summaryrefslogblamecommitdiff
path: root/src/map/pc.c
blob: 863f48ce16866d0462a749bbfc60e14b0f3353dd (plain) (tree)
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280






















































                                                            

                 




                            
                                                               





























































































































































































































































































































































































































































































































































                                                                                                                                                                                         
                                                         






























                                                                                                                                     
                                                         
































































































































































                                                                                                          
                                                             









































































































                                                                                                                                                       

                                                                     
 

                                                                                                                           


                                                         

                                                                                                                                                                            

























                                              
                                            















































                                                 
                                                
































































                                                                                                                                          
        


































































































































































































































































































































































































                                                                                                                                                                                      




                                                                                                                     
                                                       
                                                                                                              









                                                                                                               

                                                                                                                       
                                                  











                                                                                 
















                                                                                                                                   




























































































































                                                                                                                                                                                         




                                                                        




                                                                             
                                                     
                                                                                                      
                                                                 
                                                                                                  
                                                             










                                                                                                                                              



                                                                        



















































































































































































































































































                                                                                                                                                                            


                                                                                                               


                                                    
                 










































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                    




                                                                                                                               










































































































































































































































































                                                                                                                                         
                                                         















































































































































                                                                                                                                                                                         
                                                               


























































































































































































































                                                                                                                                                                                       


                                                                                                               
















































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                                

                                            


                                                             
                                                                       

                                        



                                                           





















                                                                                  























                                                  



































                                                                                 

                                                                                                         






                                                   

                                                                







































                                                                                                                                                           
                                          










































                                                                                                                  

                                                                            























































































































































































































































































































































                                                                                                                                            
                              
                

                           
                                                                                      
 






                                                                                 
                                           





                                                      
                                           





                                                      
                                           





                                                      
                                            





                                                      
                                           





                                                      
                                           












































































































                                                                        

                                                                                                  


















































                                                                                                                             

                                                                                                                 















































































                                                                                       
                                                                                  





















































































































                                                                                                         
                                                                                                                     




































































































                                                                                                                                                    













                                                                                                              






























                                                                                                                                      
                                                                                         











                                                                                                                             
                                                                                         








































































                                                                                                                    


                                 



















































































































































































































































































































































































                                                                                                       
                                      






                                                                
                                                                          


                           

                                                                
        







                                                                                          
                                 




                                                             
                         


                                                                                               
                                                                                                                          












                                                              
                                                                                                   



























































































































































































































































































































































































































































































































































































































































                                                                                                                                                
                                                                          






























































































                                                                                                    
                                                                        




                                                          
                                                       
























































































































































































































































                                                                                                                                             
                                                                                                                                          






























































































































































































































                                                                                                                                    

                                                                             
























































































































































                                                                                                                                       

                                                       


                                                                                                              

                                                                                                  



                                                   

                                                                                           

















































































































































































                                                                                                                                         
                                                                                                                                               



































                                                                                                                

                                   


































































































































                                                                                                                                        
 










                                                



                                                           


                                                       
                



                                                                                          
                                 



                                                                                                             


























































































































































































































                                                                                                                                                              
// $Id: pc.c 101 2004-09-25 17:57:22Z Valaris $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <time.h>

#include "socket.h" // [Valaris]
#include "timer.h"
#include "db.h"

#include "malloc.h"
#include "map.h"
#include "chrif.h"
#include "clif.h"
#include "intif.h"
#include "pc.h"
#include "npc.h"
#include "mob.h"
#include "pet.h"
#include "itemdb.h"
#include "script.h"
#include "battle.h"
#include "skill.h"
#include "party.h"
#include "guild.h"
#include "chat.h"
#include "trade.h"
#include "storage.h"
#include "vending.h"
#include "nullpo.h"
#include "atcommand.h"
#include "log.h"

#ifndef TXT_ONLY // mail system [Valaris]
#include "mail.h"
#endif

#ifdef MEMWATCH
#include "memwatch.h"
#endif

#define PVP_CALCRANK_INTERVAL 1000	// PVP���ʌv�Z�̊Ԋu

#define STATE_BLIND 0x10

static int max_weight_base[MAX_PC_CLASS];
static int hp_coefficient[MAX_PC_CLASS];
static int hp_coefficient2[MAX_PC_CLASS];
static int hp_sigma_val[MAX_PC_CLASS][MAX_LEVEL];
static int sp_coefficient[MAX_PC_CLASS];
static int aspd_base[MAX_PC_CLASS][20];
static char job_bonus[3][MAX_PC_CLASS][MAX_LEVEL];
static int exp_table[14][MAX_LEVEL];
static char statp[255][7];

/*static struct {
	int id;
	int max;
	struct {
		short id,lv;
	} need[6];
} skill_tree[3][MAX_PC_CLASS][100];*/ // moved to pc.h - celest

static int atkmods[3][20];	// ����ATK�T�C�Y�C��(size_fix.txt)
static int refinebonus[5][3];	// ���B�{�[�i�X�e�[�u��(refine_db.txt)
static int percentrefinery[5][10];	// ���B������(refine_db.txt)

static int dirx[8]={0,-1,-1,-1,0,1,1,1};
static int diry[8]={1,1,0,-1,-1,-1,0,1};

static unsigned int equip_pos[11]={0x0080,0x0008,0x0040,0x0004,0x0001,0x0200,0x0100,0x0010,0x0020,0x0002,0x8000};

//static struct dbt *gm_account_db;
static struct gm_account *gm_account = NULL;
static int GM_num = 0;

int pc_isGM(struct map_session_data *sd) {
//	struct gm_account *p;
	int i;

	nullpo_retr(0, sd);

	if(sd->bl.type!=BL_PC )
		return 0;

/*	p = numdb_search(gm_account_db, sd->status.account_id);
	if (p == NULL)
		return 0;
	return p->level;*/
	
	//For console [Wizputer]
	if ( sd->fd == 0 )
	    return 99;
	
	for(i = 0; i < GM_num; i++)
		if (gm_account[i].account_id == sd->status.account_id)
			return gm_account[i].level;
	return 0;

}

int pc_iskiller(struct map_session_data *src, struct map_session_data *target) {
	nullpo_retr(0, src);

	if(src->bl.type!=BL_PC )
		return 0;
        if (src->special_state.killer)
                 return 1;

	if(target->bl.type!=BL_PC )
		return 0;
        if (target->special_state.killable)
                 return 1;

        return 0;
}


int pc_set_gm_level(int account_id, int level) {
    int i;
    for (i = 0; i < GM_num; i++) {
        if (account_id == gm_account[i].account_id) {
            gm_account[i].level = level;
            return 0;
        }
    }

    GM_num++;
    gm_account = realloc(gm_account, sizeof(struct gm_account) * GM_num);
    gm_account[GM_num - 1].account_id = account_id;
    gm_account[GM_num - 1].level = level;
    return 0;
}

int pc_getrefinebonus(int lv, int type) {
	if (lv >= 0 && lv < 5 && type >= 0 && type < 3)
		return refinebonus[lv][type];
	return 0;
}

static int distance(int x0, int y0, int x1, int y1) {
	int dx, dy;

	dx = abs(x0-x1);
	dy = abs(y0-y1);
	return dx>dy ? dx : dy;
}

static int pc_invincible_timer(int tid,unsigned int tick,int id,int data) {
	struct map_session_data *sd;

	if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC )
		return 1;

	if(sd->invincible_timer != tid){
		if(battle_config.error_log)
			printf("invincible_timer %d != %d\n",sd->invincible_timer,tid);
		return 0;
	}
	sd->invincible_timer=-1;

	return 0;
}

int pc_setinvincibletimer(struct map_session_data *sd,int val) {
	nullpo_retr(0, sd);

	if(sd->invincible_timer != -1)
		delete_timer(sd->invincible_timer,pc_invincible_timer);
	sd->invincible_timer = add_timer(gettick()+val,pc_invincible_timer,sd->bl.id,0);
	return 0;
}

int pc_delinvincibletimer(struct map_session_data *sd) {
	nullpo_retr(0, sd);

	if(sd->invincible_timer != -1) {
		delete_timer(sd->invincible_timer,pc_invincible_timer);
		sd->invincible_timer = -1;
	}
	return 0;
}

static int pc_spiritball_timer(int tid,unsigned int tick,int id,int data) {
	struct map_session_data *sd;
	int i;

	if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC )
		return 1;

	if(sd->spirit_timer[0] != tid){
		if(battle_config.error_log)
			printf("spirit_timer %d != %d\n",sd->spirit_timer[0],tid);
		return 0;
	}
	sd->spirit_timer[0]=-1;
	for(i=1;i<sd->spiritball;i++) {
		sd->spirit_timer[i-1] = sd->spirit_timer[i];
		sd->spirit_timer[i] = -1;
	}
	sd->spiritball--;
	if(sd->spiritball < 0)
		sd->spiritball = 0;
	clif_spiritball(sd);

	return 0;
}

int pc_addspiritball(struct map_session_data *sd,int interval,int max) {
	int i;

	nullpo_retr(0, sd);

	if(max > MAX_SKILL_LEVEL)
		max = MAX_SKILL_LEVEL;
	if(sd->spiritball < 0)
		sd->spiritball = 0;

	if(sd->spiritball >= max) {
		if(sd->spirit_timer[0] != -1) {
			delete_timer(sd->spirit_timer[0],pc_spiritball_timer);
			sd->spirit_timer[0] = -1;
		}
		for(i=1;i<max;i++) {
			sd->spirit_timer[i-1] = sd->spirit_timer[i];
			sd->spirit_timer[i] = -1;
		}
	}
	else
		sd->spiritball++;

	sd->spirit_timer[sd->spiritball-1] = add_timer(gettick()+interval,pc_spiritball_timer,sd->bl.id,0);
	clif_spiritball(sd);

	return 0;
}

int pc_delspiritball(struct map_session_data *sd,int count,int type) {
	int i;

	nullpo_retr(0, sd);

	if(sd->spiritball <= 0) {
		sd->spiritball = 0;
		return 0;
	}

	if(count > sd->spiritball)
		count = sd->spiritball;
	sd->spiritball -= count;
	if(count > MAX_SKILL_LEVEL)
		count = MAX_SKILL_LEVEL;

	for(i=0;i<count;i++) {
		if(sd->spirit_timer[i] != -1) {
			delete_timer(sd->spirit_timer[i],pc_spiritball_timer);
			sd->spirit_timer[i] = -1;
		}
	}
	for(i=count;i<MAX_SKILL_LEVEL;i++) {
		sd->spirit_timer[i-count] = sd->spirit_timer[i];
		sd->spirit_timer[i] = -1;
	}

	if(!type)
		clif_spiritball(sd);

	return 0;
}

int pc_setrestartvalue(struct map_session_data *sd,int type) {
	//�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
	struct pc_base_job s_class;

	nullpo_retr(0, sd);

	s_class = pc_calc_base_job(sd->status.class);

	//-----------------------
	// ���S����
	if(sd->special_state.restart_full_recover) {	// �I�V���X�J�[�h
		sd->status.hp=sd->status.max_hp;
		sd->status.sp=sd->status.max_sp;
	}
	else {
		if(s_class.job == 0 && battle_config.restart_hp_rate < 50) { //�m�r�͔�����
			sd->status.hp=(sd->status.max_hp)/2;
		}
		else {
			if(battle_config.restart_hp_rate <= 0)
				sd->status.hp = 1;
			else {
				sd->status.hp = sd->status.max_hp * battle_config.restart_hp_rate /100;
				if(sd->status.hp <= 0)
					sd->status.hp = 1;
			}
		}
		if(battle_config.restart_sp_rate > 0) {
			int sp = sd->status.max_sp * battle_config.restart_sp_rate /100;
			if(sd->status.sp < sp)
				sd->status.sp = sp;
		}
	}
	if(type&1)
		clif_updatestatus(sd,SP_HP);
	if(type&1)
		clif_updatestatus(sd,SP_SP);

	/* removed exp penalty on spawn [Valaris] */

	if(type&2 && sd->status.class != 0 && battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) {
		int zeny = (int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.);
		if(zeny < 1) zeny = 1;
		sd->status.zeny -= zeny;
		if(sd->status.zeny < 0) sd->status.zeny = 0;
		clif_updatestatus(sd,SP_ZENY);
	}

	return 0;
}

/*==========================================
 * ���������b�N���Ă���MOB�̐��𐔂���(foreachclient)
 *------------------------------------------
 */
static int pc_counttargeted_sub(struct block_list *bl,va_list ap)
{
	int id,*c,target_lv;
	struct block_list *src;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);

	id=va_arg(ap,int);

	nullpo_retr(0, c=va_arg(ap,int *));

	src=va_arg(ap,struct block_list *);
	target_lv=va_arg(ap,int);
	if(id == bl->id || (src && id == src->id)) return 0;
	if(bl->type == BL_PC) {
		struct map_session_data *sd=(struct map_session_data *)bl;
		if( sd && sd->attacktarget == id && sd->attacktimer != -1 && sd->attacktarget_lv >= target_lv)
			(*c)++;
	}
	else if(bl->type == BL_MOB) {
		struct mob_data *md = (struct mob_data *)bl;
		if(md && md->target_id == id && md->timer != -1 && md->state.state == MS_ATTACK && md->target_lv >= target_lv)

			(*c)++;
		//printf("md->target_lv:%d, target_lv:%d\n",((struct mob_data *)bl)->target_lv,target_lv);
	}
	return 0;
}

int pc_counttargeted(struct map_session_data *sd,struct block_list *src,int target_lv)
{
	int c=0;
	map_foreachinarea(pc_counttargeted_sub, sd->bl.m,
		sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,
		sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,0,sd->bl.id,&c,src,target_lv);
	return c;
}

/*==========================================
 * ���[�J���v���g�^�C�v�錾 (�K�v�ȕ��̂�)
 *------------------------------------------
 */
static int pc_walktoxy_sub(struct map_session_data *);

/*==========================================
 * save�ɕK�v�ȃX�e�[�^�X�C�����s�Ȃ�
 *------------------------------------------
 */
int pc_makesavestatus(struct map_session_data *sd)
{
	nullpo_retr(0, sd);

	// ���̐F�͐F�X���Q�������̂ŕۑ��Ώۂɂ͂��Ȃ�
	if(!battle_config.save_clothcolor)
		sd->status.clothes_color=0;

	// ���S��Ԃ������̂�hp��1�A�ʒu���Z�[�u�ꏊ�ɕύX
	if(pc_isdead(sd)){
		pc_setrestartvalue(sd,0);
		memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
	} else {
		memcpy(sd->status.last_point.map,sd->mapname,24);
		sd->status.last_point.x = sd->bl.x;
		sd->status.last_point.y = sd->bl.y;
	}

	// �Z�[�u�֎~�}�b�v�������̂Ŏw��ʒu�Ɉړ�
	if(map[sd->bl.m].flag.nosave){
		struct map_data *m=&map[sd->bl.m];
		if(strcmp(m->save.map,"SavePoint")==0)
			memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
		else
			memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point));
	}

	//�}�i�[�|�C���g���v���X�������ꍇ0��
	if(battle_config.muting_players && sd->status.manner > 0)
		sd->status.manner = 0;
	return 0;
}

/*==========================================
 * �ڑ����̏�����
 *------------------------------------------
 */
int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int login_id1, int client_tick, int sex, int fd) {
	nullpo_retr(0, sd);

	sd->bl.id        = account_id;
	sd->char_id      = char_id;
	sd->login_id1    = login_id1;
	sd->login_id2    = 0; // at this point, we can not know the value :(
	sd->client_tick  = client_tick;
	sd->sex          = sex;
	sd->state.auth   = 0;
	sd->bl.type      = BL_PC;
	sd->canact_tick  = sd->canmove_tick = gettick();
	sd->canlog_tick  = gettick();
	sd->state.waitingdisconnect = 0;

	return 0;
}

int pc_equippoint(struct map_session_data *sd,int n)
{
	int ep = 0;
	//�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
	struct pc_base_job s_class;

	nullpo_retr(0, sd);

	s_class = pc_calc_base_job(sd->status.class);

	if(sd->inventory_data[n]) {
		ep = sd->inventory_data[n]->equip;
		if(sd->inventory_data[n]->look == 1 || sd->inventory_data[n]->look == 2 || sd->inventory_data[n]->look == 6) {
			if(ep == 2 && (pc_checkskill(sd,AS_LEFT) > 0 || s_class.job == 12))
				return 34;
		}
	}
	return ep;
}

int pc_setinventorydata(struct map_session_data *sd)
{
	int i,id;

	nullpo_retr(0, sd);

	for(i=0;i<MAX_INVENTORY;i++) {
		id = sd->status.inventory[i].nameid;
		sd->inventory_data[i] = itemdb_search(id);
	}
	return 0;
}

int pc_calcweapontype(struct map_session_data *sd)
{
	nullpo_retr(0, sd);

	if(sd->weapontype1 != 0 &&	sd->weapontype2 == 0)
		sd->status.weapon = sd->weapontype1;
	if(sd->weapontype1 == 0 &&	sd->weapontype2 != 0)// ���蕐�� Only
		sd->status.weapon = sd->weapontype2;
	else if(sd->weapontype1 == 1 && sd->weapontype2 == 1)// �o�Z��
		sd->status.weapon = 0x11;
	else if(sd->weapontype1 == 2 && sd->weapontype2 == 2)// �o�P�茕
		sd->status.weapon = 0x12;
	else if(sd->weapontype1 == 6 && sd->weapontype2 == 6)// �o�P�蕀
		sd->status.weapon = 0x13;
	else if( (sd->weapontype1 == 1 && sd->weapontype2 == 2) ||
		(sd->weapontype1 == 2 && sd->weapontype2 == 1) ) // �Z�� - �P�茕
		sd->status.weapon = 0x14;
	else if( (sd->weapontype1 == 1 && sd->weapontype2 == 6) ||
		(sd->weapontype1 == 6 && sd->weapontype2 == 1) ) // �Z�� - ��
		sd->status.weapon = 0x15;
	else if( (sd->weapontype1 == 2 && sd->weapontype2 == 6) ||
		(sd->weapontype1 == 6 && sd->weapontype2 == 2) ) // �P�茕 - ��
		sd->status.weapon = 0x16;
	else
		sd->status.weapon = sd->weapontype1;

	return 0;
}

int pc_setequipindex(struct map_session_data *sd)
{
	int i,j;

	nullpo_retr(0, sd);

	for(i=0;i<11;i++)
		sd->equip_index[i] = -1;

	for(i=0;i<MAX_INVENTORY;i++) {
		if(sd->status.inventory[i].nameid <= 0)
			continue;
		if(sd->status.inventory[i].equip) {
			for(j=0;j<11;j++)
				if(sd->status.inventory[i].equip & equip_pos[j])
					sd->equip_index[j] = i;
			if(sd->status.inventory[i].equip & 0x0002) {
				if(sd->inventory_data[i])
					sd->weapontype1 = sd->inventory_data[i]->look;
				else
					sd->weapontype1 = 0;
			}
			if(sd->status.inventory[i].equip & 0x0020) {
				if(sd->inventory_data[i]) {
					if(sd->inventory_data[i]->type == 4) {
						if(sd->status.inventory[i].equip == 0x0020)
							sd->weapontype2 = sd->inventory_data[i]->look;
						else
							sd->weapontype2 = 0;
					}
					else
						sd->weapontype2 = 0;
				}
				else
					sd->weapontype2 = 0;
			}
		}
	}
	pc_calcweapontype(sd);

	return 0;
}

int pc_isequip(struct map_session_data *sd,int n)
{
	struct item_data *item;
	struct status_change *sc_data;
	//�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����

	nullpo_retr(0, sd);

	item = sd->inventory_data[n];
	sc_data = battle_get_sc_data(&sd->bl);
	//s_class = pc_calc_base_job(sd->status.class);

	if( battle_config.gm_allequip>0 && pc_isGM(sd)>=battle_config.gm_allequip )
		return 1;

	if(item == NULL)
		return 0;
	if(item->sex != 2 && sd->status.sex != item->sex)
		return 0;
	if(item->elv > 0 && sd->status.base_level < item->elv)
		return 0;
// -- moonsoul	(below statement substituted for commented out version further below
//			 as it allows all advanced classes to equip items their normal versions
//			 could equip)
//
	if(((sd->status.class==13 || sd->status.class==4014) && ((1<<7)&item->class) == 0) || // have mounted classes use unmounted equipment [Valaris]
  	  ((sd->status.class==21 || sd->status.class==4022) && ((1<<14)&item->class) == 0))
		return 0;
	if(sd->status.class!=13 && sd->status.class!=4014 && sd->status.class!=21 && sd->status.class!=4022)
	if((sd->status.class<=4000 && ((1<<sd->status.class)&item->class) == 0) || (sd->status.class>4000 && sd->status.class<4023 && ((1<<(sd->status.class-4001))&item->class) == 0) ||
		(sd->status.class>=4023 && ((1<<(sd->status.class-4023))&item->class) == 0))
		return 0;
//	if(((1<<sd->status.class)&item->class) == 0)
//		return 0;
	if(map[sd->bl.m].flag.pvp && (item->flag.no_equip==1 || item->flag.no_equip==3))
		return 0;
	if(map[sd->bl.m].flag.gvg && (item->flag.no_equip==2 || item->flag.no_equip==3))
		return 0;
	if(item->equip & 0x0002 && sc_data && sc_data[SC_STRIPWEAPON].timer != -1)
		return 0;
	if(item->equip & 0x0020 && sc_data && sc_data[SC_STRIPSHIELD].timer != -1)
		return 0;
	if(item->equip & 0x0010 && sc_data && sc_data[SC_STRIPARMOR].timer != -1)
		return 0;
	if(item->equip & 0x0100 && sc_data && sc_data[SC_STRIPHELM].timer != -1)
		return 0;
	return 1;
}

/*==========================================
 * Weapon Breaking [Valaris]
 *------------------------------------------
 */
int pc_breakweapon(struct map_session_data *sd)
{
	struct item_data* item;
	char output[255];
	int i;

	if(sd==NULL)
		return -1;
	if(sd->unbreakable>=rand()%100)
		return 0;
	if(sd->sc_data && sd->sc_data[SC_CP_WEAPON].timer != -1)
		return 0;

	for(i=0;i<MAX_INVENTORY;i++){
		if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0002 && !sd->status.inventory[i].attribute==1){
			item=sd->inventory_data[i];
			sd->status.inventory[i].attribute=1;
			pc_unequipitem(sd,i,0,BF_NORMAL);
			sprintf(output, "%s has broken.",item->jname);
			clif_emotion(&sd->bl,23);
			clif_displaymessage(sd->fd, output);
			clif_equiplist(sd);
			return 1;
		}
	}
	
	return 0;
}
/*==========================================
 * Armor Breaking [Valaris]
 *------------------------------------------
 */
int pc_breakarmor(struct map_session_data *sd)
{
	struct item_data* item;
	char output[255];
	int i;

	if(sd==NULL)
		return -1;
	if(sd->unbreakable>=rand()%100)
		return 0;
	if(sd->sc_data && sd->sc_data[SC_CP_ARMOR].timer != -1)
		return 0;

	for(i=0;i<MAX_INVENTORY;i++){
		if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0010 && !sd->status.inventory[i].attribute==1){
			item=sd->inventory_data[i];
			sd->status.inventory[i].attribute=1;
			pc_unequipitem(sd,i,0,BF_NORMAL);
			sprintf(output, "%s has broken.",item->jname);
			clif_emotion(&sd->bl,23);
			clif_displaymessage(sd->fd, output);
			clif_equiplist(sd);
		}
	}

	return 0;
}
/*==========================================
 * session id�ɖ�薳��
 * char�I���瑗���Ă����X�e�[�^�X��ݒ�
 *------------------------------------------
 */
int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_charstatus *st)
{
	struct map_session_data *sd = NULL;

	struct party *p;
	struct guild *g;
	int i;
	unsigned long tick = gettick();

	sd = map_id2sd(id);
	nullpo_retr(1, sd);

	sd->login_id2 = login_id2;

	memcpy(&sd->status, st, sizeof(*st));

	if (sd->status.sex != sd->sex) {
		clif_authfail_fd(sd->fd, 0);
		return 1;
	}

	memset(&sd->state, 0, sizeof(sd->state));
	// ��{�I�ȏ�����
	sd->state.connect_new = 1;
	sd->bl.prev = sd->bl.next = NULL;

	sd->weapontype1 = sd->weapontype2 = 0;
	sd->view_class = sd->status.class;
	sd->speed = DEFAULT_WALK_SPEED;
	sd->state.dead_sit = 0;
	sd->dir = 0;
	sd->head_dir = 0;
	sd->state.auth = 1;
	sd->walktimer = -1;
	sd->attacktimer = -1;
	sd->followtimer = -1; // [MouseJstr]
	sd->skilltimer = -1;
	sd->skillitem = -1;
	sd->skillitemlv = -1;
	sd->invincible_timer = -1;
	sd->sg_count = 0;

	sd->deal_locked = 0;
	sd->trade_partner = 0;

	sd->inchealhptick = 0;
	sd->inchealsptick = 0;
	sd->hp_sub = 0;
	sd->sp_sub = 0;
	sd->inchealspirithptick = 0;
	sd->inchealspiritsptick = 0;
	sd->canact_tick = tick;
	sd->canmove_tick = tick;
	sd->attackabletime = tick;

	sd->doridori_counter = 0;

#ifndef TXT_ONLY // mail system [Valaris]
	if(battle_config.mail_system)
		sd->mail_counter = 0;
#endif
	sd->spiritball = 0;
	for(i = 0; i < MAX_SKILL_LEVEL; i++)
		sd->spirit_timer[i] = -1;
	for(i = 0; i < MAX_SKILLTIMERSKILL; i++)
		sd->skilltimerskill[i].timer = -1;

	memset(&sd->dev,0,sizeof(struct square));
	for(i = 0; i < 5; i++) {
		sd->dev.val1[i] = 0;
		sd->dev.val2[i] = 0;
	}
	
	// �A�J�E���g�ϐ��̑��M�v��
	intif_request_accountreg(sd);

	// �A�C�e���`�F�b�N
	pc_setinventorydata(sd);
	pc_checkitem(sd);

	// pet
	sd->petDB = NULL;
	sd->pd = NULL;
	sd->pet_hungry_timer = -1;
	memset(&sd->pet, 0, sizeof(struct s_pet));

	// �X�e�[�^�X�ُ�̏�����
	for(i = 0; i < MAX_STATUSCHANGE; i++) {
		sd->sc_data[i].timer=-1;
		sd->sc_data[i].val1 = sd->sc_data[i].val2 = sd->sc_data[i].val3 = sd->sc_data[i].val4 = 0;
	}
	sd->sc_count=0;
	if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) &&
	    (pc_isGM(sd) >= get_atcommand_level(AtCommand_Hide)))
		sd->status.option &= (OPTION_MASK | OPTION_HIDE);
	else
		sd->status.option &= OPTION_MASK;

	// �X�L�����j�b�g�֌W�̏�����
	memset(sd->skillunit, 0, sizeof(sd->skillunit));
	memset(sd->skillunittick, 0, sizeof(sd->skillunittick));

	// �p�[�e�B�[�֌W�̏�����
	sd->party_sended = 0;
	sd->party_invite = 0;
	sd->party_x = -1;
	sd->party_y = -1;
	sd->party_hp = -1;

	// �M���h�֌W�̏�����
	sd->guild_sended = 0;
	sd->guild_invite = 0;
	sd->guild_alliance = 0;

	// �C�x���g�֌W�̏�����
	memset(sd->eventqueue, 0, sizeof(sd->eventqueue));
	for(i = 0; i < MAX_EVENTTIMER; i++)
		sd->eventtimer[i] = -1;

	// �ʒu�̐ݒ�
	pc_setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, 0);

	// pet
	if (sd->status.pet_id > 0)
		intif_request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id);

	// �p�[�e�B�A�M���h�f�[�^�̗v��
	if (sd->status.party_id > 0 && (p = party_search(sd->status.party_id)) == NULL)
		party_request_info(sd->status.party_id);
	if (sd->status.guild_id > 0 && (g = guild_search(sd->status.guild_id)) == NULL)
		guild_request_info(sd->status.guild_id);

	// pvp�̐ݒ�
	sd->pvp_rank = 0;
	sd->pvp_point = 0;
	sd->pvp_timer = -1;

	// �ʒm

	clif_authok(sd);
	map_addnickdb(sd);
	if (map_charid2nick(sd->status.char_id) == NULL)
		map_addchariddb(sd->status.char_id, sd->status.name);

	//�X�p�m�r�p���ɃJ�E���^�[�̃X�N���v�g�ϐ�����̓ǂݏo����sd�ւ̃Z�b�g
	sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER");

	if (night_flag == 1 && !map[sd->bl.m].flag.indoors) {
		char tmpstr[1024];
		strcpy(tmpstr, msg_txt(500)); // Actually, it's the night...
		clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
		sd->opt2 |= STATE_BLIND;
	}

	// �X�e�[�^�X�����v�Z�Ȃ�
	pc_calcstatus(sd,1);

	if (pc_isGM(sd))
		printf("Connection accepted: character '%s' (account: %d; GM level %d).\n", sd->status.name, sd->status.account_id, pc_isGM(sd));
	else
		printf("Connection accepted: Character '%s' (account: %d).\n", sd->status.name, sd->status.account_id);

	//printf("pc: OnPCLogin event done. (%d events)\n", npc_event_doall("OnPCLogin") );
	if (npc_name2id("PCLoginEvent"))
		run_script(npc_name2id("PCLoginEvent")->u.scr.script,0,sd->bl.id,npc_name2id("PCLoginEvent")->bl.id); // PCLoginNPC
	// Send friends list
	clif_friends_list_send(sd);

	// Message of the Day�̑��M
	{
		char buf[256];
		FILE *fp;
		if ((fp = fopen(motd_txt, "r")) != NULL) {
			while (fgets(buf, sizeof(buf)-1, fp) != NULL) {
				int i;
				for(i=0; buf[i]; i++) {
					if (buf[i] == '\r' || buf[i]== '\n') {
						buf[i] = 0;
						break;
					}
				}
				clif_displaymessage(sd->fd, buf);
			}
			fclose(fp);
		}
	}

#ifndef TXT_ONLY
	if(battle_config.mail_system)
		mail_check(sd,1); // check mail at login [Valaris]
#endif

	// message of the limited time of the account
	if (connect_until_time != 0) { // don't display if it's unlimited or unknow value
		char tmpstr[1024];
		strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&connect_until_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S."
		clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
	}

	return 0;
}

/*==========================================
 * session id�ɖ�肠��Ȃ̂Ō�n��
 *------------------------------------------
 */
int pc_authfail(int id) {
	struct map_session_data *sd;

	sd = map_id2sd(id);
	if (sd == NULL)
		return 1;

	clif_authfail_fd(sd->fd, 0);

	return 0;
}

static int pc_calc_skillpoint(struct map_session_data* sd)
{
	int  i,skill,skill_point=0;

	nullpo_retr(0, sd);

	for(i=1;i<MAX_SKILL;i++){
		if( (skill = pc_checkskill(sd,i)) > 0) {
			if(!(skill_get_inf2(i)&0x01) || battle_config.quest_skill_learn) {
				if(!sd->status.skill[i].flag)
					skill_point += skill;
				else if(sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13) {
					skill_point += (sd->status.skill[i].flag - 2);
				}
			}
		}
	}

	return skill_point;
}

/*==========================================
 * �o������X�L���̌v�Z
 *------------------------------------------
 */
int pc_calc_skilltree(struct map_session_data *sd)
{
	int i,id=0,flag;
	int c=0, s=0;
	//�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
	struct pc_base_job s_class;

	nullpo_retr(0, sd);

	s_class = pc_calc_base_job(sd->status.class);
	c = s_class.job;
	//s = (s_class.upper==1) ? 1 : 0 ; //�]���ȊO�͒ʏ�̃X�L���H
	s = s_class.upper;

	//if((battle_config.skillup_limit) && ((c >= 0 && c < 23) || (c >= 4001 && c < 4023) || (c >= 4023 && c < 4045))) {
	if (battle_config.skillup_limit && c >= 0 && c < 23) {
		int skill_point = pc_calc_skillpoint(sd);
		if(skill_point < 9)
			c = 0;
		//else if((sd->status.skill_point >= sd->status.job_level && skill_point < 58) && ((c > 6 && c < 23) || (c > 4007 && c < 4023) || (c > 4029 && c < 4045))) {
		else if ((sd->status.skill_point >= sd->status.job_level && skill_point < 58) && (c > 6 && c < 23)) {
			switch(c) {
				case 7:
				case 14:
					c = 1;
					break;
				case 8:
				case 15:
					c = 4;
					break;
				case 9:
				case 16:
					c = 2;
					break;
				case 10:
				case 18:
					c = 5;
					break;
				case 11:
				case 19:
				case 20:
					c = 3;
					break;
				case 12:
				case 17:
					c = 6;
					break;
				/*case 4008:
				case 4015:
					c = 4002;
					break;
				case 4009:
				case 4016:
					c = 4005;
					break;
				case 4010:
				case 4017:
					c = 4003;
					break;
				case 4011:
				case 4019:
					c = 4006;
					break;
				case 4012:
				case 4020:
				case 4021:
					c = 4004;
					break;
				case 4013:
				case 4018:
					c = 4007;
					break;
				case 4030:
				case 4037:
					c = 4024;
					break;
				case 4031:
				case 4038:
					c = 4027;
					break;
				case 4032:
				case 4039:
					c = 4025;
					break;
				case 4033:
				case 4040:
					c = 4028;
					break;
				case 4034:
				case 4041:
				case 4042:
					c = 4026;
					break;
				case 4035:
				case 4043:
					c = 4029;
					break;*/
			}
		}
	}

	for(i=0;i<MAX_SKILL;i++){
		if (sd->status.skill[i].flag != 13) sd->status.skill[i].id=0;
		if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){	// card�X�L���Ȃ�A
			sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2;	// �{����lv��
			sd->status.skill[i].flag=0;	// flag��0�ɂ��Ă���
		}
	}

	if (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill){
		// �S�ẴX�L��
		for(i=1;i<158;i++)
			sd->status.skill[i].id=i;
		for(i=210;i<291;i++)
			sd->status.skill[i].id=i;
		for(i=304;i<337;i++){
			if(i==331) continue;
			sd->status.skill[i].id=i;
		}
		if(battle_config.enable_upper_class){ //conf�Ŗ����łȂ���Γǂݍ���
		for(i=355;i<MAX_SKILL;i++)
			sd->status.skill[i].id=i;
		}
	}else{
		// �ʏ�̌v�Z
		do{
			flag=0;
			for(i=0;(id=skill_tree[s][c][i].id)>0;i++){
				int j,f=1;
				if(!battle_config.skillfree) {
					for(j=0;j<5;j++) {
						if( skill_tree[s][c][i].need[j].id &&
							pc_checkskill(sd,skill_tree[s][c][i].need[j].id) < skill_tree[s][c][i].need[j].lv)
							f=0;
					}
				}
				if(f && sd->status.skill[id].id==0 ){
					sd->status.skill[id].id=id;
					flag=1;
				}
			}
		}while(flag);
	}
//	if(battle_config.etc_log)
//		printf("calc skill_tree\n");
	return 0;
}

/*==========================================
 * �d�ʃA�C�R���̊m�F
 *------------------------------------------
 */
int pc_checkweighticon(struct map_session_data *sd)
{
	int flag=0;

	nullpo_retr(0, sd);

	if(sd->weight*2 >= sd->max_weight)
		flag=1;
	if(sd->weight*10 >= sd->max_weight*9)
		flag=2;
	
	if(flag==1){
		if(sd->sc_data[SC_WEIGHT50].timer==-1)
			skill_status_change_start(&sd->bl,SC_WEIGHT50,0,0,0,0,0,0);
	}else{
		skill_status_change_end(&sd->bl,SC_WEIGHT50,-1);
	}
	if(flag==2){
		if(sd->sc_data[SC_WEIGHT90].timer==-1)
			skill_status_change_start(&sd->bl,SC_WEIGHT90,0,0,0,0,0,0);
	}else{
		skill_status_change_end(&sd->bl,SC_WEIGHT90,-1);
	}
	return 0;
}

/*==========================================
 * �p�����[�^�v�Z
 * first==0�̎��A�v�Z�Ώۂ̃p�����[�^���Ăяo���O����
 * �� �������ꍇ������send���邪�A
 * �\���I�ɕω��������p�����[�^�͎��O��send����悤��
 *------------------------------------------
 */
int pc_calcstatus(struct map_session_data* sd,int first)
{
	int b_speed,b_max_hp,b_max_sp,b_hp,b_sp,b_weight,b_max_weight,b_paramb[6],b_parame[6],b_hit,b_flee;
	int b_aspd,b_watk,b_def,b_watk2,b_def2,b_flee2,b_critical,b_attackrange,b_matk1,b_matk2,b_mdef,b_mdef2,b_class;
	int b_base_atk;
	struct skill b_skill[MAX_SKILL];
	int i,bl,index;
	int skill,aspd_rate,wele,wele_,def_ele,refinedef=0;
	int pele=0,pdef_ele=0;
	int str,dstr,dex;
	struct pc_base_job s_class;

	nullpo_retr(0, sd);

	//�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
	s_class = pc_calc_base_job(sd->status.class);

	b_speed = sd->speed;
	b_max_hp = sd->status.max_hp;
	b_max_sp = sd->status.max_sp;
	b_hp = sd->status.hp;
	b_sp = sd->status.sp;
	b_weight = sd->weight;
	b_max_weight = sd->max_weight;
	memcpy(b_paramb,&sd->paramb,sizeof(b_paramb));
	memcpy(b_parame,&sd->paramc,sizeof(b_parame));
	memcpy(b_skill,&sd->status.skill,sizeof(b_skill));
	b_hit = sd->hit;
	b_flee = sd->flee;
	b_aspd = sd->aspd;
	b_watk = sd->watk;
	b_def = sd->def;
	b_watk2 = sd->watk2;
	b_def2 = sd->def2;
	b_flee2 = sd->flee2;
	b_critical = sd->critical;
	b_attackrange = sd->attackrange;
	b_matk1 = sd->matk1;
	b_matk2 = sd->matk2;
	b_mdef = sd->mdef;
	b_mdef2 = sd->mdef2;
	b_class = sd->view_class;
	sd->view_class = sd->status.class;
	b_base_atk = sd->base_atk;

	pc_calc_skilltree(sd);	// �X�L���c���[�̌v�Z

	sd->max_weight = max_weight_base[s_class.job]+sd->status.str*300;

	if(first&1) {
		sd->weight=0;
		for(i=0;i<MAX_INVENTORY;i++){
			if(sd->status.inventory[i].nameid==0 || sd->inventory_data[i] == NULL)
				continue;
			sd->weight += sd->inventory_data[i]->weight*sd->status.inventory[i].amount;
		}
		sd->cart_max_weight=battle_config.max_cart_weight;
		sd->cart_weight=0;
		sd->cart_max_num=MAX_CART;
		sd->cart_num=0;
		for(i=0;i<MAX_CART;i++){
			if(sd->status.cart[i].nameid==0)
				continue;
			sd->cart_weight+=itemdb_weight(sd->status.cart[i].nameid)*sd->status.cart[i].amount;
			sd->cart_num++;
		}
	}

	memset(sd->paramb,0,sizeof(sd->paramb));
	memset(sd->parame,0,sizeof(sd->parame));
	sd->hit = 0;
	sd->flee = 0;
	sd->flee2 = 0;
	sd->critical = 0;
	sd->aspd = 0;
	sd->watk = 0;
	sd->def = 0;
	sd->mdef = 0;
	sd->watk2 = 0;
	sd->def2 = 0;
	sd->mdef2 = 0;
	sd->status.max_hp = 0;
	sd->status.max_sp = 0;
	sd->attackrange = 0;
	sd->attackrange_ = 0;
	sd->atk_ele = 0;
	sd->def_ele = 0;
	sd->star =0;
	sd->overrefine =0;
	sd->matk1 =0;
	sd->matk2 =0;
	sd->speed = DEFAULT_WALK_SPEED ;
	sd->hprate=100;
	sd->sprate=100;
	sd->castrate=100;
	sd->dsprate=100;
	sd->base_atk=0;
	sd->arrow_atk=0;
	sd->arrow_ele=0;
	sd->arrow_hit=0;
	sd->arrow_range=0;
	sd->nhealhp=sd->nhealsp=sd->nshealhp=sd->nshealsp=sd->nsshealhp=sd->nsshealsp=0;
	memset(sd->addele,0,sizeof(sd->addele));
	memset(sd->addrace,0,sizeof(sd->addrace));
	memset(sd->addsize,0,sizeof(sd->addsize));
	memset(sd->addele_,0,sizeof(sd->addele_));
	memset(sd->addrace_,0,sizeof(sd->addrace_));
	memset(sd->addsize_,0,sizeof(sd->addsize_));
	memset(sd->subele,0,sizeof(sd->subele));
	memset(sd->subrace,0,sizeof(sd->subrace));
	memset(sd->addeff,0,sizeof(sd->addeff));
	memset(sd->addeff2,0,sizeof(sd->addeff2));
	memset(sd->reseff,0,sizeof(sd->reseff));
	memset(&sd->special_state,0,sizeof(sd->special_state));
	memset(sd->weapon_coma_ele,0,sizeof(sd->weapon_coma_ele));
	memset(sd->weapon_coma_race,0,sizeof(sd->weapon_coma_race));

	sd->watk_ = 0;			//�񓁗��p(��)
	sd->watk_2 = 0;
	sd->atk_ele_ = 0;
	sd->star_ = 0;
	sd->overrefine_ = 0;

	sd->aspd_rate = 100;
	sd->speed_rate = 100;
	sd->hprecov_rate = 100;
	sd->sprecov_rate = 100;
	sd->critical_def = 0;
	sd->double_rate = 0;
	sd->near_attack_def_rate = sd->long_attack_def_rate = 0;
	sd->atk_rate = sd->matk_rate = 100;
	sd->ignore_def_ele = sd->ignore_def_race = 0;
	sd->ignore_def_ele_ = sd->ignore_def_race_ = 0;
	sd->ignore_mdef_ele = sd->ignore_mdef_race = 0;
	sd->arrow_cri = 0;
	sd->magic_def_rate = sd->misc_def_rate = 0;
	memset(sd->arrow_addele,0,sizeof(sd->arrow_addele));
	memset(sd->arrow_addrace,0,sizeof(sd->arrow_addrace));
	memset(sd->arrow_addsize,0,sizeof(sd->arrow_addsize));
	memset(sd->arrow_addeff,0,sizeof(sd->arrow_addeff));
	memset(sd->arrow_addeff2,0,sizeof(sd->arrow_addeff2));
	memset(sd->magic_addele,0,sizeof(sd->magic_addele));
	memset(sd->magic_addrace,0,sizeof(sd->magic_addrace));
	memset(sd->magic_subrace,0,sizeof(sd->magic_subrace));
	sd->perfect_hit = 0;
	sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100;
	sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100;
	sd->def_ratio_atk_ele = sd->def_ratio_atk_ele_ = 0;
	sd->def_ratio_atk_race = sd->def_ratio_atk_race_ = 0;
	sd->get_zeny_num = 0;
	sd->add_damage_class_count = sd->add_damage_class_count_ = sd->add_magic_damage_class_count = 0;
	sd->add_def_class_count = sd->add_mdef_class_count = 0;
	sd->monster_drop_item_count = 0;
	memset(sd->add_damage_classrate,0,sizeof(sd->add_damage_classrate));
	memset(sd->add_damage_classrate_,0,sizeof(sd->add_damage_classrate_));
	memset(sd->add_magic_damage_classrate,0,sizeof(sd->add_magic_damage_classrate));
	memset(sd->add_def_classrate,0,sizeof(sd->add_def_classrate));
	memset(sd->add_mdef_classrate,0,sizeof(sd->add_mdef_classrate));
	memset(sd->monster_drop_race,0,sizeof(sd->monster_drop_race));
	memset(sd->monster_drop_itemrate,0,sizeof(sd->monster_drop_itemrate));
	sd->speed_add_rate = sd->aspd_add_rate = 100;
	sd->double_add_rate = sd->perfect_hit_add = sd->get_zeny_add_num = 0;
	sd->splash_range = sd->splash_add_range = 0;
	sd->autospell_id = sd->autospell_lv = sd->autospell_rate = 0;
	sd->hp_drain_rate = sd->hp_drain_per = sd->sp_drain_rate = sd->sp_drain_per = 0;
	sd->hp_drain_rate_ = sd->hp_drain_per_ = sd->sp_drain_rate_ = sd->sp_drain_per_ = 0;
	sd->short_weapon_damage_return = sd->long_weapon_damage_return = 0;
	sd->magic_damage_return = 0; //AppleGirl Was Here
	sd->random_attack_increase_add = sd->random_attack_increase_per = 0;

	if(!sd->disguiseflag && sd->disguise) {
		sd->disguise=0;
		clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
		clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
		clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
		clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
		clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
		clif_clearchar(&sd->bl, 9);
		pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
	}

	for(i=0;i<10;i++) {
		index = sd->equip_index[i];
		if(index < 0)
			continue;
		if(i == 9 && sd->equip_index[8] == index)
			continue;
		if(i == 5 && sd->equip_index[4] == index)
			continue;
		if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index))
			continue;

		if(sd->inventory_data[index]) {
			if(sd->inventory_data[index]->type == 4) {
				if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) {
					int j;
					for(j=0;j<sd->inventory_data[index]->slot;j++){	// �J�[�h
						int c=sd->status.inventory[index].card[j];
						if(c>0){
							if(i == 8 && sd->status.inventory[index].equip == 0x20)
								sd->state.lr_flag = 1;
							run_script(itemdb_equipscript(c),0,sd->bl.id,0);
							sd->state.lr_flag = 0;
						}
					}
				}
			}
			else if(sd->inventory_data[index]->type==5){ // �h��
				if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) {
					int j;
					for(j=0;j<sd->inventory_data[index]->slot;j++){	// �J�[�h
						int c=sd->status.inventory[index].card[j];
						if(c>0)
							run_script(itemdb_equipscript(c),0,sd->bl.id,0);
					}
				}
			}
		}
	}
	wele = sd->atk_ele;
	wele_ = sd->atk_ele_;
	def_ele = sd->def_ele;
	if(sd->status.pet_id > 0) {
		struct pet_data *pd=sd->pd;
		if((pd && battle_config.pet_status_support==1) && (battle_config.pet_equip_required==0 || (battle_config.pet_equip_required && pd->equip > 0))) {
			if(sd->status.pet_id > 0 && sd->petDB && sd->pet.intimate > 0)
				run_script(sd->petDB->script,0,sd->bl.id,0);
			pele = sd->atk_ele;
			pdef_ele = sd->def_ele;
			sd->atk_ele = sd->def_ele = 0;
		}
	}
	memcpy(sd->paramcard,sd->parame,sizeof(sd->paramcard));

	// �����i�ɂ��X�e�[�^�X�ω��͂����Ŏ��s
	for(i=0;i<10;i++) {
		index = sd->equip_index[i];
		if(index < 0)
			continue;
		if(i == 9 && sd->equip_index[8] == index)
			continue;
		if(i == 5 && sd->equip_index[4] == index)
			continue;
		if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index))
			continue;
		if(sd->inventory_data[index]) {
			sd->def += sd->inventory_data[index]->def;
			if(sd->inventory_data[index]->type == 4) {
				int r,wlv = sd->inventory_data[index]->wlv;
				if(i == 8 && sd->status.inventory[index].equip == 0x20) {
					//�񓁗��p�f�[�^����
					sd->watk_ += sd->inventory_data[index]->atk;
					sd->watk_2 = (r=sd->status.inventory[index].refine)*	// ���B�U����
						refinebonus[wlv][0];
					if( (r-=refinebonus[wlv][2])>0 )	// �ߏ萸�B�{�[�i�X
						sd->overrefine_ = r*refinebonus[wlv][1];

					if(sd->status.inventory[index].card[0]==0x00ff){	// ��������
						sd->star_ = (sd->status.inventory[index].card[1]>>8);	// ���̂�����
						wele_= (sd->status.inventory[index].card[1]&0x0f);	// �� ��
					}
					sd->attackrange_ += sd->inventory_data[index]->range;
					sd->state.lr_flag = 1;
					run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
					sd->state.lr_flag = 0;
				}
				else {	//�񓁗�����ȊO
					sd->watk += sd->inventory_data[index]->atk;
					sd->watk2 += (r=sd->status.inventory[index].refine)*	// ���B�U����
						refinebonus[wlv][0];
					if( (r-=refinebonus[wlv][2])>0 )	// �ߏ萸�B�{�[�i�X
						sd->overrefine += r*refinebonus[wlv][1];

					if(sd->status.inventory[index].card[0]==0x00ff){	// ��������
						sd->star += (sd->status.inventory[index].card[1]>>8);	// ���̂�����
						wele = (sd->status.inventory[index].card[1]&0x0f);	// �� ��
					}
					sd->attackrange += sd->inventory_data[index]->range;
					run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
				}
			}
			else if(sd->inventory_data[index]->type == 5) {
				sd->watk += sd->inventory_data[index]->atk;
				refinedef += sd->status.inventory[index].refine*refinebonus[0][0];
				run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
			}
		}
	}

	if(sd->equip_index[10] >= 0){ // ��
		index = sd->equip_index[10];
		if(sd->inventory_data[index]){		//�܂������������Ă��Ȃ�
			sd->state.lr_flag = 2;
			run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
			sd->state.lr_flag = 0;
			sd->arrow_atk += sd->inventory_data[index]->atk;
		}
	}
	sd->def += (refinedef+50)/100;

	if(sd->attackrange < 1) sd->attackrange = 1;
	if(sd->attackrange_ < 1) sd->attackrange_ = 1;
	if(sd->attackrange < sd->attackrange_)
		sd->attackrange = sd->attackrange_;
	if(sd->status.weapon == 11)
		sd->attackrange += sd->arrow_range;
	if(wele > 0)
		sd->atk_ele = wele;
	if(wele_ > 0)
		sd->atk_ele_ = wele_;
	if(def_ele > 0)
		sd->def_ele = def_ele;
	if(battle_config.pet_status_support) {
		if(pele > 0 && !sd->atk_ele)
			sd->atk_ele = pele;
		if(pdef_ele > 0 && !sd->def_ele)
			sd->def_ele = pdef_ele;
	}
	sd->double_rate += sd->double_add_rate;
	sd->perfect_hit += sd->perfect_hit_add;
	sd->get_zeny_num += sd->get_zeny_add_num;
	sd->splash_range += sd->splash_add_range;
	if(sd->speed_add_rate != 100)
		sd->speed_rate += sd->speed_add_rate - 100;
	if(sd->aspd_add_rate != 100)
		sd->aspd_rate += sd->aspd_add_rate - 100;

	// ����ATK�T�C�Y�␳ (�E��)
	sd->atkmods[0] = atkmods[0][sd->weapontype1];
	sd->atkmods[1] = atkmods[1][sd->weapontype1];
	sd->atkmods[2] = atkmods[2][sd->weapontype1];
	//����ATK�T�C�Y�␳ (����)
	sd->atkmods_[0] = atkmods[0][sd->weapontype2];
	sd->atkmods_[1] = atkmods[1][sd->weapontype2];
	sd->atkmods_[2] = atkmods[2][sd->weapontype2];

	// job�{�[�i�X��
	for(i=0;i<sd->status.job_level && i<MAX_LEVEL;i++){
		if(job_bonus[s_class.upper][s_class.job][i])
			sd->paramb[job_bonus[s_class.upper][s_class.job][i]-1]++;
	}

	if( (skill=pc_checkskill(sd,MC_INCCARRY))>0 )	// skill can be used with an item now, thanks to orn [Valaris]
		sd->max_weight += skill*1000;

	if( (skill=pc_checkskill(sd,AC_OWL))>0 )	// �ӂ��낤�̖�
		sd->paramb[4] += skill;

	if((skill=pc_checkskill(sd,BS_HILTBINDING))>0) {   // Hilt binding gives +1 str +4 atk
		sd->paramb[4] ++;
		sd->base_atk += 4;
	}

	// �X�e�[�^�X�ω��ɂ���{�p�����[�^�␳
	if(sd->sc_count){
		if(sd->sc_data[SC_CONCENTRATE].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1){	// �W���͌���
			sd->paramb[1]+= (sd->status.agi+sd->paramb[1]+sd->parame[1]-sd->paramcard[1])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100;
			sd->paramb[4]+= (sd->status.dex+sd->paramb[4]+sd->parame[4]-sd->paramcard[4])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100;
		}
		if(sd->sc_data[SC_INCREASEAGI].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1){	// ���x����
			sd->paramb[1]+= 2+sd->sc_data[SC_INCREASEAGI].val1;
			sd->speed -= sd->speed *25/100;
		}
		if(sd->sc_data[SC_DECREASEAGI].timer!=-1)	// ���x����(agi��battle.c��)
			sd->speed = sd->speed *125/100;
		if(sd->sc_data[SC_CLOAKING].timer!=-1) {
			sd->critical_rate += 100; // critical increases
			sd->speed = sd->speed * (sd->sc_data[SC_CLOAKING].val3-sd->sc_data[SC_CLOAKING].val1*3) /100;
		}
			//sd->speed = (sd->speed*(76+(sd->sc_data[SC_INCREASEAGI].val1*3)))/100;
		if(sd->sc_data[SC_CHASEWALK].timer!=-1)
			sd->speed = sd->speed * sd->sc_data[SC_CHASEWALK].val3 /100; // slow down by chasewalk
		if(sd->sc_data[SC_BLESSING].timer!=-1){	// �u���b�V���O
			sd->paramb[0]+= sd->sc_data[SC_BLESSING].val1;
			sd->paramb[3]+= sd->sc_data[SC_BLESSING].val1;
			sd->paramb[4]+= sd->sc_data[SC_BLESSING].val1;
		}
		if(sd->sc_data[SC_GLORIA].timer!=-1)	// �O�����A
			sd->paramb[5]+= 30;
		if(sd->sc_data[SC_LOUD].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1)	// ���E�h�{�C�X
			sd->paramb[0]+= 4;
		if(sd->sc_data[SC_QUAGMIRE].timer!=-1){	// �N�@�O�}�C�A
			int agib = (sd->status.agi+sd->paramb[1]+sd->parame[1])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100;
			int dexb = (sd->status.dex+sd->paramb[4]+sd->parame[4])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100;
			sd->speed = sd->speed*3/2;
			sd->paramb[1]-= agib > 50 ? 50 : agib;
			sd->paramb[4]-= dexb > 50 ? 50 : dexb;
		}
		if(sd->sc_data[SC_TRUESIGHT].timer!=-1){	// �g�D���[�T�C�g
			sd->paramb[0]+= 5;
			sd->paramb[1]+= 5;
			sd->paramb[2]+= 5;
			sd->paramb[3]+= 5;
			sd->paramb[4]+= 5;
			sd->paramb[5]+= 5;
		}
		if(sd->sc_data[SC_MARIONETTE].timer!=-1){
			sd->paramb[0]-= sd->status.str/2;	// bonuses not included
			sd->paramb[1]-= sd->status.agi/2;
			sd->paramb[2]-= sd->status.vit/2;
			sd->paramb[3]-= sd->status.int_/2;
			sd->paramb[4]-= sd->status.dex/2;
			sd->paramb[5]-= sd->status.luk/2;
		}
		else if(sd->sc_data[SC_MARIONETTE2].timer!=-1){
			struct map_session_data *psd = (struct map_session_data *)map_id2bl(sd->sc_data[SC_MARIONETTE2].val3);
			if (psd) {	// if partner is found
				sd->paramb[0] += sd->status.str+psd->status.str/2 > 99 ? 99-sd->status.str : psd->status.str/2;
				sd->paramb[1] += sd->status.agi+psd->status.agi/2 > 99 ? 99-sd->status.agi : psd->status.agi/2;
				sd->paramb[2] += sd->status.vit+psd->status.vit/2 > 99 ? 99-sd->status.vit : psd->status.vit/2;
				sd->paramb[3] += sd->status.int_+psd->status.int_/2 > 99 ? 99-sd->status.int_ : psd->status.int_/2;
				sd->paramb[4] += sd->status.dex+psd->status.dex/2 > 99 ? 99-sd->status.dex : psd->status.dex/2;
				sd->paramb[5] += sd->status.luk+psd->status.luk/2 > 99 ? 99-sd->status.luk : psd->status.luk/2;
			}
		}
	}

	//1�x������łȂ�Job70�X�p�m�r��+10
	if(s_class.job == 23 && sd->die_counter == 0 && sd->status.job_level >= 70){
		sd->paramb[0]+= 15;
		sd->paramb[1]+= 15;
		sd->paramb[2]+= 15;
		sd->paramb[3]+= 15;
		sd->paramb[4]+= 15;
		sd->paramb[5]+= 15;
	}
	sd->paramc[0]=sd->status.str+sd->paramb[0]+sd->parame[0];
	sd->paramc[1]=sd->status.agi+sd->paramb[1]+sd->parame[1];
	sd->paramc[2]=sd->status.vit+sd->paramb[2]+sd->parame[2];
	sd->paramc[3]=sd->status.int_+sd->paramb[3]+sd->parame[3];
	sd->paramc[4]=sd->status.dex+sd->paramb[4]+sd->parame[4];
	sd->paramc[5]=sd->status.luk+sd->paramb[5]+sd->parame[5];
	for(i=0;i<6;i++)
		if(sd->paramc[i] < 0) sd->paramc[i] = 0;

	if(sd->status.weapon == 11 || sd->status.weapon == 13 || sd->status.weapon == 14) {
		str = sd->paramc[4];
		dex = sd->paramc[0];
	}
	else {
		str = sd->paramc[0];
		dex = sd->paramc[4];
	}
	dstr = str/10;
	sd->base_atk += str + dstr*dstr + dex/5 + sd->paramc[5]/5;
	sd->matk1 += sd->paramc[3]+(sd->paramc[3]/5)*(sd->paramc[3]/5);
	sd->matk2 += sd->paramc[3]+(sd->paramc[3]/7)*(sd->paramc[3]/7);
	if(sd->matk1 < sd->matk2) {
		int temp = sd->matk2;
		sd->matk2 = sd->matk1;
		sd->matk1 = temp;
	}
	sd->hit += sd->paramc[4] + sd->status.base_level;
	sd->flee += sd->paramc[1] + sd->status.base_level;
	sd->def2 += sd->paramc[2];
	sd->mdef2 += sd->paramc[3];
	sd->flee2 += sd->paramc[5]+10;
	sd->critical += (sd->paramc[5]*3)+10;

	if(sd->base_atk < 1)
		sd->base_atk = 1;
	if(sd->critical_rate != 100)
		sd->critical = (sd->critical*sd->critical_rate)/100;
	if(sd->critical < 10) sd->critical = 10;
	if(sd->hit_rate != 100)
		sd->hit = (sd->hit*sd->hit_rate)/100;
	if(sd->hit < 1) sd->hit = 1;
	if(sd->flee_rate != 100)
		sd->flee = (sd->flee*sd->flee_rate)/100;
	if(sd->flee < 1) sd->flee = 1;
	if(sd->flee2_rate != 100)
		sd->flee2 = (sd->flee2*sd->flee2_rate)/100;
	if(sd->flee2 < 10) sd->flee2 = 10;
	if(sd->def_rate != 100)
		sd->def = (sd->def*sd->def_rate)/100;
	if(sd->def < 0) sd->def = 0;
	if(sd->def2_rate != 100)
		sd->def2 = (sd->def2*sd->def2_rate)/100;
	if(sd->def2 < 1) sd->def2 = 1;
	if(sd->mdef_rate != 100)
		sd->mdef = (sd->mdef*sd->mdef_rate)/100;
	if(sd->mdef < 0) sd->mdef = 0;
	if(sd->mdef2_rate != 100)
		sd->mdef2 = (sd->mdef2*sd->mdef2_rate)/100;
	if(sd->mdef2 < 1) sd->mdef2 = 1;

	// �񓁗� ASPD �C��
	if (sd->status.weapon <= 16)
		sd->aspd += aspd_base[s_class.job][sd->status.weapon]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->status.weapon]/1000;
	else
		sd->aspd += (
			(aspd_base[s_class.job][sd->weapontype1]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->weapontype1]/1000) +
			(aspd_base[s_class.job][sd->weapontype2]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->weapontype2]/1000)
			) * 140 / 200;

	aspd_rate = sd->aspd_rate;

	//�U�����x����

	if( (skill=pc_checkskill(sd,AC_VULTURE))>0){	// ���V�̖�
		sd->hit += skill;
		if(sd->status.weapon == 11)
			sd->attackrange += skill;
	}

	if( (skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0)	// ���팤���̖���������
		sd->hit += skill*2;
	if(sd->status.option&2 && (skill = pc_checkskill(sd,RG_TUNNELDRIVE))>0 )	// �g���l���h���C�u	// �g���l���h���C�u
		sd->speed += (1.2*DEFAULT_WALK_SPEED - skill*9);
	if (pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0)	// �J�[�g�ɂ�鑬�x�ቺ
		sd->speed += (10-skill) * (DEFAULT_WALK_SPEED * 0.1);
	else if (pc_isriding(sd)) {	// �y�R�y�R���ɂ�鑬�x����
		sd->speed -= (0.25 * DEFAULT_WALK_SPEED);
		sd->max_weight += 10000;
	}
	if(sd->sc_count){
		if(sd->sc_data[SC_WINDWALK].timer!=-1)	//�E�B���h�E�H�[�N����Lv*2%���Z
			sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100;
		if(sd->sc_data[SC_CARTBOOST].timer!=-1)	// �J�[�g�u�[�X�g
		sd->speed -= (DEFAULT_WALK_SPEED * 20)/100;
		if(sd->sc_data[SC_BERSERK].timer!=-1)	//�o�[�T�[�N����IA�Ɠ������炢�����H
			sd->speed -= sd->speed *25/100;
		if(sd->sc_data[SC_WEDDING].timer!=-1)	//�������͕����̂��x��
			sd->speed = 2*DEFAULT_WALK_SPEED;
	}

	if((skill=pc_checkskill(sd,CR_TRUST))>0) { // �t�F�C�X
		sd->status.max_hp += skill*200;
		sd->subele[6] += skill*5;
	}
	if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0)
	{
		sd->subele[0] += skill;
		sd->subele[3] += skill*5;
	}

	bl=sd->status.base_level;

	sd->status.max_hp += (3500 + bl*hp_coefficient2[s_class.job] + hp_sigma_val[s_class.job][(bl > 0)? bl-1:0])/100 * (100 + sd->paramc[2])/100 + (sd->parame[2] - sd->paramcard[2]);
		if (s_class.upper==1) // [MouseJstr]
			sd->status.max_hp = sd->status.max_hp * 130/100;
		else if (s_class.upper==2)
			sd->status.max_hp = sd->status.max_hp * 70/100;
		
	if(sd->hprate!=100)
		sd->status.max_hp = sd->status.max_hp*sd->hprate/100;

	if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1){	// �o�[�T�[�N
		sd->status.max_hp = sd->status.max_hp * 3;
		// sd->status.hp = sd->status.hp * 3;
		if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris
			sd->status.max_hp = battle_config.max_hp;
		if(sd->status.hp > battle_config.max_hp) // removed negative max hp bug by Valaris
			sd->status.hp = battle_config.max_hp;
	}
	if(s_class.job == 23 && sd->status.base_level >= 99){
		sd->status.max_hp = sd->status.max_hp + 2000;
	}

	if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris
		sd->status.max_hp = battle_config.max_hp;
	if(sd->status.max_hp <= 0) sd->status.max_hp = 1; // end

	// �ő�SP�v�Z
	sd->status.max_sp += ((sp_coefficient[s_class.job] * bl) + 1000)/100 * (100 + sd->paramc[3])/100 + (sd->parame[3] - sd->paramcard[3]);
		if (s_class.upper==1) // [MouseJstr]
			sd->status.max_sp = sd->status.max_sp * 130/100;
		else if (s_class.upper==2)
			sd->status.max_sp = sd->status.max_sp * 70/100;
	if(sd->sprate!=100)
		sd->status.max_sp = sd->status.max_sp*sd->sprate/100;

	if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) // ���f�B�e�C�e�B�I
		sd->status.max_sp += sd->status.max_sp*skill/100;
	if((skill=pc_checkskill(sd,HW_SOULDRAIN))>0) /* �\�E���h���C�� */
		sd->status.max_sp += sd->status.max_sp*2*skill/100;

	if(sd->status.max_sp < 0 || sd->status.max_sp > battle_config.max_sp)
		sd->status.max_sp = battle_config.max_sp;

	//���R��HP
	sd->nhealhp = 1 + (sd->paramc[2]/5) + (sd->status.max_hp/200);
	if((skill=pc_checkskill(sd,SM_RECOVERY)) > 0) {	/* HP�񕜗͌��� */
		sd->nshealhp = skill*5 + (sd->status.max_hp*skill/500);
		if(sd->nshealhp > 0x7fff) sd->nshealhp = 0x7fff;
	}
	//���R��SP
	sd->nhealsp = 1 + (sd->paramc[3]/6) + (sd->status.max_sp/100);
	if(sd->paramc[3] >= 120)
		sd->nhealsp += ((sd->paramc[3]-120)>>1) + 4;
	if((skill=pc_checkskill(sd,MG_SRECOVERY)) > 0) { /* SP�񕜗͌��� */
		sd->nshealsp = skill*3 + (sd->status.max_sp*skill/500);
		if(sd->nshealsp > 0x7fff) sd->nshealsp = 0x7fff;
	}

	if((skill = pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0) {
		sd->nsshealhp = skill*4 + (sd->status.max_hp*skill/500);
		sd->nsshealsp = skill*2 + (sd->status.max_sp*skill/500);
		if(sd->nsshealhp > 0x7fff) sd->nsshealhp = 0x7fff;
		if(sd->nsshealsp > 0x7fff) sd->nsshealsp = 0x7fff;
	}
	if(sd->hprecov_rate != 100) {
		sd->nhealhp = sd->nhealhp*sd->hprecov_rate/100;
		if(sd->nhealhp < 1) sd->nhealhp = 1;
	}
	if(sd->sprecov_rate != 100) {
		sd->nhealsp = sd->nhealsp*sd->sprecov_rate/100;
		if(sd->nhealsp < 1) sd->nhealsp = 1;
	}
	if((skill=pc_checkskill(sd,HP_MEDITATIO)) > 0) { // ���f�B�e�C�e�B�I��SPR�ł͂Ȃ����R�񕜂ɂ�����
		sd->nhealsp += 3*skill*(sd->status.max_sp)/100;
		if(sd->nhealsp > 0x7fff) sd->nhealsp = 0x7fff;
	}

	// �푰�ϐ��i����ł����́H �f�B�o�C���v���e�N�V�����Ɠ������������邩���j
	if( (skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ // �h���S�m���W�[
		skill = skill*4;
		sd->addrace[9]+=skill;
		sd->addrace_[9]+=skill;
		sd->subrace[9]+=skill;
		sd->magic_addrace[9]+=skill;
		sd->magic_subrace[9]-=skill;
	}

	//Flee�㏸
	if( (skill=pc_checkskill(sd,TF_MISS))>0 ){	// ��𗦑���
		if(sd->status.class==6||sd->status.class==4007 || sd->status.class==23){
			sd->flee += skill*3;
		}
		if(sd->status.class==12||sd->status.class==17||sd->status.class==4013||sd->status.class==4018)
			sd->flee += skill*4;
		if(sd->status.class==12||sd->status.class==4013)
			sd->speed -= sd->speed *(skill*1.5)/100;
	}
	if( (skill=pc_checkskill(sd,MO_DODGE))>0 )	// ���؂�
		sd->flee += (skill*3)>>1;

	// �X�L����X�e�[�^�X�ُ�ɂ��c��̃p�����[�^�␳
	if(sd->sc_count){
		// ATK/DEF�ω��`
		if(sd->sc_data[SC_ANGELUS].timer!=-1)	// �G���W�F���X
			sd->def2 = sd->def2*(110+5*sd->sc_data[SC_ANGELUS].val1)/100;
		if(sd->sc_data[SC_IMPOSITIO].timer!=-1)	{// �C���|�V�e�B�I�}�k�X
			sd->watk += sd->sc_data[SC_IMPOSITIO].val1*5;
			index = sd->equip_index[8];
			if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4)
				sd->watk_ += sd->sc_data[SC_IMPOSITIO].val1*5;
		}
		if(sd->sc_data[SC_PROVOKE].timer!=-1){	// �v���{�b�N
			sd->def2 = sd->def2*(100-6*sd->sc_data[SC_PROVOKE].val1)/100;
			sd->base_atk = sd->base_atk*(100+2*sd->sc_data[SC_PROVOKE].val1)/100;
			sd->watk = sd->watk*(100+2*sd->sc_data[SC_PROVOKE].val1)/100;
			index = sd->equip_index[8];
			if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4)
				sd->watk_ = sd->watk_*(100+2*sd->sc_data[SC_PROVOKE].val1)/100;
		}
		if(sd->sc_data[SC_ENDURE].timer!=-1)
			sd->mdef2 += sd->sc_data[SC_ENDURE].val1;
		if(sd->sc_data[SC_MINDBREAKER].timer!=-1){	// �v���{�b�N
			sd->mdef2 = sd->mdef2*(100-6*sd->sc_data[SC_MINDBREAKER].val1)/100;
			sd->matk1 = sd->matk1*(100+2*sd->sc_data[SC_MINDBREAKER].val1)/100;
			sd->matk2 = sd->matk2*(100+2*sd->sc_data[SC_MINDBREAKER].val1)/100;
		}
		if(sd->sc_data[SC_POISON].timer!=-1)	// �ŏ��
			sd->def2 = sd->def2*75/100;
		if(sd->sc_data[SC_DRUMBATTLE].timer!=-1){	// �푾�ۂ̋���
			sd->watk += sd->sc_data[SC_DRUMBATTLE].val2;
			sd->def  += sd->sc_data[SC_DRUMBATTLE].val3;
			index = sd->equip_index[8];
			if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4)
				sd->watk_ += sd->sc_data[SC_DRUMBATTLE].val2;
		}
		if(sd->sc_data[SC_NIBELUNGEN].timer!=-1) {	// �j�[�x�����O�̎w��
			index = sd->equip_index[9];
			if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3)
				sd->watk += sd->sc_data[SC_NIBELUNGEN].val3;
			index = sd->equip_index[8];
			if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3)
				sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val3;
			if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4)
				sd->watk += sd->sc_data[SC_NIBELUNGEN].val2;
			index = sd->equip_index[8];
			if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4)
				sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val2;
		}

		if(sd->sc_data[SC_VOLCANO].timer!=-1 && sd->def_ele==3){	// �{���P�[�m
			sd->watk += sd->sc_data[SC_VIOLENTGALE].val3;
		}

		if(sd->sc_data[SC_SIGNUMCRUCIS].timer!=-1)
			sd->def = sd->def * (100 - sd->sc_data[SC_SIGNUMCRUCIS].val2)/100;
		if(sd->sc_data[SC_ETERNALCHAOS].timer!=-1)	// �G�^�[�i���J�I�X
			sd->def=0;

		if(sd->sc_data[SC_CONCENTRATION].timer!=-1){ //�R���Z���g���[�V����
			sd->watk = sd->watk * (100 + 5*sd->sc_data[SC_CONCENTRATION].val1)/100;
			index = sd->equip_index[8];
			if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4)
				sd->watk_ = sd->watk * (100 + 5*sd->sc_data[SC_CONCENTRATION].val1)/100;
			sd->def = sd->def * (100 - 5*sd->sc_data[SC_CONCENTRATION].val1)/100;
		}

		if(sd->sc_data[SC_MAGICPOWER].timer!=-1){ //���@�͑���
			sd->matk1 = sd->matk1*(100+5*sd->sc_data[SC_MAGICPOWER].val1)/100;
			sd->matk2 = sd->matk2*(100+5*sd->sc_data[SC_MAGICPOWER].val1)/100;
		}
		if(sd->sc_data[SC_ATKPOT].timer!=-1)
			sd->watk += sd->sc_data[SC_ATKPOT].val1;
		if(sd->sc_data[SC_MATKPOT].timer!=-1){
			sd->matk1 += sd->sc_data[SC_MATKPOT].val1;
			sd->matk2 += sd->sc_data[SC_MATKPOT].val1;
		}

		// ASPD/�ړ����x�ω��n
		if(sd->sc_data[SC_TWOHANDQUICKEN].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1)	// 2HQ
			aspd_rate -= 30;
		if(sd->sc_data[SC_ADRENALINE].timer != -1 && sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 &&
			sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) {	// �A�h���i�������b�V��
			if(sd->sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penaly)
				aspd_rate -= 30;
			else
				aspd_rate -= 25;
		}
		if(sd->sc_data[SC_SPEARSQUICKEN].timer != -1 && sd->sc_data[SC_ADRENALINE].timer == -1 &&
			sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1)	// �X�s�A�N�B�b�P��
			aspd_rate -= sd->sc_data[SC_SPEARSQUICKEN].val2;
		if(sd->sc_data[SC_ASSNCROS].timer!=-1 && // �[�z�̃A�T�V���N���X
			sd->sc_data[SC_TWOHANDQUICKEN].timer==-1 && sd->sc_data[SC_ADRENALINE].timer==-1 && sd->sc_data[SC_SPEARSQUICKEN].timer==-1 &&
			sd->sc_data[SC_DONTFORGETME].timer == -1)
				aspd_rate -= 5+sd->sc_data[SC_ASSNCROS].val1+sd->sc_data[SC_ASSNCROS].val2+sd->sc_data[SC_ASSNCROS].val3;
		if(sd->sc_data[SC_DONTFORGETME].timer!=-1){		// ����Y��Ȃ���
			aspd_rate += sd->sc_data[SC_DONTFORGETME].val1*3 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3>>16);
			sd->speed= sd->speed*(100+sd->sc_data[SC_DONTFORGETME].val1*2 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3&0xffff))/100;
		}
		if(	sd->sc_data[i=SC_SPEEDPOTION2].timer!=-1 ||
			sd->sc_data[i=SC_SPEEDPOTION1].timer!=-1 ||
			sd->sc_data[i=SC_SPEEDPOTION0].timer!=-1)	// �� ���|�[�V����
			aspd_rate -= sd->sc_data[i].val2;

		// HIT/FLEE�ω��n
		if(sd->sc_data[SC_WHISTLE].timer!=-1){  // ���J
			sd->flee += sd->flee * (sd->sc_data[SC_WHISTLE].val1
					+sd->sc_data[SC_WHISTLE].val2+(sd->sc_data[SC_WHISTLE].val3>>16))/100;
			sd->flee2+= (sd->sc_data[SC_WHISTLE].val1+sd->sc_data[SC_WHISTLE].val2+(sd->sc_data[SC_WHISTLE].val3&0xffff)) * 10;
		}
		if(sd->sc_data[SC_HUMMING].timer!=-1)  // �n�~���O
			sd->hit += (sd->sc_data[SC_HUMMING].val1*2+sd->sc_data[SC_HUMMING].val2
					+sd->sc_data[SC_HUMMING].val3) * sd->hit/100;
		if(sd->sc_data[SC_VIOLENTGALE].timer!=-1 && sd->def_ele==4){	// �o�C�I�����g�Q�C��
			sd->flee += sd->flee*sd->sc_data[SC_VIOLENTGALE].val3/100;
		}
		if(sd->sc_data[SC_BLIND].timer!=-1){	// ��
			sd->hit -= sd->hit*25/100;
			sd->flee -= sd->flee*25/100;
		}
		if(sd->sc_data[SC_WINDWALK].timer!=-1) // �E�B���h�E�H�[�N
			sd->flee += sd->flee*(sd->sc_data[SC_WINDWALK].val2)/100;
		if(sd->sc_data[SC_SPIDERWEB].timer!=-1) //�X�p�C�_�[�E�F�u
			sd->flee -= sd->flee*50/100;
		if(sd->sc_data[SC_TRUESIGHT].timer!=-1) //�g�D���[�T�C�g
			sd->hit += 3*(sd->sc_data[SC_TRUESIGHT].val1);
		if(sd->sc_data[SC_CONCENTRATION].timer!=-1) //�R���Z���g���[�V����
			sd->hit += (10*(sd->sc_data[SC_CONCENTRATION].val1));

		// �ϐ�
		if(sd->sc_data[SC_SIEGFRIED].timer!=-1){  // �s���g�̃W�[�N�t���[�h
			sd->subele[1] += sd->sc_data[SC_SIEGFRIED].val2;	// ��
			sd->subele[2] += sd->sc_data[SC_SIEGFRIED].val2;	// ��
			sd->subele[3] += sd->sc_data[SC_SIEGFRIED].val2;	// ��
			sd->subele[4] += sd->sc_data[SC_SIEGFRIED].val2;	// ��
			sd->subele[5] += sd->sc_data[SC_SIEGFRIED].val2;	// ��
			sd->subele[6] += sd->sc_data[SC_SIEGFRIED].val2;	// ��
			sd->subele[7] += sd->sc_data[SC_SIEGFRIED].val2;	// ��
			sd->subele[8] += sd->sc_data[SC_SIEGFRIED].val2;	// ��
			sd->subele[9] += sd->sc_data[SC_SIEGFRIED].val2;	// ��
		}
		if(sd->sc_data[SC_PROVIDENCE].timer!=-1){	// �v�����B�f���X
			sd->subele[6] += sd->sc_data[SC_PROVIDENCE].val2;	// �� ������
			sd->subrace[6] += sd->sc_data[SC_PROVIDENCE].val2;	// �� ����
		}

		// ���̑�
		if(sd->sc_data[SC_APPLEIDUN].timer!=-1){	// �C�h�D���̗ь�
			sd->status.max_hp += ((5+sd->sc_data[SC_APPLEIDUN].val1*2+((sd->sc_data[SC_APPLEIDUN].val2+1)>>1)
						+sd->sc_data[SC_APPLEIDUN].val3/10) * sd->status.max_hp)/100;
			if(sd->status.max_hp < 0 || sd->status.max_hp > battle_config.max_hp)
				sd->status.max_hp = battle_config.max_hp;
		}
		if(sd->sc_data[SC_DELUGE].timer!=-1 && sd->def_ele==1){	// �f�����[�W
			sd->status.max_hp += sd->status.max_hp*sd->sc_data[SC_DELUGE].val3/100;
			if(sd->status.max_hp < 0 || sd->status.max_hp > battle_config.max_hp)
				sd->status.max_hp = battle_config.max_hp;
		}
		if(sd->sc_data[SC_SERVICE4U].timer!=-1) {	// �T�[�r�X�t�H�[���[
			sd->status.max_sp += sd->status.max_sp*(10+sd->sc_data[SC_SERVICE4U].val1+sd->sc_data[SC_SERVICE4U].val2
						+sd->sc_data[SC_SERVICE4U].val3)/100;
			if(sd->status.max_sp < 0 || sd->status.max_sp > battle_config.max_sp)
				sd->status.max_sp = battle_config.max_sp;
			sd->dsprate-=(10+sd->sc_data[SC_SERVICE4U].val1*3+sd->sc_data[SC_SERVICE4U].val2
					+sd->sc_data[SC_SERVICE4U].val3);
			if(sd->dsprate<0)sd->dsprate=0;
		}

		if(sd->sc_data[SC_FORTUNE].timer!=-1)	// �K�^�̃L�X
			sd->critical += (10+sd->sc_data[SC_FORTUNE].val1+sd->sc_data[SC_FORTUNE].val2
						+sd->sc_data[SC_FORTUNE].val3)*10;

		if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer!=-1){	// �����g��
			if(s_class.job==23)
				sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val1*100;
			else
			sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val2;
		}

		if(sd->sc_data[SC_STEELBODY].timer!=-1){	// ����
			sd->def = 90;
			sd->mdef = 90;
			aspd_rate += 25;
			sd->speed = (sd->speed * 125) / 100;
		}
		if(sd->sc_data[SC_DEFENDER].timer != -1) {
			sd->aspd += (550 - sd->sc_data[SC_DEFENDER].val1*50);
			sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100;
		}
		if(sd->sc_data[SC_ENCPOISON].timer != -1)
			sd->addeff[4] += sd->sc_data[SC_ENCPOISON].val2;

		if( sd->sc_data[SC_DANCING].timer!=-1 ){		// ���t/�_���X�g�p��
			sd->speed*=4;
			sd->nhealsp = 0;
			sd->nshealsp = 0;
			sd->nsshealsp = 0;
		}
		if(sd->sc_data[SC_CURSE].timer!=-1)
			sd->speed += 450;

		if(sd->sc_data[SC_TRUESIGHT].timer!=-1) //�g�D���[�T�C�g
			sd->critical += sd->critical*(sd->sc_data[SC_TRUESIGHT].val1)/100;

/*		if(sd->sc_data[SC_VOLCANO].timer!=-1)	// �G���`�����g�|�C�Y��(������battle.c��)
			sd->addeff[2]+=sd->sc_data[SC_VOLCANO].val2;//% of granting
		if(sd->sc_data[SC_DELUGE].timer!=-1)	// �G���`�����g�|�C�Y��(������battle.c��)
			sd->addeff[0]+=sd->sc_data[SC_DELUGE].val2;//% of granting
		*/
		if(sd->sc_data[SC_BERSERK].timer!=-1) {	//All Def/MDef reduced to 0 while in Berserk [DracoRPG]
			sd->def = sd->def2 = 0;
			sd->mdef = sd->mdef2 = 0;
			sd->flee -= sd->flee*50/100;
			aspd_rate -= 30;
			sd->base_atk *= 3;
		}
		if(sd->sc_data[SC_KEEPING].timer!=-1)
			sd->def = 100;
		if(sd->sc_data[SC_BARRIER].timer!=-1)
			sd->mdef = 100;
	}

	if(sd->speed_rate != 100)
		sd->speed = sd->speed*sd->speed_rate/100;
	if(sd->speed < 1) sd->speed = 1;
	if(aspd_rate != 100)
		sd->aspd = sd->aspd*aspd_rate/100;
	if(pc_isriding(sd))							// �R���C��
		sd->aspd = sd->aspd*(100 + 10*(5 - pc_checkskill(sd,KN_CAVALIERMASTERY)))/ 100;
	if(sd->aspd < battle_config.max_aspd) sd->aspd = battle_config.max_aspd;
	sd->amotion = sd->aspd;
	sd->dmotion = 800-sd->paramc[1]*4;
	if(sd->dmotion<400)
		sd->dmotion = 400;
	if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0) {
		sd->prev_speed = sd->speed;
		sd->speed = sd->speed*(175 - skill*5)/100;
	}

	if(sd->status.hp>sd->status.max_hp)
		sd->status.hp=sd->status.max_hp;
	if(sd->status.sp>sd->status.max_sp)
		sd->status.sp=sd->status.max_sp;

	if(first&4)
		return 0;
	if(first&3) {
		clif_updatestatus(sd,SP_SPEED);
		clif_updatestatus(sd,SP_MAXHP);
		clif_updatestatus(sd,SP_MAXSP);
		if(first&1) {
			clif_updatestatus(sd,SP_HP);
			clif_updatestatus(sd,SP_SP);
		}
		return 0;
	}

	if(b_class != sd->view_class) {
		clif_changelook(&sd->bl,LOOK_BASE,sd->view_class);
#if PACKETVER < 4
		clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
		clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
#else
		clif_changelook(&sd->bl,LOOK_WEAPON,0);
#endif
	}

	if( memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill)) || b_attackrange != sd->attackrange)
		clif_skillinfoblock(sd);	// �X�L�����M

	if(b_speed != sd->speed)
		clif_updatestatus(sd,SP_SPEED);
	if(b_weight != sd->weight)
		clif_updatestatus(sd,SP_WEIGHT);
	if(b_max_weight != sd->max_weight) {
		clif_updatestatus(sd,SP_MAXWEIGHT);
		pc_checkweighticon(sd);
	}
	for(i=0;i<6;i++)
		if(b_paramb[i] + b_parame[i] != sd->paramb[i] + sd->parame[i])
			clif_updatestatus(sd,SP_STR+i);
	if(b_hit != sd->hit)
		clif_updatestatus(sd,SP_HIT);
	if(b_flee != sd->flee)
		clif_updatestatus(sd,SP_FLEE1);
	if(b_aspd != sd->aspd)
		clif_updatestatus(sd,SP_ASPD);
	if(b_watk != sd->watk || b_base_atk != sd->base_atk)
		clif_updatestatus(sd,SP_ATK1);
	if(b_def != sd->def)
		clif_updatestatus(sd,SP_DEF1);
	if(b_watk2 != sd->watk2)
		clif_updatestatus(sd,SP_ATK2);
	if(b_def2 != sd->def2)
		clif_updatestatus(sd,SP_DEF2);
	if(b_flee2 != sd->flee2)
		clif_updatestatus(sd,SP_FLEE2);
	if(b_critical != sd->critical)
		clif_updatestatus(sd,SP_CRITICAL);
	if(b_matk1 != sd->matk1)
		clif_updatestatus(sd,SP_MATK1);
	if(b_matk2 != sd->matk2)
		clif_updatestatus(sd,SP_MATK2);
	if(b_mdef != sd->mdef)
		clif_updatestatus(sd,SP_MDEF1);
	if(b_mdef2 != sd->mdef2)
		clif_updatestatus(sd,SP_MDEF2);
	if(b_attackrange != sd->attackrange)
		clif_updatestatus(sd,SP_ATTACKRANGE);
	if(b_max_hp != sd->status.max_hp)
		clif_updatestatus(sd,SP_MAXHP);
	if(b_max_sp != sd->status.max_sp)
		clif_updatestatus(sd,SP_MAXSP);
	if(b_hp != sd->status.hp)
		clif_updatestatus(sd,SP_HP);
	if(b_sp != sd->status.sp)
		clif_updatestatus(sd,SP_SP);

/*	if(before.cart_num != before.cart_num || before.cart_max_num != before.cart_max_num ||
		before.cart_weight != before.cart_weight || before.cart_max_weight != before.cart_max_weight )
		clif_updatestatus(sd,SP_CARTINFO);*/

	if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 &&
		(sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 ) && !pc_isdead(sd))
		// �I�[�g�o�[�T�[�N����
		skill_status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0);

	return 0;
}

/*==========================================
 * �� ���i�ɂ��\�͓��̃{�[�i�X�ݒ�
 *------------------------------------------
 */
int pc_bonus(struct map_session_data *sd,int type,int val)
{
	nullpo_retr(0, sd);

	switch(type){
	case SP_STR:
	case SP_AGI:
	case SP_VIT:
	case SP_INT:
	case SP_DEX:
	case SP_LUK:
		if(sd->state.lr_flag != 2)
			sd->parame[type-SP_STR]+=val;
		break;
	case SP_ATK1:
		if(!sd->state.lr_flag)
			sd->watk+=val;
		else if(sd->state.lr_flag == 1)
			sd->watk_+=val;
		break;
	case SP_ATK2:
		if(!sd->state.lr_flag)
			sd->watk2+=val;
		else if(sd->state.lr_flag == 1)
			sd->watk_2+=val;
		break;
	case SP_BASE_ATK:
		if(sd->state.lr_flag != 2)
			sd->base_atk+=val;
		break;
	case SP_MATK1:
		if(sd->state.lr_flag != 2)
			sd->matk1 += val;
		break;
	case SP_MATK2:
		if(sd->state.lr_flag != 2)
			sd->matk2 += val;
		break;
	case SP_MATK:
		if(sd->state.lr_flag != 2) {
			sd->matk1 += val;
			sd->matk2 += val;
		}
		break;
	case SP_DEF1:
		if(sd->state.lr_flag != 2)
			sd->def+=val;
		break;
	case SP_MDEF1:
		if(sd->state.lr_flag != 2)
			sd->mdef+=val;
		break;
	case SP_MDEF2:
		if(sd->state.lr_flag != 2)
			sd->mdef+=val;
		break;
	case SP_HIT:
		if(sd->state.lr_flag != 2)
			sd->hit+=val;
		else
			sd->arrow_hit+=val;
		break;
	case SP_FLEE1:
		if(sd->state.lr_flag != 2)
			sd->flee+=val;
		break;
	case SP_FLEE2:
		if(sd->state.lr_flag != 2)
			sd->flee2+=val*10;
		break;
	case SP_CRITICAL:
		if(sd->state.lr_flag != 2)
			sd->critical+=val*10;
		else
			sd->arrow_cri += val*10;
		break;
	case SP_ATKELE:
		if(!sd->state.lr_flag)
			sd->atk_ele=val;
		else if(sd->state.lr_flag == 1)
			sd->atk_ele_=val;
		else if(sd->state.lr_flag == 2)
			sd->arrow_ele=val;
		break;
	case SP_DEFELE:
		if(sd->state.lr_flag != 2)
			sd->def_ele=val;
		break;
	case SP_MAXHP:
		if(sd->state.lr_flag != 2)
			sd->status.max_hp+=val;
		break;
	case SP_MAXSP:
		if(sd->state.lr_flag != 2)
			sd->status.max_sp+=val;
		break;
	case SP_CASTRATE:
		if(sd->state.lr_flag != 2)
			sd->castrate+=val;
		break;
	case SP_MAXHPRATE:
		if(sd->state.lr_flag != 2)
			sd->hprate+=val;
		break;
	case SP_MAXSPRATE:
		if(sd->state.lr_flag != 2)
			sd->sprate+=val;
		break;
	case SP_SPRATE:
		if(sd->state.lr_flag != 2)
			sd->dsprate+=val;
		break;
	case SP_ATTACKRANGE:
		if(!sd->state.lr_flag)
			sd->attackrange += val;
		else if(sd->state.lr_flag == 1)
			sd->attackrange_ += val;
		else if(sd->state.lr_flag == 2)
			sd->arrow_range += val;
		break;
	case SP_ADD_SPEED:
		if(sd->state.lr_flag != 2)
			sd->speed -= val;
		break;
	case SP_SPEED_RATE:
		if(sd->state.lr_flag != 2) {
			if(sd->speed_rate > 100-val)
				sd->speed_rate = 100-val;
		}
		break;
	case SP_SPEED_ADDRATE:
		if(sd->state.lr_flag != 2)
			sd->speed_add_rate = sd->speed_add_rate * (100-val)/100;
		break;
	case SP_ASPD:
		if(sd->state.lr_flag != 2)
			sd->aspd -= val*10;
		break;
	case SP_ASPD_RATE:
		if(sd->state.lr_flag != 2) {
			if(sd->aspd_rate > 100-val)
				sd->aspd_rate = 100-val;
		}
		break;
	case SP_ASPD_ADDRATE:
		if(sd->state.lr_flag != 2)
			sd->aspd_add_rate = sd->aspd_add_rate * (100-val)/100;
		break;
	case SP_HP_RECOV_RATE:
		if(sd->state.lr_flag != 2)
			sd->hprecov_rate += val;
		break;
	case SP_SP_RECOV_RATE:
		if(sd->state.lr_flag != 2)
			sd->sprecov_rate += val;
		break;
	case SP_CRITICAL_DEF:
		if(sd->state.lr_flag != 2)
			sd->critical_def += val;
		break;
	case SP_NEAR_ATK_DEF:
		if(sd->state.lr_flag != 2)
			sd->near_attack_def_rate += val;
		break;
	case SP_LONG_ATK_DEF:
		if(sd->state.lr_flag != 2)
			sd->long_attack_def_rate += val;
		break;
	case SP_DOUBLE_RATE:
		if(sd->state.lr_flag == 0 && sd->double_rate < val)
			sd->double_rate = val;
		break;
	case SP_DOUBLE_ADD_RATE:
		if(sd->state.lr_flag == 0)
			sd->double_add_rate += val;
		break;
	case SP_MATK_RATE:
		if(sd->state.lr_flag != 2)
			sd->matk_rate += val;
		break;
	case SP_IGNORE_DEF_ELE:
		if(!sd->state.lr_flag)
			sd->ignore_def_ele |= 1<<val;
		else if(sd->state.lr_flag == 1)
			sd->ignore_def_ele_ |= 1<<val;
		break;
	case SP_IGNORE_DEF_RACE:
		if(!sd->state.lr_flag)
			sd->ignore_def_race |= 1<<val;
		else if(sd->state.lr_flag == 1)
			sd->ignore_def_race_ |= 1<<val;
		break;
	case SP_ATK_RATE:
		if(sd->state.lr_flag != 2)
			sd->atk_rate += val;
		break;
	case SP_MAGIC_ATK_DEF:
		if(sd->state.lr_flag != 2)
			sd->magic_def_rate += val;
		break;
	case SP_MISC_ATK_DEF:
		if(sd->state.lr_flag != 2)
			sd->misc_def_rate += val;
		break;
	case SP_IGNORE_MDEF_ELE:
		if(sd->state.lr_flag != 2)
			sd->ignore_mdef_ele |= 1<<val;
		break;
	case SP_IGNORE_MDEF_RACE:
		if(sd->state.lr_flag != 2)
			sd->ignore_mdef_race |= 1<<val;
		break;
	case SP_PERFECT_HIT_RATE:
		if(sd->state.lr_flag != 2 && sd->perfect_hit < val)
			sd->perfect_hit = val;
		break;
	case SP_PERFECT_HIT_ADD_RATE:
		if(sd->state.lr_flag != 2)
			sd->perfect_hit_add += val;
		break;
	case SP_CRITICAL_RATE:
		if(sd->state.lr_flag != 2)
			sd->critical_rate+=val;
		break;
	case SP_GET_ZENY_NUM:
		if(sd->state.lr_flag != 2 && sd->get_zeny_num < val)
			sd->get_zeny_num = val;
		break;
	case SP_ADD_GET_ZENY_NUM:
		if(sd->state.lr_flag != 2)
			sd->get_zeny_add_num += val;
		break;
	case SP_DEF_RATIO_ATK_ELE:
		if(!sd->state.lr_flag)
			sd->def_ratio_atk_ele |= 1<<val;
		else if(sd->state.lr_flag == 1)
			sd->def_ratio_atk_ele_ |= 1<<val;
		break;
	case SP_DEF_RATIO_ATK_RACE:
		if(!sd->state.lr_flag)
			sd->def_ratio_atk_race |= 1<<val;
		else if(sd->state.lr_flag == 1)
			sd->def_ratio_atk_race_ |= 1<<val;
		break;
	case SP_HIT_RATE:
		if(sd->state.lr_flag != 2)
			sd->hit_rate += val;
		break;
	case SP_FLEE_RATE:
		if(sd->state.lr_flag != 2)
			sd->flee_rate += val;
		break;
	case SP_FLEE2_RATE:
		if(sd->state.lr_flag != 2)
			sd->flee2_rate += val;
		break;
	case SP_DEF_RATE:
		if(sd->state.lr_flag != 2)
			sd->def_rate += val;
		break;
	case SP_DEF2_RATE:
		if(sd->state.lr_flag != 2)
			sd->def2_rate += val;
		break;
	case SP_MDEF_RATE:
		if(sd->state.lr_flag != 2)
			sd->mdef_rate += val;
		break;
	case SP_MDEF2_RATE:
		if(sd->state.lr_flag != 2)
			sd->mdef2_rate += val;
		break;
	case SP_RESTART_FULL_RECORVER:
		if(sd->state.lr_flag != 2)
			sd->special_state.restart_full_recover = 1;
		break;
	case SP_NO_CASTCANCEL:
		if(sd->state.lr_flag != 2)
			sd->special_state.no_castcancel = 1;
		break;
	case SP_NO_CASTCANCEL2:
		if(sd->state.lr_flag != 2)
			sd->special_state.no_castcancel2 = 1;
		break;
	case SP_NO_SIZEFIX:
		if(sd->state.lr_flag != 2)
			sd->special_state.no_sizefix = 1;
		break;
	case SP_NO_MAGIC_DAMAGE:
		if(sd->state.lr_flag != 2)
			sd->special_state.no_magic_damage = 1;
		break;
	case SP_NO_WEAPON_DAMAGE:
		if(sd->state.lr_flag != 2)
			sd->special_state.no_weapon_damage = 1;
		break;
	case SP_NO_GEMSTONE:
		if(sd->state.lr_flag != 2)
			sd->special_state.no_gemstone = 1;
		break;
	case SP_INFINITE_ENDURE:
		if(sd->state.lr_flag != 2)
			sd->special_state.infinite_endure = 1;
		break;
	case SP_SPLASH_RANGE:
		if(sd->state.lr_flag != 2 && sd->splash_range < val)
			sd->splash_range = val;
		break;
	case SP_SPLASH_ADD_RANGE:
		if(sd->state.lr_flag != 2)
			sd->splash_add_range += val;
		break;
	case SP_SHORT_WEAPON_DAMAGE_RETURN:
		if(sd->state.lr_flag != 2)
			sd->short_weapon_damage_return += val;
		break;
	case SP_LONG_WEAPON_DAMAGE_RETURN:
		if(sd->state.lr_flag != 2)
			sd->long_weapon_damage_return += val;
		break;
	case SP_MAGIC_DAMAGE_RETURN: //AppleGirl Was Here
		if(sd->state.lr_flag != 2)
			sd->magic_damage_return += val;
		break;
	case SP_ALL_STATS:	// [Valaris]
		if(sd->state.lr_flag!=2) {
			sd->parame[SP_STR-SP_STR]+=val;
			sd->parame[SP_AGI-SP_STR]+=val;
			sd->parame[SP_VIT-SP_STR]+=val;
			sd->parame[SP_INT-SP_STR]+=val;
			sd->parame[SP_DEX-SP_STR]+=val;
			sd->parame[SP_LUK-SP_STR]+=val;
			clif_updatestatus(sd,13);
			clif_updatestatus(sd,14);
			clif_updatestatus(sd,15);
			clif_updatestatus(sd,16);
			clif_updatestatus(sd,17);
			clif_updatestatus(sd,18);
		}
		break;
	case SP_AGI_VIT:	// [Valaris]
		if(sd->state.lr_flag!=2) {
			sd->parame[SP_AGI-SP_STR]+=val;
			sd->parame[SP_VIT-SP_STR]+=val;
			clif_updatestatus(sd,14);
			clif_updatestatus(sd,15);
		}
		break;
	case SP_AGI_DEX_STR:	// [Valaris]
		if(sd->state.lr_flag!=2) {
			sd->parame[SP_AGI-SP_STR]+=val;
			sd->parame[SP_DEX-SP_STR]+=val;
			sd->parame[SP_STR-SP_STR]+=val;
			clif_updatestatus(sd,14);
			clif_updatestatus(sd,17);
			clif_updatestatus(sd,13);
		}
		break;
	case SP_PERFECT_HIDE: // [Valaris]
		if(sd->state.lr_flag!=2) {
			sd->perfect_hiding=1;
		}
		break;
	case SP_DISGUISE: // Disguise script for items [Valaris]
		if(sd->state.lr_flag!=2 && sd->disguiseflag==0) {
			if(pc_isriding(sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
				clif_displaymessage(sd->fd, "Cannot wear disguise when riding a Peco.");
				break;
			}
			sd->disguise=val;
			clif_clearchar(&sd->bl, 9);
			pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
		}
		break;
	case SP_UNBREAKABLE:
		if(sd->state.lr_flag!=2) {
			sd->unbreakable += val;
		}
		break;
	default:
		if(battle_config.error_log)
			printf("pc_bonus: unknown type %d %d !\n",type,val);
		break;
	}
	return 0;
}

/*==========================================
 * �� ���i�ɂ��\�͓��̃{�[�i�X�ݒ�
 *------------------------------------------
 */
int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
{
	int i;

	nullpo_retr(0, sd);

	switch(type){
	case SP_ADDELE:
		if(!sd->state.lr_flag)
			sd->addele[type2]+=val;
		else if(sd->state.lr_flag == 1)
			sd->addele_[type2]+=val;
		else if(sd->state.lr_flag == 2)
			sd->arrow_addele[type2]+=val;
		break;
	case SP_ADDRACE:
		if(!sd->state.lr_flag)
			sd->addrace[type2]+=val;
		else if(sd->state.lr_flag == 1)
			sd->addrace_[type2]+=val;
		else if(sd->state.lr_flag == 2)
			sd->arrow_addrace[type2]+=val;
		break;
	case SP_ADDSIZE:
		if(!sd->state.lr_flag)
			sd->addsize[type2]+=val;
		else if(sd->state.lr_flag == 1)
			sd->addsize_[type2]+=val;
		else if(sd->state.lr_flag == 2)
			sd->arrow_addsize[type2]+=val;
		break;
	case SP_SUBELE:
		if(sd->state.lr_flag != 2)
			sd->subele[type2]+=val;
		break;
	case SP_SUBRACE:
		if(sd->state.lr_flag != 2)
			sd->subrace[type2]+=val;
		break;
	case SP_ADDEFF:
		if(sd->state.lr_flag != 2)
			sd->addeff[type2]+=val;
		else
			sd->arrow_addeff[type2]+=val;
		break;
	case SP_ADDEFF2:
		if(sd->state.lr_flag != 2)
			sd->addeff2[type2]+=val;
		else
			sd->arrow_addeff2[type2]+=val;
		break;
	case SP_RESEFF:
		if(sd->state.lr_flag != 2)
			sd->reseff[type2]+=val;
		break;
	case SP_MAGIC_ADDELE:
		if(sd->state.lr_flag != 2)
			sd->magic_addele[type2]+=val;
		break;
	case SP_MAGIC_ADDRACE:
		if(sd->state.lr_flag != 2)
			sd->magic_addrace[type2]+=val;
		break;
	case SP_MAGIC_SUBRACE:
		if(sd->state.lr_flag != 2)
			sd->magic_subrace[type2]+=val;
		break;
	case SP_ADD_DAMAGE_CLASS:
		if(!sd->state.lr_flag) {
			for(i=0;i<sd->add_damage_class_count;i++) {
				if(sd->add_damage_classid[i] == type2) {
					sd->add_damage_classrate[i] += val;
					break;
				}
			}
			if(i >= sd->add_damage_class_count && sd->add_damage_class_count < 10) {
				sd->add_damage_classid[sd->add_damage_class_count] = type2;
				sd->add_damage_classrate[sd->add_damage_class_count] += val;
				sd->add_damage_class_count++;
			}
		}
		else if(sd->state.lr_flag == 1) {
			for(i=0;i<sd->add_damage_class_count_;i++) {
				if(sd->add_damage_classid_[i] == type2) {
					sd->add_damage_classrate_[i] += val;
					break;
				}
			}
			if(i >= sd->add_damage_class_count_ && sd->add_damage_class_count_ < 10) {
				sd->add_damage_classid_[sd->add_damage_class_count_] = type2;
				sd->add_damage_classrate_[sd->add_damage_class_count_] += val;
				sd->add_damage_class_count_++;
			}
		}
		break;
	case SP_ADD_MAGIC_DAMAGE_CLASS:
		if(sd->state.lr_flag != 2) {
			for(i=0;i<sd->add_magic_damage_class_count;i++) {
				if(sd->add_magic_damage_classid[i] == type2) {
					sd->add_magic_damage_classrate[i] += val;
					break;
				}
			}
			if(i >= sd->add_magic_damage_class_count && sd->add_magic_damage_class_count < 10) {
				sd->add_magic_damage_classid[sd->add_magic_damage_class_count] = type2;
				sd->add_magic_damage_classrate[sd->add_magic_damage_class_count] += val;
				sd->add_magic_damage_class_count++;
			}
		}
		break;
	case SP_ADD_DEF_CLASS:
		if(sd->state.lr_flag != 2) {
			for(i=0;i<sd->add_def_class_count;i++) {
				if(sd->add_def_classid[i] == type2) {
					sd->add_def_classrate[i] += val;
					break;
				}
			}
			if(i >= sd->add_def_class_count && sd->add_def_class_count < 10) {
				sd->add_def_classid[sd->add_def_class_count] = type2;
				sd->add_def_classrate[sd->add_def_class_count] += val;
				sd->add_def_class_count++;
			}
		}
		break;
	case SP_ADD_MDEF_CLASS:
		if(sd->state.lr_flag != 2) {
			for(i=0;i<sd->add_mdef_class_count;i++) {
				if(sd->add_mdef_classid[i] == type2) {
					sd->add_mdef_classrate[i] += val;
					break;
				}
			}
			if(i >= sd->add_mdef_class_count && sd->add_mdef_class_count < 10) {
				sd->add_mdef_classid[sd->add_mdef_class_count] = type2;
				sd->add_mdef_classrate[sd->add_mdef_class_count] += val;
				sd->add_mdef_class_count++;
			}
		}
		break;
	case SP_HP_DRAIN_RATE:
		if(!sd->state.lr_flag) {
			sd->hp_drain_rate += type2;
			sd->hp_drain_per += val;
		}
		else if(sd->state.lr_flag == 1) {
			sd->hp_drain_rate_ += type2;
			sd->hp_drain_per_ += val;
		}
		break;
	case SP_SP_DRAIN_RATE:
		if(!sd->state.lr_flag) {
			sd->sp_drain_rate += type2;
			sd->sp_drain_per += val;
		}
		else if(sd->state.lr_flag == 1) {
			sd->sp_drain_rate_ += type2;
			sd->sp_drain_per_ += val;
		}
		break;
	case SP_WEAPON_COMA_ELE:
		if(sd->state.lr_flag != 2)
			sd->weapon_coma_ele[type2] += val;
		break;
	case SP_WEAPON_COMA_RACE:
		if(sd->state.lr_flag != 2)
			sd->weapon_coma_race[type2] += val;
		break;
	case SP_RANDOM_ATTACK_INCREASE:	// [Valaris]
		if(sd->state.lr_flag !=2){
			sd->random_attack_increase_add = type2;
			sd->random_attack_increase_per += val;
		break;
		}	// end addition
	default:
		if(battle_config.error_log)
			printf("pc_bonus2: unknown type %d %d %d!\n",type,type2,val);
		break;
	}
	return 0;
}

int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
{
	int i;
	switch(type){
	case SP_ADD_MONSTER_DROP_ITEM:
		if(sd->state.lr_flag != 2) {
			for(i=0;i<sd->monster_drop_item_count;i++) {
				if(sd->monster_drop_itemid[i] == type2) {
					sd->monster_drop_race[i] |= 1<<type3;
					if(sd->monster_drop_itemrate[i] < val)
						sd->monster_drop_itemrate[i] = val;
					break;
				}
			}
			if(i >= sd->monster_drop_item_count && sd->monster_drop_item_count < 10) {
				sd->monster_drop_itemid[sd->monster_drop_item_count] = type2;
				sd->monster_drop_race[sd->monster_drop_item_count] |= 1<<type3;
				sd->monster_drop_itemrate[sd->monster_drop_item_count] = val;
				sd->monster_drop_item_count++;
			}
		}
		break;
	case SP_AUTOSPELL:
		if(sd->state.lr_flag != 2){
			sd->autospell_id = type2;
			sd->autospell_lv = type3;
			sd->autospell_rate = val;
		}
		break;
	default:
		if(battle_config.error_log)
			printf("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val);
		break;
	}

	return 0;
}

/*==========================================
 * �X�N���v�g�ɂ��X�L������
 *------------------------------------------
 */
int pc_skill(struct map_session_data *sd,int id,int level,int flag)
{
	nullpo_retr(0, sd);

	if(level>MAX_SKILL_LEVEL){
		if(battle_config.error_log)
			printf("support card skill only!\n");
		return 0;
	}
	if(!flag && (sd->status.skill[id].id == id || level == 0)){	// �N�G�X�g�����Ȃ炱���ŏ������m�F���đ��M����
		sd->status.skill[id].lv=level;
		pc_calcstatus(sd,0);
		clif_skillinfoblock(sd);
	}
	else if(flag==2 && (sd->status.skill[id].id == id || level == 0)){	// �N�G�X�g�����Ȃ炱���ŏ������m�F���đ��M����
		sd->status.skill[id].lv+=level;
		pc_calcstatus(sd,0);
		clif_skillinfoblock(sd);
	}
	else if(sd->status.skill[id].lv < level){	// �o�����邪lv���������Ȃ�
		if(sd->status.skill[id].id==id)
			sd->status.skill[id].flag=sd->status.skill[id].lv+2;	// lv���L��
		else {
			sd->status.skill[id].id=id;
			sd->status.skill[id].flag=1;	// card�X�L���Ƃ���
		}
		sd->status.skill[id].lv=level;
	}

	return 0;
}

/*==========================================
 * �J�[�h�}��
 *------------------------------------------
 */
int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip)
{
	nullpo_retr(0, sd);

	if(idx_card >= 0 && idx_card < MAX_INVENTORY && idx_equip >= 0 && idx_equip < MAX_INVENTORY && sd->inventory_data[idx_card]) {
		int i;
		int nameid=sd->status.inventory[idx_equip].nameid;
		int cardid=sd->status.inventory[idx_card].nameid;
		int ep=sd->inventory_data[idx_card]->equip;

		if( nameid <= 0 || sd->inventory_data[idx_equip] == NULL ||
			(sd->inventory_data[idx_equip]->type!=4 && sd->inventory_data[idx_equip]->type!=5)||	// �� ������Ȃ�
			( sd->status.inventory[idx_equip].identify==0 ) ||		// ���Ӓ�
			( sd->status.inventory[idx_equip].card[0]==0x00ff) ||		// ��������
			( sd->status.inventory[idx_equip].card[0]==0x00fe) ||
			( (sd->inventory_data[idx_equip]->equip&ep)==0 ) ||					// �� �����Ⴂ
			( sd->inventory_data[idx_equip]->type==4 && ep==32) ||			// �� �蕐��Ə��J�[�h
			( sd->status.inventory[idx_equip].card[0]==(short)0xff00) || sd->status.inventory[idx_equip].equip){

			clif_insert_card(sd,idx_equip,idx_card,1);
			return 0;
		}
		for(i=0;i<sd->inventory_data[idx_equip]->slot;i++){
			if( sd->status.inventory[idx_equip].card[i] == 0){
			// �󂫃X���b�g���������̂ō�������
				sd->status.inventory[idx_equip].card[i]=cardid;

			// �J�[�h�͌��炷
				clif_insert_card(sd,idx_equip,idx_card,0);
				pc_delitem(sd,idx_card,1,1);
				return 0;
			}
		}
	}
	else
		clif_insert_card(sd,idx_equip,idx_card,1);

	return 0;
}

//
// �A�C�e����
//

/*==========================================
 * �X�L���ɂ�锃���l�C��
 *------------------------------------------
 */
int pc_modifybuyvalue(struct map_session_data *sd,int orig_value)
{
	int skill,val = orig_value,rate1 = 0,rate2 = 0;
	if((skill=pc_checkskill(sd,MC_DISCOUNT))>0)	// �f�B�X�J�E���g
		rate1 = 5+skill*2-((skill==10)? 1:0);
	if((skill=pc_checkskill(sd,RG_COMPULSION))>0)	// �R���p���V�����f�B�X�J�E���g
		rate2 = 5+skill*4;
	if(rate1 < rate2) rate1 = rate2;
	if(rate1)
		val = (int)((double)orig_value*(double)(100-rate1)/100.);
	if(val < 0) val = 0;
	if(orig_value > 0 && val < 1) val = 1;

	return val;
}

/*==========================================
 * �X�L���ɂ�锄��l�C��
 *------------------------------------------
 */
int pc_modifysellvalue(struct map_session_data *sd,int orig_value)
{
	int skill,val = orig_value,rate = 0;
	if((skill=pc_checkskill(sd,MC_OVERCHARGE))>0)	// �I�[�o�[�`���[�W
		rate = 5+skill*2-((skill==10)? 1:0);
	if(rate)
		val = (int)((double)orig_value*(double)(100+rate)/100.);
	if(val < 0) val = 0;
	if(orig_value > 0 && val < 1) val = 1;

	return val;
}

/*==========================================
 * �A�C�e���𔃂������ɁA�V�����A�C�e�������g�����A
 * 3�������ɂ����邩�m�F
 *------------------------------------------
 */
int pc_checkadditem(struct map_session_data *sd,int nameid,int amount)
{
	int i;

	nullpo_retr(0, sd);

	if(itemdb_isequip(nameid))
		return ADDITEM_NEW;

	for(i=0;i<MAX_INVENTORY;i++){
		if(sd->status.inventory[i].nameid==nameid){
			if(sd->status.inventory[i].amount+amount > MAX_AMOUNT)
				return ADDITEM_OVERAMOUNT;
			return ADDITEM_EXIST;
		}
	}

	if(amount > MAX_AMOUNT)
		return ADDITEM_OVERAMOUNT;
	return ADDITEM_NEW;
}

/*==========================================
 * �󂫃A�C�e�����̌�
 *------------------------------------------
 */
int pc_inventoryblank(struct map_session_data *sd)
{
	int i,b;

	nullpo_retr(0, sd);

	for(i=0,b=0;i<MAX_INVENTORY;i++){
		if(sd->status.inventory[i].nameid==0)
			b++;
	}

	return b;
}

/*==========================================
 * �����𕥂�
 *------------------------------------------
 */
int pc_payzeny(struct map_session_data *sd,int zeny)
{
	double z;

	nullpo_retr(0, sd);

	z = (double)sd->status.zeny;
	if(sd->status.zeny<zeny || z - (double)zeny > MAX_ZENY)
		return 1;
	sd->status.zeny-=zeny;
	clif_updatestatus(sd,SP_ZENY);

	return 0;
}

/*==========================================
 * �����𓾂�
 *------------------------------------------
 */
int pc_getzeny(struct map_session_data *sd,int zeny)
{
	double z;

	nullpo_retr(0, sd);

	z = (double)sd->status.zeny;
	if(z + (double)zeny > MAX_ZENY) {
		zeny = 0;
		sd->status.zeny = MAX_ZENY;
	}
	sd->status.zeny+=zeny;
	clif_updatestatus(sd,SP_ZENY);

	return 0;
}

/*==========================================
 * �A�C�e����T���āA�C���f�b�N�X��Ԃ�
 *------------------------------------------
 */
int pc_search_inventory(struct map_session_data *sd,int item_id)
{
	int i;

	nullpo_retr(-1, sd);

	for(i=0;i<MAX_INVENTORY;i++) {
		if(sd->status.inventory[i].nameid == item_id &&
		 (sd->status.inventory[i].amount > 0 || item_id == 0))
			return i;
	}

	return -1;
}

/*==========================================
 * �A�C�e���lj��B���̂�item�\���̂̐����𖳎�
 *------------------------------------------
 */
int pc_additem(struct map_session_data *sd,struct item *item_data,int amount)
{
	struct item_data *data;
	int i,w;

	nullpo_retr(1, sd);
	nullpo_retr(1, item_data);

	if(item_data->nameid <= 0 || amount <= 0)
		return 1;
	data = itemdb_search(item_data->nameid);
	if((w = data->weight*amount) + sd->weight > sd->max_weight)
		return 2;

	i = MAX_INVENTORY;

	if(!itemdb_isequip2(data)){
		// �� ���i�ł͂Ȃ��̂ŁA�����L�i�Ȃ���̂ݕω�������
		for(i=0;i<MAX_INVENTORY;i++)
		if(sd->status.inventory[i].nameid == item_data->nameid &&
			sd->status.inventory[i].card[0] == item_data->card[0] && sd->status.inventory[i].card[1] == item_data->card[1] &&
			sd->status.inventory[i].card[2] == item_data->card[2] && sd->status.inventory[i].card[3] == item_data->card[3]) {
			if(sd->status.inventory[i].amount+amount > MAX_AMOUNT)
				return 5;
			sd->status.inventory[i].amount+=amount;
			clif_additem(sd,i,amount,0);
			break;
		}
	}
	if(i >= MAX_INVENTORY){
		// �� ���i�������L�i�������̂ŋ󂫗��֒lj�
		i = pc_search_inventory(sd,0);
		if(i >= 0) {
			memcpy(&sd->status.inventory[i],item_data,sizeof(sd->status.inventory[0]));
			sd->status.inventory[i].amount=amount;
			sd->inventory_data[i]=data;
			clif_additem(sd,i,amount,0);
		}
		else return 4;
	}
	sd->weight += w;
	clif_updatestatus(sd,SP_WEIGHT);

	return 0;
}

/*==========================================
 * �A�C�e�������炷
 *------------------------------------------
 */
int pc_delitem(struct map_session_data *sd,int n,int amount,int type)
{
	nullpo_retr(1, sd);

	if(sd->status.inventory[n].nameid==0 || amount <= 0 || sd->status.inventory[n].amount<amount || sd->inventory_data[n] == NULL)
		return 1;

	sd->status.inventory[n].amount -= amount;
	sd->weight -= sd->inventory_data[n]->weight*amount ;
	if(sd->status.inventory[n].amount<=0){
		if(sd->status.inventory[n].equip)
			pc_unequipitem(sd,n,0,BF_NORMAL);
		memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0]));
		sd->inventory_data[n] = NULL;
	}
	if(!(type&1))
		clif_delitem(sd,n,amount);
	if(!(type&2))
		clif_updatestatus(sd,SP_WEIGHT);

	return 0;
}

/*==========================================
 * �A�C�e���𗎂�
 *------------------------------------------
 */
int pc_dropitem(struct map_session_data *sd,int n,int amount)
{
	nullpo_retr(1, sd);

	if (sd->status.inventory[n].nameid <= 0 ||
	    sd->status.inventory[n].amount < amount ||
	    sd->trade_partner != 0 || sd->vender_id != 0 ||
	    sd->status.inventory[n].amount <= 0)
		return 1;
	map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, NULL, NULL, NULL, 0);
	pc_delitem(sd, n, amount, 0);

	return 0;
}

/*==========================================
 * �A�C�e�����E��
 *------------------------------------------
 */
int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
{
	int flag;
	unsigned int tick = gettick();
	struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL;

	nullpo_retr(0, sd);
	nullpo_retr(0, fitem);

	if(fitem->first_get_id > 0) {
		first_sd = map_id2sd(fitem->first_get_id);
		if(tick < fitem->first_get_tick) {
			if(fitem->first_get_id != sd->bl.id && !(first_sd && first_sd->status.party_id == sd->status.party_id)) {
				clif_additem(sd,0,0,6);
				return 0;
			}
		}
		else if(fitem->second_get_id > 0) {
			second_sd = map_id2sd(fitem->second_get_id);
			if(tick < fitem->second_get_tick) {
				if(fitem->first_get_id != sd->bl.id && fitem->second_get_id != sd->bl.id &&
					!(first_sd && first_sd->status.party_id == sd->status.party_id) && !(second_sd && second_sd->status.party_id == sd->status.party_id)) {
					clif_additem(sd,0,0,6);
					return 0;
				}
			}
			else if(fitem->third_get_id > 0) {
				third_sd = map_id2sd(fitem->third_get_id);
				if(tick < fitem->third_get_tick) {
					if(fitem->first_get_id != sd->bl.id && fitem->second_get_id != sd->bl.id && fitem->third_get_id != sd->bl.id &&
						!(first_sd && first_sd->status.party_id == sd->status.party_id) && !(second_sd && second_sd->status.party_id == sd->status.party_id) &&
						!(third_sd && third_sd->status.party_id == sd->status.party_id)) {
						clif_additem(sd,0,0,6);
						return 0;
					}
				}
			}
		}
	}
	if((flag = pc_additem(sd,&fitem->item_data,fitem->item_data.amount)))
		// �d��over�Ŏ擾���s
		clif_additem(sd,0,0,flag);
	else {
		/* �擾���� */
		if(sd->attacktimer != -1)
			pc_stopattack(sd);
		clif_takeitem(&sd->bl,&fitem->bl);
		map_clearflooritem(fitem->bl.id);
	}
	return 0;
}

int pc_isUseitem(struct map_session_data *sd,int n)
{
	struct item_data *item;
	int nameid;

	nullpo_retr(0, sd);

	item = sd->inventory_data[n];
	nameid = sd->status.inventory[n].nameid;

	if(item == NULL)
		return 0;
	if((nameid == 605) && map[sd->bl.m].flag.gvg)
		return 0;
	if(nameid == 601 && (map[sd->bl.m].flag.noteleport || map[sd->bl.m].flag.gvg)) {
		clif_skill_teleportmessage(sd,0);
		return 0;
	}
	if(nameid == 602 && map[sd->bl.m].flag.noreturn)
		return 0;
	if(nameid == 604 && (map[sd->bl.m].flag.nobranch || map[sd->bl.m].flag.gvg))
		return 0;
	if(item->sex != 2 && sd->status.sex != item->sex)
		return 0;
	if(item->elv > 0 && sd->status.base_level < item->elv)
		return 0;
	if(((sd->status.class==13 || sd->status.class==4014) && ((1<<7)&item->class) == 0) || // have mounted classes use unmounted items [Valaris]
		((sd->status.class==21 || sd->status.class==4022) && ((1<<14)&item->class) == 0))
		return 0;
	if(sd->status.class!=13 && sd->status.class!=4014 && sd->status.class!=21 && sd->status.class!=4022)
	if((sd->status.class<=4000 && ((1<<sd->status.class)&item->class) == 0) || (sd->status.class>4000 && sd->status.class<4023 && ((1<<(sd->status.class-4001))&item->class) == 0) ||
	  (sd->status.class>=4023 && ((1<<(sd->status.class-4023))&item->class) == 0))
		return 0;

#ifndef TXT_ONLY
	if((log_config.branch > 0) && (nameid == 604))
		log_branch(sd);
#endif

	return 1;
}

/*==========================================
 * �A�C�e�����g��
 *------------------------------------------
 */
int pc_useitem(struct map_session_data *sd,int n)
{
	int nameid,amount;

	nullpo_retr(1, sd);

	if(n >=0 && n < MAX_INVENTORY) {
		nameid = sd->status.inventory[n].nameid;
		amount = sd->status.inventory[n].amount;
		if(sd->status.inventory[n].nameid <= 0 ||
			sd->status.inventory[n].amount <= 0 ||
			sd->sc_data[SC_BERSERK].timer!=-1 ||
			sd->sc_data[SC_MARIONETTE].timer!=-1 ||
			!pc_isUseitem(sd,n) ) {
			clif_useitemack(sd,n,0,0);
			return 1;
		}
		if(sd->inventory_data[n])
			run_script(sd->inventory_data[n]->use_script,0,sd->bl.id,0);

		clif_useitemack(sd,n,amount-1,1);
		pc_delitem(sd,n,1,1);
	}

	return 0;
}

/*==========================================
 * �J�[�g�A�C�e���lj��B���̂�item�\���̂̐����𖳎�
 *------------------------------------------
 */
int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount)
{
	struct item_data *data;
	int i,w;

	nullpo_retr(1, sd);
	nullpo_retr(1, item_data);

	if(item_data->nameid <= 0 || amount <= 0)
		return 1;
	data = itemdb_search(item_data->nameid);

	if((w=data->weight*amount) + sd->cart_weight > sd->cart_max_weight)
		return 1;

	i=MAX_CART;
	if(!itemdb_isequip2(data)){
		// �� ���i�ł͂Ȃ��̂ŁA�����L�i�Ȃ���̂ݕω�������
		for(i=0;i<MAX_CART;i++){
			if(sd->status.cart[i].nameid==item_data->nameid &&
				sd->status.cart[i].card[0] == item_data->card[0] && sd->status.cart[i].card[1] == item_data->card[1] &&
				sd->status.cart[i].card[2] == item_data->card[2] && sd->status.cart[i].card[3] == item_data->card[3]){
				if(sd->status.cart[i].amount+amount > MAX_AMOUNT)
					return 1;
				sd->status.cart[i].amount+=amount;
				clif_cart_additem(sd,i,amount,0);
				break;
			}
		}
	}
	if(i >= MAX_CART){
		// �� ���i�������L�i�������̂ŋ󂫗��֒lj�
		for(i=0;i<MAX_CART;i++){
			if(sd->status.cart[i].nameid==0){
				memcpy(&sd->status.cart[i],item_data,sizeof(sd->status.cart[0]));
				sd->status.cart[i].amount=amount;
				sd->cart_num++;
				clif_cart_additem(sd,i,amount,0);
				break;
			}
		}
		if(i >= MAX_CART)
			return 1;
	}
	sd->cart_weight += w;
	clif_updatestatus(sd,SP_CARTINFO);

	return 0;
}

/*==========================================
 * �J�[�g�A�C�e�������炷
 *------------------------------------------
 */
int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type)
{
	nullpo_retr(1, sd);

	if(sd->status.cart[n].nameid==0 ||
	   sd->status.cart[n].amount<amount)
		return 1;

	sd->status.cart[n].amount -= amount;
	sd->cart_weight -= itemdb_weight(sd->status.cart[n].nameid)*amount ;
	if(sd->status.cart[n].amount <= 0){
		memset(&sd->status.cart[n],0,sizeof(sd->status.cart[0]));
		sd->cart_num--;
	}
	if(!type) {
		clif_cart_delitem(sd,n,amount);
		clif_updatestatus(sd,SP_CARTINFO);
	}

	return 0;
}

/*==========================================
 * �J�[�g�փA�C�e���ړ�
 *------------------------------------------
 */
int pc_putitemtocart(struct map_session_data *sd,int idx,int amount) {
	struct item *item_data;

	nullpo_retr(0, sd);
	nullpo_retr(0, item_data = &sd->status.inventory[idx]);

	if (item_data->nameid==0 || item_data->amount<amount || sd->vender_id)
		return 1;
	if (pc_cart_additem(sd,item_data,amount) == 0)
		return pc_delitem(sd,idx,amount,0);

	return 1;
}

/*==========================================
 * �J�[�g���̃A�C�e�����m�F(���̍�����Ԃ�)
 *------------------------------------------
 */
int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount)
{
	struct item *item_data;

	nullpo_retr(-1, sd);
	nullpo_retr(-1, item_data=&sd->status.cart[idx]);

	if( item_data->nameid==0 || !item_data->amount)
		return -1;
	return item_data->amount-amount;
}
/*==========================================
 * �J�[�g����A�C�e���ړ�
 *------------------------------------------
 */

int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount)
{
	struct item *item_data;
	int flag;

	nullpo_retr(0, sd);
	nullpo_retr(0, item_data=&sd->status.cart[idx]);

	if( item_data->nameid==0 || item_data->amount<amount || sd->vender_id )
		return 1;
	if((flag = pc_additem(sd,item_data,amount)) == 0)
		return pc_cart_delitem(sd,idx,amount,0);

	clif_additem(sd,0,0,flag);
	return 1;
}

/*==========================================
 * �A�C�e���Ӓ�
 *------------------------------------------
 */
int pc_item_identify(struct map_session_data *sd,int idx)
{
	int flag=1;

	nullpo_retr(0, sd);

	if(idx >= 0 && idx < MAX_INVENTORY) {
		if(sd->status.inventory[idx].nameid > 0 && sd->status.inventory[idx].identify == 0 ){
			flag=0;
			sd->status.inventory[idx].identify=1;
		}
		clif_item_identified(sd,idx,flag);
	}
	else
		clif_item_identified(sd,idx,flag);

	return !flag;
}

/*==========================================
 * �X�e�B���i���J
 *------------------------------------------
 */
int pc_show_steal(struct block_list *bl,va_list ap)
{
	struct map_session_data *sd;
	int itemid;
	int type;

	struct item_data *item=NULL;
	char output[100];

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, sd=va_arg(ap,struct map_session_data *));

	itemid=va_arg(ap,int);
	type=va_arg(ap,int);

	if(!type){
		if((item=itemdb_exists(itemid))==NULL)
			sprintf(output,"%s stole an Unknown_Item.",sd->status.name);
		else
			sprintf(output,"%s stole %s.",sd->status.name,item->jname);
		clif_displaymessage( ((struct map_session_data *)bl)->fd, output);
	}else{
		sprintf(output,"%s has not stolen the item because of being  overweight.",sd->status.name);
		clif_displaymessage( ((struct map_session_data *)bl)->fd, output);
	}

	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
//** pc.c: Small Steal Item fix by fritz
int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
{
	if(sd != NULL && bl != NULL && bl->type == BL_MOB) {
		int i,skill,rate,itemid,flag, count;
		struct mob_data *md;
		md=(struct mob_data *)bl;
		if(!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode&0x20) && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1 &&
			(!(md->class>1324 && md->class<1364))) // prevent stealing from treasure boxes [Valaris]
		{
			skill = battle_config.skill_steal_type == 1
				? (sd->paramc[4] - mob_db[md->class].dex)/2 + pc_checkskill(sd,TF_STEAL)*6 + 10
				: sd->paramc[4] - mob_db[md->class].dex + pc_checkskill(sd,TF_STEAL)*3 + 10;

			if(0 < skill)
			{
				for(count = 8; count <= 8 && count != 0; count--)
				{
					i = rand()%8;
					itemid = mob_db[md->class].dropitem[i].nameid;

					if(itemid > 0 && itemdb_type(itemid) != 6)
					{
						rate = (mob_db[md->class].dropitem[i].p / battle_config.item_rate_common * 100 * skill)/100;
						
						if(rand()%10000 < rate)
						{
							struct item tmp_item;
							memset(&tmp_item,0,sizeof(tmp_item));
							tmp_item.nameid = itemid;
							tmp_item.amount = 1;
							tmp_item.identify = 1;
							flag = pc_additem(sd,&tmp_item,1);
							if(battle_config.show_steal_in_same_party)
							{
								party_foreachsamemap(pc_show_steal,sd,1,sd,tmp_item.nameid,0);
							}

							if(flag)
							{
								if(battle_config.show_steal_in_same_party)
								{
									party_foreachsamemap(pc_show_steal,sd,1,sd,tmp_item.nameid,1);
								}

								clif_additem(sd,0,0,flag);
							}
							md->state.steal_flag = 1;
							return 1;
						}
					}
				}
			}
		}
	}
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int pc_steal_coin(struct map_session_data *sd,struct block_list *bl)
{
	if(sd != NULL && bl != NULL && bl->type == BL_MOB) {
		int rate,skill;
		struct mob_data *md=(struct mob_data *)bl;
		if(md && !md->state.steal_coin_flag && md->sc_data && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1) {
			skill = pc_checkskill(sd,RG_STEALCOIN)*10;
			rate = skill + (sd->status.base_level - mob_db[md->class].lv)*3 + sd->paramc[4]*2 + sd->paramc[5]*2;
			if(rand()%1000 < rate) {
				pc_getzeny(sd,mob_db[md->class].lv*10 + rand()%100);
				md->state.steal_coin_flag = 1;
				return 1;
			}
		}
	}

	return 0;
}
//
//
//
/*==========================================
 * PC�̈ʒu�ݒ�
 *------------------------------------------
 */
int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrtype)
{
	char mapname[24];
	int m=0,c=0,disguise=0;

	nullpo_retr(0, sd);

	if(sd->chatID)	// �`���b�g����o��
		chat_leavechat(sd);
	if(sd->trade_partner)	// ����𒆒f����
		trade_tradecancel(sd);
	if(sd->state.storage_flag)
		storage_guild_storage_quit(sd,0);
	else
		storage_storage_quit(sd);	// �q�ɂ��J���Ă�Ȃ�ۑ�����

	if(sd->party_invite>0)	// �p�[�e�B���U�����ۂ���
		party_reply_invite(sd,sd->party_invite_account,0);
	if(sd->guild_invite>0)	// �M���h���U�����ۂ���
		guild_reply_invite(sd,sd->guild_invite,0);
	if(sd->guild_alliance>0)	// �M���h�������U�����ۂ���
		guild_reply_reqalliance(sd,sd->guild_alliance_account,0);

	skill_castcancel(&sd->bl,0);	// �r�����f
	pc_stop_walking(sd,0);		// ���s���f
	pc_stopattack(sd);			// �U�����f

	if(pc_issit(sd)) {
		pc_setstand(sd);
		skill_gangsterparadise(sd,0);
	}

	if(sd->sc_data[SC_TRICKDEAD].timer != -1)
		skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1);
	if(sd->status.option&2)
		skill_status_change_end(&sd->bl, SC_HIDING, -1);
	if(sd->status.option&4)
		skill_status_change_end(&sd->bl, SC_CLOAKING, -1);
	if(sd->status.option&16386)
		skill_status_change_end(&sd->bl, SC_CHASEWALK, -1);
	if(sd->sc_data[SC_BLADESTOP].timer!=-1)
		skill_status_change_end(&sd->bl,SC_BLADESTOP,-1);
	if(sd->sc_data[SC_DANCING].timer!=-1) // clear dance effect when warping [Valaris]
		skill_stop_dancing(&sd->bl,0);

	if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) {
		pet_stopattack(sd->pd);
		pet_changestate(sd->pd,MS_IDLE,0);
	}
	
	if(sd->disguise) { // clear disguises when warping [Valaris]
		clif_clearchar(&sd->bl, 9);
		disguise=sd->disguise;
		sd->disguise=0;
	}

	memcpy(mapname,mapname_org,24);
	mapname[16]=0;
	if(strstr(mapname,".gat")==NULL && strlen(mapname)<16){
		strcat(mapname,".gat");
	}

	m=map_mapname2mapid(mapname);
	if(m<0){
		if(sd->mapname[0]){
			int ip,port;
			if(map_mapname2ipport(mapname,&ip,&port)==0){
				skill_stop_dancing(&sd->bl,1);
				skill_unit_out_all(&sd->bl,gettick(),1);
				clif_clearchar_area(&sd->bl,clrtype&0xffff);
				skill_gangsterparadise(sd,0);
				map_delblock(&sd->bl);
				if(sd->status.pet_id > 0 && sd->pd) {
					if(sd->pd->bl.m != m && sd->pet.intimate <= 0) {
						pet_remove_map(sd);
						intif_delete_petdata(sd->status.pet_id);
						sd->status.pet_id = 0;
						sd->pd = NULL;
						sd->petDB = NULL;
						if(battle_config.pet_status_support)
							pc_calcstatus(sd,2);
					}
					else if(sd->pet.intimate > 0) {
						pet_stopattack(sd->pd);
						pet_changestate(sd->pd,MS_IDLE,0);
						clif_clearchar_area(&sd->pd->bl,clrtype&0xffff);
						map_delblock(&sd->pd->bl);
					}
				}
				memcpy(sd->mapname,mapname,24);
				sd->bl.x=x;
				sd->bl.y=y;
				sd->state.waitingdisconnect=1;
				pc_makesavestatus(sd);
				if(sd->status.pet_id > 0 && sd->pd)
					intif_save_petdata(sd->status.account_id,&sd->pet);
				chrif_save(sd);
				storage_storage_save(sd);
				chrif_changemapserver(sd, mapname, x, y, ip, port);
				return 0;
			}
		}
#if 0
		clif_authfail_fd(sd->fd,0);	// cancel
		clif_setwaitclose(sd->fd);
#endif
		return 1;
	}

	if(x <0 || x >= map[m].xs || y <0 || y >= map[m].ys)
		x=y=0;
	if((x==0 && y==0) || (c=read_gat(m,x,y))==1 || c==5){
		if(x||y) {
			if(battle_config.error_log)
				printf("stacked (%d,%d)\n",x,y);
		}
		do {
			x=rand()%(map[m].xs-2)+1;
			y=rand()%(map[m].ys-2)+1;
		} while((c=read_gat(m,x,y))==1 || c==5);
	}

	if(sd->mapname[0] && sd->bl.prev != NULL){
		skill_unit_out_all(&sd->bl,gettick(),1);
		clif_clearchar_area(&sd->bl,clrtype&0xffff);
		skill_gangsterparadise(sd,0);
		map_delblock(&sd->bl);
		// pet
		if(sd->status.pet_id > 0 && sd->pd) {
			if(sd->pd->bl.m != m && sd->pet.intimate <= 0) {
				pet_remove_map(sd);
				intif_delete_petdata(sd->status.pet_id);
				sd->status.pet_id = 0;
				sd->pd = NULL;
				sd->petDB = NULL;
				if(battle_config.pet_status_support)
					pc_calcstatus(sd,2);
				pc_makesavestatus(sd);
				chrif_save(sd);
				storage_storage_save(sd);
			}
			else if(sd->pet.intimate > 0) {
				pet_stopattack(sd->pd);
				pet_changestate(sd->pd,MS_IDLE,0);
				clif_clearchar_area(&sd->pd->bl,clrtype&0xffff);
				map_delblock(&sd->pd->bl);
			}
		}
		clif_changemap(sd,map[m].name,x,y); // [MouseJstr]
	}

	if(disguise) // disguise teleport fix [Valaris]
		sd->disguise=disguise;
	
	memcpy(sd->mapname,mapname,24);
	sd->bl.m = m;
	sd->to_x = x;
	sd->to_y = y;

	// moved and changed dance effect stopping	

	sd->bl.x =  x;
	sd->bl.y =  y;

	if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) {
		sd->pd->bl.m = m;
		sd->pd->bl.x = sd->pd->to_x = x;
		sd->pd->bl.y = sd->pd->to_y = y;
		sd->pd->dir = sd->dir;
	}

//	map_addblock(&sd->bl);	/// �u���b�N�o�^��spawn��
//	clif_spawnpc(sd);

	return 0;
}

/*==========================================
 * PC�̃����_�����[�v
 *------------------------------------------
 */
int pc_randomwarp(struct map_session_data *sd, int type) {
	int x,y,c,i=0;
	int m;

	nullpo_retr(0, sd);

	m=sd->bl.m;

	if (map[sd->bl.m].flag.noteleport)	// �e���|�[�g�֎~
		return 0;

	do{
		x=rand()%(map[m].xs-2)+1;
		y=rand()%(map[m].ys-2)+1;
	} while (((c=read_gat(m,x,y)) == 1 || c == 5) && (i++) < 1000);

	if (i < 1000)
		pc_setpos(sd,map[m].name,x,y,type);

	return 0;
}

/*==========================================
 * ���݈ʒu�̃���
 *------------------------------------------
 */
int pc_memo(struct map_session_data *sd, int i) {
	int skill;
	int j;

	nullpo_retr(0, sd);

	skill = pc_checkskill(sd, AL_WARP);

	if (i >= MIN_PORTAL_MEMO)
		i -= MIN_PORTAL_MEMO;
	else if (map[sd->bl.m].flag.nomemo || (map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd))) {
		clif_skill_teleportmessage(sd, 1);
		return 0;
	}

	if (skill < 1) {
		clif_skill_memo(sd,2);
	}

	if (skill < 2 || i < -1 || i > 2) {
		clif_skill_memo(sd, 1);
		return 0;
	}

	for(j = 0 ; j < 3; j++) {
		if (strcmp(sd->status.memo_point[j].map, map[sd->bl.m].name) == 0) {
			i = j;
			break;
		}
	}

	if (i == -1) {
		for(i = skill - 3; i >= 0; i--) {
			memcpy(&sd->status.memo_point[i+1],&sd->status.memo_point[i],
				sizeof(struct point));
		}
		i = 0;
	}
	memcpy(sd->status.memo_point[i].map, map[sd->bl.m].name, 24);
	sd->status.memo_point[i].x = sd->bl.x;
	sd->status.memo_point[i].y = sd->bl.y;

	clif_skill_memo(sd, 0);

	return 1;
}

/*==========================================
 *
 *------------------------------------------
 */
int pc_can_reach(struct map_session_data *sd,int x,int y)
{
	struct walkpath_data wpd;

	nullpo_retr(0, sd);

	if( sd->bl.x==x && sd->bl.y==y )	// �����}�X
		return 1;

	// ��Q������
	wpd.path_len=0;
	wpd.path_pos=0;
	wpd.path_half=0;
	return (path_search(&wpd,sd->bl.m,sd->bl.x,sd->bl.y,x,y,0)!=-1)?1:0;
}

//
// �� �s��
//
/*==========================================
 * ����1���ɂ����鎞�Ԃ��v�Z
 *------------------------------------------
 */
static int calc_next_walk_step(struct map_session_data *sd)
{
	nullpo_retr(0, sd);

	if(sd->walkpath.path_pos>=sd->walkpath.path_len)
		return -1;
	if(sd->walkpath.path[sd->walkpath.path_pos]&1)
		return sd->speed*14/10;

	return sd->speed;
}

/*==========================================
 * �����i��(timer�֐�)
 *------------------------------------------
 */
static int pc_walk(int tid,unsigned int tick,int id,int data)
{
	struct map_session_data *sd;
	int i,ctype;
	int moveblock;
	int x,y,dx,dy;

	sd=map_id2sd(id);
	if(sd==NULL)
		return 0;

	if(sd->walktimer != tid){
		if(battle_config.error_log)
			printf("pc_walk %d != %d\n",sd->walktimer,tid);
		return 0;
	}
	sd->walktimer=-1;
	if(sd->walkpath.path_pos>=sd->walkpath.path_len || sd->walkpath.path_pos!=data)
		return 0;

	//�������̂ő����̃^�C�}�[��������
	sd->inchealspirithptick = 0;
	sd->inchealspiritsptick = 0;

	sd->walkpath.path_half ^= 1;
	if(sd->walkpath.path_half==0){ // �}�X�ڒ��S�֓���
		sd->walkpath.path_pos++;
		if(sd->state.change_walk_target){
			pc_walktoxy_sub(sd);
			return 0;
		}
	} else { // �}�X�ڋ��E�֓���
		if(sd->walkpath.path[sd->walkpath.path_pos]>=8)
			return 1;

		x = sd->bl.x;
		y = sd->bl.y;
		ctype = map_getcell(sd->bl.m,x,y);
		if(ctype == 1 || ctype == 5) {
			pc_stop_walking(sd,1);
			return 0;
		}
		sd->dir=sd->head_dir=sd->walkpath.path[sd->walkpath.path_pos];
		dx = dirx[(int)sd->dir];
		dy = diry[(int)sd->dir];
		ctype = map_getcell(sd->bl.m,x+dx,y+dy);
		if(ctype == 1 || ctype == 5) {
			pc_walktoxy_sub(sd);
			return 0;
		}

		moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE);

		sd->walktimer = 1;
		map_foreachinmovearea(clif_pcoutsight,sd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,0,sd);

		x += dx;
		y += dy;

		if(moveblock) map_delblock(&sd->bl);
		sd->bl.x = x;
		sd->bl.y = y;
		if(moveblock) map_addblock(&sd->bl);

		if(sd->sc_data[SC_DANCING].timer!=-1)
			skill_unit_move_unit_group((struct skill_unit_group *)sd->sc_data[SC_DANCING].val2,sd->bl.m,dx,dy);

		map_foreachinmovearea(clif_pcinsight,sd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,0,sd);
		sd->walktimer = -1;

		if(sd->status.party_id>0){	// �p�[�e�B�̂g�o���ʒm����
			struct party *p=party_search(sd->status.party_id);
			if(p!=NULL){
				int p_flag=0;
				map_foreachinmovearea(party_send_hp_check,sd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,sd->status.party_id,&p_flag);
				if(p_flag)
					sd->party_hp=-1;
			}
		}
		if(sd->status.option&4)	// �N���[�L���O�̏��Ō���
			skill_check_cloaking(&sd->bl);
		/* �f�B�{�[�V�������� */
		for(i=0;i<5;i++)
			if(sd->dev.val1[i]){
				skill_devotion3(&sd->bl,sd->dev.val1[i]);
				break;
			}
		/* ��f�B�{�[�V�������� */
		if( sd->sc_data && sd->sc_data[SC_DEVOTION].val1){
				skill_devotion2(&sd->bl,sd->sc_data[SC_DEVOTION].val1);
		}

		skill_unit_move(&sd->bl,tick,1);	// �X�L�����j�b�g�̌���

		if(map_getcell(sd->bl.m,x,y)&0x80)
			npc_touch_areanpc(sd,sd->bl.m,x,y);
		else
			sd->areanpc_id=0;
	}
	if((i=calc_next_walk_step(sd))>0) {
		i = i>>1;
		if(i < 1 && sd->walkpath.path_half == 0)
			i = 1;
		sd->walktimer=add_timer(tick+i,pc_walk,id,sd->walkpath.path_pos);
	}

	return 0;
}

/*==========================================
 * �ړ��”\���m�F���āA�”\�Ȃ���s�J�n
 *------------------------------------------
 */
static int pc_walktoxy_sub(struct map_session_data *sd)
{
	struct walkpath_data wpd;
	int i;

	nullpo_retr(1, sd);

	if(path_search(&wpd,sd->bl.m,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y,0))
		return 1;
	memcpy(&sd->walkpath,&wpd,sizeof(wpd));

	clif_walkok(sd);
	sd->state.change_walk_target=0;

	if((i=calc_next_walk_step(sd))>0){
		i = i>>2;
		sd->walktimer=add_timer(gettick()+i,pc_walk,sd->bl.id,0);
	}
	clif_movechar(sd);

	return 0;
}

/*==========================================
 * pc�� �s�v��
 *------------------------------------------
 */
int pc_walktoxy(struct map_session_data *sd,int x,int y)
{

	nullpo_retr(0, sd);

	sd->to_x=x;
	sd->to_y=y;

	if(sd->walktimer != -1 && sd->state.change_walk_target==0){
		// ���ݕ����Ă���Œ��̖ړI�n�ύX�Ȃ̂Ń}�X�ڂ̒��S�ɗ�������
		// timer�֐�����pc_walktoxy_sub���ĂԂ悤�ɂ���
		sd->state.change_walk_target=1;
	} else {
		pc_walktoxy_sub(sd);
	}

	return 0;
}

/*==========================================
 * �� �s��~
 *------------------------------------------
 */
int pc_stop_walking(struct map_session_data *sd,int type)
{
	nullpo_retr(0, sd);

	if(sd->walktimer != -1) {
		delete_timer(sd->walktimer,pc_walk);
		sd->walktimer=-1;
	}
	sd->walkpath.path_len=0;
	sd->to_x = sd->bl.x;
	sd->to_y = sd->bl.y;
	if(type&0x01)
		clif_fixpos(&sd->bl);
	if(type&0x02 && battle_config.pc_damage_delay) {
		unsigned int tick = gettick();
		int delay = battle_get_dmotion(&sd->bl);
		if(sd->canmove_tick < tick)
			sd->canmove_tick = tick + delay;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int pc_movepos(struct map_session_data *sd,int dst_x,int dst_y)
{
	int moveblock;
	int dx,dy,dist;

	struct walkpath_data wpd;

	nullpo_retr(0, sd);

	if(path_search(&wpd,sd->bl.m,sd->bl.x,sd->bl.y,dst_x,dst_y,0))
		return 1;

	sd->dir = sd->head_dir = map_calc_dir(&sd->bl, dst_x,dst_y);

	dx = dst_x - sd->bl.x;
	dy = dst_y - sd->bl.y;
	dist = distance(sd->bl.x,sd->bl.y,dst_x,dst_y);

	moveblock = ( sd->bl.x/BLOCK_SIZE != dst_x/BLOCK_SIZE || sd->bl.y/BLOCK_SIZE != dst_y/BLOCK_SIZE);

	map_foreachinmovearea(clif_pcoutsight,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,dx,dy,0,sd);

	if(moveblock) map_delblock(&sd->bl);
	sd->bl.x = dst_x;
	sd->bl.y = dst_y;
	if(moveblock) map_addblock(&sd->bl);

	map_foreachinmovearea(clif_pcinsight,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,-dx,-dy,0,sd);

	if(sd->status.party_id>0){	// �p�[�e�B�̂g�o���ʒm����
		struct party *p=party_search(sd->status.party_id);
		if(p!=NULL){
			int flag=0;
			map_foreachinmovearea(party_send_hp_check,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,-dx,-dy,BL_PC,sd->status.party_id,&flag);
			if(flag)
				sd->party_hp=-1;
		}
	}

	if(sd->status.option&4)	// �N���[�L���O�̏��Ō���
		skill_check_cloaking(&sd->bl);

	skill_unit_move(&sd->bl,gettick(),dist+7);	// �X�L�����j�b�g�̌���

	if(map_getcell(sd->bl.m,sd->bl.x,sd->bl.y)&0x80)
		npc_touch_areanpc(sd,sd->bl.m,sd->bl.x,sd->bl.y);
	else
		sd->areanpc_id=0;
	return 0;
}

//
// ����퓬
//
/*==========================================
 * �X�L���̌��� ���L���Ă����ꍇLv���Ԃ�
 *------------------------------------------
 */
int pc_checkskill(struct map_session_data *sd,int skill_id)
{
	if(sd == NULL) return 0;
	if( skill_id>=10000 ){
		struct guild *g;
		if( sd->status.guild_id>0 && (g=guild_search(sd->status.guild_id))!=NULL)
			return guild_checkskill(g,skill_id);
		return 0;
	}

	if(sd->status.skill[skill_id].id == skill_id)
		return (sd->status.skill[skill_id].lv);

	return 0;
}

/*==========================================
 * ����ύX�ɂ��X�L���̌p���`�F�b�N
 * �����F
 *   struct map_session_data *sd	�Z�b�V�����f�[�^
 *   int nameid						�����iID
 * �Ԃ�l�F
 *   0		�ύX�Ȃ�
 *   -1		�X�L��������
 *------------------------------------------
 */
int pc_checkallowskill(struct map_session_data *sd)
{
	nullpo_retr(0, sd);

	if( sd->sc_data == NULL )
		return 0;

	if(!(skill_get_weapontype(KN_TWOHANDQUICKEN)&(1<<sd->status.weapon)) && sd->sc_data[SC_TWOHANDQUICKEN].timer!=-1) {	// 2HQ
		skill_status_change_end(&sd->bl,SC_TWOHANDQUICKEN,-1);	// 2HQ������
		return -1;
	}
	if(!(skill_get_weapontype(LK_AURABLADE)&(1<<sd->status.weapon)) && sd->sc_data[SC_AURABLADE].timer!=-1) {	/* �I�[���u���[�h */
		skill_status_change_end(&sd->bl,SC_AURABLADE,-1);	/* �I�[���u���[�h������ */
		return -1;
	}
	if(!(skill_get_weapontype(LK_PARRYING)&(1<<sd->status.weapon)) && sd->sc_data[SC_PARRYING].timer!=-1) {	/* �p���C���O */
		skill_status_change_end(&sd->bl,SC_PARRYING,-1);	/* �p���C���O������ */
		return -1;
	}
	if(!(skill_get_weapontype(LK_CONCENTRATION)&(1<<sd->status.weapon)) && sd->sc_data[SC_CONCENTRATION].timer!=-1) {	/* �R���Z���g���[�V���� */
		skill_status_change_end(&sd->bl,SC_CONCENTRATION,-1);	/* �R���Z���g���[�V���������� */
		return -1;
	}
	if(!(skill_get_weapontype(CR_SPEARQUICKEN)&(1<<sd->status.weapon)) && sd->sc_data[SC_SPEARSQUICKEN].timer!=-1){	// �X�s�A�N�B�b�P��
		skill_status_change_end(&sd->bl,SC_SPEARSQUICKEN,-1);	// �X�s�A�N�C�b�P��������
		return -1;
	}
	if(!(skill_get_weapontype(BS_ADRENALINE)&(1<<sd->status.weapon)) && sd->sc_data[SC_ADRENALINE].timer!=-1){	// �A�h���i�������b�V��
		skill_status_change_end(&sd->bl,SC_ADRENALINE,-1);	// �A�h���i�������b�V��������
		return -1;
	}

	if(sd->status.shield <= 0) {
		if(sd->sc_data[SC_AUTOGUARD].timer!=-1){	// �I�[�g�K�[�h
			skill_status_change_end(&sd->bl,SC_AUTOGUARD,-1);
			return -1;
		}
		if(sd->sc_data[SC_DEFENDER].timer!=-1){	// �f�B�t�F���_�[
			skill_status_change_end(&sd->bl,SC_DEFENDER,-1);
			return -1;
		}
		if(sd->sc_data[SC_REFLECTSHIELD].timer!=-1){ //���t���N�g�V�[���h
			skill_status_change_end(&sd->bl,SC_REFLECTSHIELD,-1);
			return -1;
		}
	}

	return 0;
}

/*==========================================
 * �� ���i�̃`�F�b�N
 *------------------------------------------
 */
int pc_checkequip(struct map_session_data *sd,int pos)
{
	int i;

	nullpo_retr(-1, sd);

	for(i=0;i<11;i++){
		if(pos & equip_pos[i])
			return sd->equip_index[i];
	}

	return -1;
}

/*==========================================
 * �]���E��{�q�E�̌��̐E�Ƃ�Ԃ�
 *------------------------------------------
 */
struct pc_base_job pc_calc_base_job(int b_class)
{
	struct pc_base_job bj;
	//�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
	//if(b_class < MAX_PC_CLASS){ //�ʏ�
	if(b_class < 4001){
		bj.job = b_class;
		bj.upper = 0;
	}else if(b_class >= 4001 && b_class < 4023){ //�]���E
		// Athena almost never uses this... well, used this. :3
		bj.job = b_class - 4001;
		bj.upper = 1;
	//}else if(b_class == 23 + 4023 -1){ //�{�q�X�p�m�r
	}else if(b_class == 4045){ // super baby
		//bj.job = b_class - (4023 - 1);
		bj.job = 23;
		bj.upper = 2;
	}else{ //�{�q�X�p�m�r�ȊO�̗{�q
		bj.job = b_class - 4023;
		bj.upper = 2;
	}

	if(battle_config.enable_upper_class==0){ //conf�Ŗ����ɂȂ��Ă�����upper=0
		bj.upper = 0;
	}

	if(bj.job == 0){
		bj.type = 0;
	}else if(bj.job < 7){
		bj.type = 1;
	}else{
		bj.type = 2;
	}
	
	return bj;
}

/*==========================================
 * For quick calculating [Celest]
 *------------------------------------------
 */
int pc_calc_base_job2 (int b_class)
{
	if(b_class < 4001)
		return b_class;
	else if(b_class >= 4001 && b_class < 4023)
		return b_class - 4001;
	else if(b_class == 4045)
		return 23;
	return b_class - 4023;	
}

int pc_calc_upper(int b_class)
{
	if(b_class < 4001)
		return 0;
	else if(b_class >= 4001 && b_class < 4023)
		return 1;
	return 2;
}

/*==========================================
 * PC�̍U�� (timer�֐�)
 *------------------------------------------
 */
int pc_attack_timer(int tid,unsigned int tick,int id,int data)
{
	struct map_session_data *sd;
	struct block_list *bl;
	struct status_change *sc_data;
	short *opt;
	int dist,skill,range;

	sd=map_id2sd(id);
	if(sd == NULL)
		return 0;
	if(sd->attacktimer != tid){
		if(battle_config.error_log)
			printf("pc_attack_timer %d != %d\n",sd->attacktimer,tid);
		return 0;
	}
	sd->attacktimer=-1;

	if(sd->bl.prev == NULL)
		return 0;

	bl=map_id2bl(sd->attacktarget);
	if(bl==NULL || bl->prev == NULL)
		return 0;

	if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl))
		return 0;

	// ����map�łȂ��Ȃ�U�����Ȃ�
	// PC������łĂ��U�����Ȃ�
	if(sd->bl.m != bl->m || pc_isdead(sd))
		return 0;

	//if( sd->opt1>0 || sd->status.option&2 || sd->status.option&16388)	// �ُ�ȂǂōU���ł��Ȃ�
	if( sd->opt1>0 || sd->status.option&2 || sd->status.option&16384)	// �ُ�ȂǂōU���ł��Ȃ�
		return 0;

	if(sd->sc_data[SC_AUTOCOUNTER].timer != -1)
		return 0;
	if(sd->sc_data[SC_BLADESTOP].timer != -1)
		return 0;

	//if((opt = battle_get_option(bl)) != NULL && *opt&0x46)
	if((opt = battle_get_option(bl)) != NULL && *opt&0x42)
		return 0;
	if(((sc_data = battle_get_sc_data(bl)) != NULL && sc_data[SC_TRICKDEAD].timer != -1) ||
	((sc_data = battle_get_sc_data(bl)) != NULL && sc_data[SC_BASILICA].timer != -1 ))
		return 0;

	if(sd->skilltimer != -1 && pc_checkskill(sd,SA_FREECAST) <= 0)
		return 0;

	if(!battle_config.sdelay_attack_enable && pc_checkskill(sd,SA_FREECAST) <= 0) {
		if(DIFF_TICK(tick , sd->canact_tick) < 0) {
			clif_skill_fail(sd,1,4,0);
			return 0;
		}
	}

	dist = distance(sd->bl.x,sd->bl.y,bl->x,bl->y);
	range = sd->attackrange;
	if(sd->status.weapon != 11) range++;
	if( dist > range ){	// �� ���Ȃ��̂ňړ�
		if(pc_can_reach(sd,bl->x,bl->y))
			clif_movetoattack(sd,bl);
		return 0;
	}

	if(dist <= range && !battle_check_range(&sd->bl,bl,range) ) {
		if(pc_can_reach(sd,bl->x,bl->y) && sd->canmove_tick < tick && (sd->sc_data[SC_ANKLE].timer == -1 || sd->sc_data[SC_SPIDERWEB].timer == -1))
			pc_walktoxy(sd,bl->x,bl->y);
		sd->attackabletime = tick + (sd->aspd<<1);
	}
	else {
		if(battle_config.pc_attack_direction_change)
			sd->dir=sd->head_dir=map_calc_dir(&sd->bl, bl->x,bl->y );	// �����ݒ�

		if(sd->walktimer != -1)
			pc_stop_walking(sd,1);

		if(sd->sc_data[SC_COMBO].timer == -1) {
			map_freeblock_lock();
			pc_stop_walking(sd,0);
			sd->attacktarget_lv = battle_weapon_attack(&sd->bl,bl,tick,0);
			// &2 = ? - Celest
			if(!(battle_config.pc_cloak_check_type&2) && sd->sc_data[SC_CLOAKING].timer != -1)
				skill_status_change_end(&sd->bl,SC_CLOAKING,-1);
			if(sd->status.pet_id > 0 && sd->pd && sd->petDB && battle_config.pet_attack_support)
				pet_target_check(sd,bl,0);
			map_freeblock_unlock();
			if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0 ) // �t���[�L���X�g
				sd->attackabletime = tick + ((sd->aspd<<1)*(150 - skill*5)/100);
			else
				sd->attackabletime = tick + (sd->aspd<<1);
		}
		else if(sd->attackabletime <= tick) {
			if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0 ) // �t���[�L���X�g
				sd->attackabletime = tick + ((sd->aspd<<1)*(150 - skill*5)/100);
			else
				sd->attackabletime = tick + (sd->aspd<<1);
		}
		if(sd->attackabletime <= tick) sd->attackabletime = tick + (battle_config.max_aspd<<1);
	}

	if(sd->state.attack_continue) {
		sd->attacktimer=add_timer(sd->attackabletime,pc_attack_timer,sd->bl.id,0);
	}

	return 0;
}

/*==========================================
 * �U���v��
 * type��1�Ȃ�p���U��
 *------------------------------------------
 */
int pc_attack(struct map_session_data *sd,int target_id,int type)
{
	struct block_list *bl;
	int d;

	nullpo_retr(0, sd);

	bl=map_id2bl(target_id);
	if(bl==NULL)
		return 1;
	
	if(bl->type==BL_NPC) { // monster npcs [Valaris]
		//npc_click(sd,RFIFOL(sd->fd,2));
		npc_click(sd,target_id); // submitted by leinsirk10 [Celest]
		return 0;
	}
	
	if(!battle_check_target(&sd->bl,bl,BCT_ENEMY))
		return 1;
	if(sd->attacktimer != -1)
		pc_stopattack(sd);
	sd->attacktarget=target_id;
	sd->state.attack_continue=type;

	d=DIFF_TICK(sd->attackabletime,gettick());
	if(d>0 && d<2000){	// �U��delay��
		sd->attacktimer=add_timer(sd->attackabletime,pc_attack_timer,sd->bl.id,0);
	} else {
		// �{��timer�֐��Ȃ̂ň��������킹��
		pc_attack_timer(-1,gettick(),sd->bl.id,0);
	}

	return 0;
}

/*==========================================
 * �p���U����~
 *------------------------------------------
 */
int pc_stopattack(struct map_session_data *sd)
{
	nullpo_retr(0, sd);

	if(sd->attacktimer != -1) {
		delete_timer(sd->attacktimer,pc_attack_timer);
		sd->attacktimer=-1;
	}
	sd->attacktarget=0;
	sd->state.attack_continue=0;

	return 0;
}

int pc_follow_timer(int tid,unsigned int tick,int id,int data)
{
  struct map_session_data *sd, *bl;

  sd=map_id2sd(id);
  if(sd == NULL || sd->followtimer != tid)
    return 0;

  sd->followtimer=-1;

  do {
    if(sd->bl.prev == NULL)
      break;

    bl=(struct map_session_data *) map_id2bl(sd->followtarget);

    if(bl==NULL)
      return 0;

    if(bl->bl.prev == NULL)
      break;

    if(bl->bl.type == BL_PC && pc_isdead((struct map_session_data *)bl))
      return 0;

    if (sd->skilltimer == -1 && sd->attacktimer == -1 && sd->walktimer == -1) {
      if((sd->bl.m == bl->bl.m) && pc_can_reach(sd,bl->bl.x,bl->bl.y)) {
	if (distance(sd->bl.x,sd->bl.y,bl->bl.x,bl->bl.y) > 5)
	  pc_walktoxy(sd,bl->bl.x,bl->bl.y);
      } else
	pc_setpos((struct map_session_data*)sd, bl->mapname, bl->bl.x, bl->bl.y, 3);
    }
  } while (0);

  sd->followtimer=add_timer(tick + sd->aspd,pc_follow_timer,sd->bl.id,0);

  return 0;
}

int pc_follow(struct map_session_data *sd,int target_id)
{
	struct block_list *bl;

	bl=map_id2bl(target_id);
	if(bl==NULL)
		return 1;
	sd->followtarget=target_id;
	if(sd->followtimer != -1) {
	    delete_timer(sd->followtimer,pc_follow_timer);
	    sd->followtimer = -1;
        }

	pc_follow_timer(-1,gettick(),sd->bl.id,0);

	return 0;
}

int pc_checkbaselevelup(struct map_session_data *sd)
{
	int next = pc_nextbaseexp(sd);

	nullpo_retr(0, sd);

	if(sd->status.base_exp >= next && next > 0){
		struct pc_base_job s_class = pc_calc_base_job(sd->status.class);

		// base�����x���A�b�v����
		sd->status.base_exp -= next;

		sd->status.base_level ++;
		sd->status.status_point += (sd->status.base_level+14) / 5 ;
		clif_updatestatus(sd,SP_STATUSPOINT);
		clif_updatestatus(sd,SP_BASELEVEL);
		clif_updatestatus(sd,SP_NEXTBASEEXP);
		pc_calcstatus(sd,0);
		pc_heal(sd,sd->status.max_hp,sd->status.max_sp);

		//�X�p�m�r�̓L���G�A�C���|�A�}�j�s�A�O���A�T�t��Lv1��������
		if(s_class.job == 23){
			skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_KYRIE],1,0,0,0,skill_get_time(PR_KYRIE,1),0 );
			skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_IMPOSITIO],1,0,0,0,skill_get_time(PR_IMPOSITIO,1),0 );
			skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],1,0,0,0,skill_get_time(PR_MAGNIFICAT,1),0 );
			skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_GLORIA],1,0,0,0,skill_get_time(PR_GLORIA,1),0 );
			skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_SUFFRAGIUM],1,0,0,0,skill_get_time(PR_SUFFRAGIUM,1),0 );
		}

		clif_misceffect(&sd->bl,0);
		//���x���A�b�v�����̂Ńp�[�e�B�[�����X�V����
		//(�����͈̓`�F�b�N)
		party_send_movemap(sd);
		return 1;
	}

	return 0;
}

int pc_checkjoblevelup(struct map_session_data *sd)
{
	int next = pc_nextjobexp(sd);

	nullpo_retr(0, sd);

	if(sd->status.job_exp >= next && next > 0){
		// job�����x���A�b�v����
		sd->status.job_exp -= next;
		sd->status.job_level ++;
		clif_updatestatus(sd,SP_JOBLEVEL);
		clif_updatestatus(sd,SP_NEXTJOBEXP);
		sd->status.skill_point ++;
		clif_updatestatus(sd,SP_SKILLPOINT);
		pc_calcstatus(sd,0);

		clif_misceffect(&sd->bl,1);
		return 1;
	}

	return 0;
}

/*==========================================
 * �o���l�擾
 *------------------------------------------
 */
int pc_gainexp(struct map_session_data *sd,int base_exp,int job_exp)
{
	char output[256];
	nullpo_retr(0, sd);

	if(sd->bl.prev == NULL || pc_isdead(sd))
		return 0;

	if((battle_config.pvp_exp == 0) && map[sd->bl.m].flag.pvp)  // [MouseJstr]
		return 0; // no exp on pvp maps

	if(sd->sc_data[SC_RICHMANKIM].timer != -1) { // added bounds checking [Vaalris]
		base_exp += base_exp*(25 + sd->sc_data[SC_RICHMANKIM].val1*25)/100;
		job_exp += job_exp*(25 + sd->sc_data[SC_RICHMANKIM].val1*25)/100;
	}

	if(sd->status.guild_id>0){	// �M���h�ɏ�[
		base_exp-=guild_payexp(sd,base_exp);
		if(base_exp < 0)
			base_exp = 0;
	}

	if(!battle_config.multi_level_up && pc_nextbaseafter(sd) && sd->status.base_exp+base_exp >= pc_nextbaseafter(sd)) {
		base_exp = pc_nextbaseafter(sd) - sd->status.base_exp;
		if (base_exp < 0)
			base_exp = 0;
	}

	sd->status.base_exp += base_exp;
	if(sd->status.base_exp < 0)
		sd->status.base_exp = 0;
	
	while(pc_checkbaselevelup(sd)) ;

	clif_updatestatus(sd,SP_BASEEXP);
	if(!battle_config.multi_level_up && pc_nextjobafter(sd) && sd->status.job_exp+job_exp >= pc_nextjobafter(sd)) {
		job_exp = pc_nextjobafter(sd) - sd->status.job_exp;
		if (job_exp < 0)
			job_exp = 0;
	}

	sd->status.job_exp += job_exp;
	if(sd->status.job_exp < 0)
		sd->status.job_exp = 0;
	
	while(pc_checkjoblevelup(sd)) ;

	clif_updatestatus(sd,SP_JOBEXP);

	if(battle_config.disp_experience){
		sprintf(output, 
			"Experienced Gained Base:%d Job:%d",base_exp,job_exp);
		clif_disp_onlyself(sd,output,strlen(output));
	}

	return 0;
}

/*==========================================
 * base level���K�v�o���l�v�Z
 *------------------------------------------
 */
int pc_nextbaseexp(struct map_session_data *sd)
{
	int i;

	nullpo_retr(0, sd);

	if(sd->status.base_level>=MAX_LEVEL || sd->status.base_level<=0)
		return 0;

	if(sd->status.class==0) i=0;
	else if(sd->status.class<=6) i=1;
	else if(sd->status.class<=22) i=2;
	else if(sd->status.class==23) i=3;
	else if(sd->status.class==4001) i=4;
	else if(sd->status.class<=4007) i=5;
	else i=6;

	return exp_table[i][sd->status.base_level-1];
}

/*==========================================
 * job level���K�v�o���l�v�Z
 *------------------------------------------
 */
int pc_nextjobexp(struct map_session_data *sd)
{
	int i;

	nullpo_retr(0, sd);

	if(sd->status.job_level>=MAX_LEVEL || sd->status.job_level<=0)
		return 0;

	if(sd->status.class==0) i=7;
	else if(sd->status.class<=6) i=8;
	else if(sd->status.class<=22) i=9;
	else if(sd->status.class==23) i=10;
	else if(sd->status.class==4001) i=11;
	else if(sd->status.class<=4007) i=12;
	else i=13;

	return exp_table[i][sd->status.job_level-1];
}

/*==========================================
 * base level after next [Valaris]
 *------------------------------------------
 */
int pc_nextbaseafter(struct map_session_data *sd)
{
	int i;

	nullpo_retr(0, sd);

	if(sd->status.base_level>=MAX_LEVEL || sd->status.base_level<=0)
		return 0;

	if(sd->status.class==0) i=0;
	else if(sd->status.class<=6) i=1;
	else if(sd->status.class<=22) i=2;
	else if(sd->status.class==23) i=3;
	else if(sd->status.class==4001) i=4;
	else if(sd->status.class<=4007) i=5;
	else i=6;

	return exp_table[i][sd->status.base_level];
}

/*==========================================
 * job level after next [Valaris]
 *------------------------------------------
 */
int pc_nextjobafter(struct map_session_data *sd)
{
	int i;

	nullpo_retr(0, sd);

	if(sd->status.job_level>=MAX_LEVEL || sd->status.job_level<=0)
		return 0;

	if(sd->status.class==0) i=7;
	else if(sd->status.class<=6) i=8;
	else if(sd->status.class<=22) i=9;
	else if(sd->status.class==23) i=10;
	else if(sd->status.class==4001) i=11;
	else if(sd->status.class<=4007) i=12;
	else i=13;

	return exp_table[i][sd->status.job_level];
}
/*==========================================

 * �K�v�X�e�[�^�X�|�C���g�v�Z
 *------------------------------------------
 */
int pc_need_status_point(struct map_session_data *sd,int type)
{
	int val;

	nullpo_retr(-1, sd);

	if(type<SP_STR || type>SP_LUK)
		return -1;
	val =
		type==SP_STR ? sd->status.str :
		type==SP_AGI ? sd->status.agi :
		type==SP_VIT ? sd->status.vit :
		type==SP_INT ? sd->status.int_:
		type==SP_DEX ? sd->status.dex : sd->status.luk;

	return (val+9)/10+1;
}

/*==========================================
 * �\�͒l����
 *------------------------------------------
 */
int pc_statusup(struct map_session_data *sd,int type)
{
	int max, need,val = 0;
		
	nullpo_retr(0, sd);

	max = (pc_calc_upper(sd->status.class)==2) ? 80 : battle_config.max_parameter;

	need=pc_need_status_point(sd,type);
	if(type<SP_STR || type>SP_LUK || need<0 || need>sd->status.status_point){
		clif_statusupack(sd,type,0,0);
		return 1;
	}
	switch(type){
	case SP_STR:
		if(sd->status.str >= max) {
			clif_statusupack(sd,type,0,0);
			return 1;
		}
		val= ++sd->status.str;
		break;
	case SP_AGI:
		if(sd->status.agi >= max) {
			clif_statusupack(sd,type,0,0);
			return 1;
		}
		val= ++sd->status.agi;
		break;
	case SP_VIT:
		if(sd->status.vit >= max) {
			clif_statusupack(sd,type,0,0);
			return 1;
		}
		val= ++sd->status.vit;
		break;
	case SP_INT:
		if(sd->status.int_ >= max) {
			clif_statusupack(sd,type,0,0);
			return 1;
		}
		val= ++sd->status.int_;
		break;
	case SP_DEX:
		if(sd->status.dex >= max) {
			clif_statusupack(sd,type,0,0);
			return 1;
		}
		val= ++sd->status.dex;
		break;
	case SP_LUK:
		if(sd->status.luk >= max) {
			clif_statusupack(sd,type,0,0);
			return 1;
		}
		val= ++sd->status.luk;
		break;
	}
	sd->status.status_point-=need;
	if(need!=pc_need_status_point(sd,type)){
		clif_updatestatus(sd,type-SP_STR+SP_USTR);
	}
	clif_updatestatus(sd,SP_STATUSPOINT);
	clif_updatestatus(sd,type);
	pc_calcstatus(sd,0);
	clif_statusupack(sd,type,1,val);

	return 0;
}

/*==========================================
 * �\�͒l����
 *------------------------------------------
 */
int pc_statusup2(struct map_session_data *sd,int type,int val)
{
	nullpo_retr(0, sd);

	if(type<SP_STR || type>SP_LUK){
		clif_statusupack(sd,type,0,0);
		return 1;
	}
	switch(type){
	case SP_STR:
		if(sd->status.str + val >= battle_config.max_parameter)
			val = battle_config.max_parameter;
		else if(sd->status.str + val < 1)
			val = 1;
		else
			val += sd->status.str;
		sd->status.str = val;
		break;
	case SP_AGI:
		if(sd->status.agi + val >= battle_config.max_parameter)
			val = battle_config.max_parameter;
		else if(sd->status.agi + val < 1)
			val = 1;
		else
			val += sd->status.agi;
		sd->status.agi = val;
		break;
	case SP_VIT:
		if(sd->status.vit + val >= battle_config.max_parameter)
			val = battle_config.max_parameter;
		else if(sd->status.vit + val < 1)
			val = 1;
		else
			val += sd->status.vit;
		sd->status.vit = val;
		break;
	case SP_INT:
		if(sd->status.int_ + val >= battle_config.max_parameter)
			val = battle_config.max_parameter;
		else if(sd->status.int_ + val < 1)
			val = 1;
		else
			val += sd->status.int_;
		sd->status.int_ = val;
		break;
	case SP_DEX:
		if(sd->status.dex + val >= battle_config.max_parameter)
			val = battle_config.max_parameter;
		else if(sd->status.dex + val < 1)
			val = 1;
		else
			val += sd->status.dex;
		sd->status.dex = val;
		break;
	case SP_LUK:
		if(sd->status.luk + val >= battle_config.max_parameter)
			val = battle_config.max_parameter;
		else if(sd->status.luk + val < 1)
			val = 1;
		else
			val = sd->status.luk + val;
		sd->status.luk = val;
		break;
	}
	clif_updatestatus(sd,type-SP_STR+SP_USTR);
	clif_updatestatus(sd,type);
	pc_calcstatus(sd,0);
	clif_statusupack(sd,type,1,val);

	return 0;
}

/*==========================================
 * �X�L���|�C���g����U��
 *------------------------------------------
 */
int pc_skillup(struct map_session_data *sd,int skill_num)
{
	nullpo_retr(0, sd);

	if( skill_num>=10000 ){
		guild_skillup(sd,skill_num,0);
		return 0;
	}

	if( sd->status.skill_point>0 &&
		sd->status.skill[skill_num].id!=0 &&
		//sd->status.skill[skill_num].lv < skill_get_max(skill_num) ) - celest
		sd->status.skill[skill_num].lv < skill_tree_get_max(skill_num, sd->status.class) )
	{
		sd->status.skill[skill_num].lv++;
		sd->status.skill_point--;
		pc_calcstatus(sd,0);
		clif_skillup(sd,skill_num);
		clif_updatestatus(sd,SP_SKILLPOINT);
		clif_skillinfoblock(sd);
	}

	return 0;
}

/*==========================================
 * /allskill
 *------------------------------------------
 */
int pc_allskillup(struct map_session_data *sd)
{
	int i,id;
	int c=0, s=0;
	//�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
	struct pc_base_job s_class;

	nullpo_retr(0, sd);

	s_class = pc_calc_base_job(sd->status.class);
	c = s_class.job;
	s = (s_class.upper==1) ? 1 : 0 ; //�]���ȊO�͒ʏ�̃X�L���H

	for(i=0;i<MAX_SKILL;i++){
		sd->status.skill[i].id=0;
		if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){	// card�X�L���Ȃ�A
			sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2;	// �{����lv��
			sd->status.skill[i].flag=0;	// flag��0�ɂ��Ă���
		}
	}

	if (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill){
		// �S�ẴX�L��
		for(i=1;i<158;i++)
			sd->status.skill[i].lv=skill_get_max(i);
		for(i=210;i<291;i++)
			sd->status.skill[i].lv=skill_get_max(i);
		for(i=304;i<MAX_SKILL;i++){
			if(i==331) continue;
			sd->status.skill[i].lv=skill_get_max(i);
		}
	}
	else {
		for(i=0;(id=skill_tree[s][c][i].id)>0;i++){
			if(sd->status.skill[id].id==0 && (!(skill_get_inf2(id)&0x01) || battle_config.quest_skill_learn) )
				// sd->status.skill[id].lv=skill_get_max(id);
				sd->status.skill[id].lv=skill_tree_get_max(id, sd->status.class);	// celest
		}
	}
	pc_calcstatus(sd,0);

	return 0;
}

/*==========================================
 * /resetlvl
 *------------------------------------------
 */
int pc_resetlvl(struct map_session_data* sd,int type)
{
	int  i;
	
	nullpo_retr(0, sd);
	
	for(i=1;i<MAX_SKILL;i++){
		sd->status.skill[i].lv = 0;
	}

	if(type == 1){
	sd->status.skill_point=0;
	sd->status.base_level=1;
	sd->status.job_level=1;
	sd->status.base_exp=sd->status.base_exp=0;
	sd->status.job_exp=sd->status.job_exp=0;
	if(sd->status.option !=0)
		sd->status.option = 0;

	sd->status.str=1;
	sd->status.agi=1;
	sd->status.vit=1;
	sd->status.int_=1;
	sd->status.dex=1;
	sd->status.luk=1;
	if(sd->status.class == 4001)
		sd->status.status_point=88;
	}

	if(type == 2){
		sd->status.skill_point=0;
		sd->status.base_level=1;
		sd->status.job_level=1;
		sd->status.base_exp=0;
		sd->status.job_exp=0;
	}
	if(type == 3){
		sd->status.base_level=1;
		sd->status.base_exp=0;
	}
	if(type == 4){
		sd->status.job_level=1;
		sd->status.job_exp=0;
	}	

	clif_updatestatus(sd,SP_STATUSPOINT);
	clif_updatestatus(sd,SP_STR);
	clif_updatestatus(sd,SP_AGI);
	clif_updatestatus(sd,SP_VIT);
	clif_updatestatus(sd,SP_INT);
	clif_updatestatus(sd,SP_DEX);
	clif_updatestatus(sd,SP_LUK);
	clif_updatestatus(sd,SP_BASELEVEL);
	clif_updatestatus(sd,SP_JOBLEVEL);
	clif_updatestatus(sd,SP_STATUSPOINT);
	clif_updatestatus(sd,SP_NEXTBASEEXP);
	clif_updatestatus(sd,SP_NEXTJOBEXP);
	clif_updatestatus(sd,SP_SKILLPOINT);

	clif_updatestatus(sd,SP_USTR);	// Updates needed stat points - Valaris
	clif_updatestatus(sd,SP_UAGI);
	clif_updatestatus(sd,SP_UVIT);
	clif_updatestatus(sd,SP_UINT);
	clif_updatestatus(sd,SP_UDEX);
	clif_updatestatus(sd,SP_ULUK);	// End Addition

	for(i=0;i<11;i++) { // unequip items that can't be equipped by base 1 [Valaris]
		if(sd->equip_index[i] >= 0)
			if(!pc_isequip(sd,sd->equip_index[i]))
				pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL);
	}

	clif_skillinfoblock(sd);
	pc_calcstatus(sd,0);

	return 0;
}
/*==========================================
 * /resetstate
 *------------------------------------------
 */
int pc_resetstate(struct map_session_data* sd)
{
	#define sumsp(a) ((a)*((a-2)/10+2) - 5*((a-2)/10)*((a-2)/10) - 6*((a-2)/10) -2)
//	int add=0; // Removed by Dexity

	nullpo_retr(0, sd);

//	New statpoint table used here - Dexity
	sd->status.status_point = atoi (statp[sd->status.base_level - 1]);
	if(sd->status.class >= 4001 && sd->status.class <= 4024)
		sd->status.status_point+=40;
//	End addition 

//	Removed by Dexity - old count
//	add += sumsp(sd->status.str);
//	add += sumsp(sd->status.agi);
//	add += sumsp(sd->status.vit);
//	add += sumsp(sd->status.int_);
//	add += sumsp(sd->status.dex);
//	add += sumsp(sd->status.luk);
//	sd->status.status_point+=add;

	clif_updatestatus(sd,SP_STATUSPOINT);

	sd->status.str=1;
	sd->status.agi=1;
	sd->status.vit=1;
	sd->status.int_=1;
	sd->status.dex=1;
	sd->status.luk=1;

	clif_updatestatus(sd,SP_STR);
	clif_updatestatus(sd,SP_AGI);
	clif_updatestatus(sd,SP_VIT);
	clif_updatestatus(sd,SP_INT);
	clif_updatestatus(sd,SP_DEX);
	clif_updatestatus(sd,SP_LUK);

	clif_updatestatus(sd,SP_USTR);	// Updates needed stat points - Valaris
	clif_updatestatus(sd,SP_UAGI);
	clif_updatestatus(sd,SP_UVIT);
	clif_updatestatus(sd,SP_UINT);
	clif_updatestatus(sd,SP_UDEX);
	clif_updatestatus(sd,SP_ULUK);	// End Addition

	pc_calcstatus(sd,0);

	return 0;
}

/*==========================================
 * /resetskill
 *------------------------------------------
 */
int pc_resetskill(struct map_session_data* sd)
{
	int  i,skill;

	nullpo_retr(0, sd);

	for(i=1;i<MAX_SKILL;i++){
		if( (skill = pc_checkskill(sd,i)) > 0) {
			if(!(skill_get_inf2(i)&0x01) || battle_config.quest_skill_learn) {
				if(!sd->status.skill[i].flag)
					sd->status.skill_point += skill;
				else if(sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13) {
					sd->status.skill_point += (sd->status.skill[i].flag - 2);
				}
				sd->status.skill[i].lv = 0;
			}
			else if(battle_config.quest_skill_reset)
				sd->status.skill[i].lv = 0;
			sd->status.skill[i].flag = 0;
		}
		else
			sd->status.skill[i].lv = 0;
	}
	clif_updatestatus(sd,SP_SKILLPOINT);
	clif_skillinfoblock(sd);
	pc_calcstatus(sd,0);

	return 0;
}

/*==========================================
 * pc�Ƀ_���[�W��^����
 *------------------------------------------
 */
int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
{
	int i=0,j=0;
	struct pc_base_job s_class;

	nullpo_retr(0, sd);

	//�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
	s_class = pc_calc_base_job(sd->status.class);
	// ���Ɏ���ł����疳��
	if(pc_isdead(sd))
		return 0;
	// �����Ă��痧���オ��
	if(pc_issit(sd)) {
		pc_setstand(sd);
		skill_gangsterparadise(sd,0);
	}

	// �� ���Ă����瑫���~�߂�
	if(sd->sc_data[SC_ENDURE].timer == -1 && sd->sc_data[SC_BERSERK].timer && !sd->special_state.infinite_endure)
		pc_stop_walking(sd,3);
	else if(sd->sc_data[SC_ENDURE].timer != -1 && src->type==BL_MOB)   // [Celest]
		if((--sd->sc_data[SC_ENDURE].val2) <= 0)
			skill_status_change_end(&sd->bl, SC_ENDURE, -1);
	// ���t/�_���X�̒��f
	if(damage > sd->status.max_hp>>2)
		skill_stop_dancing(&sd->bl,0);

	sd->status.hp-=damage;
	if(sd->status.pet_id > 0 && sd->pd && sd->petDB && battle_config.pet_damage_support)
		pet_target_check(sd,src,1);

	if (sd->sc_data[SC_TRICKDEAD].timer != -1)
		skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1);
	if(sd->status.option&2)
		skill_status_change_end(&sd->bl, SC_HIDING, -1);
	if(sd->status.option&4)
		skill_status_change_end(&sd->bl, SC_CLOAKING, -1);
	if(sd->status.option&16386)
		skill_status_change_end(&sd->bl, SC_CHASEWALK, -1);

	if(sd->status.hp>0){
		// �܂������Ă���Ȃ�HP�X�V
		clif_updatestatus(sd,SP_HP);

		if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 &&
			(sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 ))
			// �I�[�g�o�[�T�[�N����
			skill_status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0);

		sd->canlog_tick = gettick();

		if(sd->status.party_id>0) {	// on-the-fly party hp updates [Valaris]
			struct party *p=party_search(sd->status.party_id);
			if(p!=NULL) clif_party_hp(p,sd);
		}	// end addition [Valaris]

		return 0;
	}
	sd->status.hp = 0;
	pc_setdead(sd);
	if(sd->vender_id)
		vending_closevending(sd);

	if(sd->status.pet_id > 0 && sd->pd) {
		if(sd->petDB) {
			sd->pet.intimate -= sd->petDB->die;
			if(sd->pet.intimate < 0)
				sd->pet.intimate = 0;
			clif_send_petdata(sd,1,sd->pet.intimate);
		}
	}

	pc_stop_walking(sd,0);
	skill_castcancel(&sd->bl,0);	// �r���̒��~
	clif_clearchar_area(&sd->bl,1);
	skill_unit_out_all(&sd->bl,gettick(),1);
	if(sd->sc_data[SC_BLADESTOP].timer!=-1)//���n�͎��O�ɉ���
		skill_status_change_end(&sd->bl,SC_BLADESTOP,-1);
	pc_setglobalreg(sd,"PC_DIE_COUNTER",++sd->die_counter); //���ɃJ�E���^�[��������
	skill_status_change_clear(&sd->bl,0);	// �X�e�[�^�X�ُ����������
	clif_updatestatus(sd,SP_HP);
	pc_calcstatus(sd,0);

	for(i=0;i<5;i++)
		if(sd->dev.val1[i]){
			skill_status_change_end(&map_id2sd(sd->dev.val1[i])->bl,SC_DEVOTION,-1);
			sd->dev.val1[i] = sd->dev.val2[i]=0;
		}

	if(battle_config.death_penalty_type>0) { // changed penalty options, added death by player if pk_mode [Valaris]
		if(sd->status.class != 0 && !map[sd->bl.m].flag.nopenalty && !map[sd->bl.m].flag.gvg){ // only novices will recieve no penalty
			if(battle_config.death_penalty_type==1 && battle_config.death_penalty_base > 0)
				sd->status.base_exp -= (double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000;
				if(battle_config.pk_mode && src && src->type==BL_PC)
					sd->status.base_exp -= (double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000;
			else if(battle_config.death_penalty_type==2 && battle_config.death_penalty_base > 0) {
				if(pc_nextbaseexp(sd) > 0)
					sd->status.base_exp -= (double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000;
					if(battle_config.pk_mode && src && src->type==BL_PC)
						sd->status.base_exp -= (double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000;
			}
			if(sd->status.base_exp < 0)
				sd->status.base_exp = 0;
			clif_updatestatus(sd,SP_BASEEXP);

			if(battle_config.death_penalty_type==1 && battle_config.death_penalty_job > 0)
				sd->status.job_exp -= (double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000;
					if(battle_config.pk_mode && src && src->type==BL_PC)
					sd->status.job_exp -= (double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000;
			else if(battle_config.death_penalty_type==2 && battle_config.death_penalty_job > 0) {
				if(pc_nextjobexp(sd) > 0)
					sd->status.job_exp -= (double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000;
					if(battle_config.pk_mode && src && src->type==BL_PC)
						sd->status.job_exp -= (double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000;
			}
			if(sd->status.job_exp < 0)
				sd->status.job_exp = 0;
			clif_updatestatus(sd,SP_JOBEXP);
		}
	}
	// monster level up [Valaris]
	if(battle_config.mobs_level_up && src && src->type==BL_MOB) {
		struct mob_data *md=(struct mob_data *)src;
		if(md && md->target_id != 0 && md->target_id==sd->bl.id) { // reset target id when player dies
			md->target_id=0;
			mob_changestate(md,MS_WALK,0);
		}
		if(md && md->state.state!=MS_DEAD && md->level < 99) {
			clif_misceffect(&md->bl,0);
			md->level++;
			md->hp+=sd->status.max_hp*.1;
		}
	}

	//�i�C�g���A���[�h�A�C�e���h���b�v
	if(map[sd->bl.m].flag.pvp_nightmaredrop){ // Moved this outside so it works when PVP isnt enabled and during pk mode [Ancyker]
		for(j=0;j<MAX_DROP_PER_MAP;j++){
			int id = map[sd->bl.m].drop_list[j].drop_id;
			int type = map[sd->bl.m].drop_list[j].drop_type;
			int per = map[sd->bl.m].drop_list[j].drop_per;
			if(id == 0)
				continue;
			if(id == -1){//�����_���h���b�v
				int eq_num=0,eq_n[MAX_INVENTORY];
				memset(eq_n,0,sizeof(eq_n));
				//�悸�������Ă���A�C�e�������J�E���g
				for(i=0;i<MAX_INVENTORY;i++){
					int k;
					if( (type == 1 && !sd->status.inventory[i].equip)
						|| (type == 2 && sd->status.inventory[i].equip)
						||  type == 3){
						//InventoryIndex���i�[
						for(k=0;k<MAX_INVENTORY;k++){
							if(eq_n[k] <= 0){
								eq_n[k]=i;
								break;
							}
						}
						eq_num++;
					}
				}
				if(eq_num > 0){
					int n = eq_n[rand()%eq_num];//�Y���A�C�e���̒����烉���_��
					if(rand()%10000 < per){
						if(sd->status.inventory[n].equip)
							pc_unequipitem(sd,n,0,BF_NORMAL);
						pc_dropitem(sd,n,1);
					}
				}
			}
			else if(id > 0){
				for(i=0;i<MAX_INVENTORY;i++){
					if(sd->status.inventory[i].nameid == id//ItemID����v������
						&& rand()%10000 < per//�h���b�v�������OK��
						&& ((type == 1 && !sd->status.inventory[i].equip)//�^�C�v�����OK�Ȃ�h���b�v
							|| (type == 2 && sd->status.inventory[i].equip)
							|| type == 3) ){
						if(sd->status.inventory[i].equip)
							pc_unequipitem(sd,i,0,BF_NORMAL);
						pc_dropitem(sd,i,1);
						break;
					}
				}
			}
		}
	}
	// pvp
	if( map[sd->bl.m].flag.pvp && !battle_config.pk_mode){ // disable certain pvp functions on pk_mode [Valaris]
		//�����L���O�v�Z
		if(!map[sd->bl.m].flag.pvp_nocalcrank){
			sd->pvp_point-=5;
			if(src && src->type==BL_PC )
				((struct map_session_data *)src)->pvp_point++;
		//} //fixed wrong '{' placement by Lupus
			pc_setdead(sd);
		}
		// ��������
		if( sd->pvp_point < 0 ){
			sd->pvp_point=0;
			pc_setstand(sd);
			pc_setrestartvalue(sd,3);
			pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,0);
		}
	}
	//GvG
	if(map[sd->bl.m].flag.gvg){
		pc_setstand(sd);
		pc_setrestartvalue(sd,3);
		pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,0);
	}

	return 0;
}

//
// script�� �A
//
/*==========================================
 * script�pPC�X�e�[�^�X�ǂݏo��
 *------------------------------------------
 */
int pc_readparam(struct map_session_data *sd,int type)
{
	int val=0;
	struct pc_base_job s_class;
	
	s_class = pc_calc_base_job(sd->status.class);

	nullpo_retr(0, sd);

	switch(type){
	case SP_SKILLPOINT:
		val= sd->status.skill_point;
		break;
	case SP_STATUSPOINT:
		val= sd->status.status_point;
		break;
	case SP_ZENY:
		val= sd->status.zeny;
		break;
	case SP_BASELEVEL:
		val= sd->status.base_level;
		break;
	case SP_JOBLEVEL:
		val= sd->status.job_level;
		break;
	case SP_CLASS:
		if(val>=24 && val < 45)
			val+=3978;
		else
		val= sd->status.class;
		break;
	case SP_BASEJOB:
		val= s_class.job;
		break;
	case SP_UPPER:
		val= s_class.upper;
		break;
	case SP_SEX:
		val= sd->sex;
		break;
	case SP_WEIGHT:
		val= sd->weight;
		break;
	case SP_MAXWEIGHT:
		val= sd->max_weight;
		break;
	case SP_BASEEXP:
		val= sd->status.base_exp;
		break;
	case SP_JOBEXP:
		val= sd->status.job_exp;
		break;
	case SP_NEXTBASEEXP:
		val= pc_nextbaseexp(sd);
		break;
	case SP_NEXTJOBEXP:
		val= pc_nextjobexp(sd);
		break;
	case SP_HP:
		val= sd->status.hp;
		break;
	case SP_MAXHP:
		val= sd->status.max_hp;
		break;
	case SP_SP:
		val= sd->status.sp;
		break;
	case SP_MAXSP:
		val= sd->status.max_sp;
		break;
	case SP_STR:
		val= sd->status.str;
		break;
	case SP_AGI:
		val= sd->status.agi;
		break;
	case SP_VIT:
		val= sd->status.vit;
		break;
	case SP_INT:
		val= sd->status.int_;
		break;
	case SP_DEX:
		val= sd->status.dex;
		break;
	case SP_LUK:
		val= sd->status.luk;
		break;
	case SP_FAME:
		val= sd->fame;
		break;
	}

	return val;
}

/*==========================================
 * script�pPC�X�e�[�^�X�ݒ�
 *------------------------------------------
 */
int pc_setparam(struct map_session_data *sd,int type,int val)
{
	int i = 0,up_level = 50;
	struct pc_base_job s_class;

	nullpo_retr(0, sd);

	s_class = pc_calc_base_job(sd->status.class);

	switch(type){
	case SP_BASELEVEL:
		if (val > sd->status.base_level) {
			for (i = 1; i <= (val - sd->status.base_level); i++)
				sd->status.status_point += (sd->status.base_level + i + 14) / 5 ;
		}
		sd->status.base_level = val;
		sd->status.base_exp = 0;
		clif_updatestatus(sd, SP_BASELEVEL);
		clif_updatestatus(sd, SP_NEXTBASEEXP);
		clif_updatestatus(sd, SP_STATUSPOINT);
		clif_updatestatus(sd, SP_BASEEXP);
		pc_calcstatus(sd, 0);
		pc_heal(sd, sd->status.max_hp, sd->status.max_sp);
		break;
	case SP_JOBLEVEL:
		if (sd->status.class == 0)
			up_level -= 40;
		if ((sd->status.class == 23) || (sd->status.class >= 4001 && sd->status.class <= 4022))
			up_level += 20;
		if (val >= sd->status.job_level) {
			if (val > up_level)val = up_level;
			sd->status.skill_point += (val-sd->status.job_level);
		sd->status.job_level = val;
			sd->status.job_exp = 0;
			clif_updatestatus(sd, SP_JOBLEVEL);
			clif_updatestatus(sd, SP_NEXTJOBEXP);
			clif_updatestatus(sd, SP_JOBEXP);
			clif_updatestatus(sd, SP_SKILLPOINT);
			pc_calcstatus(sd, 0);
			clif_misceffect(&sd->bl, 1);
		} else {
			sd->status.job_level = val;
			sd->status.job_exp = 0;
			clif_updatestatus(sd, SP_JOBLEVEL);
			clif_updatestatus(sd, SP_NEXTJOBEXP);
			clif_updatestatus(sd, SP_JOBEXP);
			pc_calcstatus(sd, 0);
		}
		clif_updatestatus(sd,type);
		break;
	case SP_SKILLPOINT:
		sd->status.skill_point = val;
		break;
	case SP_STATUSPOINT:
		sd->status.status_point = val;
		break;
	case SP_ZENY:
		sd->status.zeny = val;
		break;
	case SP_BASEEXP:
		if(pc_nextbaseexp(sd) > 0) {
			sd->status.base_exp = val;
			if(sd->status.base_exp < 0)
				sd->status.base_exp=0;
			pc_checkbaselevelup(sd);
		}
		break;
	case SP_JOBEXP:
		if(pc_nextjobexp(sd) > 0) {
			sd->status.job_exp = val;
			if(sd->status.job_exp < 0)
				sd->status.job_exp=0;
			pc_checkjoblevelup(sd);
		}
		break;
	case SP_SEX:
		sd->sex = val;
		break;
	case SP_WEIGHT:
		sd->weight = val;
		break;
	case SP_MAXWEIGHT:
		sd->max_weight = val;
		break;
	case SP_HP:
		sd->status.hp = val;
		break;
	case SP_MAXHP:
		sd->status.max_hp = val;
		break;
	case SP_SP:
		sd->status.sp = val;
		break;
	case SP_MAXSP:
		sd->status.max_sp = val;
		break;
	case SP_STR:
		sd->status.str = val;
		break;
	case SP_AGI:
		sd->status.agi = val;
		break;
	case SP_VIT:
		sd->status.vit = val;
		break;
	case SP_INT:
		sd->status.int_ = val;
		break;
	case SP_DEX:
		sd->status.dex = val;
		break;
	case SP_LUK:
		sd->status.luk = val;
		break;
	case SP_FAME:
		sd->fame = val;
		break;
	}
	clif_updatestatus(sd,type);

	return 0;
}

/*==========================================
 * HP/SP��
 *------------------------------------------
 */
int pc_heal(struct map_session_data *sd,int hp,int sp)
{
//	if(battle_config.battle_log)
//		printf("heal %d %d\n",hp,sp);

	nullpo_retr(0, sd);

	if(pc_checkoverhp(sd)) {
		if(hp > 0)
			hp = 0;
	}
	if(pc_checkoversp(sd)) {
		if(sp > 0)
			sp = 0;
	}

	if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //�o�[�T�[�N���͉񕜂����Ȃ��炵��
		return 0;

	if(hp+sd->status.hp>sd->status.max_hp)
		hp=sd->status.max_hp-sd->status.hp;
	if(sp+sd->status.sp>sd->status.max_sp)
		sp=sd->status.max_sp-sd->status.sp;
	sd->status.hp+=hp;
	if(sd->status.hp <= 0) {
		sd->status.hp = 0;
		pc_damage(NULL,sd,1);
		hp = 0;
	}
	sd->status.sp+=sp;
	if(sd->status.sp <= 0)
		sd->status.sp = 0;
	if(hp)
		clif_updatestatus(sd,SP_HP);
	if(sp)
		clif_updatestatus(sd,SP_SP);

	if(sd->status.party_id>0) {	// on-the-fly party hp updates [Valaris]
		struct party *p=party_search(sd->status.party_id);
		if(p!=NULL) clif_party_hp(p,sd);
	}	// end addition [Valaris]

	return hp + sp;
}

/*==========================================
 * HP/SP��
 *------------------------------------------
 */
int pc_itemheal(struct map_session_data *sd,int hp,int sp)
{
	int bonus;
//	if(battle_config.battle_log)
//		printf("heal %d %d\n",hp,sp);

	nullpo_retr(0, sd);

	if(sd->sc_data && sd->sc_data[SC_GOSPEL].timer!=-1) //�o�[�T�[�N���͉񕜂����Ȃ��炵��
		return 0;

	if(sd->state.potionpitcher_flag) {
		sd->potion_hp = hp;
		sd->potion_sp = sp;
		return 0;
	}

	if(pc_checkoverhp(sd)) {
		if(hp > 0)
			hp = 0;
	}
	if(pc_checkoversp(sd)) {
		if(sp > 0)
			sp = 0;
	}
	if(hp > 0) {
		bonus = (sd->paramc[2]<<1) + 100 + pc_checkskill(sd,SM_RECOVERY)*10;
		if(bonus != 100)
			hp = hp * bonus / 100;
		bonus = 100 + pc_checkskill(sd,AM_LEARNINGPOTION)*5;
		if(bonus != 100)
			hp = hp * bonus / 100;
	}
	if(sp > 0) {
		bonus = (sd->paramc[3]<<1) + 100 + pc_checkskill(sd,MG_SRECOVERY)*10;
		if(bonus != 100)
			sp = sp * bonus / 100;
		bonus = 100 + pc_checkskill(sd,AM_LEARNINGPOTION)*5;
		if(bonus != 100)
			sp = sp * bonus / 100;
	}
	if(hp+sd->status.hp>sd->status.max_hp)
		hp=sd->status.max_hp-sd->status.hp;
	if(sp+sd->status.sp>sd->status.max_sp)
		sp=sd->status.max_sp-sd->status.sp;
	sd->status.hp+=hp;
	if(sd->status.hp <= 0) {
		sd->status.hp = 0;
		pc_damage(NULL,sd,1);
		hp = 0;
	}
	sd->status.sp+=sp;
	if(sd->status.sp <= 0)
		sd->status.sp = 0;
	if(hp)
		clif_updatestatus(sd,SP_HP);
	if(sp)
		clif_updatestatus(sd,SP_SP);

	return 0;
}

/*==========================================
 * HP/SP��
 *------------------------------------------
 */
int pc_percentheal(struct map_session_data *sd,int hp,int sp)
{
	nullpo_retr(0, sd);

	if(sd->state.potionpitcher_flag) {
		sd->potion_per_hp = hp;
		sd->potion_per_sp = sp;
		return 0;
	}

	if(pc_checkoverhp(sd)) {
		if(hp > 0)
			hp = 0;
	}
	if(pc_checkoversp(sd)) {
		if(sp > 0)
			sp = 0;
	}
	if(hp) {
		if(hp >= 100) {
			sd->status.hp = sd->status.max_hp;
		}
		else if(hp <= -100) {
			sd->status.hp = 0;
			pc_damage(NULL,sd,1);
		}
		else {
			sd->status.hp += sd->status.max_hp*hp/100;
			if(sd->status.hp > sd->status.max_hp)
				sd->status.hp = sd->status.max_hp;
			if(sd->status.hp <= 0) {
				sd->status.hp = 0;
				pc_damage(NULL,sd,1);
				hp = 0;
			}
		}
	}
	if(sp) {
		if(sp >= 100) {
			sd->status.sp = sd->status.max_sp;
		}
		else if(sp <= -100) {
			sd->status.sp = 0;
		}
		else {
			sd->status.sp += sd->status.max_sp*sp/100;
			if(sd->status.sp > sd->status.max_sp)
				sd->status.sp = sd->status.max_sp;
			if(sd->status.sp < 0)
				sd->status.sp = 0;
		}
	}
	if(hp)
		clif_updatestatus(sd,SP_HP);
	if(sp)
		clif_updatestatus(sd,SP_SP);

	return 0;
}

/*==========================================
 * �E�ύX
 * ����	job �E�� 0�`23
 *		upper �ʏ� 0, �]�� 1, �{�q 2, ���̂܂� -1
 * Rewrote to make it tidider [Celest]
 *------------------------------------------
 */
int pc_jobchange(struct map_session_data *sd,int job, int upper)
{
	int i;
	int b_class = 0;
	//�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
	//struct pc_base_job s_class = pc_calc_base_job(sd->status.class);
	
	nullpo_retr(0, sd);

	if (upper < 0 || upper > 2) //���ݓ]�����ǂ����𔻒f����
		upper = pc_calc_upper (sd->status.class);
	
	b_class = job;	//�ʏ�E�Ȃ�job���̂܂��
	if (job < 23) {
		if (upper == 1)
			b_class += 4001;
		else if (upper == 2)	//�{�q�Ɍ����͂Ȃ����ǂǂ������ŏR���邩�炢����
			b_class += 4023;
	} else if (job == 23)	{
		if (upper == 1)	//�]���ɃX�p�m�r�͑��݂��Ȃ��̂ł��f��
			return 1;
		else if (upper == 2)
			b_class += 4022;
	} else if (job > 23 && job < 69) {
		b_class += 3977;
	} else if ((job >= 69 && job < 4001) || (job > 4045))
		return 1;

	if((sd->status.sex == 0 && job == 19) || (sd->status.sex == 1 && job == 20) ||
		(sd->status.sex == 0 && job == 4020) || (sd->status.sex == 1 && job == 4021) ||
		job == 22 || sd->status.class == b_class) //���̓o�[�h�ɂȂ�Ȃ��A���̓_���T�[�ɂȂ�Ȃ��A�����ߏւ����f��
		return 1;
	
	sd->status.class = sd->view_class = b_class;

	sd->status.job_level=1;
	sd->status.job_exp=0;
	clif_updatestatus(sd,SP_JOBLEVEL);
	clif_updatestatus(sd,SP_JOBEXP);
	clif_updatestatus(sd,SP_NEXTJOBEXP);

	for(i=0;i<11;i++) {
		if(sd->equip_index[i] >= 0)
			if(!pc_isequip(sd,sd->equip_index[i]))
				pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL);	// �����O��
	}

	clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
	if(sd->status.clothes_color > 0)
		clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->status.clothes_color);
	if(battle_config.muting_players && sd->status.manner < 0)
		clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner);

	pc_calcstatus(sd,0);
	pc_checkallowskill(sd);
	pc_equiplookall(sd);
	clif_equiplist(sd);

	if(pc_isriding(sd)) {	// remove peco status if changing into invalid class [Valaris]
		if(!(pc_checkskill(sd,KN_RIDING))) 
			pc_setoption(sd,sd->status.option|-0x0000);
		if(pc_checkskill(sd,KN_RIDING)>0)
			 pc_setriding(sd);
	}
	
	return 0;
}

/*==========================================
 * �����ڕύX
 *------------------------------------------
 */
int pc_equiplookall(struct map_session_data *sd)
{
	nullpo_retr(0, sd);

#if PACKETVER < 4
	clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
	clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
#else
	clif_changelook(&sd->bl,LOOK_WEAPON,0);
	clif_changelook(&sd->bl,LOOK_SHOES,0);
#endif
	clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
	clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
	clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);

	return 0;
}

/*==========================================
 * �����ڕύX
 *------------------------------------------
 */
int pc_changelook(struct map_session_data *sd,int type,int val)
{
	nullpo_retr(0, sd);

	switch(type){
	case LOOK_HAIR:
		sd->status.hair=val;
		break;
	case LOOK_WEAPON:
		sd->status.weapon=val;
		break;
	case LOOK_HEAD_BOTTOM:
		sd->status.head_bottom=val;
		break;
	case LOOK_HEAD_TOP:
		sd->status.head_top=val;
		break;
	case LOOK_HEAD_MID:
		sd->status.head_mid=val;
		break;
	case LOOK_HAIR_COLOR:
		sd->status.hair_color=val;
		break;
	case LOOK_CLOTHES_COLOR:
		sd->status.clothes_color=val;
		break;
	case LOOK_SHIELD:
		sd->status.shield=val;
		break;
	case LOOK_SHOES:
		break;
	}
	clif_changelook(&sd->bl,type,val);

	return 0;
}

/*==========================================
 * �t���i(��,�y�R,�J�[�g)�ݒ�
 *------------------------------------------
 */
int pc_setoption(struct map_session_data *sd,int type)
{
	nullpo_retr(0, sd);

	sd->status.option=type;
	clif_changeoption(&sd->bl);
	pc_calcstatus(sd,0);

	return 0;
}

/*==========================================
 * �J�[�g�ݒ�
 *------------------------------------------
 */
int pc_setcart(struct map_session_data *sd,int type)
{
	int cart[6]={0x0000,0x0008,0x0080,0x0100,0x0200,0x0400};

	nullpo_retr(0, sd);

	if(pc_checkskill(sd,MC_PUSHCART)>0){ // �v�b�V���J�[�g�X�L������
		if(!pc_iscarton(sd)){ // �J�[�g��t���Ă��Ȃ�
			pc_setoption(sd,cart[type]);
			clif_cart_itemlist(sd);
			clif_cart_equiplist(sd);
			clif_updatestatus(sd,SP_CARTINFO);
			clif_status_change(&sd->bl,0x0c,0);
		}
		else{
			pc_setoption(sd,cart[type]);
		}
	}

	return 0;
}

/*==========================================
 * ��ݒ�
 *------------------------------------------
 */
int pc_setfalcon(struct map_session_data *sd)
{
	if(pc_checkskill(sd,HT_FALCON)>0){	// �t�@���R���}�X�^���[�X�L������
		pc_setoption(sd,sd->status.option|0x0010);
	}

	return 0;
}

/*==========================================
 * �y�R�y�R�ݒ�
 *------------------------------------------
 */
int pc_setriding(struct map_session_data *sd)
{
	if(sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
		clif_displaymessage(sd->fd, "Cannot mount a Peco while in disguise.");
		return 0;
	}

	if((pc_checkskill(sd,KN_RIDING)>0)){ // ���C�f�B���O�X�L������
		pc_setoption(sd,sd->status.option|0x0020);

		if(sd->status.class==7)
			sd->status.class=sd->view_class=13;
		
		if(sd->status.class==14)
			sd->status.class=sd->view_class=21;
		
		if(sd->status.class==4008)
			sd->status.class=sd->view_class=4014;
		
		if(sd->status.class==4015)
			sd->status.class=sd->view_class=4022;
	}

	return 0;
}

/*==========================================
 * script�p�ϐ��̒l��ǂ�
 *------------------------------------------
 */
int pc_readreg(struct map_session_data *sd,int reg)
{
	int i;

	nullpo_retr(0, sd);

	for(i=0;i<sd->reg_num;i++)
		if(sd->reg[i].index==reg)
			return sd->reg[i].data;

	return 0;
}
/*==========================================
 * script�p�ϐ��̒l��ݒ�
 *------------------------------------------
 */
int pc_setreg(struct map_session_data *sd,int reg,int val)
{
	int i;

	nullpo_retr(0, sd);

	for (i = 0; i < sd->reg_num; i++) {
		if (sd->reg[i].index == reg){
			sd->reg[i].data = val;
			return 0;
		}
	}
	sd->reg_num++;
	sd->reg = realloc(sd->reg, sizeof(*(sd->reg)) * sd->reg_num);
	if (sd->reg == NULL){
		printf("out of memory : pc_setreg\n");
		exit(1);
	}
/*	memset(sd->reg + (sd->reg_num - 1) * sizeof(*(sd->reg)), 0,
		sizeof(*(sd->reg)));
*/
	sd->reg[i].index = reg;
	sd->reg[i].data = val;

	return 0;
}

/*==========================================
 * script�p������ϐ��̒l��ǂ�
 *------------------------------------------
 */
char *pc_readregstr(struct map_session_data *sd,int reg)
{
	int i;

	nullpo_retr(0, sd);

	for(i=0;i<sd->regstr_num;i++)
		if(sd->regstr[i].index==reg)
			return sd->regstr[i].data;

	return NULL;
}
/*==========================================
 * script�p������ϐ��̒l��ݒ�
 *------------------------------------------
 */
int pc_setregstr(struct map_session_data *sd,int reg,char *str)
{
	int i;

	nullpo_retr(0, sd);

	if(strlen(str)+1 >= sizeof(sd->regstr[0].data)){
		printf("pc_setregstr: string too long !\n");
		return 0;
	}

	for(i=0;i<sd->regstr_num;i++)
		if(sd->regstr[i].index==reg){
			strcpy(sd->regstr[i].data,str);
			return 0;
		}
	sd->regstr_num++;
	sd->regstr = realloc(sd->regstr, sizeof(sd->regstr[0]) * sd->regstr_num);
	if(sd->regstr==NULL){
		printf("out of memory : pc_setreg\n");
		exit(1);
	}
/*	memset(sd->reg + (sd->reg_num - 1) * sizeof(*(sd->reg)), 0,
		sizeof(*(sd->reg)));
*/
	sd->regstr[i].index=reg;
	strcpy(sd->regstr[i].data,str);

	return 0;
}

/*==========================================
 * script�p�O���[�o���ϐ��̒l��ǂ�
 *------------------------------------------
 */
int pc_readglobalreg(struct map_session_data *sd,char *reg)
{
	int i;

	nullpo_retr(0, sd);

	for(i=0;i<sd->status.global_reg_num;i++){
		if(strcmp(sd->status.global_reg[i].str,reg)==0)
			return sd->status.global_reg[i].value;
	}

	return 0;
}

/*==========================================
 * script�p�O���[�o���ϐ��̒l��ݒ�
 *------------------------------------------
 */
int pc_setglobalreg(struct map_session_data *sd,char *reg,int val)
{
	int i;

	nullpo_retr(0, sd);

	//PC_DIE_COUNTER���X�N���v�g�ȂǂŕύX���ꂽ���̏���
	if(strcmp(reg,"PC_DIE_COUNTER") == 0 && sd->die_counter != val){
		sd->die_counter = val;
		pc_calcstatus(sd,0);
	}
	if(val==0){
		for(i=0;i<sd->status.global_reg_num;i++){
			if(strcmp(sd->status.global_reg[i].str,reg)==0){
				sd->status.global_reg[i]=sd->status.global_reg[sd->status.global_reg_num-1];
				sd->status.global_reg_num--;
				break;
			}
		}
		return 0;
	}
	for(i=0;i<sd->status.global_reg_num;i++){
		if(strcmp(sd->status.global_reg[i].str,reg)==0){
			sd->status.global_reg[i].value=val;
			return 0;
		}
	}
	if(sd->status.global_reg_num<GLOBAL_REG_NUM){
		strcpy(sd->status.global_reg[i].str,reg);
		sd->status.global_reg[i].value=val;
		sd->status.global_reg_num++;
		return 0;
	}
	if(battle_config.error_log)
		printf("pc_setglobalreg : couldn't set %s (GLOBAL_REG_NUM = %d)\n", reg, GLOBAL_REG_NUM);

	return 1;
}

/*==========================================
 * script�p�A�J�E���g�ϐ��̒l��ǂ�
 *------------------------------------------
 */
int pc_readaccountreg(struct map_session_data *sd,char *reg)
{
	int i;

	nullpo_retr(0, sd);

	for(i=0;i<sd->status.account_reg_num;i++){
		if(strcmp(sd->status.account_reg[i].str,reg)==0)
			return sd->status.account_reg[i].value;
	}

	return 0;
}
/*==========================================
 * script�p�A�J�E���g�ϐ��̒l��ݒ�
 *------------------------------------------
 */
int pc_setaccountreg(struct map_session_data *sd,char *reg,int val)
{
	int i;

	nullpo_retr(0, sd);

	if(val==0){
		for(i=0;i<sd->status.account_reg_num;i++){
			if(strcmp(sd->status.account_reg[i].str,reg)==0){
				sd->status.account_reg[i]=sd->status.account_reg[sd->status.account_reg_num-1];
				sd->status.account_reg_num--;
				break;
			}
		}
		intif_saveaccountreg(sd);
		return 0;
	}
	for(i=0;i<sd->status.account_reg_num;i++){
		if(strcmp(sd->status.account_reg[i].str,reg)==0){
			sd->status.account_reg[i].value=val;
			intif_saveaccountreg(sd);
			return 0;
		}
	}
	if(sd->status.account_reg_num<ACCOUNT_REG_NUM){
		strcpy(sd->status.account_reg[i].str,reg);
		sd->status.account_reg[i].value=val;
		sd->status.account_reg_num++;
		intif_saveaccountreg(sd);
		return 0;
	}
	if(battle_config.error_log)
		printf("pc_setaccountreg : couldn't set %s (ACCOUNT_REG_NUM = %d)\n", reg, ACCOUNT_REG_NUM);

	return 1;
}
/*==========================================
 * script�p�A�J�E���g�ϐ�2�̒l��ǂ�
 *------------------------------------------
 */
int pc_readaccountreg2(struct map_session_data *sd,char *reg)
{
	int i;

	nullpo_retr(0, sd);

	for(i=0;i<sd->status.account_reg2_num;i++){
		if(strcmp(sd->status.account_reg2[i].str,reg)==0)
			return sd->status.account_reg2[i].value;
	}

	return 0;
}
/*==========================================
 * script�p�A�J�E���g�ϐ�2�̒l��ݒ�
 *------------------------------------------
 */
int pc_setaccountreg2(struct map_session_data *sd,char *reg,int val)
{
	int i;

	nullpo_retr(1, sd);

	if(val==0){
		for(i=0;i<sd->status.account_reg2_num;i++){
			if(strcmp(sd->status.account_reg2[i].str,reg)==0){
				sd->status.account_reg2[i]=sd->status.account_reg2[sd->status.account_reg2_num-1];
				sd->status.account_reg2_num--;
				break;
			}
		}
		chrif_saveaccountreg2(sd);
		return 0;
	}
	for(i=0;i<sd->status.account_reg2_num;i++){
		if(strcmp(sd->status.account_reg2[i].str,reg)==0){
			sd->status.account_reg2[i].value=val;
			chrif_saveaccountreg2(sd);
			return 0;
		}
	}
	if(sd->status.account_reg2_num<ACCOUNT_REG2_NUM){
		strcpy(sd->status.account_reg2[i].str,reg);
		sd->status.account_reg2[i].value=val;
		sd->status.account_reg2_num++;
		chrif_saveaccountreg2(sd);
		return 0;
	}
	if(battle_config.error_log)
		printf("pc_setaccountreg2 : couldn't set %s (ACCOUNT_REG2_NUM = %d)\n", reg, ACCOUNT_REG2_NUM);

	return 1;
}
/*==========================================
 * ���B������
 *------------------------------------------
 */
int pc_percentrefinery(struct map_session_data *sd,struct item *item)
{
	int percent;

	nullpo_retr(0, item);
	percent=percentrefinery[itemdb_wlv(item->nameid)][(int)item->refine];

	percent += pc_checkskill(sd,BS_WEAPONRESEARCH);	// ���팤���X�L������

	// �m���̗L���͈̓`�F�b�N
	if( percent > 100 ){
		percent = 100;
	}
	if( percent < 0 ){
		percent = 0;
	}

	return percent;
}

/*==========================================
 * �C�x���g�^�C�}�[����
 *------------------------------------------
 */
int pc_eventtimer(int tid,unsigned int tick,int id,int data)
{
	struct map_session_data *sd=map_id2sd(id);
	int i;
	if(sd==NULL)
		return 0;

	for(i=0;i<MAX_EVENTTIMER;i++){
		if( sd->eventtimer[i]==tid ){
			sd->eventtimer[i]=-1;
			npc_event(sd,(const char *)data,0);
			break;
		}
	}
	free((void *)data);
	if(i==MAX_EVENTTIMER) {
		if(battle_config.error_log)
			printf("pc_eventtimer: no such event timer\n");
	}

	return 0;
}

/*==========================================
 * �C�x���g�^�C�}�[�lj�
 *------------------------------------------
 */
int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name)
{
	int i;

	nullpo_retr(0, sd);

	for(i=0;i<MAX_EVENTTIMER;i++)
		if( sd->eventtimer[i]==-1 )
			break;
	if(i<MAX_EVENTTIMER){
		char *evname=(char *)aCalloc(24,sizeof(char));
		memcpy(evname,name,24);
		sd->eventtimer[i]=add_timer(gettick()+tick,
			pc_eventtimer,sd->bl.id,(int)evname);
	}

	return 0;
}

/*==========================================
 * �C�x���g�^�C�}�[�폜
 *------------------------------------------
 */
int pc_deleventtimer(struct map_session_data *sd,const char *name)
{
	int i;

	nullpo_retr(0, sd);

	for(i=0;i<MAX_EVENTTIMER;i++)
		if( sd->eventtimer[i]!=-1 && strcmp(
			(char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){
				delete_timer(sd->eventtimer[i],pc_eventtimer);
				sd->eventtimer[i]=-1;
				break;
		}

	return 0;
}

/*==========================================
 * �C�x���g�^�C�}�[�J�E���g�l�lj�
 *------------------------------------------
 */
int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick)
{
	int i;

	nullpo_retr(0, sd);

	for(i=0;i<MAX_EVENTTIMER;i++)
		if( sd->eventtimer[i]!=-1 && strcmp(
			(char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){
				addtick_timer(sd->eventtimer[i],tick);
				break;
		}

	return 0;
}

/*==========================================
 * �C�x���g�^�C�}�[�S�폜
 *------------------------------------------
 */
int pc_cleareventtimer(struct map_session_data *sd)
{
	int i;

	nullpo_retr(0, sd);

	for(i=0;i<MAX_EVENTTIMER;i++)
		if( sd->eventtimer[i]!=-1 ){
			delete_timer(sd->eventtimer[i],pc_eventtimer);
			sd->eventtimer[i]=-1;
		}

	return 0;
}

//
// �� ����
//
/*==========================================
 * �A�C�e���𑕔�����
 *------------------------------------------
 */
int pc_equipitem(struct map_session_data *sd,int n,int pos)
{
	int i,nameid, arrow;
	struct item_data *id;
	//�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����

	nullpo_retr(0, sd);

	nameid = sd->status.inventory[n].nameid;
	id = sd->inventory_data[n];
	pos = pc_equippoint(sd,n);
	if(battle_config.battle_log)
		printf("equip %d(%d) %x:%x\n",nameid,n,id->equip,pos);
	if(!pc_isequip(sd,n) || !pos || sd->status.inventory[n].attribute==1 ) { // [Valaris]
		clif_equipitemack(sd,n,0,0);	// fail
		return 0;
	}

// -- moonsoul (if player is berserk then cannot equip)
//
	if(sd->sc_data[SC_BERSERK].timer!=-1){
		clif_equipitemack(sd,n,0,0);	// fail
		return 0;
	}

	if(pos==0x88){ // �A�N�Z�T���p��O����
		int epor=0;
		if(sd->equip_index[0] >= 0)
			epor |= sd->status.inventory[sd->equip_index[0]].equip;
		if(sd->equip_index[1] >= 0)
			epor |= sd->status.inventory[sd->equip_index[1]].equip;
		epor &= 0x88;
		pos = epor == 0x08 ? 0x80 : 0x08;
	}

	// �񓁗�����
	if ((pos==0x22) // �ꉞ�A�����v���ӏ����񓁗����킩�`�F�b�N����
	 &&	(id->equip==2)	// �P �蕐��
	 &&	(pc_checkskill(sd, AS_LEFT) > 0 || sd->status.class == 12) ) // ����C�B�L
	{
		int tpos=0;
		if(sd->equip_index[8] >= 0)
			tpos |= sd->status.inventory[sd->equip_index[8]].equip;
		if(sd->equip_index[9] >= 0)
			tpos |= sd->status.inventory[sd->equip_index[9]].equip;
		tpos &= 0x02;
		pos = tpos == 0x02 ? 0x20 : 0x02;
	}

	arrow=pc_search_inventory(sd,pc_checkequip(sd,9));	// Added by RoVeRT
	for(i=0;i<11;i++) {
		if(sd->equip_index[i] >= 0 && sd->status.inventory[sd->equip_index[i]].equip&pos) {
			pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL);
		}
	}
	// �|���
	if(pos==0x8000){
		clif_arrowequip(sd,n);
		clif_arrow_fail(sd,3);	// 3=������ł��܂���
	}
	else
		clif_equipitemack(sd,n,pos,1);

	for(i=0;i<11;i++) {
		if(pos & equip_pos[i])
			sd->equip_index[i] = n;
	}
	sd->status.inventory[n].equip=pos;

	if(sd->status.inventory[n].equip & 0x0002) {
		if(sd->inventory_data[n])
			sd->weapontype1 = sd->inventory_data[n]->look;
		else
			sd->weapontype1 = 0;
		pc_calcweapontype(sd);
		clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
	}
	if(sd->status.inventory[n].equip & 0x0020) {
		if(sd->inventory_data[n]) {
			if(sd->inventory_data[n]->type == 4) {
				sd->status.shield = 0;
				if(sd->status.inventory[n].equip == 0x0020)
					sd->weapontype2 = sd->inventory_data[n]->look;
				else
					sd->weapontype2 = 0;
			}
			else if(sd->inventory_data[n]->type == 5) {
				sd->status.shield = sd->inventory_data[n]->look;
				sd->weapontype2 = 0;
			}
		}
		else
			sd->status.shield = sd->weapontype2 = 0;
		pc_calcweapontype(sd);
		clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
	}
	if(sd->status.inventory[n].equip & 0x0001) {
		if(sd->inventory_data[n])
			sd->status.head_bottom = sd->inventory_data[n]->look;
		else
			sd->status.head_bottom = 0;
		clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
	}
	if(sd->status.inventory[n].equip & 0x0100) {
		if(sd->inventory_data[n])
			sd->status.head_top = sd->inventory_data[n]->look;
		else
			sd->status.head_top = 0;
		clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
	}
	if(sd->status.inventory[n].equip & 0x0200) {
		if(sd->inventory_data[n])
			sd->status.head_mid = sd->inventory_data[n]->look;
		else
			sd->status.head_mid = 0;
		clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
	}
	if(sd->status.inventory[n].equip & 0x0040)
		clif_changelook(&sd->bl,LOOK_SHOES,0);

	pc_checkallowskill(sd);	// �����i�ŃX�L������������邩�`�F�b�N
	if (itemdb_look(sd->status.inventory[n].nameid) == 11 && arrow){	// Added by RoVeRT
		clif_arrowequip(sd,arrow);
		sd->status.inventory[arrow].equip=32768;
	}
	pc_calcstatus(sd,0);

	if(sd->special_state.infinite_endure) {
		if(sd->sc_data[SC_ENDURE].timer == -1)
			skill_status_change_start(&sd->bl,SC_ENDURE,10,1,0,0,0,0);
	}
	else {
		if(sd->sc_data[SC_ENDURE].timer != -1 && sd->sc_data[SC_ENDURE].val2)
			skill_status_change_end(&sd->bl,SC_ENDURE,-1);
	}

	if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
		skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
	if(sd->sc_data[SC_DANCING].timer!=-1 && (sd->status.weapon != 13 && sd->status.weapon !=14))
		skill_stop_dancing(&sd->bl,0);

	return 0;
}

/*==========================================
 * �� �����������O��
 *------------------------------------------
 */
int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag)
{
	nullpo_retr(0, sd);	

// -- moonsoul	(if player is berserk then cannot unequip)
//
	if(!flag && sd->sc_data[SC_BERSERK].timer!=-1){
		clif_unequipitemack(sd,n,0,0);
		return 0;
	}

	if(battle_config.battle_log)
		printf("unequip %d %x:%x\n",n,pc_equippoint(sd,n),sd->status.inventory[n].equip);
	if(sd->status.inventory[n].equip){
		int i;
		for(i=0;i<11;i++) {
			if(sd->status.inventory[n].equip & equip_pos[i])
				sd->equip_index[i] = -1;
		}
		if(sd->status.inventory[n].equip & 0x0002) {
			sd->weapontype1 = 0;
			sd->status.weapon = sd->weapontype2;
			pc_calcweapontype(sd);
			clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
		}
		if(sd->status.inventory[n].equip & 0x0020) {
			sd->status.shield = sd->weapontype2 = 0;
			pc_calcweapontype(sd);
			clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
		}
		if(sd->status.inventory[n].equip & 0x0001) {
			sd->status.head_bottom = 0;
			clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
		}
		if(sd->status.inventory[n].equip & 0x0100) {
			sd->status.head_top = 0;
			clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
		}
		if(sd->status.inventory[n].equip & 0x0200) {
			sd->status.head_mid = 0;
			clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
		}
		if(sd->status.inventory[n].equip & 0x0040)
			clif_changelook(&sd->bl,LOOK_SHOES,0);

		if(sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 &&
		sd->status.inventory[i].attribute==1)
			skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1);

		clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1);
		sd->status.inventory[n].equip=0;
		if(!type)
			pc_checkallowskill(sd);
		if(sd->weapontype1 == 0 && sd->weapontype2 == 0)
			skill_encchant_eremental_end(&sd->bl,-1);  //���펝�������͖������ő����t�^����
	} else {
		clif_unequipitemack(sd,n,0,0);
	}
	if(!type) {
		pc_calcstatus(sd,0);
		if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
			skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
	}

	return 0;
}

/*==========================================
 * �A�C�e����index�ԍ����l�߂���
 * �� ���i�̑����”\�`�F�b�N���s�Ȃ�
 *------------------------------------------
 */
int pc_checkitem(struct map_session_data *sd)
{
	int i,j,k,id,calc_flag = 0;
	struct item_data *it=NULL;

	nullpo_retr(0, sd);

	// �����i�󂫋l��
	for(i=j=0;i<MAX_INVENTORY;i++){
		if( (id=sd->status.inventory[i].nameid)==0)
			continue;
		if( battle_config.item_check && !itemdb_available(id) ){
			if(battle_config.error_log)
				printf("illeagal item id %d in %d[%s] inventory.\n",id,sd->bl.id,sd->status.name);
			pc_delitem(sd,i,sd->status.inventory[i].amount,3);
			continue;
		}
		if(i>j){
			memcpy(&sd->status.inventory[j],&sd->status.inventory[i],sizeof(struct item));
			sd->inventory_data[j] = sd->inventory_data[i];
		}
		j++;
	}
	if(j < MAX_INVENTORY)
		memset(&sd->status.inventory[j],0,sizeof(struct item)*(MAX_INVENTORY-j));
	for(k=j;k<MAX_INVENTORY;k++)
		sd->inventory_data[k] = NULL;

	// �J�[�g���󂫋l��
	for(i=j=0;i<MAX_CART;i++){
		if( (id=sd->status.cart[i].nameid)==0 )
			continue;
		if( battle_config.item_check &&  !itemdb_available(id) ){
			if(battle_config.error_log)
				printf("illeagal item id %d in %d[%s] cart.\n",id,sd->bl.id,sd->status.name);
			pc_cart_delitem(sd,i,sd->status.cart[i].amount,1);
			continue;
		}
		if(i>j){
			memcpy(&sd->status.cart[j],&sd->status.cart[i],sizeof(struct item));
		}
		j++;
	}
	if(j < MAX_CART)
		memset(&sd->status.cart[j],0,sizeof(struct item)*(MAX_CART-j));

	// �� ���ʒu�`�F�b�N

	for(i=0;i<MAX_INVENTORY;i++){

		it=sd->inventory_data[i];

		if(sd->status.inventory[i].nameid==0)
			continue;
		if(sd->status.inventory[i].equip & ~pc_equippoint(sd,i)) {
			sd->status.inventory[i].equip=0;
			calc_flag = 1;
		}
		//���������`�F�b�N
		if(sd->status.inventory[i].equip && map[sd->bl.m].flag.pvp && (it->flag.no_equip==1 || it->flag.no_equip==3)){//PvP����
			sd->status.inventory[i].equip=0;
			calc_flag = 1;
		}else if(sd->status.inventory[i].equip && map[sd->bl.m].flag.gvg && (it->flag.no_equip==2 || it->flag.no_equip==3)){//GvG����
			sd->status.inventory[i].equip=0;
			calc_flag = 1;
		}
	}

	pc_setequipindex(sd);
	if(calc_flag)
		pc_calcstatus(sd,2);

	return 0;
}

int pc_checkoverhp(struct map_session_data *sd)
{
	nullpo_retr(0, sd);

	if(sd->status.hp == sd->status.max_hp)
		return 1;
	if(sd->status.hp > sd->status.max_hp) {
		sd->status.hp = sd->status.max_hp;
		clif_updatestatus(sd,SP_HP);
		return 2;
	}

	return 0;
}

int pc_checkoversp(struct map_session_data *sd)
{
	nullpo_retr(0, sd);

	if(sd->status.sp == sd->status.max_sp)
		return 1;
	if(sd->status.sp > sd->status.max_sp) {
		sd->status.sp = sd->status.max_sp;
		clif_updatestatus(sd,SP_SP);
		return 2;
	}

	return 0;
}

/*==========================================
 * PVP���ʌv�Z�p(foreachinarea)
 *------------------------------------------
 */
int pc_calc_pvprank_sub(struct block_list *bl,va_list ap)
{
	struct map_session_data *sd1,*sd2=NULL;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, sd1=(struct map_session_data *)bl);
	nullpo_retr(0, sd2=va_arg(ap,struct map_session_data *));

	if( sd1->pvp_point > sd2->pvp_point )
		sd2->pvp_rank++;
	return 0;
}
/*==========================================
 * PVP���ʌv�Z
 *------------------------------------------
 */
int pc_calc_pvprank(struct map_session_data *sd)
{
	int old;
	struct map_data *m;

	nullpo_retr(0, sd);
	nullpo_retr(0, m=&map[sd->bl.m]);
	
	old=sd->pvp_rank;

	if( !(m->flag.pvp) )
		return 0;
	sd->pvp_rank=1;
	map_foreachinarea(pc_calc_pvprank_sub,sd->bl.m,0,0,m->xs,m->ys,BL_PC,sd);
	if(old!=sd->pvp_rank || sd->pvp_lastusers!=m->users)
		clif_pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users,0);
	return sd->pvp_rank;
}
/*==========================================
 * PVP���ʌv�Z(timer)
 *------------------------------------------
 */
int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data)
{
	struct map_session_data *sd=NULL;
	if(battle_config.pk_mode) // disable pvp ranking if pk_mode on [Valaris]
		return 0;

	sd=map_id2sd(id);
	if(sd==NULL)
		return 0;
	sd->pvp_timer=-1;
	if( pc_calc_pvprank(sd)>0 )
		sd->pvp_timer=add_timer(
			gettick()+PVP_CALCRANK_INTERVAL,
			pc_calc_pvprank_timer,id,data);
	return 0;
}

/*==========================================
 * sd�͌������Ă��邩(�����̏ꍇ�͑�����char_id��Ԃ�)
 *------------------------------------------
 */
int pc_ismarried(struct map_session_data *sd)
{
	if(sd == NULL)
		return -1;
	if(sd->status.partner_id > 0)
		return sd->status.partner_id;
	else
		return 0;
}
/*==========================================
 * sd��dstsd�ƌ���(dstsd��sd�̌��������������ɍs��)
 *------------------------------------------
 */
int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd)
{
	if(sd == NULL || dstsd == NULL || sd->status.partner_id > 0 || dstsd->status.partner_id > 0 || pc_calc_upper(sd->status.class)==2)
		return -1;
	sd->status.partner_id=dstsd->status.char_id;
	dstsd->status.partner_id=sd->status.char_id;
	return 0;
}

/*==========================================
 * sd������(�����sd->status.partner_id�Ɉ˂�)(����������ɗ����E�����w�֎������D)
 *------------------------------------------
 */
int pc_divorce(struct map_session_data *sd)
{
	struct map_session_data *p_sd=NULL;
	if(sd == NULL || !pc_ismarried(sd))
		return -1;

	if( (p_sd=map_nick2sd(map_charid2nick(sd->status.partner_id))) !=NULL){
		int i;
		if(p_sd->status.partner_id != sd->status.char_id || sd->status.partner_id != p_sd->status.char_id){
			printf("pc_divorce: Illegal partner_id sd=%d p_sd=%d\n",sd->status.partner_id,p_sd->status.partner_id);
			return -1;
		}
		sd->status.partner_id=0;
		p_sd->status.partner_id=0;
		for(i=0;i<MAX_INVENTORY;i++)
			if(sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F)
				pc_delitem(sd,i,1,0);
		for(i=0;i<MAX_INVENTORY;i++)
			if(p_sd->status.inventory[i].nameid == WEDDING_RING_M || p_sd->status.inventory[i].nameid == WEDDING_RING_F)
				pc_delitem(p_sd,i,1,0);

	}else{
		printf("pc_divorce: p_sd nullpo\n");
		return -1;
	}
	return 0;
}

/*==========================================
 * sd�̑�����map_session_data��Ԃ�
 *------------------------------------------
 */
struct map_session_data *pc_get_partner(struct map_session_data *sd)
{
	struct map_session_data *p_sd = NULL;
	char *nick;
	if(sd == NULL || !pc_ismarried(sd))
		return NULL;

	nick=map_charid2nick(sd->status.partner_id);

	if (nick==NULL)
		return NULL;

	if((p_sd=map_nick2sd(nick)) == NULL )
		return NULL;

	return p_sd;
}

//
// ���R�񕜕�
//
/*==========================================
 * SP�񕜗ʌv�Z
 *------------------------------------------
 */
static int natural_heal_tick,natural_heal_prev_tick,natural_heal_diff_tick;
static int pc_spheal(struct map_session_data *sd)
{
	int a;
	struct guild_castle *gc = NULL;

	nullpo_retr(0, sd);

	a = natural_heal_diff_tick;
	if(pc_issit(sd)) a += a;
	if( sd->sc_data[SC_MAGNIFICAT].timer!=-1 )	// �}�O�j�t�B�J�[�g
	a += a;

	gc=guild_mapname2gc(sd->mapname);	// Increased guild castle regen [Valaris]
	if(gc)	{
		struct guild *g;
		g=guild_search(sd->status.guild_id);
		if(g && g->guild_id == gc->guild_id) 
			a += a;	
	}	// end addition [Valaris]

	return a;
}

/*==========================================
 * HP�񕜗ʌv�Z
 *------------------------------------------
 */
static int pc_hpheal(struct map_session_data *sd)
{
	int a;
	struct guild_castle *gc;

	nullpo_retr(0, sd);

	a = natural_heal_diff_tick;
	if(pc_issit(sd)) a += a;
	if( sd->sc_data[SC_MAGNIFICAT].timer!=-1 )	// Modified by RoVeRT
		a += a;

	gc=guild_mapname2gc(sd->mapname);	// Increased guild castle regen [Valaris]
	if(gc)	{
		struct guild *g;
		g=guild_search(sd->status.guild_id);
		if(g && g->guild_id == gc->guild_id) 
			a += a;	
	}	// end addition [Valaris]

	return a;
}

static int pc_natural_heal_hp(struct map_session_data *sd)
{
	int bhp;
	int inc_num,bonus,skill,hp_flag;

	nullpo_retr(0, sd);

	if (sd->sc_data[SC_TRICKDEAD].timer != -1)		// Modified by RoVeRT
		return 0;

	if(pc_checkoverhp(sd)) {
		sd->hp_sub = sd->inchealhptick = 0;
		return 0;
	}

	bhp=sd->status.hp;
	hp_flag = (pc_checkskill(sd,SM_MOVINGRECOVERY) > 0 && sd->walktimer != -1);

	if(sd->walktimer == -1) {
		inc_num = pc_hpheal(sd);
		if( sd->sc_data[SC_TENSIONRELAX].timer!=-1 ){	// �e���V���������b�N�X
			sd->hp_sub += 2*inc_num;
			sd->inchealhptick += 3*natural_heal_diff_tick;
		}else{
		sd->hp_sub += inc_num;
			sd->inchealhptick += natural_heal_diff_tick;
		}
	}
	else if(hp_flag) {
		inc_num = pc_hpheal(sd);
		sd->hp_sub += inc_num;
		sd->inchealhptick = 0;
	}
	else {
		sd->hp_sub = sd->inchealhptick = 0;
		return 0;
	}

	if(sd->hp_sub >= battle_config.natural_healhp_interval) {
		bonus = sd->nhealhp;
		if(hp_flag) {
			bonus >>= 2;
			if(bonus <= 0) bonus = 1;
		}
		while(sd->hp_sub >= battle_config.natural_healhp_interval) {
			sd->hp_sub -= battle_config.natural_healhp_interval;
			if(sd->status.hp + bonus <= sd->status.max_hp)
				sd->status.hp += bonus;
			else {
				sd->status.hp = sd->status.max_hp;
				sd->hp_sub = sd->inchealhptick = 0;
			}
		}
	}
	if(bhp!=sd->status.hp)
		clif_updatestatus(sd,SP_HP);

	if(sd->nshealhp > 0) {
		if(sd->inchealhptick >= battle_config.natural_heal_skill_interval && sd->status.hp < sd->status.max_hp) {
			bonus = sd->nshealhp;
			while(sd->inchealhptick >= battle_config.natural_heal_skill_interval) {
				sd->inchealhptick -= battle_config.natural_heal_skill_interval;
				if(sd->status.hp + bonus <= sd->status.max_hp)
					sd->status.hp += bonus;
				else {
					bonus = sd->status.max_hp - sd->status.hp;
					sd->status.hp = sd->status.max_hp;
					sd->hp_sub = sd->inchealhptick = 0;
				}
				clif_heal(sd->fd,SP_HP,bonus);
			}
		}
	}
	else sd->inchealhptick = 0;

	return 0;

	if(sd->sc_data[SC_APPLEIDUN].timer!=-1) { // Apple of Idun
		if(sd->inchealhptick >= 6000 && sd->status.hp < sd->status.max_hp) {
			bonus = skill*20;
			while(sd->inchealhptick >= 6000) {
				sd->inchealhptick -= 6000;
				if(sd->status.hp + bonus <= sd->status.max_hp)
					sd->status.hp += bonus;
				else {
					bonus = sd->status.max_hp - sd->status.hp;
					sd->status.hp = sd->status.max_hp;
					sd->hp_sub = sd->inchealhptick = 0;
				}
				clif_heal(sd->fd,SP_HP,bonus);
			}
		}
	}
	else sd->inchealhptick = 0;

	return 0;
}

static int pc_natural_heal_sp(struct map_session_data *sd)
{
	int bsp;
	int inc_num,bonus;

	nullpo_retr(0, sd);

	if (sd->sc_data[SC_TRICKDEAD].timer != -1 ||	// Modified by RoVeRT
		sd->sc_data[SC_BERSERK].timer != -1)
		return 0;

	if(pc_checkoversp(sd)) {
		sd->sp_sub = sd->inchealsptick = 0;
		return 0;
	}

	bsp=sd->status.sp;

	inc_num = pc_spheal(sd);
	if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1)
		sd->sp_sub += inc_num;
	if(sd->walktimer == -1)
		sd->inchealsptick += natural_heal_diff_tick;
	else sd->inchealsptick = 0;

	if(sd->sp_sub >= battle_config.natural_healsp_interval){
		bonus = sd->nhealsp;;
		while(sd->sp_sub >= battle_config.natural_healsp_interval){
			sd->sp_sub -= battle_config.natural_healsp_interval;
			if(sd->status.sp + bonus <= sd->status.max_sp)
				sd->status.sp += bonus;
			else {
				sd->status.sp = sd->status.max_sp;
				sd->sp_sub = sd->inchealsptick = 0;
			}
		}
	}

	if(bsp != sd->status.sp)
		clif_updatestatus(sd,SP_SP);

	if(sd->nshealsp > 0) {
		if(sd->inchealsptick >= battle_config.natural_heal_skill_interval && sd->status.sp < sd->status.max_sp) {
			struct pc_base_job s_class = pc_calc_base_job(sd->status.class);
			if(sd->doridori_counter && s_class.job == 23)
				bonus = sd->nshealsp*2;
			else
			bonus = sd->nshealsp;
			sd->doridori_counter = 0;
			while(sd->inchealsptick >= battle_config.natural_heal_skill_interval) {
				sd->inchealsptick -= battle_config.natural_heal_skill_interval;
				if(sd->status.sp + bonus <= sd->status.max_sp)
					sd->status.sp += bonus;
				else {
					bonus = sd->status.max_sp - sd->status.sp;
					sd->status.sp = sd->status.max_sp;
					sd->sp_sub = sd->inchealsptick = 0;
				}
				clif_heal(sd->fd,SP_SP,bonus);
			}
		}
	}
	else sd->inchealsptick = 0;

	return 0;
}

static int pc_spirit_heal_hp(struct map_session_data *sd,int level)
{
	int bonus_hp,interval = battle_config.natural_heal_skill_interval;

	nullpo_retr(0, sd);

	if(pc_checkoverhp(sd)) {
		sd->inchealspirithptick = 0;
		return 0;
	}

	sd->inchealspirithptick += natural_heal_diff_tick;

	if(sd->weight*100/sd->max_weight >= battle_config.natural_heal_weight_rate)
		interval += interval;

	if(sd->inchealspirithptick >= interval) {
		bonus_hp = sd->nsshealhp;
		while(sd->inchealspirithptick >= interval) {
			if(pc_issit(sd)) {
				sd->inchealspirithptick -= interval;
				if(sd->status.hp < sd->status.max_hp) {
					if(sd->status.hp + bonus_hp <= sd->status.max_hp)
						sd->status.hp += bonus_hp;
					else {
						bonus_hp = sd->status.max_hp - sd->status.hp;
						sd->status.hp = sd->status.max_hp;
					}
					clif_heal(sd->fd,SP_HP,bonus_hp);
					sd->inchealspirithptick = 0;
				}
			}else{
				sd->inchealspirithptick -= natural_heal_diff_tick;
				break;
			}
		}
	}

	return 0;
}
static int pc_spirit_heal_sp(struct map_session_data *sd,int level)
{
	int bonus_sp,interval = battle_config.natural_heal_skill_interval;

	nullpo_retr(0, sd);

	if(pc_checkoversp(sd)) {
		sd->inchealspiritsptick = 0;
		return 0;
	}

	sd->inchealspiritsptick += natural_heal_diff_tick;

	if(sd->weight*100/sd->max_weight >= battle_config.natural_heal_weight_rate)
		interval += interval;

	if(sd->inchealspiritsptick >= interval) {
		bonus_sp = sd->nsshealsp;
		while(sd->inchealspiritsptick >= interval) {
			if(pc_issit(sd)) {
				sd->inchealspiritsptick -= interval;
				if(sd->status.sp < sd->status.max_sp) {
					if(sd->status.sp + bonus_sp <= sd->status.max_sp)
						sd->status.sp += bonus_sp;
					else {
						bonus_sp = sd->status.max_sp - sd->status.sp;
						sd->status.sp = sd->status.max_sp;
					}
					clif_heal(sd->fd,SP_SP,bonus_sp);
					sd->inchealspiritsptick = 0;
				}
			}else{
				sd->inchealspiritsptick -= natural_heal_diff_tick;
				break;
			}
		}
	}

	return 0;
}

/*==========================================
 * HP/SP ���R�� �e�N���C�A���g
 *------------------------------------------
 */

static int pc_natural_heal_sub(struct map_session_data *sd,va_list ap) {
	int skill;

	nullpo_retr(0, sd);

// -- moonsoul (if conditions below altered to disallow natural healing if under berserk status)
	if ((battle_config.natural_heal_weight_rate > 100 || sd->weight*100/sd->max_weight < battle_config.natural_heal_weight_rate) &&
		!pc_isdead(sd) && 
		!pc_ishiding(sd) && 
		sd->sc_data[SC_POISON].timer == -1 &&
		sd->sc_data[SC_BERSERK].timer == -1 ) {
		pc_natural_heal_hp(sd);
		if( sd->sc_data && sd->sc_data[SC_EXTREMITYFIST].timer == -1 &&	//���C����Ԃł�SP���񕜂��Ȃ�
			sd->sc_data[SC_DANCING].timer == -1 && //�_���X��Ԃł�SP���񕜂��Ȃ�
			sd->sc_data[SC_BERSERK].timer == -1 )   //�o�[�T�[�N��Ԃł�SP���񕜂��Ȃ�
			pc_natural_heal_sp(sd);
	} else {
		sd->hp_sub = sd->inchealhptick = 0;
		sd->sp_sub = sd->inchealsptick = 0;
	}
	if((skill = pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 && !pc_ishiding(sd) &&
		sd->sc_data[SC_POISON].timer == -1 && sd->sc_data[SC_BERSERK].timer == -1){
		pc_spirit_heal_hp(sd,skill);
		pc_spirit_heal_sp(sd,skill);
	}
	else {
		sd->inchealspirithptick = 0;
		sd->inchealspiritsptick = 0;
	}
	return 0;
}

/*==========================================
 * HP/SP���R�� (interval timer�֐�)
 *------------------------------------------
 */
int pc_natural_heal(int tid,unsigned int tick,int id,int data)
{
	natural_heal_tick = tick;
	natural_heal_diff_tick = DIFF_TICK(natural_heal_tick,natural_heal_prev_tick);
	clif_foreachclient(pc_natural_heal_sub);

	natural_heal_prev_tick = tick;
	return 0;
}

/*==========================================
 * �Z�[�u�|�C���g�̕ۑ�
 *------------------------------------------
 */
int pc_setsavepoint(struct map_session_data *sd,char *mapname,int x,int y)
{
	nullpo_retr(0, sd);

	strncpy(sd->status.save_point.map,mapname,24);
	sd->status.save_point.x = x;
	sd->status.save_point.y = y;

	return 0;
}

/*==========================================
 * �����Z�[�u �e�N���C�A���g
 *------------------------------------------
 */
static int last_save_fd,save_flag;
static int pc_autosave_sub(struct map_session_data *sd,va_list ap)
{
	nullpo_retr(0, sd);

	if(save_flag==0 && sd->fd>last_save_fd){
		struct guild_castle *gc=NULL;
		int i;
//		if(battle_config.save_log)
//			printf("autosave %d\n",sd->fd);
		// pet
		if(sd->status.pet_id > 0 && sd->pd)
			intif_save_petdata(sd->status.account_id,&sd->pet);
		pc_makesavestatus(sd);
		chrif_save(sd);
		storage_storage_save(sd);

		for(i=0;i<MAX_GUILDCASTLE;i++){
			gc=guild_castle_search(i);
			if(!gc) continue;
			if(gc->visibleG0==1) guild_castledatasave(gc->castle_id,18,gc->Ghp0);
			if(gc->visibleG1==1) guild_castledatasave(gc->castle_id,19,gc->Ghp1);
			if(gc->visibleG2==1) guild_castledatasave(gc->castle_id,20,gc->Ghp2);
			if(gc->visibleG3==1) guild_castledatasave(gc->castle_id,21,gc->Ghp3);
			if(gc->visibleG4==1) guild_castledatasave(gc->castle_id,22,gc->Ghp4);
			if(gc->visibleG5==1) guild_castledatasave(gc->castle_id,23,gc->Ghp5);
			if(gc->visibleG6==1) guild_castledatasave(gc->castle_id,24,gc->Ghp6);
			if(gc->visibleG7==1) guild_castledatasave(gc->castle_id,25,gc->Ghp7);
		}

		save_flag=1;
		last_save_fd = sd->fd;
	}

	return 0;
}

/*==========================================
 * �����Z�[�u (timer�֐�)
 *------------------------------------------
 */
int pc_autosave(int tid,unsigned int tick,int id,int data)
{
	int interval;

	save_flag=0;
	clif_foreachclient(pc_autosave_sub);
	if(save_flag==0)
		last_save_fd=0;

	interval = autosave_interval/(clif_countusers()+1);
	if(interval <= 0)
		interval = 1;
	add_timer(gettick()+interval,pc_autosave,0,0);

	return 0;
}

int pc_read_gm_account(int fd)
{
#ifdef TXT_ONLY
        int i = 0;
#endif
	if (gm_account != NULL)
		free(gm_account);
	GM_num = 0;
#ifdef TXT_ONLY
	gm_account = calloc(sizeof(struct gm_account) * ((RFIFOW(fd,2) - 4) / 5), 1);
	for (i = 4; i < RFIFOW(fd,2); i = i + 5) {
		gm_account[GM_num].account_id = RFIFOL(fd,i);
		gm_account[GM_num].level = (int)RFIFOB(fd,i+4);
		//printf("GM account: %d -> level %d\n", gm_account[GM_num].account_id, gm_account[GM_num].level);
		GM_num++;
	}
#else
	sprintf (tmp_lsql, "SELECT `%s`,`%s` FROM `%s` WHERE `%s`>='%d'",gm_db_account_id,gm_db_level,gm_db,gm_db_level,lowest_gm_level);
	if(mysql_query(&lmysql_handle, tmp_lsql) ) {
		printf("DB server Error (select %s to Memory)- %s\n",login_db,mysql_error(&lmysql_handle) );
	}
	lsql_res = mysql_store_result(&lmysql_handle);
	if (lsql_res) {
	    gm_account = calloc(sizeof(struct gm_account) * mysql_num_rows(lsql_res), 1);
	    while ((lsql_row = mysql_fetch_row(lsql_res))) {
	        gm_account[GM_num].account_id = atoi(lsql_row[0]);
		    gm_account[GM_num].level = atoi(lsql_row[1]);
		    printf("GM account: %d -> level %d\n", gm_account[GM_num].account_id, gm_account[GM_num].level);
		    GM_num++;
	    }
    }
	
    mysql_free_result(lsql_res);
#endif /* TXT_ONLY */
	return GM_num;
}

/*==========================================
 * timer to do the day
 *------------------------------------------
 */
int map_day_timer(int tid, unsigned int tick, int id, int data) { // by [yor]
	struct map_session_data *pl_sd = NULL;
	int i;
	char tmpstr[1024];

	if (battle_config.day_duration > 0) { // if we want a day
		if (night_flag != 0) {
			strcpy(tmpstr, msg_txt(502)); // The day has arrived!
			night_flag = 0; // 0=day, 1=night [Yor]
			for(i = 0; i < fd_max; i++) {
				if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
					pl_sd->opt2 &= ~STATE_BLIND;
					clif_changeoption(&pl_sd->bl);
					clif_wis_message(pl_sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
				}
			}
		}
	}

	return 0;
}

/*==========================================
 * timer to do the night
 *------------------------------------------
 */
int map_night_timer(int tid, unsigned int tick, int id, int data) { // by [yor]
	struct map_session_data *pl_sd = NULL;
	int i;
	char tmpstr[1024];

	if (battle_config.night_duration > 0) { // if we want a night
		if (night_flag == 0) {
			strcpy(tmpstr, msg_txt(503)); // The night has fallen...
			night_flag = 1; // 0=day, 1=night [Yor]
			for(i = 0; i < fd_max; i++) {
				if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth  && !map[pl_sd->bl.m].flag.indoors) {
					pl_sd->opt2 |= STATE_BLIND;
					clif_changeoption(&pl_sd->bl);
					clif_wis_message(pl_sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
				}
			}
		}
	}

	return 0;
}

void pc_setstand(struct map_session_data *sd){
	nullpo_retv(sd);

	if(sd->sc_data && sd->sc_data[SC_TENSIONRELAX].timer!=-1)
		skill_status_change_end(&sd->bl,SC_TENSIONRELAX,-1);

	sd->state.dead_sit = 0;
}

//
// ��������
//
/*==========================================
 * �ݒ�t�@�C���ǂݍ���
 * exp.txt �K�v�o���l
 * job_db1.txt �d��,hp,sp,�U�����x
 * job_db2.txt job�\�͒l�{�[�i�X
 * skill_tree.txt �e�E���̃X�L���c���[
 * attr_fix.txt �����C���e�[�u��
 * size_fix.txt �T�C�Y�␳�e�[�u��
 * refine_db.txt ���B�f�[�^�e�[�u��
 *------------------------------------------
 */
int pc_readdb(void)
{
	int i,j,k,u;
	struct pc_base_job s_class;
	FILE *fp;
	char line[1024],*p;

	// �K�v�o���l�ǂݍ���

	fp=fopen("db/exp.txt","r");
	if(fp==NULL){
		printf("can't read db/exp.txt\n");
		return 1;
	}
	i=0;
	while(fgets(line, sizeof(line)-1, fp)){
		int bn,b1,b2,b3,b4,b5,b6,jn,j1,j2,j3,j4,j5,j6;
		if(line[0]=='/' && line[1]=='/')
			continue;
		if(sscanf(line,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",&bn,&b1,&b2,&b3,&b4,&b5,&b6,&jn,&j1,&j2,&j3,&j4,&j5,&j6)!=14)
			continue;
		exp_table[0][i]=bn;
		exp_table[1][i]=b1;
		exp_table[2][i]=b2;
		exp_table[3][i]=b3;
		exp_table[4][i]=b4;
		exp_table[5][i]=b5;
		exp_table[6][i]=b6;
		exp_table[7][i]=jn;
		exp_table[8][i]=j1;
		exp_table[9][i]=j2;
		exp_table[10][i]=j3;
		exp_table[11][i]=j4;
		exp_table[12][i]=j5;
		exp_table[13][i]=j6;
		i++;
		if(i >= battle_config.maximum_level)
			break;
	}
	fclose(fp);
	printf("read db/exp.txt done\n");

	// JOB�␳���l�P
	fp=fopen("db/job_db1.txt","r");
	if(fp==NULL){
		printf("can't read db/job_db1.txt\n");
		return 1;
	}
	i=0;
	while(fgets(line, sizeof(line)-1, fp)){
		char *split[50];
		if(line[0]=='/' && line[1]=='/')
			continue;
		for(j=0,p=line;j<21 && p;j++){
			split[j]=p;
			p=strchr(p,',');
			if(p) *p++=0;
		}
		if(j<21)
			continue;
		max_weight_base[i]=atoi(split[0]);
		hp_coefficient[i]=atoi(split[1]);
		hp_coefficient2[i]=atoi(split[2]);
		sp_coefficient[i]=atoi(split[3]);
		for(j=0;j<17;j++)
			aspd_base[i][j]=atoi(split[j+4]);
		i++;
// -- moonsoul (below two lines added to accommodate high numbered new class ids)
		if(i==24)
			i=4001;
		if(i==MAX_PC_CLASS)
			break;
	}
	fclose(fp);
	printf("read db/job_db1.txt done\n");

	// JOB�{�[�i�X
	fp=fopen("db/job_db2.txt","r");
	if(fp==NULL){
		printf("can't read db/job_db2.txt\n");
		return 1;
	}
	i=0;
	while(fgets(line, sizeof(line)-1, fp)){
		if(line[0]=='/' && line[1]=='/')
			continue;
		for(j=0,p=line;j<MAX_LEVEL && p;j++){
			if(sscanf(p,"%d",&k)==0)
				break;
			job_bonus[0][i][j]=k;
			job_bonus[2][i][j]=k; //�{�q�E�̃{�[�i�X�͕�����Ȃ��̂ʼn�
			p=strchr(p,',');
			if(p) p++;
		}
		i++;
// -- moonsoul (below two lines added to accommodate high numbered new class ids)
		if(i==24)
			i=4001;
		if(i==MAX_PC_CLASS)
			break;
	}
	fclose(fp);
	printf("read db/job_db2.txt done\n");

	// JOB�{�[�i�X2 �]���E�p
	fp=fopen("db/job_db2-2.txt","r");
	if(fp==NULL){
		printf("can't read db/job_db2-2.txt\n");
		return 1;
	}
	i=0;
	while(fgets(line, sizeof(line)-1, fp)){
		if(line[0]=='/' && line[1]=='/')
			continue;
		for(j=0,p=line;j<MAX_LEVEL && p;j++){
			if(sscanf(p,"%d",&k)==0)
				break;
			job_bonus[1][i][j]=k;
			p=strchr(p,',');
			if(p) p++;
		}
		i++;
		if(i==MAX_PC_CLASS)
			break;
	}
	fclose(fp);
	printf("read db/job_db2-2.txt done\n");

	// �X�L���c���[
	memset(skill_tree,0,sizeof(skill_tree));
	fp=fopen("db/skill_tree.txt","r");
	if(fp==NULL){
		printf("can't read db/skill_tree.txt\n");
		return 1;
	}

	while(fgets(line, sizeof(line)-1, fp)){
		char *split[50];
		if(line[0]=='/' && line[1]=='/')
			continue;
		for(j=0,p=line;j<13 && p;j++){
			split[j]=p;
			p=strchr(p,',');
			if(p) *p++=0;
		}
		if(j<13)
			continue;
		//i=atoi(split[0]);
		s_class = pc_calc_base_job(atoi(split[0]));
		i = s_class.job;
		u = s_class.upper;
		for(j=0;skill_tree[u][i][j].id;j++);
		skill_tree[u][i][j].id=atoi(split[1]);
		skill_tree[u][i][j].max=atoi(split[2]);
		
		//not required - Celest
		//skill_tree[2][i][j].id=atoi(split[1]); //�{�q�E�͗ǂ�������Ȃ��̂Ŏb��
		//skill_tree[2][i][j].max=atoi(split[2]); //�{�q�E�͗ǂ�������Ȃ��̂Ŏb��

		for(k=0;k<5;k++){
			skill_tree[u][i][j].need[k].id=atoi(split[k*2+3]);
			skill_tree[u][i][j].need[k].lv=atoi(split[k*2+4]);
			//skill_tree[2][i][j].need[k].id=atoi(split[k*2+3]); //�{�q�E�͗ǂ�������Ȃ��̂Ŏb��
			//skill_tree[2][i][j].need[k].lv=atoi(split[k*2+4]); //�{�q�E�͗ǂ�������Ȃ��̂Ŏb��
		}
	}
	fclose(fp);
	printf("read db/skill_tree.txt done\n");

	// �����C���e�[�u��
	for(i=0;i<4;i++)
		for(j=0;j<10;j++)
			for(k=0;k<10;k++)
				attr_fix_table[i][j][k]=100;
	fp=fopen("db/attr_fix.txt","r");
	if(fp==NULL){
		printf("can't read db/attr_fix.txt\n");
		return 1;
	}
	while(fgets(line, sizeof(line)-1, fp)){
		char *split[10];
		int lv,n;
		if(line[0]=='/' && line[1]=='/')
			continue;
		for(j=0,p=line;j<3 && p;j++){
			split[j]=p;
			p=strchr(p,',');
			if(p) *p++=0;
		}
		lv=atoi(split[0]);
		n=atoi(split[1]);
//		printf("%d %d\n",lv,n);

		for(i=0;i<n;){
			if( !fgets(line, sizeof(line)-1, fp) )
				break;
			if(line[0]=='/' && line[1]=='/')
				continue;

			for(j=0,p=line;j<n && p;j++){
				while(*p==32 && *p>0)
					p++;
				attr_fix_table[lv-1][i][j]=atoi(p);
				if(battle_config.attr_recover == 0 && attr_fix_table[lv-1][i][j] < 0)
					attr_fix_table[lv-1][i][j] = 0;
				p=strchr(p,',');
				if(p) *p++=0;
			}

			i++;
		}
	}
	fclose(fp);
	printf("read db/attr_fix.txt done\n");

	// �T�C�Y�␳�e�[�u��
	for(i=0;i<3;i++)
		for(j=0;j<20;j++)
			atkmods[i][j]=100;
	fp=fopen("db/size_fix.txt","r");
	if(fp==NULL){
		printf("can't read db/size_fix.txt\n");
		return 1;
	}
	i=0;
	while(fgets(line, sizeof(line)-1, fp)){
		char *split[20];
		if(line[0]=='/' && line[1]=='/')
			continue;
		if(atoi(line)<=0)
			continue;
		memset(split,0,sizeof(split));
		for(j=0,p=line;j<20 && p;j++){
			split[j]=p;
			p=strchr(p,',');
			if(p) *p++=0;
		}
		for(j=0;j<20 && split[j];j++)
			atkmods[i][j]=atoi(split[j]);
		i++;
	}
	fclose(fp);
	printf("read db/size_fix.txt done\n");

	// ���B�f�[�^�e�[�u��
	for(i=0;i<5;i++){
		for(j=0;j<10;j++)
			percentrefinery[i][j]=100;
		refinebonus[i][0]=0;
		refinebonus[i][1]=0;
		refinebonus[i][2]=10;
	}
	fp=fopen("db/refine_db.txt","r");
	if(fp==NULL){
		printf("can't read db/refine_db.txt\n");
		return 1;
	}
	i=0;
	while(fgets(line, sizeof(line)-1, fp)){
		char *split[16];
		if(line[0]=='/' && line[1]=='/')
			continue;
		if(atoi(line)<=0)
			continue;
		memset(split,0,sizeof(split));
		for(j=0,p=line;j<16 && p;j++){
			split[j]=p;
			p=strchr(p,',');
			if(p) *p++=0;
		}
		refinebonus[i][0]=atoi(split[0]);	// ���B�{�[�i�X
		refinebonus[i][1]=atoi(split[1]);	// �ߏ萸�B�{�[�i�X
		refinebonus[i][2]=atoi(split[2]);	// ���S���B���E
		for(j=0;j<10 && split[j];j++)
			percentrefinery[i][j]=atoi(split[j+3]);
		i++;
	}
	fclose(fp); //Lupus. close this file!!!
	printf("read db/refine_db.txt done\n");

	return 0;
}

static int pc_calc_sigma(void)
{
	int i,j,k;

	for(i=0;i<MAX_PC_CLASS;i++) {
		memset(hp_sigma_val[i],0,sizeof(hp_sigma_val[i]));
		for(k=0,j=2;j<=MAX_LEVEL;j++) {
			k += hp_coefficient[i]*j + 50;
			k -= k%100;
			hp_sigma_val[i][j-1] = k;
		}
	}
	return 0;
}

static void pc_statpointdb(void)
{
	char * buf_stat;
	int i=0,j=0,k=0,l=0, end = 0;

	FILE *stp;

	stp=fopen("db/statpoint.txt","r");

	if(stp==NULL){
		printf("can't read db/statpoint.txt\n");
                return;
	}

        fseek(stp, 0, SEEK_END);
        end = ftell(stp);
        rewind(stp);

	buf_stat = (char *) malloc (end + 1);
	l = fread(buf_stat,1,end,stp);
	fclose(stp);
	printf("read db/statpoint.txt done (size=%d)\n",l);

	for(i=0;i<255;i++) {
            j=0;
            while (*(buf_stat+k)!='\n') { 
                    statp[i][j]=*(buf_stat+k);
                    j++;k++;
                }
            statp[i][j+1]='\0';
            k++;
	}

        free(buf_stat);
}

/*==========================================
 * pc�� �W������
 *------------------------------------------
 */
int do_init_pc(void) {
	pc_readdb();
	pc_statpointdb();
	pc_calc_sigma();

//	gm_account_db = numdb_init();

	add_timer_func_list(pc_walk, "pc_walk");
	add_timer_func_list(pc_attack_timer, "pc_attack_timer");
	add_timer_func_list(pc_natural_heal, "pc_natural_heal");
	add_timer_func_list(pc_invincible_timer, "pc_invincible_timer");
	add_timer_func_list(pc_eventtimer, "pc_eventtimer");
	add_timer_func_list(pc_calc_pvprank_timer, "pc_calc_pvprank_timer");
	add_timer_func_list(pc_autosave, "pc_autosave");
	add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer");
	add_timer_interval((natural_heal_prev_tick = gettick() + NATURAL_HEAL_INTERVAL), pc_natural_heal, 0, 0, NATURAL_HEAL_INTERVAL);
	add_timer(gettick() + autosave_interval, pc_autosave, 0, 0);

#ifndef TXT_ONLY
	pc_read_gm_account(0);
#endif /* not TXT_ONLY */

	// add night/day timer (by [yor])
	add_timer_func_list(map_day_timer, "map_day_timer"); // by [yor]
	add_timer_func_list(map_night_timer, "map_night_timer"); // by [yor]
	{
		int day_duration = battle_config.day_duration;
		int night_duration = battle_config.night_duration;
		if (day_duration < 60000)
			day_duration = 60000;
		if (night_duration < 60000)
			night_duration = 60000;
		if (battle_config.night_at_start == 0) {
			night_flag = 0; // 0=day, 1=night [Yor]
			day_timer_tid = add_timer_interval(gettick() + day_duration + night_duration, map_day_timer, 0, 0, day_duration + night_duration);
			night_timer_tid = add_timer_interval(gettick() + day_duration, map_night_timer, 0, 0, day_duration + night_duration);
		} else {
			night_flag = 1; // 0=day, 1=night [Yor]
			day_timer_tid = add_timer_interval(gettick() + night_duration, map_day_timer, 0, 0, day_duration + night_duration);
			night_timer_tid = add_timer_interval(gettick() + day_duration + night_duration, map_night_timer, 0, 0, day_duration + night_duration);
		}
	}

	return 0;
}