif_skill_nodamage(&sd->bl,&sd->bl,skillid,skilllv,1);

	return 0;
}

/*==========================================
 * NPC skill effects [Valaris]
 *------------------------------------------
 */
int buildin_npcskilleffect(struct script_state *st)
{
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);

	int skillid=conv_num(st,& (st->stack->stack_data[st->start+2]));
	int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3]));
	int x=conv_num(st,& (st->stack->stack_data[st->start+4]));
	int y=conv_num(st,& (st->stack->stack_data[st->start+5]));

	clif_skill_poseffect(&nd->bl,skillid,skilllv,x,y,gettick());

	return 0;
}

/*==========================================
 * Special effects [Valaris]
 *------------------------------------------
 */
int buildin_specialeffect(struct script_state *st)
{
	struct block_list *bl=map_id2bl(st->oid);

	if(bl==NULL)
		return 0;

	clif_specialeffect(bl,conv_num(st,& (st->stack->stack_data[st->start+2])), 0);

	return 0;
}

int buildin_specialeffect2(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL)
		return 0;

	clif_specialeffect(&sd->bl,conv_num(st,& (st->stack->stack_data[st->start+2])), 0);

	return 0;
}

/*==========================================
 * Nude [Valaris]
 *------------------------------------------
 */

int buildin_nude(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	int i;

	if(sd==NULL)
		return 0;

	for(i=0;i<11;i++)
		if(sd->equip_index[i] >= 0)
			pc_unequipitem(sd,sd->equip_index[i],2);

	return 0;
}

/*==========================================
 * gmcommand [MouseJstr]
 *
 * suggested on the forums...
 *------------------------------------------
 */

int buildin_gmcommand(struct script_state *st)
{
	struct map_session_data *sd;
	char *cmd;

	sd = script_rid2sd(st);
	cmd = conv_str(st,& (st->stack->stack_data[st->start+2]));

        is_atcommand(sd->fd, sd, cmd, 99);

	return 0;
}

/*==========================================
 * movenpc [MouseJstr]
 *------------------------------------------
 */

int buildin_movenpc(struct script_state *st)
{
	struct map_session_data *sd;
	char *map,*npc;
	int x,y;

	sd = script_rid2sd(st);

	map = conv_str(st,& (st->stack->stack_data[st->start+2]));
	x = conv_num(st,& (st->stack->stack_data[st->start+3]));
	y = conv_num(st,& (st->stack->stack_data[st->start+4]));
	npc = conv_str(st,& (st->stack->stack_data[st->start+5]));

	return 0;
}

/*==========================================
 * message [MouseJstr]
 *------------------------------------------
 */

int buildin_message(struct script_state *st)
{
	struct map_session_data *sd;
	char *msg,*player;
	struct map_session_data *pl_sd = NULL;

	sd = script_rid2sd(st);

	player = conv_str(st,& (st->stack->stack_data[st->start+2]));
	msg = conv_str(st,& (st->stack->stack_data[st->start+3]));

	if((pl_sd=map_nick2sd((char *) player)) == NULL)
             return 1;
	clif_displaymessage(pl_sd->fd, msg);

	return 0;
}

/*==========================================
 * npctalk (sends message to surrounding
 * area) [Valaris]
 *------------------------------------------
 */

int buildin_npctalk(struct script_state *st)
{
	char *str;
	char message[255];

	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));

	if(nd) {
		memcpy(message,nd->name,24);
		strcat(message," : ");
		strcat(message,str);
		clif_message(&(nd->bl), message);
	}

	return 0;
}

/*==========================================
 * hasitems (checks to see if player has any
 * items on them, if so will return a 1)
 * [Valaris]
 *------------------------------------------
 */

int buildin_hasitems(struct script_state *st)
{
	int i;
	struct map_session_data *sd;

	sd=script_rid2sd(st);

	for(i=0; i<MAX_INVENTORY; i++) {
		if(sd->status.inventory[i].amount) {
			push_val(st->stack,C_INT,1);
			return 0;
		}
	}

	push_val(st->stack,C_INT,0);

	return 0;
}
// change npc walkspeed [Valaris]
int buildin_npcspeed(struct script_state *st)
{
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
	int x=0;

	x=conv_num(st,& (st->stack->stack_data[st->start+2]));

	if(nd) {
		nd->speed=x;
	}

	return 0;
}
// make an npc walk to a position [Valaris]
int buildin_npcwalkto(struct script_state *st)
{
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
	int x=0,y=0;

	x=conv_num(st,& (st->stack->stack_data[st->start+2]));
	y=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if(nd) {
		npc_walktoxy(nd,x,y,0);
	}

	return 0;
}
// stop an npc's movement [Valaris]
int buildin_npcstop(struct script_state *st)
{
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);

	if(nd) {
		if(nd->state.state==MS_WALK)
			npc_stop_walking(nd,1);
	}

	return 0;
}


/*==========================================
  * getlook char info. getlook(arg)
  *------------------------------------------
  */
int buildin_getlook(struct script_state *st){
        int type,val;
        struct map_session_data *sd;
        sd=script_rid2sd(st);

        type=conv_num(st,& (st->stack->stack_data[st->start+2]));
        val=-1;
        switch(type){
        case LOOK_HAIR:	//1
                val=sd->status.hair;
                break;
        case LOOK_WEAPON: //2
                val=sd->status.weapon;
                break;
        case LOOK_HEAD_BOTTOM: //3
                val=sd->status.head_bottom;
                break;
        case LOOK_HEAD_TOP: //4
                val=sd->status.head_top;
                break;
        case LOOK_HEAD_MID: //5
                val=sd->status.head_mid;
                break;
        case LOOK_HAIR_COLOR: //6
                val=sd->status.hair_color;
                break;
        case LOOK_CLOTHES_COLOR: //7
                val=sd->status.clothes_color;
                break;
        case LOOK_SHIELD: //8
                val=sd->status.shield;
                break;
        case LOOK_SHOES: //9
                break;
        }

        push_val(st->stack,C_INT,val);
        return 0;
}

/*==========================================
  *     get char save point. argument: 0- map name, 1- x, 2- y
  *------------------------------------------
*/
int buildin_getsavepoint(struct script_state *st)
{
        int x,y,type;
        char *mapname;
        struct map_session_data *sd;

        sd=script_rid2sd(st);

        type=conv_num(st,& (st->stack->stack_data[st->start+2]));
        mapname=aCallocA(24, 1);

        x=sd->status.save_point.x;
        y=sd->status.save_point.y;
        strncpy(mapname,sd->status.save_point.map,24);
        switch(type){
            case 0:
                push_str(st->stack,C_STR,mapname);
                break;
            case 1:
                push_val(st->stack,C_INT,x);
                break;
            case 2:
                push_val(st->stack,C_INT,y);
                break;
        }
        return 0;
}

/*==========================================
  * Get position for  char/npc/pet/mob objects. Added by Lorky
  *
  *     int getMapXY(MapName$,MaxX,MapY,type,[CharName$]);
  *             where type:
  *                     MapName$ - String variable for output map name
  *                     MapX     - Integer variable for output coord X
  *                     MapY     - Integer variable for output coord Y
  *                     type     - type of object
  *                                0 - Character coord
  *                                1 - NPC coord
  *                                2 - Pet coord
  *                                3 - Mob coord (not released)
  *                     CharName$ - Name object. If miss or "this" the current object
  *
  *             Return:
  *                     0        - success
  *                     -1       - some error, MapName$,MapX,MapY contains unknown value.
  *------------------------------------------
*/
int buildin_getmapxy(struct script_state *st){
	struct map_session_data *sd=NULL;
        struct npc_data *nd;
        struct pet_data *pd;

	int num;
	char *name;
	char prefix;

	int x,y,type;
	char *mapname;

        if( st->stack->stack_data[st->start+2].type!=C_NAME ){
                printf("script: buildin_getmapxy: not mapname variable\n");
                push_val(st->stack,C_INT,-1);
                return 0;
        }
        if( st->stack->stack_data[st->start+3].type!=C_NAME ){
                printf("script: buildin_getmapxy: not mapx variable\n");
                push_val(st->stack,C_INT,-1);
                return 0;
        }
        if( st->stack->stack_data[st->start+4].type!=C_NAME ){
                printf("script: buildin_getmapxy: not mapy variable\n");
                push_val(st->stack,C_INT,-1);
                return 0;
        }

//??????????? >>>  Possible needly check function parameters on C_STR,C_INT,C_INT <<< ???????????//
	type=conv_num(st,& (st->stack->stack_data[st->start+5]));
	mapname=aCallocA(24, 1);

        switch (type){
            case 0:                                             //Get Character Position
                    if( st->end>st->start+6 )
                        sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6])));
                    else
                        sd=script_rid2sd(st);

                    if ( sd==NULL ) {                   //wrong char name or char offline
                        push_val(st->stack,C_INT,-1);
                        return 0;
                    }


                    x=sd->bl.x;
                    y=sd->bl.y;
                    strncpy(mapname,sd->mapname,24);
                    printf(">>>>%s %d %d\n",mapname,x,y);
                    break;
            case 1:                                             //Get NPC Position
                    if( st->end > st->start+6 )
                        nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+6])));
                    else
                        nd=(struct npc_data *)map_id2bl(st->oid);

                    if ( nd==NULL ) {                   //wrong npc name or char offline
                        push_val(st->stack,C_INT,-1);
                        return 0;
                    }

                    x=nd->bl.x;
                    y=nd->bl.y;
                    strncpy(mapname,map[nd->bl.m].name,24);
                    printf(">>>>%s %d %d\n",mapname,x,y);
                    break;
            case 2:                                             //Get Pet Position
                    if( st->end>st->start+6 )
                        sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6])));
                    else
                        sd=script_rid2sd(st);

                    if ( sd==NULL ) {                   //wrong char name or char offline
                        push_val(st->stack,C_INT,-1);
                        return 0;
                    }

                    pd=sd->pd;

                    if(pd==NULL){                       //ped data not found
                        push_val(st->stack,C_INT,-1);
                        return 0;
                    }
                    x=pd->bl.x;
                    y=pd->bl.y;
                    strncpy(mapname,map[pd->bl.m].name,24);

                    printf(">>>>%s %d %d\n",mapname,x,y);
                    break;

            case 3:                                             //Get Mob Position
                        push_val(st->stack,C_INT,-1);
                        return 0;
            default:                                            //Wrong type parameter
                        push_val(st->stack,C_INT,-1);
                        return 0;
        }

     //Set MapName$
        num=st->stack->stack_data[st->start+2].u.num;
        name=(char *)(str_buf+str_data[num&0x00ffffff].str);
        prefix=*name;

        if( prefix!='$' )
            sd=script_rid2sd(st);
        else
            sd=NULL;

        set_reg(sd,num,name,(void*)mapname);

     //Set MapX
        num=st->stack->stack_data[st->start+3].u.num;
        name=(char *)(str_buf+str_data[num&0x00ffffff].str);
        prefix=*name;

        if( prefix!='$' )
            sd=script_rid2sd(st);
        else
            sd=NULL;
        set_reg(sd,num,name,(void*)x);


     //Set MapY
        num=st->stack->stack_data[st->start+4].u.num;
        name=(char *)(str_buf+str_data[num&0x00ffffff].str);
        prefix=*name;

        if( prefix!='$' )
            sd=script_rid2sd(st);
        else
            sd=NULL;

        set_reg(sd,num,name,(void*)y);

     //Return Success value
        push_val(st->stack,C_INT,0);
        return 0;
}

/*=====================================================
 * Allows players to use a skill - by Qamera
 *-----------------------------------------------------
 */
int buildin_skilluseid (struct script_state *st)
{
   int skid,sklv;
   struct map_session_data *sd;

   skid=conv_num(st,& (st->stack->stack_data[st->start+2]));
   sklv=conv_num(st,& (st->stack->stack_data[st->start+3]));
   sd=script_rid2sd(st);
   skill_use_id(sd,sd->status.account_id,skid,sklv);

   return 0;
}

/*=====================================================
 * Allows players to use a skill on a position [Celest]
 *-----------------------------------------------------
 */
int buildin_skillusepos(struct script_state *st)
{
   int skid,sklv,x,y;
   struct map_session_data *sd;

   skid=conv_num(st,& (st->stack->stack_data[st->start+2]));
   sklv=conv_num(st,& (st->stack->stack_data[st->start+3]));
   x=conv_num(st,& (st->stack->stack_data[st->start+4]));
   y=conv_num(st,& (st->stack->stack_data[st->start+5]));

   sd=script_rid2sd(st);
   skill_use_pos(sd,x,y,skid,sklv);

   return 0;
}

/*==========================================
 * Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus]
 *------------------------------------------
 */
int buildin_logmes(struct script_state *st)
{
	if (log_config.npc <= 0 ) return 0;
	conv_str(st,& (st->stack->stack_data[st->start+2]));
	log_npc(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str);
	return 0;
}

int buildin_summon(struct script_state *st)
{
	int _class, id;
	char *str,*event="";
	struct map_session_data *sd;
	struct mob_data *md;

	sd=script_rid2sd(st);
	if (sd) {
		int tick = gettick();
		str	=conv_str(st,& (st->stack->stack_data[st->start+2]));
		_class=conv_num(st,& (st->stack->stack_data[st->start+3]));
		if( st->end>st->start+4 )
			event=conv_str(st,& (st->stack->stack_data[st->start+4]));

		id=mob_once_spawn(sd, "this", 0, 0, str,_class,1,event);
		if((md=(struct mob_data *)map_id2bl(id))){
			md->master_id=sd->bl.id;
			md->state.special_mob_ai=1;
			md->mode=mob_db[md->class_].mode|0x04;
			md->deletetimer=add_timer(tick+60000,mob_timer_delete,id,0);
			clif_misceffect2(&md->bl,344);
		}
		clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
	}

	return 0;
}

//
// ���s��main
//
/*==========================================
 * �R�}���h�̓ǂݎ��
 *------------------------------------------
 */
static int unget_com_data=-1;
int get_com(unsigned char *script,int *pos)
{
	int i,j;
	if(unget_com_data>=0){
		i=unget_com_data;
		unget_com_data=-1;
		return i;
	}
	if(script[*pos]>=0x80){
		return C_INT;
	}
	i=0; j=0;
	while(script[*pos]>=0x40){
		i=script[(*pos)++]<<j;
		j+=6;
	}
	return i+(script[(*pos)++]<<j);
}

/*==========================================
 * �R�}���h�̃v�b�V���o�b�N
 *------------------------------------------
 */
void unget_com(int c)
{
	if(unget_com_data!=-1){
		if(battle_config.error_log)
			printf("unget_com can back only 1 data\n");
	}
	unget_com_data=c;
}

/*==========================================
 * ���l�̏���
 *------------------------------------------
 */
int get_num(unsigned char *script,int *pos)
{
	int i,j;
	i=0; j=0;
	while(script[*pos]>=0xc0){
		i+=(script[(*pos)++]&0x7f)<<j;
		j+=6;
	}
	return i+((script[(*pos)++]&0x7f)<<j);
}

/*==========================================
 * �X�^�b�N����l�����o��
 *------------------------------------------
 */
int pop_val(struct script_state* st)
{
	if(st->stack->sp<=0)
		return 0;
	st->stack->sp--;
	get_val(st,&(st->stack->stack_data[st->stack->sp]));
	if(st->stack->stack_data[st->stack->sp].type==C_INT)
		return st->stack->stack_data[st->stack->sp].u.num;
	return 0;
}

#define isstr(c) ((c).type==C_STR || (c).type==C_CONSTSTR)

/*==========================================
 * ���Z���Z�q
 *------------------------------------------
 */
void op_add(struct script_state* st)
{
	st->stack->sp--;
	get_val(st,&(st->stack->stack_data[st->stack->sp]));
	get_val(st,&(st->stack->stack_data[st->stack->sp-1]));

	if(isstr(st->stack->stack_data[st->stack->sp]) || isstr(st->stack->stack_data[st->stack->sp-1])){
		conv_str(st,&(st->stack->stack_data[st->stack->sp]));
		conv_str(st,&(st->stack->stack_data[st->stack->sp-1]));
	}
	if(st->stack->stack_data[st->stack->sp].type==C_INT){ // ii
		st->stack->stack_data[st->stack->sp-1].u.num += st->stack->stack_data[st->stack->sp].u.num;
	} else { // ss�̗\��
		char *buf;
		buf=(char *)aCallocA(strlen(st->stack->stack_data[st->stack->sp-1].u.str)+
				strlen(st->stack->stack_data[st->stack->sp].u.str)+1,sizeof(char));
		strcpy(buf,st->stack->stack_data[st->stack->sp-1].u.str);
		strcat(buf,st->stack->stack_data[st->stack->sp].u.str);
		if(st->stack->stack_data[st->stack->sp-1].type==C_STR)
			aFree(st->stack->stack_data[st->stack->sp-1].u.str);
		if(st->stack->stack_data[st->stack->sp].type==C_STR)
			aFree(st->stack->stack_data[st->stack->sp].u.str);
		st->stack->stack_data[st->stack->sp-1].type=C_STR;
		st->stack->stack_data[st->stack->sp-1].u.str=buf;
	}
}

/*==========================================
 * �񍀉��Z�q(������)
 *------------------------------------------
 */
void op_2str(struct script_state *st,int op,int sp1,int sp2)
{
	char *s1=st->stack->stack_data[sp1].u.str,
		 *s2=st->stack->stack_data[sp2].u.str;
	int a=0;

	switch(op){
	case C_EQ:
		a= (strcmp(s1,s2)==0);
		break;
	case C_NE:
		a= (strcmp(s1,s2)!=0);
		break;
	case C_GT:
		a= (strcmp(s1,s2)> 0);
		break;
	case C_GE:
		a= (strcmp(s1,s2)>=0);
		break;
	case C_LT:
		a= (strcmp(s1,s2)< 0);
		break;
	case C_LE:
		a= (strcmp(s1,s2)<=0);
		break;
	default:
		printf("illegal string operater\n");
		break;
	}

	push_val(st->stack,C_INT,a);

	if(st->stack->stack_data[sp1].type==C_STR)	aFree(s1);
	if(st->stack->stack_data[sp2].type==C_STR)	aFree(s2);
}
/*==========================================
 * �񍀉��Z�q(���l)
 *------------------------------------------
 */
void op_2num(struct script_state *st,int op,int i1,int i2)
{
	switch(op){
	case C_SUB:
		i1-=i2;
		break;
	case C_MUL:
		{
	#ifndef _MSC_VER
		long long res = i1 * i2;
	#else
		__int64 res = i1 * i2;
	#endif
		if (res >  2147483647 )
			i1 = 2147483647;
		else
			i1*=i2;
		}
		break;
	case C_DIV:
		i1/=i2;
		break;
	case C_MOD:
		i1%=i2;
		break;
	case C_AND:
		i1&=i2;
		break;
	case C_OR:
		i1|=i2;
		break;
	case C_XOR:
		i1^=i2;
		break;
	case C_LAND:
		i1=i1&&i2;
		break;
	case C_LOR:
		i1=i1||i2;
		break;
	case C_EQ:
		i1=i1==i2;
		break;
	case C_NE:
		i1=i1!=i2;
		break;
	case C_GT:
		i1=i1>i2;
		break;
	case C_GE:
		i1=i1>=i2;
		break;
	case C_LT:
		i1=i1<i2;
		break;
	case C_LE:
		i1=i1<=i2;
		break;
	case C_R_SHIFT:
		i1=i1>>i2;
		break;
	case C_L_SHIFT:
		i1=i1<<i2;
		break;
	}
	push_val(st->stack,C_INT,i1);
}
/*==========================================
 * �񍀉��Z�q
 *------------------------------------------
 */
void op_2(struct script_state *st,int op)
{
	int i1,i2;
	char *s1=NULL,*s2=NULL;

	i2=pop_val(st);
	if( isstr(st->stack->stack_data[st->stack->sp]) )
		s2=st->stack->stack_data[st->stack->sp].u.str;

	i1=pop_val(st);
	if( isstr(st->stack->stack_data[st->stack->sp]) )
		s1=st->stack->stack_data[st->stack->sp].u.str;

	if( s1!=NULL && s2!=NULL ){
		// ss => op_2str
		op_2str(st,op,st->stack->sp,st->stack->sp+1);
	}else if( s1==NULL && s2==NULL ){
		// ii => op_2num
		op_2num(st,op,i1,i2);
	}else{
		// si,is => error
		printf("script: op_2: int&str, str&int not allow.");
		push_val(st->stack,C_INT,0);
	}
}

/*==========================================
 * �P�����Z�q
 *------------------------------------------
 */
void op_1num(struct script_state *st,int op)
{
	int i1;
	i1=pop_val(st);
	switch(op){
	case C_NEG:
		i1=-i1;
		break;
	case C_NOT:
		i1=~i1;
		break;
	case C_LNOT:
		i1=!i1;
		break;
	}
	push_val(st->stack,C_INT,i1);
}


/*==========================================
 * �֐��̎��s
 *------------------------------------------
 */
int run_func(struct script_state *st)
{
	int i,start_sp,end_sp,func;

	end_sp=st->stack->sp;
	for(i=end_sp-1;i>=0 && st->stack->stack_data[i].type!=C_ARG;i--);
	if(i==0){
		if(battle_config.error_log)
			printf("function not found\n");
//		st->stack->sp=0;
		st->state=END;
		return 0;
	}
	start_sp=i-1;
	st->start=i-1;
	st->end=end_sp;

	func=st->stack->stack_data[st->start].u.num;
	if( st->stack->stack_data[st->start].type!=C_NAME || str_data[func].type!=C_FUNC ){
		printf("run_func: not function and command! \n");
//		st->stack->sp=0;
		st->state=END;
		return 0;
	}
#ifdef DEBUG_RUN
	if(battle_config.etc_log) {
		printf("run_func : %s? (%d(%d))\n",str_buf+str_data[func].str,func,str_data[func].type);
		printf("stack dump :");
		for(i=0;i<end_sp;i++){
			switch(st->stack->stack_data[i].type){
			case C_INT:
				printf(" int(%d)",st->stack->stack_data[i].u.num);
				break;
			case C_NAME:
				printf(" name(%s)",str_buf+str_data[st->stack->stack_data[i].u.num].str);
				break;
			case C_ARG:
				printf(" arg");
				break;
			case C_POS:
				printf(" pos(%d)",st->stack->stack_data[i].u.num);
				break;
			default:
				printf(" %d,%d",st->stack->stack_data[i].type,st->stack->stack_data[i].u.num);
			}
		}
		printf("\n");
	}
#endif
	if(str_data[func].func){
		str_data[func].func(st);
	} else {
		if(battle_config.error_log)
			printf("run_func : %s? (%d(%d))\n",str_buf+str_data[func].str,func,str_data[func].type);
		push_val(st->stack,C_INT,0);
	}

	pop_stack(st->stack,start_sp,end_sp);

	if(st->state==RETFUNC){
		// ���[�U�[��`�֐�����̕��A
		int olddefsp=st->defsp;
		int i;

		pop_stack(st->stack,st->defsp,start_sp);	// ���A�Ɏז��ȃX�^�b�N�폜
		if(st->defsp<4 || st->stack->stack_data[st->defsp-1].type!=C_RETINFO){
			printf("script:run_func(return) return without callfunc or callsub!\n");
			st->state=END;
			return 0;
		}
		i = conv_num(st,& (st->stack->stack_data[st->defsp-4]));				// �����̐�����
		st->pos=conv_num(st,& (st->stack->stack_data[st->defsp-1]));			// �X�N���v�g�ʒu�̕���
		st->script=(char*)conv_num(st,& (st->stack->stack_data[st->defsp-2]));	// �X�N���v�g�𕜌�
		st->defsp=conv_num(st,& (st->stack->stack_data[st->defsp-3]));			// ��X�^�b�N�|�C���^�𕜌�

		pop_stack(st->stack,olddefsp-4-i,olddefsp);		// �v��Ȃ��Ȃ����X�^�b�N(�����ƕ��A�p�f�[�^)�폜

		st->state=GOTO;
	}

	return 0;
}

/*==========================================
 * �X�N���v�g�̎��s���C������
 *------------------------------------------
 */
int run_script_main(char *script,int pos,int rid,int oid,struct script_state *st,char *rootscript)
{
	int c,rerun_pos;
	int cmdcount=script_config.check_cmdcount;
	int gotocount=script_config.check_gotocount;
	struct script_stack *stack=st->stack;

	st->defsp=stack->sp;
	st->script=script;

	rerun_pos=st->pos;
	for(st->state=0;st->state==0;){
		switch(c=get_com(script,&st->pos)){
		case C_EOL:
			if(stack->sp!=st->defsp){
				if(battle_config.error_log)
					printf("stack.sp(%d) != default(%d)\n",stack->sp,st->defsp);
				stack->sp=st->defsp;
			}
			rerun_pos=st->pos;
			break;
		case C_INT:
			push_val(stack,C_INT,get_num(script,&st->pos));
			break;
		case C_POS:
		case C_NAME:
			push_val(stack,c,(*(int*)(script+st->pos))&0xffffff);
			st->pos+=3;
			break;
		case C_ARG:
			push_val(stack,c,0);
			break;
		case C_STR:
			push_str(stack,C_CONSTSTR,script+st->pos);
			while(script[st->pos++]);
			break;
		case C_FUNC:
			run_func(st);
			if(st->state==GOTO){
				rerun_pos=st->pos;
				script=st->script;
				st->state=0;
				if( gotocount>0 && (--gotocount)<=0 ){
					printf("run_script: infinity loop !\n");
					st->state=END;
				}
			}
			break;

		case C_ADD:
			op_add(st);
			break;

		case C_SUB:
		case C_MUL:
		case C_DIV:
		case C_MOD:
		case C_EQ:
		case C_NE:
		case C_GT:
		case C_GE:
		case C_LT:
		case C_LE:
		case C_AND:
		case C_OR:
		case C_XOR:
		case C_LAND:
		case C_LOR:
		case C_R_SHIFT:
		case C_L_SHIFT:
			op_2(st,c);
			break;

		case C_NEG:
		case C_NOT:
		case C_LNOT:
			op_1num(st,c);
			break;

		case C_NOP:
			st->state=END;
			break;

		default:
			if(battle_config.error_log)
				printf("unknown command : %d @ %d\n",c,pos);
			st->state=END;
			break;
		}
		if( cmdcount>0 && (--cmdcount)<=0 ){
			printf("run_script: infinity loop !\n");
			st->state=END;
		}
	}
	switch(st->state){
	case STOP:
		break;
	case END:
		{
			struct map_session_data *sd=map_id2sd(st->rid);
			st->pos=-1;
			if(sd && sd->npc_id==st->oid)
				npc_event_dequeue(sd);
		}
		break;
	case RERUNLINE:
		{
			st->pos=rerun_pos;
		}
		break;
	}

	if( st->state!=END){
		// �ĊJ���邽�߂ɃX�^�b�N����ۑ�
		struct map_session_data *sd=map_id2sd(st->rid);
		if(sd/* && sd->npc_stackbuf==NULL*/){
			if( sd->npc_stackbuf )
				aFree( sd->npc_stackbuf );
			sd->npc_stackbuf = (char *)aCalloc(sizeof(stack->stack_data[0])*stack->sp_max,sizeof(char));
			memcpy(sd->npc_stackbuf, stack->stack_data, sizeof(stack->stack_data[0]) * stack->sp_max);
			sd->npc_stack = stack->sp;
			sd->npc_stackmax = stack->sp_max;
			sd->npc_script=script;
			sd->npc_scriptroot=rootscript;
		}
	}

	return 0;
}

/*==========================================
 * �X�N���v�g�̎��s
 *------------------------------------------
 */
int run_script(char *script,int pos,int rid,int oid)
{
	struct script_stack stack;
	struct script_state st;
	struct map_session_data *sd=map_id2sd(rid);
	char *rootscript=script;

	if(script==NULL || pos<0)
		return -1;

	if(sd && sd->npc_stackbuf && sd->npc_scriptroot==rootscript){
		// �O��̃X�^�b�N�𕜋A
		script=sd->npc_script;
		stack.sp=sd->npc_stack;
		stack.sp_max=sd->npc_stackmax;
		stack.stack_data=(struct script_data *)aCalloc(stack.sp_max,sizeof(stack.stack_data[0]));
		memcpy(stack.stack_data,sd->npc_stackbuf,sizeof(stack.stack_data[0])*stack.sp_max);
		aFree(sd->npc_stackbuf);
		sd->npc_stackbuf=NULL;
	}else{
		// �X�^�b�N������
		stack.sp=0;
		stack.sp_max=64;
		stack.stack_data=(struct script_data *)aCalloc(stack.sp_max,sizeof(stack.stack_data[0]));
	}
	st.stack=&stack;
	st.pos=pos;
	st.rid=rid;
	st.oid=oid;
	run_script_main(script,pos,rid,oid,&st,rootscript);

	aFree(stack.stack_data);
	stack.stack_data=NULL;
	return st.pos;
}


/*==========================================
 * �}�b�v�ϐ��̕ύX
 *------------------------------------------
 */
int mapreg_setreg(int num,int val)
{
	if(val!=0)
		numdb_insert(mapreg_db,num,val);
	else
		numdb_erase(mapreg_db,num);

	mapreg_dirty=1;
	return 0;
}
/*==========================================
 * ������^�}�b�v�ϐ��̕ύX
 *------------------------------------------
 */
int mapreg_setregstr(int num,const char *str)
{
	char *p;

	if( (p=numdb_search(mapregstr_db,num))!=NULL )
		aFree(p);

	if( str==NULL || *str==0 ){
		numdb_erase(mapregstr_db,num);
		mapreg_dirty=1;
		return 0;
	}
	p=(char *)aCallocA(strlen(str)+1, sizeof(char));
	strcpy(p,str);
	numdb_insert(mapregstr_db,num,p);
	mapreg_dirty=1;
	return 0;
}

/*==========================================
 * �i���I�}�b�v�ϐ��̓ǂݍ���
 *------------------------------------------
 */
static int script_load_mapreg()
{
	FILE *fp;
	char line[1024];

	if( (fp=fopen(mapreg_txt,"rt"))==NULL )
		return -1;

	while(fgets(line,sizeof(line),fp)){
		char buf1[256],buf2[1024],*p;
		int n,v,s,i;
		if( sscanf(line,"%255[^,],%d\t%n",buf1,&i,&n)!=2 &&
			(i=0,sscanf(line,"%[^\t]\t%n",buf1,&n)!=1) )
			continue;
		if( buf1[strlen(buf1)-1]=='$' ){
			if( sscanf(line+n,"%[^\n\r]",buf2)!=1 ){
				printf("%s: %s broken data !\n",mapreg_txt,buf1);
				continue;
			}
			p=(char *)aCallocA(strlen(buf2) + 1,sizeof(char));
			strcpy(p,buf2);
			s=add_str(buf1);
			numdb_insert(mapregstr_db,(i<<24)|s,p);
		}else{
			if( sscanf(line+n,"%d",&v)!=1 ){
				printf("%s: %s broken data !\n",mapreg_txt,buf1);
				continue;
			}
			s=add_str(buf1);
			numdb_insert(mapreg_db,(i<<24)|s,v);
		}
	}
	fclose(fp);
	mapreg_dirty=0;
	return 0;
}
/*==========================================
 * �i���I�}�b�v�ϐ��̏�������
 *------------------------------------------
 */
static int script_save_mapreg_intsub(void *key,void *data,va_list ap)
{
	FILE *fp=va_arg(ap,FILE*);
	int num=((int)key)&0x00ffffff, i=((int)key)>>24;
	char *name=str_buf+str_data[num].str;
	if( name[1]!='@' ){
		if(i==0)
			fprintf(fp,"%s\t%d\n", name, (int)data);
		else
			fprintf(fp,"%s,%d\t%d\n", name, i, (int)data);
	}
	return 0;
}
static int script_save_mapreg_strsub(void *key,void *data,va_list ap)
{
	FILE *fp=va_arg(ap,FILE*);
	int num=((int)key)&0x00ffffff, i=((int)key)>>24;
	char *name=str_buf+str_data[num].str;
	if( name[1]!='@' ){
		if(i==0)
			fprintf(fp,"%s\t%s\n", name, (char *)data);
		else
			fprintf(fp,"%s,%d\t%s\n", name, i, (char *)data);
	}
	return 0;
}
static int script_save_mapreg()
{
	FILE *fp;
	int lock;

	if( (fp=lock_fopen(mapreg_txt,&lock))==NULL )
		return -1;
	numdb_foreach(mapreg_db,script_save_mapreg_intsub,fp);
	numdb_foreach(mapregstr_db,script_save_mapreg_strsub,fp);
	lock_fclose(fp,mapreg_txt,&lock);
	mapreg_dirty=0;
	return 0;
}
static int script_autosave_mapreg(int tid,unsigned int tick,int id,int data)
{
	if(mapreg_dirty)
		script_save_mapreg();
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
static int set_posword(char *p)
{
	char* np,* str[15];
	int i=0;
	for(i=0;i<11;i++) {
		if((np=strchr(p,','))!=NULL) {
			str[i]=p;
			*np=0;
			p=np+1;
		} else {
			str[i]=p;
			p+=strlen(p);
		}
		if(str[i])
			strcpy(pos[i],str[i]);
	}
	return 0;
}

int script_config_read(char *cfgName)
{
	int i;
	char line[1024],w1[1024],w2[1024];
	FILE *fp;

	script_config.warn_func_no_comma=1;
	script_config.warn_cmd_no_comma=1;
	script_config.warn_func_mismatch_paramnum=1;
	script_config.warn_cmd_mismatch_paramnum=1;
	script_config.check_cmdcount=8192;
	script_config.check_gotocount=512;

	fp=fopen(cfgName,"r");
	if(fp==NULL){
		printf("file not found: %s\n",cfgName);
		return 1;
	}
	while(fgets(line,1020,fp)){
		if(line[0] == '/' && line[1] == '/')
			continue;
		i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
		if(i!=2)
			continue;
		if(strcmpi(w1,"refine_posword")==0) {
			set_posword(w2);
		}
		else if(strcmpi(w1,"warn_func_no_comma")==0) {
			script_config.warn_func_no_comma = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"warn_cmd_no_comma")==0) {
			script_config.warn_cmd_no_comma = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) {
			script_config.warn_func_mismatch_paramnum = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"warn_cmd_mismatch_paramnum")==0) {
			script_config.warn_cmd_mismatch_paramnum = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"check_cmdcount")==0) {
			script_config.check_cmdcount = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"check_gotocount")==0) {
			script_config.check_gotocount = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"import")==0){
			script_config_read(w2);
		}
	}
	fclose(fp);

	return 0;
}

/*==========================================
 * �I��
 *------------------------------------------
 */
static int mapreg_db_final(void *key,void *data,va_list ap)
{
	return 0;
}
static int mapregstr_db_final(void *key,void *data,va_list ap)
{
	aFree(data);
	return 0;
}
static int scriptlabel_db_final(void *key,void *data,va_list ap)
{
	return 0;
}
static int userfunc_db_final(void *key,void *data,va_list ap)
{
	aFree(key);
	aFree(data);
	return 0;
}
int do_final_script()
{
	if(mapreg_dirty>=0)
		script_save_mapreg();
	if(script_buf)
		aFree(script_buf);

	if(mapreg_db)
		numdb_final(mapreg_db,mapreg_db_final);
	if(mapregstr_db)
		strdb_final(mapregstr_db,mapregstr_db_final);
	if(scriptlabel_db)
		strdb_final(scriptlabel_db,scriptlabel_db_final);
	if(userfunc_db)
		strdb_final(userfunc_db,userfunc_db_final);

        if (str_data)
            aFree(str_data);
        if (str_buf)
            aFree(str_buf);

	return 0;
}
/*==========================================
 * ������
 *------------------------------------------
 */
int do_init_script()
{
	mapreg_db=numdb_init();
	mapregstr_db=numdb_init();
	script_load_mapreg();

	add_timer_func_list(script_autosave_mapreg,"script_autosave_mapreg");
	add_timer_interval(gettick()+MAPREG_AUTOSAVE_INTERVAL,
		script_autosave_mapreg,0,0,MAPREG_AUTOSAVE_INTERVAL);

	scriptlabel_db=strdb_init(50);
	return 0;
}