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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef _QUEST_H_
#define _QUEST_H_

struct s_quest_db {
    int id;
    unsigned int time;
    int mob[MAX_QUEST_OBJECTIVES];
    int count[MAX_QUEST_OBJECTIVES];
    int num_objectives;
    //char name[NAME_LENGTH];
};
extern struct s_quest_db quest_db[MAX_QUEST_DB];

typedef enum quest_check_type { HAVEQUEST, PLAYTIME, HUNTING } quest_check_type;

int quest_pc_login(TBL_PC *sd);

int quest_add(TBL_PC *sd, int quest_id);
int quest_delete(TBL_PC *sd, int quest_id);
int quest_change(TBL_PC *sd, int qid1, int qid2);
int quest_update_objective_sub(struct block_list *bl, va_list ap);
void quest_update_objective(TBL_PC *sd, int mob);
int quest_update_status(TBL_PC *sd, int quest_id, quest_state status);
int quest_check(TBL_PC *sd, int quest_id, quest_check_type type);

int quest_search_db(int quest_id);

void do_init_quest();
void do_reload_quest(void);

#endif