// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "../common/db.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/showmsg.h"
#include "../common/ers.h"
#include "pc.h"
#include "status.h"
#include "map.h"
#include "intif.h"
#include "clif.h"
#include "chrif.h"
#include "pet.h"
#include "itemdb.h"
#include "battle.h"
#include "mob.h"
#include "npc.h"
#include "script.h"
#include "skill.h"
#include "unit.h"
#define MIN_PETTHINKTIME 100
struct pet_db pet_db[MAX_PET_DB];
static struct eri *item_drop_ers; //For loot drops delay structures.
static struct eri *item_drop_list_ers;
int pet_hungry_val(struct pet_data *pd)
{
nullpo_retr(0, pd);
if(pd->pet.hungry > 90)
return 4;
else if(pd->pet.hungry > 75)
return 3;
else if(pd->pet.hungry > 25)
return 2;
else if(pd->pet.hungry > 10)
return 1;
else
return 0;
}
static int pet_calc_pos(struct pet_data *pd,int tx,int ty,int dir)
{
int x,y,dx,dy;
int i,k;
nullpo_retr(0, pd);
pd->ud.to_x = tx;
pd->ud.to_y = ty;
if(dir < 0 || dir >= 8)
return 1;
dx = -dirx[dir]*2;
dy = -diry[dir]*2;
x = tx + dx;
y = ty + dy;
if(!unit_can_reach_pos(&pd->bl,x,y,0)) {
if(dx > 0) x--;
else if(dx < 0) x++;
if(dy > 0) y--;
else if(dy < 0) y++;
if(!unit_can_reach_pos(&pd->bl,x,y,0)) {
for(i=0;i<12;i++) {
k = rand()%8;
dx = -dirx[k]*2;
dy = -diry[k]*2;
x = tx + dx;
y = ty + dy;
if(unit_can_reach_pos(&pd->bl,x,y,0))
break;
else {
if(dx > 0) x--;
else if(dx < 0) x++;
if(dy > 0) y--;
else if(dy < 0) y++;
if(unit_can_reach_pos(&pd->bl,x,y,0))
break;
}
}
if(i>=12) {
x = tx;
y = ty;
if(!unit_can_reach_pos(&pd->bl,x,y,0))
return 1;
}
}
}
pd->ud.to_x = x;
pd->ud.to_y = y;
return 0;
}
int pet_create_egg(struct map_session_data *sd, int item_id)
{
int pet_id = search_petDB_index(item_id, PET_EGG);
if (pet_id < 0) return 0; //No pet egg here.
sd->catch_target_class = pet_db[pet_id].class_;
intif_create_pet(sd->status.account_id, sd->status.char_id,
(short)pet_db[pet_id].class_,
(short)mob_db(pet_db[pet_id].class_)->lv,
(short)pet_db[pet_id].EggID, 0,
(short)pet_db[pet_id].intimate,
100, 0, 1, pet_db[pet_id].jname);
return 1;
}
int pet_unlocktarget(struct pet_data *pd)
{
nullpo_retr(0, pd);
pd->target_id=0;
pet_stop_attack(pd);
pet_stop_walking(pd,1);
return 0;
}
/*==========================================
* Pet Attack Skill [Skotlex]
*------------------------------------------
*/
int pet_attackskill(struct pet_data *pd, int target_id)
{
struct block_list *bl;
int inf;
if (!battle_config.pet_status_support || !pd->a_skill ||
(battle_config.pet_equip_required && !pd->pet.equip))
return 0;
if (DIFF_TICK(pd->ud.canact_tick, gettick()) > 0)
return 0;
if (rand()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000))
{ //Skotlex: Use pet's skill
bl=map_id2bl(target_id);
if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || status_isdead(bl) ||
!check_distance_bl(&pd->bl, bl, pd->db->range3))
return 0;
inf = skill_get_inf(pd->a_skill->id);
if (inf & INF_GROUND_SKILL)
unit_skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv);
else //Offensive self skill? Could be stuff like GX.
unit_skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv);
return 1; //Skill invoked.
}
return 0;
}
int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type)
{
struct pet_data *pd;
int rate;
pd = sd->pd;
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(bl == NULL || bl->type != BL_MOB || bl->prev == NULL ||
pd->pet.intimate < battle_config.pet_support_min_friendly ||
pd->pet.hungry < 1 ||
pd->pet.class_ == status_get_class(bl))
return 0;
if(pd->bl.m != bl->m ||
!check_distance_bl(&pd->bl, bl, pd->db->range2))
return 0;
if (!status_check_skilluse(&pd->bl, bl, 0, 0))
return 0;
if(!type) {
rate = pd->petDB->attack_rate;
rate = rate * pd->rate_fix/1000;
if(pd->petDB->attack_rate > 0 && rate <= 0)
rate = 1;
} else {
rate = pd->petDB->defence_attack_rate;
rate = rate * pd->rate_fix/1000;
if(pd->petDB->defence_attack_rate > 0 && rate <= 0)
rate = 1;
}
if(rand()%10000 < rate)
{
if(pd->target_id == 0 || rand()%10000 < pd->petDB->change_target_rate)
pd->target_id = bl->id;
}
return 0;
}
/*==========================================
* Pet SC Check [Skotlex]
*------------------------------------------
*/
int pet_sc_check(struct map_session_data *sd, int type)
{
struct pet_data *pd;
nullpo_retr(0, sd);
pd = sd->pd;
if (pd == NULL ||
(battle_config.pet_equip_required && pd->pet.equip == 0) ||
pd->recovery == NULL ||
pd->recovery->timer != -1 ||
pd->recovery->type != type)
return 1;
pd->recovery->timer = add_timer(gettick()+pd->recovery->delay*1000,pet_recovery_timer,sd->bl.id,0);
return 0;
}
static int pet_hungry(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd;
struct pet_data *pd;
int interval,t;
sd=map_id2sd(id);
if(!sd)
return 1;
if(!sd->status.pet_id || !sd->pd)
return 1;
pd = sd->pd;
if(pd->pet_hungry_timer != tid){
if(battle_config.error_log)
ShowError("pet_hungry_timer %d != %d\n",pd->pet_hungry_timer,tid);
return 0;
}
pd->pet_hungry_timer = -1;
if (pd->pet.intimate <= 0)
return 1; //You lost the pet already, the rest is irrelevant.
pd->pet.hungry--;
t = pd->pet.intimate;
if(pd->pet.hungry < 0) {
pet_stop_attack(pd);
pd->pet.hungry = 0;
pd->pet.intimate -= battle_config.pet_hungry_friendly_decrease;
if(pd->pet.intimate <= 0) {
pd->pet.intimate = 0;
pd->status.speed = pd->db->status.speed;
}
status_calc_pet(pd, 0);
clif_send_petdata(sd,1,pd->pet.intimate);
}
clif_send_petdata(sd,2,pd->pet.hungry);
if(battle_config.pet_hungry_delay_rate != 100)
interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
else
interval = pd->petDB->hungry_delay;
if(interval <= 0)
interval = 1;
pd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0);
return 0;
}
int search_petDB_index(int key,int type)
{
int i;
for(i=0;i<MAX_PET_DB;i++) {
if(pet_db[i].class_ <= 0)
continue;
switch(type) {
case PET_CLASS:
if(pet_db[i].class_ == key)
return i;
break;
case PET_CATCH:
if(pet_db[i].itemID == key)
return i;
break;
case PET_EGG:
if(pet_db[i].EggID == key)
return i;
break;
case PET_EQUIP:
if(pet_db[i].AcceID == key)
return i;
break;
case PET_FOOD:
if(pet_db[i].FoodID == key)
return i;
break;
default:
return -1;
}
}
return -1;
}
int pet_hungry_timer_delete(struct pet_data *pd)
{
nullpo_retr(0, pd);
if(pd->pet_hungry_timer != -1) {
delete_timer(pd->pet_hungry_timer,pet_hungry);
pd->pet_hungry_timer = -1;
}
return 1;
}
static int pet_performance(struct map_session_data *sd, struct pet_data *pd)
{
int val;
if (pd->pet.intimate > 900)
val = (pd->petDB->s_perfor > 0)? 4:3;
else if(pd->pet.intimate > 750)
val = 2;
else
val = 1;
pet_stop_walking(pd,2000<<8);
clif_pet_performance(&pd->bl,rand()%val + 1);
pet_lootitem_drop(pd,NULL);
return 1;
}
static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd)
{
struct item tmp_item;
int flag;
pet_lootitem_drop(pd,sd);
malloc_set(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = pd->petDB->EggID;
tmp_item.identify = 1;
tmp_item.card[0] = CARD0_PET;
tmp_item.card[1] = GetWord(pd->pet.pet_id,0);
tmp_item.card[2] = GetWord(pd->pet.pet_id,1);
tmp_item.card[3] = pd->pet.rename_flag;
if((flag = pc_additem(sd,&tmp_item,1))) {
clif_additem(sd,0,0,flag);
map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
}
pd->pet.incuvate = 1;
//No need, pet is saved on unit_free below.
//intif_save_petdata(sd->status.account_id,&pd->pet);
if(pd->state.skillbonus) {
pd->state.skillbonus = 0;
status_calc_pc(sd,0);
}
unit_free(&pd->bl,0);
sd->status.pet_id = 0;
return 1;
}
int pet_data_init(struct map_session_data *sd, struct s_pet *pet)
{
struct pet_data *pd;
int i=0,interval=0;
nullpo_retr(1, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->status.account_id != pet->account_id || sd->status.char_id != pet->char_id) {
sd->status.pet_id = 0;
return 1;
}
if (sd->status.pet_id != pet->pet_id) {
if (sd->status.pet_id) {
//Wrong pet?? Set incuvate to no and send it back for saving.
pet->incuvate = 1;
intif_save_petdata(sd->status.account_id,pet);
sd->status.pet_id = 0;
return 1;
}
//The pet_id value was lost? odd... restore it.
sd->status.pet_id = pet->pet_id;
}
i = search_petDB_index(pet->class_,PET_CLASS);
if(i < 0) {
sd->status.pet_id = 0;
return 1;
}
sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data));
pd->petDB = &pet_db[i];
memcpy(&pd->pet, pet, sizeof(struct s_pet));
pd->bl.m = sd->bl.m;
pd->bl.x = sd->bl.x;
pd->bl.y = sd->bl.y;
pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->ud.dir);
pd->bl.x = pd->ud.to_x;
pd->bl.y = pd->ud.to_y;
pd->bl.id = npc_get_new_npc_id();
pd->db = mob_db(pet->class_);
pd->bl.subtype = MONS;
pd->bl.type = BL_PET;
pd->msd = sd;
status_set_viewdata(&pd->bl, pet->class_);
unit_dataset(&pd->bl);
pd->ud.dir = sd->ud.dir;
pd->last_thinktime = gettick();
map_addiddb(&pd->bl);
// initialise
status_calc_pet(pd,1);
pd->state.skillbonus = 0;
if (battle_config.pet_status_support) //Skotlex
run_script(pet_db[i].script,0,sd->bl.id,0);
if(battle_config.pet_hungry_delay_rate != 100)
interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
else
interval = pd->petDB->hungry_delay;
if(interval <= 0)
interval = 1;
pd->pet_hungry_timer = add_timer(gettick()+interval,pet_hungry,sd->bl.id,0);
return 0;
}
int pet_birth_process(struct map_session_data *sd, struct s_pet *pet)
{
nullpo_retr(1, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->status.pet_id && pet->incuvate == 1) {
sd->status.pet_id = 0;
return 1;
}
pet->incuvate = 0;
pet->account_id = sd->status.account_id;
pet->char_id = sd->status.char_id;
sd->status.pet_id = pet->pet_id;
if(pet_data_init(sd, pet)) {
sd->status.pet_id = 0;
return 1;
}
intif_save_petdata(sd->status.account_id,pet);
if (save_settings&8)
chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]
map_addblock(&sd->pd->bl);
clif_spawn(&sd->pd->bl);
clif_send_petdata(sd,0,0);
clif_send_petdata(sd,5,battle_config.pet_hair_style);
clif_pet_equip(sd->pd);
clif_send_petstatus(sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
return 0;
}
int pet_recv_petdata(int account_id,struct s_pet *p,int flag)
{
struct map_session_data *sd;
sd = map_id2sd(account_id);
if(sd == NULL)
return 1;
if(flag == 1) {
sd->status.pet_id = 0;
return 1;
}
if(p->incuvate == 1) {
int i;
//Delete egg from inventory. [Skotlex]
for (i = 0; i < MAX_INVENTORY; i++) {
if(sd->status.inventory[i].card[0] == CARD0_PET &&
p->pet_id == MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2]))
break;
}
if(i >= MAX_INVENTORY) {
if (battle_config.error_log)
ShowError("pet_recv_petdata: Hatching pet (%d:%s) aborted, couldn't find egg in inventory for removal!\n",p->pet_id, p->name);
sd->status.pet_id = 0;
return 1;
}
if (!pet_birth_process(sd,p)) //Pet hatched. Delete egg.
pc_delitem(sd,i,1,0);
} else {
pet_data_init(sd,p);
if(sd->pd && sd->bl.prev != NULL) {
map_addblock(&sd->pd->bl);
clif_spawn(&sd->pd->bl);
clif_send_petdata(sd,0,0);
clif_send_petdata(sd,5,battle_config.pet_hair_style);
clif_pet_equip(sd->pd);
clif_send_petstatus(sd);
}
}
return 0;
}
int pet_select_egg(struct map_session_data *sd,short egg_index)
{
nullpo_retr(0, sd);
if(egg_index < 0 || egg_index >= MAX_INVENTORY)
return 0; //Forged packet!
if(sd->status.inventory[egg_index].card[0] == CARD0_PET)
intif_request_petdata(sd->status.account_id, sd->status.char_id, MakeDWord(sd->status.inventory[egg_index].card[1], sd->status.inventory[egg_index].card[2]) );
else {
if(battle_config.error_log)
ShowError("wrong egg item inventory %d\n",egg_index);
}
return 0;
}
int pet_catch_process1(struct map_session_data *sd,int target_class)
{
nullpo_retr(0, sd);
sd->catch_target_class = target_class;
clif_catch_process(sd);
return 0;
}
int pet_catch_process2(struct map_session_data *sd,int target_id)
{
struct mob_data *md;
int i=0,pet_catch_rate=0;
nullpo_retr(1, sd);
md=(struct mob_data*)map_id2bl(target_id);
if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL){
//Abort capture.
sd->catch_target_class = -1;
sd->itemid = sd->itemindex = -1;
return 1;
}
if (sd->menuskill_id != SA_TAMINGMONSTER)
{ //Exploit?
clif_pet_rulet(sd,0);
sd->catch_target_class = -1;
return 1;
}
if (sd->menuskill_lv > 0)
{ //Consume the pet lure [Skotlex]
i=pc_search_inventory(sd,sd->menuskill_lv);
if (i < 0)
{ //they tried an exploit?
clif_pet_rulet(sd,0);
sd->catch_target_class = -1;
return 1;
}
//Delete the item
if (sd->itemid == sd->menuskill_lv)
sd->itemid = sd->itemindex = -1;
sd->menuskill_id = sd->menuskill_lv = 0;
pc_delitem(sd,i,1,0);
}
i = search_petDB_index(md->vd->class_,PET_CLASS);
//catch_target_class == 0 is used for universal lures. [Skotlex]
//for now universal lures do not include bosses.
if (sd->catch_target_class == 0 && !(md->status.mode&MD_BOSS))
sd->catch_target_class = md->vd->class_;
if(i < 0 || sd->catch_target_class != md->vd->class_) {
clif_emotion(&md->bl, 7); //mob will do /ag if wrong lure is used on them.
clif_pet_rulet(sd,0);
sd->catch_target_class = -1;
return 1;
}
pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - md->status.hp*100/md->status.max_hp)/100;
if(pet_catch_rate < 1) pet_catch_rate = 1;
if(battle_config.pet_catch_rate != 100)
pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100;
if(rand()%10000 < pet_catch_rate) {
unit_remove_map(&md->bl,0);
status_kill(&md->bl);
clif_pet_rulet(sd,1);
// if(battle_config.etc_log)
// printf("rulet success %d\n",target_id);
intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db(pet_db[i].class_)->lv,
pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname);
}
else
{
sd->catch_target_class = -1;
clif_pet_rulet(sd,0);
}
return 0;
}
int pet_get_egg(int account_id,int pet_id,int flag)
{ //This function is invoked when a new pet has been created, and at no other time!
struct map_session_data *sd;
struct item tmp_item;
int i=0,ret=0;
if(flag)
return 0;
sd = map_id2sd(account_id);
if(sd == NULL)
return 0;
i = search_petDB_index(sd->catch_target_class,PET_CLASS);
sd->catch_target_class = -1;
if(i < 0) {
intif_delete_petdata(pet_id);
return 0;
}
malloc_set(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = pet_db[i].EggID;
tmp_item.identify = 1;
tmp_item.card[0] = CARD0_PET;
tmp_item.card[1] = GetWord(pet_id,0);
tmp_item.card[2] = GetWord(pet_id,1);
tmp_item.card[3] = 0; //New pets are not named.
if((ret = pc_additem(sd,&tmp_item,1))) {
clif_additem(sd,0,0,ret);
map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
}
return 1;
}
static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd);
static int pet_food(struct map_session_data *sd, struct pet_data *pd);
static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap);
int pet_menu(struct map_session_data *sd,int menunum)
{
nullpo_retr(0, sd);
if (sd->pd == NULL)
return 1;
//You lost the pet already.
if(!sd->status.pet_id || sd->pd->pet.intimate <= 0)
return 1;
switch(menunum) {
case 0:
clif_send_petstatus(sd);
break;
case 1:
pet_food(sd, sd->pd);
break;
case 2:
pet_performance(sd, sd->pd);
break;
case 3:
pet_return_egg(sd, sd->pd);
break;
case 4:
pet_unequipitem(sd, sd->pd);
break;
}
return 0;
}
int pet_change_name(struct map_session_data *sd,char *name, int flag) //flag 0 = check name, 1 = good name
{
int i;
struct pet_data *pd;
nullpo_retr(1, sd);
pd = sd->pd;
if((pd == NULL) || (pd->pet.rename_flag == 1 && !battle_config.pet_rename))
return 1;
for(i=0;i<NAME_LENGTH && name[i];i++){
if( !(name[i]&0xe0) || name[i]==0x7f)
return 1;
}
if (!flag)
return intif_rename_pet(sd, name);
pet_stop_walking(pd,1);
memcpy(pd->pet.name, name, NAME_LENGTH-1);
clif_charnameack (0,&pd->bl);
pd->pet.rename_flag = 1;
clif_pet_equip(pd);
clif_send_petstatus(sd);
return 0;
}
int pet_equipitem(struct map_session_data *sd,int index)
{
struct pet_data *pd;
int nameid;
nullpo_retr(1, sd);
pd = sd->pd;
if (!pd) return 1;
nameid = sd->status.inventory[index].nameid;
if(pd->petDB->AcceID == 0 || nameid != pd->petDB->AcceID || pd->pet.equip != 0) {
clif_equipitemack(sd,0,0,0);
return 1;
}
pc_delitem(sd,index,1,0);
pd->pet.equip = nameid;
status_set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data.
clif_pet_equip(pd);
if (battle_config.pet_equip_required)
{ //Skotlex: start support timers if need
unsigned int tick = gettick();
if (pd->s_skill && pd->s_skill->timer == -1)
{
if (pd->s_skill->id)
pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0);
else
pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0);
}
if (pd->bonus && pd->bonus->timer == -1)
pd->bonus->timer=add_timer(tick+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
}
return 0;
}
static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd)
{
struct item tmp_item;
int nameid,flag;
if(pd->pet.equip == 0)
return 1;
nameid = pd->pet.equip;
pd->pet.equip = 0;
status_set_viewdata(&pd->bl, pd->pet.class_);
clif_pet_equip(pd);
malloc_set(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = nameid;
tmp_item.identify = 1;
if((flag = pc_additem(sd,&tmp_item,1))) {
clif_additem(sd,0,0,flag);
map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
}
if (battle_config.pet_equip_required)
{ //Skotlex: halt support timers if needed
if(pd->state.skillbonus) {
pd->state.skillbonus = 0;
status_calc_pc(sd,0);
}
if (pd->s_skill && pd->s_skill->timer != -1)
{
if (pd->s_skill->id)
delete_timer(pd->s_skill->timer, pet_skill_support_timer);
else
delete_timer(pd->s_skill->timer, pet_heal_timer);
pd->s_skill->timer = -1;
}
if (pd->bonus && pd->bonus->timer != -1)
{
delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
pd->bonus->timer = -1;
}
}
return 0;
}
static int pet_food(struct map_session_data *sd, struct pet_data *pd)
{
int i,k;
k=pd->petDB->FoodID;
i=pc_search_inventory(sd,k);
if(i < 0) {
clif_pet_food(sd,k,0);
return 1;
}
pc_delitem(sd,i,1,0);
if(pd->pet.hungry > 90)
pd->pet.intimate -= pd->petDB->r_full;
else {
if(battle_config.pet_friendly_rate != 100)
k = (pd->petDB->r_hungry * battle_config.pet_friendly_rate)/100;
else
k = pd->petDB->r_hungry;
if(pd->pet.hungry > 75) {
k = k >> 1;
if(k <= 0)
k = 1;
}
pd->pet.intimate += k;
}
if(pd->pet.intimate <= 0) {
pd->pet.intimate = 0;
pet_stop_attack(pd);
pd->status.speed = pd->db->status.speed;
}
else if(pd->pet.intimate > 1000)
pd->pet.intimate = 1000;
status_calc_pet(pd, 0);
pd->pet.hungry += pd->petDB->fullness;
if(pd->pet.hungry > 100)
pd->pet.hungry = 100;
clif_send_petdata(sd,2,pd->pet.hungry);
clif_send_petdata(sd,1,pd->pet.intimate);
clif_pet_food(sd,pd->petDB->FoodID,1);
return 0;
}
static int pet_randomwalk(struct pet_data *pd,unsigned int tick)
{
const int retrycount=20;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(DIFF_TICK(pd->next_walktime,tick) < 0 && unit_can_move(&pd->bl)) {
int i,x,y,c,d=12-pd->move_fail_count;
if(d<5) d=5;
for(i=0;i<retrycount;i++){
int r=rand();
x=pd->bl.x+r%(d*2+1)-d;
y=pd->bl.y+r/(d*2+1)%(d*2+1)-d;
if(map_getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit_walktoxy(&pd->bl,x,y,0)){
pd->move_fail_count=0;
break;
}
if(i+1>=retrycount){
pd->move_fail_count++;
if(pd->move_fail_count>1000){
if(battle_config.error_log)
ShowWarning("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->pet.class_);
pd->move_fail_count=0;
pd->ud.canmove_tick = tick + 60000;
return 0;
}
}
}
for(i=c=0;i<pd->ud.walkpath.path_len;i++){
if(pd->ud.walkpath.path[i]&1)
c+=pd->status.speed*14/10;
else
c+=pd->status.speed;
}
pd->next_walktime = tick+rand()%3000+3000+c;
return 1;
}
return 0;
}
static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, unsigned int tick)
{
struct block_list *target = NULL;
if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL)
return 0;
if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME)
return 0;
pd->last_thinktime=tick;
if(pd->ud.attacktimer != -1 || pd->ud.skilltimer != -1 || pd->bl.m != sd->bl.m)
return 0;
if(pd->ud.walktimer != -1 && pd->ud.walkpath.path_pos <= 3)
return 0; //No thinking when you just started to walk.
if(pd->pet.intimate <= 0) {
//Pet should just... well, random walk.
pet_randomwalk(pd,tick);
return 0;
}
if (!check_distance_bl(&sd->bl, &pd->bl, pd->db->range2)) {
//Master too far, chase.
if(pd->target_id)
pet_unlocktarget(pd);
if(pd->ud.walktimer != -1 && pd->ud.target == sd->bl.id)
return 0; //Already walking to him
if (DIFF_TICK(tick, pd->ud.canmove_tick) < 0)
return 0; //Can't move yet.
pd->status.speed = (sd->battle_status.speed>>1);
if(pd->status.speed <= 0)
pd->status.speed = 1;
if (!unit_walktobl(&pd->bl, &sd->bl, 3, 0))
pet_randomwalk(pd,tick);
return 0;
}
//Return speed to normal.
if (pd->status.speed != pd->petDB->speed) {
if (pd->ud.walktimer != -1)
return 0; //Wait until the pet finishes walking back to master.
pd->status.speed = pd->petDB->speed;
}
if (pd->target_id) {
target= map_id2bl(pd->target_id);
if (!target || pd->bl.m != target->m || status_isdead(target) ||
!check_distance_bl(&pd->bl, target, pd->db->range3))
{
target = NULL;
pet_unlocktarget(pd);
}
}
if(!target && pd->loot && pd->loot->count < pd->loot->max && DIFF_TICK(tick,pd->ud.canact_tick)>0) {
//Use half the pet's range of sight.
int itc=0;
map_foreachinrange(pet_ai_sub_hard_lootsearch,&pd->bl,
pd->db->range2/2, BL_ITEM,pd,&itc);
}
if (!target) {
//Just walk around.
if (check_distance_bl(&sd->bl, &pd->bl, 3))
return 0; //Already next to master.
if(pd->ud.walktimer != -1 && check_distance_blxy(&sd->bl, pd->ud.to_x,pd->ud.to_y, 3))
return 0; //Already walking to him
pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->ud.dir);
if(!unit_walktoxy(&pd->bl,pd->ud.to_x,pd->ud.to_y,0))
pet_randomwalk(pd,tick);
return 0;
}
if(pd->ud.target == target->id &&
(pd->ud.attacktimer != -1 || pd->ud.walktimer != -1))
return 0; //Target already locked.
if (target->type != BL_ITEM)
{ //enemy targetted
if(!battle_check_range(&pd->bl,target,pd->status.rhw.range))
{ //Chase
if(!unit_walktobl(&pd->bl, target, pd->status.rhw.range, 2))
pet_unlocktarget(pd); //Unreachable target.
return 0;
}
//Continuous attack.
unit_attack(&pd->bl, pd->target_id, 1);
} else { //Item Targeted, attempt loot
if (!check_distance_bl(&pd->bl, target, 1))
{ //Out of range
if(!unit_walktobl(&pd->bl, target, 0, 1)) //Unreachable target.
pet_unlocktarget(pd);
return 0;
} else{
struct flooritem_data *fitem = (struct flooritem_data *)target;
if(pd->loot->count < pd->loot->max){
memcpy(&pd->loot->item[pd->loot->count++],&fitem->item_data,sizeof(pd->loot->item[0]));
pd->loot->weight += itemdb_search(fitem->item_data.nameid)->weight*fitem->item_data.amount;
map_clearflooritem(target->id);
}
//Target is unlocked regardless of whether it was picked or not.
pet_unlocktarget(pd);
}
}
return 0;
}
static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
{
unsigned int tick = va_arg(ap,unsigned int);
if(sd->status.pet_id && sd->pd)
pet_ai_sub_hard(sd->pd,sd,tick);
return 0;
}
static int pet_ai_hard(int tid,unsigned int tick,int id,int data)
{
clif_foreachclient(pet_ai_sub_foreachclient,tick);
return 0;
}
static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
{
struct pet_data* pd;
struct flooritem_data *fitem = (struct flooritem_data *)bl;
int sd_id =0;
int *itc;
pd=va_arg(ap,struct pet_data *);
itc=va_arg(ap,int *);
sd_id = fitem->first_get_id;
if(bl->m == pd->bl.m && (!sd_id || sd_id == pd->msd->bl.id) &&
unit_can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL) &&
rand()%1000<1000/(++(*itc)))
pd->target_id=bl->id;
return 0;
}
static int pet_delay_item_drop(int tid,unsigned int tick,int id,int data)
{
struct item_drop_list *list;
struct item_drop *ditem, *ditem_prev;
list=(struct item_drop_list *)id;
ditem = list->item;
while (ditem) {
map_addflooritem(&ditem->item_data,ditem->item_data.amount,
list->m,list->x,list->y,
list->first_sd,list->second_sd,list->third_sd,0);
ditem_prev = ditem;
ditem = ditem->next;
ers_free(item_drop_ers, ditem_prev);
}
ers_free(item_drop_list_ers, list);
return 0;
}
int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd)
{
int i,flag=0;
struct item_drop_list *dlist;
struct item_drop *ditem;
struct item *it;
if(!pd || !pd->loot || !pd->loot->count)
return 0;
dlist = ers_alloc(item_drop_list_ers, struct item_drop_list);
dlist->m = pd->bl.m;
dlist->x = pd->bl.x;
dlist->y = pd->bl.y;
dlist->first_sd = NULL;
dlist->second_sd = NULL;
dlist->third_sd = NULL;
dlist->item = NULL;
for(i=0;i<pd->loot->count;i++) {
it = &pd->loot->item[i];
if(sd){
if((flag = pc_additem(sd,it,it->amount))){
clif_additem(sd,0,0,flag);
ditem = ers_alloc(item_drop_ers, struct item_drop);
memcpy(&ditem->item_data, it, sizeof(struct item));
ditem->next = dlist->item;
dlist->item = ditem;
}
}
else {
ditem = ers_alloc(item_drop_ers, struct item_drop);
memcpy(&ditem->item_data, it, sizeof(struct item));
ditem->next = dlist->item;
dlist->item = ditem;
}
}
//The smart thing to do is use pd->loot->max (thanks for pointing it out, Shinomori)
malloc_set(pd->loot->item,0,pd->loot->max * sizeof(struct item));
pd->loot->count = 0;
pd->loot->weight = 0;
pd->ud.canact_tick = gettick()+10000; // 10*1000ms�̊ԏE��Ȃ�
if (dlist->item)
add_timer(gettick()+540,pet_delay_item_drop,(int)dlist,0);
else
ers_free(item_drop_list_ers, dlist);
return 1;
}
/*==========================================
* pet bonus giving skills [Valaris] / Rewritten by [Skotlex]
*------------------------------------------
*/
int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd=map_id2sd(id);
struct pet_data *pd;
int timer = 0;
if(sd == NULL || sd->pd==NULL || sd->pd->bonus == NULL)
return 1;
pd=sd->pd;
if(pd->bonus->timer != tid) {
if(battle_config.error_log)
{
ShowError("pet_skill_bonus_timer %d != %d\n",pd->bonus->timer,tid);
pd->bonus->timer = -1;
}
return 0;
}
// determine the time for the next timer
if (pd->state.skillbonus) {
pd->state.skillbonus = 0;
timer = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again
if (timer <= 0) //Always active bonus
timer = MIN_PETTHINKTIME;
} else if (pd->pet.intimate) {
pd->state.skillbonus = 1;
timer = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect
} else { //Lost pet...
pd->bonus->timer = -1;
return 0;
}
status_calc_pc(sd, 0);
// wait for the next timer
pd->bonus->timer=add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0);
return 0;
}
/*==========================================
* pet recovery skills [Valaris] / Rewritten by [Skotlex]
*------------------------------------------
*/
int pet_recovery_timer(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd=map_id2sd(id);
struct pet_data *pd;
if(sd==NULL || sd->pd == NULL || sd->pd->recovery == NULL)
return 1;
pd=sd->pd;
if(pd->recovery->timer != tid) {
if(battle_config.error_log)
ShowError("pet_recovery_timer %d != %d\n",pd->recovery->timer,tid);
return 0;
}
if(sd->sc.count && sd->sc.data[pd->recovery->type].timer != -1)
{ //Display a heal animation?
//Detoxify is chosen for now.
clif_skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1);
status_change_end(&sd->bl,pd->recovery->type,-1);
clif_emotion(&pd->bl, 33);
}
pd->recovery->timer = -1;
return 0;
}
int pet_heal_timer(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd=map_id2sd(id);
struct status_data *status;
struct pet_data *pd;
short rate = 100;
if(sd==NULL || sd->pd == NULL || sd->pd->s_skill == NULL)
return 1;
pd=sd->pd;
if(pd->s_skill->timer != tid) {
if(battle_config.error_log)
ShowError("pet_heal_timer %d != %d\n",pd->s_skill->timer,tid);
return 0;
}
status = status_get_status_data(&sd->bl);
if(pc_isdead(sd) ||
(rate = status->sp*100/status->max_sp) > pd->s_skill->sp ||
(rate = status->hp*100/status->max_hp) > pd->s_skill->hp ||
(rate = (pd->ud.skilltimer != -1)) //Another skill is in effect
) { //Wait (how long? 1 sec for every 10% of remaining)
pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0);
return 0;
}
pet_stop_attack(pd);
pet_stop_walking(pd,1);
clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1);
status_heal(&sd->bl, pd->s_skill->lv,0, 0);
pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
return 0;
}
/*==========================================
* pet support skills [Skotlex]
*------------------------------------------
*/
int pet_skill_support_timer(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd=map_id2sd(id);
struct pet_data *pd;
struct status_data *status;
short rate = 100;
if(sd==NULL || sd->pd == NULL || sd->pd->s_skill == NULL)
return 1;
pd=sd->pd;
if(pd->s_skill->timer != tid) {
if(battle_config.error_log)
ShowError("pet_skill_support_timer %d != %d\n",pd->s_skill->timer,tid);
return 0;
}
status = status_get_status_data(&sd->bl);
if (DIFF_TICK(pd->ud.canact_tick, tick) > 0)
{ //Wait until the pet can act again.
pd->s_skill->timer=add_timer(pd->ud.canact_tick,pet_skill_support_timer,sd->bl.id,0);
return 0;
}
if(pc_isdead(sd) ||
(rate = status->sp*100/status->max_sp) > pd->s_skill->sp ||
(rate = status->hp*100/status->max_hp) > pd->s_skill->hp ||
(rate = (pd->ud.skilltimer != -1)) //Another skill is in effect
) { //Wait (how long? 1 sec for every 10% of remaining)
pd->s_skill->timer=add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0);
return 0;
}
pet_stop_attack(pd);
pet_stop_walking(pd,1);
if (skill_get_inf(pd->s_skill->id) & INF_GROUND_SKILL)
unit_skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv);
else
unit_skilluse_id(&pd->bl, sd->bl.id, pd->s_skill->id, pd->s_skill->lv);
pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
return 0;
}
/*==========================================
*�y�b�g�f�[�^�ǂݍ���
*------------------------------------------
*/
int read_petdb()
{
FILE *fp;
char line[1024];
int nameid,i,k;
int j=0;
int lines;
char *filename[]={"pet_db.txt","pet_db2.txt"};
char *str[32],*p,*np;
//Remove any previous scripts in case reloaddb was invoked.
for(j =0; j < MAX_PET_DB; j++)
if (pet_db[j].script) {
aFree(pet_db[j].script);
pet_db[j].script = NULL;
}
j = 0;
malloc_set(pet_db,0,sizeof(pet_db));
for(i=0;i<2;i++){
sprintf(line, "%s/%s", db_path, filename[i]);
fp=fopen(line,"r");
if(fp==NULL){
if(i>0)
continue;
ShowError("can't read %s\n",line);
return -1;
}
lines = 0;
while(fgets(line,1020,fp) && j < MAX_PET_DB){
lines++;
if(line[0] == '/' && line[1] == '/')
continue;
for(k=0,p=line;k<20;k++){
if((np=strchr(p,','))!=NULL){
str[k]=p;
*np=0;
p=np+1;
} else {
str[k]=p;
p+=strlen(p);
}
}
nameid=atoi(str[0]);
if(nameid<=0)
continue;
if (!mobdb_checkid(nameid)) {
ShowWarning("pet_db reading: Invalid mob-class %d, pet not read.\n", nameid);
continue;
}
pet_db[j].class_ = nameid;
memcpy(pet_db[j].name,str[1],NAME_LENGTH-1);
memcpy(pet_db[j].jname,str[2],NAME_LENGTH-1);
pet_db[j].itemID=atoi(str[3]);
pet_db[j].EggID=atoi(str[4]);
pet_db[j].AcceID=atoi(str[5]);
pet_db[j].FoodID=atoi(str[6]);
pet_db[j].fullness=atoi(str[7]);
pet_db[j].hungry_delay=atoi(str[8])*1000;
pet_db[j].r_hungry=atoi(str[9]);
if(pet_db[j].r_hungry <= 0)
pet_db[j].r_hungry=1;
pet_db[j].r_full=atoi(str[10]);
pet_db[j].intimate=atoi(str[11]);
pet_db[j].die=atoi(str[12]);
pet_db[j].capture=atoi(str[13]);
pet_db[j].speed=atoi(str[14]);
pet_db[j].s_perfor=(char)atoi(str[15]);
pet_db[j].talk_convert_class=atoi(str[16]);
pet_db[j].attack_rate=atoi(str[17]);
pet_db[j].defence_attack_rate=atoi(str[18]);
pet_db[j].change_target_rate=atoi(str[19]);
pet_db[j].script = NULL;
if((np=strchr(p,'{'))==NULL)
continue;
pet_db[j].script = parse_script((unsigned char *) np, filename[i], lines);
j++;
}
if (j >= MAX_PET_DB)
ShowWarning("read_petdb: Reached max number of pets [%d]. Remaining pets were not read.\n ", MAX_PET_DB);
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' pets in '"CL_WHITE"%s"CL_RESET"'.\n",j,filename[i]);
}
return 0;
}
/*==========================================
* �X�L���W����������
*------------------------------------------
*/
int do_init_pet(void)
{
malloc_set(pet_db,0,sizeof(pet_db));
read_petdb();
item_drop_ers = ers_new((uint32)sizeof(struct item_drop));
item_drop_list_ers = ers_new((uint32)sizeof(struct item_drop_list));
add_timer_func_list(pet_hungry,"pet_hungry");
add_timer_func_list(pet_ai_hard,"pet_ai_hard");
add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris]
add_timer_func_list(pet_delay_item_drop,"pet_delay_item_drop");
add_timer_func_list(pet_skill_support_timer, "pet_skill_support_timer"); // [Skotlex]
add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris]
add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris]
add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME);
return 0;
}
int do_final_pet(void) {
int i;
for(i = 0;i < MAX_PET_DB; i++) {
if(pet_db[i].script) {
script_free_code(pet_db[i].script);
pet_db[i].script = NULL;
}
}
ers_destroy(item_drop_ers);
ers_destroy(item_drop_list_ers);
return 0;
}