summaryrefslogblamecommitdiff
path: root/src/map/script.c
blob: 3b51a18b69ee046186687749a772b93b3b55fcae (plain) (tree)
1
2
3
4
5
6
7
8
9




                                                          
                      

                   
                                 






                              
                            











                    
                               










                        
                
 










                             


                           
 



                                                                        
                                                   
                                                           
                                
                                                                  










                                                                                   
 
                     

                                                              
 
                             



                                         


                                                                                                       
                                      

                            




                               
                                             



                                      

                                                                             
                               



                          




                                       
                                                  


                                       
                           


                                                           
                                                                                                                                                

                                   
 


                              
                                                                      
 

                                                                                            












                                              





                          
                                               



                                                                         



                                                            
















                                                                                                                                 




                                             

                         

                 






                                                                    
                                                   





                                                           
           


































                                                                     

                            


      
                           








                         
                            


                   
                     




                     
                            








                        
                            








                         
                            

                     
                  

                        

  
                                                   














                                                                                                                                            
                                                                                                                                                             
                            
                                                                                                                                         



                      












                                                                           




                                                                                                                  

                               
 
 



                                            

                                                      
 


































                                                                                  
                                                
         

                 






                                            
                                    



                                 
                                                             











                                               
                          

              
                
 





                                    
                                                                     









                                               
                                                                        
                                                                    
         

                                       
                              
                                                
                                                              
         
                                        





                                       
                       







                                            
                                   
 

                                                       






                                            
                                                                                                               



                              
                            

                                   
      
 











                                             
 











                                            
 


























                                                                    


                                                                                       














                                                             
                                                     


                   

                                                                               
                                                                               


                                  
                                                                       

                       


                                                                                   
                                            
                                                                                          
                                           



                       


                                     
 


                                    
                            

                                              
                                             
                                    












                                                                                                                                                         
                                    


                         




                              




                                                                

                 











                                                    
                                         
                    
 
                  

                                



                 




                            
 
                   



                           
                               
                      
                                                                                                                                                                            
 



                                  

                       
                          



                    


                                                  

                                                            
 
                       
                             
































































                                                                                                                         
                                                









                                                                                                                                        





                                            
                                           






                                                     
      
                              
                                                                              
                    

                                                                                           

                                        











                                                                                                         

                                                                          
                                   
                               
                     


                                   

                                                                        
                                    
                                             
                                                                                                      

                                          
                       
                                                                                          


                               
                      
                                                  
                                   
                                                                                       
 
                              

                                                                                                                       
 

                                
                                                                       
                                                                     




                                                


                                                                                      
                                            







                                                         
      






                                            
                                                  

                       
                         



                                                  
      
                        
 
                    
                                     





                                                    
               
                                                                            
                                        




                                      





                                                         












                                                                          
                       
                                 


                                              
                                                                                   
                                              




                                               
         




                                                        


                                            
           

                                            
                                     
 






                                                         
                                                                    
         





                                                   


                                            
           

                                            
                                     
 
                       
 
 




                                                         
         

                                            
 








                                                                   
         
 

                             

                          
 

                                
 
                                   
                               
                                                                     

                               
                                                                     
         
 
                                     
                                    
 


                 
                     
                                              
                                     
                                                                             








                                                                           
                                





                                                                             
 




                                                                          
 


                                                                                           
                                           
 





                                                                                  
                 



                                                                    
                                           
                                                                                              


                                     
                                                                             
                             
         
 
 


                                                           

                                       

                                      
                    
                 
                 
                                                              

















                                                                                                  
                         
                                     
                                                                                         




                                                                                    



                                                                               



                                                      
                 

                      

                                                             
                                      

                                                                              
                                                                                         

                                           
                                                
                                         
                                         









                                                                                                                          
                                                                   

                                                





                                                                                               
















                                                                                                                                 
                                                  
                                             
                                                                                         

                                                                                                                     
                                                                                    







                                                                                                                    
                                                                  
                                 



                                                                                                  
 

                                                                                             
                        




                                                          
                                                                        

















                                                                                                    
                                                                                            




                                                                                    


                                                                               



                                                      
                 

                      

                                                                
                                                  

                                                                              
                                                                                           
                                                           
                                                                                    


                                                
                                                         
                                                   
                                               
                                                                                       
                                 

                                                                                                           
                                                          
 




                                                                                                                   
 


                                                                                    
                                                          
 

                                                                              
                         

                                                                  

                                        
                                         







                                                                                           
                                                  




                                             

                                                            
                              
                                        





                                                                                
 
                                         
 
                                     
                                                                               
                            
 



                                                                            
 


                                                                          
                                                  
 













                                                                                    
                                     
                                                                               
                            
 








                                                                                  
                                                  
 
















                                                                                
                                                  
                                 


                                                                          
                                              







                                                                                                                    
                                      

                                                                                  
                                                                      
                                                         


                                                                
                                                
                                      
 



                                                                                        
                                                     
 



                                                                                                             
                                                  
                                                     
 
                                                                           
                                                      
                                                                                  
                                                                      
                                                            

                                                                                                                 
                                                     
                         
                 

                      

                                                           

                                        
                                         


                                                                                          












                                                                                                                                 
                 

                      

                                                               

                                          
                                         


                                                                 





                                                                                             
                                                    

                                                    


                                        
                                                                               


                                            
                 

                      

                                                              

                                        
                                         


                                                                 






                                                                                           
                                                  
 

                                                                                           
                                             





                                                          
                                 
                 
                      
         

                    
 
                                               

                                                                                      
 


                                                    


                 


                                  

                                                             


                                         
 
                                     
                          
                         
                                                      

                                   

                                                                          




                                                                    
                                                                                           
                                 
                                          
 

                                          

                                                                                        
                                             


                                                                   
                                            
                                                 


                                                                         
















                                                                                                           
                 



                                                                    
                                 
                                          

                                                                             
                                  




                                                      
                               
 


                                                                            
                                         
                                                  
                 
 


                                               
                                                           
                                                                           
 



                                                         






                                                                    
 




                                                                          
 


                                                                    
                                          

                                  
                                                                       
                                   
                 








                                                                          
 


                                                                    
                                          
                                     
                         


                                                                          



                                                                    

                                                                    
                                 
                                          














                                                                             
                                          














                                            

                                              







                                                                  
                                      
                                                                                           











                                                                                                                                                        









                                            
                                             
                   










                                                   

                                                                                       
                                        



                                                         
                                                                 





                                            



                                            















                                                                            
 
                                                                                                                  





























                                                                     
                                            


                                            
 
                                                                                       
 
                            

                                 
                           
 
                                         
                  


                                   
                
 
                                                                                     















                                                                                          




                                                                                                                                  

                                                                           

                                                                              

                                                                        




                                    
                                                
                                                                                

                                                                  

                            
 
                                



                                                      
         

                          
                             
                                                   



                                    

                            
 

                                                                 
                                    
                                              
                                                                                   

                                                  

                                                                                                         
                                 



                                   

                                

                                   
                                                       


                                                      




                                 
                                                      

                               





                                                                            

                                                            
                                       




                         



                                                  


                     






















































                                                                                                                
 
                                          










                                               

                                                                      




                                                                                 
                                





                                            


                                                              
 




































                                                                                                                                        
                 
























                                                                                                                            
                         


                                                                        
                 
 
         
 


                                            


                                                                          

                               




                                                                         


                                            


                                                                                                                                    
 
                                                                   
 













                                                                                                                           
                                                         
                                


                                                            
                                                                               
                         





















                                                                                                                     
                                                            
                             

                                                                          


                                                              

                 
 


                 
                                                               
 
                                                             










                                                                
                                                  
                                                                 
                                          

                                 



                                                                                          
                                      

                                                              































                                                                                     
                                                                   























                                                                                      
                                                            




                                                                                     
                                                                      



                                                                 


                                                










                                                  
                                                                        

                      
                                                                            


















































                                                                                                                                                     
                                                    
              

                                                          

                                                          
                                                                              






                                                                                                    

                                 







                                                 
  
             

                                            
                     

                                            

                                           
 














                                       


                                            
                           

                                            
                     
 


                                                                      
         
                         


                                            
             

                                            
                                           
 







                                              
 













                                                                  
 

                                                       
                         



                                                                      


                 
 
                                            




















                                                                                    
             

                                            
                                    
 


                                                              
 





























                                                                                                           
                 

                                                                  
         
                                                          


                                            
                     

                                            
                                                            
 

























                                                                 
         







                                                                                                 
         





                                                      


                                            
                   

                                            
                                                          
 



























                                                                                                     
                         




                                                                               
                                                                         

                 
                                      


                                            
             

                                            
                                         
 

                               
 





























                                                                              


                                            
             

                                            
                                            
 














                                     
 
 








                                            
                                                                         
                                                                                                          









                                                          
                                                    
 


























                                                                                                                                                                
                 


                             
 
                                         
                                                                                                                                                             



































                                                                                                                   
                 











                                                                                                                                       
         
 



                                            
                   

                                            

                                              
                                                                       
 

                                         
 






                                                                                    
                
                                                             
                                                                           
                                                                  

                                     
                                                                                                                          
                                                 
                                                                                  

                                        
         




                             

 














                                                                             
                                            
                               

                                            
                                                               
 
                                    
 










                                                   
 
 
                                            
                      

                                            
                                                                  
 


                                                                     
 
                                                                











                                                                                                                        

                                   
                            



                                            
                             

                                            
                                             
 








                                                    

                                             



                                              
                 

                                     
         









                                        
                                                            





                                                                                                                                                 



                                                                                                                                          
                                         



                                                                                                                        
                         

                              
                                                                                       


                              
                                                                                   





                                            
                                                                                    







                                                                                   
                                                       

                                                      
                         































                                      



                                 








                                                                               
                 

                                                                   
                                       
                                      

                 


                                 
                                                           



                                                                      




                                                               


                                                                  
                           
                                                                                       
                                                                              
                                                               
                                          
                                                       

                                       






                                                                         
                         










                                                                       
                 


                                              
         
 





                                                
         
 
 
 
                                            
                   

                                            
                                  
 




                                                        
 











                                                                                                                                                                                                              










                                                                                                                                                      

         
                       

                 
                                            
                           

                                            
                                             
 






                                                        
 












                                                                                                                                                      
         















                                                                                                                                                                                                                            



                                            
                             

                                            
                                   
 


                                            
 

                                               
 












                                                                                    
                                         





                                                                                    
                                         
                                                              
                 
         





























                                                                                          
                                                 

                                                                  
                                                 








                                                                       
                                                               
                                                                                
                 
                     
 
                                            
                             

                                            
                                                                     
 








                                                                      
         









                                                                                                                                                                                    
         
                 
      
 
                                                                     
 






                                                                   
                    












                                                                                                                                                                                                               

                 
      
 
                                   
 


                                            
 


                                                                                            
         


















                                                                                          

                 
 
                                            
  

                                            
                               
 









                                              
                 

                                              
         
                 

 
                                         
 


                                          
 



                                                             

                         











                                                                              


                                                                                             
























































                                                                                                                                                           
 

                 
 

                                                                        
 
                                                          
                                       
                                                      

                                             
 

                                                 
 

                                               
 
 

                                                                  



                                                              




                                            
       

                                            
                     
 
                




                                                       




                                                                                                         





                                                                                                        



                                                                                                       

                                                               

                                                           






                                                                                             
















                                                                                                                                       
                         
                                                                                                                                                       


                                   
      
 











                                                                                 
                                  
                                    
                 
                                        
         





                                

                 
                                            
         

                                            
                    
 


                                                                                        
                                                                                                      

                             
 


                                                                             



                 
                   
 

                                     
        



                                                              
 



                                                                                 

                                                                                
                                                     
                                  
                                    
                 
                                        

         
                             


                 






































































































































































































































































                                                                                   
                                                                         
                                                                                     
                                              



                        

                                              

                   
                                              













                                                    
                                              



                           

                                              















                                                               
                                              



                               
                    
                         
                    








                                                      
 
                   



                                          
      
 
                                         




























                                                     
                                                          


























































                                                                                         
                                     
















                                             






                                                                                              





























                                                                                               




                                                                  
                                          











































                                                                              
                                                                   













































                                                                                                                               
                   



                                                                                  
      















                                                                                         
                                                                                      
                                                                                                                   
                                                      



                                      

                                                      

                              
                                                      









                                                   
                                                                            






                                                               
                                                      



                                      

                                                      















                                                                            
                                              


                                
                                           
                            
                                        
                             




                                                                       

                         

                                            
  

                                            
                 
 
                                                        
                                                                        
               
                                                 


                 
                                            
  

                                            
                  
 
                
 



                                                            
         



                                                                



                                            
                             

                                            
                      
 

                                                                      
 
                                               






























                                                                                                        
              


                                                                               
         

                 
                                            
                           

                                            
                     
 







                                                                                                                           
 

                                                        
 


















                                                                                                        
                                 
                         

                 



                                            
             

                                            
                    
 





                                                                                              
         







                                                                                   



                                            
                                      

                                            
                    
 








                                                                                  





                                                                                            







                                                                                         



                                            
  

                                            
                  
 

                                                   



                                            
  

                                            
                   
 



                                                    
                    


                                                    



                                            
  

                                            
                  
 

                        
                                                        
 
                           
 




                                                          
                                                                                                          















                                                                           




                                                                                                           
                                                
                           
                                                 




















                                                                                                                                                    
                                                                    



                                                                                                   


                 




                                                               
                  
 


                  
 





                                                         
                                      
         









                                                           



                                            
  

                                            
                  
 


                                                      
 
                           
 












                                                                           

                 
                                            
                   

                                            
                                                                 
 










                                                                   
                      





                           
 







                                                                    
 

                                              
 



                                               
 



                                                    
 






                                             
                      

























                                                                                             

                 
        
                 

  
                                            

                                                

                                            
                       
 







































































                                                                                                                                      
                 
         

                 
                                            

                                                

                                            
                       
 






                                                   
                                    



                                                                
                             







                                                                      
 


























































                                                                                                                                      





                                            
                  
 
                                    







                                                               


                                            
  

                                            
                      
 
                                    
                  
 

                                                               
 








                                         


                                            
  

                                            
                         
 
                  
 







                                                               
 
                                                

                 
 
                                            
  

                                            
                       
 
                          
 



                                                                          

                                             



                                                                  



                 



                                            
                     









                                                                       
                   
 



                                                                                     
 






















                                                                                                                  
 




                                                                                                             
                                                                      









                                                

                 
 
                                            
           

                                            
                 
 




                                                         
 
















                                                                                          



                 



                                            
                      
 





                                                         
 





                                                                   
 







                                                                                              

                 
                                            
                 

                                            
                        
 







                                                                   
 










                                                                             
 

                                                                                         


                                            
                 

                                            
                       
 










































                                                                                                   

                 
 
                                            


                                                                                                
 






                                                                                                                                    
                 



                                                                                  

                 
                     
 
 
                          
 


                                                              
 


                                                                       
                         
         
 
                                                                                                           
                 

                                            
                       

                                            
                         
 

































                                                                                                            

                 
 
                                            
                                   

                                            
                               
 













                                                                                                                             






                                            
                     
 






                                                                 






                                            
                   

                 
 

                                                                 
 
                                                                                    


                 
 



                                            
                       
 
                              

                                                                 



                                                                  
 
                                                                    







                                            
                       
 
                               
                                    
 

























                                                                            



                                            

                                                                                       

                                            
                        
 

                                      

                                    






























                                                                                                         
 




                                                                             
                                            
                         
         

                                        



                                            
               

                                            
                         
 

                              
                                    
                                 
 
                               
 








                                                                      
 





                                                                                                                      
 

                                                                        
                                            









                                                                                                                      




                 
                                            

                                                   

                                            
                     
 
                                   
                       
                                    
                                 
 
                                  
                         
                                 
                         

                                                                      


                                                                                             


                                                    
                                     
                     
                                         














                                                                                                  
 

                                                             
                                                                           
 
                                 
                         
                 
                              
            








                                                                
                         
                                        
                                            
                                                    
                                          

                                                                                                 
         
 
                                                    
                                                          
                                                           



                 
                                            
  

                                            
                      
 



                                      
                                    
                                 
 
                               
 









                                                                      
 











                                                                                   
 



                                                      
 
                        
                                                     













                                                             
 
















                                                                                                       
                                               
                                                                        
         
 



                                            



                                                       

                                            
                          
 



                                          
 



















                                                                      
 

                                                                                                           

                                            
         
 











                                                                           
 
                                             


                               
                                                                                                                                      





                                                                                        
 
                                                    
                                       
                                                                                  
 
                                    



                                            

                                                     

                                            
                             
 
                  
 

                                                                    



                                            
  

                                            
                      
 




                                   
 









                                                                      
 



















                                                                     
                                                     







                                                                          
 


                                            
                                                                                   

                                            
                     
 






































                                                                                                                              
                                                          





                                                                                
 
                                                           
 
                                                                    
                                                       
                                                                                                                        
 



                                                                              
 
                                                                    
                                                         
                                                                                                                                                

                              
 

                                                                          
         







                                                                                                                                  
 
                                                                   
 
                                                                            
                                                               
                                                                                                                                
 



                                                                                      
 
                                                                            
                                                               
                                                                                                                                                        
 


                                                                                  




                                            


                                                    
                      
 

                                      
                                    
                                 
 
                               
 









                                                                      
 







                                                                   
 


                                                                                                                

         














                                                                                                                                
 
                                                           
 
                                                                    
                                                       
                                                                                                                        
 





                                                                              
                                                       
                                                                                                                                                
 


                                                                          


                 



                                                          

                           



                                            

                 
 

                            



                                      



                                            
                            

                                            
                       


                                    
 




                                                                                    
 


                                             
         

                                                        



                                            
                    

                                            
                       
 







                                                                                    

                                                                          









                                                                


                                            
                  

                                            
                                            
 











                                                               

                 
                          
 





                                                                     
                                               
            
                                                      
 


                                            
                                

                                            
                            
 












                                                                            
                                                                                                                         

                                              
                                                                                                                      

                                              
                                                                                                                        




                                    
                                                       
 

                 





                                                          
                            
 
                                    














                                                                         
                                                              













                                                                                
                                                                                                    




                                                                        
                                                                                   




                      
                                            
                      

                                            
                                            
 











                                                               
                          




                                                                         
                                               
            
                                                      



                                            
                           

                                            
                                              
 









                                                               
 

                 
                            
 



                                                                         
                                                 
            
                                                      

                 
 
                              













                                                                         

                 
 
                                            
                   

                                            
                         
 





                                       
                                                  




                                                                
                                                                           



                                                                          
                                                              
                            
                                                                  



                                                                          
                                                              
                            
                                                                  


                                                                               
                                                          

                              
 

                 


                                                                                                                                          
                                            
                                 

                                            
                        
 
                  
                                    
                               
 















                                                                
         

                 
 
                                            
                                 

                                            
                          
 

















                                                                      
                                      
 



                                            
                        

                                            
                         
 
                                       
                                    
 










                                                                          

         
                                     
 



                                            
                   

                                            
                    
 















                                                                                                  



                                              
 



                                            
               

                                            
                               
 
                  
                                    













                                                                



                                            
                         
                                            
   
                                 






                                                                
                                                                                     



                                            
         
 

                 
 
                                            
                     

                                            
                                
 







                                                                           
            

                                            

                 
 



                                            
                                 


                                    
 






                                                                         
 

                 
 
                                            
               

                                            
                              
 

                                    
 






                                                                     
 



                                            
                   

                                            
                                     
 










                                                                                                                                           

                 
 
                                            
           

                                            
                            
 









                                                                
                                                
                                                                                                           







                                                                          
                                               
                                                                                                          





                                                                         
                                                                                                                             











                                                                                                                                   

                 
 

                 
 
                                            
           

                                            
                           
 







                                                                
                                               
                                                                                                           








                                                                          
         
 

                 
 
                                            
  

                                            
                      
 






                                                                 

                 
                                            
  

                                            
                       
 

                                    
 



                                                                 


                 
 




                                                   
                   
 





                   
 

                               
                                               



























                                                                                             
 

                 



                                        
                   
 



                     
 

                               
                                                             





                                                          
 


                 


                                          
                        
 



                     
 

                               
                                                             





                                                          


                 


                                           
                        
 



                   
 

                               
                                                             




                                                   


                 
 

                                          
                        
 

                   
 
                               

                                                             


                                                 
 

                 
 

                                                  
                          
 


                        
 






                                                                 
 
                 
 


                                            
                             
 
                                                            

                 


                                       
                        
 


                               

                                                             


                                        

                 
 

                                                     
                 
 
                        
                 

 

                                         
                         
 

                   
 

                               
                                                             
 




                                                    
 

                 


                                               
                          
 

                   
 

                               
                                                             
 




                                                  
 

                 


                                       
                          
 

                   
 

                               
                                                             
 




                                                  
 


                 

                                      
                       
 





                               
                                                             




                                                           
                         
                                                                 
         





                                                                                    
 


                 


                                     
                       
 
                   
 

                               
                                                             




                                      
 

                 
 

                                
                     
 

                     
 

                               
                                                             



                                                          
 


                 


                                       
                         
 
                   
 

                               
                                                             
 



                                      
 


                 

                                           
                       
 

                     
 

                               
                                                             




                                                          
 


                 


                                    
                         
 
                   
 

                               
                                                             
 



                                      



                 

                                 
                       
 

                     
 

                               
                                                             



                                                          
 


                 


                                      
                       
 

              
                  

                   
 

                               
                                                             



                                                 
                                    


                                               

                 
 
                                            
                                                   

                                            
                                                    
 


                     
 
                                                                 
 

















                                                                                              

                 
 
                                            



                                          

                                            
                                            
 





































                                                                 

                 
 
                                            
                                 

                                            
                        
 



                                
 

                                                                   
 



                                                         
                                         



                                            
                   

                                            
                         
 


                                               
 
                              




                                                      



                                            
                           

                                            
                       
 


                                                      
 


                                                                
 

                                               
                         



                                      


                                            
               

                                            
                     
 

                                                      
 

                                                                    

                 
                                            
                  

                                            
                     
 


                                                        
 

                                                   
 
                             
 
                                                   
 








                                                                                               
         
 


                                            
                    

                                            
                    
 









                                                                 

                 
 
                                            
                          

                                            
                         
 








                                                                  

                 
 
                                            
                                                

                                            
                           
 












                                                                        


                 
                                            
                 

                                            
                     
 

                                 
 








                                                                          

         




                                                                                                           

                 



                                            
                         
 

                                      
 










                                                                           
         







                                                                                        
                                                                    







                                                  


                                        
         

                 
                         








                                                                    
 


                                                                             


                 
                                                                       
 


                        
                            



                                                                    
 











                                                                   

                   



































                                                                              
         



                                                                                                                    


                 



                                            
                     










                                                                  
                        










                                                                  
                      


                    

                                                 







                                                       
                      

                    
                                                 







                                                  
                           


                    

                                                 



                                                            
 



                                            
                          
 
                            




















                                                                                                         
                                                         
 





                                                  







                                            
                           

                            




















                                                                                                          
                                                         
 





                                                  






                                            
                          

                            




















                                                                                                         
                                                         
 



                                  






                                            
                         


                                    
                                                    
                  

                                                                    
            
                                                           







                                                                









                                                                                                       
                         




                                                        
         
                                      

                 



                                            
                         
 

                            


                                                                  

                                                         
 


                                        
 



                                                
                            


                                    
 
                                                 


                                                                  
                                       
 



                                  


                 



                                                
                            
 
                            

                                                                  

                                                         
 
                          

                 



                                                                           
                                                                           

                                            
                            
 
                                                      




                                                  
 



                                            
                      


                               
                                                                















                                                                                                       
         


                                            
                                 

                                            
                                                                    
 









                                                                                   

                 
                         
 

                                        
 




                                                                          
 




                                                              

                 



                                            
                          
 


                                   
 








                                                                          
 

                                          
 

                                                                         


                 
                                            
                 

                                            
                      
 





                                                                     
         
                                      

                 



                                                              
                          
 
                                                               
                                  



                                  







                                                                        

                                                                      

                 

                 



                                                                                                        

                              














                                                                                                              

                                                                          




                                      
 



                                            
                         
 





                                                                
         
                                               

                 



                                            
                                                                     
 

                                    

                 
                          
 









                                                                
         


                                                   


                 


                                            
   
                                                                        
 


                                                                
 

                                                  
 

                 
                             
 


                                        
 


















                                                                      

                         


                                                      

                 


                                            
   
                       
 








                                                                
                        





                                                                
 
                                                  


                                                                  
 
 

                                                                             
 

                               
 

                                                      
 

                 
                                                  


                                                                  
 





                                            
                        









                                                                
                       









                                                                
                      









                                                                                    
 



                                                                 
         







                                                                                        

                                                                         


                 


                                            
   
                       
 









                                                                                    
 








                                                                                        




                                              
 



                                                                       
 





                                                             
                       












                                                                                    
 








                                                                                        







                                                                               
 



                                            
                    







                                                                 
 










                                              
                       


                               
 


                                                                  
                                                                                    

                                        
 

                                                    
 

                                                
 
                 
 
 
 



                                            
                      


                                                                                                          


                 



                                            
                      
 




                                                                    


                 



                                            
                                  
 

                                    
                                                                                                 
                                                    



                                             
 
                                                                          
                     
















                                                                             
                     















                                                                          



                                            
                      



                                    


                 



                                                                                
                      
 
                                    
 
                                                                     
 

                             

                 



                                            
                         
 


                                    


                 



                                            
                        
 


                                    


                 



                                            
                             
 


                                                                               

                 




                                            
                        
 

                                         
 





                                                                                  
                         
 





                                                                                                                                        

                         









                                                                                       


                 



                                            

                       

                                           
 

                                   



                                                                     

                                                                     
         

                                                                                             


                 



                                            
                         
 





                                                                   
 



















                                                                                    
 



                                                              
                       
 


                                                    
 







                                                                                           
 
                                                                   
 
                 
 



                                            
                            
 






                                                                                    
 



                                            
                                
 

                             
 



                                                                                    
 


                                                                              


                 


                                            
   
                                    
 

                             
 



                                                                                    
 
                                                                              
                         
                             



                                            
                            

                                            
                                     
 

                             
 



                                                                                    
 


                                                                              

                 


                                            
   
                                 
 







                                                                                    
 
                                                                               



                                             






                                                       
 
               
                                                         

                         
                                                        

                         
                                                             


                                      

                 
 
                                            
                                   

                                            
                           
 




                                                                  
 

                                                                              
 



                                                                
 

                                                                      
 



                                                          
                                                                            











                                                                                   
                                                       


                                            
                

                                            
                       
 







                                                                    
                       







                                            
                        




                                                                              
 
 



                                            
                              

















                                                                 
 


                 
                        
 


                       
 

















                                                                        

                                                            

































































































                                                                
                                                                                              














                                                                                        






                                                        

                 
 


                 
                           
 

                  
 

















                                                                

                                                            

































































































                                                                
                                                   














                                                        






                                                        

                 



                 
                   
 


                                                        
 




                                                                
 

                                                                                                 
 














                                                                                                               


                 









                                                                   
                    
 
              
                  
 

                                                                

                                       
 

                            
 



                                                                                       


                 
                   
 

                  
 




                                                                
         
 

                 
                    









                                                                
 

                 
                                            

                                                   

                                            
                                              
                     
 




                                                                 
                         
 








                                                                           


                 
                                                                              
 


                                
                                                    
 


                                

                                                                               




                                                                                                          
 





                                                                              
 

                 
 
                               
 


                                                                          
 
                                         
 






                                                                               


                 
                       
 




                                                              
 
                     



                                                            

                 
 
                                            
                                                        

                                            
                       
 
                                            

                 
 
                        
 
                                                                     
 
                              
 



                                                                                             
 
                           

                                                                          
                                     








                                                            
                                                               
            
                                                  
                 

 
                           
 




                                                                          
 





















































                                                                                                                                
 
                           





                                                                          
 


















































                                                                                                             




                         



                                                                        
   
                              
 

                                                                         
 



                                                                          
 

                                                       


                 


                                                                        
   
                             
 


                                    
 





                                                                
                         





                                                                                                   
                 

                                    


                 


                                                                   
   
                                
 



                                    
 



                                                                

                         


                                                                                                   
 





                                                                                        
 
                                                                    
                                                       
                                                                               
 





                                                                                                          
 




                                                                                                    
 
                                                            
                                               
                                                                                                           
 


                                               
 
                                                            
                                               
                                                                            
 






                                                                                                  


                 



                                                                   
   
                               
 
                                             
                                    

                             
 

                                                                     
                             


                                                             
 


                                                                                                   
 
                                     
 





                                                                                                
 
                                                                            
                                                               
                                                                                       
 






                                                                                                                  
 
                          
 

                                                                    
                                                       
                                                                                                                   
 








                                                                                                            
 
                                                                    
                                                       
                                                                                                                   
 


                                                       
 
                                                                    
                                                       
                                                                                    
 





                                                                                                          
                         
         


                 

                                                                   

                                                  

                                                                   
                                          

                                             

                                    






                                                                    



                                                                              






                                              








                                                                                        

                                 













                                                                                      


                 

 
                                                  
 
                           
 

                                                                    
 
                                                    


                 
                                          
 

                                                                 
 
                                   



                 
                                          





                                                                 


                 
                                                                                          
 
                                      
                                                               
                         

                 
 
                                          
 
                             
              


                                                                    
 


                                                
         
 
                                                                                           
 

                 
                      
 
                                                                          
                                                      
                                                           
 


                                                               
         
                                    

                 
                            


                                                      
 




                                      

                 
                     
 



                                                      
         
                                    


                 
                         
 

                                                      
 


                                                                  


                         
                                    


                 
                          
 




                                                  
 


                                                    
 
                        





                                                  
 

                                               

 
                         





                                                  
 



                                                
                         
 




                                                  
 


                                                
 
                         





                                                      
 


                                                              
                         




                                                                
 





                                               


                 


                                                  
   
                        
 
 

                                                                       
 

                                                       
 

                      
                                                                    

                      
                                                                     















                                                                        


                                            
         



                                            
                             
                                                                                                 

                                            
                      
 
                                        

                                 
 




                                                     
 
                                  
                                            



                                                           
                                 
                                         
                                   
                                                              
                                             
                                    
                                                                   





                                                                                                           
 
                             
                                                            


                 
 



                                                  
                          
 


                                                                         
 



                                                                  

         


                                                                    


                 



                                            
                         




                                 
 

                                                   
 






                                                                      
 


                                        
                                                      


                                                                  
 
                                                           
                                            
                 
 
                                            


                                                 
                          
 

                                 
 
                                                                    
 
                                        
 



                                                       



                                            


















                                                                                                 
                          

                                            
                         



                                 
 


                                                                      
 






                                                      
 
                                            











































                                                                                                 




                                                  
 





                                                                                     
                            


                                    
 







                                                                             
 

                 
 



                                                   
 
                           

                            
 
                                                      
 

                                    
 






                                                                                   
 



                                                                                
 

                                                        
 
                                  
                                                                   


                                                                                                                 
 

                 
 



                                                 
                     






                                                      
 
                                                                
 












                                                                               
 




                                                                         
 





                                            
                              







                                                                                             





                                                                                                                    







                                                                                                        
                                                        

                 
 
                          





                                                                             


                                                                                                  


                            
                                                    

                 
 
                       





                                                      
 
                                                                    
                                                       
                                                                                                                                                
 



                                                                             

 
                                            
                                                                          

                                            
                      
 











                                                                      


                 



                                                                   
                        
 
                                                      
 




                                            
         



                                            


                         

                                            
                         
 







                                                                   


                 



                                            
                        
 


                                                                 
                                                  







                                                              

                 


                                            
   
                         
 
 



                                                      
 








                                                                          
         

                 
 
                                                     
 

                   
 

                           
 





                                                                        

 
                            
 



                                           
 


                                                                     
 



                                              
 












                                                                                                                           
                         
                 
         

                 


                                                         
   
                         
 

                                                      
 



                                    
        





                                                                                           
                

                                                                                
 
                               
 


                 


                                                 
   
                     
 

                                                      
 
                                    

                         




















                                                                                                      
                                                                   


                                                                                                           



                 


                                                       
   
                            
 

                                                      
 
                                    
                         










                                                                                                  


                 



                                            
                             
 

                                                      
 

                                    
 








                                                                                                  



                 



                                            
                             


                                                      
 

                                    
 











                                                                                                      
        




                                                                               
 
                                                                  
                                                                   


                                                                                                                    
 


                 



                                            
                         

                                    
 


                                                                        
 
                                                               
 


                 



                                            
                            
 
                                                                  
 



                                                                        
 
                                                                    
 


                 



                                            
                           

                                                 
 



                                                                                                                                                                       
 


                 
                            







                                                                                                                                                                            


                 




                                            
                  
 
















                                                                

 







                                                     
                       

                                         
                  
 

                                                                  

                                       
                
                                               
                                                       
                                                                    

                                      
                                                      
                                         

                                                 
                                                                      





                                                                                                 
                                               
                                                            
                                                                    

                                      
                                                        
         
 


                 
                         




                                                                  
 


                                       
                 
                                                 
                                                       
                                                                      

                                      
                                                       
                                         

                                                 
                                                                      




                                                                                                 
                 
                                                 
                                                            
                                                                      

                                      
                                                          




                 




                                                                                         
                        





                                                                    

                 
 




                                             
                      
 

                                              
 










                                                                       

                 





                                            
                        

                                                      
                            
                                                                     
 

                                              



                                                                            
                               
                                                                         

                                      
                                                
                                                                                    
                                    
                                                                              

                                      
                                                                           

                                      
                                                                         

                                      
                                                            

                                      

                                            


                 





                                                  
                              
 














                                                                                                 
         



                                    

                       















                                                                        
         


                 
                    
 

                        
                                    
 
                             
                           












                                                                           





                                                                                                           
                                                
                           
                                      

                                          
                





                                                                                                                                            
                                                            

                                                       

                 

 
                    
 

                        


                                    
                           













                                                                           





                                                                                                           
                                                
                           
                






                                                                                                                                                    
                 
                                                            

                                                       

                   
 
 






                                            
                        




                              
 
                                                                
 






                                                              
                 

                                         
 


                                             

         










                                                                                                    


                 



                                            
 
                     




                           
 


                                                                  
 

                                            
 









                                                                              



                 




                                            
                     
 




                                              
 

                                                                     
 


                                                        
 

                 
 




                                            
 
                     


                          
 

                                                                  
 




                                                                                    


                 

 
                                            


                                            

                                            
 
                      
 

                                    
 









                                                                                                                                    
 

                 
                                 
                      
 






                                                                  
         
 


                                           
                       
 







                                                                  
         

                 
 
                                   
                     
 
                                                                  
 

                                             
         
 


                 




                                             

                     










































                                                                 
                          















                                                                                                      
                                                          






                                                    


                                                    



                 












                                                                      
                                                  






                                                                                         

                      
                                     
                                         
 


                    
 

                                        
                                            
 














                                                                                
 
                                                                                                           
                                                                 
 





                                                                                                    
 

















                                                                                                    
 









                                                                                                    
 







                                                 
 







                                                            
 




                                                                                      
 



                                                            
 




                                                                                
 



                                                            
 




                                                                                
 


                                    





                                                               
                    






                                                                            
                    
 
                              















                                                                            
 
                                                                            









                                                                                                              

                 
 



                                            
                     

                                                     


                 
                   

                                                     


                 






                                                  
                        





                                    
        








































                                                                                                                                             

         
                                      

                 
      
 




                                                  
                           






































                                                                                                                                             
         

                                      


                 






                                                  
                        




                                    

                                                            

                               
        



                                                                                                                                    


                                          

























                                                                                                                                             
 



















                                                                                                                        
                         
                                                     
                 




                                    
         




                                                                           
                                      


                 




                                                     
                      




                                    
 











                                                                                                               
 















                                                                                  
 




                                                         
                       



                                                                                                  

                                            


                 



                                                         
                   





                                                                            
 


                                                              
 














                                                         
                   



                                                                       
                 







                                                                   
                     



                                    
 







                                                                      


                 
                   



                                    
 
                               
 








                                                                               
 


                                            
 

                       





                                                                       



                 

                           
                           
 



                                                                    
                                                                                             
            
                                                                                                            
 


                 

                           




                                                                   
 


                                                         

                       
 

                                                                        
 
                                      


                 


                                                         

                         
 

                                                                      
 
                                                                                              
 
                                      


                 
          
                         











                                                                               


                 

                  


                                                                    


                 


                                                                           

                     





                                                                   
                                     
                                 
                                             


                                                                 
 



                                                                           

                  



                                                                


                 

                 




                                                                

                 

                      
                           
 



                                                                 
 
                                                           


                 

                       




                                                                                                                                                                                                                         
                
                                              



                 


                                                                                                                                   
 
                                                                          

               
 
                  






                                                                      
 

                                                           
 

                                       
 



                                                                         
         
        


                 

                       
                


                                                           


                                                                          
                               


                                                                        
                                            


                         
















                                                           
                                                                           



                                                    
                                            










                                                                                                       
                                                                 
                                                        
                                 










                                                                                                                                                   
                         
                            
                 

                                           
         
                                      



                                              

                 
 
                                    

                        




                                                                    
                                          

                 
 
                  



                                   
 
                                                                      
 

                                                           
 

                                                           
                                                               





                                              

                     
                                           
                            


                                                                        
                                                 



                                                            
                         
         




















                                                                          
         


                 
                      
 







                                            
         







                                                                                                       
         










                                                       
         


                                    

 


                                
                         
 



                                  
 


                                                                               




                                            
 

                                                                                     
 




                                                                     
 

                                                                        
 
              
 





                                                                                                 
         


                 

                            



                                 
 

                                                                             
 







                                                             
 
 




                                                                     
 





                                                                                                 

         




                                        
                 
 
 
                            
 







                                                                             




                                            
 







                                                                                                                         
                         
                 

                    
 
                 
 

                                            
 




                                                                     
 




                                    
                           




                                                                             
                                  
                                                          






                                            
         
 




                                                                        
                 
 
 
                                            

                                         




                                                            

                                            
                           
 
                        

                                 
                                      
 

                                                                      

                                                                      
                                        
 









                                                                               




                                            
 
                           
                            







                                                                    



                                            
                            










                                                                    
                                            


                                             

                                            
                            
 







                                                                                  
         


                                                                        
                                                                  



































































                                                                         

 

                                                  















                                                                                   

                                                     














                                                                                   

                       































                                                                                
                   
 



                                                                        
 
                                              

                      




                                                                         
                                                                                    
                                      
                                   
                                                                                          
                                      
                                    
                                                                                      
                                      
                                    
                                                                                        
                                      
                                    
                                                                                               

                                      


                                                                                  
                 


                                                             
         


                 

                         

                                           
 

                                                                      
 



                                       
 

                                                 
 

                 
 

                      

                                           
 
 

                                                                          
 



                                       
 

                                        
 
             

 

                          

                                           
 
 
                                                                    
 








                                       
 

                                              

                      

                          
 








                                                                             
                                                                        
                                     
 
                 

 

                       


                                                                  
 

                                     
                                
 


                 

                        








                                                                                                                                  
         































                                                                                                              
 

                        











                                                                              
                              



                                                           
                                                             

                              
                                                                 













                                                 
                                                                  

                              
                                                                 




                                                                    
                                                               

                              
                                                   

                              
                                                                

                              
                                                                    

                              
                                                                    

                              
                                                                     

                              
                                                                  

                              
                                                                  

                              
                                                                     

                              
                                                                

                              
                                                                

                              
                                                                















                                                                                        
         


                 

                       







                                                                      
 













                                                                                                   

                         
         

                 
 

                       






                                                                               
         
 



                                                           
 


                                                                                    
 
                 
 
 

                      











                                                                                                            
                    


                                                                                         
         
 
                 

 

                      



                                                                                                
                 
 
 

                      














                                                                                  
         
 

                 
 

                        
















                                                                                  

                                   


                                                                                                                   






                                                             





                                                                           


                 

                      










                                                                  
         
 


                 
                      
 


                          
 
                                     
 




                                                                  
                                                                  









                                                                                    

                       








                                                                   

                         






                                                                      





                                                                       


                                                                            
                 


                                                                         
         


                 
                            


                                     
 


                                                                 
 

                                                                                                                                
 
                 

 
                             












                                                                 


                 
                                              
 
                   

                   



                                                                       
         












                                      
 
                    

                    











                                                                       

                 
 
                                            
                                 

                                            
                   
 

                                                                  
 












                                                                              
                                                                                                



                                                  
 


                                                                         
                                            




                                             


                 



                                                             
                              
 




















                                                                                                               
                                                                                        




                                                                                             
                                                                                   



                 





                                                                          

                        

                
                                



                                       
 





                                                               
 




                                                                        
 

                                         
 



                                                               

                               

                 
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

//#define DEBUG_FUNCIN
//#define DEBUG_DISP
//#define DEBUG_DISASM
//#define DEBUG_RUN

#include "../common/cbasetypes.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/malloc.h"
#include "../common/lock.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"

#include "map.h"
#include "clif.h"
#include "chrif.h"
#include "itemdb.h"
#include "pc.h"
#include "status.h"
#include "script.h"
#include "storage.h"
#include "mob.h"
#include "npc.h"
#include "pet.h"
#include "mercenary.h"	//[orn]
#include "intif.h"
#include "skill.h"
#include "chat.h"
#include "battle.h"
#include "party.h"
#include "guild.h"
#include "atcommand.h"
#include "charcommand.h"
#include "log.h"
#include "unit.h"
#include "irc.h"
#include "pet.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#ifndef WIN32
	#include <sys/time.h>
#endif
#include <time.h>
#include <setjmp.h>

//
// struct script_state* st;
//

/// Returns the stack_data at the target index
#define script_getdata(st,i) &((st)->stack->stack_data[(st)->start+(i)])
/// Returns if the stack contains data at the target index
#define script_hasdata(st,i) ( (st)->end > (st)->start + (i) )
/// Returns the index of the last data in the stack
#define script_lastdata(st) ( (st)->end - (st)->start - 1 )
/// Pushes an int into the stack
#define script_pushint(st,val) push_val((st)->stack, C_INT, (val))

//
// struct script_data* data;
//

/// Returns if the script data is a string
#define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
/// Returns if the script data is an int
#define data_isint(data) ( (data)->type == C_INT )
/// Returns if the script data is a reference
#define data_isreference(data) ( (data)->type == C_NAME )

#define FETCH(n, t) \
		if( script_hasdata(st,n) ) \
			(t)=conv_num(st,script_getdata(st,n));

#define SCRIPT_BLOCK_SIZE 512
enum { LABEL_NEXTLINE=1,LABEL_START };
static unsigned char * script_buf = NULL;
static int script_pos,script_size;

#define GETVALUE(buf,i)		((int)MakeDWord(MakeWord((buf)[i],(buf)[i+1]),MakeWord((buf)[i+2],0)))
#define SETVALUE(buf,i,n)	((buf)[i]=GetByte(n,0),(buf)[i+1]=GetByte(n,1),(buf)[i+2]=GetByte(n,2))

#define GETSTRING(off) (str_buf+(off))
static char *str_buf;
static int str_pos,str_size;
static struct str_data_struct {
	int type;
	int str;
	int backpatch;
	int label;
	int (*func)(struct script_state *st);
	int val;
	int next;
} *str_data = NULL;
int str_num=LABEL_START,str_data_size;
// Using a prime number for SCRIPT_HASH_SIZE should give better distributions
#define SCRIPT_HASH_SIZE 1021
int str_hash[SCRIPT_HASH_SIZE];
//#define SCRIPT_HASH_DJB2
//#define SCRIPT_HASH_SDBM
//#define SCRIPT_HASH_ELF
//#define SCRIPT_HASH_PJW

static struct dbt *mapreg_db=NULL;
static struct dbt *mapregstr_db=NULL;
static int mapreg_dirty=-1;
char mapreg_txt[256]="save/mapreg.txt";
#define MAPREG_AUTOSAVE_INTERVAL	(300*1000)

static struct dbt *scriptlabel_db=NULL;
static struct dbt *userfunc_db=NULL;
static int parse_options=0;
struct dbt* script_get_label_db(){ return scriptlabel_db; }
struct dbt* script_get_userfunc_db(){ return userfunc_db; }

static char pos[11][100] = {"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3","Not Equipped"};

struct Script_Config script_config;

static jmp_buf     error_jump;
static char*       error_msg;
static const char* error_pos;
static int         error_report; // if the error should produce output

// for advanced scripting support ( nested if, switch, while, for, do-while, function, etc )
// [Eoe / jA 1080, 1081, 1094, 1164]
enum curly_type {
	TYPE_NULL = 0,
	TYPE_IF,
	TYPE_SWITCH,
	TYPE_WHILE,
	TYPE_FOR,
	TYPE_DO,
	TYPE_USERFUNC,
	TYPE_ARGLIST // function argument list
};
#define ARGLIST_UNDEFINED 0
#define ARGLIST_NO_PAREN  1
#define ARGLIST_PAREN     2
static struct {
	struct {
		int type;
		int index;
		int count;
		int flag;
		struct linkdb_node *case_label;
	} curly[256];		// �E�J�b�R�̏��
	int curly_count;	// �E�J�b�R�̐�
	int index;			// �X�N���v�g���Ŏg�p�����\���̐�
} syntax;
const char* parse_curly_close(const char* p);
const char* parse_syntax_close(const char* p);
const char* parse_syntax_close_sub(const char* p,int* flag);
const char* parse_syntax(const char* p);
static int parse_syntax_for_flag = 0;

extern int current_equip_item_index; //for New CARS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus]
int potion_flag=0; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
int potion_hp=0, potion_per_hp=0, potion_sp=0, potion_per_sp=0;
int potion_target=0;

#if !defined(TXT_ONLY) && defined(MAPREGSQL)
// [zBuffer] SQL Mapreg Saving/Loading Database Declaration
char mapregsql_db[32] = "mapreg";
char mapregsql_db_varname[32] = "varname";
char mapregsql_db_index[32] = "index";
char mapregsql_db_value[32] = "value";
char tmp_sql[65535];
// --------------------------------------------------------
#endif

int get_com(unsigned char *script,int *pos);
int get_num(unsigned char *script,int *pos);

extern struct script_function {
	int (*func)(struct script_state *st);
	const char *name;
	const char *arg;
} buildin_func[];

static struct linkdb_node *sleep_db;
#define not_server_variable(prefix) (prefix != '$' && prefix != '.')

/*==========================================
 * ���[�J���v���g�^�C�v�錾 (�K�v�ȕ��̂�)
 *------------------------------------------
 */
const char* parse_subexpr(const char* p,int limit);
void push_val(struct script_stack *stack,int type,int val);
int run_func(struct script_state *st);

int mapreg_setreg(int num,int val);
int mapreg_setregstr(int num,const char *str);

enum c_op {
	C_NOP,
	C_POS,
	C_INT, // number
	C_PARAM, // parameter variable (see pc_readparam/pc_setparam)
	C_FUNC, // buildin function call
	C_STR, // string (free'd automatically)
	C_CONSTSTR, // string (not free'd)
	C_ARG, // start of argument list
	C_NAME,
	C_EOL, // end of line (extra stack values are cleared)
	C_RETINFO,
	C_USERFUNC, // internal script function
	C_USERFUNC_POS, // internal script function label

	// operators
	C_OP3, // a ? b : c
	C_LOR, // a || b
	C_LAND, // a && b
	C_LE, // a <= b
	C_LT, // a < b
	C_GE, // a >= b
	C_GT, // a > b
	C_EQ, // a == b
	C_NE, // a != b
	C_XOR, // a ^ b
	C_OR, // a | b
	C_AND, // a & b
	C_ADD, // a + b
	C_SUB, // a - b
	C_MUL, // a * b
	C_DIV, // a / b
	C_MOD, // a % b
	C_NEG, // - a
	C_LNOT, // ! a
	C_NOT, // ~ a
	C_R_SHIFT, // a >> b
	C_L_SHIFT // a << b
};

enum {
	MF_NOMEMO,	//0
	MF_NOTELEPORT,
	MF_NOSAVE,
	MF_NOBRANCH,
	MF_NOPENALTY,
	MF_NOZENYPENALTY,
	MF_PVP,
	MF_PVP_NOPARTY,
	MF_PVP_NOGUILD,
	MF_GVG,
	MF_GVG_NOPARTY,	//10
	MF_NOTRADE,
	MF_NOSKILL,
	MF_NOWARP,
	MF_PARTYLOCK,
	MF_NOICEWALL,
	MF_SNOW,
	MF_FOG,
	MF_SAKURA,
	MF_LEAVES,
	MF_RAIN,	//20
	MF_INDOORS,
	MF_NOGO,
	MF_CLOUDS,
	MF_CLOUDS2,
	MF_FIREWORKS,
	MF_GVG_CASTLE,
	MF_GVG_DUNGEON,
	MF_NIGHTENABLED,
	MF_NOBASEEXP,
	MF_NOJOBEXP,	//30
	MF_NOMOBLOOT,
	MF_NOMVPLOOT,
	MF_NORETURN,
	MF_NOWARPTO,
	MF_NIGHTMAREDROP,
	MF_RESTRICTED,
	MF_NOCOMMAND,
	MF_NODROP,
	MF_JEXP,
	MF_BEXP,	//40
	MF_NOVENDING,
	MF_LOADEVENT,
	MF_NOCHAT,
	MF_NOEXPPENALTY,
	MF_GUILDLOCK
};

//Reports on the console the src of a script error.
static void report_src(struct script_state *st) {
	struct block_list *bl;
	if (!st->oid) return; //Can't report source.
	bl = map_id2bl(st->oid);
	if (!bl) return;
	switch (bl->type) {
		case BL_NPC:
			if (bl->m >=0)
				ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map[bl->m].name, bl->x, bl->y);
			else
				ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name);
				
		break;
		default:
			if (bl->m >=0)
				ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status_get_name(bl), map[bl->m].name, bl->x, bl->y);
			else
				ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status_get_name(bl));
		break;
	}
}

/*==========================================
 * �G���[���b�Z�[�W�o��
 *------------------------------------------
 */
static void disp_error_message2(const char *mes,const char *pos,int report)
{
	error_msg = aStrdup(mes);
	error_pos = pos;
	error_report = report;
	longjmp( error_jump, 1 );
}
#define disp_error_message(mes,pos) disp_error_message2(mes,pos,1)

/// Checks event parameter validity
static void check_event(struct script_state *st, const char *evt)
{
	if( evt != NULL && *evt != '\0' && !stristr(evt,"::On") ){
		ShowError("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n",evt);
		report_src(st);
	}
}

/*==========================================
 * ������̃n�b�V�����v�Z
 *------------------------------------------
 */
#define calc_hash(x) calc_hash2(x)%SCRIPT_HASH_SIZE
static unsigned int calc_hash2(const unsigned char *p)
{
#if defined(SCRIPT_HASH_DJB2)
	unsigned int h = 5381;
	while( *p ) // hash*33 + c
		h = ( h << 5 ) + h + ((unsigned char)tolower(*p++));
	return h;
#elif defined(SCRIPT_HASH_SDBM)
	unsigned int h = 0;
	while( *p )
		h = ( h << 6 ) + ( h << 16 ) - h + ((unsigned char)tolower(*p++));
	return h;
#elif defined(SCRIPT_HASH_ELF)
	unsigned int h = 0;
	unsigned int g;
	while( *p ){ // UNIX ELF hash
		h = ( h << 4 ) + ((unsigned char)tolower(*p++));
		if ( g = h & 0xF0000000 )
		h ^= g >> 24;
		h &= ~g;
	}
	return h;
#elif defined(SCRIPT_HASH_PJW)
	unsigned int h = 0;
	unsigned int g;
	while( *p ){
		h = ( h << 4 ) + ((unsigned char)tolower(*p++));
		if ( (g=h&0xF0000000) ) {
			h ^= g>>24;
			h ^= g;
		}
	}
	return h;
#else
	unsigned int h = 0;
	while( *p ){
		h = ( h << 1 ) + ( h >> 3 ) + ( h >> 5 ) + ( h >> 8 );
		h+=(unsigned char)tolower(*p++);
	}
	return h;
#endif
}

/*==========================================
 * str_data�̒��ɖ��O�����邩��������
 *------------------------------------------
 */
// �����̂ł���Δԍ��A�������-1
static int search_str(const char *p)
{
	int i;
	i=str_hash[calc_hash(p)];
	while(i){
		if(strcasecmp(str_buf+str_data[i].str,p)==0){
			return i;
		}
		i=str_data[i].next;
	}
	return -1;
}

/*==========================================
 * str_data�ɖ��O��o�^
 *------------------------------------------
 */
// �����̂ł���Δԍ��A������Γo�^���ĐV�K�ԍ�
int add_str(const char* p)
{
	int i;
	int len;

	i=calc_hash(p);
	if(str_hash[i]==0){
		str_hash[i]=str_num;
	} else {
		i=str_hash[i];
		for(;;){
			if(strcasecmp(str_buf+str_data[i].str,p)==0){
				return i;
			}
			if(str_data[i].next==0)
				break;
			i=str_data[i].next;
		}
		str_data[i].next=str_num;
	}
	if(str_num>=str_data_size){
		str_data_size+=128;
		RECREATE(str_data,struct str_data_struct,str_data_size);
		memset(str_data + (str_data_size - 128), '\0', 128);
	}
	len=(int)strlen(p);
	while(str_pos+len+1>=str_size){
		str_size+=256;
		RECREATE(str_buf,char,str_size);
		memset(str_buf + (str_size - 256), '\0', 256);
	}
	memcpy(str_buf+str_pos,p,len+1);
	str_data[str_num].type=C_NOP;
	str_data[str_num].str=str_pos;
	str_data[str_num].next=0;
	str_data[str_num].func=NULL;
	str_data[str_num].backpatch=-1;
	str_data[str_num].label=-1;
	str_pos+=len+1;
	return str_num++;
}


/*==========================================
 * �X�N���v�g�o�b�t�@�T�C�Y�̊m�F�Ɗg��
 *------------------------------------------
 */
static void expand_script_buf(void)
{
	script_size+=SCRIPT_BLOCK_SIZE;
	RECREATE(script_buf,unsigned char,script_size);
}

/*==========================================
 * �X�N���v�g�o�b�t�@�ɂP�o�C�g��������
 *------------------------------------------
 */
 
#define add_scriptb(a) if( script_pos+1>=script_size ) expand_script_buf(); script_buf[script_pos++]=(uint8)(a)

#if 0
static void add_scriptb(int a)
{
	expand_script_buf();
	script_buf[script_pos++]=a;
}
#endif

/*==========================================
 * �X�N���v�g�o�b�t�@�Ƀf�[�^�^�C�v����������
 *------------------------------------------
 */
static void add_scriptc(int a)
{
	while(a>=0x40){
		add_scriptb((a&0x3f)|0x40);
		a=(a-0x40)>>6;
	}
	add_scriptb(a&0x3f);
}

/*==========================================
 * �X�N���v�g�o�b�t�@�ɐ�������������
 *------------------------------------------
 */
static void add_scripti(int a)
{
	while(a>=0x40){
		add_scriptb(a|0xc0);
		a=(a-0x40)>>6;
	}
	add_scriptb(a|0x80);
}

/*==========================================
 * �X�N���v�g�o�b�t�@�Ƀ��x��/�ϐ�/�֐�����������
 *------------------------------------------
 */
// �ő�16M�܂�
static void add_scriptl(int l)
{
	int backpatch = str_data[l].backpatch;

	switch(str_data[l].type){
	case C_POS:
	case C_USERFUNC_POS:
		add_scriptc(C_POS);
		add_scriptb(str_data[l].label);
		add_scriptb(str_data[l].label>>8);
		add_scriptb(str_data[l].label>>16);
		break;
	case C_NOP:
	case C_USERFUNC:
		// ���x���̉”\��������̂�backpatch�p�f�[�^���ߍ���
		add_scriptc(C_NAME);
		str_data[l].backpatch=script_pos;
		add_scriptb(backpatch);
		add_scriptb(backpatch>>8);
		add_scriptb(backpatch>>16);
		break;
	case C_INT:
		add_scripti(abs(str_data[l].val));
		if(str_data[l].val < 0) //Notice that this is negative, from jA (Rayce)
			add_scriptc(C_NEG);
		break;
	default:
		// �������̗p�r�Ɗm�肵�Ă�̂Ő��������̂܂�
		add_scriptc(C_NAME);
		add_scriptb(l);
		add_scriptb(l>>8);
		add_scriptb(l>>16);
		break;
	}
}

/*==========================================
 * ���x������������
 *------------------------------------------
 */
void set_label(int l,int pos, const char* script_pos)
{
	int i,next;

	if(str_data[l].type==C_INT || str_data[l].type==C_PARAM)
	{	//Prevent overwriting constants values and parameters [Skotlex]
		disp_error_message("set_label: invalid label name",script_pos);
		return;
	}
	if(str_data[l].label!=-1){
		disp_error_message("set_label: dup label ",script_pos);
		return;
	}
	str_data[l].type=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
	str_data[l].label=pos;
	for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){
		next=GETVALUE(script_buf,i);
		script_buf[i-1]=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
		SETVALUE(script_buf,i,pos);
		i=next;
	}
}

/// Skips spaces and/or comments.
static
const char* skip_space(const char* p)
{
	for(;;)
	{
		while( ISSPACE(*p) )
			++p;
		if( *p == '/' && p[1] == '/' )
		{// line comment
			while(*p && *p!='\n')
				++p;
		}
		else if( *p == '/' && p[1] == '*' )
		{// block comment
			p += 2;
			for(;;)
			{
				if( *p == '\0' )
					disp_error_message("script:skip_space: end of file while parsing block comment. expected "CL_BOLD"*/"CL_NORM, p);
				if( *p == '*' || p[1] == '/' )
				{// end of block comment
					p += 2;
					break;
				}
				++p;
			}
		}
		else
			break;
	}
	return p;
}

/// Skips a word.
/// A word consists of undercores and/or alfanumeric characters,
/// and valid variable prefixes/postfixes.
static
const char* skip_word(const char* p)
{
	// prefix
	switch( *p )
	{
	case '@':// temporary char variable
		++p; break;
	case '#':// account variable
		p += ( p[1] == '#' ? 2 : 1 ); break;
	case '.':// npc variable
		p += ( p[1] == '@' ? 2 : 1 ); break;
	case '$':// global variable
		p += ( p[1] == '@' ? 2 : 1 ); break;
	}

	while( ISALNUM(*p) || *p == '_' )
		++p;

	// postfix
	if( *p == '$' )// string
		p++;

	return p;
}

/// Adds a word to str_data.
/// @see skip_word
/// @see add_str
static
int add_word(const char* p)
{
	char* word;
	int len;
	int i;

	// Check for a word
	len = skip_word(p) - p;
	if( len == 0 )
		disp_error_message("script:add_word: invalid word. A word consists of undercores and/or alfanumeric characters, and valid variable prefixes/postfixes.", p);

	// Duplicate the word
	CREATE(word, char, len+1);
	memcpy(word, p, len);
	word[len] = 0;
	
	// add the word
	i = add_str(word);
	aFree(word);
	return i;
}

/// Parses a function call.
/// The argument list can have parenthesis or not.
/// The number of arguments is checked.
static
const char* parse_callfunc(const char* p, int require_paren)
{
	const char* p2;
	const char* arg=NULL;
	int func;

	func = add_word(p);
	if( str_data[func].type == C_FUNC ){
		// buildin function
		add_scriptl(func);
		add_scriptc(C_ARG);
		arg = buildin_func[str_data[func].val].arg;
	} else if( str_data[func].type == C_USERFUNC || str_data[func].type == C_USERFUNC_POS ){
		// script defined function
		int callsub = search_str("callsub");
		add_scriptl(callsub);
		add_scriptc(C_ARG);
		add_scriptl(func);
		arg = buildin_func[str_data[callsub].val].arg;
		if( *arg == 0 )
			disp_error_message("parse_callfunc: callsub has no arguments, please review it's definition",p);
		if( *arg != '*' )
			++arg; // count func as argument
	} else
		disp_error_message("parse_line: expect command, missing function name or calling undeclared function",p);

	p = skip_word(p);
	p = skip_space(p);
	syntax.curly[syntax.curly_count].type = TYPE_ARGLIST;
	syntax.curly[syntax.curly_count].count = 0;
	if( *p == ';' )
	{// <func name> ';'
		syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
	} else if( *p == '(' && *(p2=skip_space(p+1)) == ')' )
	{// <func name> '(' ')'
		syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
		p = p2;
	/*
	} else if( 0 && require_paren && *p != '(' )
	{// <func name>
		syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
	*/
	} else
	{// <func name> <arg list>
		if( require_paren ){
			if( *p != '(' )
				disp_error_message("need '('",p);
			++p; // skip '('
			syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
		} else if( *p == '(' ){
			syntax.curly[syntax.curly_count].flag = ARGLIST_UNDEFINED;
		} else {
			syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
		}
		++syntax.curly_count;
		while( *arg ) {
			p2=parse_subexpr(p,-1);
			if( p == p2 )
				break; // not an argument
			if( *arg != '*' )
				++arg; // next argument

			p=skip_space(p2);
			if( *arg == 0 || *p != ',' )
				break; // no more arguments
			++p; // skip comma
		}
		--syntax.curly_count;
	}
	if( *arg && *arg != '?' && *arg != '*' )
		disp_error_message2("parse_callfunc: not enough arguments, expected ','", p, script_config.warn_func_mismatch_paramnum);
	if( syntax.curly[syntax.curly_count].type != TYPE_ARGLIST )
		disp_error_message("parse_callfunc: DEBUG last curly is not an argument list",p);
	if( syntax.curly[syntax.curly_count].flag == ARGLIST_PAREN ){
		if( *p != ')' )
			disp_error_message("parse_callfunc: expected ')' to close argument list",p);
		++p;
	}
	add_scriptc(C_FUNC);
	return p;
}

/*==========================================
 * ���̉��
 *------------------------------------------
 */
const char* parse_simpleexpr(const char *p)
{
	int i;
	p=skip_space(p);

#ifdef DEBUG_FUNCIN
	if(battle_config.etc_log)
		ShowDebug("parse_simpleexpr %s\n",p);
#endif
	if(*p==';' || *p==',')
		disp_error_message("parse_simpleexpr: unexpected expr end",p);
	if(*p=='('){
		if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST )
			++syntax.curly[i].count;
		p=parse_subexpr(p+1,-1);
		p=skip_space(p);
		if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST &&
				syntax.curly[i].flag == ARGLIST_UNDEFINED && --syntax.curly[i].count == 0
		){
			if( *p == ',' ){
				syntax.curly[i].flag = ARGLIST_PAREN;
				return p;
			} else
				syntax.curly[i].flag = ARGLIST_NO_PAREN;
		}
		if( *p != ')' )
			disp_error_message("parse_simpleexpr: unmatch ')'",p);
		++p;
	} else if(isdigit(*p) || ((*p=='-' || *p=='+') && isdigit(p[1]))){
		char *np;
		i=strtoul(p,&np,0);
		add_scripti(i);
		p=np;
	} else if(*p=='"'){
		add_scriptc(C_STR);
		p++;
		while( *p && *p != '"' ){
			if( (unsigned char)p[-1] <= 0x7e && *p == '\\' )
				p++;
			else if( *p == '\n' )
				disp_error_message("parse_simpleexpr: unexpected newline @ string",p);
			add_scriptb(*p++);
		}
		if(!*p)
			disp_error_message("parse_simpleexpr: unexpected eof @ string",p);
		add_scriptb(0);
		p++;	//'"'
	} else {
		int l;
		// label , register , function etc
		if(skip_word(p)==p)
			disp_error_message("parse_simpleexpr: unexpected character",p);

		l=add_word(p);
		if( str_data[l].type == C_FUNC || str_data[l].type == C_USERFUNC || str_data[l].type == C_USERFUNC_POS)
			return parse_callfunc(p,1);

		p=skip_word(p);
		if( *p == '[' ){
			// array(name[i] => getelementofarray(name,i) )
			add_scriptl(search_str("getelementofarray"));
			add_scriptc(C_ARG);
			add_scriptl(l);
			
			p=parse_subexpr(p+1,-1);
			p=skip_space(p);
			if( *p != ']' )
				disp_error_message("parse_simpleexpr: unmatch ']'",p);
			++p;
			add_scriptc(C_FUNC);
		}else
			add_scriptl(l);

	}

#ifdef DEBUG_FUNCIN
	if(battle_config.etc_log)
		ShowDebug("parse_simpleexpr end %s\n",p);
#endif
	return p;
}

/*==========================================
 * ���̉��
 *------------------------------------------
 */
const char* parse_subexpr(const char* p,int limit)
{
	int op,opl,len;
	const char* tmpp;

#ifdef DEBUG_FUNCIN
	if(battle_config.etc_log)
		ShowDebug("parse_subexpr %s\n",p);
#endif
	p=skip_space(p);

	if(*p=='-'){
		tmpp=skip_space(p+1);
		if(*tmpp==';' || *tmpp==','){
			add_scriptl(LABEL_NEXTLINE);
			p++;
			return p;
		}
	}
	tmpp=p;
	if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){
		p=parse_subexpr(p+1,10);
		add_scriptc(op);
	} else
		p=parse_simpleexpr(p);
	p=skip_space(p);
	while((
			(op=C_OP3,opl=0,len=1,*p=='?') ||
			(op=C_ADD,opl=8,len=1,*p=='+') ||
			(op=C_SUB,opl=8,len=1,*p=='-') ||
			(op=C_MUL,opl=9,len=1,*p=='*') ||
			(op=C_DIV,opl=9,len=1,*p=='/') ||
			(op=C_MOD,opl=9,len=1,*p=='%') ||
			(op=C_LAND,opl=2,len=2,*p=='&' && p[1]=='&') ||
			(op=C_AND,opl=6,len=1,*p=='&') ||
			(op=C_LOR,opl=1,len=2,*p=='|' && p[1]=='|') ||
			(op=C_OR,opl=5,len=1,*p=='|') ||
			(op=C_XOR,opl=4,len=1,*p=='^') ||
			(op=C_EQ,opl=3,len=2,*p=='=' && p[1]=='=') ||
			(op=C_NE,opl=3,len=2,*p=='!' && p[1]=='=') ||
			(op=C_R_SHIFT,opl=7,len=2,*p=='>' && p[1]=='>') ||
			(op=C_GE,opl=3,len=2,*p=='>' && p[1]=='=') ||
			(op=C_GT,opl=3,len=1,*p=='>') ||
			(op=C_L_SHIFT,opl=7,len=2,*p=='<' && p[1]=='<') ||
			(op=C_LE,opl=3,len=2,*p=='<' && p[1]=='=') ||
			(op=C_LT,opl=3,len=1,*p=='<')) && opl>limit){
		p+=len;
		if(op == C_OP3) {
			p=parse_subexpr(p,-1);
			p=skip_space(p);
			if( *(p++) != ':')
				disp_error_message("parse_subexpr: need ':'", p-1);
			p=parse_subexpr(p,-1);
		} else {
			p=parse_subexpr(p,opl);
		}
		add_scriptc(op);
		p=skip_space(p);
	}
#ifdef DEBUG_FUNCIN
	if(battle_config.etc_log)
		ShowDebug("parse_subexpr end %s\n",p);
#endif
	return p;  /* return first untreated operator */
}

/*==========================================
 * ���̕]��
 *------------------------------------------
 */
const char* parse_expr(const char *p)
{
#ifdef DEBUG_FUNCIN
	if(battle_config.etc_log)
		ShowDebug("parse_expr %s\n",p);
#endif
	switch(*p){
	case ')': case ';': case ':': case '[': case ']':
	case '}':
		disp_error_message("parse_expr: unexpected char",p);
	}
	p=parse_subexpr(p,-1);
#ifdef DEBUG_FUNCIN
	if(battle_config.etc_log)
		ShowDebug("parse_expr end %s\n",p);
#endif
	return p;
}

/*==========================================
 * �s�̉��
 *------------------------------------------
 */
const char* parse_line(const char* p)
{
	const char* p2;


	p=skip_space(p);
	if(*p==';') {
		// if(); for(); while(); �̂��߂ɕ‚�����
		p = parse_syntax_close(p);
		return p+1;
	}
	if(*p==')' && parse_syntax_for_flag)
		return p+1;

	p = skip_space(p);
	if(p[0] == '{') {
		syntax.curly[syntax.curly_count].type  = TYPE_NULL;
		syntax.curly[syntax.curly_count].count = -1;
		syntax.curly[syntax.curly_count].index = -1;
		syntax.curly_count++;
		return p + 1;
	} else if(p[0] == '}') {
		return parse_curly_close(p);
	}

	// �\���֘A�̏���
	p2 = parse_syntax(p);
	if(p2 != NULL)
		return p2;

	p = parse_callfunc(p,0);
	p = skip_space(p);

	if(parse_syntax_for_flag) {
		if( *p != ')' )
			disp_error_message("parse_line: need ')'",p);
	} else {
		if( *p != ';' )
			disp_error_message("parse_line: need ';'",p);
	}

	// if, for , while �̕‚�����
	p = parse_syntax_close(p+1);

	return p;
}

// { ... } �̕‚�����
const char* parse_curly_close(const char* p) {
	if(syntax.curly_count <= 0) {
		disp_error_message("parse_curly_close: unexpected string",p);
		return p + 1;
	} else if(syntax.curly[syntax.curly_count-1].type == TYPE_NULL) {
		syntax.curly_count--;
		// if, for , while �̕‚�����
		p = parse_syntax_close(p + 1);
		return p;
	} else if(syntax.curly[syntax.curly_count-1].type == TYPE_SWITCH) {
		// switch() �‚�����
		int pos = syntax.curly_count-1;
		char label[256];
		int l;
		// �ꎞ�ϐ�������
		sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
		syntax.curly[syntax.curly_count++].type = TYPE_NULL;
		parse_line(label);
		syntax.curly_count--;

		// �������ŏI���|�C���^�Ɉړ�
		sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
		syntax.curly[syntax.curly_count++].type = TYPE_NULL;
		parse_line(label);
		syntax.curly_count--;

		// ���ݒn�̃��x����t����
		sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
		l=add_str(label);
		set_label(l,script_pos, p);

		if(syntax.curly[pos].flag) {
			// default �����݂���
			sprintf(label,"goto __SW%x_DEF;",syntax.curly[pos].index);
			syntax.curly[syntax.curly_count++].type = TYPE_NULL;
			parse_line(label);
			syntax.curly_count--;
		}

		// �I�����x����t����
		sprintf(label,"__SW%x_FIN",syntax.curly[pos].index);
		l=add_str(label);
		set_label(l,script_pos, p);
		linkdb_final(&syntax.curly[pos].case_label);	// free the list of case label
		syntax.curly_count--;
		return p+1;
	} else {
		disp_error_message("parse_curly_close: unexpected string",p);
		return p + 1;
	}
}

// �\���֘A�̏���
//	 break, case, continue, default, do, for, function,
//	 if, switch, while �����̓����ŏ������܂��B
const char* parse_syntax(const char* p)
{
	const char *p2 = skip_word(p);

	switch(*p) {
	case 'B':
	case 'b':
		if(p2 - p == 5 && !strncasecmp(p,"break",5)) {
			// break �̏���
			char label[256];
			int pos = syntax.curly_count - 1;
			while(pos >= 0) {
				if(syntax.curly[pos].type == TYPE_DO) {
					sprintf(label,"goto __DO%x_FIN;",syntax.curly[pos].index);
					break;
				} else if(syntax.curly[pos].type == TYPE_FOR) {
					sprintf(label,"goto __FR%x_FIN;",syntax.curly[pos].index);
					break;
				} else if(syntax.curly[pos].type == TYPE_WHILE) {
					sprintf(label,"goto __WL%x_FIN;",syntax.curly[pos].index);
					break;
				} else if(syntax.curly[pos].type == TYPE_SWITCH) {
					sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
					break;
				}
				pos--;
			}
			if(pos < 0) {
				disp_error_message("parse_syntax: unexpected 'break'",p);
			} else {
				syntax.curly[syntax.curly_count++].type = TYPE_NULL;
				parse_line(label);
				syntax.curly_count--;
			}
			p = skip_space(p2);
			if(*p != ';') {
				disp_error_message("parse_syntax: need ';'",p);
			}
			p++;
			// if, for , while �̕‚�����
			p = parse_syntax_close(p + 1);
			return p;
		}
		break;
	case 'c':
	case 'C':
		if(p2 - p == 4 && !strncasecmp(p,"case",4)) {
			// case �̏���
			int pos = syntax.curly_count-1;
			if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
				disp_error_message("parse_syntax: unexpected 'case' ",p);
				return p+1;
			} else {
				char label[256];
				int  l,v;
				char *np;
				if(syntax.curly[pos].count != 1) {
					// FALLTHRU �p�̃W�����v
					sprintf(label,"goto __SW%x_%xJ;",syntax.curly[pos].index,syntax.curly[pos].count);
					syntax.curly[syntax.curly_count++].type = TYPE_NULL;
					parse_line(label);
					syntax.curly_count--;

					// ���ݒn�̃��x����t����
					sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
					l=add_str(label);
					set_label(l,script_pos, p);
				}
				// switch ���蕶
				p = skip_space(p2);
				if(p == p2) {
					disp_error_message("parse_syntax: expect space ' '",p);
				}
				// check whether case label is integer or not
				v = strtol(p,&np,0);
				if(np == p) { //Check for constants
					p2 = skip_word(p);
					v = p2-p; // length of word at p2
					memcpy(label,p,v);
					label[v]='\0';
					v = search_str(label);
					if (v < 0 || str_data[v].type != C_INT)
						disp_error_message("parse_syntax: 'case' label not integer",p);
					v = str_data[v].val;
					p = skip_word(p);
				} else { //Numeric value
					if((*p == '-' || *p == '+') && isdigit(p[1]))	// pre-skip because '-' can not skip_word
						p++;
					p = skip_word(p);
					if(np != p)
						disp_error_message("parse_syntax: 'case' label not integer",np);
				}
				p = skip_space(p);
				if(*p != ':')
					disp_error_message("parse_syntax: expect ':'",p);
				sprintf(label,"if(%d != $@__SW%x_VAL) goto __SW%x_%x;",
					v,syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1);
				syntax.curly[syntax.curly_count++].type = TYPE_NULL;
				// �Q��parse ���Ȃ��ƃ_��
				p2 = parse_line(label);
				parse_line(p2);
				syntax.curly_count--;
				if(syntax.curly[pos].count != 1) {
					// FALLTHRU �I����̃��x��
					sprintf(label,"__SW%x_%xJ",syntax.curly[pos].index,syntax.curly[pos].count);
					l=add_str(label);
					set_label(l,script_pos,p);
				}
				// check duplication of case label [Rayce]
				if(linkdb_search(&syntax.curly[pos].case_label, (void*)v) != NULL)
					disp_error_message("parse_syntax: dup 'case'",p);
				linkdb_insert(&syntax.curly[pos].case_label, (void*)v, (void*)1);

				sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
				syntax.curly[syntax.curly_count++].type = TYPE_NULL;
			
				parse_line(label);
				syntax.curly_count--;
				syntax.curly[pos].count++;
			}
			return p + 1;
		} else if(p2 - p == 8 && !strncasecmp(p,"continue",8)) {
			// continue �̏���
			char label[256];
			int pos = syntax.curly_count - 1;
			while(pos >= 0) {
				if(syntax.curly[pos].type == TYPE_DO) {
					sprintf(label,"goto __DO%x_NXT;",syntax.curly[pos].index);
					syntax.curly[pos].flag = 1; // continue �p�̃����N����t���O
					break;
				} else if(syntax.curly[pos].type == TYPE_FOR) {
					sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
					break;
				} else if(syntax.curly[pos].type == TYPE_WHILE) {
					sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
					break;
				}
				pos--;
			}
			if(pos < 0) {
				disp_error_message("parse_syntax: unexpected 'continue'",p);
			} else {
				syntax.curly[syntax.curly_count++].type = TYPE_NULL;
				parse_line(label);
				syntax.curly_count--;
			}
			p = skip_space(p2);
			if(*p != ';')
				disp_error_message("parse_syntax: need ';'",p);
			p++;
			// if, for , while �̕‚�����
			p = parse_syntax_close(p + 1);
			return p;
		}
		break;
	case 'd':
	case 'D':
		if(p2 - p == 7 && !strncasecmp(p,"default",7)) {
			// switch - default �̏���
			int pos = syntax.curly_count-1;
			if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
				disp_error_message("parse_syntax: unexpected 'default'",p);
			} else if(syntax.curly[pos].flag) {
				disp_error_message("parse_syntax: dup 'default'",p);
			} else {
				char label[256];
				int l;
				// ���ݒn�̃��x����t����
				p = skip_space(p2);
				if(*p != ':') {
					disp_error_message("parse_syntax: need ':'",p);
				}
				sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
				l=add_str(label);
				set_label(l,script_pos,p);

				// �������Ŏ��̃����N�ɔ�΂�
				sprintf(label,"goto __SW%x_%x;",syntax.curly[pos].index,syntax.curly[pos].count+1);
				syntax.curly[syntax.curly_count++].type = TYPE_NULL;
				parse_line(label);
				syntax.curly_count--;

				// default �̃��x����t����
				sprintf(label,"__SW%x_DEF",syntax.curly[pos].index);
				l=add_str(label);
				set_label(l,script_pos,p);

				syntax.curly[syntax.curly_count - 1].flag = 1;
				syntax.curly[pos].count++;
			}
			return p + 1;
		} else if(p2 - p == 2 && !strncasecmp(p,"do",2)) {
			int l;
			char label[256];
			p=skip_space(p2);

			syntax.curly[syntax.curly_count].type  = TYPE_DO;
			syntax.curly[syntax.curly_count].count = 1;
			syntax.curly[syntax.curly_count].index = syntax.index++;
			syntax.curly[syntax.curly_count].flag  = 0;
			// ���ݒn�̃��x���`������
			sprintf(label,"__DO%x_BGN",syntax.curly[syntax.curly_count].index);
			l=add_str(label);
			set_label(l,script_pos,p);
			syntax.curly_count++;
			return p;
		}
		break;
	case 'f':
	case 'F':
		if(p2 - p == 3 && !strncasecmp(p,"for",3)) {
			int l;
			char label[256];
			int  pos = syntax.curly_count;
			syntax.curly[syntax.curly_count].type  = TYPE_FOR;
			syntax.curly[syntax.curly_count].count = 1;
			syntax.curly[syntax.curly_count].index = syntax.index++;
			syntax.curly[syntax.curly_count].flag  = 0;
			syntax.curly_count++;

			p=skip_space(p2);

			if(*p != '(')
				disp_error_message("parse_syntax: need '('",p);
			p++;

			// �������������s����
			syntax.curly[syntax.curly_count++].type = TYPE_NULL;
			p=parse_line(p);
			syntax.curly_count--;

			// �������f�J�n�̃��x���`������
			sprintf(label,"__FR%x_J",syntax.curly[pos].index);
			l=add_str(label);
			set_label(l,script_pos,p);

			p=skip_space(p);
			if(*p == ';') {
				// for(;;) �̃p�^�[���Ȃ̂ŕK���^
				;
			} else {
				// �������U�Ȃ�I���n�_�ɔ�΂�
				sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
				add_scriptl(add_str("jump_zero"));
				add_scriptc(C_ARG);
				p=parse_expr(p);
				p=skip_space(p);
				add_scriptl(add_str(label));
				add_scriptc(C_FUNC);
			}
			if(*p != ';')
				disp_error_message("parse_syntax: need ';'",p);
			p++;

			// ���[�v�J�n�ɔ�΂�
			sprintf(label,"goto __FR%x_BGN;",syntax.curly[pos].index);
			syntax.curly[syntax.curly_count++].type = TYPE_NULL;
			parse_line(label);
			syntax.curly_count--;

			// ���̃��[�v�ւ̃��x���`������
			sprintf(label,"__FR%x_NXT",syntax.curly[pos].index);
			l=add_str(label);
			set_label(l,script_pos,p);

			// ���̃��[�v�ɓ��鎞�̏���
			// for �Ō�� ')' �� ';' �Ƃ��Ĉ����t���O
			parse_syntax_for_flag = 1;
			syntax.curly[syntax.curly_count++].type = TYPE_NULL;
			p=parse_line(p);
			syntax.curly_count--;
			parse_syntax_for_flag = 0;

			// �������菈���ɔ�΂�
			sprintf(label,"goto __FR%x_J;",syntax.curly[pos].index);
			syntax.curly[syntax.curly_count++].type = TYPE_NULL;
			parse_line(label);
			syntax.curly_count--;

			// ���[�v�J�n�̃��x���t��
			sprintf(label,"__FR%x_BGN",syntax.curly[pos].index);
			l=add_str(label);
			set_label(l,script_pos,p);
			return p;
		}
		else if( p2 - p == 8 && strncasecmp(p,"function",8) == 0 )
		{// internal script function
			const char *func_name;

			func_name = skip_space(p2);
			p = skip_word(func_name);
			if( p == func_name )
				disp_error_message("parse_syntax:function: function name is missing or invalid", p);
			if( *skip_space(p) == ';' )
			{// function <name> ;
				// function declaration - just register the name
				int l;
				l = add_word(func_name);
				if( str_data[l].type == C_NOP )//## ??? [FlavioJS]
					str_data[l].type = C_USERFUNC;
				return skip_space(p) + 1;
			}
			else
			{// function <name> <line/block of code>
				char label[256];
				int l;

				syntax.curly[syntax.curly_count].type  = TYPE_USERFUNC;
				syntax.curly[syntax.curly_count].count = 1;
				syntax.curly[syntax.curly_count].index = syntax.index++;
				syntax.curly[syntax.curly_count].flag  = 0;
				++syntax.curly_count;

				// Jump over the function code
				sprintf(label, "goto __FN%x_FIN;", syntax.curly[syntax.curly_count-1].index);
				syntax.curly[syntax.curly_count].type = TYPE_NULL;
				++syntax.curly_count;
				parse_line(label);
				--syntax.curly_count;

				// Set the position of the function (label)
				l=add_word(func_name);
				if( str_data[l].type == C_NOP )//## ??? [FlavioJS]
					str_data[l].type = C_USERFUNC;
				set_label(l, script_pos, p);
				if( parse_options&SCRIPT_USE_LABEL_DB )
					strdb_put(scriptlabel_db, GETSTRING(str_data[l].str), (void*)script_pos);
				return skip_space(p);
			}
		}
		break;
	case 'i':
	case 'I':
		if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
			// if() �̏���
			char label[256];
			p=skip_space(p2);
			if(*p != '(') { //Prevent if this {} non-c syntax. from Rayce (jA)
				disp_error_message("need '('",p);
			}
			syntax.curly[syntax.curly_count].type  = TYPE_IF;
			syntax.curly[syntax.curly_count].count = 1;
			syntax.curly[syntax.curly_count].index = syntax.index++;
			syntax.curly[syntax.curly_count].flag  = 0;
			sprintf(label,"__IF%x_%x",syntax.curly[syntax.curly_count].index,syntax.curly[syntax.curly_count].count);
			syntax.curly_count++;
			add_scriptl(add_str("jump_zero"));
			add_scriptc(C_ARG);
			p=parse_expr(p);
			p=skip_space(p);
			add_scriptl(add_str(label));
			add_scriptc(C_FUNC);
			return p;
		}
		break;
	case 's':
	case 'S':
		if(p2 - p == 6 && !strncasecmp(p,"switch",6)) {
			// switch() �̏���
			char label[256];
			p=skip_space(p2);
			if(*p != '(') {
				disp_error_message("need '('",p);
			}
			syntax.curly[syntax.curly_count].type  = TYPE_SWITCH;
			syntax.curly[syntax.curly_count].count = 1;
			syntax.curly[syntax.curly_count].index = syntax.index++;
			syntax.curly[syntax.curly_count].flag  = 0;
			sprintf(label,"$@__SW%x_VAL",syntax.curly[syntax.curly_count].index);
			syntax.curly_count++;
			add_scriptl(add_str("set"));
			add_scriptc(C_ARG);
			add_scriptl(add_str(label));
			p=parse_expr(p);
			p=skip_space(p);
			if(*p != '{') {
				disp_error_message("parse_syntax: need '{'",p);
			}
			add_scriptc(C_FUNC);
			return p + 1;
		}
		break;
	case 'w':
	case 'W':
		if(p2 - p == 5 && !strncasecmp(p,"while",5)) {
			int l;
			char label[256];
			p=skip_space(p2);
			if(*p != '(') {
				disp_error_message("need '('",p);
			}
			syntax.curly[syntax.curly_count].type  = TYPE_WHILE;
			syntax.curly[syntax.curly_count].count = 1;
			syntax.curly[syntax.curly_count].index = syntax.index++;
			syntax.curly[syntax.curly_count].flag  = 0;
			// �������f�J�n�̃��x���`������
			sprintf(label,"__WL%x_NXT",syntax.curly[syntax.curly_count].index);
			l=add_str(label);
			set_label(l,script_pos,p);

			// �������U�Ȃ�I���n�_�ɔ�΂�
			sprintf(label,"__WL%x_FIN",syntax.curly[syntax.curly_count].index);
			syntax.curly_count++;
			add_scriptl(add_str("jump_zero"));
			add_scriptc(C_ARG);
			p=parse_expr(p);
			p=skip_space(p);
			add_scriptl(add_str(label));
			add_scriptc(C_FUNC);
			return p;
		}
		break;
	}
	return NULL;
}

const char* parse_syntax_close(const char *p) {
	// if(...) for(...) hoge(); �̂悤�ɁA�P�x�‚���ꂽ��ēx�‚����邩�m�F����
	int flag;

	do {
		p = parse_syntax_close_sub(p,&flag);
	} while(flag);
	return p;
}

// if, for , while , do �̕‚�����
//	 flag == 1 : �‚���ꂽ
//	 flag == 0 : �‚����Ȃ�
const char* parse_syntax_close_sub(const char* p,int* flag) {
	char label[256];
	int pos = syntax.curly_count - 1;
	int l;
	*flag = 1;

	if(syntax.curly_count <= 0) {
		*flag = 0;
		return p;
	} else if(syntax.curly[pos].type == TYPE_IF) {
		const char *bp = p;
		const char *p2;
		// if �ŏI�ꏊ�֔�΂�
		sprintf(label,"goto __IF%x_FIN;",syntax.curly[pos].index);
		syntax.curly[syntax.curly_count++].type = TYPE_NULL;
		parse_line(label);
		syntax.curly_count--;

		// ���ݒn�̃��x����t����
		sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
		l=add_str(label);
		set_label(l,script_pos,p);

		syntax.curly[pos].count++;
		p = skip_space(p);
		p2 = skip_word(p);
		if(!syntax.curly[pos].flag && p2 - p == 4 && !strncasecmp(p,"else",4)) {
			// else  or else - if
			p = skip_space(p2);
			p2 = skip_word(p);
			if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
				// else - if
				p=skip_space(p2);
				if(*p != '(') {
					disp_error_message("need '('",p);
				}
				sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
				add_scriptl(add_str("jump_zero"));
				add_scriptc(C_ARG);
				p=parse_expr(p);
				p=skip_space(p);
				add_scriptl(add_str(label));
				add_scriptc(C_FUNC);
				*flag = 0;
				return p;
			} else {
				// else
				if(!syntax.curly[pos].flag) {
					syntax.curly[pos].flag = 1;
					*flag = 0;
					return p;
				}
			}
		}
		// if �‚�
		syntax.curly_count--;
		// �ŏI�n�̃��x����t����
		sprintf(label,"__IF%x_FIN",syntax.curly[pos].index);
		l=add_str(label);
		set_label(l,script_pos,p);
		if(syntax.curly[pos].flag == 1) {
			// ����if�ɑ΂���else����Ȃ��̂Ń|�C���^�̈ʒu�͓���
			return bp;
		}
		return p;
	} else if(syntax.curly[pos].type == TYPE_DO) {
		int l;
		char label[256];
		const char *p2;

		if(syntax.curly[pos].flag) {
			// ���ݒn�̃��x���`������(continue �ł����ɗ���)
			sprintf(label,"__DO%x_NXT",syntax.curly[pos].index);
			l=add_str(label);
			set_label(l,script_pos,p);
		}

		// �������U�Ȃ�I���n�_�ɔ�΂�
		p = skip_space(p);
		p2 = skip_word(p);
		if(p2 - p != 5 || strncasecmp(p,"while",5))
			disp_error_message("parse_syntax: need 'while'",p);

		p = skip_space(p2);
		if(*p != '(') {
			disp_error_message("need '('",p);
		}
		sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
		add_scriptl(add_str("jump_zero"));
		add_scriptc(C_ARG);
		p=parse_expr(p);
		p=skip_space(p);
		add_scriptl(add_str(label));
		add_scriptc(C_FUNC);

		// �J�n�n�_�ɔ�΂�
		sprintf(label,"goto __DO%x_BGN;",syntax.curly[pos].index);
		syntax.curly[syntax.curly_count++].type = TYPE_NULL;
		parse_line(label);
		syntax.curly_count--;

		// �����I���n�_�̃��x���`������
		sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
		l=add_str(label);
		set_label(l,script_pos,p);
		p = skip_space(p);
		if(*p != ';') {
			disp_error_message("parse_syntax: need ';'",p);
			return p+1;
		}
		p++;
		syntax.curly_count--;
		return p;
	} else if(syntax.curly[pos].type == TYPE_FOR) {
		// ���̃��[�v�ɔ�΂�
		sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
		syntax.curly[syntax.curly_count++].type = TYPE_NULL;
		parse_line(label);
		syntax.curly_count--;

		// for �I���̃��x���t��
		sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
		l=add_str(label);
		set_label(l,script_pos,p);
		syntax.curly_count--;
		return p;
	} else if(syntax.curly[pos].type == TYPE_WHILE) {
		// while �������f�֔�΂�
		sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
		syntax.curly[syntax.curly_count++].type = TYPE_NULL;
		parse_line(label);
		syntax.curly_count--;

		// while �I���̃��x���t��
		sprintf(label,"__WL%x_FIN",syntax.curly[pos].index);
		l=add_str(label);
		set_label(l,script_pos,p);
		syntax.curly_count--;
		return p;
	} else if(syntax.curly[syntax.curly_count-1].type == TYPE_USERFUNC) {
		int pos = syntax.curly_count-1;
		char label[256];
		int l;
		// �߂�
		sprintf(label,"return;");
		syntax.curly[syntax.curly_count++].type = TYPE_NULL;
		parse_line(label);
		syntax.curly_count--;

		// ���ݒn�̃��x����t����
		sprintf(label,"__FN%x_FIN",syntax.curly[pos].index);
		l=add_str(label);
		set_label(l,script_pos,p);
		syntax.curly_count--;
		return p + 1;
	} else {
		*flag = 0;
		return p;
	}
}

/*==========================================
 * �g�ݍ��݊֐��̒lj�
 *------------------------------------------
 */
static void add_buildin_func(void)
{
	int i,n;
	const char* p;
	for( i=0; buildin_func[i].func; i++ ){
		// arg must follow the pattern: (v|s|i|r|l)*\?*\*?
		// 'v' - value (either string or int or reference)
		// 's' - string
		// 'i' - int
		// 'r' - reference (of a variable)
		// 'l' - label
		// '?' - one optional parameter
		// '*' - unknown number of optional parameters
		p=buildin_func[i].arg;
		while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p;
		while( *p == '?' ) ++p;
		if( *p == '*' ) ++p;
		if( *p != 0){
			ShowWarning("add_buildin_func: ignoring function \"%s\" with invalid arg \"%s\".\n", buildin_func[i].name, buildin_func[i].arg);
		} else if( *skip_word(buildin_func[i].name) != 0 ){
			ShowWarning("add_buildin_func: ignoring function with invalid name \"%s\" (must be a word).\n", buildin_func[i].name);
		} else {
			n=add_str(buildin_func[i].name);
			str_data[n].type=C_FUNC;
			str_data[n].val=i;
			str_data[n].func=buildin_func[i].func;
		}
	}
}

/*==========================================
 * �萔�f�[�^�x�[�X�̓ǂݍ���
 *------------------------------------------
 */
static void read_constdb(void)
{
	FILE *fp;
	char line[1024],name[1024],val[1024];
	int n,type;

	sprintf(line, "%s/const.txt", db_path);
	fp=fopen(line, "r");
	if(fp==NULL){
		ShowError("can't read %s\n", line);
		return ;
	}
	while(fgets(line,1020,fp)){
		if(line[0]=='/' && line[1]=='/')
			continue;
		type=0;
		if(sscanf(line,"%[A-Za-z0-9_],%[-0-9xXA-Fa-f],%d",name,val,&type)>=2 ||
		   sscanf(line,"%[A-Za-z0-9_] %[-0-9xXA-Fa-f] %d",name,val,&type)>=2){
			n=add_str(name);
			if(type==0)
				str_data[n].type=C_INT;
			else
				str_data[n].type=C_PARAM;
			str_data[n].val= (int)strtol(val,NULL,0);
		}
	}
	fclose(fp);
}

/*==========================================
 * �G���[�\��
 *------------------------------------------
 */

const char* script_print_line( const char *p, const char *mark, int line ) {
	int i;
	if( p == NULL || !p[0] ) return NULL;
	if( line < 0 ) 
		printf("*% 5d : ", -line);
	else
		printf(" % 5d : ", line);
	for(i=0;p[i] && p[i] != '\n';i++){
		if(p + i != mark)
			printf("%c",p[i]);
		else
			printf("\'%c\'",p[i]);
	}
	printf("\n");
	return p+i+(p[i] == '\n' ? 1 : 0);
}

void script_error(const char *src,const char *file,int start_line, const char *error_msg, const char *error_pos) {
	// �G���[�����������s�����߂�
	int j;
	int line = start_line;
	const char *p;
	const char *linestart[5] = { NULL, NULL, NULL, NULL, NULL };

	for(p=src;p && *p;line++){
		char *lineend=strchr(p,'\n');
		if(lineend==NULL || error_pos<lineend){
			break;
		}
		for( j = 0; j < 4; j++ ) {
			linestart[j] = linestart[j+1];
		}
		linestart[4] = p;
		p=lineend+1;
	}

	printf("\a\n");
	printf("script error on %s line %d\n", file, line);
	printf("    %s\n", error_msg);
	for(j = 0; j < 5; j++ ) {
		script_print_line( linestart[j], NULL, line + j - 5);
	}
	p = script_print_line( p, error_pos, -line);
	for(j = 0; j < 5; j++) {
		p = script_print_line( p, NULL, line + j + 1 );
	}
}

/*==========================================
 * �X�N���v�g�̉��
 *------------------------------------------
 */

struct script_code* parse_script(const char *src,const char *file,int line,int options)
{
	const char *p,*tmpp;
	int i;
	struct script_code *code;
	static int first=1;

	memset(&syntax,0,sizeof(syntax));
	if(first){
		add_buildin_func();
		read_constdb();
	}
	first=0;

	script_buf=(unsigned char *)aMalloc(SCRIPT_BLOCK_SIZE*sizeof(unsigned char));
	script_pos=0;
	script_size=SCRIPT_BLOCK_SIZE;
	str_data[LABEL_NEXTLINE].type=C_NOP;
	str_data[LABEL_NEXTLINE].backpatch=-1;
	str_data[LABEL_NEXTLINE].label=-1;
	for(i=LABEL_START;i<str_num;i++){
		if(
			str_data[i].type==C_POS || str_data[i].type==C_NAME ||
			str_data[i].type==C_USERFUNC || str_data[i].type == C_USERFUNC_POS
		){
			str_data[i].type=C_NOP;
			str_data[i].backpatch=-1;
			str_data[i].label=-1;
		}
	}

	// who called parse_script is responsible for clearing the database after using it, but just in case... lets clear it here
	if( options&SCRIPT_USE_LABEL_DB )
		scriptlabel_db->clear(scriptlabel_db, NULL);
	parse_options = options;

	if( setjmp( error_jump ) != 0 ) {
		//Restore program state when script has problems. [from jA]
		int i;
		const int size = sizeof(syntax.curly)/sizeof(syntax.curly[0]);
		if( error_report )
			script_error(src,file,line,error_msg,error_pos);
		aFree( error_msg );
		aFree( script_buf );
		script_pos  = 0;
		script_size = 0;
		script_buf  = NULL;
		for(i=LABEL_START;i<str_num;i++)
			if(str_data[i].type == C_NOP) str_data[i].type = C_NAME;
		for(i=0; i<size; i++)
			linkdb_final(&syntax.curly[i].case_label);
		return NULL;
	}

	parse_syntax_for_flag=0;
	p=src;
	p=skip_space(p);
	if(*p!='{'){
		disp_error_message("not found '{'",p);
	}
	p++;
	p = skip_space(p);
	if (p && *p == '}') {
		// an empty function, just return  
		aFree( script_buf );
		script_pos  = 0;
		script_size = 0;
		script_buf  = NULL;
		return NULL;
	}

	while (p && *p && (*p!='}' || syntax.curly_count != 0)) {
		p=skip_space(p);
		// label�������ꏈ��
		tmpp=skip_space(skip_word(p));
		if(*tmpp==':' && !(!strncasecmp(p,"default:",8) && p + 7 == tmpp)){
			i=add_word(p);
			set_label(i,script_pos,p);
			if( parse_options&SCRIPT_USE_LABEL_DB )
				strdb_put(scriptlabel_db, GETSTRING(str_data[i].str), (void*)script_pos);
			p=tmpp+1;
			continue;
		}

		// ���͑S���ꏏ����
		p=parse_line(p);
		p=skip_space(p);
		add_scriptc(C_EOL);

		set_label(LABEL_NEXTLINE,script_pos,p);
		str_data[LABEL_NEXTLINE].type=C_NOP;
		str_data[LABEL_NEXTLINE].backpatch=-1;
		str_data[LABEL_NEXTLINE].label=-1;
	}

	add_scriptc(C_NOP);

	script_size = script_pos;
	RECREATE(script_buf,unsigned char,script_pos);

	// �������̃��x��������
	for(i=LABEL_START;i<str_num;i++){
		if(str_data[i].type==C_NOP){
			int j,next;
			str_data[i].type=C_NAME;
			str_data[i].label=i;
			for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){
				next=GETVALUE(script_buf,j);
				SETVALUE(script_buf,j,i);
				j=next;
			}
		}
	}

#ifdef DEBUG_DISP
	for(i=0;i<script_pos;i++){
		if((i&15)==0) printf("%04x : ",i);
		printf("%02x ",script_buf[i]);
		if((i&15)==15) printf("\n");
	}
	printf("\n");
#endif
#ifdef DEBUG_DISASM
	{
		int i = 0,j;
		while(i < script_pos) {
			printf("%06x ",i);
			j = i;
			switch(get_com(script_buf,&i)) {
			case C_EOL:	 printf("C_EOL"); break;
			case C_INT:	 printf("C_INT %d",get_num(script_buf,&i)); break;
			case C_POS:
				printf("C_POS  0x%06x",*(int*)(script_buf+i)&0xffffff);
				i += 3;
				break;
			case C_NAME:
				j = (*(int*)(script_buf+i)&0xffffff);
				printf("C_NAME %s",j == 0xffffff ? "?? unknown ??" : str_buf + str_data[j].str);
				i += 3;
				break;
			case C_ARG:		printf("C_ARG"); break;
			case C_FUNC:	printf("C_FUNC"); break;
			case C_ADD:	 	printf("C_ADD"); break;
			case C_SUB:		printf("C_SUB"); break;
			case C_MUL:		printf("C_MUL"); break;
			case C_DIV:		printf("C_DIV"); break;
			case C_MOD:		printf("C_MOD"); break;
			case C_EQ:		printf("C_EQ"); break;
			case C_NE:		printf("C_NE"); break;
			case C_GT:		printf("C_GT"); break;
			case C_GE:		printf("C_GE"); break;
			case C_LT:		printf("C_LT"); break;
			case C_LE:		printf("C_LE"); break;
			case C_AND:		printf("C_AND"); break;
			case C_OR:		printf("C_OR"); break;
			case C_XOR:		printf("C_XOR"); break;
			case C_LAND:	printf("C_LAND"); break;
			case C_LOR:		printf("C_LOR"); break;
			case C_R_SHIFT:	printf("C_R_SHIFT"); break;
			case C_L_SHIFT:	printf("C_L_SHIFT"); break;
			case C_NEG:		printf("C_NEG"); break;
			case C_NOT:		printf("C_NOT"); break;
			case C_LNOT:	printf("C_LNOT"); break;
			case C_NOP:		printf("C_NOP"); break;
			case C_OP3:		printf("C_OP3"); break;
			case C_STR:
				j = strlen(script_buf + i);
				printf("C_STR %s",script_buf + i);
				i+= j+1;
				break;
			default:
				printf("unknown");
			}
			printf("\n");
		}
	}
#endif

	CREATE(code,struct script_code,1);
	code->script_buf  = script_buf;
	code->script_size = script_size;
	code->script_vars = NULL;
	return code;
}

//
// ���s�n
//
enum {RUN = 0,STOP,END,RERUNLINE,GOTO,RETFUNC};

/// Returns the player attached to this script, identified by the rid.
/// If there is no player attached, the script is terminated.
struct map_session_data *script_rid2sd(struct script_state *st)
{
	struct map_session_data *sd=map_id2sd(st->rid);
	if(!sd){
		ShowError("script_rid2sd: fatal error ! player not attached!\n");
		st->state = END;
	}
	return sd;
}


/*==========================================
 * Retrieves the value of a script variable
 *------------------------------------------*/
int get_val(struct script_state* st, struct script_data* data)
{
	struct map_session_data* sd = NULL;
	char *name, prefix, postfix;
	
	if(data->type != C_NAME) return 0;

	name = str_buf + str_data[data->u.num&0x00ffffff].str;
	prefix = name[0]; postfix = name[strlen(name)-1];

	if(not_server_variable(prefix)) {
		sd = script_rid2sd(st);
		if (!sd) { // needs player attached
			// throw error, load some meaningful default values and return
			ShowError("get_val error, cannot access player variable '%s'\n", name);
			if (postfix == '$') { data->type = C_CONSTSTR; data->u.str = ""; } else { data->type = C_INT; data->u.num = 0; }
			return 0;
		}			
	}

	if(postfix == '$') { // string variable

		data->type = C_CONSTSTR;

		switch (prefix) {
		case '@':
			data->u.str = pc_readregstr(sd, data->u.num); break;
		case '$':
			data->u.str = (char *)idb_get(mapregstr_db,data->u.num); break;
		case '#':
			data->u.str = (name[1] == '#') ? pc_readaccountreg2str(sd, name) : pc_readaccountregstr(sd, name); break;
		case '.': {
			struct linkdb_node** n;
			n = (data->ref) ? data->ref : (name[1] == '@') ? st->stack->var_function : &st->script->script_vars;
			data->u.str = linkdb_search(n, (void*)data->u.num);
			}
			break;
		default:
			data->u.str = pc_readglobalreg_str(sd, name); break;
		}

		if( data->u.str == NULL )
			data->u.str = "";

	} else { // integer variable

		data->type = C_INT;

		if(str_data[data->u.num&0x00ffffff].type == C_INT) {
			data->u.num = str_data[data->u.num&0x00ffffff].val;
		} else if(str_data[data->u.num&0x00ffffff].type == C_PARAM) {
			data->u.num = pc_readparam(sd, str_data[data->u.num&0x00ffffff].val);
		}
		else
		switch (prefix) {
		case '@':
			data->u.num = pc_readreg(sd, data->u.num); break;
		case '$':
			data->u.num = (int)idb_get(mapreg_db, data->u.num); break;
		case '#':
			data->u.num = (name[1] == '#') ? pc_readaccountreg2(sd, name) : pc_readaccountreg(sd, name); break;
		case '.': {
			struct linkdb_node** n;
			n = (data->ref) ? data->ref : (name[1] == '@') ? st->stack->var_function : &st->script->script_vars;
			data->u.num = (int)linkdb_search(n, (void*)data->u.num);
			}
			break;
		default:
			data->u.num = pc_readglobalreg(sd, name); break;
		}

	}

	return 0;
}
/*==========================================
 * Retrieves the value of a script variable
 *------------------------------------------*/
void* get_val2(struct script_state* st, int num, struct linkdb_node** ref)
{
	struct script_data dat;
	dat.type = C_NAME;
	dat.u.num = num;
	dat.ref = ref;
	get_val(st, &dat);
	return (dat.type == C_INT) ? (void*)dat.u.num : (void*)dat.u.str;
}

/*==========================================
 * Stores the value of a script variable
 *------------------------------------------*/
static int set_reg(struct script_state* st, struct map_session_data* sd, int num, char* name, void* value, struct linkdb_node** ref)
{
	char prefix = name[0]; char postfix = name[strlen(name)-1];

	if (postfix == '$') { // string variable

		char* str = (char*)value;
		switch (prefix) {
		case '@':
			pc_setregstr(sd, num, str); break;
		case '$':
			mapreg_setregstr(num, str); break;
		case '#':
			(name[1] == '#') ? pc_setaccountreg2str(sd, name, str) : pc_setaccountregstr(sd, name, str); break;
		case '.': {
			char* p;
			struct linkdb_node** n;
			n = (ref) ? ref : (name[1] == '@') ? st->stack->var_function : &st->script->script_vars;
			p = linkdb_search(n, (void*)num);
			if (p) {
				linkdb_erase(n, (void*)num);
				aFree(p);
			}
			if (str[0]) linkdb_insert(n, (void*)num, aStrdup(str));
			}
			break;
		default:
			pc_setglobalreg_str(sd, name, str); break;
		}

	} else { // integer variable

		int val = (int)value;
		if(str_data[num&0x00ffffff].type == C_PARAM)
			pc_setparam(sd, str_data[num&0x00ffffff].val, val);
		else
		switch (prefix) {
		case '@':
			pc_setreg(sd, num, val); break;
		case '$':
			mapreg_setreg(num, val); break;
		case '#':
			(name[1] == '#') ? pc_setaccountreg2(sd, name, val) : pc_setaccountreg(sd, name, val); break;
		case '.': {
			struct linkdb_node** n;
			n = (ref) ? ref : (name[1] == '@') ? st->stack->var_function : &st->script->script_vars;
			if (val == 0)
				linkdb_erase(n, (void*)num);
			else 
				linkdb_replace(n, (void*)num, (void*)val);
			}
			break;
		default:
			pc_setglobalreg(sd, name, val); break;
		}
	}

	return 0;
}

int set_var(struct map_session_data* sd, char* name, void* val)
{
    return set_reg(NULL, sd, add_str(name), name, val, NULL);
}

/*==========================================
 * ������ւ̕ϊ�
 *------------------------------------------
 */
char* conv_str(struct script_state *st,struct script_data *data)
{
	get_val(st,data);
	if(data->type==C_INT){
		char *buf;
		CREATE(buf,char,ITEM_NAME_LENGTH);
		snprintf(buf,ITEM_NAME_LENGTH, "%d",data->u.num);
		buf[ITEM_NAME_LENGTH-1]=0;
		data->type=C_STR;
		data->u.str=buf;
	} else if(data->type==C_POS) {
		// Protect form crashes by passing labels to string-expected args [jA2200]
		data->type = C_CONSTSTR;
		data->u.str = "** SCRIPT ERROR **";
	} else if(data->type==C_NAME){
		data->type=C_CONSTSTR;
		data->u.str=str_buf+str_data[data->u.num].str;
	}
	return data->u.str;
}

/*==========================================
 * ���l�֕ϊ�
 *------------------------------------------
 */
int conv_num(struct script_state *st,struct script_data *data)
{
	char *p;
	get_val(st,data);
	if(data->type==C_STR || data->type==C_CONSTSTR){
		p=data->u.str;
		data->u.num = atoi(p);
		if(data->type==C_STR)
			aFree(p);
		data->type=C_INT;
	}
	return data->u.num;
}

/*==========================================
 * �X�^�b�N�֐��l���v�b�V��
 *------------------------------------------
 */
void push_val(struct script_stack *stack,int type,int val)
{
	if(stack->sp >= stack->sp_max){
		stack->sp_max += 64;
		stack->stack_data = (struct script_data *)aRealloc(stack->stack_data,
			sizeof(stack->stack_data[0]) * stack->sp_max);
		memset(stack->stack_data + (stack->sp_max - 64), 0,
			64 * sizeof(*(stack->stack_data)));
	}
//	if(battle_config.etc_log)
//		printf("push (%d,%d)-> %d\n",type,val,stack->sp);
	stack->stack_data[stack->sp].type=type;
	stack->stack_data[stack->sp].u.num=val;
	stack->stack_data[stack->sp].ref   = NULL;
	stack->sp++;
}

/*==========================================
 * �X�^�b�N�֐��l�{���t�@�����X���v�b�V��
 *------------------------------------------
 */

void push_val2(struct script_stack *stack,int type,int val,struct linkdb_node** ref) {
	push_val(stack,type,val);
	stack->stack_data[stack->sp-1].ref = ref;
}

/*==========================================
 * �X�^�b�N�֕�������v�b�V��
 *------------------------------------------
 */
void push_str(struct script_stack *stack,int type,char *str)
{
	if(stack->sp>=stack->sp_max){
		stack->sp_max += 64;
		stack->stack_data = (struct script_data *)aRealloc(stack->stack_data,
			sizeof(stack->stack_data[0]) * stack->sp_max);
		memset(stack->stack_data + (stack->sp_max - 64), '\0',
			64 * sizeof(*(stack->stack_data)));
	}
//	if(battle_config.etc_log)
//		printf("push (%d,%x)-> %d\n",type,str,stack->sp);
	stack->stack_data[stack->sp].type =type;
	stack->stack_data[stack->sp].u.str=str;
	stack->stack_data[stack->sp].ref  =NULL;
	stack->sp++;
}

/*==========================================
 * �X�^�b�N�֕������v�b�V��
 *------------------------------------------
 */
void push_copy(struct script_stack *stack,int pos)
{
	switch(stack->stack_data[pos].type){
	case C_CONSTSTR:
		push_str(stack,C_CONSTSTR,stack->stack_data[pos].u.str);
		break;
	case C_STR:
		push_str(stack,C_STR,aStrdup(stack->stack_data[pos].u.str));
		break;
	default:
		push_val2(
			stack,stack->stack_data[pos].type,stack->stack_data[pos].u.num,
			stack->stack_data[pos].ref
		);
		break;
	}
}

/*==========================================
 * �X�^�b�N����|�b�v
 *------------------------------------------
 */
void pop_stack(struct script_stack* stack,int start,int end)
{
	int i;
	for(i=start;i<end;i++){
		if(stack->stack_data[i].type==C_STR){
			aFree(stack->stack_data[i].u.str);
			stack->stack_data[i].type=C_INT;  //Might not be correct, but it's done in case to prevent pointer errors later on. [Skotlex]
		}
	}
	if(stack->sp>end){
		memmove(&stack->stack_data[start],&stack->stack_data[end],sizeof(stack->stack_data[0])*(stack->sp-end));
	}
	stack->sp-=end-start;
}

/*==========================================
 * �X�N���v�g�ˑ��ϐ��A�֐��ˑ��ϐ��̉��
 *------------------------------------------
 */
void script_free_vars(struct linkdb_node **node) {
	struct linkdb_node *n = *node;
	while(n) {
		char *name   = str_buf + str_data[(int)(n->key)&0x00ffffff].str;
		char postfix = name[strlen(name)-1];
		if( postfix == '$' ) {
			// �����^�ϐ��Ȃ̂ŁA�f�[�^�폜
			aFree(n->data);
		}
		n = n->next;
	}
	linkdb_final( node );
}

/*==========================================
 * Free's the whole stack. Invoked when clearing a character. [Skotlex]
 *------------------------------------------
 */
void script_free_stack(struct script_stack *stack) {
	int i;
	for(i = 0; i < stack->sp; i++) {
		if( stack->stack_data[i].type == C_STR ) {
			aFree(stack->stack_data[i].u.str);
			stack->stack_data[i].type = C_INT;
		} else if( i > 0 && stack->stack_data[i].type == C_RETINFO ) {
			struct linkdb_node** n = (struct linkdb_node**)stack->stack_data[i-1].u.num;
			script_free_vars( n );
			aFree( n );
		}
	}
	script_free_vars( stack->var_function );
	aFree(stack->var_function);
	aFree(stack->stack_data);
	aFree(stack);
}

void script_free_code(struct script_code* code) {
	script_free_vars( &code->script_vars );
	aFree( code->script_buf );
	aFree( code );
}

//
// ���s��main
//
/*==========================================
 * �R�}���h�̓ǂݎ��
 *------------------------------------------
 */
static int unget_com_data=-1;
int get_com(unsigned char *script,int *pos)
{
	int i,j;
	if(unget_com_data>=0){
		i=unget_com_data;
		unget_com_data=-1;
		return i;
	}
	if(script[*pos]>=0x80){
		return C_INT;
	}
	i=0; j=0;
	while(script[*pos]>=0x40){
		i=script[(*pos)++]<<j;
		j+=6;
	}
	return i+(script[(*pos)++]<<j);
}

/*==========================================
 * �R�}���h�̃v�b�V���o�b�N
 *------------------------------------------
 */
void unget_com(int c)
{
	if(unget_com_data!=-1){
		if(battle_config.error_log)
			ShowError("unget_com can back only 1 data\n");
	}
	unget_com_data=c;
}

/*==========================================
 * ���l�̏���
 *------------------------------------------
 */
int get_num(unsigned char *script,int *pos)
{
	int i,j;
	i=0; j=0;
	while(script[*pos]>=0xc0){
		i+=(script[(*pos)++]&0x7f)<<j;
		j+=6;
	}
	return i+((script[(*pos)++]&0x7f)<<j);
}

/*==========================================
 * �X�^�b�N����l�����o��
 *------------------------------------------
 */
int pop_val(struct script_state* st)
{
	if(st->stack->sp<=0)
		return 0;
	st->stack->sp--;
	get_val(st,&(st->stack->stack_data[st->stack->sp]));
	if(st->stack->stack_data[st->stack->sp].type==C_INT)
		return st->stack->stack_data[st->stack->sp].u.num;
	return 0;
}

int isstr(struct script_data *c) {
	if( c->type == C_STR || c->type == C_CONSTSTR )
		return 1;
	else if( c->type == C_NAME ) {
		char *p = str_buf + str_data[c->u.num & 0xffffff].str;
		char postfix = p[strlen(p)-1];
		return (postfix == '$');
	}
	return 0;
}

/*==========================================
 * Three-section operator
 * test ? if_true : if_false
 *------------------------------------------
 */
void op_3(struct script_state *st) {
	int flag = 0;
	if( isstr(&st->stack->stack_data[st->stack->sp-3])) {
		char *str = conv_str(st,& (st->stack->stack_data[st->stack->sp-3]));
		flag = str[0];
	} else {
		flag = conv_num(st,& (st->stack->stack_data[st->stack->sp-3]));
	}
	if( flag ) {
		push_copy(st->stack, st->stack->sp-2 );
	} else {
		push_copy(st->stack, st->stack->sp-1 );
	}
	pop_stack(st->stack,st->stack->sp-4,st->stack->sp-1);
}

/*==========================================
 * ���Z���Z�q
 *------------------------------------------
 */
void op_add(struct script_state* st)
{
	st->stack->sp--;
	get_val(st,&(st->stack->stack_data[st->stack->sp]));
	get_val(st,&(st->stack->stack_data[st->stack->sp-1]));

	if(isstr(&st->stack->stack_data[st->stack->sp]) || isstr(&st->stack->stack_data[st->stack->sp-1])){
		conv_str(st,&(st->stack->stack_data[st->stack->sp]));
		conv_str(st,&(st->stack->stack_data[st->stack->sp-1]));
	}
	if(st->stack->stack_data[st->stack->sp].type==C_INT){ // ii
		int *i1 = &st->stack->stack_data[st->stack->sp-1].u.num;
		int *i2 = &st->stack->stack_data[st->stack->sp].u.num;
		int ret = *i1 + *i2;
		double ret_double = (double)*i1 + (double)*i2;
		if(ret_double > INT_MAX|| ret_double < INT_MIN) {
			ShowWarning("script::op_add overflow detected op:%d\n",C_ADD);
			report_src(st);
			ret = cap_value(ret, INT_MIN, INT_MAX);
		}
		*i1 = ret;
	} else { // ss�̗\��
		char *buf;
		buf=(char *)aMallocA((strlen(st->stack->stack_data[st->stack->sp-1].u.str)+
				strlen(st->stack->stack_data[st->stack->sp].u.str)+1)*sizeof(char));
		strcpy(buf,st->stack->stack_data[st->stack->sp-1].u.str);
		strcat(buf,st->stack->stack_data[st->stack->sp].u.str);
		if(st->stack->stack_data[st->stack->sp-1].type==C_STR) 
		{
			aFree(st->stack->stack_data[st->stack->sp-1].u.str);
			st->stack->stack_data[st->stack->sp-1].type=C_INT;
		}
		if(st->stack->stack_data[st->stack->sp].type==C_STR)
		{
			aFree(st->stack->stack_data[st->stack->sp].u.str);
			st->stack->stack_data[st->stack->sp].type=C_INT;
		}
		st->stack->stack_data[st->stack->sp-1].type=C_STR;
		st->stack->stack_data[st->stack->sp-1].u.str=buf;
	}
	st->stack->stack_data[st->stack->sp-1].ref = NULL;
}

/*==========================================
 * �񍀉��Z�q(������)
 *------------------------------------------
 */
void op_2str(struct script_state *st,int op,int sp1,int sp2)
{
	char *s1=st->stack->stack_data[sp1].u.str,
		 *s2=st->stack->stack_data[sp2].u.str;
	int a=0;

	switch(op){
	case C_EQ:
		a= (strcmp(s1,s2)==0);
		break;
	case C_NE:
		a= (strcmp(s1,s2)!=0);
		break;
	case C_GT:
		a= (strcmp(s1,s2)> 0);
		break;
	case C_GE:
		a= (strcmp(s1,s2)>=0);
		break;
	case C_LT:
		a= (strcmp(s1,s2)< 0);
		break;
	case C_LE:
		a= (strcmp(s1,s2)<=0);
		break;
	default:
		ShowWarning("script: illegal string operator\n");
		break;
	}

	// Because push_val() overwrite stack_data[sp1], C_STR on stack_data[sp1] won't be freed.
	// So, call push_val() after freeing strings. [jA1783]
	// push_val(st->stack,C_INT,a);
	if(st->stack->stack_data[sp1].type==C_STR)
	{
		aFree(s1);
		st->stack->stack_data[sp1].type=C_INT;
	}
	if(st->stack->stack_data[sp2].type==C_STR)
	{
		aFree(s2);
		st->stack->stack_data[sp2].type=C_INT;
	}
	push_val(st->stack,C_INT,a);
}

/*==========================================
 * �񍀉��Z�q(���l)
 *------------------------------------------
 */
void op_2num(struct script_state *st,int op,int i1,int i2)
{
	int ret = 0;
	double ret_double = 0;
	switch(op){
	case C_MOD:  ret = i1 % i2;		break;
	case C_AND:  ret = i1 & i2;		break;
	case C_OR:   ret = i1 | i2;		break;
	case C_XOR:  ret = i1 ^ i2;		break;
	case C_LAND: ret = (i1 && i2);	break;
	case C_LOR:  ret = (i1 || i2);	break;
	case C_EQ:   ret = (i1 == i2);	break;
	case C_NE:   ret = (i1 != i2);	break;
	case C_GT:   ret = (i1 >  i2);	break;
	case C_GE:   ret = (i1 >= i2);	break;
	case C_LT:   ret = (i1 <  i2);	break;
	case C_LE:   ret = (i1 <= i2);	break;
	case C_R_SHIFT: ret = i1>>i2;	break;
	case C_L_SHIFT: ret = i1<<i2;	break;
	default:
		switch(op) {
		case C_SUB: ret = i1 - i2; ret_double = (double)i1 - (double)i2; break;
		case C_MUL: ret = i1 * i2; ret_double = (double)i1 * (double)i2; break;
		case C_DIV:
			if(i2 == 0) {
				printf("script::op_2num division by zero.\n");
				ret = INT_MAX;
				ret_double = 0; // double�̐��x���������̂ŃI�[�o�[�t���[�΍���΂�
			} else {
				ret = i1 / i2; ret_double = (double)i1 / (double)i2;
			}
			break;
		}
		if(ret_double > INT_MAX || ret_double < INT_MIN) {
			printf("script::op_2num overflow detected op:%d\n",op);
			report_src(st);
			ret = (int)cap_value(ret_double,INT_MAX,INT_MIN);
		}
	}
	push_val(st->stack,C_INT,ret);
}

/*==========================================
 * �񍀉��Z�q
 *------------------------------------------
 */
void op_2(struct script_state *st,int op)
{
	int i1,i2;
	char *s1=NULL,*s2=NULL;

	i2=pop_val(st);
	if( isstr(&st->stack->stack_data[st->stack->sp]) )
		s2=st->stack->stack_data[st->stack->sp].u.str;

	i1=pop_val(st);
	if( isstr(&st->stack->stack_data[st->stack->sp]) )
		s1=st->stack->stack_data[st->stack->sp].u.str;

	if( s1!=NULL && s2!=NULL ){
		// ss => op_2str
		op_2str(st,op,st->stack->sp,st->stack->sp+1);
	}else if( s1==NULL && s2==NULL ){
		// ii => op_2num
		op_2num(st,op,i1,i2);
	}else{
		// si,is => error
		ShowWarning("script: op_2: int&str, str&int not allow.\n");
		report_src(st);
		if(s1 && st->stack->stack_data[st->stack->sp].type == C_STR)
		{
			aFree(s1);
			st->stack->stack_data[st->stack->sp].type = C_INT;
		}
		if(s2 && st->stack->stack_data[st->stack->sp+1].type == C_STR)
		{
			aFree(s2);
			st->stack->stack_data[st->stack->sp+1].type = C_INT;
		}
		push_val(st->stack,C_INT,0);
	}
}

/*==========================================
 * �P�����Z�q
 *------------------------------------------
 */
void op_1num(struct script_state *st,int op)
{
	int i1;
	i1=pop_val(st);
	switch(op){
	case C_NEG:
		i1=-i1;
		break;
	case C_NOT:
		i1=~i1;
		break;
	case C_LNOT:
		i1=!i1;
		break;
	}
	push_val(st->stack,C_INT,i1);
}


/*==========================================
 * �֐��̎��s
 *------------------------------------------
 */
int run_func(struct script_state *st)
{
	int i,start_sp,end_sp,func;

	end_sp=st->stack->sp;
	for(i=end_sp-1;i>=0 && st->stack->stack_data[i].type!=C_ARG;i--);
	if(i<=0){ //Crash fix when missing "push_val" causes current pointer to become -1. from Rayce (jA)
		if(battle_config.error_log)
			ShowError("function not found\n");
//		st->stack->sp=0;
		st->state=END;
		report_src(st);
		return 1;
	}
	start_sp=i-1;
	st->start=i-1;
	st->end=end_sp;
	func=st->stack->stack_data[st->start].u.num;

#ifdef DEBUG_RUN
	if(battle_config.etc_log) {
		ShowDebug("run_func : %s? (%d(%d)) sp=%d (%d...%d)\n",str_buf+str_data[func].str, func, str_data[func].type, st->stack->sp, st->start, st->end);
		ShowDebug("stack dump :");
		for(i=0;i<end_sp;i++){
			switch(st->stack->stack_data[i].type){
			case C_INT:
				printf(" int(%d)",st->stack->stack_data[i].u.num);
				break;
			case C_NAME:
				printf(" name(%s)",str_buf+str_data[st->stack->stack_data[i].u.num & 0xffffff].str);
				break;
			case C_ARG:
				printf(" arg");
				break;
			case C_POS:
				printf(" pos(%d)",st->stack->stack_data[i].u.num);
				break;
			case C_STR:
				printf(" str(%s)",st->stack->stack_data[i].u.str);
				break;
			case C_CONSTSTR:
				printf(" cstr(%s)",st->stack->stack_data[i].u.str);
				break;
			default:
				printf(" etc(%d,%d)",st->stack->stack_data[i].type,st->stack->stack_data[i].u.num);
			}
		}
		printf("\n");
	}
#endif

	if(str_data[func].type!=C_FUNC ){
		ShowMessage ("run_func: '"CL_WHITE"%s"CL_RESET"' (type %d) is not function and command!\n", str_buf+str_data[func].str, str_data[func].type);
//		st->stack->sp=0;
		st->state=END;
		report_src(st);
		return 1;
	}
#ifdef DEBUG_RUN
	ShowDebug("run_func : %s (func_no : %d , func_type : %d pos : 0x%x)\n",
		str_buf+str_data[func].str,func,str_data[func].type,st->pos
	);
#endif
	if(str_data[func].func){
		if (str_data[func].func(st)) //Report error
			report_src(st);
	} else {
		if(battle_config.error_log)
			ShowError("run_func : %s? (%d(%d))\n",str_buf+str_data[func].str,func,str_data[func].type);
		push_val(st->stack,C_INT,0);
		report_src(st);
	}

	// Stack's datum are used when re-run functions [Eoe]
	if(st->state != RERUNLINE) {
		pop_stack(st->stack,start_sp,end_sp);
	}

	if(st->state==RETFUNC){
		// ���[�U�[��`�֐�����̕��A
		int olddefsp=st->stack->defsp;
		int i;

		pop_stack(st->stack,st->stack->defsp,start_sp);	// ���A�Ɏז��ȃX�^�b�N�폜
		if(st->stack->defsp<5 || st->stack->stack_data[st->stack->defsp-1].type!=C_RETINFO){
			ShowWarning("script:run_func(return) return without callfunc or callsub!\n");
			st->state=END;
			report_src(st);
			return 1;
		}
		script_free_vars( st->stack->var_function );
		aFree(st->stack->var_function);

		i = conv_num(st,& (st->stack->stack_data[st->stack->defsp-5]));					// �����̐�����
		st->pos=conv_num(st,& (st->stack->stack_data[st->stack->defsp-1]));				// �X�N���v�g�ʒu�̕���
		st->script=(struct script_code*)conv_num(st,& (st->stack->stack_data[st->stack->defsp-3]));	// �X�N���v�g�𕜌�
		st->stack->var_function = (struct linkdb_node**)st->stack->stack_data[st->stack->defsp-2].u.num; // �֐��ˑ��ϐ�

		st->stack->defsp=conv_num(st,& (st->stack->stack_data[st->stack->defsp-4]));	// ��X�^�b�N�|�C���^�𕜌�
		pop_stack(st->stack,olddefsp-5-i,olddefsp);		// �v��Ȃ��Ȃ����X�^�b�N(�����ƕ��A�p�f�[�^)�폜

		st->state=GOTO;
	}

	return 0;
}

/*==========================================
 * �X�N���v�g�̎��s
 *------------------------------------------
 */
void run_script_main(struct script_state *st);

void run_script(struct script_code *rootscript,int pos,int rid,int oid)
{
	struct script_state *st;
	struct map_session_data *sd=NULL;

	if(rootscript==NULL || pos<0)
		return;

	if (rid) sd = map_id2sd(rid);
	if (sd && sd->st && sd->st->scriptroot == rootscript && sd->st->pos == pos){
		//Resume script.
		st = sd->st;
	} else {
		st = aCalloc(sizeof(struct script_state), 1);
		// the script is different, make new script_state and stack
		st->stack = aMalloc (sizeof(struct script_stack));
		st->stack->sp=0;
		st->stack->sp_max=64;
		st->stack->stack_data = (struct script_data *)aCalloc(st->stack->sp_max,sizeof(st->stack->stack_data[0]));
		st->stack->defsp = st->stack->sp;
		st->stack->var_function = aCalloc(1, sizeof(struct linkdb_node*));
		st->state  = RUN;
		st->script = rootscript;
	}
	st->pos = pos;
	st->rid = rid;
	st->oid = oid;
	st->sleep.timer = -1;
	run_script_main(st);
}

void script_stop_sleeptimers(int id)
{
	struct script_state* st;
	for(;;)
	{
		st = (struct script_state*)linkdb_erase(&sleep_db,(void*)id);
		if( st == NULL )
			break; // no more sleep timers
		if( st->sleep.timer != INVALID_TIMER )
			delete_timer(st->sleep.timer, run_script_timer);
		script_free_stack(st->stack);
		aFree(st);
	}
}

/*==========================================
 * �w��m�[�h��sleep_db����폜
 *------------------------------------------
 */
struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n)
{
	struct linkdb_node *retnode;

	if( n == NULL)
		return NULL;
	if( n->prev == NULL )
		sleep_db = n->next;
	else
		n->prev->next = n->next;
	if( n->next )
		n->next->prev = n->prev;
	retnode = n->next;
	aFree( n );
	return retnode;		// ���̃m�[�h��Ԃ�
}

/*==========================================
 * sleep�p�^�C�}�[�֐�
 *------------------------------------------
 */
int run_script_timer(int tid, unsigned int tick, int id, int data)
{
	struct script_state *st     = (struct script_state *)data;
	struct linkdb_node *node    = (struct linkdb_node *)sleep_db;
	struct map_session_data *sd = map_id2sd(st->rid);

	if((sd && sd->status.char_id != id) || (st->rid && !sd))
	{	//Character mismatch. Cancel execution.
		st->rid = 0;
		st->state = END;
	}
	while( node && st->sleep.timer != -1 ) {
		if( (int)node->key == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) {
			script_erase_sleepdb(node);
			st->sleep.timer = -1;
			break;
		}
		node = node->next;
	}
	if(st->state != RERUNLINE)
		st->sleep.tick = 0;
	run_script_main(st);
	return 0;
}

/*==========================================
 * �X�N���v�g�̎��s���C������
 *------------------------------------------
 */
void run_script_main(struct script_state *st)
{
	int c;
	int cmdcount=script_config.check_cmdcount;
	int gotocount=script_config.check_gotocount;
	struct map_session_data *sd;
	//For backing up purposes
	struct script_state *bk_st = NULL;
	int bk_npcid = 0;
	struct script_stack *stack=st->stack;

	sd = st->rid?map_id2sd(st->rid):NULL;

	if(sd){
		if(sd->st != st){
			bk_st = sd->st;
			bk_npcid = sd->npc_id;
		}
		sd->st = st;
		sd->npc_id = st->oid;
	}

	if(st->state == RERUNLINE) {
		st->state = RUN;
		run_func(st);
		if(st->state == GOTO)
			st->state = RUN;
	} else if(st->state != END)
		st->state = RUN;

	while(st->state == RUN){
		c= get_com(st->script->script_buf,&st->pos);
		switch(c){
		case C_EOL:
			if(stack->sp!=stack->defsp){
				if(stack->sp > stack->defsp)
				{	//sp > defsp is valid in cases when you invoke functions and don't use the returned value. [Skotlex]
					//Since sp is supposed to be defsp in these cases, we could assume the extra stack elements are unneeded.
					if (battle_config.etc_log)
					{
						ShowWarning("Clearing unused stack stack.sp(%d) -> default(%d)\n",stack->sp,stack->defsp);
						report_src(st);
					}
					pop_stack(stack, stack->defsp, stack->sp); //Clear out the unused stack-section.
				} else if(battle_config.error_log)
					ShowError("stack.sp(%d) != default(%d)\n",stack->sp,stack->defsp);
				stack->sp=stack->defsp;
			}
			break;
		case C_INT:
			push_val(stack,C_INT,get_num(st->script->script_buf,&st->pos));
			break;
		case C_POS:
		case C_NAME:
			push_val(stack,c,GETVALUE(st->script->script_buf,st->pos));
			st->pos+=3;
			break;
		case C_ARG:
			push_val(stack,c,0);
			break;
		case C_STR:
			push_str(stack,C_CONSTSTR,(st->script->script_buf+st->pos));
			while(st->script->script_buf[st->pos++]);
			break;
		case C_FUNC:
			run_func(st);
			if(st->state==GOTO){
				st->state = RUN;
				if( gotocount>0 && (--gotocount)<=0 ){
					ShowError("run_script: infinity loop !\n");
					report_src(st);
					st->state=END;
				}
			}
			break;

		case C_ADD:
			op_add(st);
			break;

		case C_SUB:
		case C_MUL:
		case C_DIV:
		case C_MOD:
		case C_EQ:
		case C_NE:
		case C_GT:
		case C_GE:
		case C_LT:
		case C_LE:
		case C_AND:
		case C_OR:
		case C_XOR:
		case C_LAND:
		case C_LOR:
		case C_R_SHIFT:
		case C_L_SHIFT:
			op_2(st,c);
			break;

		case C_NEG:
		case C_NOT:
		case C_LNOT:
			op_1num(st,c);
			break;

		case C_OP3:
			op_3(st);
			break;

		case C_NOP:
			st->state=END;
			break;

		default:
			if(battle_config.error_log)
				ShowError("unknown command : %d @ %d\n",c,pos);
			st->state=END;
			break;
		}
		if( cmdcount>0 && (--cmdcount)<=0 ){
			ShowError("run_script: infinity loop !\n");
			report_src(st);
			st->state=END;
		}
	}

	if(st->sleep.tick > 0) {
		//Delay execution
		st->sleep.charid = sd?sd->status.char_id:0;
		st->sleep.timer  = add_timer(gettick()+st->sleep.tick,
			run_script_timer, st->sleep.charid, (int)st);
		linkdb_insert(&sleep_db, (void*)st->oid, st);
		//Restore previous script
		if (sd) {
			sd->st = bk_st;
			sd->npc_id = bk_npcid;
			bk_st = NULL; //Remove tag for removal.
		}
	}
	else if(st->state != END && sd){
		//Resume later (st is already attached to player).
		if(bk_st) {
			ShowWarning("Unable to restore stack! Double continuation!\n");
			//Report BOTH scripts to see if that can help somehow.
			ShowDebug("Previous script (lost):\n");
			report_src(bk_st);
			ShowDebug("Current script:\n");
			report_src(st);
		}
	} else {
		//Dispose of script.
		if (sd)
		{	//Restore previous stack and save char.
			if(sd->state.using_fake_npc){
				clif_clearchar_id(sd->npc_id, 0, sd->fd);
				sd->state.using_fake_npc = 0;
			}
			//Restore previous script if any.
			sd->st = bk_st;
			sd->npc_id = bk_npcid;
			if (!bk_st)
				npc_event_dequeue(sd);
			else
				bk_st = NULL; //Remove tag for removal.
			if (sd->state.reg_dirty&2)
				intif_saveregistry(sd,2);
			if (sd->state.reg_dirty&1)
				intif_saveregistry(sd,1);
		}
		st->pos = -1;
		script_free_stack (st->stack);
		aFree(st);
	}

	if (bk_st)
	{	//Remove previous script
		bk_st->pos = -1;
		script_free_stack(bk_st->stack);
		aFree(bk_st);
		bk_st = NULL;
	}

}

/*==========================================
 * �}�b�v�ϐ��̕ύX
 *------------------------------------------
 */
int mapreg_setreg(int num,int val)
{
#if !defined(TXT_ONLY) && defined(MAPREGSQL)
	int i=num>>24;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char tmp_str[64];
#endif

	if(val!=0) {
		if(idb_put(mapreg_db,num,(void*)val))
			;
#if !defined(TXT_ONLY) && defined(MAPREGSQL)
		else if(name[1] != '@') {
			sprintf(tmp_sql,"INSERT INTO `%s`(`%s`,`%s`,`%s`) VALUES ('%s','%d','%d')",mapregsql_db,mapregsql_db_varname,mapregsql_db_index,mapregsql_db_value,jstrescapecpy(tmp_str,name),i,val);
			if(mysql_query(&mmysql_handle,tmp_sql)){
				ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
				ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
			}
		}
#endif
	} else { // [zBuffer]
#if !defined(TXT_ONLY) && defined(MAPREGSQL)
		if(name[1] != '@') { // Remove from database because it is unused.
			sprintf(tmp_sql,"DELETE FROM `%s` WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_varname,name,mapregsql_db_index,i);
			if(mysql_query(&mmysql_handle,tmp_sql)){
				ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
				ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
			}
		}
#endif
		idb_remove(mapreg_db,num);
	}

	mapreg_dirty=1;
	return 0;
}
/*==========================================
 * ������^�}�b�v�ϐ��̕ύX
 *------------------------------------------
 */
int mapreg_setregstr(int num,const char *str)
{
	char *p;
#if !defined(TXT_ONLY) && defined(MAPREGSQL)
	char tmp_str[64];
	char tmp_str2[512];
	int i=num>>24; // [zBuffer]
	char *name=str_buf+str_data[num&0x00ffffff].str;
#endif

	if( str==NULL || *str==0 ){
#if !defined(TXT_ONLY) && defined(MAPREGSQL)
		if(name[1] != '@') {
			sprintf(tmp_sql,"DELETE FROM `%s` WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_varname,name,mapregsql_db_index,i);
			if(mysql_query(&mmysql_handle,tmp_sql)){
				ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
				ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
			}
		}
#endif
		idb_remove(mapregstr_db,num);
		mapreg_dirty=1;
		return 0;
	}
	p=(char *)aMallocA((strlen(str)+1)*sizeof(char));
	strcpy(p,str);
	
	if (idb_put(mapregstr_db,num,p))
		;
#if !defined(TXT_ONLY) && defined(MAPREGSQL)
	else if(name[1] != '@'){ //put returned null, so we must insert.
		// Someone is causing a database size infinite increase here without name[1] != '@' [Lance]
		sprintf(tmp_sql,"INSERT INTO `%s`(`%s`,`%s`,`%s`) VALUES ('%s','%d','%s')",mapregsql_db,mapregsql_db_varname,mapregsql_db_index,mapregsql_db_value,jstrescapecpy(tmp_str,name),i,jstrescapecpy(tmp_str2,p));
		if(mysql_query(&mmysql_handle,tmp_sql)){
			ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
			ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		}
	}
#endif
	mapreg_dirty=1;
	return 0;
}

/*==========================================
 * �i���I�}�b�v�ϐ��̓ǂݍ���
 *------------------------------------------
 */
static int script_load_mapreg(void)
{
#if defined(TXT_ONLY) || !defined(MAPREGSQL)
	FILE *fp;
	char line[1024];

	if( (fp=fopen(mapreg_txt,"rt"))==NULL )
		return -1;

	while(fgets(line,sizeof(line),fp)){
		char buf1[256],buf2[1024],*p;
		int n,v,s,i;
		if( sscanf(line,"%255[^,],%d\t%n",buf1,&i,&n)!=2 &&
			(i=0,sscanf(line,"%[^\t]\t%n",buf1,&n)!=1) )
			continue;
		if( buf1[strlen(buf1)-1]=='$' ){
			if( sscanf(line+n,"%[^\n\r]",buf2)!=1 ){
				ShowError("%s: %s broken data !\n",mapreg_txt,buf1);
				continue;
			}
			p=(char *)aMallocA((strlen(buf2) + 1)*sizeof(char));
			strcpy(p,buf2);
			s= add_str(buf1);
			idb_put(mapregstr_db,(i<<24)|s,p);
		}else{
			if( sscanf(line+n,"%d",&v)!=1 ){
				ShowError("%s: %s broken data !\n",mapreg_txt,buf1);
				continue;
			}
			s= add_str(buf1);
			idb_put(mapreg_db,(i<<24)|s,(void*)v);
		}
	}
	fclose(fp);
	mapreg_dirty=0;
	return 0;
#else
	// SQL mapreg code start [zBuffer]
	/*
	     0       1       2
	+-------------------------+
	| varname | index | value |
	+-------------------------+
	*/
	unsigned int perfomance = (unsigned int)time(NULL);
	sprintf(tmp_sql,"SELECT * FROM `%s`",mapregsql_db);
	ShowInfo("Querying script_load_mapreg ...\n");
	if(mysql_query(&mmysql_handle, tmp_sql) ) {
		ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		return -1;
	}
	ShowInfo("Success! Returning results ...\n");
	sql_res = mysql_store_result(&mmysql_handle);
	if (sql_res) {
        while ((sql_row = mysql_fetch_row(sql_res))) {
			char buf1[33], *p = NULL;
			int i,v,s;
			strcpy(buf1,sql_row[0]);
			if( buf1[strlen(buf1)-1]=='$' ){
				i = atoi(sql_row[1]);
				p=(char *)aMallocA((strlen(sql_row[2]) + 1)*sizeof(char));
				strcpy(p,sql_row[2]);
				s= add_str(buf1);
				idb_put(mapregstr_db,(i<<24)|s,p);
			}else{
				s= add_str(buf1);
				v= atoi(sql_row[2]);
				i = atoi(sql_row[1]);
				idb_put(mapreg_db,(i<<24)|s,(void *)v);
			}
	    }        
	}
	ShowInfo("Freeing results...\n");
	mysql_free_result(sql_res);
	mapreg_dirty=0;
	perfomance = (((unsigned int)time(NULL)) - perfomance);
	ShowInfo("SQL Mapreg Loading Completed Under %d Seconds.\n",perfomance);
	return 0;
#endif /* TXT_ONLY */
}
/*==========================================
 * �i���I�}�b�v�ϐ��̏�������
 *------------------------------------------
 */
static int script_save_mapreg_intsub(DBKey key,void *data,va_list ap)
{
#if defined(TXT_ONLY) || !defined(MAPREGSQL)
	FILE *fp=va_arg(ap,FILE*);
	int num=key.i&0x00ffffff, i=key.i>>24;
	char *name=str_buf+str_data[num].str;
	if( name[1]!='@' ){
		if(i==0)
			fprintf(fp,"%s\t%d\n", name, (int)data);
		else
			fprintf(fp,"%s,%d\t%d\n", name, i, (int)data);
	}
	return 0;
#else
	int num=key.i&0x00ffffff, i=key.i>>24; // [zBuffer]
	char *name=str_buf+str_data[num].str;
	if ( name[1] != '@') {
		sprintf(tmp_sql,"UPDATE `%s` SET `%s`='%d' WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_value,(int)data,mapregsql_db_varname,name,mapregsql_db_index,i);
		if(mysql_query(&mmysql_handle, tmp_sql) ) {
			ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
			ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		}
	}
	return 0;
#endif
}
static int script_save_mapreg_strsub(DBKey key,void *data,va_list ap)
{
#if defined(TXT_ONLY) || !defined(MAPREGSQL)
	FILE *fp=va_arg(ap,FILE*);
	int num=key.i&0x00ffffff, i=key.i>>24;
	char *name=str_buf+str_data[num].str;
	if( name[1]!='@' ){
		if(i==0)
			fprintf(fp,"%s\t%s\n", name, (char *)data);
		else
			fprintf(fp,"%s,%d\t%s\n", name, i, (char *)data);
	}
	return 0;
#else
	char tmp_str2[512];
	int num=key.i&0x00ffffff, i=key.i>>24;
	char *name=str_buf+str_data[num].str;
	if ( name[1] != '@') {
		sprintf(tmp_sql,"UPDATE `%s` SET `%s`='%s' WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_value,jstrescapecpy(tmp_str2,(char *)data),mapregsql_db_varname,name,mapregsql_db_index,i);
		if(mysql_query(&mmysql_handle, tmp_sql) ) {
			ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
			ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		}
	}
	return 0;
#endif
}
static int script_save_mapreg(void)
{
#if defined(TXT_ONLY) || !defined(MAPREGSQL)
	FILE *fp;
	int lock;

	if( (fp=lock_fopen(mapreg_txt,&lock))==NULL ) {
		ShowError("script_save_mapreg: Unable to lock-open file [%s]\n",mapreg_txt);
		return -1;
	}
	mapreg_db->foreach(mapreg_db,script_save_mapreg_intsub,fp);
	mapregstr_db->foreach(mapregstr_db,script_save_mapreg_strsub,fp);
	lock_fclose(fp,mapreg_txt,&lock);
#else
	unsigned int perfomance = (unsigned int)time(NULL);
	mapreg_db->foreach(mapreg_db,script_save_mapreg_intsub);  // [zBuffer]
	mapregstr_db->foreach(mapregstr_db,script_save_mapreg_strsub);
	perfomance = ((unsigned int)time(NULL) - perfomance);
	if(perfomance > 2)
		ShowWarning("Slow Query: MapregSQL Saving @ %d second(s).\n", perfomance);
#endif
	mapreg_dirty=0;
	return 0;
}
static int script_autosave_mapreg(int tid,unsigned int tick,int id,int data)
{
	if(mapreg_dirty)
		if (script_save_mapreg() == -1)
			ShowError("Failed to save the mapreg data!\n");
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
static int set_posword(char *p)
{
	char* np,* str[15];
	int i=0;
	for(i=0;i<11;i++) {
		if((np=strchr(p,','))!=NULL) {
			str[i]=p;
			*np=0;
			p=np+1;
		} else {
			str[i]=p;
			p+=strlen(p);
		}
		if(str[i])
			strcpy(pos[i],str[i]);
	}
	return 0;
}

int script_config_read_sub(char *cfgName)
{
	int i;
	char line[1024],w1[1024],w2[1024];
	FILE *fp;


	fp=fopen(cfgName,"r");
	if(fp==NULL){
		ShowError("file not found: [%s]\n", cfgName);
		return 1;
	}
	while(fgets(line,sizeof(line)-1,fp)){
		if(line[0] == '/' && line[1] == '/')
			continue;
		i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
		if(i!=2)
			continue;
		if(strcmpi(w1,"refine_posword")==0) {
			set_posword(w2);
		}
		else if(strcmpi(w1,"verbose_mode")==0) {
			script_config.verbose_mode = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) {
			script_config.warn_func_mismatch_paramnum = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"check_cmdcount")==0) {
			script_config.check_cmdcount = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"check_gotocount")==0) {
			script_config.check_gotocount = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"event_script_type")==0) {
			script_config.event_script_type = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"event_requires_trigger")==0) {
			script_config.event_requires_trigger = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"die_event_name")==0) {			
			strncpy(script_config.die_event_name, w2, NAME_LENGTH-1);
			if (strlen(script_config.die_event_name) != strlen(w2))
				ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.die_event_name);
		}
		else if(strcmpi(w1,"kill_pc_event_name")==0) {
			strncpy(script_config.kill_pc_event_name, w2, NAME_LENGTH-1);
			if (strlen(script_config.kill_pc_event_name) != strlen(w2))
				ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.kill_pc_event_name);
		}
		else if(strcmpi(w1,"kill_mob_event_name")==0) {
			strncpy(script_config.kill_mob_event_name, w2, NAME_LENGTH-1);
			if (strlen(script_config.kill_mob_event_name) != strlen(w2))
				ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.kill_mob_event_name);
		}
		else if(strcmpi(w1,"login_event_name")==0) {
			strncpy(script_config.login_event_name, w2, NAME_LENGTH-1);
			if (strlen(script_config.login_event_name) != strlen(w2))
				ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.login_event_name);
		}
		else if(strcmpi(w1,"logout_event_name")==0) {
			strncpy(script_config.logout_event_name, w2, NAME_LENGTH-1);
			if (strlen(script_config.logout_event_name) != strlen(w2))
				ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.logout_event_name);
		}
		else if(strcmpi(w1,"loadmap_event_name")==0) {
			strncpy(script_config.loadmap_event_name, w2, NAME_LENGTH-1);
			if (strlen(script_config.loadmap_event_name) != strlen(w2))
				ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.loadmap_event_name);
		}
		else if(strcmpi(w1,"baselvup_event_name")==0) {
			strncpy(script_config.baselvup_event_name, w2, NAME_LENGTH-1);
			if (strlen(script_config.baselvup_event_name) != strlen(w2))
				ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.baselvup_event_name);
		}
		else if(strcmpi(w1,"joblvup_event_name")==0) {
			strncpy(script_config.joblvup_event_name, w2, NAME_LENGTH-1);
			if (strlen(script_config.joblvup_event_name) != strlen(w2))
				ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.joblvup_event_name);
		}
		else if(strcmpi(w1,"import")==0){
			script_config_read_sub(w2);
		}
	}
	fclose(fp);

	return 0;
}

int script_config_read(char *cfgName)
{	//Script related variables should be initialized once! [Skotlex]

	memset (&script_config, 0, sizeof(script_config));
	script_config.verbose_mode = 0;
	script_config.warn_func_mismatch_paramnum = 1;
	script_config.check_cmdcount = 65535;
	script_config.check_gotocount = 2048;

	script_config.event_script_type = 0;
	script_config.event_requires_trigger = 1;

	return script_config_read_sub(cfgName);
}


static int do_final_userfunc_sub (DBKey key,void *data,va_list ap)
{
	struct script_code *code = (struct script_code *)data;
	if(code){
		script_free_vars( &code->script_vars );
		aFree( code->script_buf );
	}
	return 0;
}

/*==========================================
 * �I��
 *------------------------------------------
 */
int do_final_script()
{
#ifdef DEBUG_RUN
	if (battle_config.etc_log)
	{
		FILE *fp = fopen("hash_dump.txt","wt");
		if(fp) {
			int i,count[SCRIPT_HASH_SIZE];
			int count2[SCRIPT_HASH_SIZE]; // number of buckets with a certain number of items
			int n=0;
			int min=INT_MAX,max=0,zero=0;
			double mean=0.0f;
			double median=0.0f;

			ShowNotice("Dumping script str hash information to hash_dump.txt\n");
			memset(count, 0, sizeof(count));
			fprintf(fp,"num : calced_val -> hash : data_name\n");
			fprintf(fp,"---------------------------------------------------------------\n");
			for(i=LABEL_START; i<str_num; i++) {
				unsigned int h2=calc_hash2(str_buf+str_data[i].str);
				unsigned int h =h2%SCRIPT_HASH_SIZE;
				fprintf(fp,"%04d: %10u ->  %3u : %s\n",i,h2,h,str_buf+str_data[i].str);
				++count[h];
			}
			fprintf(fp,"--------------------\n\n");
			memset(count2, 0, sizeof(count2));
			for(i=0; i<SCRIPT_HASH_SIZE; i++) {
				fprintf(fp,"  hash %3d = %d\n",i,count[i]);
				if(min > count[i])
					min = count[i];		// minimun count of collision
				if(max < count[i])
					max = count[i];		// maximun count of collision
				if(count[i] == 0)
					zero++;
				++count2[count[i]];
			}
			fprintf(fp,"\n--------------------\n  items : buckets\n--------------------\n");
			for( i=min; i <= max; ++i ){
				fprintf(fp,"  %5d : %7d\n",i,count2[i]);
				mean += 1.0f*i*count2[i]/SCRIPT_HASH_SIZE; // Note: this will always result in <nr labels>/<nr buckets>
			}
			for( i=min; i <= max; ++i ){
				n += count2[i];
				if( n*2 >= SCRIPT_HASH_SIZE )
				{
					if( SCRIPT_HASH_SIZE%2 == 0 && SCRIPT_HASH_SIZE/2 == n )
						median = (i+i+1)/2.0f;
					else
						median = i;
					break;
				}
			}
			fprintf(fp,"--------------------\n    min = %d, max = %d, zero = %d\n    mean = %lf, median = %lf\n",min,max,zero,mean,median);
			fclose(fp);
		}
	}
#endif

	if(mapreg_dirty>=0)
		script_save_mapreg();

	mapreg_db->destroy(mapreg_db,NULL);
	mapregstr_db->destroy(mapregstr_db,NULL);
	scriptlabel_db->destroy(scriptlabel_db,NULL);
	userfunc_db->destroy(userfunc_db,do_final_userfunc_sub);
	if(sleep_db) {
		struct linkdb_node *n = (struct linkdb_node *)sleep_db;
		while(n) {
			struct script_state *st = (struct script_state *)n->data;
			script_free_stack(st->stack);
			aFree(st);
			n = n->next;
		}
		linkdb_final(&sleep_db);
	}

	if (str_data)
		aFree(str_data);
	if (str_buf)
		aFree(str_buf);

	return 0;
}
/*==========================================
 * ������
 *------------------------------------------
 */
int do_init_script()
{
	mapreg_db= db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int));
	mapregstr_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
	userfunc_db=db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_RELEASE_BOTH,50);
	scriptlabel_db=db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_DUP_KEY|DB_OPT_ALLOW_NULL_DATA,50);
	
	script_load_mapreg();

	add_timer_func_list(script_autosave_mapreg,"script_autosave_mapreg");
	add_timer_interval(gettick()+MAPREG_AUTOSAVE_INTERVAL,
		script_autosave_mapreg,0,0,MAPREG_AUTOSAVE_INTERVAL);

	return 0;
}

int script_reload()
{
	if(mapreg_dirty>=0)
		script_save_mapreg();
	
	mapreg_db->clear(mapreg_db, NULL);
	mapregstr_db->clear(mapregstr_db, NULL);
	userfunc_db->clear(userfunc_db,do_final_userfunc_sub);
	scriptlabel_db->clear(scriptlabel_db, NULL);

	if(sleep_db) {
		struct linkdb_node *n = (struct linkdb_node *)sleep_db;
		while(n) {
			struct script_state *st = (struct script_state *)n->data;
			if( st->sleep.timer != INVALID_TIMER )
				delete_timer(st->sleep.timer, run_script_timer);
			script_free_stack(st->stack);
			aFree(st);
			n = n->next;
		}
		linkdb_final(&sleep_db);
	}

	script_load_mapreg();
	return 0;
}

//-----------------------------------------------------------------------------
// buildin functions
//

#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args }
#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args }
#define BUILDIN_FUNC(x) int buildin_ ## x (struct script_state* st)
BUILDIN_FUNC(mes);
BUILDIN_FUNC(goto);
BUILDIN_FUNC(callsub);
BUILDIN_FUNC(callfunc);
BUILDIN_FUNC(return);
BUILDIN_FUNC(getarg);
BUILDIN_FUNC(next);
BUILDIN_FUNC(close);
BUILDIN_FUNC(close2);
BUILDIN_FUNC(menu);
BUILDIN_FUNC(rand);
BUILDIN_FUNC(warp);
BUILDIN_FUNC(areawarp);
BUILDIN_FUNC(warpchar); // [LuzZza]
BUILDIN_FUNC(warpparty); //[Fredzilla]
BUILDIN_FUNC(warpguild); //[Fredzilla]
BUILDIN_FUNC(heal);
BUILDIN_FUNC(itemheal);
BUILDIN_FUNC(percentheal);
BUILDIN_FUNC(jobchange);
BUILDIN_FUNC(jobname);
BUILDIN_FUNC(input);
BUILDIN_FUNC(setlook);
BUILDIN_FUNC(set);
BUILDIN_FUNC(setarray);
BUILDIN_FUNC(cleararray);
BUILDIN_FUNC(copyarray);
BUILDIN_FUNC(getarraysize);
BUILDIN_FUNC(deletearray);
BUILDIN_FUNC(getelementofarray);
BUILDIN_FUNC(getitem);
BUILDIN_FUNC(getitem2);
BUILDIN_FUNC(getnameditem);
BUILDIN_FUNC(grouprandomitem);
BUILDIN_FUNC(makeitem);
BUILDIN_FUNC(delitem);
BUILDIN_FUNC(delitem2);
BUILDIN_FUNC(enableitemuse);
BUILDIN_FUNC(disableitemuse);
BUILDIN_FUNC(viewpoint);
BUILDIN_FUNC(countitem);
BUILDIN_FUNC(countitem2);
BUILDIN_FUNC(checkweight);
BUILDIN_FUNC(readparam);
BUILDIN_FUNC(getcharid);
BUILDIN_FUNC(getpartyname);
BUILDIN_FUNC(getpartymember);
BUILDIN_FUNC(getpartyleader);
BUILDIN_FUNC(getguildname);
BUILDIN_FUNC(getguildmaster);
BUILDIN_FUNC(getguildmasterid);
BUILDIN_FUNC(strcharinfo);
BUILDIN_FUNC(getequipid);
BUILDIN_FUNC(getequipname);
BUILDIN_FUNC(getbrokenid); // [Valaris]
BUILDIN_FUNC(repair); // [Valaris]
BUILDIN_FUNC(getequipisequiped);
BUILDIN_FUNC(getequipisenableref);
BUILDIN_FUNC(getequipisidentify);
BUILDIN_FUNC(getequiprefinerycnt);
BUILDIN_FUNC(getequipweaponlv);
BUILDIN_FUNC(getequippercentrefinery);
BUILDIN_FUNC(successrefitem);
BUILDIN_FUNC(failedrefitem);
BUILDIN_FUNC(cutin);
BUILDIN_FUNC(statusup);
BUILDIN_FUNC(statusup2);
BUILDIN_FUNC(bonus);
BUILDIN_FUNC(bonus2);
BUILDIN_FUNC(bonus3);
BUILDIN_FUNC(bonus4);
BUILDIN_FUNC(skill);
BUILDIN_FUNC(addtoskill); // [Valaris]
BUILDIN_FUNC(guildskill);
BUILDIN_FUNC(getskilllv);
BUILDIN_FUNC(getgdskilllv);
BUILDIN_FUNC(basicskillcheck);
BUILDIN_FUNC(getgmlevel);
BUILDIN_FUNC(end);
BUILDIN_FUNC(checkoption);
BUILDIN_FUNC(setoption);
BUILDIN_FUNC(setcart);
BUILDIN_FUNC(checkcart); // check cart [Valaris]
BUILDIN_FUNC(setfalcon);
BUILDIN_FUNC(checkfalcon); // check falcon [Valaris]
BUILDIN_FUNC(setriding);
BUILDIN_FUNC(checkriding); // check for pecopeco [Valaris]
BUILDIN_FUNC(savepoint);
BUILDIN_FUNC(gettimetick);
BUILDIN_FUNC(gettime);
BUILDIN_FUNC(gettimestr);
BUILDIN_FUNC(openstorage);
BUILDIN_FUNC(guildopenstorage);
BUILDIN_FUNC(itemskill);
BUILDIN_FUNC(produce);
BUILDIN_FUNC(monster);
BUILDIN_FUNC(areamonster);
BUILDIN_FUNC(killmonster);
BUILDIN_FUNC(killmonsterall);
BUILDIN_FUNC(clone);
BUILDIN_FUNC(doevent);
BUILDIN_FUNC(donpcevent);
BUILDIN_FUNC(addtimer);
BUILDIN_FUNC(deltimer);
BUILDIN_FUNC(addtimercount);
BUILDIN_FUNC(initnpctimer);
BUILDIN_FUNC(stopnpctimer);
BUILDIN_FUNC(startnpctimer);
BUILDIN_FUNC(setnpctimer);
BUILDIN_FUNC(getnpctimer);
BUILDIN_FUNC(attachnpctimer);	// [celest]
BUILDIN_FUNC(detachnpctimer);	// [celest]
BUILDIN_FUNC(playerattached);	// [Skotlex]
BUILDIN_FUNC(announce);
BUILDIN_FUNC(mapannounce);
BUILDIN_FUNC(areaannounce);
BUILDIN_FUNC(getusers);
BUILDIN_FUNC(getmapguildusers);
BUILDIN_FUNC(getmapusers);
BUILDIN_FUNC(getareausers);
BUILDIN_FUNC(getareadropitem);
BUILDIN_FUNC(enablenpc);
BUILDIN_FUNC(disablenpc);
BUILDIN_FUNC(enablearena);	// Added by RoVeRT
BUILDIN_FUNC(disablearena);	// Added by RoVeRT
BUILDIN_FUNC(hideoffnpc);
BUILDIN_FUNC(hideonnpc);
BUILDIN_FUNC(sc_start);
BUILDIN_FUNC(sc_start2);
BUILDIN_FUNC(sc_start4);
BUILDIN_FUNC(sc_end);
BUILDIN_FUNC(getscrate);
BUILDIN_FUNC(debugmes);
BUILDIN_FUNC(catchpet);
BUILDIN_FUNC(birthpet);
BUILDIN_FUNC(resetlvl);
BUILDIN_FUNC(resetstatus);
BUILDIN_FUNC(resetskill);
BUILDIN_FUNC(skillpointcount);
BUILDIN_FUNC(changebase);
BUILDIN_FUNC(changesex);
BUILDIN_FUNC(waitingroom);
BUILDIN_FUNC(delwaitingroom);
BUILDIN_FUNC(waitingroomkickall);
BUILDIN_FUNC(enablewaitingroomevent);
BUILDIN_FUNC(disablewaitingroomevent);
BUILDIN_FUNC(getwaitingroomstate);
BUILDIN_FUNC(warpwaitingpc);
BUILDIN_FUNC(attachrid);
BUILDIN_FUNC(detachrid);
BUILDIN_FUNC(isloggedin);
BUILDIN_FUNC(setmapflagnosave);
BUILDIN_FUNC(setmapflag);
BUILDIN_FUNC(removemapflag);
BUILDIN_FUNC(pvpon);
BUILDIN_FUNC(pvpoff);
BUILDIN_FUNC(gvgon);
BUILDIN_FUNC(gvgoff);
BUILDIN_FUNC(emotion);
BUILDIN_FUNC(maprespawnguildid);
BUILDIN_FUNC(agitstart);		// <Agit>
BUILDIN_FUNC(agitend);
BUILDIN_FUNC(agitcheck);  // <Agitcheck>
BUILDIN_FUNC(flagemblem);		// Flag Emblem
BUILDIN_FUNC(getcastlename);
BUILDIN_FUNC(getcastledata);
BUILDIN_FUNC(setcastledata);
BUILDIN_FUNC(requestguildinfo);
BUILDIN_FUNC(getequipcardcnt);
BUILDIN_FUNC(successremovecards);
BUILDIN_FUNC(failedremovecards);
BUILDIN_FUNC(marriage);
BUILDIN_FUNC(wedding_effect);
BUILDIN_FUNC(divorce);
BUILDIN_FUNC(ispartneron); // MouseJstr
BUILDIN_FUNC(getpartnerid); // MouseJstr
BUILDIN_FUNC(getchildid); // Skotlex
BUILDIN_FUNC(getmotherid); // Lupus
BUILDIN_FUNC(getfatherid); // Lupus
BUILDIN_FUNC(warppartner); // MouseJstr
BUILDIN_FUNC(getitemname);
BUILDIN_FUNC(getitemslots);
BUILDIN_FUNC(makepet);
BUILDIN_FUNC(getexp);
BUILDIN_FUNC(getinventorylist);
BUILDIN_FUNC(getskilllist);
BUILDIN_FUNC(clearitem);
BUILDIN_FUNC(classchange);
BUILDIN_FUNC(misceffect);
BUILDIN_FUNC(soundeffect);
BUILDIN_FUNC(soundeffectall);
BUILDIN_FUNC(setcastledata);
BUILDIN_FUNC(mapwarp);
BUILDIN_FUNC(inittimer);
BUILDIN_FUNC(stoptimer);
BUILDIN_FUNC(cmdothernpc);
BUILDIN_FUNC(mobcount);
BUILDIN_FUNC(strmobinfo); // Script for displaying mob info [Valaris]
BUILDIN_FUNC(guardian); // Script for displaying mob info [Valaris]
BUILDIN_FUNC(guardianinfo); // Script for displaying mob info [Valaris]
BUILDIN_FUNC(petskillbonus); // petskillbonus [Valaris]
BUILDIN_FUNC(petrecovery); // pet skill for curing status [Valaris]
BUILDIN_FUNC(petloot); // pet looting [Valaris]
BUILDIN_FUNC(petheal); // pet healing [Valaris]
//BUILDIN_FUNC(petmag); // pet magnificat [Valaris]
BUILDIN_FUNC(petskillattack); // pet skill attacks [Skotlex]
BUILDIN_FUNC(petskillattack2); // pet skill attacks [Skotlex]
BUILDIN_FUNC(petskillsupport); // pet support skill [Valaris]
BUILDIN_FUNC(skilleffect); // skill effects [Celest]
BUILDIN_FUNC(npcskilleffect); // skill effects for npcs [Valaris]
BUILDIN_FUNC(specialeffect); // special effect script [Valaris]
BUILDIN_FUNC(specialeffect2); // special effect script [Valaris]
BUILDIN_FUNC(nude); // nude [Valaris]
BUILDIN_FUNC(atcommand); // [MouseJstr]
BUILDIN_FUNC(charcommand); // [MouseJstr]
BUILDIN_FUNC(movenpc); // [MouseJstr]
BUILDIN_FUNC(message); // [MouseJstr]
BUILDIN_FUNC(npctalk); // [Valaris]
BUILDIN_FUNC(hasitems); // [Valaris]
BUILDIN_FUNC(getlook);	//Lorky [Lupus]
BUILDIN_FUNC(getsavepoint);	//Lorky [Lupus]
BUILDIN_FUNC(npcspeed); // [Valaris]
BUILDIN_FUNC(npcwalkto); // [Valaris]
BUILDIN_FUNC(npcstop); // [Valaris]
BUILDIN_FUNC(getmapxy);  //get map position for player/npc/pet/mob by Lorky [Lupus]
BUILDIN_FUNC(checkoption1); // [celest]
BUILDIN_FUNC(checkoption2); // [celest]
BUILDIN_FUNC(guildgetexp); // [celest]
BUILDIN_FUNC(guildchangegm); // [Skotlex]
BUILDIN_FUNC(logmes); // [Lupus]
BUILDIN_FUNC(summon); // [celest]
BUILDIN_FUNC(isnight); // [celest]
BUILDIN_FUNC(isday); // [celest]
BUILDIN_FUNC(isequipped); // [celest]
BUILDIN_FUNC(isequippedcnt); // [celest]
BUILDIN_FUNC(cardscnt); // [Lupus]
BUILDIN_FUNC(getrefine); // [celest]
BUILDIN_FUNC(adopt);
BUILDIN_FUNC(night);
BUILDIN_FUNC(day);
BUILDIN_FUNC(getusersname); //jA commands added [Lupus]
BUILDIN_FUNC(dispbottom);
BUILDIN_FUNC(recovery);
BUILDIN_FUNC(getpetinfo);
BUILDIN_FUNC(checkequipedcard);
BUILDIN_FUNC(globalmes);
BUILDIN_FUNC(jump_zero);
BUILDIN_FUNC(select);
BUILDIN_FUNC(prompt);
BUILDIN_FUNC(getmapmobs); //jA addition end
BUILDIN_FUNC(unequip); // unequip [Spectre]
BUILDIN_FUNC(getstrlen); //strlen [valaris]
BUILDIN_FUNC(charisalpha);//isalpha [valaris]
BUILDIN_FUNC(fakenpcname); // [Lance]
BUILDIN_FUNC(compare); // Lordalfa, to bring strstr to Scripting Engine
BUILDIN_FUNC(getiteminfo); //[Lupus] returns Items Buy / sell Price, etc info
BUILDIN_FUNC(setiteminfo); //[Lupus] set Items Buy / sell Price, etc info
BUILDIN_FUNC(getequipcardid); //[Lupus] returns card id from quipped item card slot N
// [zBuffer] List of mathematics commands --->
BUILDIN_FUNC(sqrt);
BUILDIN_FUNC(pow);
BUILDIN_FUNC(distance);
BUILDIN_FUNC(checkcell);
// <--- [zBuffer] List of mathematics commands
// [zBuffer] List of dynamic var commands --->
BUILDIN_FUNC(getd);
BUILDIN_FUNC(setd);
// <--- [zBuffer] List of dynamic var commands
BUILDIN_FUNC(petstat); // [Lance] Pet Stat Rq: Dubby
BUILDIN_FUNC(callshop); // [Skotlex]
BUILDIN_FUNC(npcshopitem); // [Lance]
BUILDIN_FUNC(npcshopadditem);
BUILDIN_FUNC(npcshopdelitem);
BUILDIN_FUNC(npcshopattach);
BUILDIN_FUNC(equip);
BUILDIN_FUNC(autoequip);
BUILDIN_FUNC(setbattleflag);
BUILDIN_FUNC(getbattleflag);
BUILDIN_FUNC(query_sql);
BUILDIN_FUNC(escape_sql);
BUILDIN_FUNC(atoi);
BUILDIN_FUNC(axtoi);
// [zBuffer] List of player cont commands --->
BUILDIN_FUNC(rid2name);
BUILDIN_FUNC(pcfollow);
BUILDIN_FUNC(pcstopfollow);
BUILDIN_FUNC(pcblockmove);
// <--- [zBuffer] List of player cont commands
// [zBuffer] List of mob control commands --->
BUILDIN_FUNC(mobspawn);
BUILDIN_FUNC(mobremove);
BUILDIN_FUNC(getmobdata);
BUILDIN_FUNC(setmobdata);
BUILDIN_FUNC(mobassist);
BUILDIN_FUNC(mobattach);
BUILDIN_FUNC(unitwalk);
BUILDIN_FUNC(unitkill);
BUILDIN_FUNC(unitwarp);
BUILDIN_FUNC(unitattack);
BUILDIN_FUNC(unitstop);
BUILDIN_FUNC(unittalk);
BUILDIN_FUNC(unitemote);
BUILDIN_FUNC(unitdeadsit);
BUILDIN_FUNC(unitskilluseid); // originally by Qamera [celest]
BUILDIN_FUNC(unitskillusepos); // originally by Qamera [celest]
// <--- [zBuffer] List of mob control commands
BUILDIN_FUNC(sleep);
BUILDIN_FUNC(sleep2);
BUILDIN_FUNC(awake);
BUILDIN_FUNC(getvariableofnpc);
// [blackhole89] -->
BUILDIN_FUNC(warpportal);
// <-- [blackhole89]
BUILDIN_FUNC(homunculus_evolution) ;	//[orn]
BUILDIN_FUNC(eaclass);
BUILDIN_FUNC(roclass);
BUILDIN_FUNC(setitemscript);
BUILDIN_FUNC(disguise);
BUILDIN_FUNC(undisguise);
BUILDIN_FUNC(getmonsterinfo); // [Lupus]
BUILDIN_FUNC(checkvending); // check vending [Nab4]
BUILDIN_FUNC(checkchatting); // check chatting [Marka]

#ifdef PCRE_SUPPORT
BUILDIN_FUNC(defpattern); // MouseJstr
BUILDIN_FUNC(activatepset); // MouseJstr
BUILDIN_FUNC(deactivatepset); // MouseJstr
BUILDIN_FUNC(deletepset); // MouseJstr
#endif

struct script_function buildin_func[] = {
	BUILDIN_DEF(mes,"s"),
	BUILDIN_DEF(next,""),
	BUILDIN_DEF(close,""),
	BUILDIN_DEF(close2,""),
	BUILDIN_DEF(menu,"*"),
	BUILDIN_DEF(goto,"l"),
	BUILDIN_DEF(callsub,"i*"),
	BUILDIN_DEF(callfunc,"s*"),
	BUILDIN_DEF(return,"*"),
	BUILDIN_DEF(getarg,"i"),
	BUILDIN_DEF(jobchange,"i*"),
	BUILDIN_DEF(jobname,"i"),
	BUILDIN_DEF(input,"*"),
	BUILDIN_DEF(warp,"sii"),
	BUILDIN_DEF(areawarp,"siiiisii"),
	BUILDIN_DEF(warpchar,"siii"), // [LuzZza]
	BUILDIN_DEF(warpparty,"siii"), // [Fredzilla]
	BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
	BUILDIN_DEF(setlook,"ii"),
	BUILDIN_DEF(set,"ii"),
	BUILDIN_DEF(setarray,"ii*"),
	BUILDIN_DEF(cleararray,"iii"),
	BUILDIN_DEF(copyarray,"iii"),
	BUILDIN_DEF(getarraysize,"i"),
	BUILDIN_DEF(deletearray,"ii"),
	BUILDIN_DEF(getelementofarray,"ii"),
	BUILDIN_DEF(getitem,"vi?"),
	BUILDIN_DEF(getitem2,"iiiiiiiii*"),
	BUILDIN_DEF(getnameditem,"is"),
	BUILDIN_DEF2(grouprandomitem,"groupranditem","i"),
	BUILDIN_DEF(makeitem,"iisii"),
	BUILDIN_DEF(delitem,"ii"),
	BUILDIN_DEF(delitem2,"iiiiiiiii"),
	BUILDIN_DEF2(enableitemuse,"enable_items",""),
	BUILDIN_DEF2(disableitemuse,"disable_items",""),
	BUILDIN_DEF(cutin,"si"),
	BUILDIN_DEF(viewpoint,"iiiii"),
	BUILDIN_DEF(heal,"ii"),
	BUILDIN_DEF(itemheal,"ii"),
	BUILDIN_DEF(percentheal,"ii"),
	BUILDIN_DEF(rand,"i?"),
	BUILDIN_DEF(countitem,"i"),
	BUILDIN_DEF(countitem2,"iiiiiiii"),
	BUILDIN_DEF(checkweight,"ii"),
	BUILDIN_DEF(readparam,"i*"),
	BUILDIN_DEF(getcharid,"i*"),
	BUILDIN_DEF(getpartyname,"i"),
	BUILDIN_DEF(getpartymember,"i*"),
	BUILDIN_DEF(getpartyleader,"i?"),
	BUILDIN_DEF(getguildname,"i"),
	BUILDIN_DEF(getguildmaster,"i"),
	BUILDIN_DEF(getguildmasterid,"i"),
	BUILDIN_DEF(strcharinfo,"i"),
	BUILDIN_DEF(getequipid,"i"),
	BUILDIN_DEF(getequipname,"i"),
	BUILDIN_DEF(getbrokenid,"i"), // [Valaris]
	BUILDIN_DEF(repair,"i"), // [Valaris]
	BUILDIN_DEF(getequipisequiped,"i"),
	BUILDIN_DEF(getequipisenableref,"i"),
	BUILDIN_DEF(getequipisidentify,"i"),
	BUILDIN_DEF(getequiprefinerycnt,"i"),
	BUILDIN_DEF(getequipweaponlv,"i"),
	BUILDIN_DEF(getequippercentrefinery,"i"),
	BUILDIN_DEF(successrefitem,"i"),
	BUILDIN_DEF(failedrefitem,"i"),
	BUILDIN_DEF(statusup,"i"),
	BUILDIN_DEF(statusup2,"ii"),
	BUILDIN_DEF(bonus,"ii"),
	BUILDIN_DEF2(bonus,"bonus2","iii"),
	BUILDIN_DEF2(bonus,"bonus3","iiii"),
	BUILDIN_DEF2(bonus,"bonus4","iiiii"),
	BUILDIN_DEF(skill,"ii?"),
	BUILDIN_DEF(addtoskill,"ii?"), // [Valaris]
	BUILDIN_DEF(guildskill,"ii"),
	BUILDIN_DEF(getskilllv,"i"),
	BUILDIN_DEF(getgdskilllv,"ii"),
	BUILDIN_DEF(basicskillcheck,""),
	BUILDIN_DEF(getgmlevel,""),
	BUILDIN_DEF(end,""),
//	BUILDIN_DEF2(end,"break",""), this might confuse advanced scripting support [Eoe]
	BUILDIN_DEF(checkoption,"i"),
	BUILDIN_DEF(setoption,"i?"),
	BUILDIN_DEF(setcart,"?"),
	BUILDIN_DEF(checkcart,""),
	BUILDIN_DEF(setfalcon,"?"),
	BUILDIN_DEF(checkfalcon,""),
	BUILDIN_DEF(setriding,"?"),
	BUILDIN_DEF(checkriding,""),
	BUILDIN_DEF2(savepoint,"save","sii"),
	BUILDIN_DEF(savepoint,"sii"),
	BUILDIN_DEF(gettimetick,"i"),
	BUILDIN_DEF(gettime,"i"),
	BUILDIN_DEF(gettimestr,"si"),
	BUILDIN_DEF(openstorage,""),
	BUILDIN_DEF(guildopenstorage,"*"),
	BUILDIN_DEF(itemskill,"iis"),
	BUILDIN_DEF(produce,"i"),
	BUILDIN_DEF(monster,"siisii*"),
	BUILDIN_DEF(areamonster,"siiiisii*"),
	BUILDIN_DEF(killmonster,"ss"),
	BUILDIN_DEF(killmonsterall,"s"),
	BUILDIN_DEF(clone,"siisi*"),
	BUILDIN_DEF(doevent,"s"),
	BUILDIN_DEF(donpcevent,"s"),
	BUILDIN_DEF(addtimer,"is"),
	BUILDIN_DEF(deltimer,"s"),
	BUILDIN_DEF(addtimercount,"si"),
	BUILDIN_DEF(initnpctimer,"??"),
	BUILDIN_DEF(stopnpctimer,"??"),
	BUILDIN_DEF(startnpctimer,"??"),
	BUILDIN_DEF(setnpctimer,"i?"),
	BUILDIN_DEF(getnpctimer,"i?"),
	BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest]
	BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest]
	BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex]
	BUILDIN_DEF(announce,"si*"),
	BUILDIN_DEF(mapannounce,"ssi*"),
	BUILDIN_DEF(areaannounce,"siiiisi*"),
	BUILDIN_DEF(getusers,"i"),
	BUILDIN_DEF(getmapguildusers,"si"),
	BUILDIN_DEF(getmapusers,"s"),
	BUILDIN_DEF(getareausers,"siiii"),
	BUILDIN_DEF(getareadropitem,"siiiii"),
	BUILDIN_DEF(enablenpc,"s"),
	BUILDIN_DEF(disablenpc,"s"),
	BUILDIN_DEF(enablearena,""),		// Added by RoVeRT
	BUILDIN_DEF(disablearena,""),	// Added by RoVeRT
	BUILDIN_DEF(hideoffnpc,"s"),
	BUILDIN_DEF(hideonnpc,"s"),
	BUILDIN_DEF(sc_start,"iii*"),
	BUILDIN_DEF(sc_start2,"iiii*"),
	BUILDIN_DEF(sc_start4,"iiiiii*"),
	BUILDIN_DEF(sc_end,"i"),
	BUILDIN_DEF(getscrate,"ii*"),
	BUILDIN_DEF(debugmes,"s"),
	BUILDIN_DEF2(catchpet,"pet","i"),
	BUILDIN_DEF2(birthpet,"bpet",""),
	BUILDIN_DEF(resetlvl,"i"),
	BUILDIN_DEF(resetstatus,""),
	BUILDIN_DEF(resetskill,""),
	BUILDIN_DEF(skillpointcount,""),
	BUILDIN_DEF(changebase,"i"),
	BUILDIN_DEF(changesex,""),
	BUILDIN_DEF(waitingroom,"si*"),
	BUILDIN_DEF(delwaitingroom,"*"),
	BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","*"),
	BUILDIN_DEF(enablewaitingroomevent,"*"),
	BUILDIN_DEF(disablewaitingroomevent,"*"),
	BUILDIN_DEF(getwaitingroomstate,"i*"),
	BUILDIN_DEF(warpwaitingpc,"sii?"),
	BUILDIN_DEF(attachrid,"i"),
	BUILDIN_DEF(detachrid,""),
	BUILDIN_DEF(isloggedin,"i"),
	BUILDIN_DEF(setmapflagnosave,"ssii"),
	BUILDIN_DEF(setmapflag,"si*"),
	BUILDIN_DEF(removemapflag,"si"),
	BUILDIN_DEF(pvpon,"s"),
	BUILDIN_DEF(pvpoff,"s"),
	BUILDIN_DEF(gvgon,"s"),
	BUILDIN_DEF(gvgoff,"s"),
	BUILDIN_DEF(emotion,"i*"),
	BUILDIN_DEF(maprespawnguildid,"sii"),
	BUILDIN_DEF(agitstart,""),	// <Agit>
	BUILDIN_DEF(agitend,""),
	BUILDIN_DEF(agitcheck,""),   // <Agitcheck>
	BUILDIN_DEF(flagemblem,"i"),	// Flag Emblem
	BUILDIN_DEF(getcastlename,"s"),
	BUILDIN_DEF(getcastledata,"si*"),
	BUILDIN_DEF(setcastledata,"sii"),
	BUILDIN_DEF(requestguildinfo,"i*"),
	BUILDIN_DEF(getequipcardcnt,"i"),
	BUILDIN_DEF(successremovecards,"i"),
	BUILDIN_DEF(failedremovecards,"ii"),
	BUILDIN_DEF(marriage,"s"),
	BUILDIN_DEF2(wedding_effect,"wedding",""),
	BUILDIN_DEF(divorce,""),
	BUILDIN_DEF(ispartneron,""),
	BUILDIN_DEF(getpartnerid,""),
	BUILDIN_DEF(getchildid,""),
	BUILDIN_DEF(getmotherid,""),
	BUILDIN_DEF(getfatherid,""),
	BUILDIN_DEF(warppartner,"sii"),
	BUILDIN_DEF(getitemname,"i"),
	BUILDIN_DEF(getitemslots,"i"),
	BUILDIN_DEF(makepet,"i"),
	BUILDIN_DEF(getexp,"ii"),
	BUILDIN_DEF(getinventorylist,""),
	BUILDIN_DEF(getskilllist,""),
	BUILDIN_DEF(clearitem,""),
	BUILDIN_DEF(classchange,"ii"),
	BUILDIN_DEF(misceffect,"i"),
	BUILDIN_DEF(soundeffect,"si"),
	BUILDIN_DEF(soundeffectall,"si*"),	// SoundEffectAll [Codemaster]
	BUILDIN_DEF(strmobinfo,"ii"),	// display mob data [Valaris]
	BUILDIN_DEF(guardian,"siisi??"),	// summon guardians
	BUILDIN_DEF(guardianinfo,"i"),	// display guardian data [Valaris]
	BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris]
	BUILDIN_DEF(petrecovery,"ii"), // [Valaris]
	BUILDIN_DEF(petloot,"i"), // [Valaris]
	BUILDIN_DEF(petheal,"iiii"), // [Valaris]
//	BUILDIN_DEF(petmag,"iiii"), // [Valaris]
	BUILDIN_DEF(petskillattack,"iiii"), // [Skotlex]
	BUILDIN_DEF(petskillattack2,"iiiii"), // [Valaris]
	BUILDIN_DEF(petskillsupport,"iiiii"), // [Skotlex]
	BUILDIN_DEF(skilleffect,"ii"), // skill effect [Celest]
	BUILDIN_DEF(npcskilleffect,"iiii"), // npc skill effect [Valaris]
	BUILDIN_DEF(specialeffect,"i*"), // npc skill effect [Valaris]
	BUILDIN_DEF(specialeffect2,"i*"), // skill effect on players[Valaris]
	BUILDIN_DEF(nude,""), // nude command [Valaris]
	BUILDIN_DEF(mapwarp,"ssii*"),		// Added by RoVeRT
	BUILDIN_DEF(inittimer,""),
	BUILDIN_DEF(stoptimer,""),
	BUILDIN_DEF(cmdothernpc,"ss"),
	BUILDIN_DEF(atcommand,"*"), // [MouseJstr]
	BUILDIN_DEF(charcommand,"*"), // [MouseJstr]
	BUILDIN_DEF(movenpc,"sii"), // [MouseJstr]
	BUILDIN_DEF(message,"s*"), // [MouseJstr]
	BUILDIN_DEF(npctalk,"*"), // [Valaris]
	BUILDIN_DEF(hasitems,"*"), // [Valaris]
	BUILDIN_DEF(mobcount,"ss"),
	BUILDIN_DEF(getlook,"i"),
	BUILDIN_DEF(getsavepoint,"i"),
	BUILDIN_DEF(npcspeed,"i"), // [Valaris]
	BUILDIN_DEF(npcwalkto,"ii"), // [Valaris]
	BUILDIN_DEF(npcstop,""), // [Valaris]
	BUILDIN_DEF(getmapxy,"siii*"),	//by Lorky [Lupus]
	BUILDIN_DEF(checkoption1,"i"),
	BUILDIN_DEF(checkoption2,"i"),
	BUILDIN_DEF(guildgetexp,"i"),
	BUILDIN_DEF(guildchangegm,"is"),
	BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
	BUILDIN_DEF(summon,"si*"), // summons a slave monster [Celest]
	BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
	BUILDIN_DEF(isday,""), // check whether it is day time [Celest]
	BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
	BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
	BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
	BUILDIN_DEF(getrefine,"*"), // returns the refined number of the current item, or an item with index specified [celest]
	BUILDIN_DEF(adopt,"sss"), // allows 2 parents to adopt a child
	BUILDIN_DEF(night,""), // sets the server to night time
	BUILDIN_DEF(day,""), // sets the server to day time
#ifdef PCRE_SUPPORT
	BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr]
	BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr]
	BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr]
	BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr]
#endif
	BUILDIN_DEF(dispbottom,"s"), //added from jA [Lupus]
	BUILDIN_DEF(getusersname,"*"),
	BUILDIN_DEF(recovery,""),
	BUILDIN_DEF(getpetinfo,"i"),
	BUILDIN_DEF(checkequipedcard,"i"),
	BUILDIN_DEF(jump_zero,"ii"), //for future jA script compatibility
	BUILDIN_DEF(select,"*"), //for future jA script compatibility
	BUILDIN_DEF(prompt,"*"),
	BUILDIN_DEF(globalmes,"s*"),
	BUILDIN_DEF(getmapmobs,"s"), //end jA addition
	BUILDIN_DEF(unequip,"i"), // unequip command [Spectre]
	BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris]
	BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris]
	BUILDIN_DEF(fakenpcname,"ssi"), // [Lance]
	BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine.
	BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info
	BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info
	BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
	// [zBuffer] List of mathematics commands --->
	BUILDIN_DEF(sqrt,"i"),
	BUILDIN_DEF(pow,"ii"),
	BUILDIN_DEF(distance,"iiii"),
	BUILDIN_DEF(checkcell,"siii"),
	// <--- [zBuffer] List of mathematics commands
	// [zBuffer] List of dynamic var commands --->
	BUILDIN_DEF(getd,"*"),
	BUILDIN_DEF(setd,"*"),
	// <--- [zBuffer] List of dynamic var commands
	BUILDIN_DEF(petstat,"i"),
	BUILDIN_DEF(callshop,"si"), // [Skotlex]
	BUILDIN_DEF(npcshopitem,"sii*"), // [Lance]
	BUILDIN_DEF(npcshopadditem,"sii*"),
	BUILDIN_DEF(npcshopdelitem,"si*"),
	BUILDIN_DEF(npcshopattach,"s?"),
	BUILDIN_DEF(equip,"i"),
	BUILDIN_DEF(autoequip,"ii"),
	BUILDIN_DEF(setbattleflag,"ss"),
	BUILDIN_DEF(getbattleflag,"s"),
	BUILDIN_DEF(setitemscript,"is*"), //Set NEW item bonus script. Lupus
	BUILDIN_DEF(disguise,"i"), //disguise player. Lupus
	BUILDIN_DEF(undisguise,"*"), //undisguise player. Lupus
	BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus
	BUILDIN_DEF(axtoi,"s"),
	BUILDIN_DEF(query_sql,"s*"),
	BUILDIN_DEF(escape_sql,"s"),
	BUILDIN_DEF(atoi,"s"),
	// [zBuffer] List of player cont commands --->
	BUILDIN_DEF(rid2name,"i"),
	BUILDIN_DEF(pcfollow,"ii"),
	BUILDIN_DEF(pcstopfollow,"i"),
	BUILDIN_DEF(pcblockmove,"ii"),
	// <--- [zBuffer] List of player cont commands
	// [zBuffer] List of mob control commands --->
	BUILDIN_DEF(mobspawn,"*"),
	BUILDIN_DEF(mobremove,"i"),
	BUILDIN_DEF(getmobdata,"i*"),
	BUILDIN_DEF(setmobdata,"iii"),
	BUILDIN_DEF(mobassist,"i*"),
	BUILDIN_DEF(mobattach,"i*"),
	BUILDIN_DEF(unitwalk,"i*"),
	BUILDIN_DEF(unitkill,"i"),
	BUILDIN_DEF(unitwarp,"isii"),
	BUILDIN_DEF(unitattack,"i*"),
	BUILDIN_DEF(unitstop,"i"),
	BUILDIN_DEF(unittalk,"is"),
	BUILDIN_DEF(unitemote,"ii"),
	BUILDIN_DEF(unitdeadsit,"ii"),
	BUILDIN_DEF(unitskilluseid,"iii*"), // originally by Qamera [Celest]
	BUILDIN_DEF(unitskillusepos,"iiiii"), // [Celest]
// <--- [zBuffer] List of mob control commands
	BUILDIN_DEF(sleep,"i"),
	BUILDIN_DEF(sleep2,"i"),
	BUILDIN_DEF(awake,"s"),
	BUILDIN_DEF(getvariableofnpc,"rs"),
	// [blackhole89] -->
	BUILDIN_DEF(warpportal,"iisii"),
	// <--- [blackhole89]
	BUILDIN_DEF2(homunculus_evolution,"homevolution",""),	//[orn]
	BUILDIN_DEF(eaclass,"*"),	//[Skotlex]
	BUILDIN_DEF(roclass,"i*"),	//[Skotlex]
	BUILDIN_DEF(checkvending,"*"),
	BUILDIN_DEF(checkchatting,"*"),
	{NULL,NULL,NULL},
};

/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(mes)
{
	struct map_session_data *sd = script_rid2sd(st);
	char *mes = conv_str(st, &(st->stack->stack_data[st->start+2]));
	if (sd)
		clif_scriptmes(sd, st->oid, mes);
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(goto)
{
	int pos;

	if( st->stack->stack_data[st->start+2].type!=C_POS){
		ShowMessage("script: goto: not label!\n");
		st->state=END;
		return 1;
	}

	pos=conv_num(st,& (st->stack->stack_data[st->start+2]));
	st->pos=pos;
	st->state=GOTO;
	return 0;
}

/*==========================================
 * ���[�U�[��`�֐��̌Ăяo��
 *------------------------------------------
 */
BUILDIN_FUNC(callfunc)
{
	struct script_code *scr, *oldscr;
	char *str=conv_str(st,& (st->stack->stack_data[st->start+2]));

	if( (scr=strdb_get(userfunc_db,str)) ){
		int i,j;
		struct linkdb_node **oldval = st->stack->var_function;
		for(i=st->start+3,j=0;i<st->end;i++,j++)
			push_copy(st->stack,i);

		push_val(st->stack,C_INT,j);				// �����̐����v�b�V��
		push_val(st->stack,C_INT,st->stack->defsp);	// ���݂̊�X�^�b�N�|�C���^���v�b�V��
		push_val(st->stack,C_INT,(int)st->script);	// ���݂̃X�N���v�g���v�b�V��
		push_val(st->stack,C_INT,(int)st->stack->var_function);	// ���݂̊֐��ˑ��ϐ����v�b�V��
		push_val(st->stack,C_RETINFO,st->pos);		// ���݂̃X�N���v�g�ʒu���v�b�V��

		oldscr = st->script;
		st->pos=0;
		st->script=scr;
		st->stack->defsp=st->start+5+j;
		st->state=GOTO;
		st->stack->var_function = (struct linkdb_node**)aCalloc(1, sizeof(struct linkdb_node*));

		// ' �ϐ��̈����p��
		for(i = 0; i < j; i++) {
			struct script_data *s = &st->stack->stack_data[st->stack->sp-6-i];
			if( s->type == C_NAME && !s->ref ) {
				char *name = str_buf+str_data[s->u.num&0x00ffffff].str;
				// '@ �ϐ��̈����p��
				if( name[0] == '.' && name[1] == '@' ) {
					s->ref = oldval;
				} else if( name[0] == '.' ) {
					s->ref = &oldscr->script_vars;
				}
			}
		}
	}else{
		ShowWarning("script:callfunc: function not found! [%s]\n",str);
		st->state=END;
		return 1;
	}
	return 0;
}
/*==========================================
 * �T�u���[�e�B���̌Ăяo��
 *------------------------------------------
 */
BUILDIN_FUNC(callsub)
{
	int pos=conv_num(st,& (st->stack->stack_data[st->start+2]));
	int i,j;
	if(st->stack->stack_data[st->start+2].type != C_POS && st->stack->stack_data[st->start+2].type != C_USERFUNC_POS) {
		ShowError("script: callsub: not label !\n");
		st->state=END;
		return 1;
	} else {
		struct linkdb_node **oldval = st->stack->var_function;

		for(i=st->start+3,j=0;i<st->end;i++,j++)
			push_copy(st->stack,i);

		push_val(st->stack,C_INT,j);				// �����̐����v�b�V��
		push_val(st->stack,C_INT,st->stack->defsp);	// ���݂̊�X�^�b�N�|�C���^���v�b�V��
		push_val(st->stack,C_INT,(int)st->script);	// ���݂̃X�N���v�g���v�b�V��
		push_val(st->stack,C_INT,(int)st->stack->var_function);	// ���݂̊֐��ˑ��ϐ����v�b�V��
		push_val(st->stack,C_RETINFO,st->pos);		// ���݂̃X�N���v�g�ʒu���v�b�V��

		st->pos=pos;
		st->stack->defsp=st->start+5+j;
		st->state=GOTO;
		st->stack->var_function = (struct linkdb_node**)aCalloc(1, sizeof(struct linkdb_node*));

		// ' �ϐ��̈����p��
		for(i = 0; i < j; i++) {
			struct script_data *s = &st->stack->stack_data[st->stack->sp-6-i];
			if( s->type == C_NAME && !s->ref ) {
				char *name = str_buf+str_data[s->u.num&0x00ffffff].str;
				// '@ �ϐ��̈����p��
				if( name[0] == '.' && name[1] == '@' ) {
					s->ref = oldval;
				}
			}
		}
	}
	return 0;
}

/*==========================================
 * �����̏���
 *------------------------------------------
 */
BUILDIN_FUNC(getarg)
{
	int num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	int max,stsp;
	if( st->stack->defsp<5 || st->stack->stack_data[st->stack->defsp-1].type!=C_RETINFO ){
		ShowWarning("script:getarg without callfunc or callsub!\n");
		st->state=END;
		return 1;
	}
	max=conv_num(st,& (st->stack->stack_data[st->stack->defsp-5]));
	stsp=st->stack->defsp - max -5;
	if( num >= max ){
		ShowWarning("script:getarg arg1(%d) out of range(%d) !\n",num,max);
		st->state=END;
		return 1;
	}
	push_copy(st->stack,stsp+num);
	return 0;
}

/*==========================================
 * �T�u���[�`��/���[�U�[��`�֐��̏I��
 *------------------------------------------
 */
BUILDIN_FUNC(return)
{
	if(st->end>st->start+2){	// �߂�l�L��
		struct script_data *sd;
		push_copy(st->stack,st->start+2);
		sd = &st->stack->stack_data[st->stack->sp-1];
		if(sd->type == C_NAME) {
			char *name = str_buf + str_data[sd->u.num&0x00ffffff].str;
			if( name[0] == '.' && name[1] == '@') {
				// '@ �ϐ����Q�Ɠn���ɂ���Ɗ댯�Ȃ̂Œl�n���ɂ���
				get_val(st,sd);
				//Fix dangling pointer crash due when returning a temporary 
				// script variable (from Rayce/jA)
				if(isstr(sd)) {
					sd->type  = C_STR;
					sd->u.str = (char *)aStrdup(sd->u.str);
				}
			} else if( name[0] == '.' && !sd->ref) {
				// ' �ϐ��͎Q�Ɠn���ł��ǂ����A�Q�ƌ����ݒ肳��Ă��Ȃ���
				// ���̃X�N���v�g�̒l�������Ă��܂��̂ŕ␳����B
				sd->ref = &st->script->script_vars;
			}
		}
	}
	st->state=RETFUNC;
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(next)
{
	st->state=STOP;
	clif_scriptnext(script_rid2sd(st),st->oid);
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(close)
{
	st->state=END;
	clif_scriptclose(script_rid2sd(st),st->oid);
	return 0;
}
BUILDIN_FUNC(close2)
{
	st->state=STOP;
	clif_scriptclose(script_rid2sd(st),st->oid);
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(menu)
{
	char *buf, *ptr;
	int len,i;
	struct map_session_data *sd = script_rid2sd(st);

	nullpo_retr(0, sd);

	if(sd->state.menu_or_input==0){
		st->state=RERUNLINE;
		sd->state.menu_or_input=1;
		if( (st->end - st->start - 2) % 2 == 1 ) {
			// �����̐�����Ȃ̂ŃG���[����
			ShowError("buildin_menu: illegal argument count(%d).\n", st->end - st->start - 2);
			sd->state.menu_or_input=0;
			st->state=END;
			return 1;
		}
		for(i=st->start+2,len=0;i<st->end;i+=2){
			conv_str(st,& (st->stack->stack_data[i]));
			len+=(int)strlen(st->stack->stack_data[i].u.str)+1;
		}
		buf=(char *)aMallocA((len+1)*sizeof(char));
		buf[0]=0;
		for(i=st->start+2,len=0;i<st->end;i+=2){
			if( st->stack->stack_data[i].u.str[0] ) {
				strcat(buf,st->stack->stack_data[i].u.str);
				strcat(buf,":");
			}
		}
		
		ptr = buf;
		sd->npc_menu = 0;  //Reuse to store max menu entries. Avoids the need of an extra variable.
		while (ptr && (ptr = strchr(ptr, ':')) != NULL)
		{	sd->npc_menu++; ptr++; }
		clif_scriptmenu(sd,st->oid,buf);
		aFree(buf);
	} else if(sd->npc_menu==0xff){	// cancel
		sd->state.menu_or_input=0;
		st->state=END;
	} else {	// goto����
		sd->state.menu_or_input=0;
		if(sd->npc_menu>0){
			//Skip empty menu entries which weren't displayed on the client (blackhole89)
			for(i=st->start+2;i<=(st->start+sd->npc_menu*2) && sd->npc_menu<(st->end-st->start)/2;i+=2) {
				conv_str(st,& (st->stack->stack_data[i])); // we should convert variables to strings before access it [jA1983] [EoE]
				if((int)strlen(st->stack->stack_data[i].u.str) < 1)
					sd->npc_menu++; //Empty selection which wasn't displayed on the client.
			}
			if(sd->npc_menu >= (st->end-st->start)/2) {
				//Invalid selection.
				st->state=END;
				return 0;
			}
			if( st->stack->stack_data[st->start+sd->npc_menu*2+1].type!=C_POS ){
				ShowError("script: menu: not label !\n");
				st->state=END;
				return 1;
			}
			pc_setreg(sd,add_str("@menu"),sd->npc_menu);
			st->pos=conv_num(st,& (st->stack->stack_data[st->start+sd->npc_menu*2+1]));
			st->state=GOTO;
		}
	}
	return 0;
}

/// Returns a random number from 0 to <range>-1.
/// Or returns a random number from <min> to <max>.
/// If <min> is greater than <max>, their numbers are switched.
/// rand(<range>) -> <int>
/// rand(<min>,<max>) -> <int>
BUILDIN_FUNC(rand)
{
	int range;
	int min;
	int max;

	if( script_hasdata(st,3) )
	{// min,max
		min = conv_num(st, script_getdata(st,2));
		max = conv_num(st, script_getdata(st,3));
		if( max < min )
			swap(min, max);
		range = max - min + 1;
	}
	else
	{// range
		min = 0;
		range = conv_num(st, script_getdata(st,2));
	}
	if( range <= 1 )
		script_pushint(st, min);
	else
		script_pushint(st, rand()%range + min);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(warp)
{
	int x,y;
	char *str;
	struct map_session_data *sd=script_rid2sd(st);

	nullpo_retr(0, sd);

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));
	if(strcmp(str,"Random")==0)
		pc_randomwarp(sd,3);
	else if(strcmp(str,"SavePoint")==0){
		pc_setpos(sd,sd->status.save_point.map,
			sd->status.save_point.x,sd->status.save_point.y,3);
	}else if(strcmp(str,"Save")==0){
		pc_setpos(sd,sd->status.save_point.map,
			sd->status.save_point.x,sd->status.save_point.y,3);
	}else
		pc_setpos(sd,mapindex_name2id(str),x,y,0);
	return 0;
}
/*==========================================
 * �G���A�w�胏�[�v
 *------------------------------------------
 */
static int buildin_areawarp_sub(struct block_list *bl,va_list ap)
{
	int x,y;
	unsigned int map;
	map=va_arg(ap, unsigned int);
	x=va_arg(ap,int);
	y=va_arg(ap,int);
	if(map == 0)
		pc_randomwarp((struct map_session_data *)bl,3);
	else
		pc_setpos((struct map_session_data *)bl,map,x,y,0);
	return 0;
}
BUILDIN_FUNC(areawarp)
{
	int x,y,m;
	unsigned int index;
	char *str;
	char *mapname;
	int x0,y0,x1,y1;

	mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
	x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
	str=conv_str(st,& (st->stack->stack_data[st->start+7]));
	x=conv_num(st,& (st->stack->stack_data[st->start+8]));
	y=conv_num(st,& (st->stack->stack_data[st->start+9]));

	if( (m=map_mapname2mapid(mapname))< 0)
		return 0;

	if(strcmp(str,"Random")==0)
		index = 0;
	else if(!(index=mapindex_name2id(str)))
		return 0;

	map_foreachinarea(buildin_areawarp_sub,
		m,x0,y0,x1,y1,BL_PC,	index,x,y );
	return 0;
}

/*==========================================
 * warpchar [LuzZza]
 * Useful for warp one player from 
 * another player npc-session.
 * Using: warpchar "mapname.gat",x,y,Char_ID;
 *------------------------------------------
 */
BUILDIN_FUNC(warpchar)
{
	int x,y,a,i;
	char *str;
	struct map_session_data *sd, **pl_allsd;
	int users;
	
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));
	a=conv_num(st,& (st->stack->stack_data[st->start+5]));
	
	pl_allsd = map_getallusers(&users);
	
	for(i=0; i<users; i++) {
		sd = pl_allsd[i];
		if(sd->status.char_id == a) {
		
			if(strcmp(str, "Random") == 0)
				pc_randomwarp(sd, 3);
				
			else if(strcmp(str, "SavePoint") == 0)
				pc_setpos(sd, sd->status.save_point.map,
					sd->status.save_point.x, sd->status.save_point.y, 3);
			
			else	
				pc_setpos(sd, mapindex_name2id(str), x, y, 3);
		}
	}
	
	return 0;
} 
 
/*==========================================
 * Warpparty - [Fredzilla]
 * Syntax: warpparty "mapname.gat",x,y,Party_ID;
 *------------------------------------------
 */
BUILDIN_FUNC(warpparty)
{
	int x,y;
	char *str;
	int p_id;
	int i;
	unsigned short mapindex;
	struct map_session_data *pl_sd;
	struct party_data *p=NULL;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));
	p_id=conv_num(st,& (st->stack->stack_data[st->start+5]));
	if(p_id < 1)
		return 0;
	p = party_search(p_id);
	if (!p)
		return 0;
	if(strcmp(str,"Random")==0)
	{
		for (i = 0; i < MAX_PARTY; i++)
		{
			if ((pl_sd = p->data[i].sd))
			{
				if(map[pl_sd->bl.m].flag.nowarp)
					continue;
				pc_randomwarp(pl_sd,3);
			}
		}
	}
	else if(strcmp(str,"SavePointAll")==0)
	{
		for (i = 0; i < MAX_PARTY; i++)
		{
			if ((pl_sd = p->data[i].sd))
			{
				if(map[pl_sd->bl.m].flag.noreturn)
					continue;
				pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,3);
			}
		}
	}
	else if(strcmp(str,"SavePoint")==0)
	{
		pl_sd=script_rid2sd(st);
		if (!pl_sd) return 0;
	
		mapindex=pl_sd->status.save_point.map;
		x=pl_sd->status.save_point.x;
		y=pl_sd->status.save_point.y;
		
		for (i = 0; i < MAX_PARTY; i++)
		{
			if ((pl_sd = p->data[i].sd))
			{
				if(map[pl_sd->bl.m].flag.noreturn)
					continue;			
				pc_setpos(pl_sd,mapindex,x,y,3);
			}
		}
	}
	else
	{
		mapindex = mapindex_name2id(str);
		if (!mapindex) //Show source of npc error.
			return 1;
		for (i = 0; i < MAX_PARTY; i++)
		{
			if ((pl_sd = p->data[i].sd))
			{
				if(map[pl_sd->bl.m].flag.noreturn || map[pl_sd->bl.m].flag.nowarp)
					continue;
				pc_setpos(pl_sd,mapindex,x,y,3);
			}
		}
	}
	return 0;
}
/*==========================================
 * Warpguild - [Fredzilla]
 * Syntax: warpguild "mapname.gat",x,y,Guild_ID;
 *------------------------------------------
 */
BUILDIN_FUNC(warpguild)
{
	int x,y;
	unsigned short mapindex;
	char *str;
	int g;
	int i;
	struct map_session_data *pl_sd, **pl_allsd;
	int users;
	struct map_session_data *sd;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));
	g=conv_num(st,& (st->stack->stack_data[st->start+5]));
	sd=script_rid2sd(st);
	
	if(map[sd->bl.m].flag.noreturn || map[sd->bl.m].flag.nowarpto)
		return 0;
	
	if(g < 1)
		return 0;

	pl_allsd = map_getallusers(&users);

	if(strcmp(str,"Random")==0)
	{
		
		for (i = 0; i < users; i++)
		{
			if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
			{
				if(map[pl_sd->bl.m].flag.nowarp)
					continue;
				pc_randomwarp(pl_sd,3);
			}
		}
	}
	else if(strcmp(str,"SavePointAll")==0)
	{
		if(map[sd->bl.m].flag.noreturn)
			return 0;
		
		for (i = 0; i < users; i++)
		{
			if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
			{
				if(map[pl_sd->bl.m].flag.noreturn)
					continue;
				pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,3);
			}
		}
	}
	else if(strcmp(str,"SavePoint")==0)
	{
		if(map[sd->bl.m].flag.noreturn)
			return 0;
		
		mapindex=sd->status.save_point.map;
		x=sd->status.save_point.x;
		y=sd->status.save_point.y;
		for (i = 0; i < users; i++)
		{
			if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
			{
				if(map[pl_sd->bl.m].flag.noreturn)
					continue;
				pc_setpos(pl_sd,mapindex,x,y,3);
			}
		}
	}
	else
	{
		mapindex = mapindex_name2id(str);
		for (i = 0; i < users; i++)
		{
			if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
			{
				if(map[pl_sd->bl.m].flag.noreturn || map[pl_sd->bl.m].flag.nowarp)
					continue;
				pc_setpos(pl_sd,mapindex,x,y,3);
			}
		}
	}
	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(heal)
{
	struct map_session_data *sd;
	int hp,sp;
	
	sd = script_rid2sd(st);
	if (!sd) return 0;
	
	hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
	status_heal(&sd->bl, hp, sp, 1);
	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(itemheal)
{
	struct map_session_data *sd;
	int hp,sp;

	hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sp=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if(potion_flag==1) {
		potion_hp = hp;
		potion_sp = sp;
		return 0;
	}
	
	sd = script_rid2sd(st);
	if (!sd) return 0;
	pc_itemheal(sd,sd->itemid,hp,sp);
	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(percentheal)
{
	int hp,sp;

	hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sp=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if(potion_flag==1) {
		potion_per_hp = hp;
		potion_per_sp = sp;
		return 0;
	}

	pc_percentheal(script_rid2sd(st),hp,sp);
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(jobchange)
{
	int job, upper=-1;

	job=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if( st->end>st->start+3 )
		upper=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if ((job >= 0 && job < MAX_PC_CLASS))
	{
		pc_jobchange(script_rid2sd(st),job, upper);
		if(use_irc && irc_announce_jobchange_flag)
			irc_announce_jobchange(script_rid2sd(st));
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(jobname)
{
	int class_=conv_num(st,& (st->stack->stack_data[st->start+2]));
	push_str(st->stack,C_CONSTSTR,job_name(class_));
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(input)
{
	struct map_session_data *sd = script_rid2sd(st);
	int num = (st->end>st->start+2)? st->stack->stack_data[st->start+2].u.num: 0;
	char *name = (st->end>st->start+2)? str_buf+str_data[num&0x00ffffff].str: "";
	char postfix=name[strlen(name)-1];

	nullpo_retr(0, sd);

	if(sd->state.menu_or_input){
		sd->state.menu_or_input=0;
		if( postfix=='$' ){
			// ������
			if(st->end>st->start+2){ // ����1��
				set_reg(st,sd,num,name,(void*)sd->npc_str,st->stack->stack_data[st->start+2].ref);
			}else{
				ShowError("buildin_input: string discarded !!\n");
				return 1;
			}
			return 0;
		}
		// commented by Lupus (check Value Number Input fix in clif.c)
		// readded by Yor: set ammount to 0 instead of cancel trade.
		// ** Fix by fritz :X keeps people from abusing old input bugs
		if (sd->npc_amount < 0) { //** If input amount is less then 0
//				clif_tradecancelled(sd); // added "Deal has been cancelled" message by Valaris
//				buildin_close(st); // ** close
			sd->npc_amount = 0;
		} else if ((unsigned int)sd->npc_amount > battle_config.vending_max_value) // new fix by Yor
			sd->npc_amount = battle_config.vending_max_value;

		// ���l
		if(st->end>st->start+2){ // ����1��
			set_reg(st,sd,num,name,(void*)sd->npc_amount,st->stack->stack_data[st->start+2].ref);
		} else {
			// ragemu�݊��̂���
			//pc_setreg(sd,add_str("l14"),sd->npc_amount);
		}
		return 0;
	}
	//state.menu_or_input = 0
	st->state=RERUNLINE;
	if(postfix=='$')
		clif_scriptinputstr(sd,st->oid);
	else	
		clif_scriptinput(sd,st->oid);
	sd->state.menu_or_input=1;
	return 0;
}

/*==========================================
 * �ϐ��ݒ�
 *------------------------------------------
 */
BUILDIN_FUNC(set)
{
	struct map_session_data *sd=NULL;
	int num=st->stack->stack_data[st->start+2].u.num;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char prefix=*name;
	char postfix=name[strlen(name)-1];

	if( st->stack->stack_data[st->start+2].type!=C_NAME ){
		ShowError("script: buildin_set: not name\n");
		return 1;
	}

	if(not_server_variable(prefix))
		sd=script_rid2sd(st);

	if( postfix=='$' ){
		// ������
		char *str = conv_str(st,& (st->stack->stack_data[st->start+3]));
		set_reg(st,sd,num,name,(void*)str,st->stack->stack_data[st->start+2].ref);
	}else{
		// ���l
		int val = conv_num(st,& (st->stack->stack_data[st->start+3]));
		set_reg(st,sd,num,name,(void*)val,st->stack->stack_data[st->start+2].ref);
	}

	return 0;
}

/*==========================================
 * �z��ϐ��ݒ�
 *------------------------------------------
 */
BUILDIN_FUNC(setarray)
{
	struct map_session_data *sd=NULL;
	int num=st->stack->stack_data[st->start+2].u.num;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char prefix=*name;
	char postfix=name[strlen(name)-1];
	int i,j;

	if( prefix!='$' && prefix!='@' && prefix!='.'){
		ShowWarning("buildin_setarray: illegal scope !\n");
		return 1;
	}
	if(not_server_variable(prefix))
		sd=script_rid2sd(st);

	for(j=0,i=st->start+3; i<st->end && j<128;i++,j++){
		void *v;
		if( postfix=='$' )
			v=(void*)conv_str(st,& (st->stack->stack_data[i]));
		else
			v=(void*)conv_num(st,& (st->stack->stack_data[i]));
		set_reg(st, sd, num+(j<<24), name, v, st->stack->stack_data[st->start+2].ref);
	}
	return 0;
}
/*==========================================
 * �z��ϐ��N���A
 *------------------------------------------
 */
BUILDIN_FUNC(cleararray)
{
	struct map_session_data *sd=NULL;
	int num=st->stack->stack_data[st->start+2].u.num;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char prefix=*name;
	char postfix=name[strlen(name)-1];
	int sz=conv_num(st,& (st->stack->stack_data[st->start+4]));
	int i;
	void *v;

	if( prefix!='$' && prefix!='@' && prefix!='.'){
		ShowWarning("buildin_cleararray: illegal scope !\n");
		return 1;
	}
	if( not_server_variable(prefix) )
		sd=script_rid2sd(st);

	if( postfix=='$' )
		v=(void*)conv_str(st,& (st->stack->stack_data[st->start+3]));
	else
		v=(void*)conv_num(st,& (st->stack->stack_data[st->start+3]));

	for(i=0;i<sz;i++)
		set_reg(st,sd,num+(i<<24),name,v,st->stack->stack_data[st->start+2].ref);
	return 0;
}
/*==========================================
 * �z��ϐ��R�s�[
 *------------------------------------------
 */
BUILDIN_FUNC(copyarray)
{
	struct map_session_data *sd=NULL;
	int num=st->stack->stack_data[st->start+2].u.num;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char prefix=*name;
	char postfix=name[strlen(name)-1];
	int num2=st->stack->stack_data[st->start+3].u.num;
	char *name2=str_buf+str_data[num2&0x00ffffff].str;
	char prefix2=*name2;
	char postfix2=name2[strlen(name2)-1];
	int sz=conv_num(st,& (st->stack->stack_data[st->start+4]));
	int i;

	if( prefix!='$' && prefix!='@' && prefix!='.' ){
		printf("buildin_copyarray: illeagal scope !\n");
		return 0;
	}
	if( prefix2!='$' && prefix2!='@' && prefix2!='.' ) {
		printf("buildin_copyarray: illeagal scope !\n");
		return 0;
	}
	if( (postfix=='$' || postfix2=='$') && postfix!=postfix2 ){
		printf("buildin_copyarray: type mismatch !\n");
		return 0;
	}
	if( not_server_variable(prefix) || not_server_variable(prefix2) )
		sd=script_rid2sd(st);

	if((num & 0x00FFFFFF) == (num2 & 0x00FFFFFF) && (num & 0xFF000000) > (num2 & 0xFF000000)) {
		// �����z��ŁAnum > num2 �̏ꍇ�傫��������R�s�[���Ȃ��Ƃ����Ȃ�
		for(i=sz-1;i>=0;i--)
			set_reg(
				st,sd,num+(i<<24),name,
				get_val2(st,num2+(i<<24),st->stack->stack_data[st->start+3].ref),
				st->stack->stack_data[st->start+2].ref
			);
	} else {
		for(i=0;i<sz;i++)
			set_reg(
				st,sd,num+(i<<24),name,
				get_val2(st,num2+(i<<24),st->stack->stack_data[st->start+3].ref),
				st->stack->stack_data[st->start+2].ref
			);
	}
	return 0;
}

/*==========================================
 * Returns the size of the specified array
 *------------------------------------------*/
static int getarraysize(struct script_state* st, int num, int postfix, struct linkdb_node** ref)
{
	//TODO: unreadable; remove +-1 trick, remove weird for loop, remove typecast
	int i = (num>>24), c = (i==0?-1:i); // Moded to -1 because even if the first element is 0, it will still report as 1 [Lance]
	
	if(postfix == '$') {
		for(; i < 128; i++) {
			void* v = get_val2(st, (num & 0x00FFFFFF) + (i<<24), ref);
			if(*((char*)v)) c = i;
		}
	} else {
		for(; i < 128; i++) {
			void* v = get_val2(st, (num & 0x00FFFFFF) + (i<<24), ref);
			if((int)v) c = i;
		}
	}
	return c + 1;
}

BUILDIN_FUNC(getarraysize)
{
	int num = st->stack->stack_data[st->start+2].u.num;
	char* name = str_buf + str_data[num&0x00ffffff].str;
	char prefix = name[0], postfix = name[strlen(name)-1];

	if( prefix != '$' && prefix != '@' && prefix != '.' ) {
		ShowWarning("buildin_getarraysize: illegal scope !\n");
		push_val(st->stack, C_INT, 0);
		return 1;
	}

	push_val(st->stack, C_INT, getarraysize(st, num, postfix, st->stack->stack_data[st->start+2].ref));
	return 0;
}
/*==========================================
 * �z��ϐ�����v�f�폜
 *------------------------------------------
 */
BUILDIN_FUNC(deletearray)
{
	struct map_session_data *sd=NULL;
	int num=st->stack->stack_data[st->start+2].u.num;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char prefix=*name;
	char postfix=name[strlen(name)-1];
	int count=1;
	int i,sz=getarraysize(st,num,postfix,st->stack->stack_data[st->start+2].ref)-(num>>24)-count+1;


	if( (st->end > st->start+3) )
		count=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if( prefix!='$' && prefix!='@' && prefix!='.' ){
		ShowWarning("buildin_deletearray: illegal scope !\n");
		return 1;
	}
	if( not_server_variable(prefix) )
		sd=script_rid2sd(st);

	for(i=0;i<sz;i++){
		set_reg(
			st,sd,num+(i<<24),name,
			get_val2(st,num+((i+count)<<24),st->stack->stack_data[st->start+2].ref),
			st->stack->stack_data[st->start+2].ref
		);
	}

	if(postfix != '$'){
		for(;i<(128-(num>>24));i++)
			set_reg(st,sd,num+(i<<24),name, 0,st->stack->stack_data[st->start+2].ref);
	} else {
		for(;i<(128-(num>>24));i++)
			set_reg(st,sd,num+(i<<24),name, (void *) "",st->stack->stack_data[st->start+2].ref);
	}
	return 0;
}

/*==========================================
 * �w��v�f��\���l(�L�[)����������
 *------------------------------------------
 */
BUILDIN_FUNC(getelementofarray)
{
	if( st->stack->stack_data[st->start+2].type==C_NAME ){
		int i=conv_num(st,& (st->stack->stack_data[st->start+3]));
		if(i>127 || i<0){
			ShowWarning("script: getelementofarray (operator[]): param2 illegal number %d\n",i);
			push_val(st->stack,C_INT,0);
			return 1;
		}else{
			push_val2(st->stack,C_NAME,
				(i<<24) | st->stack->stack_data[st->start+2].u.num, st->stack->stack_data[st->start+2].ref );
		}
	}else{
		ShowError("script: getelementofarray (operator[]): param1 not name !\n");
		push_val(st->stack,C_INT,0);
	}
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(setlook)
{
	int type,val;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	val=conv_num(st,& (st->stack->stack_data[st->start+3]));

	pc_changelook(script_rid2sd(st),type,val);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(cutin)
{
	int type;

	conv_str(st,& (st->stack->stack_data[st->start+2]));
	type=conv_num(st,& (st->stack->stack_data[st->start+3]));

	clif_cutin(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str,type);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(viewpoint)
{
	int type,x,y,id,color;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));
	id=conv_num(st,& (st->stack->stack_data[st->start+5]));
	color=conv_num(st,& (st->stack->stack_data[st->start+6]));

	clif_viewpoint(script_rid2sd(st),st->oid,type,x,y,id,color);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(countitem)
{
	int nameid=0,count=0,i;
	struct map_session_data *sd;

	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data;
		if( (item_data = itemdb_searchname(name)) != NULL)
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	if (nameid>=500) //if no such ID then skip this iteration
		for(i=0;i<MAX_INVENTORY;i++){
			if(sd->status.inventory[i].nameid==nameid)
				count+=sd->status.inventory[i].amount;
		}
	else{
		if(battle_config.error_log)
			ShowError("wrong item ID : countitem(%i)\n",nameid);
		push_val(st->stack,C_INT,0);
		return 1;
	}
	push_val(st->stack,C_INT,count);
	return 0;
}

/*==========================================
 * countitem2(nameID,Identified,Refine,Attribute,Card0,Card1,Card2,Card3)	[Lupus]
 *	returns number of items that met the conditions
 *------------------------------------------
 */
BUILDIN_FUNC(countitem2)
{
	int nameid=0,count=0,i;
	int iden,ref,attr,c1,c2,c3,c4;
	struct map_session_data *sd;

	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data;
		if( (item_data = itemdb_searchname(name)) != NULL)
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	iden=conv_num(st,& (st->stack->stack_data[st->start+3]));
	ref=conv_num(st,& (st->stack->stack_data[st->start+4]));
	attr=conv_num(st,& (st->stack->stack_data[st->start+5]));
	c1=conv_num(st,& (st->stack->stack_data[st->start+6]));
	c2=conv_num(st,& (st->stack->stack_data[st->start+7]));
	c3=conv_num(st,& (st->stack->stack_data[st->start+8]));
	c4=conv_num(st,& (st->stack->stack_data[st->start+9]));

	if (nameid>=500) //if no such ID then skip this iteration
		for(i=0;i<MAX_INVENTORY;i++){
		if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
			sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid ||
			sd->status.inventory[i].identify!=iden || sd->status.inventory[i].refine!=ref ||
			sd->status.inventory[i].attribute!=attr || sd->status.inventory[i].card[0]!=c1 ||
			sd->status.inventory[i].card[1]!=c2 || sd->status.inventory[i].card[2]!=c3 ||
			sd->status.inventory[i].card[3]!=c4)
			continue;

			count+=sd->status.inventory[i].amount;
		}
	else{
		if(battle_config.error_log)
			ShowError("wrong item ID : countitem2(%i)\n",nameid);
		push_val(st->stack,C_INT,0);
		return 1;
	}
	push_val(st->stack,C_INT,count);

	return 0;
}

/*==========================================
 * �d�ʃ`�F�b�N
 *------------------------------------------
 */
BUILDIN_FUNC(checkweight)
{
	int nameid=0,amount,i;
	unsigned long weight;
	struct map_session_data *sd;
	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if ( amount<=0 || nameid<500 ) { //if get wrong item ID or amount<=0, don't count weight of non existing items
		push_val(st->stack,C_INT,0);
		ShowError("buildin_checkweight: Wrong item ID or amount.\n");
		return 1;
	}

	weight = itemdb_weight(nameid)*amount;
	if(amount > MAX_AMOUNT || weight + sd->weight > sd->max_weight){
		push_val(st->stack,C_INT,0);
	} else { 
		//Check if the inventory ain't full.
		//TODO: Currently does not checks if you can just stack it on top of another item you already have....

		i = pc_search_inventory(sd,0);
		if (i >= 0) //Empty slot available.
			push_val(st->stack,C_INT,1);
		else //Inventory full
			push_val(st->stack,C_INT,0);
			
	}

	return 0;
}

/*==========================================
 * getitem <item id>,<amount>{,<character ID>};
 * getitem "<item name>",<amount>{,<character ID>};
 *------------------------------------------
 */
BUILDIN_FUNC(getitem)
{
	int nameid,amount,flag = 0;
	struct item it;
	struct map_session_data *sd;
	struct script_data *data;

	data=script_getdata(st,2);
	get_val(st,data);
	if( data_isstring(data) )
	{// "<item name>"
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		if( item_data == NULL ){
			ShowError("buildin_getitem: Nonexistant item %s requested.\n", name);
			report_src(st);
			return 1; //No item created.
		}
		nameid=item_data->nameid;
	} else if( data_isint(data) )
	{// <item id>
		nameid=conv_num(st,data);
		//Violet Box, Blue Box, etc - random item pick
		if( nameid < 0 ) {
			nameid=itemdb_searchrandomid(-nameid);
			flag = 1;
		}
		if( nameid <= 0 || !itemdb_exists(nameid) ){
			ShowError("buildin_getitem: Nonexistant item %d requested.\n", nameid);
			report_src(st);
			return 1; //No item created.
		}
	} else {
		ShowError("buildin_getitem: invalid data type for argument #1 (%d).", data->type);
		report_src(st);
		return 1;
	}

	// <amount>
	if( (amount=conv_num(st, script_getdata(st,3))) <= 0)
		return 0; //return if amount <=0, skip the useles iteration

	memset(&it,0,sizeof(it));
	it.nameid=nameid;
	if(!flag)
		it.identify=1;
	else
		it.identify=itemdb_isidentified(nameid);
	if( script_hasdata(st,4) )
	{// <character ID>
		sd=map_id2sd(conv_num(st,script_getdata(st,4)));
	} else
	{// attached player
		sd=script_rid2sd(st);
	}
	if( sd == NULL ) // no target
		return 0;
	if( pet_create_egg(sd, nameid) )
		amount = 1; //This is a pet!
	else if( (flag=pc_additem(sd,&it,amount)) ){
		clif_additem(sd,0,0,flag);
		if( pc_candrop(sd,&it) )
			map_addflooritem(&it,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
	}

	//Logs items, got from (N)PC scripts [Lupus]
	if(log_config.enable_logs&LOG_SCRIPT_TRANSACTIONS)
		log_pick_pc(sd, "N", nameid, amount, NULL);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(getitem2)
{
	int nameid,amount,flag = 0;
	int iden,ref,attr,c1,c2,c3,c4;
	struct item_data *item_data;
	struct item item_tmp;
	struct map_session_data *sd;
	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		nameid=UNKNOWN_ITEM_ID;
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
	iden=conv_num(st,& (st->stack->stack_data[st->start+4]));
	ref=conv_num(st,& (st->stack->stack_data[st->start+5]));
	attr=conv_num(st,& (st->stack->stack_data[st->start+6]));
	c1=conv_num(st,& (st->stack->stack_data[st->start+7]));
	c2=conv_num(st,& (st->stack->stack_data[st->start+8]));
	c3=conv_num(st,& (st->stack->stack_data[st->start+9]));
	c4=conv_num(st,& (st->stack->stack_data[st->start+10]));
	if( st->end>st->start+11 ) //�A�C�e�����w�肵��ID�ɓn��
		sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+11])));
	if(sd == NULL) //�A�C�e����n�����肪���Ȃ������炨�A��
		return 0;

	if(nameid<0) { // �����_��
		nameid=itemdb_searchrandomid(-nameid);
		flag = 1;
	}

	if(nameid > 0) {
		memset(&item_tmp,0,sizeof(item_tmp));
		item_data=itemdb_exists(nameid);
		if (item_data == NULL)
			return -1;
		if(item_data->type==4 || item_data->type==5){
			if(ref > 10) ref = 10;
		}
		else if(item_data->type==7) {
			iden = 1;
			ref = 0;
		}
		else {
			iden = 1;
			ref = attr = 0;
		}

		item_tmp.nameid=nameid;
		if(!flag)
			item_tmp.identify=iden;
		else if(item_data->type==4 || item_data->type==5)
			item_tmp.identify=0;
		item_tmp.refine=ref;
		item_tmp.attribute=attr;
		item_tmp.card[0]=c1;
		item_tmp.card[1]=c2;
		item_tmp.card[2]=c3;
		item_tmp.card[3]=c4;
		if((flag = pc_additem(sd,&item_tmp,amount))) {
			clif_additem(sd,0,0,flag);
			map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
		}

		//Logs items, got from (N)PC scripts [Lupus]
		if(log_config.enable_logs&0x40)
			log_pick_pc(sd, "N", nameid, amount, &item_tmp);
	}

	return 0;
}

/*==========================================
 * gets an item with someone's name inscribed [Skotlex]
 * getinscribeditem item_num, character_name
 * Returned Qty is always 1, only works on equip-able
 * equipment
 *------------------------------------------
 */
BUILDIN_FUNC(getnameditem)
{
	int nameid;
	struct item item_tmp;
	struct map_session_data *sd, *tsd;
	struct script_data *data;

	sd = script_rid2sd(st);
	if (sd == NULL)
	{	//Player not attached!
		push_val(st->stack,C_INT,0);
		return 0; 
	}
	
	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		if( item_data == NULL)
		{	//Failed
			push_val(st->stack,C_INT,0);
			return 0;
		}
		nameid = item_data->nameid;
	}else
		nameid = conv_num(st,data);

	if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/)
	{	//Even though named stackable items "could" be risky, they are required for certain quests.
		push_val(st->stack,C_INT,0);
		return 0;
	}

	data=&(st->stack->stack_data[st->start+3]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR )	//Char Name
		tsd=map_nick2sd(conv_str(st,data));
	else	//Char Id was given
		tsd=map_charid2sd(conv_num(st,data));
	
	if( tsd == NULL )
	{	//Failed
		push_val(st->stack,C_INT,0);
		return 0;
	}

	memset(&item_tmp,0,sizeof(item_tmp));
	item_tmp.nameid=nameid;
	item_tmp.amount=1;
	item_tmp.identify=1;
	item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
	item_tmp.card[2]=tsd->status.char_id;
	item_tmp.card[3]=tsd->status.char_id >> 16;
	if(pc_additem(sd,&item_tmp,1)) {
		push_val(st->stack,C_INT,0);
		return 0;	//Failed to add item, we will not drop if they don't fit
	}

	//Logs items, got from (N)PC scripts [Lupus]
	if(log_config.enable_logs&0x40)
		log_pick_pc(sd, "N", item_tmp.nameid, item_tmp.amount, &item_tmp);

	push_val(st->stack,C_INT,1);
	return 0;
}

/*==========================================
 * gets a random item ID from an item group [Skotlex]
 * groupranditem group_num
 *------------------------------------------
 */
BUILDIN_FUNC(grouprandomitem)
{
	int group;

	group = conv_num(st,& (st->stack->stack_data[st->start+2]));
	push_val(st->stack, C_INT, itemdb_searchrandomid(group));
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(makeitem)
{
	int nameid,amount,flag = 0;
	int x,y,m;
	char *mapname;
	struct item item_tmp;
	struct script_data *data;

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		nameid=UNKNOWN_ITEM_ID;
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
	mapname	=conv_str(st,& (st->stack->stack_data[st->start+4]));
	x	=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y	=conv_num(st,& (st->stack->stack_data[st->start+6]));

	if(strcmp(mapname,"this")==0)
	{
		struct map_session_data *sd;
		sd = script_rid2sd(st);
		if (!sd) return 0; //Failed...
		m=sd->bl.m;
	} else
		m=map_mapname2mapid(mapname);

	if(nameid<0) { // �����_��
		nameid=itemdb_searchrandomid(-nameid);
		flag = 1;
	}

	if(nameid > 0) {
		memset(&item_tmp,0,sizeof(item_tmp));
		item_tmp.nameid=nameid;
		if(!flag)
			item_tmp.identify=1;
		else
			item_tmp.identify=itemdb_isidentified(nameid);

		map_addflooritem(&item_tmp,amount,m,x,y,NULL,NULL,NULL,0);
	}

	return 0;
}
/*==========================================
 * script DELITEM command (fixed 2 bugs by Lupus, added deletion priority by Lupus)
 *------------------------------------------
 */
BUILDIN_FUNC(delitem)
{
	int nameid=0,amount,i,important_item=0;
	struct map_session_data *sd;
	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		//nameid=UNKNOWN_ITEM_ID;
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	amount=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if (nameid<500 || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
		//eprintf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
		return 0;
	}
	//1st pass
	//here we won't delete items with CARDS, named items but we count them
	for(i=0;i<MAX_INVENTORY;i++){
		//we don't delete wrong item or equipped item
		if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
		   sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid)
			continue;
		//1 egg uses 1 cell in the inventory. so it's ok to delete 1 pet / per cycle
		if(sd->inventory_data[i]->type==IT_PETEGG &&
			sd->status.inventory[i].card[0] == CARD0_PET)
		{
			if (intif_delete_petdata(MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2])))
				continue; //pet couldn't be sent for deletion.
		}
		//is this item important? does it have cards? or Player's name? or Refined/Upgraded
		if(itemdb_isspecial(sd->status.inventory[i].card[0]) ||
			sd->status.inventory[i].card[0] ||
		  	sd->status.inventory[i].refine) {
			//this is important item, count it (except for pet eggs)
			if(sd->status.inventory[i].card[0] != CARD0_PET)
				important_item++;
			continue;
		}

		if(sd->status.inventory[i].amount>=amount){

			//Logs items, got from (N)PC scripts [Lupus]
			if(log_config.enable_logs&0x40)
				log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -amount, &sd->status.inventory[i]);

			pc_delitem(sd,i,amount,0);
			return 0; //we deleted exact amount of items. now exit
		} else {
			amount-=sd->status.inventory[i].amount;

			//Logs items, got from (N)PC scripts [Lupus]
			if(log_config.enable_logs&0x40) {
				log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
			}
			//Logs

			pc_delitem(sd,i,sd->status.inventory[i].amount,0);
		}
	}
	//2nd pass
	//now if there WERE items with CARDs/REFINED/NAMED... and if we still have to delete some items. we'll delete them finally
	if (important_item>0 && amount>0)
		for(i=0;i<MAX_INVENTORY;i++){
			//we don't delete wrong item
			if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
				sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid )
				continue;

			if(sd->status.inventory[i].amount>=amount){

				//Logs items, got from (N)PC scripts [Lupus]
				if(log_config.enable_logs&0x40)
					log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -amount, &sd->status.inventory[i]);

				pc_delitem(sd,i,amount,0);
				return 0; //we deleted exact amount of items. now exit
			} else {
				amount-=sd->status.inventory[i].amount;

				//Logs items, got from (N)PC scripts [Lupus]
				if(log_config.enable_logs&0x40)
					log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);

				pc_delitem(sd,i,sd->status.inventory[i].amount,0);
			}
		}

	return 0;
}

/*==========================================
* advanced version of delitem [modified by Mihilion]
*------------------------------------------
*/
BUILDIN_FUNC(delitem2)
{
	int nameid=0,amount,i=0;
	int iden,ref,attr,c1,c2,c3,c4;
	struct map_session_data *sd;
	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		//nameid=UNKNOWN_ITEM_ID;
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
	iden=conv_num(st,& (st->stack->stack_data[st->start+4]));
	ref=conv_num(st,& (st->stack->stack_data[st->start+5]));
	attr=conv_num(st,& (st->stack->stack_data[st->start+6]));
	c1=conv_num(st,& (st->stack->stack_data[st->start+7]));
	c2=conv_num(st,& (st->stack->stack_data[st->start+8]));
	c3=conv_num(st,& (st->stack->stack_data[st->start+9]));
	c4=conv_num(st,& (st->stack->stack_data[st->start+10]));

	if (!itemdb_exists(nameid) || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
		 //eprintf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
		 return 0;
	}

	for(i=0;i<MAX_INVENTORY;i++){
	//we don't delete wrong item or equipped item
		if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
			sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid ||
			sd->status.inventory[i].identify!=iden || sd->status.inventory[i].refine!=ref ||
			sd->status.inventory[i].attribute!=attr || sd->status.inventory[i].card[0]!=c1 ||
			sd->status.inventory[i].card[1]!=c2 || sd->status.inventory[i].card[2]!=c3 ||
			sd->status.inventory[i].card[3]!=c4)
			continue;
	//1 egg uses 1 cell in the inventory. so it's ok to delete 1 pet / per cycle
		if(sd->inventory_data[i]->type==IT_PETEGG && sd->status.inventory[i].card[0] == CARD0_PET)
		{
			if (!intif_delete_petdata( MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2])))
				continue; //Failed to send delete the pet.
		}

		if(sd->status.inventory[i].amount>=amount){

			//Logs items, got from (N)PC scripts [Lupus]
			if(log_config.enable_logs&0x40)
				log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -amount, &sd->status.inventory[i]);

			pc_delitem(sd,i,amount,0);
			return 0; //we deleted exact amount of items. now exit
		} else {
			amount-=sd->status.inventory[i].amount;

			//Logs items, got from (N)PC scripts [Lupus]
			if(log_config.enable_logs&0x40)
				log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);

			pc_delitem(sd,i,sd->status.inventory[i].amount,0);
		}
	}
	return 0;
}

/*==========================================
 * Enables/Disables use of items while in an NPC [Skotlex]
 *------------------------------------------
 */
BUILDIN_FUNC(enableitemuse)
{
	struct map_session_data *sd;
	sd=script_rid2sd(st);
	if (sd)
		sd->npc_item_flag = st->oid;
	return 0;
}

BUILDIN_FUNC(disableitemuse)
{
	struct map_session_data *sd;
	sd=script_rid2sd(st);
	if (sd)
		sd->npc_item_flag = 0;
	return 0;
}

/*==========================================
 *�L�����֌W�̃p�����[�^�擾
 *------------------------------------------
 */
BUILDIN_FUNC(readparam)
{
	int type;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if( st->end>st->start+3 )
		sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3])));
	else
	sd=script_rid2sd(st);

	if(sd==NULL){
		push_val(st->stack,C_INT,-1);
		return 0;
	}

	push_val(st->stack,C_INT,pc_readparam(sd,type));

	return 0;
}
/*==========================================
 *�L�����֌W��ID�擾
 *------------------------------------------
 */
BUILDIN_FUNC(getcharid)
{
	int num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if( st->end>st->start+3 )
		sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3])));
	else
	sd=script_rid2sd(st);
	if(sd==NULL || num<0 || num>3){
		push_val(st->stack,C_INT,0);	//return 0, according docs
		return 0;
	}
	if(num==0)
		push_val(st->stack,C_INT,sd->status.char_id);
	if(num==1)
		push_val(st->stack,C_INT,sd->status.party_id);
	if(num==2)
		push_val(st->stack,C_INT,sd->status.guild_id);
	if(num==3)
		push_val(st->stack,C_INT,sd->status.account_id);
	return 0;
}
/*==========================================
 *�w��ID��PT���擾
 *------------------------------------------
 */
char *buildin_getpartyname_sub(int party_id)
{
	struct party_data *p;

	p=party_search(party_id);

	if(p!=NULL){
		char *buf;
		buf=(char *)aMallocA(NAME_LENGTH*sizeof(char));
		memcpy(buf, p->party.name, NAME_LENGTH-1);
		buf[NAME_LENGTH-1] = '\0';
		return buf;
	}

	return 0;
}
BUILDIN_FUNC(getpartyname)
{
	char *name;
	int party_id;

	party_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	name=buildin_getpartyname_sub(party_id);
	if(name != NULL)
		push_str(st->stack,C_STR,name);
	else
		push_str(st->stack,C_CONSTSTR,"null");

	return 0;
}
/*==========================================
 *�w��ID��PT�l���ƃ����o�[ID�擾
 *------------------------------------------
 */
BUILDIN_FUNC(getpartymember)
{
	struct party_data *p;
	int i,j=0,type=0;

	p=party_search(conv_num(st,& (st->stack->stack_data[st->start+2])));

	if( st->end>st->start+3 )
 		type=conv_num(st,& (st->stack->stack_data[st->start+3]));
	
	if(p!=NULL){
		for(i=0;i<MAX_PARTY;i++){
			if(p->party.member[i].account_id){
				switch (type) {
				case 2:
					mapreg_setreg(add_str("$@partymemberaid")+(j<<24),p->party.member[i].account_id);
					break;
				case 1:
					mapreg_setreg(add_str("$@partymembercid")+(j<<24),p->party.member[i].char_id);
					break;
				default:
					mapreg_setregstr(add_str("$@partymembername$")+(j<<24),p->party.member[i].name);
				}
				j++;
			}
		}
	}
	mapreg_setreg(add_str("$@partymembercount"),j);

	return 0;
}

/*==========================================
 * Retrieves party leader. if flag is specified, 
 * return some of the leader data. Otherwise, return name.
 *------------------------------------------
 */
BUILDIN_FUNC(getpartyleader)
{
	int party_id, type = 0, i=0;
	struct party_data *p;

	party_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if( st->end>st->start+3 )
 		type=conv_num(st,& (st->stack->stack_data[st->start+3]));

	p=party_search(party_id);

	if (p) //Search leader
	for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);

	if (!p || i == MAX_PARTY) { //leader not found
		if (type)
			push_val(st->stack,C_INT,-1);
		else
			push_str(st->stack,C_CONSTSTR,"null");
		return 0;
	}

	switch (type) {
		case 1:
			push_val(st->stack,C_INT,p->party.member[i].account_id);
		break;
		case 2:
			push_val(st->stack,C_INT,p->party.member[i].char_id);
		break;
		case 3:
			push_val(st->stack,C_INT,p->party.member[i].class_);
		break;
		case 4:
			push_str(st->stack,C_STR,aStrdup(mapindex_id2name(p->party.member[i].map)));
		break;
		case 5:
			push_val(st->stack,C_INT,p->party.member[i].lv);
		break;
		default:
			push_str(st->stack,C_STR,aStrdup(p->party.member[i].name));
		break;
	}
	return 0;
}

/*==========================================
 *�w��ID�̃M���h���擾
 *------------------------------------------
 */
char *buildin_getguildname_sub(int guild_id)
{
	struct guild *g=NULL;
	g=guild_search(guild_id);

	if(g!=NULL){
		char *buf;
		buf=(char *)aMallocA(NAME_LENGTH*sizeof(char));
		memcpy(buf, g->name, NAME_LENGTH-1);
		buf[NAME_LENGTH-1] = '\0';
		return buf;
	}
	return NULL;
}
BUILDIN_FUNC(getguildname)
{
	char *name;
	int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	name=buildin_getguildname_sub(guild_id);
	if(name != NULL)
		push_str(st->stack,C_STR,name);
	else
		push_str(st->stack,C_CONSTSTR,"null");
	return 0;
}

/*==========================================
 *�w��ID��GuildMaster���擾
 *------------------------------------------
 */
char *buildin_getguildmaster_sub(int guild_id)
{
	struct guild *g=NULL;
	g=guild_search(guild_id);

	if(g!=NULL){
		char *buf;
		buf=(char *)aMallocA(NAME_LENGTH*sizeof(char));
		memcpy(buf, g->master, NAME_LENGTH-1);
		buf[NAME_LENGTH-1] = '\0';
		return buf;
	}

	return 0;
}
BUILDIN_FUNC(getguildmaster)
{
	char *master;
	int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	master=buildin_getguildmaster_sub(guild_id);
	if(master!=0)
		push_str(st->stack,C_STR,master);
	else
		push_str(st->stack,C_CONSTSTR,"null");
	return 0;
}

BUILDIN_FUNC(getguildmasterid)
{
	char *master;
	struct map_session_data *sd=NULL;
	int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	master=buildin_getguildmaster_sub(guild_id);
	if(master!=0){
		if((sd=map_nick2sd(master)) == NULL){
			push_val(st->stack,C_INT,0);
			return 0;
		}
		push_val(st->stack,C_INT,sd->status.char_id);
	}else{
		push_val(st->stack,C_INT,0);
	}
	return 0;
}

/*==========================================
 * �L�����N�^�̖��O
 *------------------------------------------
 */
BUILDIN_FUNC(strcharinfo)
{
	struct map_session_data *sd;
	int num;
	char *buf;

	sd=script_rid2sd(st);
	if (!sd) { //Avoid crashing....
		push_str(st->stack,C_CONSTSTR,"");
		return 0;
	}
	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	switch(num){
		case 0:
			push_str(st->stack,C_STR,aStrdup(sd->status.name));
			break;
		case 1:
			buf=buildin_getpartyname_sub(sd->status.party_id);
			if(buf!=0)
				push_str(st->stack,C_STR,buf);
			else
				push_str(st->stack,C_CONSTSTR,"");
			break;
		case 2:
			buf=buildin_getguildname_sub(sd->status.guild_id);
			if(buf != NULL)
				push_str(st->stack,C_STR,buf);
			else
				push_str(st->stack,C_CONSTSTR,"");
			break;
		default:
			ShowWarning("buildin_strcharinfo: unknown parameter.");
			push_str(st->stack,C_CONSTSTR,"");
			break;
	}

	return 0;
}

unsigned int equip[10]={EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW};

/*==========================================
 * GetEquipID(Pos);     Pos: 1-10
 *------------------------------------------
 */
BUILDIN_FUNC(getequipid)
{
	int i,num;
	struct map_session_data *sd;
	struct item_data* item;

	sd=script_rid2sd(st);
	if(sd == NULL)
	{
		ShowError("getequipid: sd == NULL\n");
		return 0;
	}
	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0){
		item=sd->inventory_data[i];
		if(item)
			push_val(st->stack,C_INT,item->nameid);
		else
			push_val(st->stack,C_INT,0);
	}else{
		push_val(st->stack,C_INT,-1);
	}
	return 0;
}

/*==========================================
 * ������������i���B���j���[�p�j
 *------------------------------------------
 */
BUILDIN_FUNC(getequipname)
{
	int i,num;
	struct map_session_data *sd;
	struct item_data* item;
	char *buf;

	buf=(char *)aMallocA(64*sizeof(char));
	sd=script_rid2sd(st);
	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0){
		item=sd->inventory_data[i];
		if(item)
			sprintf(buf,"%s-[%s]",pos[num-1],item->jname);
		else
			sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
	}else{
		sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
	}
	push_str(st->stack,C_STR,buf);

	return 0;
}

/*==========================================
 * getbrokenid [Valaris]
 *------------------------------------------
 */
BUILDIN_FUNC(getbrokenid)
{
	int i,num,id=0,brokencounter=0;
	struct map_session_data *sd;

	sd=script_rid2sd(st);

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	for(i=0; i<MAX_INVENTORY; i++) {
		if(sd->status.inventory[i].attribute==1){
				brokencounter++;
				if(num==brokencounter){
					id=sd->status.inventory[i].nameid;
					break;
				}
		}
	}

	push_val(st->stack,C_INT,id);

	return 0;
}

/*==========================================
 * repair [Valaris]
 *------------------------------------------
 */
BUILDIN_FUNC(repair)
{
	int i,num;
	int repaircounter=0;
	struct map_session_data *sd;


	sd=script_rid2sd(st);

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	for(i=0; i<MAX_INVENTORY; i++) {
		if(sd->status.inventory[i].attribute==1){
				repaircounter++;
				if(num==repaircounter){
					sd->status.inventory[i].attribute=0;
					clif_equiplist(sd);
					clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
					clif_misceffect(&sd->bl, 3);
					break;
				}
		}
	}

	return 0;
}

/*==========================================
 * �����`�F�b�N
 *------------------------------------------
 */
BUILDIN_FUNC(getequipisequiped)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);

	if ((num - 1)  >= (sizeof(equip) / sizeof(equip[0])))
		i = -1;
	else 
		i=pc_checkequip(sd,equip[num-1]);

        if(i >= 0)
          push_val(st->stack,C_INT,1);
        else
          push_val(st->stack,C_INT,0);

	return 0;
}

/*==========================================
 * �����i���B�”\�`�F�b�N
 *------------------------------------------
 */
BUILDIN_FUNC(getequipisenableref)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine)
	{
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}

	return 0;
}

/*==========================================
 * �����i�Ӓ�`�F�b�N
 *------------------------------------------
 */
BUILDIN_FUNC(getequipisidentify)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0)
		push_val(st->stack,C_INT,sd->status.inventory[i].identify);
	else
		push_val(st->stack,C_INT,0);

	return 0;
}

/*==========================================
 * �����i���B�x
 *------------------------------------------
 */
BUILDIN_FUNC(getequiprefinerycnt)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0)
		push_val(st->stack,C_INT,sd->status.inventory[i].refine);
	else
		push_val(st->stack,C_INT,0);

	return 0;
}

/*==========================================
 * �����i����LV
 *------------------------------------------
 */
BUILDIN_FUNC(getequipweaponlv)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0 && sd->inventory_data[i])
		push_val(st->stack,C_INT,sd->inventory_data[i]->wlv);
	else
		push_val(st->stack,C_INT,0);

	return 0;
}

/*==========================================
 * �����i���B������
 *------------------------------------------
 */
BUILDIN_FUNC(getequippercentrefinery)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE)
		push_val(st->stack,C_INT,percentrefinery[itemdb_wlv(sd->status.inventory[i].nameid)][(int)sd->status.inventory[i].refine]);
	else
		push_val(st->stack,C_INT,0);

	return 0;
}

/*==========================================
 * ���B����
 *------------------------------------------
 */
BUILDIN_FUNC(successrefitem)
{
	int i,num,ep;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0) {
		ep=sd->status.inventory[i].equip;

		//Logs items, got from (N)PC scripts [Lupus]
		if(log_config.enable_logs&0x40) 
			log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);

		sd->status.inventory[i].refine++;
		pc_unequipitem(sd,i,2);

		clif_refine(sd->fd,sd,0,i,sd->status.inventory[i].refine);
		clif_delitem(sd,i,1);

		//Logs items, got from (N)PC scripts [Lupus]
		if(log_config.enable_logs&0x40)
			log_pick_pc(sd, "N", sd->status.inventory[i].nameid, 1, &sd->status.inventory[i]);

		clif_additem(sd,i,1,0);
		pc_equipitem(sd,i,ep);
		clif_misceffect(&sd->bl,3);
		if(sd->status.inventory[i].refine == MAX_REFINE &&
			sd->status.inventory[i].card[0] == CARD0_FORGE &&
		  	sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])
		){ // Fame point system [DracoRPG]
	 		switch (sd->inventory_data[i]->wlv){
				case 1:
					pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
					break;
				case 2:
					pc_addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
					break;
				case 3:
					pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
					break;
	 	 	 }
		}
	}

	return 0;
}

/*==========================================
 * ���B���s
 *------------------------------------------
 */
BUILDIN_FUNC(failedrefitem)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0) {
		//Logs items, got from (N)PC scripts [Lupus]
		if(log_config.enable_logs&0x40)
			log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);

		sd->status.inventory[i].refine = 0;
		pc_unequipitem(sd,i,3);
		// ���B���s�G�t�F�N�g�̃p�P�b�g
		clif_refine(sd->fd,sd,1,i,sd->status.inventory[i].refine);

		pc_delitem(sd,i,1,0);
		// ���̐l�ɂ����s��ʒm
		clif_misceffect(&sd->bl,2);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(statusup)
{
	int type;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	pc_statusup(sd,type);

	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(statusup2)
{
	int type,val;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	val=conv_num(st,& (st->stack->stack_data[st->start+3]));
	sd=script_rid2sd(st);
	pc_statusup2(sd,type,val);

	return 0;
}

/// See 'doc/item_bonus.txt'
/// bonus <bonus type>,<val1>
/// bonus2 <bonus type>,<val1>,<val2>
/// bonus3 <bonus type>,<val1>,<val2>,<val3>
/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>
BUILDIN_FUNC(bonus)
{
	int type;
	int type2;
	int type3;
	int type4;
	int val;
	TBL_PC* sd;

	sd = script_rid2sd(st);
	if( sd == NULL )
		return 1; // no player attached

	type = conv_num(st, script_getdata(st,2));
	switch( script_lastdata(st) ){
	case 3:
		val  = conv_num(st, script_getdata(st,3));
		pc_bonus(sd, type, val);
		break;
	case 4:
		type2 = conv_num(st, script_getdata(st,3));
		val   = conv_num(st, script_getdata(st,4));
		pc_bonus2(sd, type, type2, val);
		break;
	case 5:
		type2 = conv_num(st, script_getdata(st,3));
		type3 = conv_num(st, script_getdata(st,4));
		val   = conv_num(st, script_getdata(st,5));
		pc_bonus3(sd, type, type2, type3, val);
		break;
	case 6:
		type2 = conv_num(st, script_getdata(st,3));
		type3 = conv_num(st, script_getdata(st,4));
		type4 = conv_num(st, script_getdata(st,5));
		val   = conv_num(st, script_getdata(st,6));
		pc_bonus4(sd, type, type2, type3, type4, val);
		break;
	default:
		ShowDebug("buildin_bonus: unexpected last data (%d)\n", script_lastdata(st));
	}

	return 0;
}

/// Changes the level of a player skill.
/// skill <skill id>,<level>{,<flag>}
/// @see pc_skill() for flag
BUILDIN_FUNC(skill)
{
	int id;
	int level;
	int flag = 1;
	TBL_PC* sd;

	sd = script_rid2sd(st);
	if( sd == NULL )
		return 1;// no player attached, report source

	id    = conv_num(st, script_getdata(st,2));
	level = conv_num(st, script_getdata(st,3));
	if( script_hasdata(st,4) )
		flag = conv_num(st, script_getdata(st,4));
	pc_skill(sd, id, level, flag);

	return 0;
}

/// Changes the level of a player skill.
/// addtoskill <skill id>,<level>{,<flag>}
/// @see pc_skill() for flag
BUILDIN_FUNC(addtoskill)
{
	int id;
	int level;
	int flag = 2;
	TBL_PC* sd;

	sd = script_rid2sd(st);
	if( sd == NULL )
		return 1;// no player attached, report source

	id    = conv_num(st, script_getdata(st,2));
	level = conv_num(st, script_getdata(st,3));
	if( script_hasdata(st,4) )
		flag = conv_num(st, script_getdata(st,4));
	pc_skill(sd, id, level, flag);

	return 0;
}

/// Increases the level of the guild skill.
/// guildskill <skill id>,<level>
BUILDIN_FUNC(guildskill)
{
	int id;
	int level;
	TBL_PC* sd;
	int i;

	sd = script_rid2sd(st);
	if( sd == NULL )
		return 1;// no player attached, report source

	id    = conv_num(st, script_getdata(st,2));
	level = conv_num(st, script_getdata(st,3));
	for( i=0; i < level; i++ )
		guild_skillup(sd, id);

	return 0;
}

/// Returns the level of the player skill.
/// getskilllv(<skill id>) -> <level>
BUILDIN_FUNC(getskilllv)
{
	int id;
	TBL_PC* sd;

	sd = script_rid2sd(st);
	if( sd == NULL )
		return 1;// no player attached, report source

	id = conv_num(st, script_getdata(st,2));
	script_pushint(st, pc_checkskill(sd,id));

	return 0;
}

/// Returns the level of the guild skill.
/// getgdskilllv(<guild id>,<skill id>) -> <level>
BUILDIN_FUNC(getgdskilllv)
{
	int guild_id;
	int skill_id;
	struct guild* g;

	guild_id = conv_num(st, script_getdata(st,2));
	skill_id = conv_num(st, script_getdata(st,3));
	g = guild_search(guild_id);
	if( g == NULL )
		script_pushint(st, -1);
	else
		script_pushint(st, guild_checkskill(g,skill_id));

	return 0;
}

/// Returns the 'basic_skill_check' setting.
/// basicskillcheck() -> <setting>
BUILDIN_FUNC(basicskillcheck)
{
	script_pushint(st, battle_config.basic_skill_check);
	return 0;
}

/// Returns the GM level of the player.
/// getgmlevel() -> <level>
BUILDIN_FUNC(getgmlevel)
{
	TBL_PC* sd;

	sd = script_rid2sd(st);
	if( sd == NULL )
		return 1;// no player attached, report source

	script_pushint(st, pc_isGM(sd));

	return 0;
}

/// Terminates the execution of this script instance.
/// end
BUILDIN_FUNC(end)
{
	st->state = END;
	return 0;
}

/// Checks if the player has that option.
/// checkoption(<option>) -> <bool>
BUILDIN_FUNC(checkoption)
{
	int option;
	TBL_PC* sd;

	sd = script_rid2sd(st);
	if( sd == NULL )
		return 1;// no player attached, report source

	option = conv_num(st, script_getdata(st,2));
	if( sd->sc.option&option )
		script_pushint(st, 1);
	else
		script_pushint(st, 0);

	return 0;
}

/// Checks if the player is in that opt1 state.
/// checkoption1(<opt1>) -> <bool>
BUILDIN_FUNC(checkoption1)
{
	int opt1;
	TBL_PC* sd;

	sd = script_rid2sd(st);
	if( sd == NULL )
		return 1;// no player attached, report source

	opt1 = conv_num(st, script_getdata(st,2));
	if( sd->sc.opt1 == opt1 )
		script_pushint(st, 1);
	else
		script_pushint(st, 0);

	return 0;
}

/// Checks if the player has that opt2.
/// checkoption2(<opt2>) -> <bool>
BUILDIN_FUNC(checkoption2)
{
	int opt2;
	TBL_PC* sd;

	sd = script_rid2sd(st);
	if( sd == NULL )
		return 1;// no player attached, report source

	opt2 = conv_num(st, script_getdata(st,2));
	if( sd->sc.opt2&opt2 )
		script_pushint(st, 1);
	else
		script_pushint(st, 0);

	return 0;
}

/// Changes the option of the player.
/// setoption <option number>{,<flag>}
BUILDIN_FUNC(setoption)
{
	int option;
	int flag = 1;
	TBL_PC* sd;

	sd = script_rid2sd(st);
	if( sd == NULL )
		return 1;// no player attached, report source

	option = conv_num(st, script_getdata(st,2));
	if( script_hasdata(st,3) )
		flag = conv_num(st, script_getdata(st,3));
	else if( !option ){// Request to remove everything.
		flag = 0;
		option = OPTION_CART|OPTION_FALCON|OPTION_RIDING;
	}
	if( flag ){// Add option
		if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay )
			option &= ~OPTION_WEDDING;// Do not show the wedding sprites
		pc_setoption(sd, sd->sc.option|option);
	} else// Remove option
		pc_setoption(sd, sd->sc.option&~option);

	return 0;
}

/// Returns if the player has a cart.
/// checkcart() -> <bool>
/// @author Valaris
BUILDIN_FUNC(checkcart)
{
	TBL_PC* sd;

	sd = script_rid2sd(st);
	if( sd == NULL )
		return 1;// no player attached, report source

	if( pc_iscarton(sd) )
		script_pushint(st, 1);
	else
		script_pushint(st, 0);

	return 0;
}

/// Sets the cart of the player.
/// setcart {<type>}
BUILDIN_FUNC(setcart)
{
	int type = 1;
	TBL_PC* sd;

	sd = script_rid2sd(st);
	if( sd == NULL )
		return 1;// no player attached, report source

	if( script_hasdata(st,2) )
		type = conv_num(st, script_getdata(st,2));
	pc_setcart(sd, type);

	return 0;
}

/// Returns if the player has a falcon.
/// checkfalcon() -> <bool>
/// @author Valaris
BUILDIN_FUNC(checkfalcon)
{
	TBL_PC* sd;

	sd = script_rid2sd(st);
	if( sd == NULL )
		return 1;// no player attached, report source

	if( pc_isfalcon(sd) )
		script_pushint(st, 1);
	else
		script_pushint(st, 0);

	return 0;
}

/// Sets if the player has a falcon or not.
/// setfalcon {<flag>}
BUILDIN_FUNC(setfalcon)
{
	int flag = 1;
	TBL_PC* sd;

	sd = script_rid2sd(st);
	if( sd == NULL )
		return 1;// no player attached, report source

	if( script_hasdata(st,2) )
		flag = conv_num(st, script_getdata(st,2));

	pc_setfalcon(sd, flag);

	return 0;
}

/// Returns if the player is riding.
/// checkriding() -> <bool>
/// @author Valaris
BUILDIN_FUNC(checkriding)
{
	TBL_PC* sd;

	sd = script_rid2sd(st);
	if( sd == NULL )
		return 1;// no player attached, report source

	if( pc_isriding(sd) )
		script_pushint(st, 1);
	else
		script_pushint(st, 0);

	return 0;
}

/// Sets if the player is riding.
/// setriding {<flag>}
BUILDIN_FUNC(setriding)
{
	int flag = 1;
	TBL_PC* sd;

	sd = script_rid2sd(st);
	if( sd == NULL )
		return 1;// no player attached, report source

	if( script_hasdata(st,2) )
		flag = conv_num(st, script_getdata(st,2));
	pc_setriding(sd, flag);

	return 0;
}

/// Sets the save point of the player.
/// save "<map name>",<x>,<y>
/// savepoint "<map name>",<x>,<y>
BUILDIN_FUNC(savepoint)
{
	int x;
	int y;
	short map;
	char* str;
	TBL_PC* sd;

	sd = script_rid2sd(st);
	if( sd == NULL )
		return 1;// no player attached, report source

	str = conv_str(st, script_getdata(st,2));
	x   = conv_num(st, script_getdata(st,3));
	y   = conv_num(st, script_getdata(st,4));
	map = mapindex_name2id(str);
	if( map )
		pc_setsavepoint(sd, map, x, y);

	return 0;
}

/*==========================================
 * GetTimeTick(0: System Tick, 1: Time Second Tick)
 *------------------------------------------
 */
BUILDIN_FUNC(gettimetick)	/* Asgard Version */
{
	int type;
	time_t timer;
	struct tm *t;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));

	switch(type){
	case 2: 
		//type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC
		//        from the system clock.)
		push_val(st->stack,C_INT,(int)time(NULL));
		break;
	case 1:
		//type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
		time(&timer);
		t=localtime(&timer);
		push_val(st->stack,C_INT,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
		break;
	case 0:
	default:
		//type 0:(System Ticks)
		push_val(st->stack,C_INT,gettick());
		break;
	}
	return 0;
}

/*==========================================
 * GetTime(Type);
 * 1: Sec     2: Min     3: Hour
 * 4: WeekDay     5: MonthDay     6: Month
 * 7: Year
 *------------------------------------------
 */
BUILDIN_FUNC(gettime)	/* Asgard Version */
{
	int type;
	time_t timer;
	struct tm *t;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));

	time(&timer);
	t=localtime(&timer);

	switch(type){
	case 1://Sec(0~59)
		push_val(st->stack,C_INT,t->tm_sec);
		break;
	case 2://Min(0~59)
		push_val(st->stack,C_INT,t->tm_min);
		break;
	case 3://Hour(0~23)
		push_val(st->stack,C_INT,t->tm_hour);
		break;
	case 4://WeekDay(0~6)
		push_val(st->stack,C_INT,t->tm_wday);
		break;
	case 5://MonthDay(01~31)
		push_val(st->stack,C_INT,t->tm_mday);
		break;
	case 6://Month(01~12)
		push_val(st->stack,C_INT,t->tm_mon+1);
		break;
	case 7://Year(20xx)
		push_val(st->stack,C_INT,t->tm_year+1900);
		break;
	case 8://Year Day(01~366)
		push_val(st->stack,C_INT,t->tm_yday+1);
		break;
	default://(format error)
		push_val(st->stack,C_INT,-1);
		break;
	}
	return 0;
}

/*==========================================
 * GetTimeStr("TimeFMT", Length);
 *------------------------------------------
 */
BUILDIN_FUNC(gettimestr)
{
	char *tmpstr;
	char *fmtstr;
	int maxlen;
	time_t now = time(NULL);

	fmtstr=conv_str(st,& (st->stack->stack_data[st->start+2]));
	maxlen=conv_num(st,& (st->stack->stack_data[st->start+3]));

	tmpstr=(char *)aMallocA((maxlen+1)*sizeof(char));
	strftime(tmpstr,maxlen,fmtstr,localtime(&now));
	tmpstr[maxlen]='\0';

	push_str(st->stack,C_STR,tmpstr);
	return 0;
}

/*==========================================
 * �J�v���q�ɂ��J��
 *------------------------------------------
 */
BUILDIN_FUNC(openstorage)
{
	storage_storageopen(script_rid2sd(st));
	return 0;
}

BUILDIN_FUNC(guildopenstorage)
{
	struct map_session_data *sd=script_rid2sd(st);
	int ret;
	ret = storage_guild_storageopen(sd);
	push_val(st->stack,C_INT,ret);
	return 0;
}

/*==========================================
 * �A�C�e���ɂ��X�L������
 *------------------------------------------
 */
BUILDIN_FUNC(itemskill)
{
	int id,lv;
	char *str;
	struct map_session_data *sd=script_rid2sd(st);

	id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
	str=conv_str(st,& (st->stack->stack_data[st->start+4]));

	// �r�����ɃX�L���A�C�e���͎g�p�ł��Ȃ�
	if(sd->ud.skilltimer != -1)
		return 0;

	sd->skillitem=id;
	sd->skillitemlv=lv;
	clif_item_skill(sd,id,lv,str);
	return 0;
}
/*==========================================
 * �A�C�e���쐬
 *------------------------------------------
 */
BUILDIN_FUNC(produce)
{
	int trigger;
	struct map_session_data *sd=script_rid2sd(st);

	trigger=conv_num(st,& (st->stack->stack_data[st->start+2]));
	clif_skill_produce_mix_list(sd, trigger);
	return 0;
}
/*==========================================
 * NPC�Ńy�b�g���
 *------------------------------------------
 */
BUILDIN_FUNC(makepet)
{
	struct map_session_data *sd = script_rid2sd(st);
	struct script_data *data;
	int id,pet_id;

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);

	id=conv_num(st,data);

	pet_id = search_petDB_index(id, PET_CLASS);

	if (pet_id < 0)
		pet_id = search_petDB_index(id, PET_EGG);
	if (pet_id >= 0 && sd) {
		sd->catch_target_class = pet_db[pet_id].class_;
		intif_create_pet(
			sd->status.account_id, sd->status.char_id,
			(short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
			(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
			100, 0, 1, pet_db[pet_id].jname);
	}

	return 0;
}
/*==========================================
 * NPC�Ōo���l�グ��
 *------------------------------------------
 */
BUILDIN_FUNC(getexp)
{
	struct map_session_data *sd = script_rid2sd(st);
	int base=0,job=0;

	base=conv_num(st,& (st->stack->stack_data[st->start+2]));
	job =conv_num(st,& (st->stack->stack_data[st->start+3]));
	if(base<0 || job<0)
		return 0;
	if(sd)
		pc_gainexp(sd,NULL,base,job);

	return 0;
}

/*==========================================
 * Gain guild exp [Celest]
 *------------------------------------------
 */
BUILDIN_FUNC(guildgetexp)
{
	struct map_session_data *sd = script_rid2sd(st);
	int exp;

	exp = conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(exp < 0)
		return 0;
	if(sd && sd->status.guild_id > 0)
		guild_getexp (sd, exp);

	return 0;
}

/*==========================================
 * Changes the guild master of a guild [Skotlex]
 *------------------------------------------
 */
BUILDIN_FUNC(guildchangegm)
{
	struct map_session_data *sd;
	int guild_id;
	char *name;

	guild_id = conv_num(st,& (st->stack->stack_data[st->start+2]));
	name = conv_str(st,& (st->stack->stack_data[st->start+3]));
	sd=map_nick2sd(name);

	if (!sd)
		push_val(st->stack,C_INT,0);
	else
		push_val(st->stack,C_INT,guild_gm_change(guild_id, sd));

	return 0;
}

/*==========================================
 * �����X�^�[����
 *------------------------------------------
 */
BUILDIN_FUNC(monster)
{
	int class_,amount,x,y;
	char *str,*map,*event="";

	map	=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x	=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y	=conv_num(st,& (st->stack->stack_data[st->start+4]));
	str	=conv_str(st,& (st->stack->stack_data[st->start+5]));
	class_=conv_num(st,& (st->stack->stack_data[st->start+6]));
	amount=conv_num(st,& (st->stack->stack_data[st->start+7]));
	if( st->end>st->start+8 ){
		event=conv_str(st,& (st->stack->stack_data[st->start+8]));
		check_event(st, event);
	}

	if (class_ >= 0 && !mobdb_checkid(class_)) {
		ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
		return 1;
	}
	mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class_,amount,event);
	return 0;
}
/*==========================================
 * �����X�^�[����
 *------------------------------------------
 */
BUILDIN_FUNC(areamonster)
{
	int class_,amount,x0,y0,x1,y1;
	char *str,*map,*event="";

	map	=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x0	=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y0	=conv_num(st,& (st->stack->stack_data[st->start+4]));
	x1	=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y1	=conv_num(st,& (st->stack->stack_data[st->start+6]));
	str	=conv_str(st,& (st->stack->stack_data[st->start+7]));
	class_=conv_num(st,& (st->stack->stack_data[st->start+8]));
	amount=conv_num(st,& (st->stack->stack_data[st->start+9]));
	if( st->end>st->start+10 ){
		event=conv_str(st,& (st->stack->stack_data[st->start+10]));
		check_event(st, event);
	}

	mob_once_spawn_area(map_id2sd(st->rid),map,x0,y0,x1,y1,str,class_,amount,event);
	return 0;
}
/*==========================================
 * �����X�^�[�폜
 *------------------------------------------
 */
static int buildin_killmonster_sub(struct block_list *bl,va_list ap)
{
	TBL_MOB* md = (TBL_MOB*)bl;
	char *event=va_arg(ap,char *);
	int allflag=va_arg(ap,int);

	if(!allflag){
		if(strcmp(event,md->npc_event)==0)
			status_kill(bl);
	}else{
		if(!md->spawn)
			status_kill(bl);
	}
	return 0;
}
BUILDIN_FUNC(killmonster)
{
	char *mapname,*event;
	int m,allflag=0;
	mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	event=conv_str(st,& (st->stack->stack_data[st->start+3]));
	if(strcmp(event,"All")==0)
		allflag = 1;
	else
		check_event(st, event);

	if( (m=map_mapname2mapid(mapname))<0 )
		return 0;
	map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
	return 0;
}

static int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
{
	status_kill(bl);
	return 0;
}
BUILDIN_FUNC(killmonsterall)
{
	char *mapname;
	int m;
	mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));

	if( (m=map_mapname2mapid(mapname))<0 )
		return 0;
	map_foreachinmap(buildin_killmonsterall_sub,
		m,BL_MOB);
	return 0;
}

/*==========================================
 * Creates a clone of a player.
 * clone map, x, y, event, char_id, master_id, mode, flag, duration
 *------------------------------------------
 */
BUILDIN_FUNC(clone)
{
	struct map_session_data *sd, *msd=NULL;
	int char_id,master_id=0,x,y, mode = 0, flag = 0, m;
	unsigned int duration = 0;
	char *map,*event="";

	map=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));
	event=conv_str(st,& (st->stack->stack_data[st->start+5]));
	char_id=conv_num(st,& (st->stack->stack_data[st->start+6]));

	if( st->end>st->start+7 )
		master_id=conv_num(st,& (st->stack->stack_data[st->start+7]));

	if( st->end>st->start+8 )
		mode=conv_num(st,& (st->stack->stack_data[st->start+8]));

	if( st->end>st->start+9 )
		flag=conv_num(st,& (st->stack->stack_data[st->start+9]));
	
	if( st->end>st->start+10 )
		duration=conv_num(st,& (st->stack->stack_data[st->start+10]));

	check_event(st, event);

	m = map_mapname2mapid(map);
	if (m < 0) return 0;

	sd = map_charid2sd(char_id);

	if (master_id) {
		msd = map_charid2sd(master_id);
		if (msd)
			master_id = msd->bl.id;
		else
			master_id = 0;
	}
	if (sd) //Return ID of newly crafted clone.
		push_val(st->stack,C_INT,mob_clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration));
	else //Failed to create clone.
		push_val(st->stack,C_INT,0);

	return 0;
}
/*==========================================
 * �C�x���g���s
 *------------------------------------------
 */
BUILDIN_FUNC(doevent)
{
	char *event;
	event=conv_str(st,& (st->stack->stack_data[st->start+2]));
	check_event(st, event);
	npc_event(map_id2sd(st->rid),event,0);
	return 0;
}
/*==========================================
 * NPC��̃C�x���g���s
 *------------------------------------------
 */
BUILDIN_FUNC(donpcevent)
{
	char *event;
	event=conv_str(st,& (st->stack->stack_data[st->start+2]));
	check_event(st, event);
	npc_event_do(event);
	return 0;
}
/*==========================================
 * �C�x���g�^�C�}�[�lj�
 *------------------------------------------
 */
BUILDIN_FUNC(addtimer)
{
	char *event;
	int tick;
	tick=conv_num(st, script_getdata(st,2));
	event=conv_str(st, script_getdata(st,3));
	check_event(st, event);
	pc_addeventtimer(script_rid2sd(st),tick,event);
	return 0;
}
/*==========================================
 * �C�x���g�^�C�}�[�폜
 *------------------------------------------
 */
BUILDIN_FUNC(deltimer)
{
	char *event;
	event=conv_str(st, script_getdata(st,2));
	check_event(st, event);
	pc_deleventtimer(script_rid2sd(st),event);
	return 0;
}
/*==========================================
 * �C�x���g�^�C�}�[�̃J�E���g�l�lj�
 *------------------------------------------
 */
BUILDIN_FUNC(addtimercount)
{
	char *event;
	int tick;
	event=conv_str(st, script_getdata(st,2));
	tick=conv_num(st, script_getdata(st,3));
	check_event(st, event);
	pc_addeventtimercount(script_rid2sd(st),event,tick);
	return 0;
}

/*==========================================
 * NPC�^�C�}�[������
 *------------------------------------------
 */
BUILDIN_FUNC(initnpctimer)
{
	struct npc_data *nd;
	int flag = 0;
	if( script_hasdata(st,3) )
	{	//Two arguments: NPC name and attach flag.
		nd = npc_name2id(conv_str(st, script_getdata(st,2)));
		flag = conv_num(st, script_getdata(st,3));
	} else
	if( script_hasdata(st,2) )
	{	//Check if argument is numeric (flag) or string (npc name)
		struct script_data *data;
		data = script_getdata(st,2);
		get_val(st,data);
		if( data_isstring(data) ) //NPC name
			nd = npc_name2id(conv_str(st, script_getdata(st,2)));
		else if( data_isint(data) ) {	//Flag
			nd = (struct npc_data *)map_id2bl(st->oid);
			flag = conv_num(st, script_getdata(st,3));
		} else {
			ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
			return 1;
		}
	} else
		nd=(struct npc_data *)map_id2bl(st->oid);

	if (!nd) return 0;
	if (flag) { //Attach
		TBL_PC* sd = script_rid2sd(st);
		if (sd) nd->u.scr.rid = sd->bl.id;
	}

	npc_settimerevent_tick(nd,0);
	npc_timerevent_start(nd, st->rid);
	return 0;
}
/*==========================================
 * NPC�^�C�}�[�J�n
 *------------------------------------------
 */
BUILDIN_FUNC(startnpctimer)
{
	struct npc_data *nd;
	int flag = 0;
	if( script_hasdata(st,3) )
	{	//Two arguments: NPC name and attach flag.
		nd = npc_name2id(conv_str(st, script_getdata(st,2)));
		flag = conv_num(st, script_getdata(st,3));
	} else
	if( script_hasdata(st,2) )
	{	//Check if argument is numeric (flag) or string (npc name)
		struct script_data *data;
		data = script_getdata(st,2);
		get_val(st,data);
		if( data_isstring(data) ) //NPC name
			nd = npc_name2id(conv_str(st, script_getdata(st,2)));
		else if( data_isint(data) ) {	//Flag
			nd = (struct npc_data *)map_id2bl(st->oid);
			flag = conv_num(st, script_getdata(st,3));
		} else {
			ShowError("startnpctimer: invalid argument type #1 (needs be int or string)).\n");
			return 1;
		}
	} else
		nd=(struct npc_data *)map_id2bl(st->oid);

	if (!nd) return 0;
	if (flag) { //Attach
		TBL_PC* sd = script_rid2sd(st);
		if (sd) nd->u.scr.rid = sd->bl.id;
	}

	npc_timerevent_start(nd, st->rid);
	return 0;
}
/*==========================================
 * NPC�^�C�}�[��~
 *------------------------------------------
 */
BUILDIN_FUNC(stopnpctimer)
{
	struct npc_data *nd;
	int flag = 0;
	if( script_hasdata(st,3) )
	{	//Two arguments: NPC name and attach flag.
		nd = npc_name2id(conv_str(st, script_getdata(st,2)));
		flag = conv_num(st, script_getdata(st,3));
	} else
	if( script_hasdata(st,2) )
	{	//Check if argument is numeric (flag) or string (npc name)
		struct script_data *data;
		data = script_getdata(st,2);
		get_val(st,data);
		if( data_isstring(data) ) //NPC name
			nd = npc_name2id(conv_str(st, script_getdata(st,2)));
		else if( data_isint(data) ) {	//Flag
			nd = (struct npc_data *)map_id2bl(st->oid);
			flag = conv_num(st, script_getdata(st,3));
		} else {
			ShowError("stopnpctimer: invalid argument type #1 (needs be int or string)).\n");
			return 1;
		}
	} else
		nd=(struct npc_data *)map_id2bl(st->oid);

	if (!nd) return 0;
	if (flag) //Detach
		nd->u.scr.rid = 0;

	npc_timerevent_stop(nd);
	return 0;
}
/*==========================================
 * NPC�^�C�}�[��񏊓�
 *------------------------------------------
 */
BUILDIN_FUNC(getnpctimer)
{
	struct npc_data *nd;
	struct map_session_data *sd;
	int type=conv_num(st, script_getdata(st,2));
	int val=0;
	if( script_hasdata(st,3) )
		nd = npc_name2id(conv_str(st,script_getdata(st,3)));
	else
		nd = (struct npc_data *)map_id2bl(st->oid);
	
	if (!nd || nd->bl.type != BL_NPC)
	{
		push_val(st->stack,C_INT,0);
		if (battle_config.error_log)
			ShowError("getnpctimer: Invalid NPC\n");
		return 1;
	}

	switch(type){
	case 0: val=npc_gettimerevent_tick(nd); break;
	case 1:
		if (nd->u.scr.rid) {
			sd = map_id2sd(nd->u.scr.rid);
			if (!sd) {
				if(battle_config.error_log)
					ShowError("buildin_getnpctimer: Attached player not found!\n");
				break;
			}
			val = (sd->npc_timer_id != -1);
		} else
			  val= (nd->u.scr.timerid !=-1);
		break;
	case 2: val= nd->u.scr.timeramount; break;
	}
	push_val(st->stack,C_INT,val);
	return 0;
}
/*==========================================
 * NPC�^�C�}�[�l�ݒ�
 *------------------------------------------
 */
BUILDIN_FUNC(setnpctimer)
{
	int tick;
	struct npc_data *nd;
	tick=conv_num(st,script_getdata(st,2));
	if( script_hasdata(st,3) )
		nd=npc_name2id(conv_str(st,script_getdata(st,3)));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	npc_settimerevent_tick(nd,tick);
	return 0;
}

/*==========================================
 * attaches the player rid to the timer [Celest]
 *------------------------------------------
 */
BUILDIN_FUNC(attachnpctimer)
{
	struct map_session_data *sd;
	struct npc_data *nd;

	nd=(struct npc_data *)map_id2bl(st->oid);
	if( script_hasdata(st,2) )
		sd=map_nick2sd(conv_str(st,script_getdata(st,2)));
	else
		sd = script_rid2sd(st);

	if (sd==NULL)
		return 0;

	nd->u.scr.rid = sd->bl.id;
	return 0;
}

/*==========================================
 * detaches a player rid from the timer [Celest]
 *------------------------------------------
 */
BUILDIN_FUNC(detachnpctimer)
{
	struct npc_data *nd;
	if( script_hasdata(st,2) )
		nd=npc_name2id(conv_str(st,script_getdata(st,2)));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	nd->u.scr.rid = 0;
	return 0;
}

/*==========================================
 * To avoid "player not attached" script errors, this function is provided,
 * it checks if there is a player attached to the current script. [Skotlex]
 * If no, returns 0, if yes, returns the account_id of the attached player.
 *------------------------------------------
 */
BUILDIN_FUNC(playerattached)
{
	if(st->rid == 0 || map_id2sd(st->rid) == NULL)
		push_val(st->stack,C_INT,0);
	else
		push_val(st->stack,C_INT,st->rid);
	return 0;
}

/*==========================================
 * �V�̐��A�i�E���X
 *------------------------------------------
 */
BUILDIN_FUNC(announce)
{
	char *str, *color=NULL;
	int flag;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	flag=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if (st->end>st->start+4)
		color=conv_str(st,& (st->stack->stack_data[st->start+4]));

	if(flag&0x0f){
		struct block_list *bl=(flag&0x08)? map_id2bl(st->oid) :
			(struct block_list *)script_rid2sd(st);
		if (color)
			clif_announce(bl,str,(int)strlen(str)+1, strtol(color, (char **)NULL, 0),flag);
		else
			clif_GMmessage(bl,str,(int)strlen(str)+1,flag);
	}else {
		if (color)
			intif_announce(str,(int)strlen(str)+1, strtol(color, (char **)NULL, 0), flag);
		else
			intif_GMmessage(str,(int)strlen(str)+1,flag);
	}
	return 0;
}
/*==========================================
 * �V�̐��A�i�E���X�i����}�b�v�j
 *------------------------------------------
 */
static int buildin_mapannounce_sub(struct block_list *bl,va_list ap)
{
	char *str, *color;
	int len,flag;
	str=va_arg(ap,char *);
	len=va_arg(ap,int);
	flag=va_arg(ap,int);
	color=va_arg(ap,char *);
	if (color)
		clif_announce(bl,str,len, strtol(color, (char **)NULL, 0), flag|3);
	else
		clif_GMmessage(bl,str,len,flag|3);
	return 0;
}
BUILDIN_FUNC(mapannounce)
{
	char *mapname,*str, *color=NULL;
	int flag,m;

	mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	str=conv_str(st,& (st->stack->stack_data[st->start+3]));
	flag=conv_num(st,& (st->stack->stack_data[st->start+4]));
	if (st->end>st->start+5)
		color=conv_str(st,& (st->stack->stack_data[st->start+5]));

	if( (m=map_mapname2mapid(mapname))<0 )
		return 0;

	map_foreachinmap(buildin_mapannounce_sub,
		m, BL_PC, str,strlen(str)+1,flag&0x10, color);
	return 0;
}
/*==========================================
 * �V�̐��A�i�E���X�i����G���A�j
 *------------------------------------------
 */
BUILDIN_FUNC(areaannounce)
{
	char *map,*str,*color=NULL;
	int flag,m;
	int x0,y0,x1,y1;

	map=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
	x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
	str=conv_str(st,& (st->stack->stack_data[st->start+7]));
	flag=conv_num(st,& (st->stack->stack_data[st->start+8]));
	if (st->end>st->start+9)
		color=conv_str(st,& (st->stack->stack_data[st->start+9]));

	if( (m=map_mapname2mapid(map))<0 )
		return 0;

	map_foreachinarea(buildin_mapannounce_sub,
		m,x0,y0,x1,y1,BL_PC, str,strlen(str)+1,flag&0x10, color);
	return 0;
}

/*==========================================
 * ���[�U�[������
 *------------------------------------------
 */
BUILDIN_FUNC(getusers)
{
	int flag=conv_num(st,& (st->stack->stack_data[st->start+2]));
	struct block_list *bl=map_id2bl((flag&0x08)?st->oid:st->rid);
	int val=0;
	switch(flag&0x07){
	case 0: val=map[bl->m].users; break;
	case 1: val=map_getusers(); break;
	}
	push_val(st->stack,C_INT,val);
	return 0;
}
/*==========================================
 * Works like @WHO - displays all online users names in window
 *------------------------------------------
 */
BUILDIN_FUNC(getusersname)
{
	struct map_session_data *sd, *pl_sd = NULL, **pl_allsd;
	int i=0,disp_num=1, users;

	sd = 	script_rid2sd(st);
	if (!sd) return 0;

	pl_allsd = map_getallusers(&users);
	
	for (i=0;i<users;i++)
	{
		pl_sd = pl_allsd[i];
		if( !(battle_config.hide_GM_session && pc_isGM(pl_sd)) )
		{
			if((disp_num++)%10==0)
				clif_scriptnext(sd,st->oid);
			clif_scriptmes(sd,st->oid,pl_sd->status.name);
		}
	}
	return 0;
}
/*==========================================
 * getmapguildusers("mapname.gat",guild ID) Returns the number guild members present on a map [Reddozen]
 *------------------------------------------
 */
BUILDIN_FUNC(getmapguildusers)
{
	char *str;
	int m, gid;
	int i=0,c=0;
	struct guild *g = NULL;
	str=conv_str(st, &(st->stack->stack_data[st->start+2]));
	gid=conv_num(st, &(st->stack->stack_data[st->start+3]));
	if ((m = map_mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server)
		push_val(st->stack, C_INT, -1);
		return 0;
	}
	g = guild_search(gid);

	if (g){
		for(i = 0; i < g->max_member; i++)
		{
			if (g->member[i].sd && g->member[i].sd->bl.m == m)
				c++;
		}
	}

	push_val(st->stack, C_INT, c);
	return 0;
}
/*==========================================
 * �}�b�v�w�胆�[�U�[������
 *------------------------------------------
 */
BUILDIN_FUNC(getmapusers)
{
	char *str;
	int m;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	if( (m=map_mapname2mapid(str))< 0){
		push_val(st->stack,C_INT,-1);
		return 0;
	}
	push_val(st->stack,C_INT,map[m].users);
	return 0;
}
/*==========================================
 * �G���A�w�胆�[�U�[������
 *------------------------------------------
 */
static int buildin_getareausers_sub(struct block_list *bl,va_list ap)
{
	int *users=va_arg(ap,int *);
	(*users)++;
	return 0;
}
BUILDIN_FUNC(getareausers)
{
	char *str;
	int m,x0,y0,x1,y1,users=0;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
	x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
	if( (m=map_mapname2mapid(str))< 0){
		push_val(st->stack,C_INT,-1);
		return 0;
	}
	map_foreachinarea(buildin_getareausers_sub,
		m,x0,y0,x1,y1,BL_PC,&users);
	push_val(st->stack,C_INT,users);
	return 0;
}

/*==========================================
 * �G���A�w��h���b�v�A�C�e��������
 *------------------------------------------
 */
static int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
{
	int item=va_arg(ap,int);
	int *amount=va_arg(ap,int *);
	struct flooritem_data *drop=(struct flooritem_data *)bl;

	if(drop->item_data.nameid==item)
		(*amount)+=drop->item_data.amount;

	return 0;
}
BUILDIN_FUNC(getareadropitem)
{
	char *str;
	int m,x0,y0,x1,y1,item,amount=0;
	struct script_data *data;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
	x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y1=conv_num(st,& (st->stack->stack_data[st->start+6]));

	data=&(st->stack->stack_data[st->start+7]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		item=UNKNOWN_ITEM_ID;
		if( item_data )
			item=item_data->nameid;
	}else
		item=conv_num(st,data);

	if( (m=map_mapname2mapid(str))< 0){
		push_val(st->stack,C_INT,-1);
		return 0;
	}
	map_foreachinarea(buildin_getareadropitem_sub,
		m,x0,y0,x1,y1,BL_ITEM,item,&amount);
	push_val(st->stack,C_INT,amount);
	return 0;
}
/*==========================================
 * NPC�̗L����
 *------------------------------------------
 */
BUILDIN_FUNC(enablenpc)
{
	char *str;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	npc_enable(str,1);
	return 0;
}
/*==========================================
 * NPC�̖�����
 *------------------------------------------
 */
BUILDIN_FUNC(disablenpc)
{
	char *str;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	npc_enable(str,0);
	return 0;
}

BUILDIN_FUNC(enablearena)	// Added by RoVeRT
{
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
	struct chat_data *cd;


	if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL)
		return 0;

	npc_enable(nd->name,1);
	nd->arenaflag=1;

	if(cd->users>=cd->trigger && cd->npc_event[0])
		npc_timer_event(cd->npc_event);

	return 0;
}
BUILDIN_FUNC(disablearena)	// Added by RoVeRT
{
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
	nd->arenaflag=0;

	return 0;
}
/*==========================================
 * �B��Ă���NPC�̕\��
 *------------------------------------------
 */
BUILDIN_FUNC(hideoffnpc)
{
	char *str;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	npc_enable(str,2);
	return 0;
}
/*==========================================
 * NPC���n�C�f�B���O
 *------------------------------------------
 */
BUILDIN_FUNC(hideonnpc)
{
	char *str;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	npc_enable(str,4);
	return 0;
}
/*==========================================
 * ��Ԉُ�ɂ�����
 *------------------------------------------
 */
BUILDIN_FUNC(sc_start)
{
	struct block_list *bl;
	int type,tick,val1,val4=0;
	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
	val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
	if( st->end>st->start+5 ) //�w�肵���L��������Ԉُ�ɂ���
		bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+5])));
	else
		bl = map_id2bl(st->rid);

	if (potion_flag==1 && potion_target) {
		bl = map_id2bl(potion_target);
		tick/=2; //Thrown potions only last half.
		val4 = 1; //Mark that this was a thrown sc_effect
	}
	if (type >= 0 && type < SC_MAX && val1 && !tick)
	{	//When there isn't a duration specified, try to get it from the skill_db
		tick = StatusSkillChangeTable[type];
		if (tick)
			tick = skill_get_time(tick,val1);
		else	//Failed to retrieve duration, reset to what it was.
			tick = 0;
	}
	if (bl)
		status_change_start(bl,type,10000,val1,0,0,val4,tick,11);
	return 0;
}

/*==========================================
 * ��Ԉُ�ɂ�����(�m���w��)
 *------------------------------------------
 */
BUILDIN_FUNC(sc_start2)
{
	struct block_list *bl;
	int type,tick,val1,val4=0,per;
	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
	val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
	per=conv_num(st,& (st->stack->stack_data[st->start+5]));
	if( st->end>st->start+6 ) //�w�肵���L��������Ԉُ�ɂ���
		bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6])));
	else
		bl = map_id2bl(st->rid);

	if (type >= 0 && type < SC_MAX && val1 && !tick)
	{	//When there isn't a duration specified, try to get it from the skill_db
		tick = StatusSkillChangeTable[type];
		if (tick)
			tick = skill_get_time(tick,val1);
		else	//Failed to retrieve duration, reset to what it was.
			tick = 0;
	}

	if (potion_flag==1 && potion_target) {
		bl = map_id2bl(potion_target);
		tick/=2;
		val4 = 1;
	}

	if(bl)
		status_change_start(bl,type,per,val1,0,0,val4,tick,11);
	return 0;
}

/*==========================================
 * Starts a SC_ change with the four values passed. [Skotlex]
 * Final optional argument is the ID of player to affect.
 * sc_start4 type, duration, val1, val2, val3, val4, <id>;
 *------------------------------------------
 */
BUILDIN_FUNC(sc_start4)
{
	struct block_list *bl;
	int type,tick,val1,val2,val3,val4;
	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
	val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
	val2=conv_num(st,& (st->stack->stack_data[st->start+5]));
	val3=conv_num(st,& (st->stack->stack_data[st->start+6]));
	val4=conv_num(st,& (st->stack->stack_data[st->start+7]));
	if( st->end>st->start+8 )
		bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+8])));
	else
		bl = map_id2bl(st->rid);

	if (type >= 0 && type < SC_MAX && val1 && !tick)
	{	//When there isn't a duration specified, try to get it from the skill_db
		tick = StatusSkillChangeTable[type];
		if (tick)
			tick = skill_get_time(tick,val1);
		else	//Failed to retrieve duration, reset to what it was.
			tick = 0;
	}

	if (potion_flag==1 && potion_target) {
		bl = map_id2bl(potion_target);
		tick/=2;
	}
	if (bl)
		status_change_start(bl,type,10000,val1,val2,val3,val4,tick,11);
	return 0;
}

/*==========================================
 * ��Ԉُ킪����
 *------------------------------------------
 */
BUILDIN_FUNC(sc_end)
{
	struct block_list *bl;
	int type;
	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	bl = map_id2bl(st->rid);
	
	if (potion_flag==1 && potion_target)
		bl = map_id2bl(potion_target);

	if (!bl) return 0;
	if (type >= 0)
		status_change_end(bl,type,-1);
	else
		status_change_clear(bl, 2);
	return 0;
}
/*==========================================
 * ��Ԉُ�ϐ����v�Z�����m����Ԃ�
 *------------------------------------------
 */
BUILDIN_FUNC(getscrate)
{
	struct block_list *bl;
	int sc_def=0,type,rate;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	rate=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if( st->end>st->start+4 ) //�w�肵���L�����̑ϐ����v�Z����
		bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+4])));
	else
		bl = map_id2bl(st->rid);

	if (bl)
		sc_def = status_get_sc_def(bl,type);

	rate = rate*(10000-sc_def)/10000;
	push_val(st->stack,C_INT,rate<0?0:rate);

	return 0;

}

/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(debugmes)
{
	conv_str(st,& (st->stack->stack_data[st->start+2]));
	ShowDebug("script debug : %d %d : %s\n",st->rid,st->oid,st->stack->stack_data[st->start+2].u.str);
	return 0;
}

/*==========================================
 *�ߊl�A�C�e���g�p
 *------------------------------------------
 */
BUILDIN_FUNC(catchpet)
{
	int pet_id;
	struct map_session_data *sd;
	pet_id= conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	pet_catch_process1(sd,pet_id);
	return 0;
}

/*==========================================
 * [orn]
 *------------------------------------------
 */
BUILDIN_FUNC(homunculus_evolution)
{
	struct map_session_data *sd;
	sd=script_rid2sd(st);
	if ( sd->hd && sd->hd->homunculusDB->evo_class && sd->hd->homunculus.intimacy > 91000 ) {
		return !merc_hom_evolution(sd->hd) ;
	}
	clif_emotion(&sd->hd->bl, 4) ;	//swt
	return 0;
}

//These two functions bring the eA MAPID_* class functionality to scripts.
BUILDIN_FUNC(eaclass)
{
	int class_;
	if( st->end>st->start+2 )
		class_ = conv_num(st,& (st->stack->stack_data[st->start+2]));
	else {
		struct map_session_data *sd;
		sd=script_rid2sd(st);
		if (!sd) {
			push_val(st->stack,C_INT, -1);
			return 0;
		}
		class_ = sd->status.class_;
	}
	push_val(st->stack,C_INT, pc_jobid2mapid(class_));
	return 0;
}

BUILDIN_FUNC(roclass)
{
	int class_ =conv_num(st,& (st->stack->stack_data[st->start+2]));
	int sex;
	if( st->end>st->start+3 )
		sex = conv_num(st,& (st->stack->stack_data[st->start+3]));
	else {
		struct map_session_data *sd;
		if (st->rid && (sd=script_rid2sd(st)))
			sex = sd->status.sex;
		else
			sex = 1; //Just use male when not found.
	}
	push_val(st->stack,C_INT,pc_mapid2jobid(class_, sex));
	return 0;
}

/*==========================================
 *�g�ї��z���@�g�p
 *------------------------------------------
 */
BUILDIN_FUNC(birthpet)
{
	struct map_session_data *sd;
	sd=script_rid2sd(st);
	clif_sendegg(sd);
	return 0;
}

/*==========================================
 * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
 *------------------------------------------
 */
BUILDIN_FUNC(resetlvl)
{
	struct map_session_data *sd;

	int type=conv_num(st,& (st->stack->stack_data[st->start+2]));

	sd=script_rid2sd(st);
	pc_resetlvl(sd,type);
	return 0;
}
/*==========================================
 * �X�e�[�^�X���Z�b�g
 *------------------------------------------
 */
BUILDIN_FUNC(resetstatus)
{
	struct map_session_data *sd;
	sd=script_rid2sd(st);
	pc_resetstate(sd);
	return 0;
}

/*==========================================
 * script command resetskill
 *------------------------------------------
 */
BUILDIN_FUNC(resetskill)
{
	struct map_session_data *sd;
	sd=script_rid2sd(st);
	pc_resetskill(sd,1);
	return 0;
}

/*==========================================
 * Counts total amount of skill points.
 *------------------------------------------
 */
BUILDIN_FUNC(skillpointcount)
{
	struct map_session_data *sd;
	sd=script_rid2sd(st);
	push_val(st->stack,C_INT,sd->status.skill_point + pc_resetskill(sd,2));
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(changebase)
{
	struct map_session_data *sd=NULL;
	int vclass;

	if( st->end>st->start+3 )
		sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+3])));
	else
	sd=script_rid2sd(st);

	if(sd == NULL)
		return 0;

	vclass = conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(vclass == JOB_WEDDING)
	{
		if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites
			sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore.
			) 
		return 0;
	}

	if(!sd->disguise && vclass != sd->vd.class_) {
		status_set_viewdata(&sd->bl, vclass);
		//Updated client view. Base, Weapon and Cloth Colors.
		clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
		clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
		if (sd->vd.cloth_color)
			clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
	}

	return 0;
}

/*==========================================
 * ���ʕϊ�
 *------------------------------------------
 */
BUILDIN_FUNC(changesex)
{
	struct map_session_data *sd = NULL;
	sd = script_rid2sd(st);

	if (sd->status.sex == 0) {
		sd->status.sex = 1;
		if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER)
			sd->status.class_ -= 1;
	} else if (sd->status.sex == 1) {
		sd->status.sex = 0;
		if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER)
			sd->status.class_ += 1;
	}
	chrif_char_ask_name(-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
	chrif_save(sd,0);
	return 0;
}

/*==========================================
 * npc�`���b�g�쐬
 *------------------------------------------
 */
BUILDIN_FUNC(waitingroom)
{
	char *name,*ev="";
	int limit, trigger = 0,pub=1;
	name=conv_str(st,& (st->stack->stack_data[st->start+2]));
	limit= conv_num(st,& (st->stack->stack_data[st->start+3]));
	if(limit==0)
		pub=3;

	if( (st->end > st->start+5) ){
		struct script_data* data=&(st->stack->stack_data[st->start+5]);
		get_val(st,data);
		if(data->type==C_INT){
			// �VAthena�d�l(��Athena�d�l�ƌ݊�������)
			ev=conv_str(st,& (st->stack->stack_data[st->start+4]));
			trigger=conv_num(st,& (st->stack->stack_data[st->start+5]));
		}else{
			// eathena�d�l
			trigger=conv_num(st,& (st->stack->stack_data[st->start+4]));
			ev=conv_str(st,& (st->stack->stack_data[st->start+5]));
		}
	}else{
		// ��Athena�d�l
		if( st->end > st->start+4 )
			ev=conv_str(st,& (st->stack->stack_data[st->start+4]));
	}
	chat_createnpcchat( (struct npc_data *)map_id2bl(st->oid),
		limit,pub,trigger,name,(int)strlen(name)+1,ev);
	return 0;
}
/*==========================================
 * Works like 'announce' but outputs in the common chat window
 *------------------------------------------
 */
BUILDIN_FUNC(globalmes)
{
	struct block_list *bl = map_id2bl(st->oid);
	struct npc_data *nd = (struct npc_data *)bl;
	char *name=NULL,*mes;

	mes=conv_str(st,& (st->stack->stack_data[st->start+2]));	// ���b�Z�[�W�̎擾
	if(mes==NULL) return 0;
	
	if(st->end>st->start+3){	// NPC���̎擾(123#456)
		name=conv_str(st,& (st->stack->stack_data[st->start+3]));
	} else {
		name=nd->name;
	}

	npc_globalmessage(name,mes);	// �O���[�o�����b�Z�[�W���M

	return 0;
}
/*==========================================
 * npc�`���b�g�폜
 *------------------------------------------
 */
BUILDIN_FUNC(delwaitingroom)
{
	struct npc_data *nd;
	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);
	chat_deletenpcchat(nd);
	return 0;
}
/*==========================================
 * npc�`���b�g�S���R��o��
 *------------------------------------------
 */
BUILDIN_FUNC(waitingroomkickall)
{
	struct npc_data *nd;
	struct chat_data *cd;

	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
		return 0;
	chat_npckickall(cd);
	return 0;
}

/*==========================================
 * npc�`���b�g�C�x���g�L����
 *------------------------------------------
 */
BUILDIN_FUNC(enablewaitingroomevent)
{
	struct npc_data *nd;
	struct chat_data *cd;

	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
		return 0;
	chat_enableevent(cd);
	return 0;
}

/*==========================================
 * npc�`���b�g�C�x���g������
 *------------------------------------------
 */
BUILDIN_FUNC(disablewaitingroomevent)
{
	struct npc_data *nd;
	struct chat_data *cd;

	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
		return 0;
	chat_disableevent(cd);
	return 0;
}
/*==========================================
 * npc�`���b�g��ԏ���
 *------------------------------------------
 */
BUILDIN_FUNC(getwaitingroomstate)
{
	struct npc_data *nd;
	struct chat_data *cd;
	int val=0,type;
	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if( st->end > st->start+3 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ){
		push_val(st->stack,C_INT,-1);
		return 0;
	}

	switch(type){
	case 0: val=cd->users; break;
	case 1: val=cd->limit; break;
	case 2: val=cd->trigger&0x7f; break;
	case 3: val=((cd->trigger&0x80)>0); break;
	case 32: val=(cd->users >= cd->limit); break;
	case 33: val=(cd->users >= cd->trigger); break;

	case 4:
		push_str(st->stack,C_CONSTSTR,cd->title);
		return 0;
	case 5:
		push_str(st->stack,C_CONSTSTR,cd->pass);
		return 0;
	case 16:
		push_str(st->stack,C_CONSTSTR,cd->npc_event);
		return 0;
	}
	push_val(st->stack,C_INT,val);
	return 0;
}

/*==========================================
 * �`���b�g�����o�[(�K��l��)���[�v
 *------------------------------------------
 */
BUILDIN_FUNC(warpwaitingpc)
{
	int x,y,i,n;
	char *str;
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
	struct chat_data *cd;
	struct map_session_data *sd;

	if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
		return 0;

	n=cd->trigger&0x7f;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));

	if( st->end > st->start+5 )
		n=conv_num(st,& (st->stack->stack_data[st->start+5]));

	for(i=0;i<n;i++){
		sd=cd->usersd[0];
		if (!sd) continue; //Broken npc chat room?
		
		mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24),sd->bl.id);

		if(strcmp(str,"Random")==0)
			pc_randomwarp(sd,3);
		else if(strcmp(str,"SavePoint")==0){
			if(map[sd->bl.m].flag.noteleport)	// �e���|�֎~
				return 0;

			pc_setpos(sd,sd->status.save_point.map,
				sd->status.save_point.x,sd->status.save_point.y,3);
		}else
			pc_setpos(sd,mapindex_name2id(str),x,y,0);
	}
	mapreg_setreg(add_str("$@warpwaitingpcnum"),n);
	return 0;
}
/*==========================================
 * RID�̃A�^�b�`
 *------------------------------------------
 */
BUILDIN_FUNC(attachrid)
{
	st->rid=conv_num(st,& (st->stack->stack_data[st->start+2]));
	push_val(st->stack,C_INT, (map_id2sd(st->rid)!=NULL));
	return 0;
}
/*==========================================
 * RID�̃f�^�b�`
 *------------------------------------------
 */
BUILDIN_FUNC(detachrid)
{
	st->rid=0;
	return 0;
}
/*==========================================
 * ���݃`�F�b�N
 *------------------------------------------
 */
BUILDIN_FUNC(isloggedin)
{
	push_val(st->stack,C_INT, map_id2sd(
		conv_num(st,& (st->stack->stack_data[st->start+2])) )!=NULL );
	return 0;
}


/*==========================================
 *
 *------------------------------------------
 */
BUILDIN_FUNC(setmapflagnosave)
{
	int m,x,y;
	unsigned short mapindex;
	char *str,*str2;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	str2=conv_str(st,& (st->stack->stack_data[st->start+3]));
	x=conv_num(st,& (st->stack->stack_data[st->start+4]));
	y=conv_num(st,& (st->stack->stack_data[st->start+5]));
	m = map_mapname2mapid(str);
	mapindex = mapindex_name2id(str2);	
	
	if(m >= 0 && mapindex) {
		map[m].flag.nosave=1;
		map[m].save.map=mapindex;
		map[m].save.x=x;
		map[m].save.y=y;
	}

	return 0;
}

BUILDIN_FUNC(setmapflag)
{
	int m,i;
	char *str;
	char *val=NULL;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	i=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if(st->end>st->start+4){
		val=conv_str(st,& (st->stack->stack_data[st->start+4]));
	}
	m = map_mapname2mapid(str);
	if(m >= 0) {
		switch(i) {
			case MF_NOMEMO:
				map[m].flag.nomemo=1;
				break;
			case MF_NOTELEPORT:
				map[m].flag.noteleport=1;
				break;
			case MF_NOBRANCH:
				map[m].flag.nobranch=1;
				break;
			case MF_NOPENALTY:
				map[m].flag.noexppenalty=1;
				map[m].flag.nozenypenalty=1;
				break;
			case MF_NOZENYPENALTY:
				map[m].flag.nozenypenalty=1;
				break;
			case MF_PVP:
				map[m].flag.pvp=1;
				break;
			case MF_PVP_NOPARTY:
				map[m].flag.pvp_noparty=1;
				break;
			case MF_PVP_NOGUILD:
				map[m].flag.pvp_noguild=1;
				break;
			case MF_GVG:
				map[m].flag.gvg=1;
				break;
			case MF_GVG_NOPARTY:
				map[m].flag.gvg_noparty=1;
				break;
			case MF_GVG_DUNGEON:
				map[m].flag.gvg_dungeon=1;
				break;
			case MF_GVG_CASTLE:
				map[m].flag.gvg_castle=1;
				break;
			case MF_NOTRADE:
				map[m].flag.notrade=1;
				break;
			case MF_NODROP:
				map[m].flag.nodrop=1;
				break;
			case MF_NOSKILL:
				map[m].flag.noskill=1;
				break;
			case MF_NOWARP:
				map[m].flag.nowarp=1;
				break;
			case MF_NOICEWALL: // [Valaris]
				map[m].flag.noicewall=1;
				break;
			case MF_SNOW: // [Valaris]
				map[m].flag.snow=1;
				break;
			case MF_CLOUDS:
				map[m].flag.clouds=1;
				break;
			case MF_CLOUDS2: // [Valaris]
				map[m].flag.clouds2=1;
				break;
			case MF_FOG: // [Valaris]
				map[m].flag.fog=1;
				break;
			case MF_FIREWORKS:
				map[m].flag.fireworks=1;
				break;
			case MF_SAKURA: // [Valaris]
				map[m].flag.sakura=1;
				break;
			case MF_LEAVES: // [Valaris]
				map[m].flag.leaves=1;
				break;
			case MF_RAIN: // [Valaris]
				map[m].flag.rain=1;
				break;
			case MF_INDOORS: // celest
				map[m].flag.indoors=1;
				break;
			case MF_NIGHTENABLED:
				map[m].flag.nightenabled=1;
				break;
			case MF_NOGO: // celest
				map[m].flag.nogo=1;
				break;
			case MF_NOBASEEXP:
				map[m].flag.nobaseexp=1;
				break;
			case MF_NOJOBEXP:
				map[m].flag.nojobexp=1;
				break;
			case MF_NOMOBLOOT:
				map[m].flag.nomobloot=1;
				break;
			case MF_NOMVPLOOT:
				map[m].flag.nomvploot=1;
				break;
			case MF_NORETURN:
				map[m].flag.noreturn=1;
				break;
			case MF_NOWARPTO:
				map[m].flag.nowarpto=1;
				break;
			case MF_NIGHTMAREDROP:
				map[m].flag.pvp_nightmaredrop=1;
				break;
			case MF_RESTRICTED:
				map[m].flag.restricted=1;
				break;
			case MF_NOCOMMAND:
				map[m].nocommand = (!val || atoi(val) <= 0) ? 100 : atoi(val);
				break;
			case MF_JEXP:
				map[m].jexp = (!val || atoi(val) < 0) ? 100 : atoi(val);
				break;
			case MF_BEXP:
				map[m].bexp = (!val || atoi(val) < 0) ? 100 : atoi(val);
				break;
			case MF_NOVENDING:
				map[m].flag.novending=1;
				break;
			case MF_LOADEVENT:
				map[m].flag.loadevent=1;
				break;
			case MF_NOCHAT:
				map[m].flag.nochat=1;
				break;
			case MF_PARTYLOCK:
				map[m].flag.partylock=1;
				break;
			case MF_GUILDLOCK:
				map[m].flag.guildlock=1;
				break;
		}
	}

	return 0;
}

BUILDIN_FUNC(removemapflag)
{
	int m,i;
	char *str;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	i=conv_num(st,& (st->stack->stack_data[st->start+3]));
	m = map_mapname2mapid(str);
	if(m >= 0) {
		switch(i) {
			case MF_NOMEMO:
				map[m].flag.nomemo=0;
				break;
			case MF_NOTELEPORT:
				map[m].flag.noteleport=0;
				break;
			case MF_NOSAVE:
				map[m].flag.nosave=0;
				break;
			case MF_NOBRANCH:
				map[m].flag.nobranch=0;
				break;
			case MF_NOPENALTY:
				map[m].flag.noexppenalty=0;
				map[m].flag.nozenypenalty=0;
				break;
			case MF_PVP:
				map[m].flag.pvp=0;
				break;
			case MF_PVP_NOPARTY:
				map[m].flag.pvp_noparty=0;
				break;
			case MF_PVP_NOGUILD:
				map[m].flag.pvp_noguild=0;
				break;
			case MF_GVG:
				map[m].flag.gvg=0;
				break;
			case MF_GVG_NOPARTY:
				map[m].flag.gvg_noparty=0;
				break;
			case MF_GVG_DUNGEON:
				map[m].flag.gvg_dungeon=0;
				break;
			case MF_GVG_CASTLE:
				map[m].flag.gvg_castle=0;
				break;
			case MF_NOZENYPENALTY:
				map[m].flag.nozenypenalty=0;
				break;
			case MF_NOTRADE:
				map[m].flag.notrade=0;
				break;
			case MF_NODROP:
				map[m].flag.nodrop=0;
				break;
			case MF_NOSKILL:
				map[m].flag.noskill=0;
				break;
			case MF_NOWARP:
				map[m].flag.nowarp=0;
				break;
			case MF_NOICEWALL: // [Valaris]
				map[m].flag.noicewall=0;
				break;
			case MF_SNOW: // [Valaris]
				map[m].flag.snow=0;
				break;
			case MF_CLOUDS:
				map[m].flag.clouds=0;
				break;
			case MF_CLOUDS2: // [Valaris]
				map[m].flag.clouds2=0;
				break;
			case MF_FOG: // [Valaris]
				map[m].flag.fog=0;
				break;
			case MF_FIREWORKS:
				map[m].flag.fireworks=0;
				break;
			case MF_SAKURA: // [Valaris]
				map[m].flag.sakura=0;
				break;
			case MF_LEAVES: // [Valaris]
				map[m].flag.leaves=0;
				break;
			case MF_RAIN: // [Valaris]
				map[m].flag.rain=0;
				break;
			case MF_INDOORS: // celest
				map[m].flag.indoors=0;
				break;
			case MF_NIGHTENABLED:
				map[m].flag.nightenabled=0;
				break;
			case MF_NOGO: // celest
				map[m].flag.nogo=0;
				break;
			case MF_NOBASEEXP:
				map[m].flag.nobaseexp=0;
				break;
			case MF_NOJOBEXP:
				map[m].flag.nojobexp=0;
				break;
			case MF_NOMOBLOOT:
				map[m].flag.nomobloot=0;
				break;
			case MF_NOMVPLOOT:
				map[m].flag.nomvploot=0;
				break;
			case MF_NORETURN:
				map[m].flag.noreturn=0;
				break;
			case MF_NOWARPTO:
				map[m].flag.nowarpto=0;
				break;
			case MF_NIGHTMAREDROP:
				map[m].flag.pvp_nightmaredrop=0;
				break;
			case MF_RESTRICTED:
				map[m].flag.restricted=0;
				break;
			case MF_NOCOMMAND:
				map[m].nocommand=0;
				break;
			case MF_JEXP:
				map[m].jexp=100;
				break;
			case MF_BEXP:
				map[m].bexp=100;
				break;
			case MF_NOVENDING:
				map[m].flag.novending=0;
				break;
			case MF_LOADEVENT:
				map[m].flag.loadevent=0;
				break;
			case MF_NOCHAT:
				map[m].flag.nochat=0;
				break;
			case MF_PARTYLOCK:
				map[m].flag.partylock=0;
				break;
			case MF_GUILDLOCK:
				map[m].flag.guildlock=0;
				break;
		}
	}

	return 0;
}

BUILDIN_FUNC(pvpon)
{
	int m,i,users;
	char *str;
	struct map_session_data *pl_sd=NULL, **pl_allsd;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	m = map_mapname2mapid(str);
	if(m >= 0 && !map[m].flag.pvp) {
		map[m].flag.pvp = 1;
		clif_send0199(m,1);

		if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
			return 0;

		pl_allsd = map_getallusers(&users);
		
		for(i=0;i<users;i++)
		{
			if ((pl_sd = pl_allsd[i]) && m == pl_sd->bl.m && pl_sd->pvp_timer == -1)
			{
				pl_sd->pvp_timer=add_timer(gettick()+200,pc_calc_pvprank_timer,pl_sd->bl.id,0);
				pl_sd->pvp_rank=0;
				pl_sd->pvp_lastusers=0;
				pl_sd->pvp_point=5;
				pl_sd->pvp_won = 0;
				pl_sd->pvp_lost = 0;
			}
		}
	}
	return 0;
}

static int buildin_pvpoff_sub(struct block_list *bl,va_list ap) {
	TBL_PC* sd = (TBL_PC*)bl;
	clif_pvpset(sd, 0, 0, 2);
	if (sd->pvp_timer != UINT_MAX) {
		delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
		sd->pvp_timer = UINT_MAX;
	}
	return 0;
}

BUILDIN_FUNC(pvpoff)
{
	int m;
	char *str;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	m = map_mapname2mapid(str);
	if(m < 0 || !map[m].flag.pvp)
		return 0; //fixed Lupus

	map[m].flag.pvp = 0;
	clif_send0199(m,0);

	if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
		return 0;
	
	map_foreachinmap(buildin_pvpoff_sub, m, BL_PC);
	return 0;
}

BUILDIN_FUNC(gvgon)
{
	int m;
	char *str;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	m = map_mapname2mapid(str);
	if(m >= 0 && !map[m].flag.gvg) {
		map[m].flag.gvg = 1;
		clif_send0199(m,3);
	}

	return 0;
}
BUILDIN_FUNC(gvgoff)
{
	int m;
	char *str;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	m = map_mapname2mapid(str);
	if(m >= 0 && map[m].flag.gvg) {
		map[m].flag.gvg = 0;
		clif_send0199(m,0);
	}

	return 0;
}
/*==========================================
 *	Shows an emoticon on top of the player/npc
 *	emotion emotion#, <target: 0 - NPC, 1 - PC>
 *------------------------------------------
 */
//Optional second parameter added by [Skotlex]
BUILDIN_FUNC(emotion)
{
	int type;
	int player=0;
	
	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(type < 0 || type > 100)
		return 0;

	if( st->end>st->start+3 )
		player=conv_num(st,& (st->stack->stack_data[st->start+3]));
	
	if (player) {
		struct map_session_data *sd = script_rid2sd(st);
		if (sd)
			clif_emotion(&sd->bl,type);
	} else
		clif_emotion(map_id2bl(st->oid),type);
	return 0;
}

static int buildin_maprespawnguildid_sub_pc(DBKey key, void *data, va_list ap)
{
	int m=va_arg(ap,int);
	int g_id=va_arg(ap,int);
	int flag=va_arg(ap,int);
	struct map_session_data *sd = (TBL_PC*)data;

	if(!sd || sd->bl.m != m)
		return 0;
	if(
		(sd->status.guild_id == g_id && flag&1) || //Warp out owners
		(sd->status.guild_id != g_id && flag&2) || //Warp out outsiders
		(sd->status.guild_id == 0)	// Warp out players not in guild [Valaris]
	)
		pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
	return 1;
}

static int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap)
{
	struct mob_data *md=(struct mob_data *)bl;

	if(!md->guardian_data && md->class_ != MOBID_EMPERIUM)
		status_kill(bl);

	return 0;
}

BUILDIN_FUNC(maprespawnguildid)
{
	char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	int g_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
	int flag=conv_num(st,& (st->stack->stack_data[st->start+4]));

	int m=map_mapname2mapid(mapname);

	if(m == -1)
		return 0;

	//Catch ALL players (in case some are 'between maps' on execution time)
	map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag);
	if (flag&4) //Remove script mobs.
		map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB);
	return 0;
}

BUILDIN_FUNC(agitstart)
{
	if(agit_flag==1) return 0;      // Agit already Start.
	agit_flag=1;
	guild_agit_start();
	return 0;
}

BUILDIN_FUNC(agitend)
{
	if(agit_flag==0) return 0;      // Agit already End.
	agit_flag=0;
	guild_agit_end();
	return 0;
}

/*==========================================
 * Returns whether woe is on or off.	// choice script
 *------------------------------------------
 */
BUILDIN_FUNC(agitcheck)
{
	push_val(st->stack,C_INT,agit_flag);
	return 0;
}

BUILDIN_FUNC(flagemblem)
{
	int g_id=conv_num(st,& (st->stack->stack_data[st->start+2]));

	if(g_id < 0) return 0;

//	printf("Script.c: [FlagEmblem] GuildID=%d, Emblem=%d.\n", g->guild_id, g->emblem_id);
	((struct npc_data *)map_id2bl(st->oid))->u.scr.guild_id = g_id;
	return 0;
}

BUILDIN_FUNC(getcastlename)
{
	char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	struct guild_castle *gc=NULL;
	int i;
	for(i=0;i<MAX_GUILDCASTLE;i++){
		if( (gc=guild_castle_search(i)) != NULL ){
			if(strcmp(mapname,gc->map_name)==0){
				break;
			}
		}
	}
	if(gc)
		push_str(st->stack,C_CONSTSTR,gc->castle_name);
	else
		push_str(st->stack,C_CONSTSTR,"");
	return 0;
}

BUILDIN_FUNC(getcastledata)
{
	char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	int index=conv_num(st,& (st->stack->stack_data[st->start+3]));
	char *event=NULL;
	struct guild_castle *gc;
	int i,j;

	if( st->end>st->start+4 && index==0){
		for(i=0,j=-1;i<MAX_GUILDCASTLE;i++)
			if( (gc=guild_castle_search(i)) != NULL &&
				strcmp(mapname,gc->map_name)==0 )
				j=i;
		if(j>=0){
			event=conv_str(st,& (st->stack->stack_data[st->start+4]));
			check_event(st, event);
			guild_addcastleinfoevent(j,17,event);
		}
	}

	for(i=0;i<MAX_GUILDCASTLE;i++){
		if( (gc=guild_castle_search(i)) != NULL ){
			if(strcmp(mapname,gc->map_name)==0){
				switch(index){
				case 0: for(j=1;j<26;j++) guild_castledataload(gc->castle_id,j); break;  // Initialize[AgitInit]
				case 1: push_val(st->stack,C_INT,gc->guild_id); break;
				case 2: push_val(st->stack,C_INT,gc->economy); break;
				case 3: push_val(st->stack,C_INT,gc->defense); break;
				case 4: push_val(st->stack,C_INT,gc->triggerE); break;
				case 5: push_val(st->stack,C_INT,gc->triggerD); break;
				case 6: push_val(st->stack,C_INT,gc->nextTime); break;
				case 7: push_val(st->stack,C_INT,gc->payTime); break;
				case 8: push_val(st->stack,C_INT,gc->createTime); break;
				case 9: push_val(st->stack,C_INT,gc->visibleC); break;
				case 10:
				case 11:
				case 12:
				case 13:
				case 14:
				case 15:
				case 16:
				case 17:
					push_val(st->stack,C_INT,gc->guardian[index-10].visible); break;
				case 18:
				case 19:
				case 20:
				case 21:
				case 22:
				case 23:
				case 24:
				case 25:
					push_val(st->stack,C_INT,gc->guardian[index-18].hp); break;
				default:
					push_val(st->stack,C_INT,0); break;
				}
				return 0;
			}
		}
	}
	push_val(st->stack,C_INT,0);
	return 0;
}

BUILDIN_FUNC(setcastledata)
{
	char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	int index=conv_num(st,& (st->stack->stack_data[st->start+3]));
	int value=conv_num(st,& (st->stack->stack_data[st->start+4]));
	struct guild_castle *gc;
	int i;

	for(i=0;i<MAX_GUILDCASTLE;i++){
		if( (gc=guild_castle_search(i)) != NULL ){
			if(strcmp(mapname,gc->map_name)==0){
				// Save Data byself First
				switch(index){
				case 1: gc->guild_id = value; break;
				case 2: gc->economy = value; break;
				case 3: gc->defense = value; break;
				case 4: gc->triggerE = value; break;
				case 5: gc->triggerD = value; break;
				case 6: gc->nextTime = value; break;
				case 7: gc->payTime = value; break;
				case 8: gc->createTime = value; break;
				case 9: gc->visibleC = value; break;
				case 10:
				case 11:
				case 12:
				case 13:
				case 14:
				case 15:
				case 16:
				case 17:
					gc->guardian[index-10].visible = value; break;
				case 18:
				case 19:
				case 20:
				case 21:
				case 22:
				case 23:
				case 24:
				case 25:
					gc->guardian[index-18].hp = value;
					if (gc->guardian[index-18].id)
				  	{	//Update this mob's HP.
						struct block_list *bl = map_id2bl(gc->guardian[index-18].id);
						if (!bl)
					  	{	//Wrong target?
							gc->guardian[index-18].id = 0;
							break;
						}
						if (value < 1) {
							status_kill(bl);
							break;
						}
						status_set_hp(bl, value, 0);
					}
					break;
				default: return 0;
				}
				guild_castledatasave(gc->castle_id,index,value);
				return 0;
			}
		}
	}
	return 0;
}

/* =====================================================================
 * �M���h����v������
 * ---------------------------------------------------------------------
 */
BUILDIN_FUNC(requestguildinfo)
{
	int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	char *event=NULL;

	if( st->end>st->start+3 ){
		event=conv_str(st,& (st->stack->stack_data[st->start+3]));
		check_event(st, event);
	}

	if(guild_id>0)
		guild_npc_request_info(guild_id,event);
	return 0;
}

/* =====================================================================
 * �J�[�h�̐��𓾂�
 * ---------------------------------------------------------------------
 */
BUILDIN_FUNC(getequipcardcnt)
{
	int i,num;
	struct map_session_data *sd;
	int c=MAX_SLOTS;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(itemdb_isspecial(sd->status.inventory[i].card[0]))
	{
		push_val(st->stack,C_INT,0);
		return 0;
	}
	do{
		if(sd->status.inventory[i].card[c-1] &&
			itemdb_type(sd->status.inventory[i].card[c-1]) == IT_CARD){	// [Celest]
			push_val(st->stack,C_INT,(c));
			return 0;
		}
	}while(c--);
	push_val(st->stack,C_INT,0);
	return 0;
}

/* ================================================================
 * �J�[�h���O������
 * ----------------------------------------------------------------
 */
BUILDIN_FUNC(successremovecards)
{
	int i,j,num,cardflag=0,flag;
	struct map_session_data *sd;
	struct item item_tmp;
	int c=MAX_SLOTS;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(itemdb_isspecial(sd->status.inventory[i].card[0])) 
		return 0;

	do{
		if(sd->status.inventory[i].card[c-1] &&
			itemdb_type(sd->status.inventory[i].card[c-1]) == IT_CARD){	// [Celest]

			cardflag = 1;
			item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
			item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
			item_tmp.attribute=0;
			for (j = 0; j < MAX_SLOTS; j++)
				item_tmp.card[j]=0;

			//Logs items, got from (N)PC scripts [Lupus]
			if(log_config.enable_logs&0x40)
				log_pick_pc(sd, "N", item_tmp.nameid, 1, NULL);

			if((flag=pc_additem(sd,&item_tmp,1))){	// ���ĂȂ��Ȃ�h���b�v
				clif_additem(sd,0,0,flag);
				map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
			}
		}
	}while(c--);

	if(cardflag == 1){	// �J�[�h����菜�����A�C�e������
		flag=0;
		item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
		item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
		item_tmp.attribute=sd->status.inventory[i].attribute;

		//Logs items, got from (N)PC scripts [Lupus]
		if(log_config.enable_logs&0x40)
			log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);

		for (j = 0; j < MAX_SLOTS; j++)
			item_tmp.card[j]=0;
		pc_delitem(sd,i,1,0);

		//Logs items, got from (N)PC scripts [Lupus]
		if(log_config.enable_logs&0x40)
			log_pick_pc(sd, "N", item_tmp.nameid, 1, &item_tmp);

		if((flag=pc_additem(sd,&item_tmp,1))){	// ���ĂȂ��Ȃ�h���b�v
			clif_additem(sd,0,0,flag);
			map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
		}
		clif_misceffect(&sd->bl,3);
		return 0;
	}
	return 0;
}

/* ================================================================
 * �J�[�h���O�����s slot,type
 * type=0: ���������A1:�J�[�h�����A2:������A3:��������
 * ----------------------------------------------------------------
 */
BUILDIN_FUNC(failedremovecards)
{
	int i,j,num,cardflag=0,flag,typefail;
	struct map_session_data *sd;
	struct item item_tmp;
	int c=MAX_SLOTS;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	typefail=conv_num(st,& (st->stack->stack_data[st->start+3]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(itemdb_isspecial(sd->status.inventory[i].card[0]))
		return 0;

	do{
		if(sd->status.inventory[i].card[c-1] &&
			itemdb_type(sd->status.inventory[i].card[c-1]) == IT_CARD){	// [Celest]

			cardflag = 1;

			if(typefail == 2){ // ����̂ݑ����Ȃ�A�J�[�h�͎󂯎�点��
				item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
				item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
				item_tmp.attribute=0;
				for (j = 0; j < MAX_SLOTS; j++)
					item_tmp.card[j]=0;

				//Logs items, got from (N)PC scripts [Lupus]
				if(log_config.enable_logs&0x40)
					log_pick_pc(sd, "N", item_tmp.nameid, 1, NULL);

				if((flag=pc_additem(sd,&item_tmp,1))){
					clif_additem(sd,0,0,flag);
					map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
				}
			}
		}
	}while(c--);

	if(cardflag == 1){

		if(typefail == 0 || typefail == 2){	// �����
			//Logs items, got from (N)PC scripts [Lupus]
			if(log_config.enable_logs&0x40)
				log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);

			pc_delitem(sd,i,1,0);
			clif_misceffect(&sd->bl,2);
			return 0;
		}
		if(typefail == 1){	// �J�[�h�̂ݑ����i�����Ԃ��j
			flag=0;
			item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
			item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
			item_tmp.attribute=sd->status.inventory[i].attribute;

			//Logs items, got from (N)PC scripts [Lupus]
			if(log_config.enable_logs&0x40)
				log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);

			for (j = 0; j < MAX_SLOTS; j++)
				item_tmp.card[j]=0;
			pc_delitem(sd,i,1,0);

			//Logs items, got from (N)PC scripts [Lupus]
			if(log_config.enable_logs&0x40)
				log_pick_pc(sd, "N", item_tmp.nameid, 1, &item_tmp);

			if((flag=pc_additem(sd,&item_tmp,1))){
				clif_additem(sd,0,0,flag);
				map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
			}
		}
		clif_misceffect(&sd->bl,2);
		return 0;
	}
	return 0;
}

/* ================================================================
 * mapwarp "<from map>","<to map>",<x>,<y>,<type>,<ID for Type>;
 * type: 0=everyone, 1=guild, 2=party;	[Reddozen]
 * improved by [Lance]
 * ================================================================
 */
BUILDIN_FUNC(mapwarp)	// Added by RoVeRT
{
	int x,y,m,check_val=0,check_ID=0,i=0;
	struct guild *g = NULL;
	struct party_data *p = NULL;
	char *str;
	char *mapname;
	unsigned int index;
	mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	str=conv_str(st,& (st->stack->stack_data[st->start+3]));
	x=conv_num(st,& (st->stack->stack_data[st->start+4]));
	y=conv_num(st,& (st->stack->stack_data[st->start+5]));
	if(st->end > st->start+7){
		check_val=conv_num(st,& (st->stack->stack_data[st->start+6]));
		check_ID=conv_num(st,& (st->stack->stack_data[st->start+7]));
	}

	if( (m=map_mapname2mapid(mapname))< 0)
		return 0;

	if(!(index=mapindex_name2id(str)))
		return 0;

	switch(check_val){
		case 1:
			g = guild_search(check_ID);
			if (g){
				for( i=0; i < g->max_member; i++)
				{
					if(g->member[i].sd && g->member[i].sd->bl.m==m){
						pc_setpos(g->member[i].sd,index,x,y,3);
					}
				}
			}
			break;
		case 2:
			p = party_search(check_ID);
			if(p){
				for(i=0;i<MAX_PARTY; i++){
					if(p->data[i].sd && p->data[i].sd->bl.m == m){
						pc_setpos(p->data[i].sd,index,x,y,3);
					}
				}
			}
			break;
		default:
			map_foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y);
			break;
	}

	return 0;
}

BUILDIN_FUNC(cmdothernpc)	// Added by RoVeRT
{
	char *npc,*command;

	npc=conv_str(st,& (st->stack->stack_data[st->start+2]));
	command=conv_str(st,& (st->stack->stack_data[st->start+3]));

	npc_command(map_id2sd(st->rid),npc,command);
	return 0;
}

BUILDIN_FUNC(inittimer)	// Added by RoVeRT
{
//	struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);
//	nd->lastaction=nd->timer=gettick();

	npc_do_ontimer(st->oid, 1);

	return 0;
}

BUILDIN_FUNC(stoptimer)	// Added by RoVeRT
{
//	struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);
//	nd->lastaction=nd->timer=-1;

	npc_do_ontimer(st->oid, 0);

	return 0;
}

static int buildin_mobcount_sub(struct block_list *bl,va_list ap)	// Added by RoVeRT
{
	char *event=va_arg(ap,char *);
	if(strcmp(event,((struct mob_data *)bl)->npc_event)==0)
		return 1;
	return 0;
}

BUILDIN_FUNC(mobcount)	// Added by RoVeRT
{
	char *mapname,*event;
	int m;
	mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	event=conv_str(st,& (st->stack->stack_data[st->start+3]));
	check_event(st, event);

	if( (m=map_mapname2mapid(mapname))<0 ) {
		push_val(st->stack,C_INT,-1);
		return 0;
	}

	push_val(st->stack,C_INT,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event));

	return 0;
}
BUILDIN_FUNC(marriage)
{
	char *partner=conv_str(st,& (st->stack->stack_data[st->start+2]));
	struct map_session_data *sd=script_rid2sd(st);
	struct map_session_data *p_sd=map_nick2sd(partner);

	if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){
		push_val(st->stack,C_INT,0);
		return 0;
	}
	push_val(st->stack,C_INT,1);
	return 0;
}
BUILDIN_FUNC(wedding_effect)
{
	struct map_session_data *sd=script_rid2sd(st);
	struct block_list *bl;

	if(sd==NULL) {
		bl=map_id2bl(st->oid);
	} else
		bl=&sd->bl;
	clif_wedding_effect(bl);
	return 0;
}
BUILDIN_FUNC(divorce)
{
	struct map_session_data *sd=script_rid2sd(st);
	if(sd==NULL || pc_divorce(sd) < 0){
		push_val(st->stack,C_INT,0);
		return 0;
	}
	push_val(st->stack,C_INT,1);
	return 0;
}

BUILDIN_FUNC(ispartneron)
{
	struct map_session_data *sd=script_rid2sd(st);
	struct map_session_data *p_sd=NULL;

	if(sd==NULL || !pc_ismarried(sd) ||
            (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
		push_val(st->stack,C_INT,0);
		return 0;
	}

	push_val(st->stack,C_INT,1);
	return 0;
}

BUILDIN_FUNC(getpartnerid)
{
    struct map_session_data *sd=script_rid2sd(st);
    if (sd == NULL) {
        push_val(st->stack,C_INT,0);
        return 0;
    }

    push_val(st->stack,C_INT,sd->status.partner_id);
    return 0;
}

BUILDIN_FUNC(getchildid)
{
    struct map_session_data *sd=script_rid2sd(st);
    if (sd == NULL) {
        push_val(st->stack,C_INT,0);
        return 0;
    }

    push_val(st->stack,C_INT,sd->status.child);
    return 0;
}

BUILDIN_FUNC(getmotherid)
{
    struct map_session_data *sd=script_rid2sd(st);
    if (sd == NULL) {
        push_val(st->stack,C_INT,0);
        return 0;
    }

    push_val(st->stack,C_INT,sd->status.mother);
    return 0;
}

BUILDIN_FUNC(getfatherid)
{
    struct map_session_data *sd=script_rid2sd(st);
    if (sd == NULL) {
        push_val(st->stack,C_INT,0);
        return 0;
    }

    push_val(st->stack,C_INT,sd->status.father);
    return 0;
}

BUILDIN_FUNC(warppartner)
{
	int x,y;
	unsigned short mapindex;
	char *str;
	struct map_session_data *sd=script_rid2sd(st);
	struct map_session_data *p_sd=NULL;

	if(sd==NULL || !pc_ismarried(sd) ||
   	(p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
		push_val(st->stack,C_INT,0);
		return 0;
	}

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));

	mapindex = mapindex_name2id(str);
	if (mapindex) {
		pc_setpos(p_sd,mapindex,x,y,0);
		push_val(st->stack,C_INT,1);
	} else
		push_val(st->stack,C_INT,0);
	return 0;
}

/*================================================
 * Script for Displaying MOB Information [Valaris]
 *------------------------------------------------
 */
BUILDIN_FUNC(strmobinfo)
{

	int num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	int class_=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if((class_>=0 && class_<=1000) || class_ >2000)
		return 0;

	switch (num) {
	case 1:
		push_str(st->stack,C_CONSTSTR,mob_db(class_)->name);
		break;
	case 2:
		push_str(st->stack,C_CONSTSTR,mob_db(class_)->jname);
		break;
	case 3:
		push_val(st->stack,C_INT,mob_db(class_)->lv);
		break;
	case 4:
		push_val(st->stack,C_INT,mob_db(class_)->status.max_hp);
		break;
	case 5:
		push_val(st->stack,C_INT,mob_db(class_)->status.max_sp);
		break;
	case 6:
		push_val(st->stack,C_INT,mob_db(class_)->base_exp);
		break;
	case 7:
		push_val(st->stack,C_INT,mob_db(class_)->job_exp);
		break;
	default:
		push_val(st->stack,C_INT,0);
		break;
	}
	return 0;
}

/*==========================================
 * Summon guardians [Valaris]
 * guardian "<map name>",<x>,<y>,"<name to show>",<mob id>,{,"<event label>"}{,<guardian index>};
 *------------------------------------------
 */
BUILDIN_FUNC(guardian)
{
	int class_=0,x=0,y=0,guardian=0;
	char *str,*map,*evt="";
	struct script_data *data;

	map	  =conv_str(st,script_getdata(st,2));
	x	  =conv_num(st,script_getdata(st,3));
	y	  =conv_num(st,script_getdata(st,4));
	str	  =conv_str(st,script_getdata(st,5));
	class_=conv_num(st,script_getdata(st,6));

	if( script_hasdata(st,8) )
	{// "<event label>",<guardian index>
		evt=conv_str(st,script_getdata(st,7));
		guardian=conv_num(st,script_getdata(st,8));
	} else if( script_hasdata(st,7) ){
		data=script_getdata(st,7);
		get_val(st,data);
		if( data_isstring(data) )
		{// "<event label>"
			evt=conv_str(st,script_getdata(st,7));
		} else if( data_isint(data) )
		{// <guardian index>
			guardian=conv_num(st,script_getdata(st,7));
		} else {
			ShowError("buildin_guardian: invalid data type for argument #8 (%d).", data->type);
			report_src(st);
			return 1;
		}
	}

	check_event(st, evt);
	mob_spawn_guardian(map,x,y,str,class_,evt,guardian);

	return 0;
}

/*================================================
 * Script for Displaying Guardian Info [Valaris]
 *------------------------------------------------
 */
BUILDIN_FUNC(guardianinfo)
{
	int guardian=conv_num(st,& (st->stack->stack_data[st->start+2]));
	struct map_session_data *sd=script_rid2sd(st);
	struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name);

	if (guardian < 0 || guardian >= MAX_GUARDIANS || gc==NULL)
	{
		push_val(st->stack,C_INT,-1);
		return 0;
	}

	if(gc->guardian[guardian].visible)
		push_val(st->stack,C_INT,gc->guardian[guardian].hp);
	else push_val(st->stack,C_INT,-1);

	return 0;
}
/*==========================================
 * ID����Item��
 *------------------------------------------
 */
BUILDIN_FUNC(getitemname)
{
	int item_id=0;
	struct item_data *i_data;
	char *item_name;
	struct script_data *data;

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);

	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		if( item_data )
			item_id=item_data->nameid;
	}else
		item_id=conv_num(st,data);

	i_data = itemdb_exists(item_id);
	if (i_data == NULL)
	{
		push_str(st->stack,C_CONSTSTR,"null");
		return 0;
	}
	item_name=(char *)aMallocA(ITEM_NAME_LENGTH*sizeof(char));

	memcpy(item_name, i_data->jname, ITEM_NAME_LENGTH);
	push_str(st->stack,C_STR,item_name);
	return 0;
}
/*==========================================
 * Returns number of slots an item has. [Skotlex]
 *------------------------------------------
 */
BUILDIN_FUNC(getitemslots)
{
	int item_id;
	struct item_data *i_data;

	item_id=conv_num(st,& (st->stack->stack_data[st->start+2]));

	i_data = itemdb_exists(item_id);

	if (i_data)
		push_val(st->stack,C_INT,i_data->slot);
	else
		push_val(st->stack,C_INT,-1);
	return 0;
}

/*==========================================
 * Returns some values of an item [Lupus]
 * Price, Weight, etc...
	getiteminfo(itemID,n), where n
		0 value_buy;
		1 value_sell;
		2 type;
		3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
				if = 0, then monsters don't drop it at all (rare or a quest item)
				if = 10000, then this item is sold in NPC shops only
		4 sex;
		5 equip;
		6 weight;
		7 atk;
		8 def;
		9 range;
		10 slot;
		11 look;
		12 elv;
		13 wlv;
		14 view id
 *------------------------------------------
 */
BUILDIN_FUNC(getiteminfo)
{
	int item_id,n;
	int *item_arr;
	struct item_data *i_data;

	item_id	= conv_num(st,& (st->stack->stack_data[st->start+2]));
	n	= conv_num(st,& (st->stack->stack_data[st->start+3]));
	i_data = itemdb_exists(item_id);

	if (i_data && n>=0 && n<14) {
		item_arr = (int*)&i_data->value_buy;
		push_val(st->stack,C_INT,item_arr[n]);
	} else
		push_val(st->stack,C_INT,-1);
	return 0;
}

/*==========================================
 * Set some values of an item [Lupus]
 * Price, Weight, etc...
	setiteminfo(itemID,n,Value), where n
		0 value_buy;
		1 value_sell;
		2 type;
		3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
				if = 0, then monsters don't drop it at all (rare or a quest item)
				if = 10000, then this item is sold in NPC shops only
		4 sex;
		5 equip;
		6 weight;
		7 atk;
		8 def;
		9 range;
		10 slot;
		11 look;
		12 elv;
		13 wlv;
		14 view id
  * Returns Value or -1 if the wrong field's been set
 *------------------------------------------
 */
BUILDIN_FUNC(setiteminfo)
{
	int item_id,n,value;
	int *item_arr;
	struct item_data *i_data;

	item_id	= conv_num(st,& (st->stack->stack_data[st->start+2]));
	n	= conv_num(st,& (st->stack->stack_data[st->start+3]));
	value	= conv_num(st,& (st->stack->stack_data[st->start+4]));
	i_data = itemdb_exists(item_id);

	if (i_data && n>=0 && n<14) {
		item_arr = (int*)&i_data->value_buy;
		item_arr[n] = value;
		push_val(st->stack,C_INT,value);
	} else
		push_val(st->stack,C_INT,-1);
	return 0;
}

/*==========================================
 * Returns value from equipped item slot n [Lupus]
	getequipcardid(num,slot)
	where
		num = eqip position slot
		slot = 0,1,2,3 (Card Slot N)

	This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced)
		it's useful when you want to check item cards or if it's signed
	Useful for such quests as "Sign this refined item with players name" etc
		Hat[0] +4 -> Player's Hat[0] +4
 *------------------------------------------
 */
BUILDIN_FUNC(getequipcardid)
{
	int i,num,slot;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	slot=conv_num(st,& (st->stack->stack_data[st->start+3]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0 && slot>=0 && slot<4)
		push_val(st->stack,C_INT,sd->status.inventory[i].card[slot]);
	else
		push_val(st->stack,C_INT,0);

	return 0;
}

/*==========================================
 * petskillbonus [Valaris] //Rewritten by [Skotlex]
 *------------------------------------------
 */

BUILDIN_FUNC(petskillbonus)
{
	struct pet_data *pd;

	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL || sd->pd==NULL)
		return 0;

	pd=sd->pd;
	if (pd->bonus)
	{ //Clear previous bonus
		if (pd->bonus->timer != -1)
			delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
	} else //init
		pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus));

	pd->bonus->type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	pd->bonus->val=conv_num(st,& (st->stack->stack_data[st->start+3]));
	pd->bonus->duration=conv_num(st,& (st->stack->stack_data[st->start+4]));
	pd->bonus->delay=conv_num(st,& (st->stack->stack_data[st->start+5]));

	if (pd->state.skillbonus == 1)
		pd->state.skillbonus=0;	// waiting state

	// wait for timer to start
	if (battle_config.pet_equip_required && pd->pet.equip == 0)
		pd->bonus->timer=-1;
	else
		pd->bonus->timer=add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);

	return 0;
}

/*==========================================
 * pet looting [Valaris] //Rewritten by [Skotlex]
 *------------------------------------------
 */
BUILDIN_FUNC(petloot)
{
	int max;
	struct pet_data *pd;
	struct map_session_data *sd=script_rid2sd(st);
	
	if(sd==NULL || sd->pd==NULL)
		return 0;

	max=conv_num(st,& (st->stack->stack_data[st->start+2]));

	if(max < 1)
		max = 1;	//Let'em loot at least 1 item.
	else if (max > MAX_PETLOOT_SIZE)
		max = MAX_PETLOOT_SIZE;
	
	pd = sd->pd;
	if (pd->loot != NULL)
	{	//Release whatever was there already and reallocate memory
		pet_lootitem_drop(pd, pd->msd);
		aFree(pd->loot->item);
	}
	else
		pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot));

	pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item));
	
	pd->loot->max=max;
	pd->loot->count = 0;
	pd->loot->weight = 0;

	return 0;
}
/*==========================================
 * PC�̏����i���ǂݎ��
 *------------------------------------------
 */
BUILDIN_FUNC(getinventorylist)
{
	struct map_session_data *sd=script_rid2sd(st);
	unsigned char card_var[NAME_LENGTH];
	
	int i,j=0,k;
	if(!sd) return 0;
	for(i=0;i<MAX_INVENTORY;i++){
		if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){
			pc_setreg(sd,add_str("@inventorylist_id")+(j<<24),sd->status.inventory[i].nameid);
			pc_setreg(sd,add_str("@inventorylist_amount")+(j<<24),sd->status.inventory[i].amount);
			pc_setreg(sd,add_str("@inventorylist_equip")+(j<<24),sd->status.inventory[i].equip);
			pc_setreg(sd,add_str("@inventorylist_refine")+(j<<24),sd->status.inventory[i].refine);
			pc_setreg(sd,add_str("@inventorylist_identify")+(j<<24),sd->status.inventory[i].identify);
			pc_setreg(sd,add_str("@inventorylist_attribute")+(j<<24),sd->status.inventory[i].attribute);
			for (k = 0; k < MAX_SLOTS; k++)
			{
				sprintf(card_var, "@inventorylist_card%d",k+1);
				pc_setreg(sd,add_str(card_var)+(j<<24),sd->status.inventory[i].card[k]);
			}
			j++;
		}
	}
	pc_setreg(sd,add_str("@inventorylist_count"),j);
	return 0;
}

BUILDIN_FUNC(getskilllist)
{
	struct map_session_data *sd=script_rid2sd(st);
	int i,j=0;
	if(!sd) return 0;
	for(i=0;i<MAX_SKILL;i++){
		if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
			pc_setreg(sd,add_str("@skilllist_id")+(j<<24),sd->status.skill[i].id);
			pc_setreg(sd,add_str("@skilllist_lv")+(j<<24),sd->status.skill[i].lv);
			pc_setreg(sd,add_str("@skilllist_flag")+(j<<24),sd->status.skill[i].flag);
			j++;
		}
	}
	pc_setreg(sd,add_str("@skilllist_count"),j);
	return 0;
}

BUILDIN_FUNC(clearitem)
{
	struct map_session_data *sd=script_rid2sd(st);
	int i;
	if(sd==NULL) return 0;
	for (i=0; i<MAX_INVENTORY; i++) {
		if (sd->status.inventory[i].amount) {

			//Logs items, got from (N)PC scripts [Lupus]
			if(log_config.enable_logs&0x40)
				log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);

			pc_delitem(sd, i, sd->status.inventory[i].amount, 0);
		}
	}
	return 0;
}

/*==========================================
	Disguise Player (returns Mob/NPC ID if success, 0 on fail) [Lupus]
 *------------------------------------------
 */
BUILDIN_FUNC(disguise)
{
	struct map_session_data *sd=script_rid2sd(st);
	int id;

	id	= conv_num(st,& (st->stack->stack_data[st->start+2]));

	if (!mobdb_checkid(id) && !npcdb_checkid(id)) {
		push_val(st->stack,C_INT,0);
		return 0;
	}

	pc_disguise(sd, id);
	push_val(st->stack,C_INT,id);
	return 0;
}

/*==========================================
	Undisguise Player (returns 1 if success, 0 on fail) [Lupus]
 *------------------------------------------
 */
BUILDIN_FUNC(undisguise)
{
	struct map_session_data *sd=script_rid2sd(st);

	if (sd->disguise) {
		pc_disguise(sd, 0);
		push_val(st->stack,C_INT,0);
	} else {
		push_val(st->stack,C_INT,1);
	}
	return 0;
}

/*==========================================
 * NPC�N���X�`�F���W
 * class�͕ς�肽��class
 * type�͒ʏ�0�Ȃ̂��ȁH
 *------------------------------------------
 */
BUILDIN_FUNC(classchange)
{
	int _class,type;
	struct block_list *bl=map_id2bl(st->oid);

	if(bl==NULL) return 0;

	_class=conv_num(st,& (st->stack->stack_data[st->start+2]));
	type=conv_num(st,& (st->stack->stack_data[st->start+3]));
	clif_class_change(bl,_class,type);
	return 0;
}

/*==========================================
 * NPC���甭������G�t�F�N�g
 *------------------------------------------
 */
BUILDIN_FUNC(misceffect)
{
	int type;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(st->oid && st->oid != fake_nd->bl.id) {
		struct block_list *bl = map_id2bl(st->oid);
		if (bl)
			clif_misceffect2(bl,type);
	} else{
		struct map_session_data *sd=script_rid2sd(st);
		if(sd)
			clif_misceffect2(&sd->bl,type);
	}
	return 0;
}
/*==========================================
 * �T�E���h�G�t�F�N�g
 *------------------------------------------
 */
BUILDIN_FUNC(soundeffect)
{

	// Redundn
	struct map_session_data *sd=script_rid2sd(st);
	char *name;
	int type=0;


	name=conv_str(st,& (st->stack->stack_data[st->start+2]));
	type=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if(sd){
		if(!st->rid)
			clif_soundeffect(sd,map_id2bl(st->oid),name,type);
		else{
			clif_soundeffect(sd,&sd->bl,name,type);
		}
	}
	return 0;
}

int soundeffect_sub(struct block_list* bl,va_list ap)
{
	char *name;
	int type;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);

	name = va_arg(ap,char *);
	type = va_arg(ap,int);

	clif_soundeffect((struct map_session_data *)bl, bl, name, type);

    return 0;	
}

BUILDIN_FUNC(soundeffectall)
{
	// [Lance] - Improved.
	char *name, *map = NULL;
	struct block_list *bl;
	int type, coverage, x0, y0, x1, y1;

	name=conv_str(st,& (st->stack->stack_data[st->start+2]));
	type=conv_num(st,& (st->stack->stack_data[st->start+3]));
	coverage=conv_num(st,& (st->stack->stack_data[st->start+4]));

	if(!st->rid)
		bl = map_id2bl(st->oid);
	else
		bl = &(script_rid2sd(st)->bl);

	if(bl){
		if(coverage < 23){
			clif_soundeffectall(bl,name,type,coverage);
		}else {
			if(st->end > st->start+9){
				map=conv_str(st,& (st->stack->stack_data[st->start+5]));
				x0 = conv_num(st,& (st->stack->stack_data[st->start+6]));
				y0 = conv_num(st,& (st->stack->stack_data[st->start+7]));
				x1 = conv_num(st,& (st->stack->stack_data[st->start+8]));
				y1 = conv_num(st,& (st->stack->stack_data[st->start+9]));
				map_foreachinarea(soundeffect_sub,map_mapname2mapid(map),x0,y0,x1,y1,BL_PC,name,type);
			} else {
				ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n");
			}
		}
	}
	return 0;
}
/*==========================================
 * pet status recovery [Valaris] / Rewritten by [Skotlex]
 *------------------------------------------
 */
BUILDIN_FUNC(petrecovery)
{
	struct pet_data *pd;
	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL || sd->pd==NULL)
		return 0;

	pd=sd->pd;
	
	if (pd->recovery)
	{ //Halt previous bonus
		if (pd->recovery->timer != -1)
			delete_timer(pd->recovery->timer, pet_recovery_timer);
	} else //Init
		pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery));
		
	pd->recovery->type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	pd->recovery->delay=conv_num(st,& (st->stack->stack_data[st->start+3]));

	pd->recovery->timer=-1;

	return 0;
}

/*==========================================
 * pet healing [Valaris] //Rewritten by [Skotlex]
 *------------------------------------------
 */
BUILDIN_FUNC(petheal)
{
	struct pet_data *pd;
	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL || sd->pd==NULL)
		return 0;

	pd=sd->pd;
	if (pd->s_skill)
	{ //Clear previous skill
		if (pd->s_skill->timer != -1)
		{
			if (pd->s_skill->id)
				delete_timer(pd->s_skill->timer, pet_skill_support_timer);
			else
				delete_timer(pd->s_skill->timer, pet_heal_timer);
		}
	} else //init memory
		pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); 
	
	pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport
	//Use the lv as the amount to heal
	pd->s_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+2]));
	pd->s_skill->delay=conv_num(st,& (st->stack->stack_data[st->start+3]));
	pd->s_skill->hp=conv_num(st,& (st->stack->stack_data[st->start+4]));
	pd->s_skill->sp=conv_num(st,& (st->stack->stack_data[st->start+5]));

	//Use delay as initial offset to avoid skill/heal exploits
	if (battle_config.pet_equip_required && pd->pet.equip == 0)
		pd->s_skill->timer=-1;
	else
		pd->s_skill->timer=add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);

	return 0;
}

/*==========================================
 * pet attack skills [Valaris] //Rewritten by [Skotlex]
 *------------------------------------------
 */
BUILDIN_FUNC(petskillattack)
{
	struct pet_data *pd;
	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL || sd->pd==NULL)
		return 0;

	pd=sd->pd;
	if (pd->a_skill == NULL)
		pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
				
	pd->a_skill->id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	pd->a_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
	pd->a_skill->div_ = 0;
	pd->a_skill->rate=conv_num(st,& (st->stack->stack_data[st->start+4]));
	pd->a_skill->bonusrate=conv_num(st,& (st->stack->stack_data[st->start+5]));

	return 0;
}

/*==========================================
 * pet attack skills [Valaris]
 *------------------------------------------
 */
BUILDIN_FUNC(petskillattack2)
{
	struct pet_data *pd;
	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL || sd->pd==NULL)
		return 0;

	pd=sd->pd;
	if (pd->a_skill == NULL)
		pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
				
	pd->a_skill->id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	pd->a_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
	pd->a_skill->div_ = conv_num(st,& (st->stack->stack_data[st->start+4]));
	pd->a_skill->rate=conv_num(st,& (st->stack->stack_data[st->start+5]));
	pd->a_skill->bonusrate=conv_num(st,& (st->stack->stack_data[st->start+6]));

	return 0;
}

/*==========================================
 * pet support skills [Skotlex]
 *------------------------------------------
 */
BUILDIN_FUNC(petskillsupport)
{
	struct pet_data *pd;
	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL || sd->pd==NULL)
		return 0;

	pd=sd->pd;
	if (pd->s_skill)
	{ //Clear previous skill
		if (pd->s_skill->timer != -1)
		{
			if (pd->s_skill->id)
				delete_timer(pd->s_skill->timer, pet_skill_support_timer);
			else
				delete_timer(pd->s_skill->timer, pet_heal_timer);
		}
	} else //init memory
		pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); 
	
	pd->s_skill->id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	pd->s_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
	pd->s_skill->delay=conv_num(st,& (st->stack->stack_data[st->start+4]));
	pd->s_skill->hp=conv_num(st,& (st->stack->stack_data[st->start+5]));
	pd->s_skill->sp=conv_num(st,& (st->stack->stack_data[st->start+6]));

	//Use delay as initial offset to avoid skill/heal exploits
	if (battle_config.pet_equip_required && pd->pet.equip == 0)
		pd->s_skill->timer=-1;
	else
		pd->s_skill->timer=add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);

	return 0;
}

/*==========================================
 * Scripted skill effects [Celest]
 *------------------------------------------
 */
BUILDIN_FUNC(skilleffect)
{
	struct map_session_data *sd;

	int skillid=conv_num(st,& (st->stack->stack_data[st->start+2]));
	int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3]));
	sd=script_rid2sd(st);

	clif_skill_nodamage(&sd->bl,&sd->bl,skillid,skilllv,1);

	return 0;
}

/*==========================================
 * NPC skill effects [Valaris]
 *------------------------------------------
 */
BUILDIN_FUNC(npcskilleffect)
{
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);

	int skillid=conv_num(st,& (st->stack->stack_data[st->start+2]));
	int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3]));
	int x=conv_num(st,& (st->stack->stack_data[st->start+4]));
	int y=conv_num(st,& (st->stack->stack_data[st->start+5]));

	clif_skill_poseffect(&nd->bl,skillid,skilllv,x,y,gettick());

	return 0;
}

/*==========================================
 * Special effects [Valaris]
 *------------------------------------------
 */
BUILDIN_FUNC(specialeffect)
{
	struct block_list *bl=map_id2bl(st->oid);

	if(bl==NULL)
		return 0;

	clif_specialeffect(bl,conv_num(st,& (st->stack->stack_data[st->start+2])), ((st->end > st->start+3)?conv_num(st,& (st->stack->stack_data[st->start+3])):AREA));

	return 0;
}

BUILDIN_FUNC(specialeffect2)
{
	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL)
		return 0;

	clif_specialeffect(&sd->bl,conv_num(st,& (st->stack->stack_data[st->start+2])), ((st->end > st->start+3)?conv_num(st,& (st->stack->stack_data[st->start+3])):AREA));

	return 0;
}

/*==========================================
 * Nude [Valaris]
 *------------------------------------------
 */

BUILDIN_FUNC(nude)
{
	struct map_session_data *sd=script_rid2sd(st);
	int i,calcflag=0;

	if(sd==NULL)
		return 0;

	for(i=0;i<11;i++)
		if(sd->equip_index[i] >= 0) {
			if(!calcflag)
				calcflag=1;
			pc_unequipitem(sd,sd->equip_index[i],2);
		}

	if(calcflag)
		status_calc_pc(sd,0);

	return 0;
}

/*==========================================
 * gmcommand [MouseJstr]
 *
 * suggested on the forums...
 * splitted into atcommand & charcommand by [Skotlex]
 *------------------------------------------
 */

BUILDIN_FUNC(atcommand)
{
	struct map_session_data *sd=NULL;
	char *cmd;

	cmd = conv_str(st,& (st->stack->stack_data[st->start+2]));
	if (st->rid)
		sd = script_rid2sd(st);

	if (sd){
		if(cmd[0] != atcommand_symbol){
			cmd += strlen(sd->status.name);
			while(*cmd != atcommand_symbol && *cmd != 0)
				cmd++;
		}
		is_atcommand_sub(sd->fd, sd, cmd, 99);
	} else { //Use a dummy character.
		struct map_session_data dummy_sd;
		struct block_list *bl = NULL;
		memset(&dummy_sd, 0, sizeof(struct map_session_data));
		if (st->oid) bl = map_id2bl(st->oid);
		if (bl) {
			memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
			if (bl->type == BL_NPC)
				strncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
		}
		if(cmd[0] != atcommand_symbol){
			cmd += strlen(dummy_sd.status.name);
			while(*cmd != atcommand_symbol && *cmd != 0)
				cmd++;
		}
		is_atcommand_sub(0, &dummy_sd, cmd, 99);
	}

	return 0;
}

BUILDIN_FUNC(charcommand)
{
	struct map_session_data *sd=NULL;
	char *cmd;
	
	cmd = conv_str(st,& (st->stack->stack_data[st->start+2]));

	if (st->rid)
		sd = script_rid2sd(st);
	
	if (sd){ 
		if(cmd[0] != charcommand_symbol){
			cmd += strlen(sd->status.name);
			while(*cmd != charcommand_symbol && *cmd != 0)
				cmd++;
		}
		is_charcommand_sub(sd->fd, sd, cmd,99);
	} else { //Use a dummy character.
		struct map_session_data dummy_sd;
		struct block_list *bl = NULL;
		memset(&dummy_sd, 0, sizeof(struct map_session_data));
		if (st->oid) bl = map_id2bl(st->oid);
		if (bl) {
			memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
			if (bl->type == BL_NPC)
				strncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
		}
		if(cmd[0] != charcommand_symbol){
			cmd += strlen(dummy_sd.status.name);
			while(*cmd != charcommand_symbol && *cmd != 0)
				cmd++;
		}
		is_charcommand_sub(0, &dummy_sd, cmd, 99);
	}

	return 0;
}


/*==========================================
 * Displays a message for the player only (like system messages like "you got an apple" )
 *------------------------------------------
 */
BUILDIN_FUNC(dispbottom)
{
	struct map_session_data *sd=script_rid2sd(st);
	char *message;
	message=conv_str(st,& (st->stack->stack_data[st->start+2]));
	if(sd)
		clif_disp_onlyself(sd,message,(int)strlen(message));
	return 0;
}

/*==========================================
 * All The Players Full Recovery
   (HP/SP full restore and resurrect if need)
 *------------------------------------------
 */
BUILDIN_FUNC(recovery)
{
	struct map_session_data *sd, **all_sd;
	int i = 0, users;

	all_sd = map_getallusers(&users);
	
	for (i = 0; i < users; i++)
	{
		sd = all_sd[i];
		if(pc_isdead(sd))
			status_revive(&sd->bl, 100, 100);
		else
			status_percent_heal(&sd->bl, 100, 100);
		clif_displaymessage(sd->fd,"You have been recovered!");
	}
	return 0;
}
/*==========================================
 * Get your pet info: getpetinfo(n)  
 * n -> 0:pet_id 1:pet_class 2:pet_name
	3:friendly 4:hungry
 *------------------------------------------
 */
BUILDIN_FUNC(getpetinfo)
{
	struct map_session_data *sd=script_rid2sd(st);
	struct pet_data *pd;
	int type=conv_num(st,& (st->stack->stack_data[st->start+2]));

	if(sd && sd->status.pet_id && sd->pd){
		pd = sd->pd;
		switch(type){
			case 0:
				push_val(st->stack,C_INT,sd->status.pet_id);
				break;
			case 1:
				push_val(st->stack,C_INT,pd->pet.class_);
				break;
			case 2:
				if(pd->pet.name)
					push_str(st->stack,C_CONSTSTR,pd->pet.name);
				else
					push_str(st->stack,C_CONSTSTR,"null");
				break;
			case 3:
				push_val(st->stack,C_INT,pd->pet.intimate);
				break;
			case 4:
				push_val(st->stack,C_INT,pd->pet.hungry);
				break;
			default:
				push_val(st->stack,C_INT,0);
				break;
		}
	}else{
		push_val(st->stack,C_INT,0);
	}
	return 0;
}
/*==========================================
 * Shows wether your inventory(and equips) contain
   selected card or not.
	checkequipedcard(4001);
 *------------------------------------------
 */
BUILDIN_FUNC(checkequipedcard)
{
	struct map_session_data *sd=script_rid2sd(st);
	int n,i,c=0;
	c=conv_num(st,& (st->stack->stack_data[st->start+2]));

	if(sd){
		for(i=0;i<MAX_INVENTORY;i++){
			if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount){
				for(n=0;n<MAX_SLOTS;n++){
					if(sd->status.inventory[i].card[n]==c){
						push_val(st->stack,C_INT,1);
						return 0;
					}
				}
			}
		}
	}
	push_val(st->stack,C_INT,0);
	return 0;
}

BUILDIN_FUNC(jump_zero)
{
	int sel;
	sel=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(!sel) {
		int pos;
		if( st->stack->stack_data[st->start+3].type!=C_POS ){
			ShowError("script: jump_zero: not label !\n");
			st->state=END;
			return 0;
		}

		pos=conv_num(st,& (st->stack->stack_data[st->start+3]));
		st->pos=pos;
		st->state=GOTO;
		// printf("script: jump_zero: jumpto : %d\n",pos);
	} else {
		// printf("script: jump_zero: fail\n");
	}
	return 0;
}

BUILDIN_FUNC(select)
{
	char *buf, *ptr;
	int len,i;
	struct map_session_data *sd;

	sd=script_rid2sd(st);
	nullpo_retr(0, sd);
	if(sd->state.menu_or_input==0){
		st->state=RERUNLINE;
		sd->state.menu_or_input=1;
		for(i=st->start+2,len=16;i<st->end;i++){
			conv_str(st,& (st->stack->stack_data[i]));
			len+=(int)strlen(st->stack->stack_data[i].u.str)+1;
		}
		buf=(char *)aMalloc((len+1)*sizeof(char));
		buf[0]=0;
		for(i=st->start+2,len=0;i<st->end;i++){
			strcat(buf,st->stack->stack_data[i].u.str);
			strcat(buf,":");
		}

		ptr = buf;
		sd->npc_menu = 0;  //Reuse to store max menu entries. Avoids the need of an extra variable.
		while (ptr && (ptr = strchr(ptr, ':')) != NULL)
		{	sd->npc_menu++; ptr++; }

		clif_scriptmenu(sd,st->oid,buf);
		aFree(buf);
	} else if(sd->npc_menu==0xff){
		sd->state.menu_or_input=0;
		st->state=END;
	} else {
		//Skip empty menu entries which weren't displayed on the client (Skotlex)
		for(i=st->start+2;i< (st->start+2+sd->npc_menu) && sd->npc_menu < (st->end-st->start-2);i++) {
			conv_str(st,& (st->stack->stack_data[i])); // we should convert variables to strings before access it [jA1983] [EoE]
			if((int)strlen(st->stack->stack_data[i].u.str) < 1)
				sd->npc_menu++; //Empty selection which wasn't displayed on the client.
		}
		pc_setreg(sd,add_str("@menu"),sd->npc_menu);
		sd->state.menu_or_input=0;
		push_val(st->stack,C_INT,sd->npc_menu);
	}
	return 0;
}

BUILDIN_FUNC(prompt)
{
	char *buf, *ptr;
	int len,i;
	struct map_session_data *sd;

	sd=script_rid2sd(st);
	nullpo_retr(0, sd);

	if(sd->state.menu_or_input==0){
		st->state=RERUNLINE;
		sd->state.menu_or_input=1;
		for(i=st->start+2,len=16;i<st->end;i++){
			conv_str(st,& (st->stack->stack_data[i]));
			len+=(int)strlen(st->stack->stack_data[i].u.str)+1;
		}
		buf=(char *)aMalloc((len+1)*sizeof(char));
		buf[0]=0;
		for(i=st->start+2,len=0;i<st->end;i++){
			strcat(buf,st->stack->stack_data[i].u.str);
			strcat(buf,":");
		}

		ptr = buf;
		sd->npc_menu = 0;  //Reuse to store max menu entries. Avoids the need of an extra variable.
		while (ptr && (ptr = strchr(ptr, ':')) != NULL)
		{	sd->npc_menu++; ptr++; }

		clif_scriptmenu(sd,st->oid,buf);
		aFree(buf);
	} else {
		if(sd->npc_menu != 0xff){
			//Skip empty menu entries which weren't displayed on the client (Skotlex)
			for(i=st->start+2;i< (st->start+2+sd->npc_menu) && sd->npc_menu < (st->end-st->start-2);i++) {
				conv_str(st,& (st->stack->stack_data[i])); // we should convert variables to strings before access it [jA1983] [EoE]
				if((int)strlen(st->stack->stack_data[i].u.str) < 1)
					sd->npc_menu++; //Empty selection which wasn't displayed on the client.
			}
		}
		pc_setreg(sd,add_str("@menu"),sd->npc_menu);
		sd->state.menu_or_input=0;
		push_val(st->stack,C_INT,sd->npc_menu);
	  }
	  return 0;
}

/*==========================================
 * GetMapMobs
	returns mob counts on a set map:
	e.g. GetMapMobs("prontera.gat")
	use "this" - for player's map
 *------------------------------------------
 */
BUILDIN_FUNC(getmapmobs)
{
	char *str=NULL;
	int m=-1,bx,by,i;
	int count=0,c;
	struct block_list *bl;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));

	if(strcmp(str,"this")==0){
		struct map_session_data *sd=script_rid2sd(st);
		if(sd)
			m=sd->bl.m;
		else{
			push_val(st->stack,C_INT,-1);
			return 0;
		}
	}else
		m=map_mapname2mapid(str);

	if(m < 0){
		push_val(st->stack,C_INT,-1);
		return 0;
	}

	for(by=0;by<=(map[m].ys-1)/BLOCK_SIZE;by++){
		for(bx=0;bx<=(map[m].xs-1)/BLOCK_SIZE;bx++){
			bl = map[m].block_mob[bx+by*map[m].bxs];
			c = map[m].block_mob_count[bx+by*map[m].bxs];
			for(i=0;i<c && bl;i++,bl=bl->next){
				if(bl->x>=0 && bl->x<=map[m].xs-1 && bl->y>=0 && bl->y<=map[m].ys-1)
					count++;
			}
		}
	}
	push_val(st->stack,C_INT,count);
	return 0;
}

/*==========================================
 * movenpc [MouseJstr]
 *------------------------------------------
 */

BUILDIN_FUNC(movenpc)
{
	TBL_NPC *nd = NULL;
	char *npc;
	int x,y;
	short m;

	npc = conv_str(st,& (st->stack->stack_data[st->start+2]));
	x = conv_num(st,& (st->stack->stack_data[st->start+3]));
	y = conv_num(st,& (st->stack->stack_data[st->start+4]));

	if ((nd = npc_name2id(npc)) == NULL)
		return -1;

	if ((m=nd->bl.m) < 0 || nd->bl.prev == NULL)
		return -1;	//Not on a map.
	
	if (x < 0) x = 0;
	else if (x >= map[m].xs) x = map[m].xs-1;
	if (y < 0) y = 0;
	else if (y >= map[m].ys) y = map[m].ys-1;
	map_foreachinrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
	map_moveblock(&nd->bl, x, y, gettick());
	map_foreachinrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);

	return 0;
}

/*==========================================
 * message [MouseJstr]
 *------------------------------------------
 */

BUILDIN_FUNC(message)
{
	struct map_session_data *sd;
	char *msg,*player;
	struct map_session_data *pl_sd = NULL;

	sd = script_rid2sd(st);

	player = conv_str(st,& (st->stack->stack_data[st->start+2]));
	msg = conv_str(st,& (st->stack->stack_data[st->start+3]));

	if((pl_sd=map_nick2sd((char *) player)) == NULL)
		return 0;
	clif_displaymessage(pl_sd->fd, msg);

	return 0;
}

/*==========================================
 * npctalk (sends message to surrounding
 * area) [Valaris]
 *------------------------------------------
 */

BUILDIN_FUNC(npctalk)
{
	char *str;
	char message[255];

	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));

	if(nd) {
		memcpy(message, nd->name, NAME_LENGTH);
		strcat(message," : ");
		strncat(message,str, 254); //Prevent overflow possibility. [Skotlex]
		clif_message(&(nd->bl), message);
	}

	return 0;
}

/*==========================================
 * hasitems (checks to see if player has any
 * items on them, if so will return a 1)
 * [Valaris]
 *------------------------------------------
 */

BUILDIN_FUNC(hasitems)
{
	int i;
	struct map_session_data *sd;

	sd=script_rid2sd(st);

	for(i=0; i<MAX_INVENTORY; i++) {
		if(sd->status.inventory[i].amount && sd->status.inventory[i].nameid!=2364 && sd->status.inventory[i].nameid!=2365) {
			push_val(st->stack,C_INT,1);
			return 0;
		}
	}

	push_val(st->stack,C_INT,0);

	return 0;
}
// change npc walkspeed [Valaris]
BUILDIN_FUNC(npcspeed)
{
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
	int x=0;

	x=conv_num(st,& (st->stack->stack_data[st->start+2]));

	if(nd) {
		nd->speed=x;
	}

	return 0;
}
// make an npc walk to a position [Valaris]
BUILDIN_FUNC(npcwalkto)
{
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
	int x=0,y=0;

	x=conv_num(st,& (st->stack->stack_data[st->start+2]));
	y=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if(nd) {
		unit_walktoxy(&nd->bl,x,y,0);
	}

	return 0;
}
// stop an npc's movement [Valaris]
BUILDIN_FUNC(npcstop)
{
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);

	if(nd) {
		unit_stop_walking(&nd->bl,1);
	}

	return 0;
}


/*==========================================
  * getlook char info. getlook(arg)
  *------------------------------------------
  */
BUILDIN_FUNC(getlook)
{
        int type,val;
        struct map_session_data *sd;
        sd=script_rid2sd(st);

        type=conv_num(st,& (st->stack->stack_data[st->start+2]));
        val=-1;
        switch(type){
        case LOOK_HAIR:	//1
                val=sd->status.hair;
                break;
        case LOOK_WEAPON: //2
                val=sd->status.weapon;
                break;
        case LOOK_HEAD_BOTTOM: //3
                val=sd->status.head_bottom;
                break;
        case LOOK_HEAD_TOP: //4
                val=sd->status.head_top;
                break;
        case LOOK_HEAD_MID: //5
                val=sd->status.head_mid;
                break;
        case LOOK_HAIR_COLOR: //6
                val=sd->status.hair_color;
                break;
        case LOOK_CLOTHES_COLOR: //7
                val=sd->status.clothes_color;
                break;
        case LOOK_SHIELD: //8
                val=sd->status.shield;
                break;
        case LOOK_SHOES: //9
                break;
        }

        push_val(st->stack,C_INT,val);
        return 0;
}

/*==========================================
  *     get char save point. argument: 0- map name, 1- x, 2- y
  *------------------------------------------
*/
BUILDIN_FUNC(getsavepoint)
{
	int x,y,type;
	char *mapname;
	struct map_session_data *sd;

	sd=script_rid2sd(st);

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));

	x=sd->status.save_point.x;
	y=sd->status.save_point.y;
	switch(type){
		case 0:
			mapname=(char *) aMallocA((MAP_NAME_LENGTH+1)*sizeof(char));
			memcpy(mapname, mapindex_id2name(sd->status.save_point.map), MAP_NAME_LENGTH);
			mapname[MAP_NAME_LENGTH]='\0';
			push_str(st->stack,C_STR,mapname);
		break;
		case 1:
			push_val(st->stack,C_INT,x);
		break;
		case 2:
			push_val(st->stack,C_INT,y);
		break;
		default:
			push_val(st->stack,C_INT,0);
		break;
	}
	return 0;
}

/*==========================================
  * Get position for  char/npc/pet/mob objects. Added by Lorky
  *
  *     int getMapXY(MapName$,MaxX,MapY,type,[CharName$]);
  *             where type:
  *                     MapName$ - String variable for output map name
  *                     MapX     - Integer variable for output coord X
  *                     MapY     - Integer variable for output coord Y
  *                     type     - type of object
  *                                0 - Character coord
  *                                1 - NPC coord
  *                                2 - Pet coord
  *                                3 - Mob coord (not released)
  *                                4 - Homun coord
  *                     CharName$ - Name object. If miss or "this" the current object
  *
  *             Return:
  *                     0        - success
  *                     -1       - some error, MapName$,MapX,MapY contains unknown value.
  *------------------------------------------
*/
BUILDIN_FUNC(getmapxy)
{
	struct block_list *bl = NULL;
	struct map_session_data *sd=NULL;

	int num;
	char *name;
	char prefix;

	int x,y,type;
	char mapname[MAP_NAME_LENGTH+1];
	memset(mapname, 0, sizeof(mapname));

	if( st->stack->stack_data[st->start+2].type!=C_NAME ){
		ShowWarning("script: buildin_getmapxy: not mapname variable\n");
		push_val(st->stack,C_INT,-1);
		return 1;
	}
	if( st->stack->stack_data[st->start+3].type!=C_NAME ){
		ShowWarning("script: buildin_getmapxy: not mapx variable\n");
		push_val(st->stack,C_INT,-1);
		return 1;
	}
	if( st->stack->stack_data[st->start+4].type!=C_NAME ){
		ShowWarning("script: buildin_getmapxy: not mapy variable\n");
		push_val(st->stack,C_INT,-1);
		return 1;
	}

	//??????????? >>>  Possible needly check function parameters on C_STR,C_INT,C_INT <<< ???????????//
	type=conv_num(st,& (st->stack->stack_data[st->start+5]));

	switch (type){
		case 0:	//Get Character Position
			if( st->end>st->start+6 )
				sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6])));
			else
				sd=script_rid2sd(st);

			if (sd)
				bl = &sd->bl;
			break;
		case 1:	//Get NPC Position
			if( st->end > st->start+6 )
			{
				struct npc_data *nd;
				nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+6])));
				if (nd)
					bl = &nd->bl;
			} else //In case the origin is not an npc?
				bl=map_id2bl(st->oid);
			break;
		case 2:	//Get Pet Position
			if(st->end>st->start+6)
				sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6])));
			else
				sd=script_rid2sd(st);

			if (sd && sd->pd)
				bl = &sd->pd->bl;
			break;
		case 3:	//Get Mob Position
			break; //Not supported?
		case 4:	//Get Homun Position
			if(st->end>st->start+6)
				sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6])));
			else
				sd=script_rid2sd(st);

			if (sd && sd->hd)
				bl = &sd->hd->bl;
			break;
	}
	if (!bl) { //No object found.
		push_val(st->stack,C_INT,-1);
		return 0;
	}

	x= bl->x;
	y= bl->y;
	memcpy(mapname, map[bl->m].name, MAP_NAME_LENGTH);
	
	//Set MapName$
	num=st->stack->stack_data[st->start+2].u.num;
	name=(char *)(str_buf+str_data[num&0x00ffffff].str);
	prefix=*name;

	if(not_server_variable(prefix))
		sd=script_rid2sd(st);
	else
		sd=NULL;
	set_reg(st,sd,num,name,(void*)mapname,st->stack->stack_data[st->start+2].ref);

	//Set MapX
	num=st->stack->stack_data[st->start+3].u.num;
	name=(char *)(str_buf+str_data[num&0x00ffffff].str);
	prefix=*name;

	if(not_server_variable(prefix))
		sd=script_rid2sd(st);
	else
		sd=NULL;
	set_reg(st,sd,num,name,(void*)x,st->stack->stack_data[st->start+3].ref);

	//Set MapY
	num=st->stack->stack_data[st->start+4].u.num;
	name=(char *)(str_buf+str_data[num&0x00ffffff].str);
	prefix=*name;

	if(not_server_variable(prefix))
		sd=script_rid2sd(st);
	else
		sd=NULL;
	set_reg(st,sd,num,name,(void*)y,st->stack->stack_data[st->start+4].ref);

	//Return Success value
	push_val(st->stack,C_INT,0);
	return 0;
}

/*==========================================
 * Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus]
 *------------------------------------------
 */
BUILDIN_FUNC(logmes)
{
	if (log_config.npc <= 0 ) return 0;
	conv_str(st,& (st->stack->stack_data[st->start+2]));
	log_npc(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str);
	return 0;
}

BUILDIN_FUNC(summon)
{
	int _class, timeout=0;
	char *str,*event="";
	struct map_session_data *sd;
	struct mob_data *md;
	int tick = gettick();

	sd=script_rid2sd(st);
	if (!sd) return 0;
	
	str	=conv_str(st,& (st->stack->stack_data[st->start+2]));
	_class=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if( st->end>st->start+4 )
		timeout=conv_num(st,& (st->stack->stack_data[st->start+4]));
	if( st->end>st->start+5 ){
		event=conv_str(st,& (st->stack->stack_data[st->start+5]));
		check_event(st, event);
	}

	clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);

	md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event);
	if (md) {
		md->master_id=sd->bl.id;
		md->special_state.ai=1;
		md->deletetimer = add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0);
		mob_spawn (md); //Now it is ready for spawning.
		clif_misceffect2(&md->bl,344);
		sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
	}
	return 0;
}

/*==========================================
 * Checks whether it is daytime/nighttime
 *------------------------------------------
 */
BUILDIN_FUNC(isnight)
{
	push_val(st->stack,C_INT, (night_flag == 1));
	return 0;
}

BUILDIN_FUNC(isday)
{
	push_val(st->stack,C_INT, (night_flag == 0));
	return 0;
}

/*================================================
 * Check whether another item/card has been
 * equipped - used for 2/15's cards patch [celest]
 *------------------------------------------------
 */
// leave this here, just in case
#if 0
BUILDIN_FUNC(isequipped)
{
	struct map_session_data *sd;
	int i, j, k, id = 1;
	int ret = -1;

	sd = script_rid2sd(st);
	
	for (i=0; id!=0; i++) {
		int flag = 0;
	
		FETCH (i+2, id) else id = 0;
		if (id <= 0)
			continue;
		
		for (j=0; j<EQI_MAX; j++) {
			int index;
			index = sd->equip_index[j];
			if(index < 0) continue;
			if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
			if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
			if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
			
			if(!sd->inventory_data[index])
				continue;

			if(itemdb_type(id) != IT_CARD) { //Non card
				if (sd->inventory_data[index]->nameid != id)
					continue;
				flag = 1;
				break;
			} else { //Card
				if (itemdb_isspecial(sd->status.inventory[index].card[0]))
					continue;
				for(k=0; k<sd->inventory_data[index]->slot; k++) {
					if (sd->status.inventory[index].card[k] == id)
					{
						flag = 1;
						break;
					}
				}
			}
			if (flag) break;
		}
		if (ret == -1)
			ret = flag;
		else
			ret &= flag;
		if (!ret) break;
	}
	
	push_val(st->stack,C_INT,ret);
	return 0;
}
#endif

/*================================================
 * Check how many items/cards in the list are
 * equipped - used for 2/15's cards patch [celest]
 *------------------------------------------------
 */
BUILDIN_FUNC(isequippedcnt)
{
	struct map_session_data *sd;
	int i, j, k, id = 1;
	int ret = 0;

	sd = script_rid2sd(st);
	if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
		push_val(st->stack,C_INT,0);
		return 0;
	}
	
	for (i=0; id!=0; i++) {
		FETCH (i+2, id) else id = 0;
		if (id <= 0)
			continue;
		
		for (j=0; j<EQI_MAX; j++) {
			int index;
			index = sd->equip_index[j];
			if(index < 0) continue;
			if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
			if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
			if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
			
			if(!sd->inventory_data[index])
				continue;

			if (itemdb_type(id) != IT_CARD) { //No card. Count amount in inventory.
				if (sd->inventory_data[index]->nameid == id)
					ret+= sd->status.inventory[index].amount;
			} else { //Count cards.
				if (itemdb_isspecial(sd->status.inventory[index].card[0]))
					continue; //No cards
				for(k=0; k<sd->inventory_data[index]->slot; k++) {
					if (sd->status.inventory[index].card[k] == id) 
						ret++; //[Lupus]
				}				
			}
		}
	}
	
	push_val(st->stack,C_INT,ret);
	return 0;
}

/*================================================
 * Check whether another card has been
 * equipped - used for 2/15's cards patch [celest]
 * -- Items checked cannot be reused in another
 * card set to prevent exploits
 *------------------------------------------------
 */
BUILDIN_FUNC(isequipped)
{
	struct map_session_data *sd;
	int i, j, k, id = 1;
	int index, flag;
	int ret = -1;
	//Original hash to reverse it when full check fails.
	unsigned int setitem_hash = 0, setitem_hash2 = 0;

	sd = script_rid2sd(st);
	
	if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
		push_val(st->stack,C_INT,0);
		return 0;
	}

	setitem_hash = sd->setitem_hash;
	setitem_hash2 = sd->setitem_hash2;
	for (i=0; id!=0; i++)
	{
		FETCH (i+2, id) else id = 0;
		if (id <= 0)
			continue;
		flag = 0;
		for (j=0; j<EQI_MAX; j++)
		{
			index = sd->equip_index[j];
			if(index < 0) continue;
			if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
			if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
			if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
	
			if(!sd->inventory_data[index])
				continue;
			
			if (itemdb_type(id) != IT_CARD) {
				if (sd->inventory_data[index]->nameid != id)
					continue;
				flag = 1;
				break;
			} else { //Cards
				if (sd->inventory_data[index]->slot == 0 ||
					itemdb_isspecial(sd->status.inventory[index].card[0]))
					continue;

				for (k = 0; k < sd->inventory_data[index]->slot; k++)
				{	//New hash system which should support up to 4 slots on any equipment. [Skotlex]
					unsigned int hash = 0;
					if (sd->status.inventory[index].card[k] != id)
						continue;

					hash = 1<<((j<5?j:j-5)*4 + k);
					// check if card is already used by another set
					if ((j<5?sd->setitem_hash:sd->setitem_hash2) & hash)	
						continue;

					// We have found a match
					flag = 1;
					// Set hash so this card cannot be used by another
					if (j<5)
						sd->setitem_hash |= hash;
					else
						sd->setitem_hash2 |= hash;
					break;
				}
			}
			if (flag) break; //Card found
		}
		if (ret == -1)
			ret = flag;
		else
			ret &= flag;
		if (!ret) break;
	}
	if (!ret)
  	{	//When check fails, restore original hash values. [Skotlex]
		sd->setitem_hash = setitem_hash;
		sd->setitem_hash2 = setitem_hash2;
	}
	push_val(st->stack,C_INT,ret);
	return 0;
}

/*================================================
 * Check how many given inserted cards in the CURRENT
 * weapon - used for 2/15's cards patch [Lupus]
 *------------------------------------------------
 */
BUILDIN_FUNC(cardscnt)
{
	struct map_session_data *sd;
	int i, k, id = 1;
	int ret = 0;
	int index;

	sd = script_rid2sd(st);
	
	for (i=0; id!=0; i++) {
		FETCH (i+2, id) else id = 0;
		if (id <= 0)
			continue;
		
		index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
		if(index < 0) continue;
			
		if(!sd->inventory_data[index])
			continue;

		if(itemdb_type(id) != IT_CARD) {
			if (sd->inventory_data[index]->nameid == id)
				ret+= sd->status.inventory[index].amount;
		} else {
			if (itemdb_isspecial(sd->status.inventory[index].card[0]))
				continue;
			for(k=0; k<sd->inventory_data[index]->slot; k++) {
				if (sd->status.inventory[index].card[k] == id)
					ret++;
			}				
		}
	}
	push_val(st->stack,C_INT,ret);
//	push_val(st->stack,C_INT,current_equip_item_index);
	return 0;
}

/*=======================================================
 * Returns the refined number of the current item, or an
 * item with inventory index specified
 *-------------------------------------------------------
 */
BUILDIN_FUNC(getrefine)
{
	struct map_session_data *sd;
	if ((sd = script_rid2sd(st))!= NULL)
		push_val(st->stack, C_INT, sd->status.inventory[current_equip_item_index].refine);
	else
		push_val(st->stack,C_INT,0);
	return 0;
}

/*=======================================================
 * Allows 2 Parents to adopt a character as a Baby
 *-------------------------------------------------------
 */
BUILDIN_FUNC(adopt)
{
	int ret;
	
	char *parent1 = conv_str(st,& (st->stack->stack_data[st->start+2]));
	char *parent2 = conv_str(st,& (st->stack->stack_data[st->start+3]));
	char *child = conv_str(st,& (st->stack->stack_data[st->start+4]));

	struct map_session_data *p1_sd = map_nick2sd(parent1);
	struct map_session_data *p2_sd = map_nick2sd(parent2);
	struct map_session_data *c_sd = map_nick2sd(child);

	if (!p1_sd || !p2_sd || !c_sd ||
		p1_sd->status.base_level < 70 ||
		p2_sd->status.base_level < 70)
		return 0;

	ret = pc_adoption(p1_sd, p2_sd, c_sd);
	push_val(st->stack, C_INT, ret);

	return 0;
}

/*=======================================================
 * Day/Night controls
 *-------------------------------------------------------
 */
BUILDIN_FUNC(night)
{
	if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1);
	return 0;
}
BUILDIN_FUNC(day)
{
	if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1);
	return 0;
}

//=======================================================
// Unequip [Spectre]
//-------------------------------------------------------
BUILDIN_FUNC(unequip)
{
	int i;
	size_t num;
	struct map_session_data *sd;

	num = conv_num(st,& (st->stack->stack_data[st->start+2])) - 1;
	sd=script_rid2sd(st);
	if(sd!=NULL && num<10)
	{
		i=pc_checkequip(sd,equip[num]);
		pc_unequipitem(sd,i,2);
		return 0;
	}
	return 0;
}

BUILDIN_FUNC(equip)
{
	int nameid=0,i;
	struct map_session_data *sd;
	struct item_data *item_data;

	sd = script_rid2sd(st);

	nameid=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if((item_data = itemdb_exists(nameid)) == NULL)
	{
		if(battle_config.error_log)
			ShowError("wrong item ID : equipitem(%i)\n",nameid);
		return 1;
	}
	for(i=0;i<MAX_INVENTORY && sd->status.inventory[i].nameid!=nameid;i++);
	if(i==MAX_INVENTORY) return 0;

	pc_equipitem(sd,i,item_data->equip);
	return 0;
}

BUILDIN_FUNC(autoequip)
{
	int nameid, flag;
	struct item_data *item_data;
	nameid=conv_num(st,& (st->stack->stack_data[st->start+2]));
	flag=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if(nameid>=500 && (item_data = itemdb_search(nameid)) != NULL){
		item_data->flag.autoequip = flag>0?1:0;
	}
	return 0;
}

BUILDIN_FUNC(setbattleflag)
{
	char *flag, *value;

	flag = conv_str(st,& (st->stack->stack_data[st->start+2]));
	value = conv_str(st,& (st->stack->stack_data[st->start+3]));
	
	if (battle_set_value(flag, value) == 0)
		ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag);
	else
		ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.\n",flag,value);

	return 0;
}

BUILDIN_FUNC(getbattleflag)
{
	char *flag;
	flag = conv_str(st,& (st->stack->stack_data[st->start+2]));
	push_val(st->stack,C_INT,battle_get_value(flag));
	return 0;
}

//=======================================================
// strlen [Valaris]
//-------------------------------------------------------
BUILDIN_FUNC(getstrlen)
{

	char *str = conv_str(st,& (st->stack->stack_data[st->start+2]));
	int len = (str) ? (int)strlen(str) : 0;

	push_val(st->stack,C_INT,len);
	return 0;
}

//=======================================================
// isalpha [Valaris]
//-------------------------------------------------------
BUILDIN_FUNC(charisalpha)
{

	char *str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	int pos=conv_num(st,& (st->stack->stack_data[st->start+3]));

	int val = ( str && pos>0 && (unsigned int)pos<strlen(str) ) ? ISALPHA( str[pos] ) : 0;

	push_val(st->stack,C_INT,val);
	return 0;
}

// [Lance]
BUILDIN_FUNC(fakenpcname)
{
	char *name;
	char *newname;
	int look;
	name = conv_str(st,& (st->stack->stack_data[st->start+2]));
	newname = conv_str(st,& (st->stack->stack_data[st->start+3]));
	look = conv_num(st,& (st->stack->stack_data[st->start+4]));
	if(look > 32767 || look < -32768) {
		ShowError("buildin_fakenpcname: Invalid look value %d\n",look);
		return 1; // Safety measure to prevent runtime errors
	}
	npc_changename(name,newname,(short)look);
	return 0;
}

BUILDIN_FUNC(atoi)
{
	char *value;
	value = conv_str(st,& (st->stack->stack_data[st->start+2]));
	push_val(st->stack, C_INT, atoi(value));
	return 0;
}

//-----------------------------------------------------------------------//
//         BRING STRSTR TO SCRIPTING ENGINE         - LORDALFA  START    //
//-----------------------------------------------------------------------//
BUILDIN_FUNC(compare)
{
   char *message;
   char *cmpstring;
   int j;
   message = conv_str(st,& (st->stack->stack_data[st->start+2]));
   cmpstring = conv_str(st,& (st->stack->stack_data[st->start+3]));
   for (j = 0; message[j]; j++)
    message[j] = TOLOWER(message[j]);
   for (j = 0; cmpstring[j]; j++)
    cmpstring[j] = TOLOWER(cmpstring[j]);    
   push_val(st->stack,C_INT,(strstr(message,cmpstring) != NULL));
   return 0;
}

//-----------------------------------------------------------------------//
//         BRING STRSTR TO SCRIPTING ENGINE         - LORDALFA  END      //
//-----------------------------------------------------------------------//
// [zBuffer] List of mathematics commands --->
BUILDIN_FUNC(sqrt)
{
	double i, a;
	i = conv_num(st, &(st->stack->stack_data[st->start+2]));
	a = sqrt(i);
	push_val(st->stack, C_INT, (int)a);
	return 0;
}

BUILDIN_FUNC(pow)
{
	double i, a, b;
	a = conv_num(st, &(st->stack->stack_data[st->start+2]));
	b = conv_num(st, &(st->stack->stack_data[st->start+3]));
	i = pow(a,b);
	push_val(st->stack, C_INT, (int)i);
	return 0;
}
BUILDIN_FUNC(distance)
{
	int x0, y0, x1, y1;

	x0 = conv_num(st, &(st->stack->stack_data[st->start+2]));
	y0 = conv_num(st, &(st->stack->stack_data[st->start+3]));
	x1 = conv_num(st, &(st->stack->stack_data[st->start+4]));
	y1 = conv_num(st, &(st->stack->stack_data[st->start+5]));

	push_val(st->stack, C_INT, distance(x0-x1, y0-y1));
	return 0;
}

BUILDIN_FUNC(checkcell)
{
	int m;
	char *map = conv_str(st, &(st->stack->stack_data[st->start+2]));
	m = mapindex_name2id(map);
	if(m){
		push_val(st->stack, C_INT, map_getcell(m, conv_num(st, &(st->stack->stack_data[st->start+3])), conv_num(st, &(st->stack->stack_data[st->start+4])),conv_num(st, &(st->stack->stack_data[st->start+5]))));
	} else {
		push_val(st->stack, C_INT, 0);
	}
	return 0;
}

// <--- [zBuffer] List of mathematics commands
// [zBuffer] List of dynamic var commands --->
void setd_sub(struct script_state *st, struct map_session_data *sd, char *varname, int elem, void *value, struct linkdb_node **ref)
{
	set_reg(st, sd, add_str(varname)+(elem<<24), varname, value, ref);
	return;
}

BUILDIN_FUNC(setd)
{
	struct map_session_data *sd=NULL;
	char varname[100], *buffer;
	char *value;
	int elem;
	buffer = conv_str(st, & (st->stack->stack_data[st->start+2]));
	value = conv_str(st,  & (st->stack->stack_data[st->start+3]));

	if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2)
		elem = 0;

	if(st->rid)
		sd = script_rid2sd(st);

	if(varname[strlen(varname)-1] != '$') {
		setd_sub(st,sd, varname, elem, (void *)atoi(value),NULL);
	} else {
		setd_sub(st,sd, varname, elem, (void *)value,NULL);
	}
	
	return 0;
}

BUILDIN_FUNC(query_sql)
{
#ifndef TXT_ONLY
	char *name = NULL, *query;
	int num, i = 0,j, nb_rows;
	struct { char * dst_var_name; char type; } row[32];
	struct map_session_data *sd = (st->rid)? script_rid2sd(st) : NULL;

	query = conv_str(st,& (st->stack->stack_data[st->start+2]));
	strcpy(tmp_sql, query);
	if(mysql_query(&mmysql_handle,tmp_sql)){
		ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		push_val(st->stack,C_INT,0);
		return 1;
	}

	// If some data was returned
	if((sql_res = mysql_store_result(&mmysql_handle))){
		// Count the number of rows to store
		nb_rows = mysql_num_fields(sql_res);

		// Can't store more row than variable
		if (nb_rows > st->end - (st->start+3))
			nb_rows = st->end - (st->start+3);

		if (!nb_rows)
		{
			push_val(st->stack,C_INT,0);
			return 0; // Nothing to store
		}

		if (nb_rows > 32)
		{
			ShowWarning("buildin_query_sql: too many rows!\n");
			push_val(st->stack,C_INT,0);
			return 1;
		}

		memset(row, 0, sizeof(row));
		// Verify argument types
		for(j=0; j < nb_rows; j++)
		{
			if(st->stack->stack_data[st->start+3+j].type != C_NAME){
				ShowWarning("buildin_query_sql: Parameter %d is not a variable!\n", j);
				push_val(st->stack,C_INT,0);
				return 0;
			} else {
				// Store type of variable (string = 0/int = 1)
				num=st->stack->stack_data[st->start+3+j].u.num;
				name=(char *)(str_buf+str_data[num&0x00ffffff].str);
				if(name[strlen(name)-1] != '$') {
					row[j].type = 1;
				}
				row[j].dst_var_name = name;
			}
		}
		// Store data
		while(i<128 && (sql_row = mysql_fetch_row(sql_res))){
			for(j=0; j < nb_rows; j++)
			{
				if (row[j].type == 1)
					setd_sub(st,sd, row[j].dst_var_name, i, (void *)atoi(sql_row[j]),st->stack->stack_data[st->start+3+j].ref);
				else
					setd_sub(st,sd, row[j].dst_var_name, i, (void *)sql_row[j],st->stack->stack_data[st->start+3+j].ref);
			}
			i++;
		}
		// Free data
		mysql_free_result(sql_res);
	}
	push_val(st->stack, C_INT, i);
#else
	//for TXT version, we always return -1
	push_val(st->stack, C_INT, -1);
#endif
	return 0;
}

//Allows escaping of a given string.
BUILDIN_FUNC(escape_sql)
{
	char *t_query, *query;
	query = conv_str(st,& (st->stack->stack_data[st->start+2]));
	
	t_query = aMallocA((strlen(query)*2+1)*sizeof(char));
	jstrescapecpy(t_query,query);
	push_str(st->stack,C_STR,t_query);
	return 0;
}

BUILDIN_FUNC(getd)
{
	char varname[100], *buffer;
	//struct script_data dat;
	int elem;

	buffer = conv_str(st, & (st->stack->stack_data[st->start+2]));

	if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2)
		elem = 0;

	// Push the 'pointer' so it's more flexible [Lance]
	push_val(st->stack,C_NAME,
				(elem<<24) | add_str(varname));

	return 0;
}

// <--- [zBuffer] List of dynamic var commands
// Pet stat [Lance]
BUILDIN_FUNC(petstat)
{
	struct map_session_data *sd = NULL;
	struct pet_data *pd;
	char *tmp;
	int flag = conv_num(st, & (st->stack->stack_data[st->start+2]));
	sd = script_rid2sd(st);
	if(!sd || !sd->status.pet_id || !sd->pd){
		if(flag == 2)
			push_str(st->stack, C_CONSTSTR, "");
		else
			push_val(st->stack, C_INT, 0);
		return 0;
	}
	pd = sd->pd;
	switch(flag){
		case 1:
			push_val(st->stack, C_INT, (int)pd->pet.class_);
			break;
		case 2:
			tmp = aStrdup(pd->pet.name);
			push_str(st->stack, C_STR, tmp);
			break;
		case 3:
			push_val(st->stack, C_INT, (int)pd->pet.level);
			break;
		case 4:
			push_val(st->stack, C_INT, (int)pd->pet.hungry);
			break;
		case 5:
			push_val(st->stack, C_INT, (int)pd->pet.intimate);
			break;
		default:
			push_val(st->stack, C_INT, 0);
			break;
	}
	return 0;
}

BUILDIN_FUNC(callshop)
{
	struct map_session_data *sd = NULL;
	struct npc_data *nd;
	char *shopname;
	int flag = 0;
	sd = script_rid2sd(st);
	if (!sd) {
		push_val(st->stack,C_INT,0);
		return 0;
	}
	shopname = conv_str(st, & (st->stack->stack_data[st->start+2]));
	if( st->end>st->start+3 )
		flag = conv_num(st, & (st->stack->stack_data[st->start+3]));
	nd = npc_name2id(shopname);
	if (!nd || nd->bl.type!=BL_NPC || nd->bl.subtype!=SHOP) {
		ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)", shopname);
		push_val(st->stack,C_INT,0);
		return 1;
	}
	
	switch (flag) {
		case 1: //Buy window
			npc_buysellsel(sd,nd->bl.id,0);
		break;
		case 2: //Sell window
			npc_buysellsel(sd,nd->bl.id,1);
		break;
		default: //Show menu
			clif_npcbuysell(sd,nd->bl.id);
		break;
	}
	sd->npc_shopid = nd->bl.id;
	push_val(st->stack,C_INT,1);
	return 0;
}

#ifndef MAX_SHOPITEM
	#define MAX_SHOPITEM 100
#endif
BUILDIN_FUNC(npcshopitem)
{
	struct npc_data *nd= NULL;
	int n = 0;
	int i = 3;
	int amount;

	char* npcname = conv_str(st, & (st->stack->stack_data[st->start + 2]));
	nd = npc_name2id(npcname);

	if(!nd || nd->bl.subtype!=SHOP)
	{	//Not found.
		push_val(st->stack,C_INT,0);
		return 0;
	}

	// st->end - 2 = nameid + value # ... / 2 = number of items ... + 1 to end it
	amount = ((st->end-2)/2)+1;

	//Reinsert as realloc could change the pointer address.
	map_deliddb(&nd->bl);
	nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
		sizeof(nd->u.shop_item[0]) * amount);
	map_addiddb(&nd->bl);

	// Reset sell list.
	memset(nd->u.shop_item, 0, sizeof(nd->u.shop_item[0]) * amount);

	n = 0;

	while (st->end > st->start + i) {
		nd->u.shop_item[n].nameid = conv_num(st, & (st->stack->stack_data[st->start+i]));
		i++;
		nd->u.shop_item[n].value = conv_num(st, & (st->stack->stack_data[st->start+i]));
		i++;
		n++;
	}
	return 0;
}

BUILDIN_FUNC(npcshopadditem)
{
	struct npc_data *nd=NULL;
	int n = 0;
	int i = 3;
	int amount;

	char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
	nd = npc_name2id(npcname);

	if (!nd || nd->bl.subtype!=SHOP)
	{	//Not found.
		push_val(st->stack,C_INT,0);
		return 0;
	}
	amount = ((st->end-2)/2)+1;
	while (nd->u.shop_item[n].nameid && n < MAX_SHOPITEM)
		n++;


	//Reinsert as realloc could change the pointer address.
	map_deliddb(&nd->bl);
	nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
		sizeof(nd->u.shop_item[0]) * (amount+n));
	map_addiddb(&nd->bl);

	while(st->end > st->start + i){
		nd->u.shop_item[n].nameid = conv_num(st, & (st->stack->stack_data[st->start+i]));
		i++;
		nd->u.shop_item[n].value = conv_num(st, & (st->stack->stack_data[st->start+i]));
		i++;
		n++;
	}

	// Marks the last of our stuff..
	nd->u.shop_item[n].value = 0;
	nd->u.shop_item[n].nameid = 0;

	push_val(st->stack,C_INT,1);
	return 0;
}

BUILDIN_FUNC(npcshopdelitem)
{
	struct npc_data *nd=NULL;
	int n=0;
	int i=3;
	int size = 0;

	char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
	nd = npc_name2id(npcname);

	if (!nd || nd->bl.subtype!=SHOP)
	{	//Not found.
		push_val(st->stack,C_INT,0);
		return 0;
	}

	while (nd->u.shop_item[size].nameid)
		size++;

	while (st->end > st->start+i) {
		for(n=0;nd->u.shop_item[n].nameid && n < MAX_SHOPITEM;n++) {
			if (nd->u.shop_item[n].nameid == conv_num(st, & (st->stack->stack_data[st->start+i]))) {
				// We're moving 1 extra empty block. Junk data is eliminated later.
				memmove(&nd->u.shop_item[n], &nd->u.shop_item[n+1], sizeof(nd->u.shop_item[0])*(size-n));
			}
		}
		i++;
	}

	size = 0;

	while (nd->u.shop_item[size].nameid)
		size++;

	//Reinsert as realloc could change the pointer address.
	map_deliddb(&nd->bl);
	nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
		sizeof(nd->u.shop_item[0]) * (size+1));
	map_addiddb(&nd->bl);

	push_val(st->stack,C_INT,1);
	return 0;
}

//Sets a script to attach to an npc.
BUILDIN_FUNC(npcshopattach)
{
	struct npc_data *nd=NULL;
	char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
	int flag = 1;

	if( script_hasdata(st,3) )
		flag = conv_num(st, script_getdata(st,3));

	nd = npc_name2id(npcname);

	if (!nd || nd->bl.subtype!=SHOP)
	{	//Not found.
		push_val(st->stack,C_INT,0);
		return 0;
	}

	if (flag)
		nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
	else
		nd->master_nd = NULL;
	push_val(st->stack,C_INT,1);
	return 0;
}

/*==========================================
 * Returns some values of an item [Lupus]
 * Price, Weight, etc...
	setitemscript(itemID,"{new item bonus script}",[n]);
   Where n:
	0 - script
	1 - Equip script
	2 - Unequip script
 *------------------------------------------
 */
BUILDIN_FUNC(setitemscript)
{
	int item_id,n=0;
	char *script;
	struct item_data *i_data;
	struct script_code *dstscript;

	item_id	= conv_num(st,& (st->stack->stack_data[st->start+2]));
	script = conv_str(st,& (st->stack->stack_data[st->start+3]));
	if( st->end>st->start+4 )
		n=conv_num(st,& (st->stack->stack_data[st->start+4]));
	i_data = itemdb_exists(item_id);

	if (i_data && script!=NULL && script[0]=='{' && n<3) {
		if(n==2)
			dstscript = i_data->unequip_script;
		else if(n==1)
			dstscript = i_data->equip_script;
		else
			dstscript = i_data->script;
		if(dstscript)
			script_free_code(dstscript);
		dstscript = parse_script(script, "script_setitemscript", 0, 0);
		push_val(st->stack,C_INT,1);
	} else
		push_val(st->stack,C_INT,0);
	return 0;
}

/* Work In Progress [Lupus]
BUILDIN_FUNC(addmonsterdrop)
{
	int class_,item_id,chance;
	class_=conv_num(st,& (st->stack->stack_data[st->start+2]));
	item_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
	chance=conv_num(st,& (st->stack->stack_data[st->start+4]));
	if(class_>1000 && item_id>500 && chance>0) {
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}
}

BUILDIN_FUNC(delmonsterdrop)
{
	int class_,item_id;
	class_=conv_num(st,& (st->stack->stack_data[st->start+2]));
	item_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if(class_>1000 && item_id>500) {
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}
}
*/
/*==========================================
 * Returns some values of a monster [Lupus]
 * Name, Level, race, size, etc...
	getmonsterinfo(monsterID,queryIndex);
 *------------------------------------------
 */
BUILDIN_FUNC(getmonsterinfo)
{
	struct mob_db *mob;
	int mob_id;

	mob_id	= conv_num(st,& (st->stack->stack_data[st->start+2]));
	if (!mobdb_checkid(mob_id)) {
		ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i", mob_id);
		push_val(st->stack, C_INT, -1);
		return -1;
	}
	mob = mob_db(mob_id);
	switch ( conv_num(st,& (st->stack->stack_data[st->start+3])) ) {
		case 0: //Name
			push_str(st->stack,C_CONSTSTR,mob->jname);
			break;
		case 1: //Lvl
			push_val(st->stack,C_INT, mob->lv);
			break;
		case 2: //MaxHP
			push_val(st->stack,C_INT, mob->status.max_hp);
			break;
		case 3: //Base EXP
			push_val(st->stack,C_INT, mob->base_exp);
			break;
		case 4: //Job EXP
			push_val(st->stack,C_INT, mob->job_exp);
			break;
		case 5: //Atk1
			push_val(st->stack,C_INT, mob->status.rhw.atk);
			break;
		case 6: //Atk2
			push_val(st->stack,C_INT, mob->status.rhw.atk2);
			break;
		case 7: //Def
			push_val(st->stack,C_INT, mob->status.def);
			break;
		case 8: //Mdef
			push_val(st->stack,C_INT, mob->status.mdef);
			break;
		case 9: //Str
			push_val(st->stack,C_INT, mob->status.str);
			break;
		case 10: //Agi
			push_val(st->stack,C_INT, mob->status.agi);
			break;
		case 11: //Vit
			push_val(st->stack,C_INT, mob->status.vit);
			break;
		case 12: //Int
			push_val(st->stack,C_INT, mob->status.int_);
			break;
		case 13: //Dex
			push_val(st->stack,C_INT, mob->status.dex);
			break;
		case 14: //Luk
			push_val(st->stack,C_INT, mob->status.luk);
			break;
		case 15: //Range
			push_val(st->stack,C_INT, mob->status.rhw.range);
			break;
		case 16: //Range2
			push_val(st->stack,C_INT, mob->range2);
			break;
		case 17: //Range3
			push_val(st->stack,C_INT, mob->range3);
			break;
		case 18: //Size
			push_val(st->stack,C_INT, mob->status.size);
			break;
		case 19: //Race
			push_val(st->stack,C_INT, mob->status.race);
			break;
		case 20: //Element
			push_val(st->stack,C_INT, mob->status.def_ele);
			break;
		case 21: //Mode
			push_val(st->stack,C_INT, mob->status.mode);
			break;
		default: //wrong Index
			push_val(st->stack,C_INT,-1);
	}
	return 0;
}

BUILDIN_FUNC(checkvending) // check vending [Nab4]
{
	struct map_session_data *sd = NULL;

	if(st->end > st->start + 2)
		sd = map_nick2sd(conv_str(st,&st->stack->stack_data[st->start+2]));
	else
		sd = script_rid2sd(st);

	if(sd)
		push_val(st->stack, C_INT, (sd->vender_id != 0));
	else
		push_val(st->stack, C_INT, 0);

	return 0;
}


BUILDIN_FUNC(checkchatting) // check chatting [Marka]
{
	struct map_session_data *sd = NULL;

	if(st->end > st->start + 2)
		sd = map_nick2sd(conv_str(st,&st->stack->stack_data[st->start+2]));
	else
		sd = script_rid2sd(st);

	if(sd)
		push_val(st->stack, C_INT, (sd->chatID != 0));
	else
		push_val(st->stack, C_INT, 0);

	return 0;
}

int axtoi(char *hexStg)
{
	int n = 0;         // position in string
	int m = 0;         // position in digit[] to shift
	int count;         // loop index
	int intValue = 0;  // integer value of hex string
	int digit[11];      // hold values to convert
	while (n < 10) {
		if (hexStg[n]=='\0')
			break;
		if (hexStg[n] > 0x29 && hexStg[n] < 0x40 ) //if 0 to 9
			digit[n] = hexStg[n] & 0x0f;            //convert to int
		else if (hexStg[n] >='a' && hexStg[n] <= 'f') //if a to f
			digit[n] = (hexStg[n] & 0x0f) + 9;      //convert to int
		else if (hexStg[n] >='A' && hexStg[n] <= 'F') //if A to F
			digit[n] = (hexStg[n] & 0x0f) + 9;      //convert to int
		else break;
		n++;
	}
	count = n;
	m = n - 1;
	n = 0;
	while(n < count) {
		// digit[n] is value of hex digit at position n
		// (m << 2) is the number of positions to shift
		// OR the bits into return value
		intValue = intValue | (digit[n] << (m << 2));
		m--;   // adjust the position to set
		n++;   // next digit to process
	}
	return (intValue);
}

// [Lance] Hex string to integer converter
BUILDIN_FUNC(axtoi)
{
	char *hex = conv_str(st,& (st->stack->stack_data[st->start+2]));
	push_val(st->stack, C_INT, axtoi(hex));	
	return 0;
}

// [zBuffer] List of player cont commands --->
BUILDIN_FUNC(rid2name)
{
	struct block_list *bl = NULL;
	int rid = conv_num(st, & (st->stack->stack_data[st->start + 2]));
	if((bl = map_id2bl(rid))){
		switch(bl->type){
			case BL_MOB:
				push_str(st->stack,C_CONSTSTR,((TBL_MOB*)bl)->name);
				break;
			case BL_PC:
				push_str(st->stack,C_CONSTSTR,((TBL_PC*)bl)->status.name);
				break;
			case BL_NPC:
				push_str(st->stack,C_CONSTSTR,((TBL_NPC*)bl)->exname);
				break;
			case BL_PET:
				push_str(st->stack,C_CONSTSTR,((TBL_PET*)bl)->pet.name);
				break;
			case BL_HOM:
				push_str(st->stack,C_CONSTSTR,((TBL_HOM*)bl)->homunculus.name);
				break;
			default:
				ShowError("buildin_rid2name: BL type unknown.\n");
				push_str(st->stack,C_CONSTSTR,"");
				break;
		}
	} else {
		ShowError("buildin_rid2name: invalid RID\n");
		push_str(st->stack,C_CONSTSTR,"(null)");
	}
	return 0;
}

BUILDIN_FUNC(pcblockmove)
{
	int id, flag;
	struct map_session_data *sd = NULL;

	id = conv_num(st, & (st->stack->stack_data[st->start + 2]));
	flag = conv_num(st, & (st->stack->stack_data[st->start + 3]));

	if(id)
		sd = map_id2sd(id);
	else
		sd = script_rid2sd(st);

	if(sd)
		sd->state.blockedmove = flag > 0;

	return 0;
}

BUILDIN_FUNC(pcfollow)
{
	int id, targetid;
	struct map_session_data *sd = NULL;


	id = conv_num(st, & (st->stack->stack_data[st->start + 2]));
	targetid = conv_num(st, & (st->stack->stack_data[st->start + 3]));

	if(id)
		sd = map_id2sd(id);
	else
		sd = script_rid2sd(st);

	if(sd)
		pc_follow(sd, targetid);

    return 0;
}

BUILDIN_FUNC(pcstopfollow)
{
	int id;
	struct map_session_data *sd = NULL;


	id = conv_num(st, & (st->stack->stack_data[st->start + 2]));

	if(id)
		sd = map_id2sd(id);
	else
		sd = script_rid2sd(st);

	if(sd)
		pc_stop_following(sd);

	return 0;
}
// <--- [zBuffer] List of player cont commands
// [zBuffer] List of mob control commands --->
BUILDIN_FUNC(mobspawn)
{
	int class_,x,y,id;
	char *str,*map;

	// Who?
	str		=conv_str(st,& (st->stack->stack_data[st->start+2]));
	// What?
	class_	=conv_num(st,& (st->stack->stack_data[st->start+3]));
	// Where?
	map		=conv_str(st,& (st->stack->stack_data[st->start+4]));
	x		=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y		=conv_num(st,& (st->stack->stack_data[st->start+6]));
		
	id = mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class_,1,"");
	push_val(st->stack,C_INT,id);

	return 0;
}

BUILDIN_FUNC(mobremove)
{
	int id;
	struct block_list *bl = NULL;
	id = conv_num(st, & (st->stack->stack_data[st->start+2]));

	bl = map_id2bl(id);
	if (bl && bl->type == BL_MOB)
		unit_free(bl,0);

	return 0;
}

BUILDIN_FUNC(getmobdata)
{
	int num, id;
	char *name;
	struct mob_data *md = NULL;
	struct map_session_data *sd = st->rid?map_id2sd(st->rid):NULL;
	id = conv_num(st, & (st->stack->stack_data[st->start+2]));
	
	if(!(md = (struct mob_data *)map_id2bl(id)) || md->bl.type != BL_MOB || st->stack->stack_data[st->start+3].type!=C_NAME ){
		ShowWarning("buildin_getmobdata: Error in argument!\n");
		return -1;
	}
	
	num=st->stack->stack_data[st->start+3].u.num;
	name=(char *)(str_buf+str_data[num&0x00ffffff].str);
	setd_sub(st,sd,name,0,(void *)(int)md->class_,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,1,(void *)(int)md->level,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,2,(void *)(int)md->status.hp,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,3,(void *)(int)md->status.max_hp,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,4,(void *)(int)md->master_id,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,5,(void *)(int)md->bl.m,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,6,(void *)(int)md->bl.x,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,7,(void *)(int)md->bl.y,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,8,(void *)(int)md->status.speed,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,9,(void *)(int)md->status.mode,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,10,(void *)(int)md->special_state.ai,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,11,(void *)(int)md->sc.option,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,12,(void *)(int)md->vd->sex,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,13,(void *)(int)md->vd->class_,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,14,(void *)(int)md->vd->hair_style,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,15,(void *)(int)md->vd->hair_color,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,16,(void *)(int)md->vd->head_bottom,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,17,(void *)(int)md->vd->head_mid,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,18,(void *)(int)md->vd->head_top,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,19,(void *)(int)md->vd->cloth_color,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,20,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,21,(void *)(int)md->vd->weapon,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,22,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,23,(void *)(int)md->ud.dir,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,24,(void *)(int)md->state.killer,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,25,(void *)(int)md->callback_flag,st->stack->stack_data[st->start+3].ref);
	setd_sub(st,sd,name,26,(void *)(int)md->state.no_random_walk, st->stack->stack_data[st->start+3].ref);
	return 0;
}

BUILDIN_FUNC(setmobdata)
{
	int id, value, value2;
	struct mob_data *md = NULL;
	id = conv_num(st, & (st->stack->stack_data[st->start+2]));
	value = conv_num(st, & (st->stack->stack_data[st->start+3]));
	value2 = conv_num(st, & (st->stack->stack_data[st->start+4]));
	if(!(md = (struct mob_data *)map_id2bl(id)) || md->bl.type != BL_MOB){
		ShowWarning("buildin_setmobdata: Error in argument!\n");
		return -1;
	}
	switch(value){
		case 0:
			md->class_ = (short)value2;
			break;
		case 1:
			md->level = (unsigned short)value2;
			break;
		case 2:
			md->status.hp = (unsigned int)value2;
			break;
		case 3:
			md->status.max_hp = (unsigned int)value2;
			break;
		case 4:
			md->master_id = value2;
			break;
		case 5:
			md->bl.m = (short)value2;
			break;
		case 6:
			md->bl.x = (short)value2;
			break;
		case 7:
			md->bl.y = (short)value2;
			break;
		case 8:
			md->status.speed = (unsigned short)value2;
			break;
		case 9:
			md->status.mode = (unsigned short)value2;
			break;
		case 10:
			md->special_state.ai = (unsigned int)value2;
			break;
		case 11:
			md->sc.option = (unsigned short)value2;
			break;
		case 12:
			md->vd->sex = (char)value2;
			break;
		case 13:
			md->vd->class_ = (unsigned short)value2;
			break;
		case 14:
			md->vd->hair_style = (unsigned short)value2;
			break;
		case 15:
			md->vd->hair_color = (unsigned short)value2;
			break;
		case 16:
			md->vd->head_bottom = (unsigned short)value2;
			break;
		case 17:
			md->vd->head_mid = (unsigned short)value2;
			break;
		case 18:
			md->vd->head_top = (unsigned short)value2;
			break;
		case 19:
			md->vd->cloth_color = (unsigned short)value2;
			break;
		case 20:
			md->vd->shield = (unsigned short)value2;
			break;
		case 21:
			md->vd->weapon = (unsigned short)value2;
			break;
		case 22:
			md->vd->shield = (unsigned short)value2;
			break;
		case 23:
			md->ud.dir = (unsigned char)value2;
			break;
		case 24:
			md->state.killer = value2>0?1:0;
			break;
		case 25:
			md->callback_flag = (short)value2;
			break;
		case 26:
			md->state.no_random_walk = value2>0?1:0;
			break;
		default:
			ShowError("buildin_setmobdata: argument id is not identified.");
			return -1;
	}
	return 0;
}

BUILDIN_FUNC(mobassist)
{
	int id;
	char *target;
	struct mob_data *md = NULL;
	struct block_list *bl = NULL;
	struct unit_data *ud;
	
	id = conv_num(st, & (st->stack->stack_data[st->start+2]));
	target = conv_str(st, & (st->stack->stack_data[st->start+3]));

	if((bl =&(map_nick2sd(target)->bl)) || (bl = map_id2bl(atoi(target)))) {
		md = (struct mob_data *)map_id2bl(id);
		if(md && md->bl.type == BL_MOB) {
			ud = unit_bl2ud(bl);
			md->master_id = bl->id;
			md->state.killer = 1;
			mob_convertslave(md);
			if (ud) {
				if (ud->target)
					md->target_id = ud->target;
				else if (ud->skilltarget)
					md->target_id = ud->skilltarget;
				if(md->target_id)
					unit_walktobl(&md->bl, map_id2bl(md->target_id), 65025, 2);
			}
		}
	}
	return 0;
}

BUILDIN_FUNC(mobattach)
{
	int id;
	struct mob_data *md = NULL;
	struct npc_data *nd = NULL;
	char *npcname = NULL;
	id = conv_num(st, & (st->stack->stack_data[st->start+2]));
	if(st->end > st->start + 3){
		npcname = conv_str(st, & (st->stack->stack_data[st->start+3]));
	}

	if(npcname)
		nd = npc_name2id(npcname);
	else
		nd = (struct npc_data *)map_id2bl(st->oid);

	if(nd)
		if((md = (struct mob_data *)map_id2bl(id)) && md->bl.type == BL_MOB)
			md->nd = nd;

	return 0;
}

BUILDIN_FUNC(unitwalk)
{
	int id,x,y = 0;
	struct block_list *bl = NULL;

	id = conv_num(st, & (st->stack->stack_data[st->start+2]));
	x = conv_num(st, & (st->stack->stack_data[st->start+3]));
	if(st->end > st->start+4)
		y = conv_num(st, & (st->stack->stack_data[st->start+4]));

	bl = map_id2bl(id);
	if(bl){
		if(y)
			push_val(st->stack,C_INT,unit_walktoxy(bl,x,y,0)); // We'll use harder calculations.
		else
			push_val(st->stack,C_INT,unit_walktobl(bl,map_id2bl(x),65025,1));
	} else {
		push_val(st->stack,C_INT,0);
	}

	return 0;
}

BUILDIN_FUNC(unitkill)
{
	struct block_list *bl = map_id2bl(conv_num(st, & (st->stack->stack_data[st->start+2])));
	if(bl)
		status_kill(bl);

	return 0;
}

BUILDIN_FUNC(unitwarp)
{
	int id,x,y,m = 0;
	char *map;
	struct block_list *bl = NULL;

	id = conv_num(st, & (st->stack->stack_data[st->start+2]));
	map = conv_str(st, & (st->stack->stack_data[st->start+3]));
	x = conv_num(st, & (st->stack->stack_data[st->start+4]));
	y = conv_num(st, & (st->stack->stack_data[st->start+5]));

	bl = map_id2bl(id);
	m = map_mapname2mapid(map);
	if(m && bl){
		push_val(st->stack,C_INT,unit_warp(bl, m, (short)x, (short)y, 0));
	} else {
		push_val(st->stack,C_INT,0);
	}

	return 0;
}

BUILDIN_FUNC(unitattack)
{
	int id = 0, actiontype = 0;
	char *target = NULL;
	struct map_session_data *sd = NULL;
	struct block_list *bl = NULL, *tbl = NULL;
	
	id = conv_num(st, & (st->stack->stack_data[st->start+2]));
	target = conv_str(st, & (st->stack->stack_data[st->start+3]));
	if(st->end > st->start + 4)
		actiontype = conv_num(st, & (st->stack->stack_data[st->start+4]));

	sd = map_nick2sd(target);
	if(!sd)
		tbl = map_id2bl(atoi(target));
	else
		tbl = &sd->bl;

	if((bl = map_id2bl(id))){
		switch (bl->type) {
		case BL_PC:
			clif_parse_ActionRequest_sub(((TBL_PC *)bl), actiontype > 0?0x07:0x00, tbl->id, gettick());
			push_val(st->stack,C_INT,1);
			return 0;
		case BL_MOB:
			((TBL_MOB *)bl)->state.killer = 1;
			((TBL_MOB *)bl)->target_id = tbl->id;
			break;
		case BL_PET:
			((TBL_PET *)bl)->target_id = tbl->id;
			break;
		}
		push_val(st->stack,C_INT,unit_walktobl(bl, tbl, 65025, 2));
	} else {
		push_val(st->stack,C_INT,0);
	}

	return 0;
}

BUILDIN_FUNC(unitstop)
{
	int id;
	struct block_list *bl = NULL;

	id = conv_num(st, & (st->stack->stack_data[st->start+2]));

	bl = map_id2bl(id);
	if(bl){
		unit_stop_attack(bl);
		unit_stop_walking(bl,0);
		if(bl->type == BL_MOB)
			((TBL_MOB *)bl)->target_id = 0;
	}

	return 0;
}

BUILDIN_FUNC(unittalk)
{
	char *str;
	int id;
	char message[255];

	struct block_list *bl = NULL;

	id = conv_num(st, & (st->stack->stack_data[st->start+2]));
	str=conv_str(st,& (st->stack->stack_data[st->start+3]));

	bl = map_id2bl(id);
	if(bl) {
		memcpy(message, status_get_name(bl), NAME_LENGTH);
		strcat(message," : ");
		strncat(message,str, 228); //Prevent overflow possibility. [Skotlex]
		clif_message(bl, message);
		if(bl->type == BL_PC)
			clif_displaymessage(((TBL_PC*)bl)->fd, message);
	}

	return 0;
}

BUILDIN_FUNC(unitemote)
{
	int id, emo;
	struct block_list *bl= NULL;
	id = conv_num(st, & (st->stack->stack_data[st->start+2]));
	emo = conv_num(st, & (st->stack->stack_data[st->start+3]));
	if((bl = map_id2bl(id)))
		clif_emotion(bl,emo);
	return 0;
}

BUILDIN_FUNC(unitdeadsit)
{
	int id, action;
	struct block_list *bl = NULL;
	id = conv_num(st, & (st->stack->stack_data[st->start+2]));
	action = conv_num(st, & (st->stack->stack_data[st->start+3]));
	if((bl = map_id2bl(id))){
		if(action > -1 && action < 4){
			unsigned char buf[61] = "";
			struct view_data *vd = status_get_viewdata(bl);
			if (vd) vd->dead_sit = action;
			WBUFW(buf, 0) = 0x8a;
			WBUFL(buf, 2) = bl->id;
			WBUFB(buf,26) = (unsigned char)action;
			clif_send(buf, 61, bl, AREA);
		}else {
			ShowError("buildin_unitdeadsit: Invalid action.\n");
			report_src(st);
		}
	}else{
		ShowError("buildin_unitdeadsit: Target is not found.\n");
		report_src(st);
	}
	return 0;
}

BUILDIN_FUNC(unitskilluseid)
{
	int id,skid,sklv;
	struct block_list *bl = NULL;

	id = conv_num(st,& (st->stack->stack_data[st->start+2]));
	skid=conv_num(st,& (st->stack->stack_data[st->start+3]));
	sklv=conv_num(st,& (st->stack->stack_data[st->start+4]));

	if ((bl = map_id2bl(id)))
		unit_skilluse_id(bl,(st->end>st->start+5)?conv_num(st,& (st->stack->stack_data[st->start+5])):bl->id,skid,sklv);

	return 0;
}

BUILDIN_FUNC(unitskillusepos)
{
	int skid,sklv,x,y,id;
	struct block_list *bl = NULL;

	id = conv_num(st,& (st->stack->stack_data[st->start+2]));
	skid=conv_num(st,& (st->stack->stack_data[st->start+3]));
	sklv=conv_num(st,& (st->stack->stack_data[st->start+4]));
	x=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y=conv_num(st,& (st->stack->stack_data[st->start+6]));

	if ((bl=map_id2bl(id)))
		unit_skilluse_pos(bl,x,y,skid,sklv);

	return 0;
}

// <--- [zBuffer] List of mob control commands

// sleep <mili sec>
BUILDIN_FUNC(sleep)
{
	int tick = conv_num(st,& (st->stack->stack_data[st->start+2]));
	struct map_session_data *sd = map_id2sd(st->rid);
	if(sd && sd->npc_id == st->oid) {
		sd->npc_id = 0;
	}
	st->rid = 0;
	if(tick <= 0) {
		// �������Ȃ�
	} else if( !st->sleep.tick ) {
		// ������s
		st->state = RERUNLINE;
		st->sleep.tick = tick;
	} else {
		// ���s
		st->sleep.tick = 0;
	}
	return 0;
}

// sleep2 <mili sec>
BUILDIN_FUNC(sleep2)
{
	int tick = conv_num(st,& (st->stack->stack_data[st->start+2]));
	if( tick <= 0 ) {
		// 0ms �̑ҋ@���Ԃ��w�肳�ꂽ
		push_val(st->stack,C_INT,map_id2sd(st->rid) != NULL);
	} else if( !st->sleep.tick ) {
		// ������s��
		st->state = RERUNLINE;
		st->sleep.tick = tick;
	} else {
		push_val(st->stack,C_INT,map_id2sd(st->rid) != NULL);
		st->sleep.tick = 0;
	}
	return 0;
}

/*==========================================
 * �w��NPC�̑S�Ă�sleep���ĊJ����
 *------------------------------------------
 */
BUILDIN_FUNC(awake)
{
	struct npc_data *nd;
	struct linkdb_node *node = (struct linkdb_node *)sleep_db;

	nd = npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	if(nd == NULL)
		return 0;

	while( node ) {
		if( (int)node->key == nd->bl.id) {
			struct script_state *tst    = node->data;
			struct map_session_data *sd = map_id2sd(tst->rid);

			if( tst->sleep.timer == -1 ) {
				node = node->next;
				continue;
			}
			if((sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd))
			{	//Cancel Execution
				tst->state=END;
				tst->rid = 0;
			}

			delete_timer(tst->sleep.timer, run_script_timer);
			node = script_erase_sleepdb(node);
			tst->sleep.timer = -1;
			tst->sleep.tick = 0;
			run_script_main(tst);
		} else {
			node = node->next;
		}
	}
	return 0;
}

/// Returns a reference to a variable of the target NPC.
/// Returns 0 if an error occurs.
///
/// getvariableofnpc(<variable>, "<npc name>") -> <reference>
BUILDIN_FUNC(getvariableofnpc)
{
	struct script_data* data;

	data = script_getdata(st,2);
	if( !data_isreference(data) )
	{// Not a reference (aka varaible name)
		ShowError("script: getvariableofnpc: first argument is not a variable name\n");
		st->state = END;
		return 1;
	}
	else
	{
		int num = data->u.num;
		char* var_name = str_buf + str_data[num&0x00ffffff].str;
		char* npc_name = conv_str(st, script_getdata(st,3));
		struct npc_data* nd = npc_name2id(npc_name);
		if( var_name[0] != '.' || var_name[1] == '@' )
		{// not a npc variable
			ShowError("script: getvariableofnpc: invalid scope %s (not npc variable)\n", var_name);
			st->state = END;
			return 1;
		}
		if( nd == NULL || nd->bl.subtype != SCRIPT || nd->u.scr.script == NULL )
		{// NPC not found or has no script
			ShowError("script: getvariableofnpc: can't find npc %s\n", npc_name);
			st->state = END;
			return 1;
		}
		push_val2(st->stack, C_NAME, num, &nd->u.scr.script->script_vars );
	}
	return 0;
}

/// Opens a warp portal.
/// Has no "portal opening" effect/sound, it opens the portal immediately.
///
/// warpportal(<src x>,<src y>,"<target map>",<target x>,<target y>);
///
/// @author blackhole89
BUILDIN_FUNC(warpportal)
{
	int spx;
	int spy;
	unsigned short mapindex;
	int tpx;
	int tpy;
	struct skill_unit_group* group;
	struct block_list* bl;

	bl = map_id2bl(st->oid);
	if( bl == NULL )
	{
		ShowError("script: warpportal: npc is needed");
		return 1;
	}

	spx = conv_num(st, script_getdata(st,2));
	spy = conv_num(st, script_getdata(st,3));
	mapindex = mapindex_name2id(conv_str(st, script_getdata(st,4)));
	tpx = conv_num(st, script_getdata(st,5));
	tpy = conv_num(st, script_getdata(st,6));

	if( mapindex == 0 )
		return 0;// map not found

	group = skill_unitsetting(bl, AL_WARP, 4, spx, spy, 1);
	if( group == NULL )
		return 0;// failed
	group->val2 = (tpx<<16) | tpy;
	group->val3 = mapindex;

	return 0;
}