// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#ifndef _PET_H_
#define _PET_H_
#define MAX_PET_DB 300
#define MAX_PETLOOT_SIZE 30
struct s_pet_db {
short class_;
char name[NAME_LENGTH],jname[NAME_LENGTH];
short itemID;
short EggID;
short AcceID;
short FoodID;
int fullness;
int hungry_delay;
int r_hungry;
int r_full;
int intimate;
int die;
int capture;
int speed;
char s_perfor;
int talk_convert_class;
int attack_rate;
int defence_attack_rate;
int change_target_rate;
struct script_code *equip_script;
struct script_code *pet_script;
};
enum { PET_CLASS,PET_CATCH,PET_EGG,PET_EQUIP,PET_FOOD };
struct pet_recovery { //Stat recovery
enum sc_type type; //Status Change id
unsigned short delay; //How long before curing (secs).
int timer;
};
struct pet_bonus {
unsigned short type; //bStr, bVit?
unsigned short val; //Qty
unsigned short duration; //in secs
unsigned short delay; //Time before RENEWAL_CAST (secs)
int timer;
};
struct pet_skill_attack { //Attack Skill
unsigned short id;
unsigned short lv;
unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_.
unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks)
unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10%
};
struct pet_skill_support { //Support Skill
unsigned short id;
unsigned short lv;
unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat)
unsigned short sp; //Max SP% for skill to trigger (100 = no check)
unsigned short delay; //Time (secs) between being able to recast.
int timer;
};
struct pet_loot {
struct item *item;
unsigned short count;
unsigned short weight;
unsigned short max;
};
struct pet_data {
struct block_list bl;
struct unit_data ud;
struct view_data vd;
struct s_pet pet;
struct status_data status;
struct mob_db *db;
struct s_pet_db *petDB;
int pet_hungry_timer;
int target_id;
struct {
unsigned skillbonus : 1;
} state;
int move_fail_count;
int64 next_walktime, last_thinktime;
short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex]
struct pet_recovery* recovery;
struct pet_bonus* bonus;
struct pet_skill_attack* a_skill;
struct pet_skill_support* s_skill;
struct pet_loot* loot;
struct map_session_data *msd;
};
#define pet_stop_walking(pd, type) unit->stop_walking(&(pd)->bl, type)
#define pet_stop_attack(pd) unit->stop_attack(&(pd)->bl)
struct pet_interface {
struct s_pet_db db[MAX_PET_DB];
struct eri *item_drop_ers; //For loot drops delay structures.
struct eri *item_drop_list_ers;
/* */
int (*init) (void);
int (*final) (void);
/* */
int (*hungry_val) (struct pet_data *pd);
void (*set_intimate) (struct pet_data *pd, int value);
int (*create_egg) (struct map_session_data *sd, int item_id);
int (*unlocktarget) (struct pet_data *pd);
int (*attackskill) (struct pet_data *pd, int target_id);
int (*target_check) (struct map_session_data *sd, struct block_list *bl, int type);
int (*sc_check) (struct map_session_data *sd, int type);
int (*hungry) (int tid, int64 tick, int id, intptr_t data);
int (*search_petDB_index) (int key, int type);
int (*hungry_timer_delete) (struct pet_data *pd);
int (*performance) (struct map_session_data *sd, struct pet_data *pd);
int (*return_egg) (struct map_session_data *sd, struct pet_data *pd);
int (*data_init) (struct map_session_data *sd, struct s_pet *petinfo);
int (*birth_process) (struct map_session_data *sd, struct s_pet *petinfo);
int (*recv_petdata) (int account_id, struct s_pet *p, int flag);
int (*select_egg) (struct map_session_data *sd, short egg_index);
int (*catch_process1) (struct map_session_data *sd, int target_class);
int (*catch_process2) (struct map_session_data *sd, int target_id);
int (*get_egg) (int account_id, int pet_id, int flag);
int (*unequipitem) (struct map_session_data *sd, struct pet_data *pd);
int (*food) (struct map_session_data *sd, struct pet_data *pd);
int (*ai_sub_hard_lootsearch) (struct block_list *bl, va_list ap);
int (*menu) (struct map_session_data *sd, int menunum);
int (*change_name) (struct map_session_data *sd, char *name);
int (*change_name_ack) (struct map_session_data *sd, char *name, int flag);
int (*equipitem) (struct map_session_data *sd, int index);
int (*randomwalk) (struct pet_data *pd, int64 tick);
int (*ai_sub_hard) (struct pet_data *pd, struct map_session_data *sd, int64 tick);
int (*ai_sub_foreachclient) (struct map_session_data *sd, va_list ap);
int (*ai_hard) (int tid, int64 tick, int id, intptr_t data);
int (*delay_item_drop) (int tid, int64 tick, int id, intptr_t data);
int (*lootitem_drop) (struct pet_data *pd, struct map_session_data *sd);
int (*skill_bonus_timer) (int tid, int64 tick, int id, intptr_t data);
int (*recovery_timer) (int tid, int64 tick, int id, intptr_t data);
int (*heal_timer) (int tid, int64 tick, int id, intptr_t data);
int (*skill_support_timer) (int tid, int64 tick, int id, intptr_t data);
int (*read_db) ();
};
struct pet_interface *pet;
void pet_defaults(void);
#endif /* _PET_H_ */