// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "../common/cbasetypes.h"
#include "../common/timer.h"
#include "../common/socket.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/showmsg.h"
#include "party.h"
#include "pc.h"
#include "map.h"
#include "battle.h"
#include "intif.h"
#include "clif.h"
#include "log.h"
#include "skill.h"
#include "status.h"
static DB party_db;
int party_share_level = 10;
int party_send_xy_timer(int tid,unsigned int tick,int id,int data);
/*==========================================
* Fills the given party_member structure according to the sd provided.
* Used when creating/adding people to a party. [Skotlex]
*------------------------------------------
*/
static void party_fill_member(struct party_member *member, struct map_session_data *sd) {
member->account_id = sd->status.account_id;
member->char_id = sd->status.char_id;
memcpy(member->name, sd->status.name, NAME_LENGTH);
member->class_ = sd->status.class_;
member->map = sd->mapindex;
member->lv = sd->status.base_level;
member->online = 1;
member->leader = 0;
}
/*==========================================
* �I��
*------------------------------------------
*/
void do_final_party(void)
{
party_db->destroy(party_db,NULL);
}
// ������
void do_init_party(void)
{
party_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
add_timer_func_list(party_send_xy_timer, "party_send_xy_timer");
add_timer_interval(gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval);
}
// ����
struct party_data *party_search(int party_id)
{
if(!party_id)
return NULL;
return idb_get(party_db,party_id);
}
int party_searchname_sub(DBKey key,void *data,va_list ap)
{
struct party_data *p=(struct party_data *)data,**dst;
char *str;
str=va_arg(ap,char *);
dst=va_arg(ap,struct party_data **);
if(strncmpi(p->party.name,str,NAME_LENGTH)==0)
*dst=p;
return 0;
}
struct party_data* party_searchname(char *str)
{
struct party_data *p=NULL;
party_db->foreach(party_db,party_searchname_sub,str,&p);
return p;
}
int party_create(struct map_session_data *sd,char *name,int item,int item2)
{
struct party_member leader;
nullpo_retr(0, sd);
if(sd->status.party_id) {
clif_party_created(sd,2);
return 0;
}
party_fill_member(&leader, sd);
leader.leader = 1;
intif_create_party(&leader,name,item,item2);
return 0;
}
int party_created(int account_id,int char_id,int fail,int party_id,char *name)
{
struct map_session_data *sd;
struct party_data *p;
sd=map_id2sd(account_id);
nullpo_retr(0, sd);
if (sd->status.char_id != char_id)
return 0; //unlikely failure...
if(fail){
clif_party_created(sd,1);
return 0;
}
sd->status.party_id=party_id;
if(idb_get(party_db,party_id)!=NULL){
ShowFatalError("party: id already exists!\n");
exit(1);
}
p=(struct party_data *)aCalloc(1,sizeof(struct party_data));
p->party.party_id=party_id;
memcpy(p->party.name, name, NAME_LENGTH);
idb_put(party_db,party_id,p);
clif_party_created(sd,0); //Success message
clif_charnameupdate(sd); //Update other people's display. [Skotlex]
return 1;
}
int party_request_info(int party_id)
{
return intif_request_partyinfo(party_id);
}
int party_check_member(struct party *p)
{
int i, users;
struct map_session_data *sd, **all_sd;
nullpo_retr(0, p);
all_sd = map_getallusers(&users);
for(i=0;i<users;i++)
{
if((sd = all_sd[i]) && sd->status.party_id==p->party_id)
{
int j,f=1;
for(j=0;j<MAX_PARTY;j++){
if(p->member[j].account_id==sd->status.account_id &&
p->member[j].char_id==sd->status.char_id)
{
f=0;
break;
}
}
if(f){
sd->status.party_id=0;
if(battle_config.error_log)
ShowWarning("party: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name);
}
}
}
return 0;
}
int party_recv_noinfo(int party_id)
{
int i, users;
struct map_session_data *sd, **all_sd;
all_sd = map_getallusers(&users);
for(i=0;i<users;i++){
if((sd = all_sd[i]) && sd->status.party_id==party_id)
sd->status.party_id=0;
}
return 0;
}
static void* create_party(DBKey key, va_list args) {
struct party_data *p;
p=(struct party_data *)aCalloc(1,sizeof(struct party_data));
return p;
}
static void party_check_state(struct party_data *p)
{
int i;
malloc_set(&p->state, 0, sizeof(p->state));
for (i = 0; i < MAX_PARTY; i ++)
{
if (!p->party.member[i].online) continue; //Those not online shouldn't aport to skill usage and all that.
switch (p->party.member[i].class_) {
case JOB_MONK:
case JOB_BABY_MONK:
case JOB_CHAMPION:
p->state.monk = 1;
break;
case JOB_STAR_GLADIATOR:
p->state.sg = 1;
break;
case JOB_SUPER_NOVICE:
case JOB_SUPER_BABY:
p->state.snovice = 1;
break;
case JOB_TAEKWON:
p->state.tk = 1;
break;
}
}
}
int party_recv_info(struct party *sp)
{
struct map_session_data *sd;
struct party_data *p;
int i;
nullpo_retr(0, sp);
p= idb_ensure(party_db, sp->party_id, create_party);
if (!p->party.party_id) //party just received.
party_check_member(sp);
memcpy(&p->party,sp,sizeof(struct party));
malloc_set(&p->state, 0, sizeof(p->state));
malloc_set(&p->data, 0, sizeof(p->data));
for(i=0;i<MAX_PARTY;i++){
if (!p->party.member[i].account_id)
continue;
sd = map_id2sd(p->party.member[i].account_id);
if (sd && sd->status.party_id==p->party.party_id
&& sd->status.char_id == p->party.member[i].char_id
&& !sd->state.waitingdisconnect)
p->data[i].sd = sd;
}
party_check_state(p);
for(i=0;i<MAX_PARTY;i++){
sd = p->data[i].sd;
if(!sd || sd->state.party_sent)
continue;
clif_party_main_info(p,-1);
clif_party_option(p,sd,0x100);
clif_party_info(p,-1);
sd->state.party_sent=1;
}
return 0;
}
int party_invite(struct map_session_data *sd,struct map_session_data *tsd)
{
struct party_data *p=party_search(sd->status.party_id);
int i,flag=0;
nullpo_retr(0, sd);
if(tsd==NULL || p==NULL)
return 0;
if(!battle_config.invite_request_check) {
if (tsd->guild_invite>0 || tsd->trade_partner) {
clif_party_inviteack(sd,tsd->status.name,0);
return 0;
}
}
if( tsd->status.party_id>0 || tsd->party_invite>0 ){
clif_party_inviteack(sd,tsd->status.name,0);
return 0;
}
for(i=0;i<MAX_PARTY;i++){
if(p->party.member[i].account_id == 0) //Room for a new member.
flag = 1;
/* By default Aegis BLOCKS more than one char from the same account on a party.
* But eA does support it... so this check is left commented.
if(p->party.member[i].account_id==tsd->status.account_id)
{
clif_party_inviteack(sd,tsd->status.name,4);
return 0;
}
*/
}
if (!flag) { //Full party.
clif_party_inviteack(sd,tsd->status.name,3);
return 0;
}
tsd->party_invite=sd->status.party_id;
tsd->party_invite_account=sd->status.account_id;
clif_party_invite(sd,tsd);
return 1;
}
int party_reply_invite(struct map_session_data *sd,int account_id,int flag)
{
struct map_session_data *tsd= map_id2sd(account_id);
struct party_member member;
nullpo_retr(0, sd);
if(flag==1){
party_fill_member(&member, sd);
intif_party_addmember(sd->party_invite, &member);
return 0;
}
sd->party_invite=0;
sd->party_invite_account=0;
if(tsd==NULL)
return 0;
clif_party_inviteack(tsd,sd->status.name,1);
return 1;
}
int party_member_added(int party_id,int account_id,int char_id, int flag)
{
struct map_session_data *sd = map_id2sd(account_id),*sd2;
struct party_data *p = party_search(party_id);
if(sd == NULL || sd->status.char_id != char_id){
if (flag == 0) {
if(battle_config.error_log)
ShowError("party: member added error %d is not online\n",account_id);
intif_party_leave(party_id,account_id,char_id);
}
return 0;
}
sd->party_invite=0;
sd->party_invite_account=0;
if (!p) {
if(battle_config.error_log)
ShowError("party_member_added: party %d not found.\n",party_id);
intif_party_leave(party_id,account_id,char_id);
return 0;
}
if(!flag) {
sd->state.party_sent=0;
sd->status.party_id=party_id;
party_check_conflict(sd);
clif_party_join_info(&p->party,sd);
clif_party_hp(sd);
clif_party_xy(sd);
clif_charnameupdate(sd); //Update char name's display [Skotlex]
}
sd2=map_id2sd(sd->party_invite_account);
if (sd2)
clif_party_inviteack(sd2,sd->status.name,flag?2:1);
return 0;
}
int party_removemember(struct map_session_data *sd,int account_id,char *name)
{
struct party_data *p;
int i;
nullpo_retr(0, sd);
if( (p = party_search(sd->status.party_id)) == NULL )
return 0;
for(i=0;i<MAX_PARTY;i++){
if(p->party.member[i].account_id==sd->status.account_id &&
p->party.member[i].char_id==sd->status.char_id) {
if(p->party.member[i].leader)
break;
return 0;
}
}
if (i >= MAX_PARTY) //Request from someone not in party? o.O
return 0;
for(i=0;i<MAX_PARTY;i++){
if(p->party.member[i].account_id==account_id &&
strncmp(p->party.member[i].name,name,NAME_LENGTH)==0)
{
intif_party_leave(p->party.party_id,account_id,p->party.member[i].char_id);
return 1;
}
}
return 0;
}
int party_leave(struct map_session_data *sd)
{
struct party_data *p;
int i;
nullpo_retr(0, sd);
if( (p = party_search(sd->status.party_id)) == NULL )
return 0;
for(i=0;i<MAX_PARTY;i++){
if(p->party.member[i].account_id==sd->status.account_id &&
p->party.member[i].char_id==sd->status.char_id){
intif_party_leave(p->party.party_id,sd->status.account_id,sd->status.char_id);
return 0;
}
}
return 0;
}
int party_member_leaved(int party_id,int account_id,int char_id)
{
struct map_session_data *sd=map_id2sd(account_id);
struct party_data *p=party_search(party_id);
int i;
if (sd && sd->status.char_id != char_id) //Wrong target
sd = NULL;
if(p!=NULL){
for(i=0;i<MAX_PARTY;i++)
if(p->party.member[i].account_id==account_id &&
p->party.member[i].char_id==char_id){
clif_party_leaved(p,sd,account_id,p->party.member[i].name,0x00);
malloc_set(&p->party.member[i], 0, sizeof(p->party.member[0]));
malloc_set(&p->data[i], 0, sizeof(p->data[0]));
p->party.count--;
party_check_state(p);
break;
}
}
if(sd!=NULL && sd->status.party_id==party_id){
sd->status.party_id=0;
sd->state.party_sent=0;
clif_charnameupdate(sd); //Update name display [Skotlex]
}
return 0;
}
int party_broken(int party_id)
{
struct party_data *p;
int i;
if( (p=party_search(party_id))==NULL )
return 0;
for(i=0;i<MAX_PARTY;i++){
if(p->data[i].sd!=NULL){
clif_party_leaved(p,p->data[i].sd,
p->party.member[i].account_id,p->party.member[i].name,0x10);
p->data[i].sd->status.party_id=0;
p->data[i].sd->state.party_sent=0;
}
}
idb_remove(party_db,party_id);
return 0;
}
int party_changeoption(struct map_session_data *sd,int exp,int item)
{
nullpo_retr(0, sd);
if( sd->status.party_id==0)
return 0;
intif_party_changeoption(sd->status.party_id,sd->status.account_id,exp,item);
return 0;
}
int party_optionchanged(int party_id,int account_id,int exp,int item,int flag)
{
struct party_data *p;
struct map_session_data *sd=map_id2sd(account_id);
if( (p=party_search(party_id))==NULL)
return 0;
if(!(flag&0x01) && p->party.exp != exp) {
p->party.exp=exp;
clif_party_option(p,sd,flag); //This packet doesn't updates item info anymore...
}
if(!(flag&0x10) && p->party.item != item) {
p->party.item=item;
clif_party_main_info(p,-1);
}
if(flag&0x01) //Send denied message
clif_party_option(p,sd,flag);
return 0;
}
int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short map,int online,int lv)
{
struct party_data *p;
int i;
if( (p=party_search(party_id))==NULL)
return 0;
for(i=0;i<MAX_PARTY;i++){
struct map_session_data *sd;
struct party_member *m=&p->party.member[i];
if(m->account_id==account_id && m->char_id==char_id){
m->map = map;
m->online=online;
m->lv=lv;
//Check if they still exist on this map server
sd = map_id2sd(m->account_id);
p->data[i].sd = (sd!=NULL && sd->status.party_id==p->party.party_id && sd->status.char_id == m->char_id && !sd->state.waitingdisconnect)?sd:NULL;
break;
}
}
if(i==MAX_PARTY){
if(battle_config.error_log)
ShowError("party: not found member %d/%d on %d[%s]",account_id,char_id,party_id,p->party.name);
return 0;
}
clif_party_info(p,-1);
return 0;
}
int party_send_movemap(struct map_session_data *sd)
{
int i;
struct party_data *p;
nullpo_retr(0, sd);
if( sd->status.party_id==0 )
return 0;
intif_party_changemap(sd,1);
p=party_search(sd->status.party_id);
if (p && sd->fd) {
//Send dots of other party members to this char. [Skotlex]
for(i=0; i < MAX_PARTY; i++) {
if (!p->data[i].sd || p->data[i].sd == sd ||
p->data[i].sd->bl.m != sd->bl.m)
continue;
clif_party_xy_single(sd->fd, p->data[i].sd);
}
}
if( sd->state.party_sent )
return 0;
party_check_conflict(sd);
if(p){
party_check_member(&p->party);
if(sd->status.party_id==p->party.party_id){
clif_party_main_info(p,sd->fd);
clif_party_option(p,sd,0x100);
clif_party_info(p,sd->fd);
sd->state.party_sent=1;
}
}
return 0;
}
int party_send_logout(struct map_session_data *sd)
{
struct party_data *p;
int i;
if(!sd->status.party_id)
return 0;
intif_party_changemap(sd,0);
p=party_search(sd->status.party_id);
if(!p) return 0;
for(i=0;i<MAX_PARTY && p->data[i].sd != sd;i++);
if (i < MAX_PARTY)
malloc_set(&p->data[i], 0, sizeof(p->data[0]));
return 1;
}
int party_send_message(struct map_session_data *sd,char *mes,int len)
{
if(sd->status.party_id==0)
return 0;
intif_party_message(sd->status.party_id,sd->status.account_id,mes,len);
party_recv_message(sd->status.party_id,sd->status.account_id,mes,len);
//Chat Logging support Type 'P'
if(log_config.chat&1 //we log everything then
|| (log_config.chat&4 //if Party bit is on
&& ( !agit_flag || !(log_config.chat&16) ))) //if WOE ONLY flag is off or AGIT is OFF
log_chat("P", sd->status.party_id, sd->status.char_id, sd->status.account_id, (char*)mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);
return 0;
}
int party_recv_message(int party_id,int account_id,char *mes,int len)
{
struct party_data *p;
if( (p=party_search(party_id))==NULL)
return 0;
clif_party_message(p,account_id,mes,len);
return 0;
}
int party_check_conflict(struct map_session_data *sd)
{
nullpo_retr(0, sd);
intif_party_checkconflict(sd->status.party_id,sd->status.account_id,sd->status.char_id);
return 0;
}
int party_skill_check(struct map_session_data *sd, int party_id, int skillid, int skilllv)
{
struct party_data *p;
struct map_session_data *p_sd;
int i;
if(!party_id || (p=party_search(party_id))==NULL)
return 0;
switch(skillid) {
case TK_COUNTER: //Increase Triple Attack rate of Monks.
if (!p->state.monk) return 0;
break;
case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
if (!p->state.sg) return 0;
break;
case AM_TWILIGHT2: //Twilight Pharmacy, requires Super Novice
return p->state.snovice;
case AM_TWILIGHT3: //Twilight Pharmacy, Requires Taekwon
return p->state.tk;
default:
return 0; //Unknown case?
}
for(i=0;i<MAX_PARTY;i++){
if ((p_sd = p->data[i].sd) == NULL)
continue;
if (sd->bl.m != p_sd->bl.m)
continue;
switch(skillid) {
case TK_COUNTER: //Increase Triple Attack rate of Monks.
if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK
&& pc_checkskill(p_sd,MO_TRIPLEATTACK)) {
sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,
50+50*skilllv, //+100/150/200% rate
0,0,skill_get_time(SG_FRIEND, 1));
}
break;
case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
&& sd->sc.data[SC_READYCOUNTER].timer != -1
&& pc_checkskill(p_sd,SG_FRIEND)) {
sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,
50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate
0,0,skill_get_time(SG_FRIEND, 1));
}
break;
}
}
return 0;
}
int party_send_xy_timer_sub(DBKey key,void *data,va_list ap)
{
struct party_data *p=(struct party_data *)data;
struct map_session_data *sd;
int i;
nullpo_retr(0, p);
for(i=0;i<MAX_PARTY;i++){
if(!p->data[i].sd) continue;
sd = p->data[i].sd;
if (p->data[i].x != sd->bl.x || p->data[i].y != sd->bl.y)
{
clif_party_xy(sd);
p->data[i].x = sd->bl.x;
p->data[i].y = sd->bl.y;
}
if (battle_config.party_hp_mode &&
p->data[i].hp != sd->battle_status.hp)
{
clif_party_hp(sd);
p->data[i].hp = sd->battle_status.hp;
}
}
return 0;
}
int party_send_xy_timer(int tid,unsigned int tick,int id,int data)
{
party_db->foreach(party_db,party_send_xy_timer_sub,tick);
return 0;
}
int party_send_xy_clear(struct party_data *p)
{
int i;
nullpo_retr(0, p);
for(i=0;i<MAX_PARTY;i++){
if(!p->data[i].sd) continue;
p->data[i].hp = 0;
p->data[i].x = 0;
p->data[i].y = 0;
}
return 0;
}
// exp share and added zeny share [Valaris]
int party_exp_share(struct party_data *p,struct block_list *src,unsigned int base_exp,unsigned int job_exp,int zeny)
{
struct map_session_data* sd[MAX_PARTY];
int i;
unsigned short c;
nullpo_retr(0, p);
for (i = c = 0; i < MAX_PARTY; i++)
if ((sd[c] = p->data[i].sd)!=NULL && sd[c]->bl.m == src->m && !pc_isdead(sd[c])) {
if (battle_config.idle_no_share && (sd[c]->chatID || sd[c]->vender_id || (sd[c]->idletime < (last_tick - battle_config.idle_no_share))))
continue;
c++;
}
if (c < 1)
return 0;
base_exp/=c;
job_exp/=c;
zeny/=c;
if (battle_config.party_even_share_bonus && c > 1) {
unsigned short bonus =100 + battle_config.party_even_share_bonus*(c-1);
if (base_exp) {
if (base_exp/100 > UINT_MAX/bonus)
base_exp= UINT_MAX; //Exp overflow
else if (base_exp > 10000)
base_exp = (base_exp/100)*bonus; //Calculation overflow protection
else
base_exp = base_exp*bonus/100;
}
if (job_exp) {
if (job_exp/100 > UINT_MAX/bonus)
job_exp = UINT_MAX;
else if (job_exp > 10000)
job_exp = (job_exp/100)*bonus;
else
job_exp = job_exp*bonus/100;
}
if (zeny) {
if (zeny/100 > INT_MAX/bonus)
zeny = INT_MAX;
else if (zeny > 10000)
zeny = (zeny/100)*bonus;
else
zeny = zeny*bonus/100;
}
}
for (i = 0; i < c; i++)
{
pc_gainexp(sd[i], src, base_exp, job_exp);
if (zeny) // zeny from mobs [Valaris]
pc_getzeny(sd[i],zeny);
}
return 0;
}
//Does party loot. first holds the id of the player who has time priority to take the item.
int party_share_loot(struct party_data *p, TBL_PC *sd, struct item *item_data, int first)
{
TBL_PC *target=NULL;
int i;
if (p && p->party.item&2 && (first || !(battle_config.party_share_type&1))) {
//item distribution to party members.
if (battle_config.party_share_type&2) { //Round Robin
TBL_PC *psd;
i = p->itemc;
do {
i++;
if (i >= MAX_PARTY)
i = 0; // reset counter to 1st person in party so it'll stop when it reaches "itemc"
if ((psd=p->data[i].sd)==NULL || sd->bl.m != psd->bl.m ||
pc_isdead(psd) || (battle_config.idle_no_share && (
psd->chatID || psd->vender_id || (psd->idletime < (last_tick - battle_config.idle_no_share)))
))
continue;
if (pc_additem(psd,item_data,item_data->amount))
continue; //Chosen char can't pick up loot.
//Successful pick.
p->itemc = i;
target = psd;
break;
} while (i != p->itemc);
} else { //Random pick
TBL_PC *psd[MAX_PARTY];
int count=0;
//Collect pick candidates
for (i = 0; i < MAX_PARTY; i++) {
if ((psd[count]=p->data[i].sd) && psd[count]->bl.m == sd->bl.m &&
!pc_isdead(psd[count]) && (!battle_config.idle_no_share || (
!psd[count]->chatID && !psd[count]->vender_id &&
(psd[count]->idletime >= (last_tick - battle_config.idle_no_share)))
))
count++;
}
while (count > 0) { //Pick a random member.
i = rand()%count;
if (pc_additem(psd[i],item_data,item_data->amount))
{ //Discard this receiver.
psd[i] = psd[count-1];
count--;
} else { //Successful pick.
target = psd[i];
break;
}
}
}
}
if (!target) { //Give it to the owner.
target = sd;
if ((i=pc_additem(sd,item_data,item_data->amount)))
return i;
}
if(log_config.enable_logs&0x8) //Logs items, taken by (P)layers [Lupus]
log_pick_pc(target, "P", item_data->nameid, item_data->amount, item_data);
//Logs
if(battle_config.party_show_share_picker && target != sd){
char output[80];
sprintf(output, "%s acquired the item.",target->status.name);
clif_disp_onlyself(sd,output,strlen(output));
}
return 0;
}
int party_send_dot_remove(struct map_session_data *sd)
{
if (sd->status.party_id)
clif_party_xy_remove(sd);
return 0;
}
// To use for Taekwon's "Fighting Chant"
// int c = 0;
// party_foreachsamemap(party_sub_count, sd, 0, &c);
int party_sub_count(struct block_list *bl, va_list ap)
{
struct map_session_data *sd = (TBL_PC *)bl;
if (sd->state.autotrade)
return 0;
if (battle_config.idle_no_share && (sd->chatID || sd->vender_id || (sd->idletime < (last_tick - battle_config.idle_no_share))))
return 0;
return 1;
}
int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_session_data *sd,int range,...)
{
struct party_data *p;
va_list ap;
int i;
int x0,y0,x1,y1;
struct block_list *list[MAX_PARTY];
int blockcount=0;
int total = 0; //Return value.
nullpo_retr(0,sd);
if((p=party_search(sd->status.party_id))==NULL)
return 0;
x0=sd->bl.x-range;
y0=sd->bl.y-range;
x1=sd->bl.x+range;
y1=sd->bl.y+range;
va_start(ap,range);
for(i=0;i<MAX_PARTY;i++){
struct map_session_data *psd=p->data[i].sd;
if(!psd) continue;
if(psd->bl.m!=sd->bl.m || !psd->bl.prev)
continue;
if(range &&
(psd->bl.x<x0 || psd->bl.y<y0 ||
psd->bl.x>x1 || psd->bl.y>y1 ) )
continue;
list[blockcount++]=&psd->bl;
}
map_freeblock_lock();
for(i=0;i<blockcount;i++)
total += func(list[i],ap);
map_freeblock_unlock();
va_end(ap);
return total;
}