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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef _PET_H_
#define _PET_H_

#define MAX_PET_DB  300
#define MAX_PETLOOT_SIZE    30

struct s_pet_db {
    short class_;
    char name[NAME_LENGTH],jname[NAME_LENGTH];
    short itemID;
    short EggID;
    short AcceID;
    short FoodID;
    int fullness;
    int hungry_delay;
    int r_hungry;
    int r_full;
    int intimate;
    int die;
    int capture;
    int speed;
    char s_perfor;
    int talk_convert_class;
    int attack_rate;
    int defence_attack_rate;
    int change_target_rate;
    struct script_code *equip_script;
    struct script_code *pet_script;
};
extern struct s_pet_db pet_db[MAX_PET_DB];

enum { PET_CLASS,PET_CATCH,PET_EGG,PET_EQUIP,PET_FOOD };

struct pet_recovery { //Stat recovery
    enum sc_type type;  //Status Change id
    unsigned short delay; //How long before curing (secs).
    int timer;
};

struct pet_bonus {
    unsigned short type; //bStr, bVit?
    unsigned short val; //Qty
    unsigned short duration; //in secs
    unsigned short delay;   //Time before RENEWAL_CAST (secs)
    int timer;
};

struct pet_skill_attack { //Attack Skill
    unsigned short id;
    unsigned short lv;
    unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_.
    unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks)
    unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10%
};

struct pet_skill_support { //Support Skill
    unsigned short id;
    unsigned short lv;
    unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat)
    unsigned short sp; //Max SP% for skill to trigger (100 = no check)
    unsigned short delay; //Time (secs) between being able to recast.
    int timer;
};

struct pet_loot {
    struct item *item;
    unsigned short count;
    unsigned short weight;
    unsigned short max;
};

struct pet_data {
    struct block_list bl;
    struct unit_data ud;
    struct view_data vd;
    struct s_pet pet;
    struct status_data status;
    struct mob_db *db;
    struct s_pet_db *petDB;
    int pet_hungry_timer;
    int target_id;
    struct {
        unsigned skillbonus : 1;
    } state;
    int move_fail_count;
    unsigned int next_walktime,last_thinktime;
    short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex]

    struct pet_recovery *recovery;
    struct pet_bonus *bonus;
    struct pet_skill_attack *a_skill;
    struct pet_skill_support *s_skill;
    struct pet_loot *loot;

    struct map_session_data *msd;
};



int pet_create_egg(struct map_session_data *sd, int item_id);
int pet_hungry_val(struct pet_data *pd);
void pet_set_intimate(struct pet_data *pd, int value);
int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type);
int pet_unlocktarget(struct pet_data *pd);
int pet_sc_check(struct map_session_data *sd, int type); //Skotlex
int search_petDB_index(int key,int type);
int pet_hungry_timer_delete(struct pet_data *pd);
int pet_data_init(struct map_session_data *sd, struct s_pet *pet);
int pet_birth_process(struct map_session_data *sd, struct s_pet *pet);
int pet_recv_petdata(int account_id,struct s_pet *p,int flag);
int pet_select_egg(struct map_session_data *sd,short egg_index);
int pet_catch_process1(struct map_session_data *sd,int target_class);
int pet_catch_process2(struct map_session_data *sd,int target_id);
int pet_get_egg(int account_id,int pet_id,int flag);
int pet_menu(struct map_session_data *sd,int menunum);
int pet_change_name(struct map_session_data *sd,char *name);
int pet_change_name_ack(struct map_session_data *sd, char *name, int flag);
int pet_equipitem(struct map_session_data *sd,int index);
int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd);
int pet_attackskill(struct pet_data *pd, int target_id);
int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data); // [Skotlex]
int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris]
int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris]
int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris]

#define pet_stop_walking(pd, type) unit_stop_walking(&(pd)->bl, type)
#define pet_stop_attack(pd) unit_stop_attack(&(pd)->bl)

int read_petdb(void);
int do_init_pet(void);
int do_final_pet(void);

#endif /* _PET_H_ */